Merge remote-tracking branch 'origin/master' into opt/design_agent

This commit is contained in:
2026-09-14 17:25:57 +08:00
16 changed files with 1229 additions and 184 deletions
+202 -87
View File
@@ -27,9 +27,26 @@ env:
RUSTC_WRAPPER: ''
CARGO_BUILD_RUSTC_WRAPPER: ''
# job 声明顺序就是 runner 领取顺序,因此把最长尾的客户端 Rust 门禁排在前面,
# 让它在最少的等待下占用并发槽位;其余 job 按时长递减排列。
#
# 客户端(微信壳 / Expo 移动壳 / Tauri 桌面壳 / AI 游戏创作壳)门禁原先全部串在
# `Native shell tests` 一个 job 里,实测 18 分 37 秒。现在按门禁组拆成三个 job:
# `Native shell tests`(契约 + H5 / 微信 / 移动 / 桌面壳门禁 + 发布构建 smoke)、
# `AI game creator shell web tests`typecheck + 壳内测试)与
# `AI game creator shell Rust tests`AGC 壳 bin 单测分片并行 + agent-run smoke),
# 再把 AGC 壳依赖的共享 / 平台 crate 测试拆成 `AI game creator shell Rust crates`。
# 各自的命令与拆分前逐一对应,本地 `npm run check:native-shells` 仍是同一条串行序列。
#
# AGC 壳的 bin 单测(2466 条)按名单分 4 片、每片一个进程并行执行,片内保持
# `--test-threads=1`:当年线程并行会互相干扰的是进程内后台锁与异步终态,进程分片
# 天然隔离,每片另有独立 TMPDIR,因此不必再让整套用例串成一小时级的尾巴。
jobs:
repository-checks:
name: Repository checks
# 客户端 AGC 壳自身的 Rust 门禁:bin target 单测按名单分 4 片并行(片内仍保持
# `--test-threads=1`)加 agent-run smoke。这里不装 npm 依赖:壳 Rust 门禁与 smoke
# 只用 cargo 与 node 内建模块,也只需要 AGC 壳自己那份锁定依赖。
ai-game-creator-shell-rust-tests:
name: AI game creator shell Rust tests
runs-on: genarrative-ci
steps:
- name: Checkout full history from Gitea
@@ -41,76 +58,94 @@ jobs:
- name: Validate preinstalled CI job image and sandbox
run: GENARRATIVE_GITEA_CI_CHECK_RUNTIME=1 bash scripts/check-gitea-ci-job-image.sh
- name: Resolve comparison base
- name: Prepare AI game creator shell Rust dependencies
shell: bash
run: |
set -euo pipefail
base_ref="$(node -e '
const fs = require("node:fs");
const event = JSON.parse(fs.readFileSync(process.env.GITHUB_EVENT_PATH, "utf8"));
process.stdout.write(event.pull_request?.base?.sha ?? event.before ?? "");
')"
if [[ -n "${base_ref}" && ! "${base_ref}" =~ ^0+$ ]]; then
git cat-file -e "${base_ref}^{commit}" 2>/dev/null || {
echo "comparison base commit is unavailable: ${base_ref}" >&2
# AGC 壳有独立 Cargo.lock,其 path 依赖已含 platform-llm、platform-agent、
# agent-runtime-core 与 shared-contracts,因此只锁这一份 manifest 就能覆盖壳测试
# 与 smoke 的全部第三方依赖;server-rs 那次预热归 crate 级 job,不在这里重复。
for attempt in $(seq 1 5); do
if cargo fetch --locked \
--target x86_64-unknown-linux-gnu \
--manifest-path apps/ai-game-creator-shell/src-tauri/Cargo.toml; then
break
fi
if [[ "${attempt}" -eq 5 ]]; then
echo 'AI game creator shell Cargo dependency fetch failed after 5 attempts.' >&2
exit 1
}
else
base_ref="$(git merge-base HEAD origin/master 2>/dev/null || git rev-parse HEAD)"
fi
resolved_base_ref="$(git rev-parse --verify "${base_ref}^{commit}" 2>/dev/null || true)"
head_ref="$(git rev-parse HEAD)"
if [[ "${resolved_base_ref}" == "${head_ref}" ]]; then
resolved_base_ref="$(git rev-parse --verify HEAD^ 2>/dev/null || true)"
fi
if [[ -z "${resolved_base_ref}" ]]; then
echo 'comparison base must resolve to a commit distinct from HEAD.' >&2
exit 1
fi
base_ref="${resolved_base_ref}"
if [[ "${GITHUB_EVENT_NAME:-}" == 'pull_request' ]] \
&& ! git merge-base --is-ancestor "${base_ref}" HEAD; then
echo 'pull request head does not contain the latest base commit; update the branch and rerun CI.' >&2
exit 1
fi
echo "SPACETIME_SCHEMA_BASE_REF=${base_ref}" >> "${GITHUB_ENV}"
fi
sleep $((attempt * 2))
done
- name: Install npm dependencies
run: bash scripts/ci-npm-ci-with-retry.sh
- name: Run AI game creator shell Rust gates
run: npm run check:native-shells:agc-rust-shell
- name: Run repository checks
run: npm run check:repository-ci
frontend-tests:
name: Frontend tests
# AGC 壳依赖的共享 / 平台 crate 测试用的是 server-rs workspace 与两个无锁独立 crate
# 的 manifest,属另一套依赖图,因此单独一个 job 预热、单独跑。
ai-game-creator-shell-rust-crates:
name: AI game creator shell Rust crates
runs-on: genarrative-ci
steps:
- name: Checkout source from Gitea
- name: Checkout full history from Gitea
env:
GENARRATIVE_GITEA_FETCH_DEPTH: '1'
GENARRATIVE_GITEA_FETCH_DEPTH: '0'
GENARRATIVE_GITEA_TOKEN: ${{ github.token }}
run: genarrative-gitea-checkout
- name: Validate preinstalled CI job image and sandbox
run: GENARRATIVE_GITEA_CI_CHECK_RUNTIME=1 bash scripts/check-gitea-ci-job-image.sh
- name: Install npm dependencies
run: bash scripts/ci-npm-ci-with-retry.sh
- name: Prepare server-rs Rust dependencies
shell: bash
run: |
set -euo pipefail
for attempt in $(seq 1 5); do
if cargo fetch --locked \
--target x86_64-unknown-linux-gnu \
--manifest-path server-rs/Cargo.toml; then
break
fi
if [[ "${attempt}" -eq 5 ]]; then
echo 'server-rs Cargo dependency fetch failed after 5 attempts.' >&2
exit 1
fi
sleep $((attempt * 2))
done
- name: Run frontend and script tests
run: npm run test
- name: Prepare standalone Rust crate dependencies
shell: bash
run: |
set -euo pipefail
# agent-runtime-core / agent-runtime-orchestration 被 server-rs/Cargo.toml 的
# exclude 排除,不参与上面的 workspace 锁文件,因此上面那次锁定 fetch 覆盖不到它们;
# 而 `npm run ai-game-creator-shell:check:rust:crates` 会用
# `cargo test --manifest-path` 单独跑这两个 crate。不在这里预热的话,这两条测试
# 会在测试阶段自己 `Updating crates.io index`crates.io 一抖动整条 job 就红
# (见 #327 / PR #316 run 1950)。
# 两个 crate 都没有提交 Cargo.lock,所以这里只能做不带锁标志的 fetch:
# 加锁标志会因为缺少锁文件直接失败。生成的 Cargo.lock 落在两个 crate 目录内,
# 已被各自的 .gitignore 忽略,只留在容器里;随后的测试阶段因此能用锁定版本
# 解析,不再触碰 registry index。
for manifest_path in \
server-rs/crates/agent-runtime-core/Cargo.toml \
server-rs/crates/agent-runtime-orchestration/Cargo.toml; do
for attempt in $(seq 1 5); do
if cargo fetch \
--target x86_64-unknown-linux-gnu \
--manifest-path "${manifest_path}"; then
break
fi
if [[ "${attempt}" -eq 5 ]]; then
echo "standalone crate dependency fetch failed after 5 attempts: ${manifest_path}" >&2
exit 1
fi
sleep $((attempt * 2))
done
done
- name: Run BgFilter worker smoke harness tests
run: npm run bgfilter-worker:smoke-test
- name: Validate production health patrol behavior
run: npm run check:production-health-patrol
- name: Validate production API release behavior
run: npm run check:production-api-release
- name: Validate production API deploy behavior
run: npm run check:production-api-deploy
- name: Run AI game creator shell shared crate gates
