Files
Genarrative/apps/ai-game-creator-shell/tests/agentRuntimeModel.test.ts
T
kdletters 794f3d4cf8
Project CI / Repository checks (push) Failing after 45s
Project CI / Frontend tests (push) Successful in 3m39s
Project CI / Backend tests (push) Successful in 4m44s
Project CI / Native shell tests (push) Failing after 13m11s
修复Agent失败原因丢失与成功误判
解析 Codex app-server 稳定失败分类并生成安全可行动摘要
统一 Runtime 事件、任务、阶段记录和各 Agent 状态面的失败展示
限制自主构建最终回复 fallback,避免鉴权与网络错误被提交为成功
补充失败分类、防泄漏、待核对和 fallback 回归测试
同步技术方案与共享决策记录
2026-08-12 21:35:11 +08:00

867 lines
30 KiB
TypeScript
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
import { describe, expect, test, vi } from 'vitest';
import type {
AgentRuntimeResponseStream,
AgentRuntimeResult,
AgentRuntimeState,
AgentRuntimeTaskRecord,
ChatMessage,
LocalConversationMessageRecord,
} from '../src/app/types';
import {
formatAgentRuntimeEvent,
formatAgentRecentRuntimeTask,
isAgentRuntimeTerminalState,
agentRuntimeConversationStatus,
mergeGameChatRuntimeResponseMessagesIntoHistory,
mergeProjectSupervisorConversation,
MUD_POINT_INSUFFICIENT_INTERRUPTION_MESSAGE,
projectRuntimeVisibleCurrentWork,
projectRuntimeVisibleError,
projectSupervisorChatRuntimeStatus,
projectSupervisorResponseStreamIdentity,
projectSupervisorVisibleConversationText,
projectWorkspaceStatusForDisplay,
submitProjectSupervisorRuntimeTask,
} from '../src/features/agent-runtime/model';
import {
deriveAgentStatusCards,
formatAgentCardRuntimeStatus,
} from '../src/features/project-summary/agentPresentation';
import { createGameCreationAppManifest } from '../../../packages/shared/src/contracts/gameCreationApp';
describe('普通用户工作区状态', () => {
test('用项目名称替代 Unix 和 Windows 绝对路径', () => {
expect(
projectWorkspaceStatusForDisplay('已打开:/tmp/authorized-game'),
).toBe('已打开:authorized-game');
expect(
projectWorkspaceStatusForDisplay('已打开:C:\\projects\\canvas-game'),
).toBe('已打开:canvas-game');
expect(projectWorkspaceStatusForDisplay('正在读取项目')).toBe(
'正在读取项目',
);
});
});
describe('Agent 最近任务失败摘要', () => {
test('展示安全可行动原因且不透传私有诊断', () => {
const task: AgentRuntimeTaskRecord = {
schemaVersion: 'game-creator-agent-runtime-task.v1',
agentId: 'code-prototype',
taskId: 'code-prototype',
sessionId: 'session-code',
runId: 'run-code-failed',
source: 'agent-delegate',
task: '实现首个可玩版本',
status: 'failed',
phase: 'failed',
currentAction: '等待开发者处理失败',
terminalDetail:
'kind=codex-app-server-context-window-exceeded fingerprint=' +
'a'.repeat(64),
error: 'private provider body https://provider.example/api?key=secret',
updatedAt: 1,
};
const visible = formatAgentRecentRuntimeTask(task);
expect(visible).toContain(
'失败原因:程序原型 Agent 模型上下文已超限,请缩小任务范围后重试',
);
expect(visible).not.toContain('fingerprint');
expect(visible).not.toContain('provider.example');
expect(visible).not.toContain('secret');
});
test('状态卡在 Runtime error 为空时使用当前 Run 的终态任务原因', () => {
const terminalDetail =
'kind=codex-app-server-context-window-exceeded fingerprint=' +
'b'.repeat(64);
const manifest = createGameCreationAppManifest(
'local-project-draft',
'failure-card-game',
);
const cards = deriveAgentStatusCards(manifest, null, {
'code-prototype': {
schemaVersion: 'game-creator-agent-runtime.v1',
agentId: 'code-prototype',
taskId: 'code-prototype',
sessionId: 'session-code',
runId: 'run-code-failed',
source: 'agent-delegate',
status: 'failed',
phase: 'failed',
currentTask: '实现首个可玩版本',
plan: [],
observations: [],
allowedTools: [],
error: null,
