修复Agent失败原因丢失与成功误判
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解析 Codex app-server 稳定失败分类并生成安全可行动摘要
统一 Runtime 事件、任务、阶段记录和各 Agent 状态面的失败展示
限制自主构建最终回复 fallback,避免鉴权与网络错误被提交为成功
补充失败分类、防泄漏、待核对和 fallback 回归测试
同步技术方案与共享决策记录
This commit is contained in:
2026-08-12 21:14:19 +08:00
parent e04a8310a0
commit 794f3d4cf8
21 changed files with 914 additions and 91 deletions
@@ -20,6 +20,8 @@ const GAME_CREATOR_CODEX_APP_SERVER_THREAD_MAX: usize = 128;
const GAME_CREATOR_CODEX_APP_SERVER_RPC_TIMEOUT_MS: u64 = 30_000; const GAME_CREATOR_CODEX_APP_SERVER_RPC_TIMEOUT_MS: u64 = 30_000;
pub(in crate::agent) const GAME_CREATOR_CODEX_APP_SERVER_TERMINAL_UNKNOWN_PREFIX: &str = pub(in crate::agent) const GAME_CREATOR_CODEX_APP_SERVER_TERMINAL_UNKNOWN_PREFIX: &str =
"codex-app-server-terminal-unknown:"; "codex-app-server-terminal-unknown:";
pub(in crate::agent) const GAME_CREATOR_CODEX_APP_SERVER_ERROR_KIND_PREFIX: &str =
"codex-app-server-error:";
type RpcResult = Result<serde_json::Value, String>; type RpcResult = Result<serde_json::Value, String>;
@@ -177,6 +179,92 @@ fn game_creator_codex_app_server_terminal_unknown(
)) ))
} }
fn game_creator_codex_app_server_error_kind(kind: &str) -> platform_llm::LlmError {
platform_llm::LlmError::InvalidRequest(format!(
"{GAME_CREATOR_CODEX_APP_SERVER_ERROR_KIND_PREFIX}{kind}"
))
}
fn game_creator_codex_app_server_error_http_status(
info: &serde_json::Value,
field: &str,
) -> Option<u16> {
info.get(field)?
.get("httpStatusCode")?
.as_u64()
.and_then(|status| u16::try_from(status).ok())
.filter(|status| (100..=599).contains(status))
}
fn game_creator_codex_app_server_connection_error(
info: &serde_json::Value,
field: &str,
) -> platform_llm::LlmError {
match game_creator_codex_app_server_error_http_status(info, field) {
Some(401 | 403) => game_creator_codex_app_server_error_kind("unauthorized"),
Some(status_code) => platform_llm::LlmError::Upstream {
status_code,
message: "Codex app-server 连接上游失败".to_string(),
},
None => platform_llm::LlmError::Connectivity {
attempts: 1,
message: "Codex app-server 连接失败".to_string(),
},
}
}
fn game_creator_codex_app_server_failed_turn_error(
turn: &serde_json::Value,
) -> platform_llm::LlmError {
let Some(info) = turn
.get("error")
.and_then(|error| error.get("codexErrorInfo"))
.filter(|info| !info.is_null())
else {
return game_creator_codex_app_server_error_kind("other");
};
if let Some(kind) = info.as_str() {
return match kind {
"contextWindowExceeded" => {
game_creator_codex_app_server_error_kind("context-window-exceeded")
}
"sessionBudgetExceeded" => {
game_creator_codex_app_server_error_kind("session-budget-exceeded")
}
"usageLimitExceeded" => {
game_creator_codex_app_server_error_kind("usage-limit-exceeded")
}
"serverOverloaded" | "internalServerError" => platform_llm::LlmError::Upstream {
status_code: 503,
message: "Codex app-server 上游服务暂时不可用".to_string(),
},
"cyberPolicy" => game_creator_codex_app_server_error_kind("cyber-policy"),
"unauthorized" => game_creator_codex_app_server_error_kind("unauthorized"),
"badRequest" => game_creator_codex_app_server_error_kind("bad-request"),
"threadRollbackFailed" => {
game_creator_codex_app_server_error_kind("thread-rollback-failed")
}
"sandboxError" => game_creator_codex_app_server_error_kind("sandbox-error"),
"other" => game_creator_codex_app_server_error_kind("other"),
_ => game_creator_codex_app_server_error_kind("other"),
};
}
for field in [
"httpConnectionFailed",
"responseStreamConnectionFailed",
"responseStreamDisconnected",
"responseTooManyFailedAttempts",
] {
if info.get(field).is_some() {
return game_creator_codex_app_server_connection_error(info, field);
}
}
if info.get("activeTurnNotSteerable").is_some() {
return game_creator_codex_app_server_error_kind("active-turn-not-steerable");
}
game_creator_codex_app_server_error_kind("other")
}
async fn isolate_game_creator_codex_app_server_terminal_unknown( async fn isolate_game_creator_codex_app_server_terminal_unknown(
inner: &Arc<CodexAppServerInner>, inner: &Arc<CodexAppServerInner>,
detail: impl Into<String>, detail: impl Into<String>,
@@ -1012,9 +1100,7 @@ impl CodexAppServerConnection {
)) ))
} }
"failed" => { "failed" => {
return Err(platform_llm::LlmError::InvalidRequest( return Err(game_creator_codex_app_server_failed_turn_error(turn))
"Codex app-server turn 执行失败".to_string(),
))
} }
status => { status => {
return Err(platform_llm::LlmError::Deserialize(format!( return Err(platform_llm::LlmError::Deserialize(format!(
@@ -1577,6 +1663,81 @@ mod tests {
assert!(response.text.is_empty()); assert!(response.text.is_empty());
} }
#[test]
fn codex_app_server_failed_turn_uses_structured_error_info_without_raw_details() {
let secret = ["sk", "turn-secret"].join("-");
let failed_turn = serde_json::json!({
"status": "failed",
"error": {
"message": format!("private message {secret}"),
"additionalDetails": "https://provider.example/private C:\\Users\\victim\\project",
"codexErrorInfo": "contextWindowExceeded"
}
});
let error = game_creator_codex_app_server_failed_turn_error(&failed_turn);
assert_eq!(
error,
platform_llm::LlmError::InvalidRequest(
"codex-app-server-error:context-window-exceeded".to_string()
)
);
let visible = error.to_string();
assert!(!visible.contains(&secret));
assert!(!visible.contains("provider.example"));
assert!(!visible.contains("victim"));
}
#[test]
fn codex_app_server_failed_turn_maps_stable_categories_and_http_status() {
for (info, expected) in [
(
serde_json::json!("usageLimitExceeded"),
platform_llm::LlmError::InvalidRequest(
"codex-app-server-error:usage-limit-exceeded".to_string(),
),
),
(
serde_json::json!("unauthorized"),
platform_llm::LlmError::InvalidRequest(
"codex-app-server-error:unauthorized".to_string(),
),
),
(
serde_json::json!({"httpConnectionFailed":{"httpStatusCode":429}}),
platform_llm::LlmError::Upstream {
status_code: 429,
message: "Codex app-server 连接上游失败".to_string(),
},
),
(
serde_json::json!({"responseStreamDisconnected":{"httpStatusCode":null}}),
platform_llm::LlmError::Connectivity {
attempts: 1,
message: "Codex app-server 连接失败".to_string(),
},
),
] {
let turn = serde_json::json!({
"status": "failed",
"error": {
"message": "private upstream body",
"additionalDetails": "private diagnostics",
"codexErrorInfo": info
}
});
assert_eq!(
game_creator_codex_app_server_failed_turn_error(&turn),
expected
);
}
assert_eq!(
game_creator_codex_app_server_failed_turn_error(
&serde_json::json!({"status":"failed","error":null})
),
platform_llm::LlmError::InvalidRequest("codex-app-server-error:other".to_string())
);
}
#[test] #[test]
fn codex_app_server_rejects_non_responses_key_mapping() { fn codex_app_server_rejects_non_responses_key_mapping() {
let mut llm = test_llm(); let mut llm = test_llm();
@@ -547,7 +547,13 @@ pub(crate) fn game_creator_agent_llm_error_public_summary(
(format!("upstream-{status_code}"), Some(*status_code)) (format!("upstream-{status_code}"), Some(*status_code))
} }
platform_llm::LlmError::InvalidConfig(_) => ("invalid-config".to_string(), None), platform_llm::LlmError::InvalidConfig(_) => ("invalid-config".to_string(), None),
platform_llm::LlmError::InvalidRequest(_) => ("invalid-request".to_string(), None), platform_llm::LlmError::InvalidRequest(message) => (
message
.strip_prefix(GAME_CREATOR_CODEX_APP_SERVER_ERROR_KIND_PREFIX)
.map(|kind| format!("codex-app-server-{kind}"))
.unwrap_or_else(|| "invalid-request".to_string()),
None,
),
platform_llm::LlmError::StreamUnavailable => ("stream-unavailable".to_string(), None), platform_llm::LlmError::StreamUnavailable => ("stream-unavailable".to_string(), None),
platform_llm::LlmError::EmptyResponse => ("empty-response".to_string(), None), platform_llm::LlmError::EmptyResponse => ("empty-response".to_string(), None),
platform_llm::LlmError::Deserialize(_) => ("deserialize".to_string(), None), platform_llm::LlmError::Deserialize(_) => ("deserialize".to_string(), None),
@@ -60,6 +60,25 @@ pub(super) fn game_creator_agent_background_final_reply_fallback(
} }
} }
pub(super) fn game_creator_agent_final_reply_error_allows_fallback(error: &str) -> bool {
const KIND_PREFIX: &str = "kind=";
let Some(start) = error.rfind(KIND_PREFIX) else {
return false;
};
if error[..start]
.chars()
.next_back()
.is_some_and(|boundary| !boundary.is_whitespace() && boundary != ':' && boundary != '')
{
return false;
}
let kind = error[start + KIND_PREFIX.len()..]
.chars()
.take_while(|character| character.is_ascii_lowercase() || *character == '-')
.collect::<String>();
matches!(kind.as_str(), "empty-response" | "deserialize")
}
fn requested_game_chat_fast_path_plan_at( fn requested_game_chat_fast_path_plan_at(
root: &Path, root: &Path,
plan: AgentRuntimeToolPlan, plan: AgentRuntimeToolPlan,
@@ -3799,7 +3818,10 @@ async fn run_game_creator_agent_background_task_pass_without_deadline(
{ {
return AgentBackgroundTaskOutcome::NeedsReconciliation; return AgentBackgroundTaskOutcome::NeedsReconciliation;
} }
Err(_) if final_reply_fallback.is_some() => { Err(error)
if final_reply_fallback.is_some()
&& game_creator_agent_final_reply_error_allows_fallback(&error) =>
{
final_reply_fallback.expect("checked final reply fallback") final_reply_fallback.expect("checked final reply fallback")
} }
Err(error) => { Err(error) => {
@@ -3294,6 +3294,36 @@ fn plan_response_precedes_autonomous_supervisor_deterministic_fallback() {
); );
} }
#[test]
fn autonomous_final_reply_fallback_only_accepts_safe_response_shape_failures() {
let fingerprint = "a".repeat(64);
for allowed in ["empty-response", "deserialize"] {
assert!(game_creator_agent_final_reply_error_allows_fallback(
&format!("后台 Agent 最终回复调用 LLM 失败:kind={allowed} fingerprint={fingerprint} chars=12")
));
}
for rejected in [
"codex-app-server-unauthorized",
"codex-app-server-usage-limit-exceeded",
"codex-app-server-context-window-exceeded",
"codex-app-server-cyber-policy",
"codex-app-server-sandbox-error",
"invalid-config",
"transport",
"upstream-503",
] {
assert!(
!game_creator_agent_final_reply_error_allows_fallback(&format!(
"后台 Agent 最终回复调用 LLM 失败:kind={rejected} fingerprint={fingerprint} chars=12"
)),
"final reply fallback must reject {rejected}"
);
}
assert!(!game_creator_agent_final_reply_error_allows_fallback(
"上游自由文本kind=deserialize fingerprint=private"
));
}
#[tokio::test] #[tokio::test]
async fn autonomous_supervisor_converged_final_reply_deserialize_commits_fallback_once() { async fn autonomous_supervisor_converged_final_reply_deserialize_commits_fallback_once() {
const RUN_ID: &str = "autonomous-final-reply-fallback-run"; const RUN_ID: &str = "autonomous-final-reply-fallback-run";
@@ -204,6 +204,40 @@ pub(in crate::agent) fn game_creator_agent_runtime_failure_conversation_message(
} else { } else {
"专业 Agent" "专业 Agent"
}; };
let public_kind_prefix = "kind=codex-app-server-";
let codex_error_kind = error
.rfind(public_kind_prefix)
.map(|start| &error[start + public_kind_prefix.len()..])
