允许Agent调度Ready任务
后台 Runtime 工具箱新增 agent.schedule_ready Agent 可按权限策略把 manifest ready task 投递到对应队列 补充自动调度和确认阻断的 Rust 测试 同步 Runtime V1 文档和项目记忆
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@@ -2970,6 +2970,237 @@ async fn background_agent_runtime_delegate_respects_project_policy() {
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fs::remove_dir_all(root).ok();
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}
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#[tokio::test]
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async fn background_agent_runtime_can_schedule_ready_tasks_from_tool() {
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let root = unique_project_path();
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init_local_game_project_at(&root, "project-1", "月光厨房").expect("project init");
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write_project_permission_policy_at(
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&root,
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ProjectPermissionPolicy {
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denied_commands: Vec::new(),
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confirm_commands: Vec::new(),
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agent_policies: BTreeMap::new(),
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},
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)
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.expect("allow ready scheduler tool");
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let (design_sender, design_receiver) = mpsc::channel();
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let design_plan_json = serde_json::json!({
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"thinkingSummary": "完成当前任务后调度下一个 ready Agent",
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"plan": ["标记当前任务完成", "调度 manifest ready task"],
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"actions": [
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{
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"tool": "task.update",
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"reason": "当前设计拆解任务已经完成",
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"input": { "taskId": "design-director", "status": "completed" }
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},
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{
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"tool": "agent.schedule_ready",
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"reason": "依赖设计拆解的任务现在可以交给对应 Agent",
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"input": { "limit": 1 }
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}
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],
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"response": ""
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})
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.to_string();
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let design_base_url = spawn_mock_llm_server_responses_with_capture(
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vec![
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design_plan_json,
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"已完成设计拆解,并调度下一个 ready 任务。".to_string(),
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],
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Some(design_sender),
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);
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let (foundation_sender, foundation_receiver) = mpsc::channel();
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let foundation_plan_json = serde_json::json!({
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"thinkingSummary": "收到玩法规格 ready 任务",
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"plan": ["标记玩法规格任务完成"],
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"actions": [
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{
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"tool": "task.update",
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"reason": "玩法规格已整理完成",
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"input": { "taskId": "design-foundation", "status": "completed" }
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}
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],
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"response": ""
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})
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.to_string();
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let foundation_base_url = spawn_mock_llm_server_responses_with_capture(
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vec![foundation_plan_json, "已完成玩法规格任务。".to_string()],
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Some(foundation_sender),
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);
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let _config_guard = write_test_local_config(format!(
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r#"{{
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"agentLlm": {{
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"design-director": {{
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"apiKey": "design-key",
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"baseUrl": {design_base_url:?},
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"model": "design-runtime-model",
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"apiKind": "openai_responses"
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}},
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"design-foundation": {{
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"apiKey": "foundation-key",
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"baseUrl": {foundation_base_url:?},
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"model": "foundation-runtime-model",
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"apiKind": "openai_responses"
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}}
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}}
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}}"#
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));
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start_game_creator_agent_background_task_at(
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&root,
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"design-director",
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"完成设计拆解并调度后续 ready 任务",
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"design-schedule-ready-run",
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)
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.expect("start scheduler agent task");
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let design_plan_request = design_receiver
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.recv_timeout(Duration::from_secs(2))
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.expect("design plan llm request");
