放行资源卡工具条的「替换素材」入口并补前端用例
- 资源卡选中工具条放行「替换素材」按钮:判据复用现役的 isResourceUsedByCurrentVersion(manifest 身份 + 被当前版本绑定),未绑定的素材一律不渲染,避免"点了没反应"的假按钮;本仓工具条 opt-in 硬约定要求真链路先通,因此入口放在最后一批提交 - 按钮落在宿主 extraActions,与「UI 编辑器 / 编辑标签 / 重命名」同处,不动 ImageCanvasSelectedLayerToolbarAction 共享 union、不改 resourceCanvasToolbarModel 的 supportedActions - selectActiveVersion 改为 useCallback 固定身份:替换成功后要走同一条记录层版本切换通道,普通函数声明会让 useCallback 依赖数组每次渲染都变(eslint react-hooks/exhaustive-deps 报错);替换相关的处理函数随之挪到它之后声明,依赖数组求值顺序才对 - 新增 tests/resourceVersionReplacement.test.tsx(真链路 4 条):入口只在被当前版本绑定时渲染、候选弹窗禁用不兼容项并显示原因且不合成非候选素材、写入 IPC 载荷逐字精确、成功后切版本但不重载预览(onPlay 不被调用)、后端拒绝时保留弹窗显示原因且不切版本不重读 manifest、候选读取失败时不弹空壳弹窗 - 新增 tests/resourceVersionReplacementModel.test.ts(8 条):禁用原因口径(后端原因优先、按 PRD §5.3 字段顺序派生、兜底不静默放行)、候选→弹窗素材映射(复用资源投影口径、不给 img 喂空 src、缺投影不合成条目)、失败文案逐条映射与未知错误原样透出、两个命令的 IPC 载荷形状 - 用例独立成文件,不往 tests/appSurface/project-development.suite.ts 里插,避免与工具条那条线互相踩 - 变异验证:放宽入口判据为"只要有 manifest 身份"→「不给假按钮」用例转红;失败路径改成静默关弹窗→「保留弹窗显示原因」用例转红;均已还原
This commit is contained in:
@@ -34,6 +34,7 @@ import {
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Play,
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Plus,
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Redo2,
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Replace,
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RotateCcw,
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Search,
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Settings2,
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@@ -136,10 +137,10 @@ import {
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isResourceUsedByCurrentVersion,
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} from '../../features/resource-canvas/resourceCanvasVersionBindingModel';
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import {
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type LocalProjectVersionReplacementCandidate,
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resourceReplacementBlockedReasons,
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resourceReplacementPickerAssets,
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resourceVersionReplacementErrorMessage,
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type LocalProjectVersionReplacementCandidate,
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} from '../../features/resource-canvas/resourceVersionReplacementModel';
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import {
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readVersionResourceReplacementCandidates,
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@@ -2609,121 +2610,6 @@ export default function ProjectDevelopmentView({
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},
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[reloadManifestAfterAssetCommand],
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);
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/**
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* 打开「替换素材」:先向后端要一次权威候选,拿到了才开弹窗。
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*
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* 只读失败(项目未初始化 / 源版本已不存在)时不弹空壳弹窗,直接把原因说明白,
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* 避免出现"打开了但什么也选不了"的假入口。
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*/
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const openResourceVersionReplacement = useCallback(
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async (resource: ProjectResource) => {
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const assetId = resource.manifestAssetId;
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const version = resolveActiveIterationVersion(
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projectVersions,
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activeVersionId,
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);
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if (!assetId || !version) return;
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const source = { versionId: version.versionId, assetId };
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setResourceReplacementError(null);
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setResourceReplacementCandidates([]);
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setResourceReplacementSource(source);
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setResourceReplacementLoading(true);
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try {
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const result = await readVersionResourceReplacementCandidates({
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projectPath,
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sourceVersionId: source.versionId,
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sourceResourceId: source.assetId,
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});
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setResourceReplacementCandidates(result.candidates);
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setResourceReplacementOpen(true);
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} catch (error) {
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setResourceReplacementSource(null);
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setResourceWorkbenchNotice(
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resourceVersionReplacementErrorMessage(error),
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);
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} finally {
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setResourceReplacementLoading(false);
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}
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},
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[activeVersionId, projectPath, projectVersions],
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);
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const closeResourceVersionReplacement = useCallback(() => {
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setResourceReplacementOpen(false);
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setResourceReplacementSource(null);
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setResourceReplacementCandidates([]);