run: npm run check:native-shells:agc-rust-crates
backend-tests:
name: Backend tests
@@ -194,6 +229,8 @@ jobs:
- name: Check SpacetimeDB module
run: cargo check --locked -p spacetime-module --manifest-path server-rs/Cargo.toml
# 客户端的壳级与契约门禁:静态契约断言、H5 / 微信 / 移动 / 桌面壳运行时门禁,
# 以及依赖发布产物的构建 smoke。
native-shell-tests:
name: Native shell tests
runs-on: genarrative-ci
@@ -215,7 +252,6 @@ jobs:
run: |
set -euo pipefail
for manifest_path in \
server-rs/Cargo.toml \
apps/desktop-shell/src-tauri/Cargo.toml \
apps/ai-game-creator-shell/src-tauri/Cargo.toml; do
for attempt in $(seq 1 5); do
@@ -232,39 +268,118 @@ jobs:
done
done
- name: Prepare standalone Rust crate dependencies
shell: bash
run: |
set -euo pipefail
# agent-runtime-core / agent-runtime-orchestration 被 server-rs/Cargo.toml 的
# exclude 排除,不参与上面的 workspace 锁文件,因此上面那次锁定 fetch 覆盖不到它们;
# 而 check:native-shells 会经 agent-runtime-*:check 用 `cargo test --manifest-path`
# 单独跑这两个 crate。不在这里预热的话,这两条测试会在测试阶段自己
# `Updating crates.io index`crates.io 一抖动整条 native shell 作业就红
# (见 #327 / PR #316 run 1950)。
# 两个 crate 都没有提交 Cargo.lock,所以这里只能做不带锁标志的 fetch:
# 加锁标志会因为缺少锁文件直接失败。生成的 Cargo.lock 落在两个 crate 目录内,
# 已被各自的 .gitignore 忽略,只留在容器里;随后的测试阶段因此能用锁定版本
# 解析,不再触碰 registry index。
for manifest_path in \
server-rs/crates/agent-runtime-core/Cargo.toml \
server-rs/crates/agent-runtime-orchestration/Cargo.toml; do
for attempt in $(seq 1 5); do
if cargo fetch \
--target x86_64-unknown-linux-gnu \
--manifest-path "${manifest_path}"; then
break
fi
if [[ "${attempt}" -eq 5 ]]; then
echo "standalone crate dependency fetch failed after 5 attempts: ${manifest_path}" >&2
exit 1
fi
sleep $((attempt * 2))
done
done
- name: Run native shell contract gates
run: npm run check:native-shells:contract
- name: Run native shell gates
run: npm run check:native-shells
run: npm run check:native-shells:shells
- name: Run native shell release build smoke
run: npm run check:native-shells:release
- name: Ensure native lockfiles are unchanged
run: git diff --exit-code -- apps/desktop-shell/src-tauri/Cargo.lock apps/ai-game-creator-shell/src-tauri/Cargo.lock
frontend-tests:
name: Frontend tests
runs-on: genarrative-ci
steps:
- name: Checkout source from Gitea
env:
GENARRATIVE_GITEA_FETCH_DEPTH: '1'
GENARRATIVE_GITEA_TOKEN: ${{ github.token }}
run: genarrative-gitea-checkout
- name: Validate preinstalled CI job image and sandbox
run: GENARRATIVE_GITEA_CI_CHECK_RUNTIME=1 bash scripts/check-gitea-ci-job-image.sh
- name: Install npm dependencies
run: bash scripts/ci-npm-ci-with-retry.sh
- name: Run frontend and script tests
run: npm run test
- name: Run BgFilter worker smoke harness tests
run: npm run bgfilter-worker:smoke-test
- name: Validate production health patrol behavior
run: npm run check:production-health-patrol
- name: Validate production API release behavior
run: npm run check:production-api-release
- name: Validate production API deploy behavior
run: npm run check:production-api-deploy
repository-checks:
name: Repository checks
runs-on: genarrative-ci
steps:
- name: Checkout full history from Gitea
env:
GENARRATIVE_GITEA_FETCH_DEPTH: '0'
GENARRATIVE_GITEA_TOKEN: ${{ github.token }}
run: genarrative-gitea-checkout
- name: Validate preinstalled CI job image and sandbox
run: GENARRATIVE_GITEA_CI_CHECK_RUNTIME=1 bash scripts/check-gitea-ci-job-image.sh
- name: Resolve comparison base
shell: bash
run: |
set -euo pipefail
base_ref="$(node -e '
const fs = require("node:fs");
const event = JSON.parse(fs.readFileSync(process.env.GITHUB_EVENT_PATH, "utf8"));
process.stdout.write(event.pull_request?.base?.sha ?? event.before ?? "");
')"
if [[ -n "${base_ref}" && ! "${base_ref}" =~ ^0+$ ]]; then
git cat-file -e "${base_ref}^{commit}" 2>/dev/null || {
echo "comparison base commit is unavailable: ${base_ref}" >&2
exit 1
}
else
base_ref="$(git merge-base HEAD origin/master 2>/dev/null || git rev-parse HEAD)"
fi
resolved_base_ref="$(git rev-parse --verify "${base_ref}^{commit}" 2>/dev/null || true)"
head_ref="$(git rev-parse HEAD)"
if [[ "${resolved_base_ref}" == "${head_ref}" ]]; then
resolved_base_ref="$(git rev-parse --verify HEAD^ 2>/dev/null || true)"
fi
if [[ -z "${resolved_base_ref}" ]]; then
echo 'comparison base must resolve to a commit distinct from HEAD.' >&2
exit 1
fi
base_ref="${resolved_base_ref}"
if [[ "${GITHUB_EVENT_NAME:-}" == 'pull_request' ]] \
&& ! git merge-base --is-ancestor "${base_ref}" HEAD; then
echo 'pull request head does not contain the latest base commit; update the branch and rerun CI.' >&2
exit 1
fi
echo "SPACETIME_SCHEMA_BASE_REF=${base_ref}" >> "${GITHUB_ENV}"
- name: Install npm dependencies
run: bash scripts/ci-npm-ci-with-retry.sh
- name: Run repository checks
run: npm run check:repository-ci
# 客户端的 AI 游戏创作壳前端门禁:typecheck 与壳内测试,不触碰 Cargo。
ai-game-creator-shell-web-tests:
name: AI game creator shell web tests
runs-on: genarrative-ci
steps:
- name: Checkout full history from Gitea
env:
GENARRATIVE_GITEA_FETCH_DEPTH: '0'
GENARRATIVE_GITEA_TOKEN: ${{ github.token }}
run: genarrative-gitea-checkout
- name: Validate preinstalled CI job image and sandbox
run: GENARRATIVE_GITEA_CI_CHECK_RUNTIME=1 bash scripts/check-gitea-ci-job-image.sh
- name: Install npm dependencies
run: bash scripts/ci-npm-ci-with-retry.sh
- name: Run AI game creator shell web gates
run: npm run check:native-shells:agc-web
@@ -0,0 +1,426 @@
#!/usr/bin/env node
// AGC 壳 Rust 套件的分片运行器。
//
// 背景:AGC 壳的 Rust 单测集中在 src/main.rs 的 bin target(实测 2466 条),仓库口径用
// `--test-threads=1` 跑,理由是并行调度会让共享 Agent Runtime 后台锁与异步终态的用例在
// **同一进程内**互相干扰(见 development-workflow 的 Tauri suite 单线程口径)。代价是
// 整套用例串行跑满 507 秒,占掉 CI 上 `AI game creator shell Rust tests` job 的大头。
//
// 这里保留「片内串行」的既有口径,只把用例集合切成 N 片、让每片在**独立进程**里并行:
// 当年线程并行的两个根因(进程内全局锁、异步终态)在多进程下不存在,每片还会拿到自己的
// TMPDIR,避免 tempfile 目录互相踩。片并集必须等于全集、且不得重复,数量不符即失败,
// 防止分片规则改动后静默漏跑。
//
// 用法:
// node scripts/run-rust-shell-test-shards.mjs [--shards=4] [--concurrency=4]
// node scripts/run-rust-shell-test-shards.mjs --manifest=<Cargo.toml> --target-kind=lib --no-locked
//
// 参数:
// --shards=<n> 分片数,默认 4