.or_else(|| {
error
.rfind(GAME_CREATOR_CODEX_APP_SERVER_ERROR_KIND_PREFIX)
.map(|start| {
&error[start + GAME_CREATOR_CODEX_APP_SERVER_ERROR_KIND_PREFIX.len()..]
})
})
.map(|kind| {
kind.chars()
.take_while(|character| character.is_ascii_lowercase() || *character == '-')
.collect::<String>()
})
.filter(|kind| !kind.is_empty());
if let Some(kind) = codex_error_kind {
let detail = match kind
.trim_matches(|character: char| !character.is_ascii_lowercase() && character != '-')
{
"context-window-exceeded" => "模型上下文已超限,请缩小任务范围后重试",
"session-budget-exceeded" => "本次会话预算已耗尽,请缩小任务范围或新建任务",
"usage-limit-exceeded" => "Codex 用量已达上限,请检查账户额度后重试",
"unauthorized" => "Codex 鉴权失败,请重新登录或检查 API Key",
"bad-request" => "Codex 请求无效,请检查模型与运行时配置",
"cyber-policy" => "Codex 安全策略拒绝了本次请求,请调整任务内容",
"sandbox-error" => "Codex 隔离环境启动失败,请重试或检查本机环境",
"thread-rollback-failed" => "Codex 会话恢复失败,请新建任务后重试",
"active-turn-not-steerable" => "当前 Codex 任务无法追加指令,请等待结束后重试",
_ => "Codex 执行失败,请查看运行详情后重试",
};
return format!("{subject} {detail}");
}
if let Some((http_status, retry_attempt, max_retries)) = if let Some((http_status, retry_attempt, max_retries)) =
game_creator_agent_runtime_exhausted_upstream_retry_fields(error) game_creator_agent_runtime_exhausted_upstream_retry_fields(error)
{ {
@@ -1956,4 +1990,43 @@ mod tests {
assert!(!unrelated_visible.contains("absolute-path")); assert!(!unrelated_visible.contains("absolute-path"));
assert!(!unrelated_visible.contains("redacted-secret")); assert!(!unrelated_visible.contains("redacted-secret"));
} }
#[test]
fn codex_app_server_failure_kind_has_actionable_safe_public_summary() {
let private_error = format!(
"agentLlm.code-prototype 调用 LLM 失败:kind=codex-app-server-context-window-exceeded fingerprint={} chars=999",
"a".repeat(64)
);
assert_eq!(
game_creator_agent_runtime_failure_conversation_message(
"code-prototype",
&private_error,
),
"专业 Agent 模型上下文已超限,请缩小任务范围后重试"
);
let unauthorized = format!(
"kind=codex-app-server-unauthorized fingerprint={} chars=32",
"b".repeat(64)
);
assert_eq!(
game_creator_agent_runtime_failure_conversation_message(
GAME_CREATOR_PROJECT_SUPERVISOR_AGENT_ID,
&unauthorized,
),
"项目总控 Agent Codex 鉴权失败,请重新登录或检查 API Key"
);
for visible in [
game_creator_agent_runtime_failure_conversation_message(
"code-prototype",
&private_error,
),
game_creator_agent_runtime_failure_conversation_message(
GAME_CREATOR_PROJECT_SUPERVISOR_AGENT_ID,
&unauthorized,
),
] {
assert!(!visible.contains("fingerprint"));
assert!(!visible.contains("chars="));
}
}
} }
@@ -2599,6 +2599,21 @@ pub(super) fn append_game_creator_agent_runtime_event_with_action(
) )
})?; })?;
} }
let failure_detail = matches!(
event_type,
"error" | "turn.failed" | "turn.budget_exhausted"
)
.then(|| {
detail.map(|value| game_creator_agent_runtime_public_failure_detail(&state.agent_id, value))
})
.flatten();
let public_text = if matches!(event_type, "turn.failed" | "turn.budget_exhausted") {
failure_detail
.clone()
.or_else(|| game_creator_agent_runtime_public_event_text(root, event_type, summary))
} else {
game_creator_agent_runtime_public_event_text(root, event_type, summary)
};
let event = AgentRuntimeEvent { let event = AgentRuntimeEvent {
schema_version: AGENT_RUNTIME_SCHEMA_VERSION.to_string(), schema_version: AGENT_RUNTIME_SCHEMA_VERSION.to_string(),
agent_id: state.agent_id.clone(), agent_id: state.agent_id.clone(),
@@ -2612,7 +2627,7 @@ pub(super) fn append_game_creator_agent_runtime_event_with_action(
status: status.to_string(), status: status.to_string(),
phase: phase.to_string(), phase: phase.to_string(),
summary: summary.to_string(), summary: summary.to_string(),
public_text: game_creator_agent_runtime_public_event_text(root, event_type, summary), public_text,
detail: detail detail: detail
.filter(|_| { .filter(|_| {
!(event_type == "observation" !(event_type == "observation"
@@ -2624,10 +2639,9 @@ pub(super) fn append_game_creator_agent_runtime_event_with_action(
event_type, event_type,
"error" | "turn.failed" | "turn.budget_exhausted" "error" | "turn.failed" | "turn.budget_exhausted"
) { ) {
return game_creator_agent_runtime_public_failure_detail( return failure_detail.clone().unwrap_or_else(|| {
&state.agent_id, game_creator_agent_runtime_public_failure_detail(&state.agent_id, value)
value, });
);
} }
let max_chars = if event_type == "observation" let max_chars = if event_type == "observation"
&& summary.starts_with("agent.action_history") && summary.starts_with("agent.action_history")
@@ -1628,17 +1628,23 @@ pub(crate) fn spawn_mock_llm_tool_plan_then_invalid_final_reply(
.write_all(planning_response.as_bytes()) .write_all(planning_response.as_bytes())
.expect("mock tool plan response"); .expect("mock tool plan response");
let (mut final_stream, _) = listener.accept().expect("mock final reply accept"); // Autonomous runs enforce a 12-retry floor. Return the same malformed
drop(read_mock_http_request(&mut final_stream)); // response for the initial final-reply request and every retry so this
let invalid_body = "{invalid-json"; // fixture tests deserialize exhaustion rather than an accidental
let final_response = format!( // connection-refused fallback after the first malformed response.
"HTTP/1.1 200 OK\r\nContent-Type: application/json\r\nContent-Length: {}\r\nConnection: close\r\n\r\n{}", for _ in 0..=12 {
invalid_body.len(), let (mut final_stream, _) = listener.accept().expect("mock final reply accept");
invalid_body drop(read_mock_http_request(&mut final_stream));
); let invalid_body = "{invalid-json";
final_stream let final_response = format!(
.write_all(final_response.as_bytes()) "HTTP/1.1 200 OK\r\nContent-Type: application/json\r\nContent-Length: {}\r\nConnection: close\r\n\r\n{}",
.expect("mock invalid final reply response"); invalid_body.len(),
invalid_body
);
final_stream
.write_all(final_response.as_bytes())
.expect("mock invalid final reply response");
}
}); });
base_url base_url
} }
@@ -147,12 +147,23 @@ fn runtime_events_expose_stable_ids_and_backend_owned_public_text_only() {
"public-event-action-1", "public-event-action-1",
) )
.expect("repeat public action idempotently"); .expect("repeat public action idempotently");
append_game_creator_agent_runtime_action_event(
&root,
&state,
"turn.failed",
"failed",
"failed",
"Agent Runtime 本轮处理失败。",
Some("kind=codex-app-server-context-window-exceeded fingerprint=private"),
"public-event-failure-1",
)
.expect("append classified public failure");
let events = read_recent_game_creator_agent_runtime_events( let events = read_recent_game_creator_agent_runtime_events(
&game_creator_agent_runtime_event_path(&root, "code-prototype"), &game_creator_agent_runtime_event_path(&root, "code-prototype"),
) )
.expect("read public runtime events"); .expect("read public runtime events");
assert_eq!(events.len(), 4); assert_eq!(events.len(), 5);
assert!(events.iter().all(|event| !event.event_id.trim().is_empty())); assert!(events.iter().all(|event| !event.event_id.trim().is_empty()));
let mut event_ids = events let mut event_ids = events
.iter() .iter()
@@ -176,6 +187,16 @@ fn runtime_events_expose_stable_ids_and_backend_owned_public_text_only() {
.as_deref() .as_deref()
.unwrap_or_default() .unwrap_or_default()
.contains("raw tool input must stay private")); .contains("raw tool input must stay private"));
assert_eq!(
events[4].public_text.as_deref(),
Some("专业 Agent 模型上下文已超限,请缩小任务范围后重试")
);
assert_eq!(events[4].detail, events[4].public_text);
assert!(!events[4]
.public_text
.as_deref()
.unwrap_or_default()
.contains("fingerprint"));
fs::remove_dir_all(root).ok(); fs::remove_dir_all(root).ok();
} }
@@ -846,6 +846,7 @@ export interface AgentStatusCard {
runtimeWaitingOn: string | null; runtimeWaitingOn: string | null;
runtimeNextStep: string | null; runtimeNextStep: string | null;
runtimeTask: string | null; runtimeTask: string | null;
runtimeError?: string | null;
runtimeRunId: string | null; runtimeRunId: string | null;
runtimeLoopIteration: number | null; runtimeLoopIteration: number | null;
runtimeMaxLoopIterations: number | null; runtimeMaxLoopIterations: number | null;
@@ -703,8 +703,16 @@ export function agentRuntimeStartedRunId(
export function isAgentRuntimeTerminalState(runtime: AgentRuntimeState) { export function isAgentRuntimeTerminalState(runtime: AgentRuntimeState) {
return ( return (
['completed', 'failed', 'cancelled'].includes(runtime.phase) || ['completed', 'failed', 'cancelled', 'needs-reconciliation'].includes(
['completed', 'failed', 'cancelled', 'idle'].includes(runtime.status) runtime.phase,
) ||
[
'completed',
'failed',
'cancelled',
'idle',
'needs-reconciliation',
].includes(runtime.status)
); );
} }
@@ -973,6 +981,12 @@ function agentRuntimeProviderRetryStatus(runtime: AgentRuntimeState) {
export function agentRuntimeConversationStatus(runtime: AgentRuntimeState) { export function agentRuntimeConversationStatus(runtime: AgentRuntimeState) {
if (isAgentRuntimeTerminalState(runtime)) { if (isAgentRuntimeTerminalState(runtime)) {
if (
runtime.status === 'needs-reconciliation' ||
runtime.phase === 'needs-reconciliation'
) {
return 'Agent 运行状态需要核对,正在同步记录';
}
if (runtime.status === 'failed' || runtime.phase === 'failed') { if (runtime.status === 'failed' || runtime.phase === 'failed') {
return 'Agent 运行失败,正在同步错误记录'; return 'Agent 运行失败,正在同步错误记录';