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setResourceReplacementError(null);
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}, []);
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/**
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* 确认替换:CAS 写入「新版本 + 新绑定」,成功后重读 manifest 并把当前版本切到新版本。
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*
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* 失败一律保留弹窗与选择并把原因显示在弹窗里:不切版本、不动高亮、不提示成功。
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* 按 PRD §3.2 末条,新版本不自动被运行中的预览消费;入口只在资源视图出现,
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* 因此这里的 `selectActiveVersion` 不会顺手重载运行画面。
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*/
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const confirmResourceVersionReplacement = useCallback(
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async (assetIds: string[]) => {
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const source = resourceReplacementSource;
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const replacementResourceId = assetIds[0];
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if (!source || !replacementResourceId) {
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setResourceReplacementError('请选择一个替换素材');
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return;
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}
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if (resourceReplacementLoading) return;
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setResourceReplacementLoading(true);
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setResourceReplacementError(null);
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try {
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const invoke = window.__TAURI__?.core?.invoke;
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if (!invoke) {
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throw new Error('替换素材需要在客户端内执行');
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}
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const status = await invoke<{ revision: number }>(
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'get_local_game_project_revision',
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{ projectPath },
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);
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if (!Number.isSafeInteger(status.revision) || status.revision < 0) {
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throw new Error('项目 revision 无效');
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}
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const result = await replaceVersionResource({
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projectPath,
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expectedProjectId: manifest.projectId,
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expectedProjectRevision: status.revision,
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sourceVersionId: source.versionId,
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sourceResourceId: source.assetId,
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replacementResourceId,
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});
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setResourceReplacementOpen(false);
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setResourceReplacementSource(null);
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setResourceReplacementCandidates([]);
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selectActiveVersion(result.versionId);
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await reloadManifestAfterAssetCommand(
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result.committedProjectRevision,
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`version-resource-replacement:${result.versionId}`,
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);
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} catch (error) {
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setResourceReplacementError(
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resourceVersionReplacementErrorMessage(error),
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);
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} finally {
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setResourceReplacementLoading(false);
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}
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},
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[
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manifest.projectId,
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projectPath,
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reloadManifestAfterAssetCommand,
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resourceReplacementLoading,
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resourceReplacementSource,
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],
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);
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const resourceReplacementPickerEntries = useMemo(
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() =>
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resourceReplacementPickerAssets(resources, resourceReplacementCandidates),
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[resourceReplacementCandidates, resources],
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);
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const resourceReplacementBlockedReasonMap = useMemo(
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() => resourceReplacementBlockedReasons(resourceReplacementCandidates),
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[resourceReplacementCandidates],
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);
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/**
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* 素材重命名:只改磁盘文件名与 manifest 的 `localPath`,资产 id 不变。
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* Rust 入参是 `deny_unknown_fields` 的结构体,这里必须只传这三个字段。
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@@ -5122,16 +5008,141 @@ export default function ProjectDevelopmentView({
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*