// --concurrency=<n> 同时运行的片数,默认等于分片数
// --manifest=<path> Cargo.toml,默认 ../src-tauri/Cargo.toml(相对本脚本)
// --target-kind=<k> bin | lib,默认 bin(本地自测小 crate 时用 lib
// --bin=<name> bin target 名,默认 genarrative-ai-game-creator-shell
// --package=<name> target-kind=lib 时要跑的包名(配合 lib 目标使用)
// --no-locked 传给 cargo 时不带 --locked(只对没有提交 Cargo.lock 的 crate 需要)
// --shard-tmp-root=<path> 片专属 TMPDIR 的父目录,默认 <系统临时目录>/agc-rust-shards
import { spawn } from 'node:child_process';
import fs from 'node:fs';
import os from 'node:os';
import path from 'node:path';
import { fileURLToPath } from 'node:url';
const scriptDirectory = path.dirname(fileURLToPath(import.meta.url));
const shellRoot = path.resolve(scriptDirectory, '..');
function fail(message) {
console.error(`[rust-shards] ${message}`);
process.exit(1);
}
function parsePositiveInteger(name, rawValue) {
if (!/^[1-9][0-9]*$/.test(rawValue)) {
fail(`${name} must be a positive integer, received: ${rawValue}`);
}
return Number(rawValue);
}
const options = {
shards: 4,
concurrency: undefined,
manifestPath: path.join(shellRoot, 'src-tauri', 'Cargo.toml'),
targetKind: 'bin',
binName: 'genarrative-ai-game-creator-shell',
packageName: undefined,
locked: true,
shardTmpRoot: path.join(os.tmpdir(), 'agc-rust-shards'),
};
for (const rawArgument of process.argv.slice(2)) {
if (rawArgument === '--no-locked') {
options.locked = false;
continue;
}
const separatorIndex = rawArgument.indexOf('=');
if (!rawArgument.startsWith('--') || separatorIndex === -1) {
fail(`unexpected argument: ${rawArgument}`);
}
const name = rawArgument.slice(2, separatorIndex);
const value = rawArgument.slice(separatorIndex + 1);
switch (name) {
case 'shards':
options.shards = parsePositiveInteger('--shards', value);
break;
case 'concurrency':
options.concurrency = parsePositiveInteger('--concurrency', value);
break;
case 'manifest':
options.manifestPath = path.resolve(process.cwd(), value);
break;
case 'target-kind':
if (value !== 'bin' && value !== 'lib') {
fail(`--target-kind must be bin or lib, received: ${value}`);
}
options.targetKind = value;
break;
case 'bin':
options.binName = value;
break;
case 'package':
options.packageName = value;
break;
case 'shard-tmp-root':
options.shardTmpRoot = path.resolve(process.cwd(), value);
break;
default:
fail(`unexpected argument: ${rawArgument}`);
}
}
if (!fs.existsSync(options.manifestPath)) {
fail(`manifest does not exist: ${options.manifestPath}`);
}
const concurrency = options.concurrency ?? options.shards;
const crateRoot = path.dirname(options.manifestPath);
function buildCargoArguments(target) {
const cargoArguments = ['test'];
if (options.locked) {
cargoArguments.push('--locked');
}
cargoArguments.push('--manifest-path', options.manifestPath);
if (target.kind === 'lib') {
if (options.packageName !== undefined) {
cargoArguments.push('-p', options.packageName);
}
cargoArguments.push('--lib');
return cargoArguments;
}
cargoArguments.push('--bin', target.name);
return cargoArguments;
}
function formatDuration(milliseconds) {
return `${(milliseconds / 1000).toFixed(1)}s`;
}
// 编译一次,直接拿到测试可执行文件:后续每片都运行同一个二进制,不再各自调用 cargo,
// 免得 N 个 cargo 去争 package cache 与 target 目录锁。
function resolveTestExecutable() {
return new Promise((resolve, reject) => {
const cargoArguments = buildCargoArguments({
kind: options.targetKind,
name: options.binName,
});
cargoArguments.push('--no-run', '--message-format=json');
console.log(`[rust-shards] cargo ${cargoArguments.join(' ')}`);
const child = spawn('cargo', cargoArguments, {
cwd: crateRoot,
env: process.env,
stdio: ['ignore', 'pipe', 'inherit'],
});
let buffered = '';
const executables = [];
child.stdout.setEncoding('utf8');
child.stdout.on('data', (chunk) => {
buffered += chunk;
const lines = buffered.split('\n');
buffered = lines.pop() ?? '';
for (const line of lines) {
if (!line.startsWith('{')) {
continue;
}
let message;
try {
message = JSON.parse(line);
} catch {
continue;
}
if (
message.reason === 'compiler-artifact' &&
typeof message.executable === 'string'
) {
executables.push(message.executable);
}
}
});
child.on('error', (error) => {
reject(new Error(`unable to start cargo: ${error.message}`));
});
child.on('close', (code) => {
if (code !== 0) {
reject(
new Error(
`cargo ${cargoArguments.join(' ')} failed with exit code ${code}`,
),
);
return;
}
const uniqueExecutables = [...new Set(executables)];
if (uniqueExecutables.length !== 1) {
reject(
new Error(
`expected exactly one test executable for the ${options.targetKind} target, found ${uniqueExecutables.length}: ${uniqueExecutables.join(', ')}`,
),
);
return;
}
resolve(uniqueExecutables[0]);
});
});
}
function listTestNames(executable) {
return new Promise((resolve, reject) => {
const child = spawn(executable, ['--list'], {
cwd: crateRoot,
env: process.env,
stdio: ['ignore', 'pipe', 'pipe'],
});
let stdout = '';
let stderr = '';
child.stdout.setEncoding('utf8');
child.stderr.setEncoding('utf8');
child.stdout.on('data', (chunk) => {
stdout += chunk;
});
child.stderr.on('data', (chunk) => {
stderr += chunk;
});
child.on('error', (error) => {
reject(new Error(`unable to list tests: ${error.message}`));
});
child.on('close', (code) => {
if (code !== 0) {
reject(
new Error(
`listing tests failed with exit code ${code}: ${stderr.trim()}`,
),
);
return;
}
const names = [];
for (const line of stdout.split('\n')) {
const match = /^(.*): test$/.exec(line.trim());
if (match !== null && match[1].length > 0) {
names.push(match[1]);
}
}
resolve(names);
});
});
}
function splitTestNames(testNames, shardCount) {
const sortedNames = [...testNames].sort();
const shards = Array.from({ length: shardCount }, () => []);
sortedNames.forEach((testName, index) => {
shards[index % shardCount].push(testName);
});
return shards;
}
function assertShardsCoverEveryTest(testNames, shards) {
const flattened = shards.flat();
if (flattened.length !== testNames.length) {
fail(
`shard split covered ${flattened.length} of ${testNames.length} tests; the split rule must be exhaustive`,
);
}
if (new Set(flattened).size !== flattened.length) {