updatedAt: 2,
recentTasks: [
{
schemaVersion: 'game-creator-agent-runtime-task.v1',
agentId: 'code-prototype',
taskId: 'code-prototype',
sessionId: 'session-code',
runId: 'run-code-failed',
source: 'agent-delegate',
task: '实现首个可玩版本',
status: 'failed',
phase: 'failed',
currentAction: '等待开发者处理失败',
terminalDetail,
error: null,
updatedAt: 2,
},
],
},
});
const card = cards.find((candidate) => candidate.id === 'code-prototype');
expect(card?.runtimeError).toBe(terminalDetail);
expect(formatAgentCardRuntimeStatus(card!)).toContain(
'程序原型 Agent 模型上下文已超限,请缩小任务范围后重试',
);
expect(formatAgentCardRuntimeStatus(card!)).not.toContain('fingerprint');
});
});
describe('Runtime-owned public statuses', () => {
test('treats needs-reconciliation as a terminal state that requires manual resolution', () => {
const runtime = {
...providerRetryRuntime(),
status: 'needs-reconciliation',
phase: 'needs-reconciliation',
error: 'result-unknown,需要人工核对',
};
expect(isAgentRuntimeTerminalState(runtime)).toBe(true);
expect(agentRuntimeConversationStatus(runtime)).toBe(
'Agent 运行状态需要核对,正在同步记录',
);
expect(projectSupervisorChatRuntimeStatus(runtime)).toBe(
'项目总控 Agent 运行状态需要核对,请打开运行详情后重试',
);
});
test('keeps backend status messages visible without treating them as client-authored conversation', () => {
const projectRecords: LocalConversationMessageRecord[] = [
{
schemaVersion: 'game-creator-conversation.v1',
role: 'assistant',
content: '任务已接收,项目总控 Agent 正在启动处理。',
agentId: null,
messageId:
'runtime-public-status-aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa-accepted',
updatedAt: 2,
},
{
schemaVersion: 'game-creator-conversation.v1',
role: 'assistant',
content: '普通项目消息',
agentId: null,
messageId: 'project-message-1',
updatedAt: 3,
},
];
const supervisorRecords: LocalConversationMessageRecord[] = [
{
schemaVersion: 'game-creator-conversation.v1',
role: 'user',
content: '请继续完成当前游戏',
agentId: 'project-supervisor',
messageId: 'runtime-task-aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa',
updatedAt: 2,
},
];
const messages = mergeProjectSupervisorConversation(
projectRecords,
supervisorRecords,
);
expect(messages).toEqual([
expect.objectContaining({
text: '请继续完成当前游戏',
runtimeOwned: true,
}),
expect.objectContaining({
text: '任务已接收,项目总控 Agent 正在启动处理。',
runtimeOwned: true,
}),
expect.objectContaining({
text: '普通项目消息',
runtimeOwned: false,
}),
]);
});
test('interleaves rapid same-second tasks with their accepted and terminal statuses', () => {
const projectRecords: LocalConversationMessageRecord[] = [
{
schemaVersion: 'game-creator-conversation.v1',
role: 'assistant',
content: '任务已接收,项目总控 Agent 正在启动处理。',
agentId: null,
messageId:
'runtime-public-status-aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa-accepted',
updatedAt: 9,
},
{
schemaVersion: 'game-creator-conversation.v1',
role: 'assistant',
content: '项目总控 Agent 执行失败,请稍后重试',
agentId: null,
messageId:
'runtime-public-status-aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa-failed',
updatedAt: 9,
},
{
schemaVersion: 'game-creator-conversation.v1',
role: 'assistant',
content: '任务已接收,项目总控 Agent 正在启动处理。',
agentId: null,
messageId:
'runtime-public-status-bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb-accepted',
updatedAt: 9,
},
{
schemaVersion: 'game-creator-conversation.v1',
role: 'assistant',
content: '项目总控 Agent 已达到执行预算,请缩小任务范围后重试',
agentId: null,
messageId:
'runtime-public-status-bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb-budget',
