验收修正:任务锚点改挂画布那一格,展开后开关让位
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- 重叠:右上角锚点不再用 position: absolute + 写死的 top(工具条是 stage 第一行、高度随按钮换行变化),改为 stage 网格里与工作面同一个单元格的条目:grid-row 按 placement 分档 + grid-column 1 + justify-self end + align-self start + margin;同格的三处容器也显式钉住第 1 列,避免画布被自动列放置挤进隐式第二列。 - 并排:开关只在完全收起时渲染(收起动画期间也不画),展开态画布右上角只留面板,收起走面板头部 × 或点画布外部。 - 测试:面板用例新增「展开时开关让位」、计数用例拆成收起查开关 / 展开查面板;样式用例改判网格条目坐标与窄屏 justify-self: stretch;dismiss 用例改走面板 × 收起、收起后开关回来能再打开。 - 文档:PRD 3.10 与更新时间、decision-log 新增 2026-09-21 验收修正条目、待办文档补登记该修正。
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# 决策记录
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## 2026-09-21 验收现场修正:任务开关压在工具条上、开关与面板并排
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- 背景:客户端验收截图两条:①画布右上角那枚「生成任务 · N」开关与工具条(打开项目目录 / 资源面板 / 整理画布 / 管理未完成编辑 / 依赖 · 类型)**重叠**;②「生成任务」面板展开时,开关与面板**并排**摆着,产品口径是「这俩不应该并排,出来详情以后入口就应该隐藏」。
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- 决策(重叠):锚点不再用 `position: absolute` + 写死的 `top: 3.5rem`(工具条是 stage 第一行,高度随按钮换行变化,写死的偏移迟早压上去),改成 **stage 网格里与工作面同一个单元格的另一个条目**:`grid-row` 按 `placement` 分档(资源画布 3 / UI 编辑器 2 / 运行表现层 `2 / -1`)+ `grid-column: 1` + `justify-self: end` + `align-self: start` + `margin: 0.85rem`(运行那档上边距 3.5rem 让开右上角版本入口)。为此把同格的三处容器也显式钉住第 1 列(`.game-workbench-stage > .game-resource-manager`、`.…[data-resource-view-state='resources.ui-editor'] > .game-workbench-editor-shell`、`.game-run-surface`)——锚点是显式定位条目,画布若走自动列放置会被挤进隐式第二列、画布直接压窄一半。
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- 决策(并排):开关只在**完全收起**时渲染(`!open && phase === 'idle'`,收起动画期间也不画,否则那 160ms 又会同框);展开态画布右上角只有面板,收起走面板头部那枚 × 或点画布外部。原来「点画布外部自动收起」的判据里对开合按钮的排除保留(收起态仍靠它开合)。
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- 原因:验收口径优先于「照抄美术画布」——美术画布把开关常驻在面板旁边,但产品要的是「入口与详情不同时出现」。重叠那条的根因是**猜了一个绝对偏移量**:工具条高度不是常量,锚点必须由布局自己推导。
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- 验证:`resourceCanvasAssetGenerationTasksPanel.test.tsx` 12 passed(新增「展开时开关让位:同一时刻只有面板那枚 ×」;计数用例改为收起态查开关、展开态查面板头部)、`resourceCanvasAssetGenerationTasksSidebarStyle.test.ts` 11 passed(锚点改成网格条目坐标:`grid-row` / `grid-column` / `justify-self` / `align-self` / `margin` 与运行档上边距;窄屏改判 `justify-self: stretch`)、`resourceCanvasGenerationTasksSidebarDismiss.test.tsx` 5 passed(收起改走面板 ×、收起后开关回来能再打开、锚点仍在 stage 里)、`resourceCanvasAssetGenerationBackgroundClose.test.tsx` 5 passed;`appSurface.test.ts` 538 passed / 17 skipped / 0 failed。
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- 影响范围:`apps/ai-game-creator-shell/src/features/resource-canvas/{ResourceCanvasAssetGenerationTasksPanelView.tsx,resourceCanvasAssetGenerationTasksSidebar.css}`、`apps/ai-game-creator-shell/src/styles.css`、三个同场景用例文件、PRD §3.10 与更新时间。
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- 已知未覆盖:仍无真机目视(网格落点在 Tauri 里的实际观感、工具条换行时锚点是否仍贴画布顶边需要现场复核)。
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## 2026-09-21 AGC 替换面板改为非模态浮层,支持在画布上点选目标
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- 背景:`docs/project-memory/todos/【待办】画布验收后续修复-2026-09-18.md` 的「后续需求」要求「在替换面板中支持画布点选目标」。2026-09-13 那版做的是「候选弹窗 footer 一个『点选替换』按钮 → 关掉弹窗 → 进画布点选态 → 点中即提交」:面板与画布互斥(弹窗外壳是全屏遮罩,留着它画布上的卡点不到),用户要么在面板里筛、要么离开面板。
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