} }
@@ -1017,6 +1031,14 @@ export function projectSupervisorChatRuntimeStatus(runtime: AgentRuntimeState) {
if (runtime.status === 'idle' || runtime.phase === 'idle') { if (runtime.status === 'idle' || runtime.phase === 'idle') {
return '等待输入'; return '等待输入';
} }
if (
runtime.status === 'needs-reconciliation' ||
runtime.phase === 'needs-reconciliation'
) {
return runtime.error
? projectRuntimeVisibleError(runtime.error, '项目总控 Agent', true)
: '项目总控 Agent 运行状态需要核对,请打开运行详情后重试';
}
if (isAgentRuntimeTerminalState(runtime)) { if (isAgentRuntimeTerminalState(runtime)) {
if (runtime.status === 'failed' || runtime.phase === 'failed') { if (runtime.status === 'failed' || runtime.phase === 'failed') {
return runtime.error return runtime.error
@@ -1037,15 +1059,13 @@ export function formatAgentRuntimeEvent(event: AgentRuntimeEventRecord) {
'turn.failed', 'turn.failed',
'turn.budget_exhausted', 'turn.budget_exhausted',
].includes(event.eventType); ].includes(event.eventType);
const containsInternalFailureDiagnostics = Boolean( const visibleDetail = isFailureEvent ? null : event.detail;
event.detail && const publicFailureText =
/(?:errorSha256|errorChars|fingerprint|chars|retryAttempt|retryState)=|<(?:absolute-path|redacted-url)>|\[redacted(?:[- ]secret| sensitive context)\]/i.test( isFailureEvent && typeof event.publicText === 'string'
event.detail, ? event.publicText.trim()
), : '';
);
const visibleDetail =
isFailureEvent && containsInternalFailureDiagnostics ? null : event.detail;
const summary = const summary =
publicFailureText ||
event.summary || event.summary ||
visibleDetail || visibleDetail ||
(isFailureEvent ? 'Agent Runtime 本轮处理失败。' : event.runId); (isFailureEvent ? 'Agent Runtime 本轮处理失败。' : event.runId);
@@ -1365,11 +1385,16 @@ export function projectSupervisorRuntimeStatusLabel(
runtime: AgentRuntimeState | null, runtime: AgentRuntimeState | null,
runtimeError: string, runtimeError: string,
) { ) {
if (
runtime?.status === 'needs-reconciliation' ||
runtime?.phase === 'needs-reconciliation'
) {
return '待核对';
}
if ( if (
runtimeError || runtimeError ||
runtime?.status === 'failed' || runtime?.status === 'failed' ||
runtime?.phase === 'failed' || runtime?.phase === 'failed'
runtime?.phase === 'needs-reconciliation'
) { ) {
return '失败'; return '失败';
} }
@@ -1627,6 +1652,27 @@ export function projectRuntimeVisibleError(
if (isMudPointInsufficientRuntimeError(message)) { if (isMudPointInsufficientRuntimeError(message)) {
return MUD_POINT_INSUFFICIENT_INTERRUPTION_MESSAGE; return MUD_POINT_INSUFFICIENT_INTERRUPTION_MESSAGE;
} }
const codexAppServerKind = visibleMessage.match(
/(?:^|[\s:])kind=codex-app-server-([a-z-]+)(?=\s|$)/,
)?.[1];
if (codexAppServerKind) {
const detail = {
'context-window-exceeded': '模型上下文已超限,请缩小任务范围后重试',
'session-budget-exceeded': '本次会话预算已耗尽,请缩小任务范围或新建任务',
'usage-limit-exceeded': 'Codex 用量已达上限,请检查账户额度后重试',
unauthorized: 'Codex 鉴权失败,请重新登录或检查 API Key',
'bad-request': 'Codex 请求无效,请检查模型与运行时配置',
'cyber-policy': 'Codex 安全策略拒绝了本次请求,请调整任务内容',
'sandbox-error': 'Codex 隔离环境启动失败,请重试或检查本机环境',
'thread-rollback-failed': 'Codex 会话恢复失败,请新建任务后重试',
'active-turn-not-steerable':
'当前 Codex 任务无法追加指令,请等待结束后重试',
other: 'Codex 执行失败,请查看运行详情后重试',
}[codexAppServerKind];
if (detail) {
return `${subject} ${detail}`;
}
}
const exhaustedUpstreamRetry = visibleMessage.match( const exhaustedUpstreamRetry = visibleMessage.match(
/(?:^|[\s:])kind=upstream-(\d{3}) httpStatus=(\d{3}) fingerprint=[0-9a-f]{64} chars=\d+ retryAttempt=(\d+) maxRetries=(\d+) retryState=exhausted\s*$/, /(?:^|[\s:])kind=upstream-(\d{3}) httpStatus=(\d{3}) fingerprint=[0-9a-f]{64} chars=\d+ retryAttempt=(\d+) maxRetries=(\d+) retryState=exhausted\s*$/,
); );
@@ -1684,6 +1730,54 @@ export function projectRuntimeVisibleError(
) { ) {
return `${subject} 服务繁忙,请稍后重试`; return `${subject} 服务繁忙,请稍后重试`;
} }
if (
normalized.includes('needs-reconciliation') ||
normalized.includes('result-unknown') ||
normalized.includes('终态未知') ||
normalized.includes('需要人工核对')
) {
return `${subject} 运行状态需要核对,请打开运行详情后重试`;
}
if (
normalized.includes('budget-exhausted') ||
normalized.includes('预算耗尽') ||
normalized.includes('预算已耗尽')
) {
return `${subject} 本轮预算已耗尽,请缩小任务范围后重试`;
}
if (
normalized.includes('missing expected artifact') ||
normalized.includes('expected artifact') ||
normalized.includes('缺少预期产物') ||
normalized.includes('缺少 expected artifact')
) {
return `${subject} 未生成要求的产物,请查看任务要求后重试`;
}
if (
normalized.includes('verification') ||
normalized.includes('project.verify') ||
normalized.includes('preview.validate') ||
normalized.includes('验证未通过') ||
normalized.includes('验证失败')
) {
return `${subject} 项目验证未通过,请查看运行详情并修复后重试`;
}
if (
normalized.includes('policy') ||
normalized.includes('permission') ||
normalized.includes('拒绝') ||
normalized.includes('禁止') ||
normalized.includes('不允许')
) {
return `${subject} 被项目权限或安全策略阻止,请检查审批配置`;
}
if (
normalized.includes('落盘失败') ||
normalized.includes('持久化失败') ||
normalized.includes('写入失败')
) {
return `${subject} 保存运行记录失败,请检查项目目录后重试`;
}
const containsInternalDiagnostics = const containsInternalDiagnostics =
normalized.includes('agentllm.') || normalized.includes('agentllm.') ||
/(?:^|[\s:])kind=/.test(normalized) || /(?:^|[\s:])kind=/.test(normalized) ||
@@ -1711,7 +1805,8 @@ export function projectRuntimeVisibleError(
export function projectSupervisorVisibleConversationText( export function projectSupervisorVisibleConversationText(
message: string, message: string,
role: ChatMessage['role'] = 'assistant', role: ChatMessage['role'] | 'tool' = 'assistant',
subject = '项目总控 Agent',
) { ) {
const failurePrefix = '后台任务失败:'; const failurePrefix = '后台任务失败:';
if (role !== 'assistant' || !message.startsWith(failurePrefix)) { if (role !== 'assistant' || !message.startsWith(failurePrefix)) {
@@ -1719,7 +1814,7 @@ export function projectSupervisorVisibleConversationText(
} }
return projectRuntimeVisibleError( return projectRuntimeVisibleError(
message.slice(failurePrefix.length), message.slice(failurePrefix.length),
'项目总控 Agent', subject,
true, true,
); );
} }
@@ -1834,9 +1929,22 @@ export function formatAgentRecentRuntimeTask(task: AgentRuntimeTaskRecord) {
const goalSource = task.goalId const goalSource = task.goalId
? `Goal ${task.goalStatus ?? '-'} · revision ${task.goalRevision ?? 0}` ? `Goal ${task.goalStatus ?? '-'} · revision ${task.goalRevision ?? 0}`
: null; : null;
const failed =
task.status === 'failed' ||
['failed', 'budget-exhausted', 'needs-reconciliation'].includes(task.phase);
const failureDetail = failed
? task.terminalDetail?.trim() || task.error?.trim() || null
: null;
const failureSummary = failureDetail
? projectRuntimeVisibleError(
failureDetail,
projectProfessionalAgentLabel(task.agentId),
true,
)
: null;
return `${task.status} / ${task.phase} · ${ return `${task.status} / ${task.phase} · ${
task.task || task.currentAction || task.runId task.task || task.currentAction || task.runId
}${goalSource ? ` · ${goalSource}` : ''}${ }${goalSource ? ` · ${goalSource}` : ''}${
delegationSource ? ` · ${delegationSource}` : '' delegationSource ? ` · ${delegationSource}` : ''
}`; }${failureSummary ? ` · 失败原因:${failureSummary}` : ''}`;
} }
@@ -38,6 +38,8 @@ import {
formatAgentRuntimeTaskQueue, formatAgentRuntimeTaskQueue,
isAgentRuntimeTerminalState, isAgentRuntimeTerminalState,
projectRuntimeVisibleCurrentWork, projectRuntimeVisibleCurrentWork,
projectRuntimeVisibleError,
projectProfessionalAgentLabel,
taskRowsFromManifest, taskRowsFromManifest,
} from '../agent-runtime'; } from '../agent-runtime';
import { import {
@@ -153,6 +155,26 @@ export function taskRowsForAgentStatus(
return mergedTasks; return mergedTasks;
} }
function agentRuntimeFailureDetail(runtime: AgentRuntimeState) {
const runtimeError = runtime.error?.trim();
if (runtimeError) {
return runtimeError;
}
const terminalTask = [...(runtime.recentTasks ?? [])]
.reverse()
.find(
(task) =>
task.runId === runtime.runId &&
(task.status === 'failed' ||
['failed', 'budget-exhausted', 'needs-reconciliation'].includes(
task.phase,
)),
);
return (
terminalTask?.terminalDetail?.trim() || terminalTask?.error?.trim() || null
);
}
export function deriveAgentStatusCards( export function deriveAgentStatusCards(
nextManifest: GameCreationAppManifest, nextManifest: GameCreationAppManifest,
trace: GameCreationAgentRunTrace | null, trace: GameCreationAgentRunTrace | null,
@@ -204,6 +226,7 @@ export function deriveAgentStatusCards(
? (runtime.nextStep ?? agentRuntimeNextStepFromPhase(runtime.phase)) ? (runtime.nextStep ?? agentRuntimeNextStepFromPhase(runtime.phase))
: null, : null,
runtimeTask: runtime?.currentTask ?? null, runtimeTask: runtime?.currentTask ?? null,
runtimeError: runtime ? agentRuntimeFailureDetail(runtime) : null,
runtimeRunId: runtime?.runId ?? null, runtimeRunId: runtime?.runId ?? null,
runtimeLoopIteration: runtime?.loopIteration ?? null, runtimeLoopIteration: runtime?.loopIteration ?? null,
runtimeMaxLoopIterations: runtime?.maxLoopIterations ?? null, runtimeMaxLoopIterations: runtime?.maxLoopIterations ?? null,
@@ -247,7 +270,12 @@ export function projectAgentRuntimeSummaries(
) { ) {
return 4; return 4;
} }
if (runtime.status === 'failed' || runtime.phase === 'failed') { if (
runtime.status === 'failed' ||
runtime.phase === 'failed' ||