updatedAt: 9,
},
];
const supervisorRecords: LocalConversationMessageRecord[] = [
{
schemaVersion: 'game-creator-conversation.v1',
role: 'user',
content: '第一条任务',
agentId: 'project-supervisor',
messageId: 'runtime-task-aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa',
updatedAt: 9,
},
{
schemaVersion: 'game-creator-conversation.v1',
role: 'user',
content: '第二条任务',
agentId: 'project-supervisor',
messageId: 'runtime-task-bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb',
updatedAt: 9,
},
];
expect(
mergeProjectSupervisorConversation(projectRecords, supervisorRecords).map(
(message) => message.text,
),
).toEqual([
'第一条任务',
'任务已接收,项目总控 Agent 正在启动处理。',
'项目总控 Agent 执行失败,请稍后重试',
'第二条任务',
'任务已接收,项目总控 Agent 正在启动处理。',
'项目总控 Agent 已达到执行预算,请缩小任务范围后重试',
]);
});
test('keeps an older sparse terminal before a new same-second task', () => {
const projectRecords: LocalConversationMessageRecord[] = [
{
schemaVersion: 'game-creator-conversation.v1',
role: 'assistant',
content: '项目总控 Agent 执行失败,请稍后重试',
agentId: null,
messageId:
'runtime-public-status-aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa-failed',
updatedAt: 9,
},
{
schemaVersion: 'game-creator-conversation.v1',
role: 'assistant',
content: '任务已接收,项目总控 Agent 正在启动处理。',
agentId: null,
messageId:
'runtime-public-status-bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb-accepted',
updatedAt: 9,
},
];
const supervisorRecords: LocalConversationMessageRecord[] = [
{
schemaVersion: 'game-creator-conversation.v1',
role: 'user',
content: '旧任务',
agentId: 'project-supervisor',
messageId: 'runtime-task-aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa',
updatedAt: 8,
},
{
schemaVersion: 'game-creator-conversation.v1',
role: 'user',
content: '新任务',
agentId: 'project-supervisor',
messageId: 'runtime-task-bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb',
updatedAt: 9,
},
];
expect(
mergeProjectSupervisorConversation(projectRecords, supervisorRecords).map(
(message) => message.text,
),
).toEqual([
'旧任务',
'项目总控 Agent 执行失败,请稍后重试',
'新任务',
'任务已接收,项目总控 Agent 正在启动处理。',
]);
});
test('interleaves same-second steer acknowledgements with their user messages', () => {
const acknowledgement =
'收到。我正在判断这条消息是否需要调整当前任务;现有任务会继续运行。';
const projectRecords: LocalConversationMessageRecord[] = [
{
schemaVersion: 'game-creator-conversation.v1',
role: 'assistant',
content: acknowledgement,
agentId: null,
messageId:
'runtime-public-status-aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa-steer-1',
updatedAt: 9,
},
{
schemaVersion: 'game-creator-conversation.v1',
role: 'assistant',
content: acknowledgement,
agentId: null,
messageId:
'runtime-public-status-bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb-steer-2',
updatedAt: 9,
},
];
const supervisorRecords: LocalConversationMessageRecord[] = [
{
schemaVersion: 'game-creator-conversation.v1',
role: 'user',
content: '你在做什么?',
agentId: 'project-supervisor',
messageId: 'agent-steer-aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa',
updatedAt: 9,
},
{
schemaVersion: 'game-creator-conversation.v1',
role: 'user',
content: '先把移动端操作做好。',
agentId: 'project-supervisor',
messageId: 'agent-steer-bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb',
updatedAt: 9,
},
];
expect(
mergeProjectSupervisorConversation(projectRecords, supervisorRecords).map(
(message) => message.text,
),
).toEqual([
'你在做什么?',
acknowledgement,
'先把移动端操作做好。',