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* 画面本身不需要运行时按版本重映射:素材不可变(编辑产出新素材而不是改文件),
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* 所以版本之间没变的资源本来就是同一份文件,重载预览即可回到该版本对应的画面。
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*
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* 用 `useCallback` 固定身份:素材替换成功后也要走这条记录层通道(见
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* `confirmResourceVersionReplacement`),普通函数声明会让依赖数组每次渲染都变。
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*/
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function selectActiveVersion(versionId: string) {
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if (versionId === activeVersionId) {
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return;
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}
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onActiveVersionChange?.(versionId);
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if (mode === 'run' && runAvailable) {
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onPlay?.();
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}
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}
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const selectActiveVersion = useCallback(
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(versionId: string) => {
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if (versionId === activeVersionId) {
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return;
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}
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onActiveVersionChange?.(versionId);
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if (mode === 'run' && runAvailable) {
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onPlay?.();
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}
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},
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[activeVersionId, mode, onActiveVersionChange, onPlay, runAvailable],
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);
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/**
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* 打开「替换素材」:先向后端要一次权威候选,拿到了才开弹窗。
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*
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* 只读失败(项目未初始化 / 源版本已不存在)时不弹空壳弹窗,直接把原因说明白,
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* 避免出现"打开了但什么也选不了"的假入口。
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*
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* 本组处理函数放在 `selectActiveVersion` 之后:替换成功要走同一条记录层切换通道,
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* 而 `useCallback` 的依赖数组在渲染期求值,声明顺序必须先于它。
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*/
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const openResourceVersionReplacement = useCallback(
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async (resource: ProjectResource) => {
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const assetId = resource.manifestAssetId;
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const version = resolveActiveIterationVersion(
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projectVersions,
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activeVersionId,
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);
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if (!assetId || !version) return;
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const source = { versionId: version.versionId, assetId };
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setResourceReplacementError(null);
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setResourceReplacementCandidates([]);
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setResourceReplacementSource(source);
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setResourceReplacementLoading(true);
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try {
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const result = await readVersionResourceReplacementCandidates({
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projectPath,
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sourceVersionId: source.versionId,
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sourceResourceId: source.assetId,
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});
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setResourceReplacementCandidates(result.candidates);
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setResourceReplacementOpen(true);
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} catch (error) {
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setResourceReplacementSource(null);
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setResourceWorkbenchNotice(
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resourceVersionReplacementErrorMessage(error),
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);
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} finally {
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setResourceReplacementLoading(false);
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}
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},
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[activeVersionId, projectPath, projectVersions],
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);
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const closeResourceVersionReplacement = useCallback(() => {
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setResourceReplacementOpen(false);
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setResourceReplacementSource(null);
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setResourceReplacementCandidates([]);
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setResourceReplacementError(null);
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}, []);
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/**
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* 确认替换:CAS 写入「新版本 + 新绑定」,成功后重读 manifest 并把当前版本切到新版本。
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*
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* 失败一律保留弹窗与选择并把原因显示在弹窗里:不切版本、不动高亮、不提示成功。
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* 按 PRD §3.2 末条,新版本不自动被运行中的预览消费;入口只在资源视图出现,
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* 因此这里的 `selectActiveVersion` 不会顺手重载运行画面。