runtime.status === 'needs-reconciliation' ||
runtime.phase === 'needs-reconciliation'
) {
return 3; return 3;
} }
if (!isAgentRuntimeTerminalState(runtime)) { if (!isAgentRuntimeTerminalState(runtime)) {
@@ -296,6 +324,9 @@ export function projectAgentRuntimeSummaries(
runtime.phase === 'waiting-for-confirmation', runtime.phase === 'waiting-for-confirmation',
); );
const failed = runtime.status === 'failed' || runtime.phase === 'failed'; const failed = runtime.status === 'failed' || runtime.phase === 'failed';
const needsReconciliation =
runtime.status === 'needs-reconciliation' ||
runtime.phase === 'needs-reconciliation';
const completed = const completed =
runtime.status === 'completed' || runtime.phase === 'completed'; runtime.status === 'completed' || runtime.phase === 'completed';
const cancelled = const cancelled =
@@ -304,7 +335,7 @@ export function projectAgentRuntimeSummaries(
const status: ProjectAgentRuntimeSummary['status'] = const status: ProjectAgentRuntimeSummary['status'] =
waitingForInput || waitingForConfirmation waitingForInput || waitingForConfirmation
? 'waiting' ? 'waiting'
: failed : failed || needsReconciliation
? 'failed' ? 'failed'
: completed : completed
? 'completed' ? 'completed'
@@ -322,17 +353,28 @@ export function projectAgentRuntimeSummaries(
? '待回答' ? '待回答'
: waitingForConfirmation : waitingForConfirmation
? '待确认' ? '待确认'
: failed : needsReconciliation
? '失败' ? '待核对'
: completed : failed
? '已完成' ? '失败'
: cancelled : completed
? '已取消' ? '已完成'
: idle : cancelled
? '等待中' ? '已取消'
: runtime.phase === 'planning' : idle
? '分析中' ? '等待中'
: '工作中'; : runtime.phase === 'planning'
? '分析中'
: '工作中';
const failureDetail = agentRuntimeFailureDetail(runtime);
const failureSummary =
(failed || needsReconciliation) && failureDetail
? projectRuntimeVisibleError(
failureDetail,
projectProfessionalAgentLabel(runtime.agentId),
true,
)
: null;
return [ return [
{ {
@@ -340,6 +382,7 @@ export function projectAgentRuntimeSummaries(
label, label,
status, status,
statusLabel, statusLabel,
failureSummary,
currentTask: currentTask:
(activePlanStep && agentRuntimePlanStepText(activePlanStep)) || (activePlanStep && agentRuntimePlanStepText(activePlanStep)) ||
projectRuntimeVisibleCurrentWork(runtime), projectRuntimeVisibleCurrentWork(runtime),
@@ -387,6 +430,7 @@ export function sameAgentStatusCard(
left.runtimeWaitingOn === right.runtimeWaitingOn && left.runtimeWaitingOn === right.runtimeWaitingOn &&
left.runtimeNextStep === right.runtimeNextStep && left.runtimeNextStep === right.runtimeNextStep &&
left.runtimeTask === right.runtimeTask && left.runtimeTask === right.runtimeTask &&
left.runtimeError === right.runtimeError &&
left.runtimeRunId === right.runtimeRunId && left.runtimeRunId === right.runtimeRunId &&
left.runtimeLoopIteration === right.runtimeLoopIteration && left.runtimeLoopIteration === right.runtimeLoopIteration &&
left.runtimeMaxLoopIterations === right.runtimeMaxLoopIterations && left.runtimeMaxLoopIterations === right.runtimeMaxLoopIterations &&
@@ -455,6 +499,7 @@ export function sameAgentRuntimeTasks(
task.task === other.task && task.task === other.task &&
task.currentAction === other.currentAction && task.currentAction === other.currentAction &&
task.terminalDetail === other.terminalDetail && task.terminalDetail === other.terminalDetail &&
task.error === other.error &&
task.updatedAt === other.updatedAt task.updatedAt === other.updatedAt
); );
}) })
@@ -901,8 +946,22 @@ export function formatAgentCardRuntimeStatus(agent: AgentStatusCard) {
agent.runtimeMaxLoopIterations ?? 3 agent.runtimeMaxLoopIterations ?? 3
}` }`
: null; : null;
const needsAttention =
agent.runtimeStatus === 'failed' ||
agent.runtimePhase === 'failed' ||
agent.runtimeStatus === 'needs-reconciliation' ||
agent.runtimePhase === 'needs-reconciliation';
const failureSummary =
needsAttention && agent.runtimeError
? projectRuntimeVisibleError(
agent.runtimeError,
projectProfessionalAgentLabel(agent.id),
true,
)
: null;
return [ return [
`Runtime${agent.runtimeStatus} / ${agent.runtimePhase ?? '-'}`, `Runtime${agent.runtimeStatus} / ${agent.runtimePhase ?? '-'}`,
failureSummary,
loopProgress, loopProgress,
agent.runtimeAction, agent.runtimeAction,
agent.runtimeWaitingOn ? `等待 ${agent.runtimeWaitingOn}` : null, agent.runtimeWaitingOn ? `等待 ${agent.runtimeWaitingOn}` : null,
@@ -16,7 +16,11 @@ import type {
AgentStatusCard, AgentStatusCard,
LocalConversationMessageRecord, LocalConversationMessageRecord,
} from '../../app/types'; } from '../../app/types';
import { AgentRuntimeStatusPanel } from '../agent-runtime'; import {
AgentRuntimeStatusPanel,
projectProfessionalAgentLabel,
projectSupervisorVisibleConversationText,
} from '../agent-runtime';
import { commandDraftFromSuggestedToolCall } from '../project-summary/agentPresentation'; import { commandDraftFromSuggestedToolCall } from '../project-summary/agentPresentation';
import { import {
agentTaskGraphStateLabels, agentTaskGraphStateLabels,
@@ -268,7 +272,11 @@ export function AgentConversationOverlay({
key={`${message.updatedAt}-${index}`} key={`${message.updatedAt}-${index}`}
className={`message message--${message.role}`} className={`message message--${message.role}`}
> >
{message.content} {projectSupervisorVisibleConversationText(
message.content,
message.role,
projectProfessionalAgentLabel(selectedAgent.id),
)}
</p> </p>
))} ))}
</> </>
@@ -14,6 +14,9 @@ import type {
} from '../../app/types'; } from '../../app/types';
import { import {
ProjectSupervisorRuntimePanel, ProjectSupervisorRuntimePanel,
projectProfessionalAgentLabel,
projectRuntimeVisibleError,
projectSupervisorVisibleConversationText,
projectWorkspaceStatusForDisplay, projectWorkspaceStatusForDisplay,
} from '../agent-runtime'; } from '../agent-runtime';
import { formatAgentCardRuntimeStatus } from '../project-summary/agentPresentation'; import { formatAgentCardRuntimeStatus } from '../project-summary/agentPresentation';
@@ -77,7 +80,10 @@ export function ProjectSupervisorView({
key={message.messageId ?? `${message.role}-${index}`} key={message.messageId ?? `${message.role}-${index}`}
className={`message message--${message.role}`} className={`message message--${message.role}`}
> >
{message.text} {projectSupervisorVisibleConversationText(
message.text,
message.role,
)}
</p> </p>
))} ))}
{transientReply ? ( {transientReply ? (
@@ -151,6 +157,15 @@ export function ProjectSupervisorView({
taskStatusLabels[agent.status]} taskStatusLabels[agent.status]}
</span> </span>
{agent.runtimeTask ? <small>{agent.runtimeTask}</small> : null} {agent.runtimeTask ? <small>{agent.runtimeTask}</small> : null}
{agent.runtimeError ? (
<small>
{projectRuntimeVisibleError(
agent.runtimeError,
projectProfessionalAgentLabel(agent.id),
true,
)}
</small>
) : null}
</article> </article>
))} ))}
</div> </div>
@@ -303,7 +303,23 @@ export function formatGameChatStageRecord(
) { ) {
const terminalStatus = const terminalStatus =
runtime.status === 'failed' || runtime.phase === 'failed' runtime.status === 'failed' || runtime.phase === 'failed'
? progress.interruptionText || '本轮失败' ? progress.interruptionText ||
(runtime.error
? projectRuntimeVisibleError(
runtime.error,
'项目总控 Agent',
true,
)
: '本轮失败')
: runtime.status === 'needs-reconciliation' ||
runtime.phase === 'needs-reconciliation'
? runtime.error
? projectRuntimeVisibleError(
runtime.error,
'项目总控 Agent',
true,
)
: '项目总控 Agent 运行状态需要核对,请打开运行详情后重试'
: runtime.status === 'cancelled' || runtime.phase === 'cancelled' : runtime.status === 'cancelled' || runtime.phase === 'cancelled'
? '本轮已取消' ? '本轮已取消'
: runtime.status === 'completed' || runtime.phase === 'completed' : runtime.status === 'completed' || runtime.phase === 'completed'
@@ -971,7 +987,10 @@ export function SupervisorChatOnlyView({
const running = Boolean( const running = Boolean(
chatAgentBusy || chatAgentBusy ||
synchronizingAcceptedRun || synchronizingAcceptedRun ||
(runtime && !isAgentRuntimeTerminalState(runtime)), (runtime &&
runtime.status !== 'needs-reconciliation' &&
runtime.phase !== 'needs-reconciliation' &&
!isAgentRuntimeTerminalState(runtime)),
); );
const gameChatInterruptionText = const gameChatInterruptionText =
gameChatMode && runtime gameChatMode && runtime
@@ -1099,6 +1118,12 @@ export function SupervisorChatOnlyView({
if (runtimeError) { if (runtimeError) {
return '运行异常'; return '运行异常';
} }
if (
runtime?.status === 'needs-reconciliation' ||
runtime?.phase === 'needs-reconciliation'
) {
return '待人工核对';
}
if (synchronizingAcceptedRun) { if (synchronizingAcceptedRun) {
return '正在启动'; return '正在启动';
} }
@@ -219,6 +219,7 @@ export type ProjectAgentRuntimeSummary = {
label: string; label: string;
status: 'pending' | 'running' | 'waiting' | 'completed' | 'failed'; status: 'pending' | 'running' | 'waiting' | 'completed' | 'failed';
statusLabel: string; statusLabel: string;
failureSummary?: string | null;
currentTask: string; currentTask: string;
currentAction: string | null; currentAction: string | null;
waitingOn: string | null; waitingOn: string | null;
@@ -375,6 +376,7 @@ function summarizeAgent(
completed: '已完成', completed: '已完成',
failed: '需处理', failed: '需处理',
}[status], }[status],
failureSummary: null,
currentTask: currentTask:
activeTask?.title ?? activeTask?.title ??