fail(
'shard split selected the same test more than once; the split rule must be disjoint',
);
}
const missing = testNames.filter((testName) => !flattened.includes(testName));
if (missing.length > 0) {
fail(
`shard split is missing tests, for example: ${missing.slice(0, 5).join(', ')}`,
);
}
}
function runShard(executable, shardIndex, shardCount, shardTestNames) {
const label = `shard ${shardIndex + 1}/${shardCount}`;
const shardTmpDirectory = path.join(
options.shardTmpRoot,
`shard-${shardIndex + 1}`,
);
fs.rmSync(shardTmpDirectory, { recursive: true, force: true });
fs.mkdirSync(shardTmpDirectory, { recursive: true });
const startedAt = Date.now();
return new Promise((resolve) => {
const child = spawn(
executable,
['--exact', ...shardTestNames, '--test-threads=1'],
{
cwd: crateRoot,
env: {
...process.env,
TMPDIR: shardTmpDirectory,
TMP: shardTmpDirectory,
TEMP: shardTmpDirectory,
},
stdio: ['ignore', 'pipe', 'pipe'],
},
);
const failureLines = [];
let inFailureList = false;
let stderr = '';
const consumeLine = (rawLine) => {
const line = rawLine.replace(/\r$/, '');
if (line.includes('failures:')) {
inFailureList = true;
return;
}
if (inFailureList) {
if (line.trim().length === 0) {
inFailureList = false;
return;
}
failureLines.push(line.trim());
}
};
child.stdout.setEncoding('utf8');
child.stderr.setEncoding('utf8');
let stdoutBuffer = '';
child.stdout.on('data', (chunk) => {
stdoutBuffer += chunk;
const lines = stdoutBuffer.split('\n');
stdoutBuffer = lines.pop() ?? '';
for (const line of lines) {
consumeLine(line);
}
});
child.stderr.on('data', (chunk) => {
stderr += chunk;
});
child.on('error', (error) => {
resolve({
label,
ok: false,
durationMs: Date.now() - startedAt,
testCount: shardTestNames.length,
failures: [`unable to start test binary: ${error.message}`],
stderr,
});
});
child.on('close', (code) => {
resolve({
label,
ok: code === 0,
durationMs: Date.now() - startedAt,
testCount: shardTestNames.length,
failures: failureLines,
stderr,
});
});
});
}
async function runWithConcurrency(shards, runner) {
const results = new Array(shards.length);
let nextIndex = 0;
const workers = Array.from(
{ length: Math.min(concurrency, shards.length) },
async () => {
while (nextIndex < shards.length) {
const index = nextIndex;
nextIndex += 1;
results[index] = await runner(shards[index], index);
}
},
);
await Promise.all(workers);
return results;
}
async function main() {
const executable = await resolveTestExecutable();
const testNames = await listTestNames(executable);
if (testNames.length === 0) {
fail(
`no tests discovered in ${options.manifestPath} (${options.targetKind})`,
);
}
const shards = splitTestNames(testNames, options.shards);
assertShardsCoverEveryTest(testNames, shards);
console.log(
`[rust-shards] ${testNames.length} tests, ${shards.length} shard(s), concurrency ${Math.min(concurrency, shards.length)}`,
);
shards.forEach((shardTestNames, index) => {
console.log(
`[rust-shards] shard ${index + 1}/${shards.length}: ${shardTestNames.length} test(s)`,
);
});
const results = await runWithConcurrency(shards, (shardTestNames, index) =>
runShard(executable, index, shards.length, shardTestNames),
);
let failed = false;
for (const result of results) {
if (result.ok) {
console.log(
`[rust-shards] ${result.label} ok: ${result.testCount} test(s) in ${formatDuration(result.durationMs)}`,
);
continue;
}
failed = true;
console.error(
`[rust-shards] ${result.label} FAILED: ${result.testCount} test(s) in ${formatDuration(result.durationMs)}`,
);
for (const failure of result.failures) {
console.error(`[rust-shards] ${failure}`);
}
if (result.stderr.trim().length > 0) {
console.error(
`[rust-shards] stderr: ${result.stderr.trim().split('\n').slice(-20).join('\n[rust-shards] ')}`,
);
}
}
if (failed) {
process.exit(1);
}
console.log('[rust-shards] OK');
}
main().catch((error) => {
fail(error instanceof Error ? error.message : String(error));
});
@@ -14,16 +14,59 @@ const PROJECT_WRITE_LOCK_UNWRITTEN_GRACE_SECONDS: u64 = 30;
const PROJECT_WRITE_LOCK_PID_REUSE_TOLERANCE_SECONDS: u64 = 5;
const PROJECT_WRITE_LOCK_MAX_BYTES: u64 = 4 * 1024;
/// 本进程内真正落盘持有项目写锁的线程登记表。
///
/// `.agent/project.lock` 的 `pid` 只能证明“锁由本进程的某条写通道持有”,它分不清
/// 两种完全不同的局面:
/// - **同一条调用链再次取锁**:持锁方就是自己,必须放行,否则每次嵌套项目写入都要
/// 白等一个等待预算再报“项目正在被其他写操作占用”;
/// - **本进程另一条写通道正在写**:项目 revision 侧车、steer 序号、一致快照读、
/// pending sidecar 复核和恢复安装都靠这把锁串行化,必须照旧等待。
///
/// 复用判据因此不能停在 `pid`:只有**当前线程**就是真实持锁线程时才返回 advisory
/// guard,本进程其余争用继续走有界等待与终态占用。登记按路径进行、按路径注销:
/// guard 可能被移到别的线程再 Drop(例如写入路径把锁交给阻塞线程池的持有者),
/// 按线程注销会漏项,让后续的重入判断失真。
static PROJECT_WRITE_LOCK_THREAD_OWNERS: std::sync::Mutex<Vec<(PathBuf, std::thread::ThreadId)>> =
std::sync::Mutex::new(Vec::new());
fn project_write_lock_thread_owners(
) -> std::sync::MutexGuard<'static, Vec<(PathBuf, std::thread::ThreadId)>> {
// 登记表只是复用判据的加速器:中毒时继续用内部值,不能让一次取锁失败升级成
// 整个进程再也写不了项目。
PROJECT_WRITE_LOCK_THREAD_OWNERS
.lock()
.unwrap_or_else(|poisoned| poisoned.into_inner())
}
fn register_project_write_lock_thread_owner(path: &Path) {
let mut owners = project_write_lock_thread_owners();
if owners.iter().any(|(owner, _)| owner == path) {
return;
}
owners.push((path.to_path_buf(), std::thread::current().id()));
}
fn unregister_project_write_lock_thread_owner(path: &Path) {
project_write_lock_thread_owners().retain(|(owner, _)| owner != path);
}
/// 当前线程是否就是这条锁路径上真实落盘的持有者(同线程重入)。
fn project_write_lock_reentered_by_current_thread(path: &Path) -> bool {
let thread = std::thread::current().id();
project_write_lock_thread_owners()
.iter()
.any(|(owner, owner_thread)| owner == path && *owner_thread == thread)
}
#[derive(Debug)]
pub(crate) struct ProjectWriteLock {
path: PathBuf,
content: String,
/// In the free-form autonomous lane a single Runtime process may have
/// several specialist actions in flight at once. A file lock is still
/// useful across processes, but making same-process contenders fail turns
/// ordinary parallel work into a dead run (and can deadlock nested tool
/// calls). Such a contender receives an in-process/advisory guard instead