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assert!(design_plan_request.contains("agent.schedule_ready"));
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let foundation_plan_request = foundation_receiver
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.recv_timeout(Duration::from_secs(2))
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.expect("foundation plan llm request");
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assert!(foundation_plan_request.contains("处理 manifest ready 任务:确定玩法规格"));
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assert!(foundation_plan_request.contains("design-foundation"));
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let design_final_request = design_receiver
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.recv_timeout(Duration::from_secs(2))
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.expect("design final llm request");
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assert!(design_final_request.contains("agent.schedule_ready"));
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assert!(design_final_request.contains("已调度 1 个 Ready 任务"));
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assert!(design_final_request.contains("design-foundation"));
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let foundation_final_request = foundation_receiver
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.recv_timeout(Duration::from_secs(2))
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.expect("foundation final llm request");
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assert!(foundation_final_request.contains("任务 design-foundation 已更新为 completed"));
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let design_runtime = wait_for_agent_runtime_idle(&root, "design-director");
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assert_eq!(design_runtime.status, "idle");
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assert!(design_runtime
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.tool_policy
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.auto_tools
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.contains(&"agent.schedule_ready".to_string()));
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assert!(design_runtime.observations.iter().any(|item| {
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item.contains("agent.schedule_ready:ok · 已调度 1 个 Ready 任务")
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}));
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assert!(design_runtime.recent_tool_calls.iter().any(|call| {
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call.tool == "agent.schedule_ready"
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&& call.status == "ok"
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&& call
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.detail
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.as_deref()
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.is_some_and(|detail| detail.contains("design-foundation"))
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}));
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let foundation_runtime = wait_for_agent_runtime_idle(&root, "design-foundation");
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assert_eq!(foundation_runtime.status, "idle");
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assert_eq!(foundation_runtime.source, "agent-ready-task-scheduler");
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assert!(foundation_runtime
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.observations
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.iter()
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.any(|item| item.contains("task.update:ok · 任务 design-foundation 已更新为 completed")));
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let manifest_after: Value =
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serde_json::from_str(&fs::read_to_string(root.join(".agent/manifest.json")).unwrap())
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.expect("manifest json");
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assert_task_status(&manifest_after, "design-director", "completed");
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assert_task_status(&manifest_after, "design-foundation", "completed");
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let agent_db = fs::read_to_string(root.join(".agent/agent.db")).expect("agent db");
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assert!(agent_db.contains("\"recordType\":\"agent.runtime.ready_task.scheduled\""));
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assert!(agent_db.contains("\"agentId\":\"design-foundation\""));
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fs::remove_dir_all(root).ok();
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}
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#[tokio::test]
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async fn background_agent_runtime_schedule_ready_respects_project_policy() {
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let root = unique_project_path();
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init_local_game_project_at(&root, "project-1", "月光厨房").expect("project init");
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write_project_permission_policy_at(
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&root,
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ProjectPermissionPolicy {
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denied_commands: Vec::new(),
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confirm_commands: vec!["agent.schedule_ready".to_string()],
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agent_policies: BTreeMap::new(),
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},
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)
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.expect("write policy");
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let (sender, receiver) = mpsc::channel();
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let plan_json = serde_json::json!({
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"thinkingSummary": "尝试调度 ready task",
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"plan": ["请求调度 ready task", "等待权限结果"],
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"actions": [
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{
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"tool": "agent.schedule_ready",
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"reason": "应该把 ready task 交给对应 Agent",
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"input": { "limit": 1 }
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}
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],
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"response": ""
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})
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.to_string();