acknowledgement,
]);
});
});
describe('Game Chat stream identity and source', () => {
test('response stream identity binds run, slot, and revision', () => {
const base: AgentRuntimeResponseStream = {
schemaVersion: 'game-creator-runtime-response-stream.v1',
agentId: 'project-supervisor',
taskId: 'project-supervisor',
sessionId: 'session-1',
runId: 'run-1',
requestKind: 'final-reply',
requestSlot: 'final-reply-loop-1-revision-0',
appliedSteerCursor: 0,
responseRevision: 0,
sequence: 1,
status: 'ready',
accumulatedText: 'same text',
finishReason: 'stop',
startedAt: 1,
updatedAt: 2,
};
expect(projectSupervisorResponseStreamIdentity(base)).toBe(
'run-1\u001ffinal-reply-loop-1-revision-0\u001f0',
);
expect(
projectSupervisorResponseStreamIdentity({ ...base, runId: 'run-2' }),
).not.toBe(projectSupervisorResponseStreamIdentity(base));
expect(
projectSupervisorResponseStreamIdentity({
...base,
requestSlot: 'final-reply-loop-2-revision-0',
}),
).not.toBe(projectSupervisorResponseStreamIdentity(base));
expect(
projectSupervisorResponseStreamIdentity({ ...base, responseRevision: 1 }),
).not.toBe(projectSupervisorResponseStreamIdentity(base));
});
test('game-chat source is forwarded for start and steer without changing default source behavior', async () => {
const runtimeResult = {
state: {
schemaVersion: 'game-creator-agent-runtime.v1',
agentId: 'project-supervisor',
taskId: 'project-supervisor',
sessionId: 'session-provider-retry',
runId: 'accepted-run',
source: 'project-supervisor-chat',
status: 'running',
phase: 'planning',
currentTask: null,
currentAction: null,
waitingOn: null,
nextStep: null,
plan: [],
planSteps: [],
observations: [],
allowedTools: [],
lastResponse: null,
error: null,
updatedAt: 1,
},
sessionPath: 'session.json',
eventPath: 'events.jsonl',
} satisfies AgentRuntimeResult;
const invoke = vi.fn(
async (_command: string, _args?: Record<string, unknown>) =>
runtimeResult,
);
await submitProjectSupervisorRuntimeTask({
invoke,
projectPath: '/tmp/game-chat',
sessionId: 'session-provider-retry',
prompt: 'make a game',
runtime: null,
runProfile: 'autonomous-game-build',
source: 'project-supervisor-game-chat',
});
expect(invoke).toHaveBeenCalledWith(
'start_game_creator_supervisor_runtime_task',
expect.objectContaining({ source: 'project-supervisor-game-chat' }),
);
invoke.mockClear();
await submitProjectSupervisorRuntimeTask({
invoke,
projectPath: '/tmp/game-chat',
sessionId: 'session-provider-retry',
prompt: 'chat',
runtime: null,
runProfile: 'standard',
});
expect(invoke.mock.calls[0]?.[1]).not.toHaveProperty('source');
invoke.mockClear();
const steerRuntime = {
...runtimeResult.state,
runId: 'steer-run',
runProfile: 'autonomous-game-build',
source: 'project-supervisor-game-chat',
status: 'running',
phase: 'planning',
} satisfies AgentRuntimeState;
invoke.mockResolvedValueOnce({
runtime: runtimeResult,
steerId: 'steer-1',
sequence: 1,
status: 'applied',
providerInterrupted: false,
});
await submitProjectSupervisorRuntimeTask({
invoke,
projectPath: '/tmp/game-chat',
sessionId: 'session-provider-retry',
prompt: 'continue this run',
runtime: steerRuntime,
runProfile: 'autonomous-game-build',
source: 'project-supervisor-game-chat',
});
expect(invoke).toHaveBeenCalledWith(
'steer_game_creator_agent_runtime_task',
expect.objectContaining({ source: 'project-supervisor-game-chat' }),
);
invoke.mockClear();
invoke.mockResolvedValueOnce({
runtime: runtimeResult,