/// of deleting the real holder's lock on drop.
/// 两种“本进程持锁但不必自等”的争用会拿到 advisory guard:同一线程重入(同一条
/// 调用链再次取锁)和自主游戏构建流水线(它有意让并行专家动作同时在飞)。这两种
/// 情况下争用是进程内重叠而不是另一个客户端在改项目,返回的 guard 不拥有
/// `.agent/project.lock`Drop 时也不得删除真实持有者的锁。
bypassed_same_process: bool,
}
@@ -47,6 +90,7 @@ impl Drop for ProjectWriteLock {
if self.bypassed_same_process {
return;
}
unregister_project_write_lock_thread_owner(&self.path);
if fs::read_to_string(&self.path).is_ok_and(|content| content == self.content) {
let _ = fs::remove_file(&self.path);
}
@@ -815,6 +859,7 @@ pub(crate) fn acquire_project_write_lock_failure(
path.display()
)));
}
register_project_write_lock_thread_owner(&path);
return Ok(ProjectWriteLock {
path,
content: content.clone(),
@@ -860,11 +905,15 @@ pub(crate) fn acquire_project_write_lock_failure(
}
}
}
if project_write_lock_is_owned_by_current_process(&path) {
// A project lock is the client-use lock. Nested calls in
// the same client process must reuse that ownership instead
// of waiting on their own durable marker. Cross-process
// contenders still take the normal retryable path.
if project_write_lock_is_owned_by_current_process(&path)
&& (crate::agent::autonomous_game_build_root_run_active_at(root)
|| project_write_lock_reentered_by_current_thread(&path))
{
// 持锁方就是本进程自己时必须区分重入与并发:同一条调用链(同一
// 线程)再次取锁,以及自主流水线有意并行专家动作,返回 advisory
// guard、不自等、不动真实锁;本进程**其它线程**正在写则继续走
// 有界等待,保住 revision 侧车、steer 序号、一致快照读与恢复安装
// 的串行化。
return Ok(ProjectWriteLock {
path,
content: String::new(),
@@ -5818,8 +5818,27 @@ async fn agent_runtime_file_write_lock_failure_redacts_project_path() {
},
)
.expect("allow direct file write");
let lock = acquire_project_write_lock(&root, "persistent-writer")
.expect("acquire persistent project writer");
// 持锁方必须是**另一条线程**:本用例验证的是“别的写通道正在写时 file.write 必须
// 走满等待预算并失败关闭”,同一条调用链自持锁属于重入复用,不会失败。
let holder_root = root.clone();
let (release_sender, release_receiver) = mpsc::channel::<()>();
let holder = std::thread::spawn(move || {
let lock = acquire_project_write_lock(&holder_root, "persistent-writer")
.expect("acquire persistent project writer");
let _ = release_receiver.recv();
drop(lock);
});
let lock_path = root.join(PROJECT_WRITE_LOCK_PATH);
for _ in 0..400 {
if lock_path.is_file() {
break;
}
std::thread::sleep(Duration::from_millis(5));
}
assert!(
lock_path.is_file(),
"persistent writer must hold the project write lock"
);
let observation = execute_game_creator_agent_runtime_tool_action(
&root,
@@ -5837,7 +5856,8 @@ async fn agent_runtime_file_write_lock_failure_redacts_project_path() {
)
.await;
drop(lock);
let _ = release_sender.send(());
holder.join().expect("join persistent project writer");
assert_eq!(observation.status, "failed");
assert!(!observation
.summary
@@ -1214,8 +1214,28 @@ mod tests {
.expect("resolve primary");
fs::write(&primary, b"{broken").expect("corrupt primary");
let project_lock = acquire_project_write_lock(directory.path(), "test.concurrent-save")
.expect("hold project write lock");
// 持锁方必须是**另一条线程**:本用例验证的是“另一个写者持锁时恢复安装必须失败
// 关闭”,同一条调用链自持锁属于重入复用,不再产生占用失败。
let holder_root = directory.path().to_path_buf();
let (release_sender, release_receiver) = std::sync::mpsc::channel::<()>();
let holder = std::thread::spawn(move || {
let lock = acquire_project_write_lock(&holder_root, "test.concurrent-save")
.expect("hold project write lock");
let _ = release_receiver.recv();
drop(lock);
});
let lock_path = resolve_local_project_path(directory.path(), PROJECT_WRITE_LOCK_PATH)
.expect("resolve project write lock path");
for _ in 0..400 {
if lock_path.is_file() {
break;
}
std::thread::sleep(std::time::Duration::from_millis(5));
}
assert!(
lock_path.is_file(),
"concurrent writer must hold the project write lock"
);
let error = load_ui_design_state_at(LoadUiDesignStateInput {
project_path: directory.path().to_string_lossy().into_owned(),
expected_project_id: PROJECT_ID.to_string(),
@@ -1224,7 +1244,8 @@ mod tests {
.expect_err("recovery must not install while another writer holds the lock");
assert!(error.contains("项目正在被其他写操作占用"));
assert!(read_ui_design_document_path(&primary).is_err());
drop(project_lock);
let _ = release_sender.send(());
holder.join().expect("join concurrent writer");
let recovered = load_ui_design_state_at(LoadUiDesignStateInput {
project_path: directory.path().to_string_lossy().into_owned(),
@@ -15,14 +15,16 @@ Milestone: `【里程碑】项目客户端占用锁收敛-2026-09-14.md`
## 修改顺序
1. 统一同进程嵌套调用的项目锁语义,禁止自等待。
2. 盘点并迁移 Runner 的项目级 owner 文件到统一锁,保留诊断投影与跨 boot 恢复
3. 删除重复项目级锁路径及其专属调用,保留底层原子写和 Git 锁
4. 补齐同进程重入、跨进程占用、崩溃恢复和锁释放测试
2. 收窄复用判据:按 `pid` 放行会放过本进程其它线程的并行写,改为按“当前线程就是真实持锁线程”判定重入,并保住同进程跨线程的等待与终态占用
3. 盘点并迁移 Runner 的项目级 owner 文件到统一锁,保留诊断投影与跨 boot 恢复
4. 删除重复项目级锁路径及其专属调用,保留底层原子写和 Git 锁
5. 补齐同进程重入、同进程跨线程争用、跨进程占用、崩溃恢复和锁释放测试。
## 验证命令
- `cargo fmt --manifest-path apps/ai-game-creator-shell/src-tauri/Cargo.toml -- --check`
- `cargo test --manifest-path apps/ai-game-creator-shell/src-tauri/Cargo.toml project_write_lock_reuses_same_process_owner_and_releases_on_drop --no-default-features`
- `cargo test --locked --manifest-path apps/ai-game-creator-shell/src-tauri/Cargo.toml -- --test-threads=1`
- `cargo test --manifest-path apps/ai-game-creator-shell/src-tauri/Cargo.toml project_write_lock --no-default-features`
- Runner owner 与 response stream 相关定向测试
- `npm run check:encoding`
- `git diff --check`
@@ -31,4 +33,5 @@ Milestone: `【里程碑】项目客户端占用锁收敛-2026-09-14.md`
- Runner 与 GUI 可能是不同进程;统一锁前必须验证同一客户端不会互相阻塞。
-`.agent/runtime/execution-owner.lock` 残留需要按 PID/启动身份安全回收,不能直接删除。
- 复用判据按线程判定:出现同进程跨线程重入的现场时先按 `*_locked` 入口处置,不要把判据退回按 `pid` 一律放行(那会放过并行写,见里程碑「边界」末条)。
- 若跨 boot 恢复或 GUI/Runner 联动回归,回滚统一路径迁移,保留已验证的同进程重入修复。
@@ -7,22 +7,24 @@ Parent Spec: `docs/technical/【技术方案】AI游戏创作智能体App实施
## 目标
项目只保留一个面向客户端占用的项目级跨进程锁,防止多个客户端同时打开同一项目;同一客户端进程内的嵌套调用复用既有项目锁,不因自身持锁进入等待。
项目只保留一个面向客户端占用的项目级跨进程锁,防止多个客户端同时打开同一项目;同一客户端进程内**同一条写调用链(同一线程)的嵌套调用**复用既有项目锁,不因自身持锁进入等待。
## 边界
- 项目客户端占用锁与项目写入调用的职责统一,跨进程竞争仍返回占用语义。
- Agent DB、session lane、manifest 原子写和 Git 自身的底层一致性机制不在本里程碑删除范围内。
- 不改变项目 revision、权限、幂等、恢复和数据格式合同。