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let base_url = spawn_mock_llm_server_responses_with_capture(vec![plan_json], Some(sender));
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let _config_guard = write_test_local_config(format!(
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r#"{{
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"agentLlm": {{
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"design-director": {{
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"apiKey": "design-key",
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"baseUrl": {base_url:?},
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"model": "design-runtime-model",
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"apiKind": "openai_responses"
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}}
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}}
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}}"#
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));
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start_game_creator_agent_background_task_at(
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&root,
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"design-director",
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"尝试调度 ready task",
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"design-schedule-ready-policy-run",
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)
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.expect("start scheduler agent task");
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let plan_request = receiver
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.recv_timeout(Duration::from_secs(2))
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.expect("design plan llm request");
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assert!(plan_request.contains("agent.schedule_ready"));
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assert!(receiver.recv_timeout(Duration::from_millis(200)).is_err());
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let design_runtime = wait_for_agent_runtime_confirmation(&root, "design-director");
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assert_eq!(design_runtime.status, "waiting-for-confirmation");
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assert_eq!(design_runtime.phase, "waiting-for-confirmation");
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assert_eq!(design_runtime.task_queue.waiting_for_confirmation, 1);
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assert!(design_runtime
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.tool_policy
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.confirm_tools
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.contains(&"agent.schedule_ready".to_string()));
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assert!(design_runtime.observations.iter().any(|item| {
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item.contains(
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"agent.schedule_ready:waiting-for-confirmation · 项目权限策略要求用户确认:agent.schedule_ready",
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)
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}));
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assert!(design_runtime.recent_tool_calls.iter().any(|call| {
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call.tool == "agent.schedule_ready" && call.status == "waiting-for-confirmation"
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}));
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let manifest_after: Value =
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serde_json::from_str(&fs::read_to_string(root.join(".agent/manifest.json")).unwrap())
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.expect("manifest json");
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assert_task_status(&manifest_after, "design-director", "pending");
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assert_task_status(&manifest_after, "design-foundation", "pending");
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let foundation_runtime =
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read_game_creator_agent_runtime_at(&root, "design-foundation").expect("runtime");
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assert!(foundation_runtime.recent_tasks.is_empty());
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let agent_db = fs::read_to_string(root.join(".agent/agent.db")).expect("agent db");
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assert!(!agent_db.contains("\"recordType\":\"agent.runtime.ready_task.scheduled\""));
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assert!(!agent_db.contains("\"agentId\":\"design-foundation\""));
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fs::remove_dir_all(root).ok();
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}
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#[tokio::test]
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async fn background_agent_runtime_can_write_memory_and_project_files() {
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let root = unique_project_path();
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@@ -30,6 +30,7 @@
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- 2026-07-10 补充:后台 Agent Runtime 的白名单工具继续扩到 `agent.run_status`,让 Agent 可在 loop 中读取自己、目标 Agent 或一组 Agent 的 Runtime 状态摘要,用于判断同伴是否正在运行、最近任务和最近工具动作。该工具复用 `agent.run_status` 项目权限策略,策略要求确认或拒绝时不会读取状态;observation 只包含 agentId、status、phase、runId、当前任务、当前动作、下一步、计划摘要、最近任务、最近工具和错误摘要,不返回 `.agent/runtime/*` 文件绝对路径。
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- 2026-07-10 补充:后台 Agent Runtime 的白名单工具继续扩到 `agent.delegate`,让 Agent 可把明确子任务投递到另一个 Agent 的独立后台队列。该工具复用目标 Agent 既有锁和 pending drain 语义,不创建平行 runtime;同一目标 Agent 串行,不同 Agent 可并行。该工具使用独立 `agent.delegate` 权限策略,策略要求确认或拒绝时不会写目标对话、不会启动目标后台任务,也不会写 `agent.runtime.agent.delegate` 审计记录。
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- 2026-07-10 补充:主窗口 Agent 状态栏在开发模式新增“调度 Ready”控制,用来显式调用 `schedule_game_creator_agent_ready_tasks`。该控制先读取项目策略,命中 `agent.schedule_ready` confirm 时走现有确认弹窗,确认后才把 manifest ready task 投递到对应 Agent Runtime;普通用户窗口不展示这个开发控制。
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- 2026-07-10 补充:后台 Agent Runtime 的白名单工具继续扩到 `agent.schedule_ready`,让 Agent 在完成或更新 manifest task 后可按项目权限策略自行调度新 ready task。该工具复用同一个 scheduler:扫描依赖已完成且仍为 pending 的 manifest task,先标为 running,再按 taskId 投递到对应 Agent 的既有后台队列;策略要求确认时当前 Agent 停在 `waiting-for-confirmation`,不会静默启动下游 Agent。
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- 影响范围:`apps/ai-game-creator-shell` 的 Tauri command、Agent Runtime state/event、开发窗口单 Agent 聊天、项目内 Agent 对话弹窗、`appSurface.test.ts` 和 AI 游戏创作 App 实施计划。
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- 验证方式:运行 Tauri Rust 后台 Agent 并行测试、壳前端 appSurface 测试、壳 typecheck、编码检查和 `git diff --check`。
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- 关联文档:`docs/technical/【技术方案】AI游戏创作智能体App实施计划-2026-06-24.md`。
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