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*/
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const confirmResourceVersionReplacement = useCallback(
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async (assetIds: string[]) => {
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const source = resourceReplacementSource;
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const replacementResourceId = assetIds[0];
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if (!source || !replacementResourceId) {
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setResourceReplacementError('请选择一个替换素材');
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return;
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}
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if (resourceReplacementLoading) return;
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setResourceReplacementLoading(true);
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setResourceReplacementError(null);
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try {
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const invoke = window.__TAURI__?.core?.invoke;
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if (!invoke) {
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throw new Error('替换素材需要在客户端内执行');
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}
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const status = await invoke<{ revision: number }>(
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'get_local_game_project_revision',
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{ projectPath },
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);
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if (!Number.isSafeInteger(status.revision) || status.revision < 0) {
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throw new Error('项目 revision 无效');
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}
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const result = await replaceVersionResource({
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projectPath,
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expectedProjectId: manifest.projectId,
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expectedProjectRevision: status.revision,
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sourceVersionId: source.versionId,
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sourceResourceId: source.assetId,
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replacementResourceId,
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});
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setResourceReplacementOpen(false);
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setResourceReplacementSource(null);
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setResourceReplacementCandidates([]);
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selectActiveVersion(result.versionId);
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await reloadManifestAfterAssetCommand(
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result.committedProjectRevision,
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`version-resource-replacement:${result.versionId}`,
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);
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} catch (error) {
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setResourceReplacementError(
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resourceVersionReplacementErrorMessage(error),
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);
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} finally {
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setResourceReplacementLoading(false);
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}
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},
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[
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manifest.projectId,
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projectPath,
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reloadManifestAfterAssetCommand,
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resourceReplacementLoading,
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resourceReplacementSource,
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selectActiveVersion,
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],
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);
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const resourceReplacementPickerEntries = useMemo(
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() =>
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resourceReplacementPickerAssets(resources, resourceReplacementCandidates),
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[resourceReplacementCandidates, resources],
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);
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const resourceReplacementBlockedReasonMap = useMemo(
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() => resourceReplacementBlockedReasons(resourceReplacementCandidates),
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[resourceReplacementCandidates],
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);
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function showRunView() {
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if (!runAvailable || uiEditorRoute) {
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@@ -5919,6 +5930,31 @@ export default function ProjectDevelopmentView({
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<span>重命名</span>
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</CanvasChromeButton>
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) : null}
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{/*
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「替换素材」只在真链路能跑通时才渲染:素材必须是 manifest 资产,
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且被**当前版本**绑定(`currentVersionBindingIds` 就是版本绑定口径的
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唯一判定,见 `resourceCanvasVersionBindingModel.ts`)。不满足时不渲染
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按钮,避免出现"点了没反应"的假按钮。
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*/}