- 不改变项目 revision、权限、幂等、恢复和数据格式合同。**本进程其它线程的并发写入必须继续串行化**:按 `pid` 一律返回 advisory guard 会放过并行写,直接违反本边界(见验收标准第 2 条)。
## 验收标准
- 同一进程内嵌套取得项目锁立即返回 advisory guard,不等待、不删除真实持有者锁。
- 同一线程(同一条写调用链)嵌套取得项目锁立即返回 advisory guard,不等待、不删除真实持有者锁。
- 本进程另一条线程持锁(模拟“另一个写通道/另一个客户端”的既有用例形态)时仍保持等待与终态占用:项目 revision 侧车、steer 序号分配、一致快照读、pending sidecar 复核和恢复安装不得被复用判据放过。
- 不同进程持有项目锁时仍保持占用失败与残留回收判据。
- 客户端项目占用入口与 Runtime 写入入口不会各自维护第二个项目级锁文件。
- 锁释放后下一客户端可重新取得锁。
- 定向 Rust 锁测试、`cargo fmt --check``npm run check:encoding``git diff --check` 通过。
- 定向 Rust 锁测试、`cargo fmt --check``npm run check:encoding``git diff --check` 通过;锁语义变更必须跑 `cargo test --locked --manifest-path apps/ai-game-creator-shell/src-tauri/Cargo.toml -- --test-threads=1` 全量,定向用例覆盖不到 `project_tools` / `command_runtime` / `parallel_actions` / `runtime_state` / `response_stream` / `direct_tool_bridge` / `ui_editor::persistence` 里的锁不变量
## 未决事项
- Runner 的 `execution-owner.lock` 如何迁移到统一客户端占用锁,需要补充跨进程启动、恢复和诊断测试后再落地。
- 同进程**跨线程**重入(持锁调用链在 `await` / `spawn_blocking` 之后于其它线程再次取锁)仍会走有界等待,预算耗尽时报“项目正在被其他写操作占用”。发现这类现场时按 2026-08-27 的既有处置改用 `*_locked` 入口复用已有 guard`project-memory/shared-memory/pitfalls.md`「持锁调用链二次取锁」),不放宽整条锁的串行化语义。
@@ -3,6 +3,27 @@
> 用途:记录已经确认、会影响后续开发的长期技术/产品/协作决策。短期讨论不要写在这里。
> 当前口径:历史条目的旧路径、旧版本和已退役对象只用于追溯,不构成现行实现依据;如与当前代码或 `docs/README.md` 冲突,以当前代码和最新专题文档为准。
## 2026-09-14 AGC 壳 Rust 套件改为「分片并行 + 片内串行」,客户端 Rust 关键路径压到 7 分钟以内
- 背景:`AI game creator shell Rust tests` 是客户端 CI 的关键路径(run 2097 实测 15 分 27 秒)。拆开来看:前置 5 分 30 秒(checkout 10s + `npm ci` 2m45s + Cargo fetch 2m35s)、编译 1m39s、**AGC 壳 bin target 的 2466 条单测串行 507s**、`agent-run` smoke 51s。这 2466 条全在 `apps/ai-game-creator-shell/src-tauri/src/main.rs` 的 bin target 里,一条 `cargo test … -- --test-threads=1` 跑完。
- 为什么原本整套串行:2026-07-21 的 `a273377b1`(「稳定AI原生壳全量测试」)把 Tauri suite 固定为 `--test-threads=1`,理由是**共享 Agent Runtime 后台锁与异步终态在 libtest 并行调度下互相干扰**——即同进程内的全局锁、异步终态与进程级 static 被交叉触发;当时的口径是「修正 suite 调度口径,不放宽断言」。另有少量用例自身会 spawn `cargo test`,需要独占 cargo 的 package cache / target 锁。
- 决策:**只把「整套串行」放宽到「片内串行」**。新增 `apps/ai-game-creator-shell/scripts/run-rust-shell-test-shards.mjs``cargo test --no-run` 编译一次拿到测试可执行文件,用 `--list` 取全部用例名,排序后按 `index % shards` 切 4 片,每片作为**独立进程**执行 `<bin> --exact <名单> --test-threads=1`,并给每片独立 `TMPDIR`。进程分片不共享当年出问题的进程内状态,也不共享 tempfile 目录,因此可以并行;片内仍严格串行,不退回整套并行,也不需要放宽任何断言。
- 不变量:片并集必须等于 `--list` 的全集且互斥,数量或成员不符立即失败(`assertShardsCoverEveryTest`),防止分片规则改动后静默漏跑门禁。
- 配套拆分:`npm run ai-game-creator-shell:check:rust` 拆成 `:rust:crates``agent-runtime-core``agent-runtime-orchestration``platform-llm``shared-contracts`)与 `:rust:shell`(分片运行器),聚合脚本保持同序,因而 `ai-game-creator-shell:check` 与本地 `npm run check:native-shells` 语义不变。CI 相应新增 `AI game creator shell Rust crates` job(第 7 个),`AI game creator shell Rust tests` 只保留壳分片与 smoke。
- 前置瘦身:AGC 壳有独立 `Cargo.lock`,其 path 依赖已包含 `platform-llm` / `platform-agent` / `agent-runtime-core` / `shared-contracts`,所以壳 job 只需预热 AGC 壳这一份 manifest;壳 Rust 门禁与 `agent-run` smoke 只用 cargo 与 node 内建模块,因此 **`AI game creator shell Rust tests``AI game creator shell Rust crates` 都不再执行 `npm ci`**(各省 1~3 分钟)。
- 影响范围:`.gitea/workflows/project-ci.yml`(七个 job)、`scripts/check-native-shells.mjs`(分组由五个变六个:新增 `agc-rust-crates``agc-rust-shell`,移除 `agc-rust`)、根 `package.json``scripts/project-ci-workflow.test.ts`(新增纯 cargo job 免 `npm ci` 与分片运行器断言)、开发运维文档与共享记忆。Gitea `master` 分支保护的 required context 是追加式的,需补上 `Project CI / AI game creator shell Rust crates (pull_request)`
- 验证方式:`npx vitest run scripts/project-ci-workflow.test.ts`;分片运行器本地以 `agent-runtime-core`7 条)与 `platform-llm`146 条)验证分片、`--exact` 与片 TMPDIR 隔离;`node scripts/check-native-shells.mjs --groups=contract` 回归。预期 `AI game creator shell Rust tests` 收敛到 6 分钟左右(前置 1m30s + 编译 1m39s + 分片约 2 分钟 + smoke),整轮 wall clock 由 `Backend tests`8 分 36 秒)与 runner 并发(4)决定。
- 关联文档:[开发运维](../../【开发运维】本地开发验证与生产运维-2026-05-15.md)、[踩坑记录](pitfalls.md)。
## 2026-09-14 客户端 CI 按门禁组拆成三个 jobAGC 的 web / rust 两段并行
- 背景:`Project CI / Native shell tests` 把微信壳、Expo 移动壳、Tauri 桌面壳、H5 HostBridge 与 AI 游戏创作壳的全部门禁串在一个 job 里,实测 18 分 37 秒;同一次运行的 Repository / Frontend / Backend 分别只要 3 分 21 秒、4 分 16 秒、6 分 14 秒,其余三个 job 结束后客户端 job 还要再跑十几分钟。日志时间戳显示门禁段 932 秒里:AGC `ai-game-creator-shell:check` 占 654 秒(其中壳内 Rust 套件 2451 个用例 `--test-threads=1` 单跑 441.58 秒、编译 79 秒),AGC vitest 75 秒,两个发布构建 smoke 加落盘断言 230 秒,而 h5 / 微信 / 移动 / 桌面壳的全部运行时门禁加起来不到 50 秒。
- 决策:`scripts/check-native-shells.mjs` 引入 `--groups=`,把门禁分成 `contract`(静态契约断言)、`shells`H5 / 微信 / Expo / 桌面壳运行时门禁)、`agc-web`AGC typecheck 与壳内测试)、`agc-rust`(共享 / 平台 crate 测试、AGC 串行壳测试、agent-run smoke)、`release`(AGC 与桌面壳发布构建 smoke、落盘产物断言)五组,每组暴露一个 `check:native-shells:<group>` 根脚本;不带 `--groups=` 时仍然串行跑全部分组,本地 `npm run check:native-shells` 语义不变。CI 据此把原客户端 job 拆成 `Native shell tests`contract + shells + release)、`AI game creator shell web tests`agc-web)、`AI game creator shell Rust tests`agc-rust)三个 job,并把最长的 AGC Rust job 声明在最前,使 runner 领取顺序与关键路径一致。
- 命令等价:`npm run ai-game-creator-shell:check` 拆成 `:check:web`typecheck + 壳内测试)与 `:check:rust`agent-runtime 两个独立 crate + `platform-llm` + `shared-contracts` + AGC 壳串行测试),聚合脚本仍是 `web && rust && agent-run:smoke` 同序同命令,本地与文档入口不变。`agent-run:smoke` 会用 `src-tauri/Cargo.toml` spawn `cargo`,因此归入 `agc-rust` 分组,与 AGC 依赖预热同 job。
- 影响范围:`.gitea/workflows/project-ci.yml`(六个 job)、`scripts/check-native-shells.mjs`、根 `package.json` 门禁脚本、`scripts/project-ci-workflow.test.ts`(校验分组清单、根脚本内容与 job 覆盖,防止新增分组时静默漏跑)、开发运维文档与开发流程记忆。门禁覆盖不变,只有执行位置改变;Gitea `master` 分支保护的 required context 是追加式的(旧四个继续上报,需补上两个新 AGC context)。
- 验证方式:`npx vitest run scripts/project-ci-workflow.test.ts`11 条);`node scripts/check-native-shells.mjs --groups=contract` 本地 0.6 秒通过;`--groups=` 未知组与空组都要报错关闭。拆分前同一类运行的 wall-clock 是 22 分 15 秒(run 2094`Native shell tests` 单 job 19 分 50 秒);拆分后 run 2097 六 job 全绿、wall-clock 15 分 27 秒,关键路径转移到 `AI game creator shell Rust tests`(15 分 27 秒 = 前置 5 分 30 秒 + 门禁 11 分 43 秒),其余五个 job 3 分 45 秒 ~ 8 分 36 秒。AGC 壳内串行套件(2451 用例)实测 507 秒,是这条关键路径的硬底,再切 job 只会重复 `npm ci` 与 Cargo 预热。
- 关联文档:[开发运维](../../【开发运维】本地开发验证与生产运维-2026-05-15.md)、[踩坑记录](pitfalls.md)。
## 2026-09-10 策划 Agent 迁移只复用生产基建
- 决策:待实施的生产迁移以自由协作策划原型为行为基线,仅复用 Provider、恢复、文件操作、审计和 UI 通信;不继承旧 Planning V2 的强制工具、问询轮数、GDD 内容校验和版本审批。保留五阶段与顾问态、当前阶段资源注入和产物存在性检查,系统阶段空必需清单不增加解析或登记功能。