(completedCount > 0 ? '本轮任务已完成' : '等待项目总控分配任务'), (completedCount > 0 ? '本轮任务已完成' : '等待项目总控分配任务'),
@@ -3794,7 +3796,7 @@ export default function ProjectDevelopmentView({
<article <article
className={`game-agent-dock-item is-${agent.status}`} className={`game-agent-dock-item is-${agent.status}`}
key={agent.group} key={agent.group}
aria-label={`${agent.label}${agent.statusLabel}`} aria-label={`${agent.label}${agent.failureSummary ?? agent.statusLabel}`}
aria-describedby={`agent-detail-${agent.group}`} aria-describedby={`agent-detail-${agent.group}`}
> >
<span className="game-agent-avatar"> <span className="game-agent-avatar">
@@ -3811,7 +3813,7 @@ export default function ProjectDevelopmentView({
</span> </span>
<span> <span>
<strong>{agent.label}</strong> <strong>{agent.label}</strong>
<small>{agent.statusLabel}</small> <small>{agent.failureSummary ?? agent.statusLabel}</small>
</span> </span>
<span <span
className="game-agent-dock-detail" className="game-agent-dock-detail"
@@ -4,11 +4,15 @@ import type {
AgentRuntimeResponseStream, AgentRuntimeResponseStream,
AgentRuntimeResult, AgentRuntimeResult,
AgentRuntimeState, AgentRuntimeState,
AgentRuntimeTaskRecord,
ChatMessage, ChatMessage,
LocalConversationMessageRecord, LocalConversationMessageRecord,
} from '../src/app/types'; } from '../src/app/types';
import { import {
formatAgentRuntimeEvent, formatAgentRuntimeEvent,
formatAgentRecentRuntimeTask,
isAgentRuntimeTerminalState,
agentRuntimeConversationStatus,
mergeGameChatRuntimeResponseMessagesIntoHistory, mergeGameChatRuntimeResponseMessagesIntoHistory,
mergeProjectSupervisorConversation, mergeProjectSupervisorConversation,
MUD_POINT_INSUFFICIENT_INTERRUPTION_MESSAGE, MUD_POINT_INSUFFICIENT_INTERRUPTION_MESSAGE,
@@ -20,6 +24,11 @@ import {
projectWorkspaceStatusForDisplay, projectWorkspaceStatusForDisplay,
submitProjectSupervisorRuntimeTask, submitProjectSupervisorRuntimeTask,
} from '../src/features/agent-runtime/model'; } from '../src/features/agent-runtime/model';
import {
deriveAgentStatusCards,
formatAgentCardRuntimeStatus,
} from '../src/features/project-summary/agentPresentation';
import { createGameCreationAppManifest } from '../../../packages/shared/src/contracts/gameCreationApp';
describe('普通用户工作区状态', () => { describe('普通用户工作区状态', () => {
test('用项目名称替代 Unix 和 Windows 绝对路径', () => { test('用项目名称替代 Unix 和 Windows 绝对路径', () => {
@@ -35,7 +44,105 @@ describe('普通用户工作区状态', () => {
}); });
}); });
describe('Agent 最近任务失败摘要', () => {
test('展示安全可行动原因且不透传私有诊断', () => {
const task: AgentRuntimeTaskRecord = {
schemaVersion: 'game-creator-agent-runtime-task.v1',
agentId: 'code-prototype',
taskId: 'code-prototype',
sessionId: 'session-code',
runId: 'run-code-failed',
source: 'agent-delegate',
task: '实现首个可玩版本',
status: 'failed',
phase: 'failed',
currentAction: '等待开发者处理失败',
terminalDetail:
'kind=codex-app-server-context-window-exceeded fingerprint=' +
'a'.repeat(64),
error: 'private provider body https://provider.example/api?key=secret',
updatedAt: 1,
};
const visible = formatAgentRecentRuntimeTask(task);
expect(visible).toContain(
'失败原因:程序原型 Agent 模型上下文已超限,请缩小任务范围后重试',
);
expect(visible).not.toContain('fingerprint');
expect(visible).not.toContain('provider.example');
expect(visible).not.toContain('secret');
});
test('状态卡在 Runtime error 为空时使用当前 Run 的终态任务原因', () => {
const terminalDetail =
'kind=codex-app-server-context-window-exceeded fingerprint=' +
'b'.repeat(64);
const manifest = createGameCreationAppManifest(
'local-project-draft',
'failure-card-game',
);
const cards = deriveAgentStatusCards(manifest, null, {
'code-prototype': {
schemaVersion: 'game-creator-agent-runtime.v1',
agentId: 'code-prototype',
taskId: 'code-prototype',
sessionId: 'session-code',
runId: 'run-code-failed',
source: 'agent-delegate',
status: 'failed',
phase: 'failed',
currentTask: '实现首个可玩版本',
plan: [],
observations: [],
allowedTools: [],
error: null,
updatedAt: 2,
recentTasks: [
{
schemaVersion: 'game-creator-agent-runtime-task.v1',
agentId: 'code-prototype',
taskId: 'code-prototype',
sessionId: 'session-code',
runId: 'run-code-failed',
source: 'agent-delegate',
task: '实现首个可玩版本',
status: 'failed',
phase: 'failed',
currentAction: '等待开发者处理失败',
terminalDetail,
error: null,
updatedAt: 2,
},
],
},
});
const card = cards.find((candidate) => candidate.id === 'code-prototype');
expect(card?.runtimeError).toBe(terminalDetail);
expect(formatAgentCardRuntimeStatus(card!)).toContain(
'程序原型 Agent 模型上下文已超限,请缩小任务范围后重试',
);
expect(formatAgentCardRuntimeStatus(card!)).not.toContain('fingerprint');
});
});
describe('Runtime-owned public statuses', () => { describe('Runtime-owned public statuses', () => {
test('treats needs-reconciliation as a terminal state that requires manual resolution', () => {
const runtime = {
...providerRetryRuntime(),
status: 'needs-reconciliation',
phase: 'needs-reconciliation',
error: 'result-unknown,需要人工核对',
};
expect(isAgentRuntimeTerminalState(runtime)).toBe(true);
expect(agentRuntimeConversationStatus(runtime)).toBe(
'Agent 运行状态需要核对,正在同步记录',
);
expect(projectSupervisorChatRuntimeStatus(runtime)).toBe(
'项目总控 Agent 运行状态需要核对,请打开运行详情后重试',
);
});
test('keeps backend status messages visible without treating them as client-authored conversation', () => { test('keeps backend status messages visible without treating them as client-authored conversation', () => {
const projectRecords: LocalConversationMessageRecord[] = [ const projectRecords: LocalConversationMessageRecord[] = [
{ {
@@ -626,6 +733,54 @@ describe('Agent Runtime Provider 状态投影', () => {
).toBe('项目总控 Agent 执行失败,请稍后重试'); ).toBe('项目总控 Agent 执行失败,请稍后重试');
}); });
test('展示 Codex app-server 稳定失败分类且隐藏内部诊断', () => {
const fingerprint = 'e'.repeat(64);
const contextError =
`agentLlm.code-prototype 调用 LLM 失败:` +
`kind=codex-app-server-context-window-exceeded ` +
`fingerprint=${fingerprint} chars=2048`;
const visible = projectRuntimeVisibleError(
contextError,
'程序原型 Agent',
true,
);
expect(visible).toBe(
'程序原型 Agent 模型上下文已超限,请缩小任务范围后重试',
);
expect(visible).not.toContain('fingerprint');
expect(visible).not.toContain(fingerprint);
expect(
projectRuntimeVisibleError(
`kind=codex-app-server-unauthorized fingerprint=${fingerprint} chars=1`,
'项目总控 Agent',
true,
),
).toBe('项目总控 Agent Codex 鉴权失败,请重新登录或检查 API Key');
});
test('把常见 Runtime 失败映射为可行动原因', () => {
expect(
projectRuntimeVisibleError(
'动态隔离子 Agent 缺少 expected artifactgame/index.html',
'程序 Agent',
),
).toBe('程序 Agent 未生成要求的产物,请查看任务要求后重试');
expect(
projectRuntimeVisibleError('project.verify 验证失败', '程序 Agent'),
).toBe('程序 Agent 项目验证未通过,请查看运行详情并修复后重试');
expect(
projectRuntimeVisibleError('Agent loop 预算耗尽', '程序 Agent'),
).toBe('程序 Agent 本轮预算已耗尽,请缩小任务范围后重试');
expect(
projectSupervisorChatRuntimeStatus({
...providerRetryRuntime(),
status: 'needs-reconciliation',
phase: 'needs-reconciliation',
error: 'result-unknown,需要人工核对',
}),
).toBe('项目总控 Agent 运行状态需要核对,请打开运行详情后重试');
});
test('隐藏旧失败对话与事件中的内部诊断标记', () => { test('隐藏旧失败对话与事件中的内部诊断标记', () => {
const fingerprint = 'd'.repeat(64); const fingerprint = 'd'.repeat(64);
const legacyConversation = const legacyConversation =
@@ -638,6 +793,13 @@ describe('Agent Runtime Provider 状态投影', () => {
expect( expect(
projectSupervisorVisibleConversationText(legacyConversation, 'user'), projectSupervisorVisibleConversationText(legacyConversation, 'user'),
).toBe(legacyConversation); ).toBe(legacyConversation);
expect(
projectSupervisorVisibleConversationText(
legacyConversation,
'assistant',
'策划 Agent',
),
).toBe('策划 Agent 上游服务返回 HTTP 503;自动重试已耗尽(3/3');
const formattedEvent = formatAgentRuntimeEvent({ const formattedEvent = formatAgentRuntimeEvent({
schemaVersion: 'game-creator-agent-runtime.v1', schemaVersion: 'game-creator-agent-runtime.v1',
@@ -650,17 +812,35 @@ describe('Agent Runtime Provider 状态投影', () => {
status: 'failed', status: 'failed',
phase: 'failed', phase: 'failed',
summary: 'Agent Runtime 本轮处理失败。', summary: 'Agent Runtime 本轮处理失败。',
publicText: '项目总控 Agent 模型上下文已超限,请缩小任务范围后重试',
detail: detail:
`<absolute-path> [redacted sensitive context] ` + `<absolute-path> [redacted sensitive context] ` +
`errorSha256=${fingerprint} · errorChars=99`, `errorSha256=${fingerprint} · errorChars=99`,
updatedAt: 1, updatedAt: 1,
}); });
expect(formattedEvent).toBe( expect(formattedEvent).toBe(
'turn.failed · failed / failed · Agent Runtime 本轮处理失败。', 'turn.failed · failed / failed · 项目总控 Agent 模型上下文已超限,请缩小任务范围后重试',
); );
expect(formattedEvent).not.toContain('errorSha256'); expect(formattedEvent).not.toContain('errorSha256');
expect(formattedEvent).not.toContain(fingerprint); expect(formattedEvent).not.toContain(fingerprint);
expect(
formatAgentRuntimeEvent({