steerId: 'steer-2',
sequence: 2,
status: 'applied',
providerInterrupted: false,
});
await submitProjectSupervisorRuntimeTask({
invoke,
projectPath: '/tmp/game-chat',
sessionId: 'session-provider-retry',
prompt: 'continue this run',
runtime: steerRuntime,
runProfile: 'autonomous-game-build',
});
expect(invoke.mock.calls[0]?.[1]).not.toHaveProperty('source');
invoke.mockClear();
await submitProjectSupervisorRuntimeTask({
invoke,
projectPath: '/tmp/game-chat',
sessionId: 'session-provider-retry',
prompt: 'continue from the app',
runtime: {
...steerRuntime,
source: 'project-supervisor-cli',
},
runProfile: 'autonomous-game-build',
source: 'project-supervisor-game-chat',
});
expect(invoke).toHaveBeenCalledWith(
'start_game_creator_supervisor_runtime_task',
expect.objectContaining({ source: 'project-supervisor-game-chat' }),
);
});
test('game-chat hydration keeps identical text from a different runtime response identity', () => {
const history = [
{
role: 'assistant' as const,
text: 'same text',
messageId: 'persisted-message-1',
updatedAt: 20,
},
];
const pending = [
{
role: 'assistant' as const,
text: 'same text',
messageId: 'runtime-response:run-2\u001fslot-1\u001f0',
updatedAt: 10,
runtimeOwned: true,
},
];
expect(
mergeGameChatRuntimeResponseMessagesIntoHistory(history, pending),
).toEqual([pending[0], history[0]]);
expect(
mergeGameChatRuntimeResponseMessagesIntoHistory(history, [
{ ...pending[0], messageId: 'persisted-message-1' },
]),
).toEqual(history);
});
test('ready response survives either ordering of runtime commit and conversation hydration', () => {
const history = [
{
role: 'user' as const,
text: 'build a game',
messageId: 'persisted-message-1',
updatedAt: 1,
},
];
const ready = {
role: 'assistant' as const,
text: 'ready response',
messageId: 'runtime-response:run-1\u001fslot-1\u001f0',
updatedAt: 2,
runtimeOwned: true,
};
const commitReady = (current: ChatMessage[]) =>
current.some((message) => message.messageId === ready.messageId)
? current
: [...current, ready];
const hydrateConversation = (current: ChatMessage[]) =>
mergeGameChatRuntimeResponseMessagesIntoHistory(history, current);
expect(hydrateConversation(commitReady([]))).toContainEqual(ready);
expect(commitReady(hydrateConversation([]))).toContainEqual(ready);
});
});
function providerRetryRuntime(): AgentRuntimeState {
return {
schemaVersion: 'game-creator-agent-runtime.v1',
agentId: 'project-supervisor',
taskId: 'task-provider-retry',
sessionId: 'session-provider-retry',
runId: 'run-provider-retry',
source: 'project-supervisor-chat',
status: 'running',
phase: 'waiting-for-provider-retry',
currentTask: '生成项目总控计划',
currentAction: 'Provider 上游返回 HTTP 503,准备自动重试 1/3',
waitingOn: '预计 30 秒后重试',
nextStep: '到期后继续同一 Run',
plan: ['生成项目总控计划'],
planSteps: [
{
step: '这个活跃计划步骤不应覆盖真实 Provider 等待进度',
status: 'in_progress',
index: 0,
},
],
observations: [],
allowedTools: [],
lastResponse: null,
error: null,
updatedAt: 1,
};
}
describe('Agent Runtime Provider 状态投影', () => {
test('等待 503 重试时优先显示 Runtime 的真实动作和等待时间', () => {
const runtime = providerRetryRuntime();
const expected =
'Provider 上游返回 HTTP 503,准备自动重试 1/3;预计 30 秒后重试';
expect(projectSupervisorChatRuntimeStatus(runtime)).toBe(expected);
expect(projectRuntimeVisibleCurrentWork(runtime)).toBe(expected);
});
test('旧等待投影不再显示内部 upstream-5xx 分类', () => {
const legacyRuntime = {
...providerRetryRuntime(),
currentAction: '等待 Provider 瞬态重试 1/3',