@@ -8637,3 +8658,10 @@ CI 上 `background_agent_runtime_recovers_stale_running_before_pending_task` 在
- 决策:DirectProject app-server thread 改为 `sandbox="danger-full-access"`turn 改为 `sandboxPolicy.type="dangerFullAccess"`,不再发送 `writableRoots` 或 workspace 网络开关,原生命令网络随完整 sandbox 开放;app-server 交互请求不再按 grant root 做白名单裁剪,直接项目会话统一接受文件变更、命令执行和权限请求。首页只读对话、AGC `agc_tools` 业务授权、Provider 凭据隔离、Runtime 审计和客户端受控文件工具合同继续保留。
- 提示词同步:DirectProject 不再把路径范围描述成 Codex 原生能力禁区,但仍禁止主动输出 Token、Cookie、auth.json、`.env` 和 Runtime 私有控制面。
- 验证:Rust 定向单测覆盖 `danger-full-access` / `dangerFullAccess`、无 `writableRoots`、外部 grant root 仍接受,以及 DirectHome 继续只读拒绝。
## 2026-09-14 项目写锁的同进程复用收窄为同线程重入
- 背景:`write_lock.rs` 的 advisory 复用判据曾放宽为「`.agent/project.lock``pid` 等于当前进程」,使本进程所有写通道都不再等待。`Project CI` 的 Rust 全量门禁因此出现 12 条失败:另一线程持锁时一致快照读 / `project.diff` / `action_history` / `command.output_read` / steer 不再等待,4 路并行直写撞项目 revision 侧车(`File exists (os error 17)`),8 线程并发 steer 拿到重复序号,`file.write` 锁失败脱敏与恢复安装的失败关闭变成成功。
- 决策:复用判据收窄为**同一条写调用链(同一线程)重入**——按锁路径登记真实持锁线程,只有当前线程就是持锁线程时才返回 advisory guard;本进程其它线程的争用继续走有界等待与终态占用。自主游戏构建流水线的并行专家动作豁免保持不变;跨进程占用、残留回收、权限分类、等待预算和错误文案不变。
- 边界:锁定这些不变量的既有用例(`project_tools` / `command_runtime` / `parallel_actions` / `runtime_state` / `response_stream` / `direct_tool_bridge` / `ui_editor::persistence`)不得为了让锁语义通过而改写;用「同线程自持锁」模拟「另一个写者」的两条用例改为**在另一条线程持锁**,断言语义不变。同进程跨线程重入(持锁链在 `await` / `spawn_blocking` 后于其它线程再取锁)仍会等满预算,出现现场时按 2026-08-27 的既有处置改用 `*_locked` 入口,不放宽判据。
- 关联文档:[项目客户端占用锁收敛里程碑](../plans/【里程碑】项目客户端占用锁收敛-2026-09-14.md)、[踩坑记录](pitfalls.md)。
@@ -74,4 +74,4 @@ SpacetimeDB 任务统一先读取 `.codex/skills/genarrative-spacetimedb/SKILL.m
## Gitea CI 依赖闭合
`.gitea/workflows/project-ci.yml` `Native shell tests` 在运行原生壳门禁前,必须使用 `cargo fetch --locked` 预取 `server-rs/Cargo.toml`桌面壳 AGC 壳三份依赖。Backend host workspace tests 使用 `cargo test --locked --workspace --exclude spacetime-module --no-fail-fast`,避免 `spacetime-module``spacetime-types` feature 统一污染普通领域 crate 的 host 测试;随后单独执行 `cargo test --locked -p spacetime-module --no-fail-fast`,由 `spacetime-module/src/active.rs` 在 host 测试构建期间提供仅测试期的 SpacetimeDB ABI 链接支持,使该 crate 的纯单元测试也纳入 Backend 门禁。`spacetime-module` 的 reducer / procedure 运行时行为仍必须通过真实 SpacetimeDB runtime/integration harness 验证,host 链接支持不得被当作运行时替身。Backend 另外执行 `cargo check --locked -p spacetime-module` 验证模块源码。AGC 壳检查还会运行 `platform-llm``shared-contracts` 的 server-rs workspace 测试,这些命令以及 AGC 壳测试必须带 `--locked`,避免在测试阶段重新解析 registry index;锁文件发生变化时应先更新受信任 CI 镜像缓存,再重跑门禁。
`.gitea/workflows/project-ci.yml`客户端门禁拆成四个 job,每个 job 只预热自己会构建的那几份依赖:`AI game creator shell Rust tests` 只预取 AGC 壳 manifestAGC 壳那份 `Cargo.lock` 的 path 依赖已含 `platform-llm``platform-agent``agent-runtime-core``shared-contracts``agent-run` smoke 会用 `src-tauri/Cargo.toml` spawn `cargo run`,因此必须同 job),`AI game creator shell Rust crates` 预取 `server-rs/Cargo.toml` 与两个独立 crate`Native shell tests` 预取桌面壳 AGC 壳 manifest`AI game creator shell web tests` 不触碰 Cargo,不预热。前两个 job 只用 cargo 与 node 内建模块,因此不执行 `npm ci`。两个被 `server-rs/Cargo.toml` 排除、且没有提交 `Cargo.lock` 的独立 crate`agent-runtime-core``agent-runtime-orchestration`)只能在 `AI game creator shell Rust crates` 里用不带锁标志的 fetch。AGC 壳的 bin target 单测(约 2466 条)由 `apps/ai-game-creator-shell/scripts/run-rust-shell-test-shards.mjs` 编译一次后按 `--list` 名单分 4 片、每片一个进程并行跑,片内保持 `--test-threads=1` 并各自使用独立 `TMPDIR`:当年 libtest 线程并行会互相干扰的是进程内后台锁与异步终态,进程分片不共享这些状态,因此可以并行而无需放宽断言。Backend host workspace tests 使用 `cargo test --locked --workspace --exclude spacetime-module --no-fail-fast`,避免 `spacetime-module``spacetime-types` feature 统一污染普通领域 crate 的 host 测试;随后单独执行 `cargo test --locked -p spacetime-module --no-fail-fast`,由 `spacetime-module/src/active.rs` 在 host 测试构建期间提供仅测试期的 SpacetimeDB ABI 链接支持,使该 crate 的纯单元测试也纳入 Backend 门禁。`spacetime-module` 的 reducer / procedure 运行时行为仍必须通过真实 SpacetimeDB runtime/integration harness 验证,host 链接支持不得被当作运行时替身。Backend 另外执行 `cargo check --locked -p spacetime-module` 验证模块源码。AGC 壳检查还会运行 `platform-llm``shared-contracts` 的 server-rs workspace 测试,这些命令以及 AGC 壳测试必须带 `--locked`,避免在测试阶段重新解析 registry index;锁文件发生变化时应先更新受信任 CI 镜像缓存,再重跑门禁。
@@ -1,5 +1,48 @@
# 踩坑与排障记录
## 2026-09-14 AGC 壳 Rust 套件的「整套单线程」只放宽到「片内单线程」,且分片必须自校验覆盖
- **现象**`AI game creator shell Rust tests` 一直是客户端 CI 的关键路径。run 2097 实测 15 分 27 秒,其中 `apps/ai-game-creator-shell/src-tauri/src/main.rs` 的 bin target 单测(2466 条)一条 `cargo test -- --test-threads=1` 串行占 507 秒。
- **为什么原本是整个 suite 串行**2026-07-21 `a273377b1` 的判据是「共享 Agent Runtime 后台锁与异步终态在 libtest 并行调度下互相干扰」,即**同进程内**的全局后台锁、异步终态与进程级 static 被交叉触发(另有少数用例自身 spawn `cargo test`,要独占 cargo 的 package cache/target 锁)。这是进程内并行的问题,不是用例之间的数据依赖。
- **处理**:新增 `apps/ai-game-creator-shell/scripts/run-rust-shell-test-shards.mjs``cargo test --no-run` 编译一次后用 `--list` 名单把用例切成 4 片,每片一个**独立进程**跑 `--exact <名单> --test-threads=1`,片内串行不变。配套把 `ai-game-creator-shell:check:rust` 拆成 `:rust:crates``:rust:shell`CI 新增第 7 个 job `AI game creator shell Rust crates`
- **易错点**:① 分片规则必须自校验「片并集等于 `--list` 全集且互斥」,否则改分片方式会静默漏跑门禁;② 每片要拿独立 `TMPDIR``tempfile::tempdir()` 默认落在它下面,否则同容器内多片会互踩临时目录(测试里的硬编码 `/tmp/...` 多是「必须拒绝」的负向断言,不是真实读写);③ 不要因为"反正要跑测试"就给分片 job 装 `npm ci`——AGC 壳 Rust 门禁与 `agent-run` smoke 只用 cargo 与 node 内建模块,两份 `npm ci` 正好是达标 7 分钟的主要障碍;④ 壳 job 只需预热 AGC 壳自己的 manifest(其 `Cargo.lock` 的 path 依赖已覆盖 `platform-llm` / `platform-agent` / `agent-runtime-core` / `shared-contracts`),`server-rs` 那份预热属于 crate 级 job;⑤ 分片后 `--test-threads=1` 不再出现在 workflow 里,但它是分片运行器的片内参数,别再往 workflow 里补整套串行命令。
- **不要做的事**:不要退回「整套 `--test-threads=1`」(507 秒长尾回来了),也不要放开成整套并行(进程内后台锁与异步终态会再互相干扰),更不要用逐项单线程通过来替代整套门禁的稳定性结论。
- **关联**`apps/ai-game-creator-shell/scripts/run-rust-shell-test-shards.mjs``.gitea/workflows/project-ci.yml``scripts/check-native-shells.mjs``agc-rust-shell` / `agc-rust-crates` 分组)、`package.json`
## 2026-09-14 根门禁的 `[check:native-shells] <label>` 是别处按字面量校验的契约
- **现象**:客户端 CI 拆成六个 job 后,`Native shell tests``desktop-shell:typecheck` 步骤红了:`Error: root native shell gate must keep desktop release artifact check console.log('[check:native-shells] desktop-release-binary-artifact')`