schemaVersion: 'game-creator-agent-runtime.v1',
agentId: 'project-supervisor',
taskId: 'legacy-private-detail',
sessionId: 'legacy-private-detail-session',
runId: 'legacy-private-detail-run',
source: 'project-supervisor-chat',
eventType: 'error',
status: 'failed',
phase: 'failed',
summary: 'Agent Runtime 本轮处理失败。',
detail: 'private provider body without stable diagnostics marker',
updatedAt: 1,
}),
).toBe('error · failed / failed · Agent Runtime 本轮处理失败。');
const emptySummaryEvent = formatAgentRuntimeEvent({ const emptySummaryEvent = formatAgentRuntimeEvent({
schemaVersion: 'game-creator-agent-runtime.v1', schemaVersion: 'game-creator-agent-runtime.v1',
agentId: 'project-supervisor', agentId: 'project-supervisor',
@@ -1909,9 +1909,10 @@ export function registerDeveloperAgentWindowTests() {
expect(screen.getByText('最近事件')).not.toBeNull(); expect(screen.getByText('最近事件')).not.toBeNull();
expect( expect(
screen.getByText( screen.getByText(
'error · failed / failed · Agent Runtime 本轮处理失败。 · 最终回复调用失败', 'error · failed / failed · Agent Runtime 本轮处理失败。',
), ),
).not.toBeNull(); ).not.toBeNull();
expect(screen.queryByText(//u)).toBeNull();
expect( expect(
screen.getByText( screen.getByText(
'observation · running / action · file.read 返回项目笔记 · 已读取 game/notes.txt', 'observation · running / action · file.read 返回项目笔记 · 已读取 game/notes.txt',
@@ -5474,9 +5475,7 @@ export function registerDeveloperToolsTests() {
submitChat('/project /tmp/authorized-game'); submitChat('/project /tmp/authorized-game');
fireEvent.click(screen.getByRole('button', { name: '确认' })); fireEvent.click(screen.getByRole('button', { name: '确认' }));
expect( expect(await screen.findByText('已打开:authorized-game')).not.toBeNull();
await screen.findByText('已打开:authorized-game'),
).not.toBeNull();
submitChat('/audit'); submitChat('/audit');
@@ -5602,9 +5601,7 @@ export function registerDeveloperToolsTests() {
submitChat('/project /tmp/authorized-game'); submitChat('/project /tmp/authorized-game');
fireEvent.click(screen.getByRole('button', { name: '确认' })); fireEvent.click(screen.getByRole('button', { name: '确认' }));
expect( expect(await screen.findByText('已打开:authorized-game')).not.toBeNull();
await screen.findByText('已打开:authorized-game'),
).not.toBeNull();
invoke.mockClear(); invoke.mockClear();
submitChat('/audit'); submitChat('/audit');
@@ -5685,9 +5682,7 @@ export function registerDeveloperToolsTests() {
submitChat('/project /tmp/authorized-game'); submitChat('/project /tmp/authorized-game');
fireEvent.click(screen.getByRole('button', { name: '确认' })); fireEvent.click(screen.getByRole('button', { name: '确认' }));
expect( expect(await screen.findByText('已打开:authorized-game')).not.toBeNull();
await screen.findByText('已打开:authorized-game'),
).not.toBeNull();
invoke.mockClear(); invoke.mockClear();
submitChat('/audit'); submitChat('/audit');
@@ -5799,9 +5794,7 @@ export function registerDeveloperToolsTests() {
submitChat('/project /tmp/authorized-game'); submitChat('/project /tmp/authorized-game');
fireEvent.click(screen.getByRole('button', { name: '确认' })); fireEvent.click(screen.getByRole('button', { name: '确认' }));
expect( expect(await screen.findByText('已打开:authorized-game')).not.toBeNull();
await screen.findByText('已打开:authorized-game'),
).not.toBeNull();
invoke.mockClear(); invoke.mockClear();
submitChat('/audit'); submitChat('/audit');
@@ -5897,9 +5890,7 @@ export function registerDeveloperToolsTests() {
submitChat('/project /tmp/authorized-game'); submitChat('/project /tmp/authorized-game');
fireEvent.click(screen.getByRole('button', { name: '确认' })); fireEvent.click(screen.getByRole('button', { name: '确认' }));
expect( expect(await screen.findByText('已打开:authorized-game')).not.toBeNull();
await screen.findByText('已打开:authorized-game'),
).not.toBeNull();
submitChat('/audit'); submitChat('/audit');
@@ -5959,9 +5950,7 @@ export function registerDeveloperToolsTests() {
submitChat('/project /tmp/authorized-game'); submitChat('/project /tmp/authorized-game');
fireEvent.click(screen.getByRole('button', { name: '确认' })); fireEvent.click(screen.getByRole('button', { name: '确认' }));
expect( expect(await screen.findByText('已打开:authorized-game')).not.toBeNull();
await screen.findByText('已打开:authorized-game'),
).not.toBeNull();
submitChat('/audit'); submitChat('/audit');
@@ -6010,9 +5999,7 @@ export function registerDeveloperToolsTests() {
submitChat('/project /tmp/authorized-game'); submitChat('/project /tmp/authorized-game');
fireEvent.click(screen.getByRole('button', { name: '确认' })); fireEvent.click(screen.getByRole('button', { name: '确认' }));
expect( expect(await screen.findByText('已打开:authorized-game')).not.toBeNull();
await screen.findByText('已打开:authorized-game'),
).not.toBeNull();
submitChat('/audit'); submitChat('/audit');
@@ -415,9 +415,7 @@ export function registerProjectConversationTests() {
submitChat('/project /tmp/authorized-game'); submitChat('/project /tmp/authorized-game');
fireEvent.click(screen.getByRole('button', { name: '确认' })); fireEvent.click(screen.getByRole('button', { name: '确认' }));
expect( expect(await screen.findByText('已打开:authorized-game')).not.toBeNull();
await screen.findByText('已打开:authorized-game'),
).not.toBeNull();
await waitFor(() => { await waitFor(() => {
expect(invoke).toHaveBeenCalledWith('read_project_permission_policy', { expect(invoke).toHaveBeenCalledWith('read_project_permission_policy', {
projectPath: '/tmp/authorized-game', projectPath: '/tmp/authorized-game',
@@ -1232,9 +1230,7 @@ export function registerProjectConversationTests() {
submitChat('/project /tmp/authorized-game'); submitChat('/project /tmp/authorized-game');
fireEvent.click(screen.getByRole('button', { name: '确认' })); fireEvent.click(screen.getByRole('button', { name: '确认' }));
expect( expect(await screen.findByText('已打开:authorized-game')).not.toBeNull();
await screen.findByText('已打开:authorized-game'),
).not.toBeNull();
expect(await screen.findByText('正在拆解创作方向')).not.toBeNull(); expect(await screen.findByText('正在拆解创作方向')).not.toBeNull();
fireEvent.click(screen.getByRole('button', { name: /拆解创作方向/ })); fireEvent.click(screen.getByRole('button', { name: /拆解创作方向/ }));
@@ -1330,8 +1326,24 @@ export function registerProjectConversationTests() {
agentId: 'design-director', agentId: 'design-director',
updatedAt: 2, updatedAt: 2,
}); });
agentMessages.push({
schemaVersion: 'game-creator-conversation.v1',
role: 'assistant',
content:
'后台任务失败:kind=codex-app-server-context-window-exceeded ' +
`fingerprint=${'c'.repeat(64)} chars=2048`,
agentId: 'design-director',
updatedAt: 3,
});
fireEvent.click(within(agentDialog).getByRole('button', { name: '刷新' })); fireEvent.click(within(agentDialog).getByRole('button', { name: '刷新' }));
expect(await screen.findByText('刷新后外部记录')).not.toBeNull(); expect(await screen.findByText('刷新后外部记录')).not.toBeNull();
expect(
await screen.findByText(
'策划 Agent 模型上下文已超限,请缩小任务范围后重试',
),
).not.toBeNull();
expect(agentDialog.textContent).not.toContain('fingerprint');
expect(agentDialog.textContent).not.toContain('chars=');
expect(agentConversationReadCount).toBeGreaterThanOrEqual(2); expect(agentConversationReadCount).toBeGreaterThanOrEqual(2);
fireEvent.click(screen.getByRole('button', { name: '填入同步命令' })); fireEvent.click(screen.getByRole('button', { name: '填入同步命令' }));
expect(screen.queryByLabelText('Agent 对话')).toBeNull(); expect(screen.queryByLabelText('Agent 对话')).toBeNull();
@@ -3965,6 +3965,67 @@ export function registerProjectSupervisorSurfaceTests() {
).toHaveProperty('disabled', false); ).toHaveProperty('disabled', false);
}); });
it('sanitizes a persisted legacy Supervisor failure before rendering it', async () => {
const projectPath = '/tmp/launcher-legacy-failure-supervisor-game';
const legacyFailure =
'后台任务失败:kind=codex-app-server-context-window-exceeded ' +
`fingerprint=${'a'.repeat(64)} chars=2048`;
const supervisorHarness = createProjectSupervisorRuntimeHarness({
projectPath,
supervisorMessages: [
{
schemaVersion: 'game-creator-conversation.v1',
role: 'assistant',
content: legacyFailure,
agentId: 'project-supervisor',
messageId: 'legacy-failure-message',
updatedAt: 2000,
},
],
});
const invoke = vi.fn(
async (command: string, args?: Record<string, unknown>) => {
if (command === 'inspect_local_project_directory') {
return {
projectPath,
exists: true,
isDirectory: true,
isGameCreatorProject: true,
projectName: 'launcher-legacy-failure-supervisor-game',
recentRunStatus: null,
recentRunStopReason: null,
};
}
if (command === 'get_local_game_manifest') {
return createGameCreationAppManifest(
'local-project-draft',
'launcher-legacy-failure-supervisor-game',
);
}
return supervisorHarness.invoke(command, args);
},
);