waitingOn: 'Provider upstream-5xx 瞬态故障退避到期',
};
const expected = 'Provider 上游服务暂时不可用,准备自动重试 1/3';
expect(projectSupervisorChatRuntimeStatus(legacyRuntime)).toBe(expected);
expect(projectRuntimeVisibleCurrentWork(legacyRuntime)).toBe(expected);
expect(projectSupervisorChatRuntimeStatus(legacyRuntime)).not.toContain(
'upstream-5xx',
);
});
test('严格解析 503 重试耗尽的稳定字段', () => {
const fingerprint = 'a'.repeat(64);
const message =
`agentLlm.project-supervisor 规划调用 LLM 失败:kind=upstream-503 ` +
`httpStatus=503 fingerprint=${fingerprint} chars=248 ` +
'retryAttempt=3 maxRetries=3 retryState=exhausted';
expect(projectRuntimeVisibleError(message, '项目总控 Agent', true)).toBe(
'项目总控 Agent 上游服务返回 HTTP 503;自动重试已耗尽(3/3',
);
const failedRuntime = {
...providerRetryRuntime(),
status: 'failed',
phase: 'failed',
error: message,
};
expect(projectSupervisorChatRuntimeStatus(failedRuntime)).toBe(
'项目总控 Agent 上游服务返回 HTTP 503;自动重试已耗尽(3/3',
);
});
test('明确说明泥点余额不足导致的中断并隐藏附加诊断', () => {
for (const message of [
'agentLlm.project-supervisor 规划调用 LLM 失败:kind=mud-points-insufficient',
'平台图片生成任务失败:泥点余额不足;operationId=private-operation-id',
]) {
expect(projectRuntimeVisibleError(message, '项目总控 Agent', true)).toBe(
MUD_POINT_INSUFFICIENT_INTERRUPTION_MESSAGE,
);
expect(
projectSupervisorVisibleConversationText(`后台任务失败:${message}`),
).toBe(MUD_POINT_INSUFFICIENT_INTERRUPTION_MESSAGE);
}
const failedRuntime = {
...providerRetryRuntime(),
status: 'failed',
phase: 'failed',
error:
'平台图片生成任务失败:泥点余额不足;operationId=private-operation-id',
};
const status = projectSupervisorChatRuntimeStatus(failedRuntime);
expect(status).toBe(MUD_POINT_INSUFFICIENT_INTERRUPTION_MESSAGE);
expect(status).not.toContain('operationId');
expect(status).not.toContain('private-operation-id');
expect(
projectRuntimeVisibleError('上游余额不足', '项目总控 Agent', true),
).toBe('项目总控 Agent 执行失败,请稍后重试');
});
test('即使前缀含恶意上游正文也只展示严格字段派生的摘要', () => {
const fingerprint = 'b'.repeat(64);
const malicious =
'https://provider.example/private?api_key=sk-secret C:\\Users\\victim\\project';
const message =
`${malicious}kind=upstream-503 httpStatus=503 ` +
`fingerprint=${fingerprint} chars=999 retryAttempt=3 ` +
'maxRetries=3 retryState=exhausted';
const visible = projectRuntimeVisibleError(message, '项目总控 Agent', true);
expect(visible).toBe(
'项目总控 Agent 上游服务返回 HTTP 503;自动重试已耗尽(3/3',
);
expect(visible).not.toContain('provider.example');
expect(visible).not.toContain('sk-secret');
expect(visible).not.toContain('victim');
});
test('拒绝字段不一致或带尾随正文的伪造 Provider 摘要', () => {
const fingerprint = 'c'.repeat(64);
const inconsistent =
`kind=upstream-503 httpStatus=500 fingerprint=${fingerprint} chars=1 ` +
'retryAttempt=3 maxRetries=3 retryState=exhausted';
const trailingBody =
`kind=upstream-503 httpStatus=503 fingerprint=${fingerprint} chars=1 ` +
'retryAttempt=3 maxRetries=3 retryState=exhausted provider body';
expect(
projectRuntimeVisibleError(inconsistent, '项目总控 Agent', true),
).toBe('项目总控 Agent 执行失败,请稍后重试');
expect(
projectRuntimeVisibleError(trailingBody, '项目总控 Agent', true),
).toBe('项目总控 Agent 执行失败,请稍后重试');
});
test('展示 Codex app-server 稳定失败分类且隐藏内部诊断', () => {
const fingerprint = 'e'.repeat(64);
const contextError =
`agentLlm.code-prototype 调用 LLM 失败:` +
`kind=codex-app-server-context-window-exceeded ` +
`fingerprint=${fingerprint} chars=2048`;
const visible = projectRuntimeVisibleError(
contextError,
'程序原型 Agent',
true,
);
expect(visible).toBe(
'程序原型 Agent 模型上下文已超限,请缩小任务范围后重试',