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{selectedResource &&
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isResourceUsedByCurrentVersion(
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selectedResource,
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currentVersionBindingIds,
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) ? (
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<CanvasChromeButton
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className="image-canvas-editor__floating-toolbar-text-button"
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label="替换素材"
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title="替换素材"
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icon={<Replace className="h-4 w-4" />}
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onClick={() =>
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void openResourceVersionReplacement(
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selectedResource,
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)
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}
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>
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<span>替换素材</span>
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</CanvasChromeButton>
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) : null}
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</>
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}
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onOpenQuickEditPanel={openResourceQuickEditPanel}
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@@ -6576,7 +6612,9 @@ export default function ProjectDevelopmentView({
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</span>
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)}
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onCancel={closeResourceVersionReplacement}
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onConfirm={(assetIds) => void confirmResourceVersionReplacement(assetIds)}
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onConfirm={(assetIds) =>
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void confirmResourceVersionReplacement(assetIds)
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}
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/>
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{resourceRecoveryPanelOpen ? (
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<div
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File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,258 @@
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/** @vitest-environment jsdom */
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import { describe, expect, it, vi } from 'vitest';
|
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import type { GameCreationAppManifest } from '../../../packages/shared/src/contracts/gameCreationApp';
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import type {
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LocalProjectVersionReplacementCandidate,
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ProjectVersionResourceCompatibility,
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} from '../src/features/resource-canvas/resourceVersionReplacementModel';
|
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import {
|
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resourceReplacementBlockedReason,
|
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resourceReplacementBlockedReasons,
|
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resourceReplacementPickerAssets,
|
||||
resourceVersionReplacementErrorMessage,
|
||||
} from '../src/features/resource-canvas/resourceVersionReplacementModel';
|
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import {
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readVersionResourceReplacementCandidates,
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replaceVersionResource,
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} from '../src/features/resource-canvas/resourceVersionReplacementTransport';
|
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import { projectResourcesFromReadModels } from '../src/view/project-development/resourceProjectionModel';
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|
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function candidate(
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resourceId: string,
|
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compatibility: Partial<ProjectVersionResourceCompatibility> = {},
|
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overrides: Partial<LocalProjectVersionReplacementCandidate> = {},
|
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): LocalProjectVersionReplacementCandidate {
|
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const resolved: ProjectVersionResourceCompatibility = {
|
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categoryEqual: true,
|
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subtypeEqual: true,
|
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sizeSpecEqual: true,
|
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...compatibility,
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};
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return {
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resourceId,
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compatible:
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resolved.categoryEqual && resolved.subtypeEqual && resolved.sizeSpecEqual,
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compatibility: resolved,
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blockedReason: null,
|
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...overrides,
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||||
};
|
||||
}
|
||||
|
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function manifestWithAssets(
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assets: Array<{
|
||||
id: string;
|
||||
kind: string;
|
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mediaType: string;
|
||||
localPath: string;
|
||||
}>,
|
||||
): GameCreationAppManifest {
|
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return {
|