window.__TAURI__ = {
core: { invoke },
event: { listen: supervisorHarness.listen },
};
renderLauncherProjectsAt('/?launcher');
fireEvent.change(screen.getByLabelText('项目目录'), {
target: { value: projectPath },
});
fireEvent.click(screen.getByRole('button', { name: '打开' }));
const messageList = await screen.findByLabelText('项目总控消息');
expect(
await within(messageList).findByText(
'项目总控 Agent 模型上下文已超限,请缩小任务范围后重试',
),
).not.toBeNull();
expect(messageList.textContent).not.toContain('fingerprint');
expect(messageList.textContent).not.toContain('chars=');
});
it('hydrates a persisted needs-reconciliation Supervisor runtime without an active Session index', async () => { it('hydrates a persisted needs-reconciliation Supervisor runtime without an active Session index', async () => {
const projectPath = '/tmp/launcher-reconciliation-supervisor-game'; const projectPath = '/tmp/launcher-reconciliation-supervisor-game';
const manifest = createGameCreationAppManifest( const manifest = createGameCreationAppManifest(
@@ -4059,7 +4120,7 @@ export function registerProjectSupervisorSurfaceTests() {
const supervisorSurface = await screen.findByLabelText('项目总控对话'); const supervisorSurface = await screen.findByLabelText('项目总控对话');
expect( expect(
await within(supervisorSurface).findByText('项目总控 Agent · 失败'), await within(supervisorSurface).findByText('项目总控 Agent · 待核对'),
).not.toBeNull(); ).not.toBeNull();
expect( expect(
within(supervisorSurface).getByText('当前阶段:待核对'), within(supervisorSurface).getByText('当前阶段:待核对'),
@@ -6335,6 +6396,29 @@ export function registerProjectSupervisorSurfaceTests() {
expect(stageRecord).not.toContain('private-operation-id'); expect(stageRecord).not.toContain('private-operation-id');
}); });
it('archives a safe actionable Runtime failure instead of a generic failed stage', () => {
const runtime = gameChatRuntimeState({
runId: 'game-chat-context-failure-run',
status: 'failed',
phase: 'failed',
error:
'kind=codex-app-server-context-window-exceeded fingerprint=' +
'a'.repeat(64),
updatedAt: 9200,
});
const progress = buildGameChatProgressEvidence(runtime, {}, null);
if (!progress) {
throw new Error('missing context failure progress fixture');
}
const stageRecord = formatGameChatStageRecord(runtime, progress, []);
expect(stageRecord).toContain(
'项目总控 Agent 模型上下文已超限,请缩小任务范围后重试',
);
expect(stageRecord).not.toContain('fingerprint');
expect(stageRecord).not.toContain('本轮失败');
});
it('counts only the seven first-playable tasks in game-chat progress', () => { it('counts only the seven first-playable tasks in game-chat progress', () => {
const manifest = createGameCreationAppManifest( const manifest = createGameCreationAppManifest(
'game-chat-progress-total', 'game-chat-progress-total',
@@ -9579,7 +9663,7 @@ export function registerProjectSupervisorSurfaceTests() {
expect( expect(
within( within(
within(dock).getByRole('article', { name: /策划 Agent/ }), within(dock).getByRole('article', { name: /策划 Agent/ }),
).getByText('失败'), ).getByText('策划 Agent 服务连接失败,请稍后重试'),
).not.toBeNull(); ).not.toBeNull();
expect( expect(
within( within(
@@ -9633,7 +9717,7 @@ export function registerProjectSupervisorSurfaceTests() {
expect( expect(
within( within(
within(dock).getByRole('article', { name: /策划 Agent/ }), within(dock).getByRole('article', { name: /策划 Agent/ }),
).getByText('失败'), ).getByText('策划 Agent 服务连接失败,请稍后重试'),
).not.toBeNull(); ).not.toBeNull();
expect( expect(
within( within(
@@ -1,5 +1,14 @@
# 决策记录 # 决策记录
## 2026-08-12 Agent 失败原因使用稳定分类贯穿 Runtime 与正式展示面
- 背景:Codex app-server 的 failed turn 已携带 `turn.error.codexErrorInfo`,但适配器曾丢弃该字段并写固定失败句;Runtime、事件 `publicText`、最近任务、game-chat 阶段记录和多个 Agent 卡片又各自用固定文案覆盖已有安全原因。自主构建 final-reply 已形成确定性完成文案时还对任意错误 fallback 成成功,导致鉴权、额度、上下文、策略、sandbox、配置或网络失败可能被伪装为完成。
- 决策:app-server 只消费协议稳定错误分类和 HTTP 状态,不公开 `message / additionalDetails`;Runtime 持久私有诊断继续脱敏,正式 conversation、失败事件 `publicText`、阶段记录、最近任务和所有 Agent 卡片统一从封闭分类派生可行动中文摘要。失败事件只允许后端 `publicText` 进入正式活动详情,缺失时使用固定安全 summary,私有 `detail` 不得展示;旧 Supervisor 与专业 Agent 失败 conversation 也必须经过同一安全映射。`needs-reconciliation` 是停止自动推进并等待人工处置的终态,显示为“待核对”,不得归为普通运行中或普通完成;未知错误保留固定安全兜底。自主构建确定性 final-reply fallback 只允许稳定 `empty-response / deserialize` 回复形状错误,任何鉴权、额度、上下文、策略、sandbox、配置、网络或上游错误都保持失败。
- 安全边界:不得把 Provider 正文、URL/query、API Key、Token、Cookie、本地绝对路径、fingerprint、字符数或 `[redacted ...]` 占位符放入正式 UI、conversation、事件 `publicText` 或阶段记录。前端只消费后端稳定分类或已通过严格门禁的公共摘要,不从自由文本猜测敏感上游错误。
- 未完成恢复项:isolated join 唤醒、isolated child result 发布、manifest terminal projection 和 terminal-unknown reconciliation 在持久化自身失败时仍需要独立 durable marker 与重启扫描协议;这些跨崩溃窗口必须单独设计和验证,不能用 best-effort 事件或日志冒充已恢复。
- 验证方式:覆盖 Codex 分类与敏感诱饵、失败事件公共摘要、最近任务与各正式卡片、game-chat 阶段记录、待核对状态、final-reply fallback 白名单及 malformed 响应完整重试;运行 Rust 定向测试、前端模型/AppSurface 定向测试、Shell typecheck、编码和 diff 门禁。
- 关联文档:`docs/technical/【技术方案】AI游戏创作智能体App实施计划-2026-06-24.md`
## 2026-08-10 资源管理评审阻塞项按第二轮正式合同修复 ## 2026-08-10 资源管理评审阻塞项按第二轮正式合同修复
@@ -48,7 +48,7 @@ Supervisor 认领该回执后,由父 run 自己为每个原 delivery 逐一创
- Supervisor 持久决策与单主条件美术:game-chat 的关键词、用户是否报告“美术未接入”、占位状态和当前资产探测只形成 `advisoryOnly=true` 的补充上下文,不得直接重置 Graph、预完成美术节点、选择复用/生成分支或继承历史试玩类型。当前根 Run 没有持久化 Supervisor 决策时,scheduler 不启动任何 childSupervisor Provider 只通过 auto-safe 的 `agent.route_manifest` 提交 `game-chat-workflow-decision.v2``intentSummary` 是 Supervisor 自行理解并持久化的用户意图,`strategy=audit-existing-first` 只是固定安全执行策略,两者不得混用。此动作不能审计、生成、委派或替代后续判断,也不能把整体视觉重做解释成整套美术的强制重生成;成功后 Runtime 只启动唯一 `code-prototype` 主 Agent。升级恢复时严格校验 v1 sidecar 的旧 fingerprint,并从完成合同绑定的有效任务恢复 `intentSummary`;旧 `code-director` coverage/route 只作为迁移输入,不作为当前完成证据,必须由同一根 Run 的 `code-prototype` 重新 `asset.list` 后原位替换为单主合同。确定性 `code-prototype` Run 仅兼容已知 canonical task 文本版本,其余 task/binding/root 身份继续失败关闭;升级前已运行的 fixed-graph 美术 child 不再具备任何 mutation 或生图权限。主 Agent 必须以当前正式资产、Canvas 登记、私有图集合同、四张语义切片和 art manifest 判断真实缺口;完整覆盖时直接接入,不得生成或扣费。只有可证实缺失 `art-spec` 或核心 spritesheet 时,主 Agent 才可对相应 `art-director``art-asset-plan` 建立一条 durable 委派;每次最多一个活跃美术 child,child 仅可写 `assets/**`,不得修改 `game/**` 或接入/验收游戏。若两个槽位都缺失,必须先完成 `art-director`,由同一主 Run 认领其 `EvidenceReady` delivery 后,才能委派依赖规范图的 `art-asset-plan`;失败或未就绪 delivery 不得消耗不可重试的图集委派槽位。主 Agent 认领必要回执后继续同一 Run 完成素材接入、原玩法语义校验、`game.static_smoke` 与桌面/移动 `preview.validate`。绝对硬截止对嵌套美术 child 继续核验 `root -> code-prototype -> agent-delegate` 完整身份并保留未知外部生成的 reconciliation 证据。Runtime 只负责校验根/父子身份、当前 revision、路径、Canvas 登记、缺口/路由 fingerprint、写入范围及完成证据;纯“继续”仍走既有正式 continuation 合同,普通美术措辞不得借用更老项目的具体试玩场景。不得以增加 loop 预算、伪造 revision、机械改写 manifest 或重放历史图片 action 代替 Supervisor 决策和程序侧审计。 - Supervisor 持久决策与单主条件美术:game-chat 的关键词、用户是否报告“美术未接入”、占位状态和当前资产探测只形成 `advisoryOnly=true` 的补充上下文,不得直接重置 Graph、预完成美术节点、选择复用/生成分支或继承历史试玩类型。当前根 Run 没有持久化 Supervisor 决策时,scheduler 不启动任何 childSupervisor Provider 只通过 auto-safe 的 `agent.route_manifest` 提交 `game-chat-workflow-decision.v2``intentSummary` 是 Supervisor 自行理解并持久化的用户意图,`strategy=audit-existing-first` 只是固定安全执行策略,两者不得混用。此动作不能审计、生成、委派或替代后续判断,也不能把整体视觉重做解释成整套美术的强制重生成;成功后 Runtime 只启动唯一 `code-prototype` 主 Agent。升级恢复时严格校验 v1 sidecar 的旧 fingerprint,并从完成合同绑定的有效任务恢复 `intentSummary`;旧 `code-director` coverage/route 只作为迁移输入,不作为当前完成证据,必须由同一根 Run 的 `code-prototype` 重新 `asset.list` 后原位替换为单主合同。确定性 `code-prototype` Run 仅兼容已知 canonical task 文本版本,其余 task/binding/root 身份继续失败关闭;升级前已运行的 fixed-graph 美术 child 不再具备任何 mutation 或生图权限。主 Agent 必须以当前正式资产、Canvas 登记、私有图集合同、四张语义切片和 art manifest 判断真实缺口;完整覆盖时直接接入,不得生成或扣费。只有可证实缺失 `art-spec` 或核心 spritesheet 时,主 Agent 才可对相应 `art-director``art-asset-plan` 建立一条 durable 委派;每次最多一个活跃美术 child,child 仅可写 `assets/**`,不得修改 `game/**` 或接入/验收游戏。若两个槽位都缺失,必须先完成 `art-director`,由同一主 Run 认领其 `EvidenceReady` delivery 后,才能委派依赖规范图的 `art-asset-plan`;失败或未就绪 delivery 不得消耗不可重试的图集委派槽位。主 Agent 认领必要回执后继续同一 Run 完成素材接入、原玩法语义校验、`game.static_smoke` 与桌面/移动 `preview.validate`。绝对硬截止对嵌套美术 child 继续核验 `root -> code-prototype -> agent-delegate` 完整身份并保留未知外部生成的 reconciliation 证据。Runtime 只负责校验根/父子身份、当前 revision、路径、Canvas 登记、缺口/路由 fingerprint、写入范围及完成证据;纯“继续”仍走既有正式 continuation 合同,普通美术措辞不得借用更老项目的具体试玩场景。不得以增加 loop 预算、伪造 revision、机械改写 manifest 或重放历史图片 action 代替 Supervisor 决策和程序侧审计。