);
expect(visible).not.toContain('fingerprint');
expect(visible).not.toContain(fingerprint);
expect(
projectRuntimeVisibleError(
`kind=codex-app-server-unauthorized fingerprint=${fingerprint} chars=1`,
'项目总控 Agent',
true,
),
).toBe('项目总控 Agent Codex 鉴权失败,请重新登录或检查 API Key');
});
test('把常见 Runtime 失败映射为可行动原因', () => {
expect(
projectRuntimeVisibleError(
'动态隔离子 Agent 缺少 expected artifactgame/index.html',
'程序 Agent',
),
).toBe('程序 Agent 未生成要求的产物,请查看任务要求后重试');
expect(
projectRuntimeVisibleError('project.verify 验证失败', '程序 Agent'),
).toBe('程序 Agent 项目验证未通过,请查看运行详情并修复后重试');
expect(
projectRuntimeVisibleError('Agent loop 预算耗尽', '程序 Agent'),
).toBe('程序 Agent 本轮预算已耗尽,请缩小任务范围后重试');
expect(
projectSupervisorChatRuntimeStatus({
...providerRetryRuntime(),
status: 'needs-reconciliation',
phase: 'needs-reconciliation',
error: 'result-unknown,需要人工核对',
}),
).toBe('项目总控 Agent 运行状态需要核对,请打开运行详情后重试');
});
test('隐藏旧失败对话与事件中的内部诊断标记', () => {
const fingerprint = 'd'.repeat(64);
const legacyConversation =
'后台任务失败:<absolute-path> [redacted sensitive context] ' +
`kind=upstream-503 httpStatus=503 fingerprint=${fingerprint} chars=99 ` +
'retryAttempt=3 maxRetries=3 retryState=exhausted';
expect(projectSupervisorVisibleConversationText(legacyConversation)).toBe(
'项目总控 Agent 上游服务返回 HTTP 503;自动重试已耗尽(3/3',
);
expect(
projectSupervisorVisibleConversationText(legacyConversation, 'user'),
).toBe(legacyConversation);
expect(
projectSupervisorVisibleConversationText(
legacyConversation,
'assistant',
'策划 Agent',
),
).toBe('策划 Agent 上游服务返回 HTTP 503;自动重试已耗尽(3/3');
const formattedEvent = formatAgentRuntimeEvent({
schemaVersion: 'game-creator-agent-runtime.v1',
agentId: 'project-supervisor',
taskId: 'task-provider-retry',
sessionId: 'session-provider-retry',
runId: 'run-provider-retry',
source: 'project-supervisor-chat',
eventType: 'turn.failed',
status: 'failed',
phase: 'failed',
summary: 'Agent Runtime 本轮处理失败。',
publicText: '项目总控 Agent 模型上下文已超限,请缩小任务范围后重试',
detail:
`<absolute-path> [redacted sensitive context] ` +
`errorSha256=${fingerprint} · errorChars=99`,
updatedAt: 1,
});
expect(formattedEvent).toBe(
'turn.failed · failed / failed · 项目总控 Agent 模型上下文已超限,请缩小任务范围后重试',
);
expect(formattedEvent).not.toContain('errorSha256');
expect(formattedEvent).not.toContain(fingerprint);
expect(
formatAgentRuntimeEvent({
schemaVersion: 'game-creator-agent-runtime.v1',
agentId: 'project-supervisor',
taskId: 'legacy-private-detail',
sessionId: 'legacy-private-detail-session',
runId: 'legacy-private-detail-run',
source: 'project-supervisor-chat',
eventType: 'error',
status: 'failed',
phase: 'failed',
summary: 'Agent Runtime 本轮处理失败。',
detail: 'private provider body without stable diagnostics marker',
updatedAt: 1,
}),
).toBe('error · failed / failed · Agent Runtime 本轮处理失败。');
const emptySummaryEvent = formatAgentRuntimeEvent({
schemaVersion: 'game-creator-agent-runtime.v1',
agentId: 'project-supervisor',
taskId: 'task-provider-retry',
sessionId: 'session-provider-retry',
runId: 'run-provider-retry',
source: 'project-supervisor-chat',
eventType: 'error',
status: 'failed',
phase: 'failed',
summary: '',
detail:
`<absolute-path> [redacted sensitive context] ` +
`fingerprint=${fingerprint} chars=99`,
updatedAt: 1,
});
expect(emptySummaryEvent).toBe(
'error · failed / failed · Agent Runtime 本轮处理失败。',
);
expect(emptySummaryEvent).not.toContain('absolute-path');
expect(emptySummaryEvent).not.toContain(fingerprint);
});
});