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schemaVersion: 'game-creator-manifest.v1',
|
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projectId: 'project-1',
|
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name: '资源替换模型测试',
|
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goal: null,
|
||||
tasks: [],
|
||||
assets: assets.map((asset) => ({
|
||||
...asset,
|
||||
source: { kind: 'generated' as const },
|
||||
})),
|
||||
};
|
||||
}
|
||||
|
||||
describe('资源替换的展示层口径', () => {
|
||||
it('兼容时没有禁用原因,不兼容时优先用后端给的原因', () => {
|
||||
expect(resourceReplacementBlockedReason(candidate('asset-ok'))).toBeNull();
|
||||
expect(
|
||||
resourceReplacementBlockedReason(
|
||||
candidate(
|
||||
'asset-x',
|
||||
{ sizeSpecEqual: false },
|
||||
{ blockedReason: '尺寸规格不同' },
|
||||
),
|
||||
),
|
||||
).toBe('尺寸规格不同');
|
||||
});
|
||||
|
||||
it('后端没给原因时按 PRD §5.3 的字段顺序派生第一项不等的维度', () => {
|
||||
expect(
|
||||
resourceReplacementBlockedReason(
|
||||
candidate('asset-category', {
|
||||
categoryEqual: false,
|
||||
subtypeEqual: false,
|
||||
sizeSpecEqual: false,
|
||||
}),
|
||||
),
|
||||
).toBe('分类不同');
|
||||
expect(
|
||||
resourceReplacementBlockedReason(
|
||||
candidate('asset-subtype', {
|
||||
subtypeEqual: false,
|
||||
sizeSpecEqual: false,
|
||||
}),
|
||||
),
|
||||
).toBe('类型不同');
|
||||
expect(
|
||||
resourceReplacementBlockedReason(
|
||||
candidate('asset-size', { sizeSpecEqual: false }),
|
||||
),
|
||||
).toBe('尺寸规格不同');
|
||||
});
|
||||
|
||||
it('被标记为不兼容但三项都是 true 时仍给出兜底原因,不静默放行', () => {
|
||||
expect(
|
||||
resourceReplacementBlockedReason(
|
||||
candidate('asset-unknown', {}, { compatible: false }),
|
||||
),
|
||||
).toBe('替换兼容性未通过');
|
||||
});
|
||||
|
||||
it('禁用原因表只收录被禁用的候选:兼容候选不得出现禁用文案', () => {
|
||||
expect(
|
||||
resourceReplacementBlockedReasons([
|
||||
candidate('asset-ok'),
|
||||
candidate('asset-scene', { categoryEqual: false }),
|
||||
]),
|
||||
).toEqual({ 'asset-scene': '分类不同' });
|
||||
});
|
||||
|
||||
it('候选映射成弹窗素材:复用资源投影口径、不给 img 喂空 src、缺投影的候选不合成条目', () => {
|
||||
const manifest = manifestWithAssets([
|
||||
{
|
||||
id: 'asset-image',
|
||||
kind: 'character',
|
||||
mediaType: 'image/png',
|
||||
localPath: 'assets/hero.png',
|
||||
},
|
||||
{
|
||||
id: 'asset-audio',
|
||||
kind: 'background-music',
|
||||
mediaType: 'audio/mpeg',
|
||||
localPath: 'assets/theme.mp3',
|
||||
},
|
||||
]);
|
||||
const resources = projectResourcesFromReadModels(manifest, [], []);
|
||||
const assets = resourceReplacementPickerAssets(resources, [
|
||||
candidate('asset-image'),
|
||||
candidate('asset-audio'),
|
||||
candidate('asset-missing'),
|
||||
]);
|
||||
|
||||
expect(assets.map((asset) => asset.id)).toEqual([
|
||||
'asset-image',
|
||||
'asset-audio',
|
||||
]);
|
||||
expect(assets.map((asset) => asset.label)).toEqual([
|
||||
'hero.png',
|
||||
'theme.mp3',
|
||||
]);
|
||||
expect(assets.map((asset) => asset.mediaType)).toEqual(['image', 'audio']);
|
||||
// AGC 没有同步 src:交给弹窗的 renderAssetMedia 渲染类型占位,不能挂破图。
|
||||
expect(assets.every((asset) => asset.src === '')).toBe(true);
|
||||
});
|
||||
|
||||
it('失败文案逐条可读,未知错误原样透出', () => {
|
||||
expect(
|
||||
resourceVersionReplacementErrorMessage(
|
||||
new Error('project-revision-conflict'),
|
||||
),
|
||||
).toBe('项目已被其它操作改动,请重试替换');
|
||||
expect(
|
||||
resourceVersionReplacementErrorMessage(
|
||||
new Error('project-identity-conflict'),
|
||||
),
|
||||
).toBe('项目身份不一致,请重新打开项目后再试');
|
||||
expect(
|
||||
resourceVersionReplacementErrorMessage(
|
||||
new Error('resource-replacement-incompatible:尺寸规格不同'),
|
||||
),
|
||||
).toBe('替换素材不兼容:尺寸规格不同');
|
||||
expect(
|
||||
resourceVersionReplacementErrorMessage(
|
||||
new Error('源项目版本不存在:initial-1'),
|
||||
),
|
||||
).toBe('当前版本已不存在,请刷新项目后重试');
|
||||
expect(
|
||||
resourceVersionReplacementErrorMessage(
|
||||
new Error('源版本未绑定该素材:initial-1 · asset-1'),
|
||||
),
|
||||
).toBe('该素材不在当前版本的绑定里,不能替换');
|
||||
expect(
|
||||
resourceVersionReplacementErrorMessage(
|
||||
new Error('项目资源不存在:asset-x'),
|
||||
),
|
||||
).toBe('替换素材未登记或已被删除');
|
||||
expect(
|
||||
resourceVersionReplacementErrorMessage(new Error('替换素材与源素材相同')),
|
||||
).toBe('替换素材与源素材相同');
|
||||
expect(
|
||||
resourceVersionReplacementErrorMessage(
|
||||
new Error('替换素材需要在客户端内执行'),
|
||||
),
|
||||
).toBe('替换素材需要在客户端内执行');
|
||||
expect(resourceVersionReplacementErrorMessage(new Error('磁盘满了'))).toBe(
|
||||
'磁盘满了',
|
||||
);
|
||||
expect(resourceVersionReplacementErrorMessage(undefined)).toBe(
|
||||
'替换素材失败',
|
||||
);
|
||||
});
|
||||
});
|
||||
|
||||
describe('资源替换的 IPC 边界', () => {
|
||||
it('两个命令都只传一个 input 对象,字段名与 Rust 结构体逐字一致', async () => {
|
||||
const invoke = vi.fn(async () => ({ ok: true }));
|
||||
window.__TAURI__ = { core: { invoke } };
|
||||
|
||||
await readVersionResourceReplacementCandidates({
|
||||
projectPath: '/tmp/project',
|
||||
sourceVersionId: 'initial-1',
|
||||
sourceResourceId: 'asset-source',
|
||||
});
|
||||
expect(invoke).toHaveBeenNthCalledWith(
|
||||
1,
|
||||
'read_local_project_version_resource_replacement_candidates',
|
||||
{
|
||||
input: {
|
||||
projectPath: '/tmp/project',
|
||||
sourceVersionId: 'initial-1',
|
||||
sourceResourceId: 'asset-source',
|
||||
},
|
||||
},
|
||||
);
|
||||
|
||||
await replaceVersionResource({
|
||||
projectPath: '/tmp/project',
|
||||
expectedProjectId: 'project-1',
|
||||
expectedProjectRevision: 7,
|
||||
sourceVersionId: 'initial-1',
|
||||
sourceResourceId: 'asset-source',
|
||||
replacementResourceId: 'asset-target',
|
||||
});
|
||||
expect(invoke).toHaveBeenNthCalledWith(
|
||||
2,
|
||||
'replace_local_project_version_resource',
|
||||
{
|
||||
input: {
|
||||
projectPath: '/tmp/project',
|
||||
expectedProjectId: 'project-1',
|
||||
expectedProjectRevision: 7,
|
||||
sourceVersionId: 'initial-1',
|
||||
sourceResourceId: 'asset-source',
|
||||
replacementResourceId: 'asset-target',
|
||||
},
|
||||
},
|
||||
);
|
||||
});
|
||||
|
||||
it('不在客户端内执行时明确报错,不做静默成功', async () => {
|
||||
(window as unknown as { __TAURI__?: unknown }).__TAURI__ = undefined;
|
||||
await expect(
|
||||
readVersionResourceReplacementCandidates({
|
||||
projectPath: '/tmp/project',
|
||||
sourceVersionId: 'initial-1',
|
||||
sourceResourceId: 'asset-source',
|
||||
}),
|
||||
).rejects.toThrow('替换素材需要在客户端内执行');
|
||||
});
|
||||
});
|
||||
Reference in New Issue
Block a user