稳定AI原生壳终态审计测试
让最终回复失败测试等待 Runtime 终态与 Agent lane 完整释放 让并行后台任务测试在读取对话和审计前等待两个 Agent lane 释放 补充异步终态测试的具体回归用例说明
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@@ -17764,18 +17764,14 @@ async fn background_agent_runtime_marks_response_plan_step_failed_when_final_rep
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)
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.expect("start background task");
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let mut runtime = read_game_creator_agent_runtime_at(&root, "design-director")
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.expect("read runtime")
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.state;
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for _ in 0..750 {
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if runtime.status == "failed" {
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break;
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}
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std::thread::sleep(Duration::from_millis(20));
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runtime = read_game_creator_agent_runtime_at(&root, "design-director")
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.expect("read runtime")
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.state;
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}
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let failed_result = wait_for_agent_runtime_terminal_and_lane_release(
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&root,
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"design-director",
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"design-response-fail-run",
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"failed",
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"failed",
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);
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let runtime = &failed_result.state;
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assert_eq!(runtime.status, "failed");
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assert_eq!(runtime.phase, "failed");
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@@ -17787,8 +17783,6 @@ async fn background_agent_runtime_marks_response_plan_step_failed_when_final_rep
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.detail
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.as_deref()
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.is_some_and(|detail| detail.contains("后台 Agent 最终回复调用 LLM 失败")));
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let failed_result =
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read_game_creator_agent_runtime_at(&root, "design-director").expect("read failed events");
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let event_types = failed_result
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.recent_events
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.iter()
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@@ -46074,24 +46068,22 @@ async fn background_agent_runtime_tasks_can_run_in_parallel_and_persist_replies(
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assert!(combined_requests.contains("后台准备主角规范图"));
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assert!(combined_requests.contains("后台整理玩法循环"));
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let mut art_runtime = read_game_creator_agent_runtime_at(&root, "art-director")
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.expect("read art runtime")
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.state;
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let mut design_runtime = read_game_creator_agent_runtime_at(&root, "design-director")
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.expect("read design runtime")
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.state;
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for _ in 0..250 {
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if art_runtime.status == "idle" && design_runtime.status == "idle" {
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break;
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}
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std::thread::sleep(Duration::from_millis(20));
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art_runtime = read_game_creator_agent_runtime_at(&root, "art-director")
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.expect("read art runtime")
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.state;
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design_runtime = read_game_creator_agent_runtime_at(&root, "design-director")
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.expect("read design runtime")
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.state;
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}
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let art_runtime_result = wait_for_agent_runtime_terminal_and_lane_release(
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&root,
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"art-director",
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"art-background-run",
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"idle",
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"completed",
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);
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let design_runtime_result = wait_for_agent_runtime_terminal_and_lane_release(
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&root,
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"design-director",
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"design-background-run",
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"idle",
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"completed",
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);
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let art_runtime = &art_runtime_result.state;
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let design_runtime = &design_runtime_result.state;
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assert_eq!(art_runtime.status, "idle");
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assert_eq!(art_runtime.phase, "completed");
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@@ -46105,10 +46097,6 @@ async fn background_agent_runtime_tasks_can_run_in_parallel_and_persist_replies(
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design_runtime.last_response.as_deref(),
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Some("策划后台任务完成:先收敛核心循环。")
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);
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let art_runtime_result =
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read_game_creator_agent_runtime_at(&root, "art-director").expect("art runtime result");
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let design_runtime_result = read_game_creator_agent_runtime_at(&root, "design-director")
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.expect("design runtime result");
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assert!(art_runtime_result
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.recent_tasks
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.iter()
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@@ -46171,9 +46159,6 @@ async fn background_agent_runtime_tasks_can_run_in_parallel_and_persist_replies(
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"assistant conversation must persist before Runtime completes for {agent_id}"
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);
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}
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drop(wait_to_acquire_agent_runtime_lock(&root, "art-director"));
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drop(wait_to_acquire_agent_runtime_lock(&root, "design-director"));
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fs::remove_dir_all(root).ok();
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}
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@@ -35,7 +35,7 @@
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- 现象:isolated child 已显示 idle,单次 all-join reconcile 却偶发返回空列表;或者 Runtime 已显示 completed / failed,Goal、conversation、Agent DB 审计和 per-Agent lock 仍未完成,完整 Rust suite 里出现低概率失败,单独重跑通常通过。
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- 原因:Runtime state、Goal sidecar、终态 result、conversation、审计记录、handoff 清理和执行 lane 释放不是同一个原子观测点;测试只等待 idle / failed 会在同一后台 drain 的 durable 收尾前抢先断言。
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- 处理:产品协议仍以 durable terminal result 和 join readiness 为准。测试在有界时限内等待业务目标终态;需要断言同一 drain 的后续副作用时,同时以 per-Agent runtime task lock 释放为 fence,命中后重新读取投影。join 场景继续重复调用幂等 reconcile,直到取得唯一 join 或超时;不得靠固定长 sleep,也不能因为第一次为空就把协议改成吞掉未完成 child。
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- 验证:`isolated_agents_with_same_template_run_independently_and_join_once` 最多执行 100 次、每次间隔 20ms 的 reconcile,并继续断言只有一个 all-join 和一次父唤醒;Goal、loop-budget、finalization 与 Supervisor reconciliation 测试必须在目标 status / phase 与 Agent lane 同时收束后再读取最终副作用。
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- 验证:`isolated_agents_with_same_template_run_independently_and_join_once` 最多执行 100 次、每次间隔 20ms 的 reconcile,并继续断言只有一个 all-join 和一次父唤醒;Goal、loop-budget、finalization 与 Supervisor reconciliation 测试必须在目标 status / phase 与 Agent lane 同时收束后再读取最终副作用。`background_agent_runtime_marks_response_plan_step_failed_when_final_reply_fails` 和 `background_agent_runtime_tasks_can_run_in_parallel_and_persist_replies` 同样必须经过该 fence 后再断言 `turn.failed` 或 `agent.runtime.completed` 审计。
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- 关联:`apps/ai-game-creator-shell/src-tauri/src/tests.rs`、`apps/ai-game-creator-shell/src-tauri/src/agent.rs`。
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## CI root 环境不能用文件只读权限注入写失败
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