- ready-task 对账取消续跑:未知工具结果仍停在 `needs-reconciliation` 且禁止自动重放;人工核对后显式取消原 child,保留 cancel tombstone,旧 child 和旧父 Run 按真实终态收口。若随后创建同 Session、同 Supervisor source、同有效任务语义的 continuation,新完成合同只对同时具有历史 `failed / needs-reconciliation`、最终 `cancelled` 和 durable tombstone 的 ready-task,把当前 manifest 对应 failed 节点恢复为 pending,并由 scheduler 创建全新 child Run。manifest 的读取、failed 筛选、每任务一次的 child journal 索引、证据重验和写回必须位于同一项目写锁域;较新的无 child 根 Run 只有在 durable journal 精确表明为旧 failed Graph 在进入调度前即失败时才能跨过,scheduler 自身失败必须阻断借用更老 tombstone。普通失败、无 tombstone、不同 source/Session/任务语义或证据冲突均保持失败关闭;不得复活旧 pending action、补造 observation 或把取消任务标成 completed。 - ready-task 对账取消续跑:未知工具结果仍停在 `needs-reconciliation` 且禁止自动重放;人工核对后显式取消原 child,保留 cancel tombstone,旧 child 和旧父 Run 按真实终态收口。若随后创建同 Session、同 Supervisor source、同有效任务语义的 continuation,新完成合同只对同时具有历史 `failed / needs-reconciliation`、最终 `cancelled` 和 durable tombstone 的 ready-task,把当前 manifest 对应 failed 节点恢复为 pending,并由 scheduler 创建全新 child Run。manifest 的读取、failed 筛选、每任务一次的 child journal 索引、证据重验和写回必须位于同一项目写锁域;较新的无 child 根 Run 只有在 durable journal 精确表明为旧 failed Graph 在进入调度前即失败时才能跨过,scheduler 自身失败必须阻断借用更老 tombstone。普通失败、无 tombstone、不同 source/Session/任务语义或证据冲突均保持失败关闭;不得复活旧 pending action、补造 observation 或把取消任务标成 completed。
- 完成门静态分析预算:Canvas 视觉门必须先做只会提前拒绝的词法预检。经典或模块脚本同时不含大小写精确的 `import``export` 字节序列时,不运行模块依赖语义分析;纯 `export ... from` / `export * from` 仍须进入正式模块图分析。当前脚本不含目标文件名或任一已绑定 DOM 图片元素 ID 时,先低成本解码 `\\xNN``\\uNNNN``\\u{...}`、简单转义和续行;解码后仍无候选才不运行完整 Canvas alias / 函数可达性分析,解码不确定则保守进入 Oxc。存在任一候选时仍执行原 parser、semantic binding、解码后的 computed 属性/StringLiteral 路径、可达 `drawImage`、可见 Canvas、路径大小写和动态 namespace 写入门禁;HTML 中存在某个绑定元素不得使所有无关 JavaScript 单元进入重分析,禁止把词法命中当作通过条件。 - 完成门静态分析预算:Canvas 视觉门必须先做只会提前拒绝的词法预检。经典或模块脚本同时不含大小写精确的 `import``export` 字节序列时,不运行模块依赖语义分析;纯 `export ... from` / `export * from` 仍须进入正式模块图分析。当前脚本不含目标文件名或任一已绑定 DOM 图片元素 ID 时,先低成本解码 `\\xNN``\\uNNNN``\\u{...}`、简单转义和续行;解码后仍无候选才不运行完整 Canvas alias / 函数可达性分析,解码不确定则保守进入 Oxc。存在任一候选时仍执行原 parser、semantic binding、解码后的 computed 属性/StringLiteral 路径、可达 `drawImage`、可见 Canvas、路径大小写和动态 namespace 写入门禁;HTML 中存在某个绑定元素不得使所有无关 JavaScript 单元进入重分析,禁止把词法命中当作通过条件。
- Provider 故障展示:Provider retry 的“是否可重试”继续使用 `upstream-5xx` 等稳定类别判断,但 durable retry record 保留安全的精确 `upstream-<HTTP status>` 身份。等待态必须从真实 record 显示 HTTP 状态、`nextAttempt/maxRetries` 与当前持久退避剩余秒数,例如“Provider 上游返回 HTTP 503,准备自动重试 1/3;预计 8 秒后重试”;不得以动画或前端自增计时伪造 attempt。重试耗尽的 Runtime 私有错误只保存 `kind/httpStatus/fingerprint/chars/retryAttempt/maxRetries/retryState`,前端和持久 conversation 仅在字段顺序、范围、状态一致且无尾随正文时派生“上游服务返回 HTTP 503;自动重试已耗尽(3/3)”;其它错误使用固定安全摘要。Provider 响应正文、URL/query、凭据、本地绝对路径、fingerprint、字符数和 `[redacted ...]` 占位符均不得进入用户可见消息。 - Provider 故障展示:Provider retry 的“是否可重试”继续使用 `upstream-5xx` 等稳定类别判断,但 durable retry record 保留安全的精确 `upstream-<HTTP status>` 身份。等待态必须从真实 record 显示 HTTP 状态、`nextAttempt/maxRetries` 与当前持久退避剩余秒数,例如“Provider 上游返回 HTTP 503,准备自动重试 1/3;预计 8 秒后重试”;不得以动画或前端自增计时伪造 attempt。重试耗尽的 Runtime 私有错误只保存 `kind/httpStatus/fingerprint/chars/retryAttempt/maxRetries/retryState`,前端和持久 conversation 仅在字段顺序、范围、状态一致且无尾随正文时派生“上游服务返回 HTTP 503;自动重试已耗尽(3/3)”`codex_app_server` 收到 failed turn 时必须读取协议 `turn.error.codexErrorInfo`,按上下文超限、会话预算、用量、鉴权、请求、策略、sandbox、会话恢复和连接 / HTTP 状态生成封闭稳定分类;不得丢弃该字段后统一写“turn 执行失败”,也不得把 `message / additionalDetails` 原文公开。自主构建已有本地确定性完成文案时,也只允许 `empty-response / deserialize` 这类回复形状错误使用 fallback;鉴权、额度、上下文、策略、sandbox、配置、网络和上游错误必须保持失败,禁止用完成文案掩盖。正式面、阶段记录、Runtime 活动详情和持久 conversation 从稳定分类派生同一份可行动中文摘要;失败事件活动详情只消费后端 `publicText`,缺失时退回固定安全 summary,禁止公开私有 `detail`。旧 Supervisor 与专业 Agent 失败 conversation 必须在展示时经过相同安全映射。`needs-reconciliation` 是停止自动推进、轮询和活跃计数并等待人工处置的终态,明确显示为待核对,不能显示为普通运行中或已完成;未知分类仍使用固定安全兜底。Provider 响应正文、URL/query、凭据、本地绝对路径、fingerprint、字符数和 `[redacted ...]` 占位符均不得进入用户可见消息。
- 跨轮阶段记录:game-chat 父 run 进入真实 completed / failed / cancelled 终态后,客户端等待唯一 `code-prototype` 主 Run 及其所有必要美术委派都已形成真实终态,再把本轮、主 Agent 进度、是否复用/补齐素材、最新试玩 / 静态检查、最近返工决定和已登记成果图片路径整理成一条 `【Supervisor 阶段记录】` 项目 assistant 消息。父 run 先终态而 child 或 manifest 仍在 hydration 时不得以陈旧快照提前归档,要暂存终态 Runtime 并在状态刷新后重试。页面初始 hydration 若直接读到缺少阶段记录的真实终态 run,也必须补写,但 `idle` 不是可归档终态。每个“项目 + 父 run”最多追加一次,进入现有 `conversation.write` 权限与项目 conversation 持久化链路,下一轮及重载后继续保留。阶段记录不是 Supervisor Runtime 正式回复,不写入 Agent Session、不增加 final assistant 数量,也不逐条复制原始事件或内部正文。 - 跨轮阶段记录:game-chat 父 run 进入真实 completed / failed / cancelled 终态后,客户端等待唯一 `code-prototype` 主 Run 及其所有必要美术委派都已形成真实终态,再把本轮、主 Agent 进度、是否复用/补齐素材、最新试玩 / 静态检查、最近返工决定和已登记成果图片路径整理成一条 `【Supervisor 阶段记录】` 项目 assistant 消息。父 run 先终态而 child 或 manifest 仍在 hydration 时不得以陈旧快照提前归档,要暂存终态 Runtime 并在状态刷新后重试。页面初始 hydration 若直接读到缺少阶段记录的真实终态 run,也必须补写,但 `idle` 不是可归档终态。每个“项目 + 父 run”最多追加一次,进入现有 `conversation.write` 权限与项目 conversation 持久化链路,下一轮及重载后继续保留。阶段记录不是 Supervisor Runtime 正式回复,不写入 Agent Session、不增加 final assistant 数量,也不逐条复制原始事件或内部正文。
- 图片成果:当前 manifest 新增或恢复已登记的 PNG / JPEG / WebP 资源时,聊天消息流同步显示 Runtime-owned “Supervisor 成果图片”卡,最多展示最新 4 张并随 manifest 原位更新。图片必须通过现有 `read_local_project_image_preview` 读取,只允许当前授权项目中 `assets/` 下的已登记资源,继续执行 `file.read` auto 权限、真实格式、大小、尺寸、普通文件、祖先目录和项目根边界校验;前端只接受返回路径、媒体类型和 `data:` 前缀与请求完全一致的结果。缩略图点击后使用独立模态查看器,支持按钮与滚轮缩放、指针拖拽、双击 / 按钮复位、Esc / 按钮 / 遮罩关闭,移动端占满视口;不得在聊天卡下方追加展开区。图片卡不写入 conversation,不解析 assistant 文本中的任意 Markdown / 绝对路径,也不开放 `.agent` 验收截图读取。 - 图片成果:当前 manifest 新增或恢复已登记的 PNG / JPEG / WebP 资源时,聊天消息流同步显示 Runtime-owned “Supervisor 成果图片”卡,最多展示最新 4 张并随 manifest 原位更新。图片必须通过现有 `read_local_project_image_preview` 读取,只允许当前授权项目中 `assets/` 下的已登记资源,继续执行 `file.read` auto 权限、真实格式、大小、尺寸、普通文件、祖先目录和项目根边界校验;前端只接受返回路径、媒体类型和 `data:` 前缀与请求完全一致的结果。缩略图点击后使用独立模态查看器,支持按钮与滚轮缩放、指针拖拽、双击 / 按钮复位、Esc / 按钮 / 遮罩关闭,移动端占满视口;不得在聊天卡下方追加展开区。图片卡不写入 conversation,不解析 assistant 文本中的任意 Markdown / 绝对路径,也不开放 `.agent` 验收截图读取。
- Run 接管:External Runner 模式下首次提交可能返回“旧 canonical state + 新 `acceptedRunId`”;页面必须以 `acceptedRunId` 作为本轮权威身份,在 state 尚未切换时显示“已投递,正在同步 Agent Runner”,并允许该 run 的 Tauri event 或轮询结果接管。不得把旧 idle state 当作本轮结果、过滤新 run 事件,自动预览授权也必须绑定 `acceptedRunId` - Run 接管:External Runner 模式下首次提交可能返回“旧 canonical state + 新 `acceptedRunId`”;页面必须以 `acceptedRunId` 作为本轮权威身份,在 state 尚未切换时显示“已投递,正在同步 Agent Runner”,并允许该 run 的 Tauri event 或轮询结果接管。不得把旧 idle state 当作本轮结果、过滤新 run 事件,自动预览授权也必须绑定 `acceptedRunId`
@@ -197,7 +197,7 @@ V1.47 在只读工具边界和 batch v3/v2/v1 恢复终审修复后的最新独
V1.17 计划快照随 `game-creator-runtime-context-bundle.v3` 持久化,v2 在通过原身份、revision 和 verification gate 校验后从当前 Runtime state 补齐计划字段继续恢复;计划元数据本身不推进项目 revision、不改变 verification gate,也不触发项目权限确认。开发 UI 和 CLI 有界展示 revision、说明与完整 8 步;正式用户的 Supervisor 只展示完成数、当前步骤、等待对象、下一步和协作数量的紧凑摘要。恢复、same-run steer 和真实 Provider 的完整验收矩阵以 Runtime V1.17 章节为准;2026-07-16 已在当前 v5 context 上完成正式 `openai_chat / gpt-5.5` 的同 run steer + Runner 强杀恢复专项,门禁状态为 PASS。 V1.17 计划快照随 `game-creator-runtime-context-bundle.v3` 持久化,v2 在通过原身份、revision 和 verification gate 校验后从当前 Runtime state 补齐计划字段继续恢复;计划元数据本身不推进项目 revision、不改变 verification gate,也不触发项目权限确认。开发 UI 和 CLI 有界展示 revision、说明与完整 8 步;正式用户的 Supervisor 只展示完成数、当前步骤、等待对象、下一步和协作数量的紧凑摘要。恢复、same-run steer 和真实 Provider 的完整验收矩阵以 Runtime V1.17 章节为准;2026-07-16 已在当前 v5 context 上完成正式 `openai_chat / gpt-5.5` 的同 run steer + Runner 强杀恢复专项,门禁状态为 PASS。
2026-07-18 起,正式项目工作台的总控与策划 / 美术 / 程序 Agent 状态统一投影当前 Supervisor 父 run 的真实 Runtime;专业 Agent 只有在 `parentRunId` 精确匹配该父 run 时才可进入当前项目状态列表。普通项目页在 Tauri event 之外必须保留只读轮询,兜底独立 Runner 无法可靠投递 App event 的情况;短暂读取失败时保留最后一份可信快照,不得清空或倒退界面状态。正式面只展示真实运行阶段、计划完成数 / 总数、最近更新时间、失败、待确认与待回答等紧凑状态;专业 Agent 的确认或拒绝必须同时绑定真实 `agentId + runId + actionId``manifest.tasks` 只能在没有匹配 Runtime 时作为回退,不得覆盖真实 Runtime;正式面不展示内部 `currentAction``observation`、工具计划正文、Provider 错误原文、fingerprint 或字符计数transport / timeout / 鉴权 / 限流等失败只映射为可理解的安全文案,也不得根据 manifest 或动画伪造生产中、进度百分比或完成状态。当前父 run 或专业状态集合变化时 Runtime 状态区回到顶部,总控摘要在内部滚动期间保持可见。 2026-07-18 起,正式项目工作台的总控与策划 / 美术 / 程序 Agent 状态统一投影当前 Supervisor 父 run 的真实 Runtime;专业 Agent 只有在 `parentRunId` 精确匹配该父 run 时才可进入当前项目状态列表。普通项目页在 Tauri event 之外必须保留只读轮询,兜底独立 Runner 无法可靠投递 App event 的情况;短暂读取失败时保留最后一份可信快照,不得清空或倒退界面状态。正式面只展示真实运行阶段、计划完成数 / 总数、最近更新时间、失败、待确认与待回答等紧凑状态;专业 Agent 的确认或拒绝必须同时绑定真实 `agentId + runId + actionId``manifest.tasks` 只能在没有匹配 Runtime 时作为回退,不得覆盖真实 Runtime;正式面不展示内部 `currentAction``observation`、工具计划正文、Provider 错误原文、fingerprint 或字符计数transport / timeout / 鉴权 / 限流、Codex 稳定错误分类,以及验证、预期产物、权限策略、预算、恢复对账和持久化等常见 Runtime 失败必须映射为可理解、可行动的安全文案;底部子 Agent 状态卡在失败时直接展示同一安全摘要,不能只写“失败”或“子 Agent 任务失败”。不得根据 manifest 或动画伪造生产中、进度百分比或完成状态。当前父 run 或专业状态集合变化时 Runtime 状态区回到顶部,总控摘要在内部滚动期间保持可见。
2026-07-19 起,当前父 run 下的专业 Agent 进入 `failed` 后,正式工作台必须提供“在当前项目重试”恢复入口,不得要求用户新建项目。重试必须精确核对原 `agentId + runId + parentRunId`,复用原 task、active Session 和父 run 归属,同时生成新的专业 Agent runId;新 run 继承已持久化的上下文和父子绑定,不覆写旧失败 run 的审计事实,也不得把 UI 重试解释为底层 transport 根因已修复。`agent.resume` 默认 `confirm` 不变:自动 retry command 继续执行 auto gate;正式失败卡按钮自身是本次明确确认,使用 deny-only 的 confirmed retry command。按钮必须原卡即时显示“正在提交重试”、受理或安全错误;若 Supervisor 已为同一 delegation 准备合同 repair,则该按钮优先确认既有 repair,避免重复派发。 2026-07-19 起,当前父 run 下的专业 Agent 进入 `failed` 后,正式工作台必须提供“在当前项目重试”恢复入口,不得要求用户新建项目。重试必须精确核对原 `agentId + runId + parentRunId`,复用原 task、active Session 和父 run 归属,同时生成新的专业 Agent runId;新 run 继承已持久化的上下文和父子绑定,不覆写旧失败 run 的审计事实,也不得把 UI 重试解释为底层 transport 根因已修复。`agent.resume` 默认 `confirm` 不变:自动 retry command 继续执行 auto gate;正式失败卡按钮自身是本次明确确认,使用 deny-only 的 confirmed retry command。按钮必须原卡即时显示“正在提交重试”、受理或安全错误;若 Supervisor 已为同一 delegation 准备合同 repair,则该按钮优先确认既有 repair,避免重复派发。