清理已合入的GameAgent时间上限临时文档
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删除已完成的里程碑规范与实施计划 移除主规范中的临时文档链接,保留现行合同与验证边界
This commit was merged in pull request #657.
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@@ -173,7 +173,7 @@ UI 编辑器的“分析参考图”步骤、Rust 命令 `suggest_ui_design_sema
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### Direct 宿主运行时间上限移除(2026-10-06)
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本节是 Direct 宿主运行时间与独立 Provider 超时的现行合同。活动文件:[里程碑](../project-memory/plans/【里程碑】移除GameAgent宿主运行时间上限-2026-10-06.md)、[实施计划](../project-memory/plans/【实施计划】移除GameAgent宿主运行时间上限-2026-10-06.md)。
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本节是 Direct 宿主运行时间与独立 Provider 超时的现行合同。
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- 目标:GameAgent 的 Direct 回合不再因累计工具执行达到 900 秒或回合墙钟达到 1800 秒而停止。删除这两项宿主限制及其可配置入口,不用零值、极大值或新开关模拟移除;无合同、已登记合同、内部返修与重试均遵循同一规则。
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- 保持独立超时:Codex 无活动 MCP 时的 15 分钟事件静默、存在活动 MCP 时的 110 分钟事件静默、单次模型调用的 120 分钟硬上限,以及它们与 requestTimeoutMs 的取大规则不变;Claude 静默与 45 分钟硬上限、单工具/RPC/网络/进程清理超时不变。完成回合后等待用户不适用这些运行中超时。
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