- **原因**:拆分时给 `scripts/check-native-shells.mjs` 加了公共打印函数 `runNativeShellGate(group, label, gate)`,把各门禁的 `console.log('[check:native-shells] <label>')` 换成了模板字符串。而 `apps/desktop-shell/scripts/check-config.mjs``apps/mobile-shell/scripts/check-config.mjs` 会读取根门禁脚本源码,对这类 label 做**字面量**断言(含 `assertDesktopReleaseBinaryArtifact();` 调用本身),label 一变形断言就失败。
- **处理**`runNativeShellGate` 收窄为 `(group, gate)`,label 回到各门禁执行体里以字面量打印;分组能力与 `--groups=` 语义不变。脚本内已注明"不要把 label 抽成变量",外部壳的 `check-config` 是它的消费者。
- **验证**`node apps/mobile-shell/scripts/check-config.mjs` exit 0`node apps/desktop-shell/scripts/check-config.mjs` 已越过第 740–777 行的根脚本断言段(本机随后卡在本机不存在的 Tauri 生成产物目录,与本次改动无关);`--groups=contract`、vitest `scripts/project-ci-workflow.test.ts`、eslint 均通过。修复后 run 2097 六个 job 全绿。
- **关联**`scripts/check-native-shells.mjs``runNativeShellGate`)、`apps/desktop-shell/scripts/check-config.mjs``apps/mobile-shell/scripts/check-config.mjs`
## 2026-09-14 客户端 CI 拆分后,选组运行会跳过未选分组,且必须同步分支保护
- **现象**:把 `Native shell tests` 拆成客户端三个 job 后,如果只跑 `npm run check:native-shells:release`,静态契约和壳运行时门禁都不会执行;如果只跑 `--groups=contract``desktop-release-binary-artifact` 又会因为缺少 `build/native/desktop/` 产物而失败。
- **原因**:分组是执行范围,不是"额外检查"。`desktop-release-binary-artifact` 断言依赖同 job 内的 `desktop-shell-stage-release-binary` 步骤,所以它归 `release` 组,不能放进 `contract`;反过来,任何"只跑一组"的命令都不能被当成完整门禁。
- **处理**:分组与 job 的对应关系固定为 `contract`+`shells`+`release``Native shell tests``agc-web``AI game creator shell web tests``agc-rust``AI game creator shell Rust tests``scripts/project-ci-workflow.test.ts` 校验"每个分组恰好被一个 job 调用一次"和"CI 不再调用全量 `npm run check:native-shells`",新增分组必须同步门禁脚本、根脚本与 workflow 三处。
- **易错点**:① 拆 job 后 Gitea `master` 分支保护的 required context 要补齐两个新 AGC context,只改 workflow 不改分支保护会让新门禁在合并前不生效;② 每个 job 只预热自己会构建的 Cargo 依赖,`agent-run:smoke` 因为会 spawn `cargo` 必须留在 `agc-rust` 所在 job;③ 本地全量 `npm run check:native-shells` 仍会串行跑完所有分组,用它作为本地完整门禁,不要用单组脚本冒充。
- **关联**`.gitea/workflows/project-ci.yml``scripts/check-native-shells.mjs``scripts/project-ci-workflow.test.ts``.gitea` 分支保护设置。
## 2026-09-14 `check:native-shells` 的调用链扫描在 Windows 上恒假
- **现象**Windows 本机运行 `npm run check:native-shells:contract` 时,`production-shell-dev-scaffold-scan``H5 HostBridge call chain scan is missing required files: src/ActiveApp.tsx, ...`,而仓库里这些文件都存在,Linux CI 从不报。
- **原因**`collectFiles` 在 Windows 上返回 `src\ActiveApp.tsx`,调用链扫描把该路径原样放进 `scannedFiles`,再与 POSIX 写法的期望清单(`h5HostBridgeRequiredCallChainFiles``src/ActiveApp.tsx`)比较,成员判断恒假。注意 `normalizeModulePath` 不能直接复用:它还会去掉 `.ts/.tsx` 后缀。
- **处理**:新增 `normalizeScannedFilePath`(只统一分隔符、保留后缀)用于 `scannedFiles` 的登记;Linux 上 `split('/').join('/')` 是恒等变换,行为不变。
- **验证**`node scripts/check-native-shells.mjs --groups=contract` 在 Windows 上 0.6 秒通过(修复前同一条命令必红)。
- **同一类限制(未改)**Windows 本机跑 `shells` / `agc-web` / `agc-rust` / `release` 这些**带步骤**的分组会在第一条 npm 步骤直接失败:`spawnSync npm.cmd EINVAL`Node 24 起不能不带 shell 直接执行 `.cmd`;而根 `npm run test` 另有 chmod/0600 语义的 Windows 专属失败)。因此 Windows 本机可用的只有 `--groups=contract`,完整门禁交给 Linux CI;不要为此把 `spawnSync` 改成 `shell: true`(步骤参数里含空格与中文字符串,会被 shell 重新解析)。
- **关联**`scripts/check-native-shells.mjs``collectH5HostBridgeCallChainFiles` / `normalizeScannedFilePath`
## 2026-09-14 项目写锁的同进程复用判据不能只看 pid
- **现象**`master``Project CI / Native shell tests` 红在 `cargo test --locked --manifest-path apps/ai-game-creator-shell/src-tauri/Cargo.toml -- --test-threads=1`12 条用例失败(`2439 passed; 12 failed`)。断言分三类:① 另一线程持锁时快照读 / `project.diff` / `action_history` / `command.output_read` / steer 不再等待(`... must wait for the project consistency lock`);② 并发写不再串行化——4 路并行直写撞项目 revision 侧车报 `File exists (os error 17)`8 线程并发 steer 拿到 `[1, 1, 1, 1, 1, 1, 1, 2]`;③ 别的写通道持锁时 `file.write` 与恢复安装必须失败关闭,实测变成 `ok` / 不再报占用。
- **原因**`project/write_lock.rs` 的 advisory 复用判据从「自主游戏构建流水线 + 本进程持锁」放宽成「本进程持锁」,而判据只比 `.agent/project.lock` JSON 里的 `pid``pid` 只能证明锁由本进程持有,分不清「同一条调用链再次取锁(必须放行,否则自己等自己)」和「本进程另一条写通道正在写(必须继续串行化)」;于是同进程其它线程的写通道也拿到 advisory guard。
- **处理**:复用判据收窄到**同线程重入**。新增 `PROJECT_WRITE_LOCK_THREAD_OWNERS`(按锁路径登记真实持锁线程)与 `project_write_lock_reentered_by_current_thread`:登记在 `create_new` 成功处,注销在 guard `Drop` 里并且**按路径**注销(guard 会被移到别的线程再 Drop,例如写入路径交给阻塞线程池的持有者)。只有当前线程就是该路径的持锁线程(或自主游戏构建流水线)才返回 advisory guard;本进程其余争用继续走有界等待与终态占用。
- **易错点**:① 用「同线程」近似重入后,靠**同线程自持锁 + 同线程调用**模拟「另一个写者」的用例会失去信号(`agent_runtime_file_write_lock_failure_redacts_project_path``recovery_install_respects_the_project_write_lock`):它们必须改成**在另一条线程持锁**,断言才有意义;② 不要用「同进程还有 guard 活着」当重入依据,那等于退回按 `pid` 放行;③ 同进程**跨线程**重入(持锁调用链在 `await` / `spawn_blocking` 之后于其它线程再次取锁)仍会等满预算并在耗尽时报占用,出现这类现场按 2026-08-27 的处置改用 `*_locked` 入口复用已有 guard,不要放宽判据。
- **验证**:本地定向 36 条(`--test-threads=1`,过滤 `_after_project_lock` / `bridge_write_file` / `project_write_lock` 等):CI 那 12 条里 9 条转绿(覆盖 `project_tools` / `command_runtime` / `parallel_actions` / `runtime_state` / `response_stream` / `external_generation_state`),3 条在本机被 Windows 临时目录 owner/DACL 挡在 setup(与本次改动无关,见 2026-09-13 条);`project_write_lock_reuses_same_process_owner_and_releases_on_drop`(同线程重入)继续通过。`cargo fmt --check``npm run check:encoding``npm run check:doc-index``git diff --check` 全绿。
- **关联**`apps/ai-game-creator-shell/src-tauri/src/project/write_lock.rs``src/agent/runtime_actions/project_gates.rs`(有界等待预算)、`docs/project-memory/plans/【里程碑】项目客户端占用锁收敛-2026-09-14.md``docs/technical/【技术方案】AI游戏创作智能体App实施计划-2026-06-24.md`「2026-09-14 项目客户端占用锁收敛」。
## 2026-09-14 UI 超时围栏只能放弃等待,不能放弃结果;排队闸门不能无限等
- **现象**:登录/建项在 UI 上"超时"后报错,用户重试仍然无效;界面停在原页面,而后端/Runner 其实已经接受了这次操作(登录后本机登录态已装好、项目目录已建好)。
@@ -1372,5 +1372,5 @@ DirectProject 使用 `approvalPolicy=never`,避免每次原生调用再经过
## 2026-09-14 项目客户端占用锁收敛
项目锁职责收敛为“客户端占用项目”这一事实:同一客户端进程内的嵌套项目写入调用复用已有项目锁并返回 advisory guard,不再等待自身持有的 `.agent/project.lock`跨进程竞争继续沿用现有占用、残留回收和权限分类。Runner 的 `.agent/runtime/execution-owner.lock` 迁移到统一项目占用锁仍属于进行中的里程碑,完成前不改变其恢复诊断合同。
项目锁职责收敛为“客户端占用项目”这一事实:跨进程竞争继续沿用现有占用、残留回收和权限分类。同进程复用的判据收窄到**同一条写调用链(同一线程)重入**——本线程已落盘持有该项目的 `.agent/project.lock` 时再次取锁,返回 advisory guard,不再等待自身持有的锁。本进程**其它线程**的写入通道仍走有界等待与终态占用:项目 revision 侧车、steer 序号分配、一致快照读、pending sidecar 复核和恢复安装都依赖这把锁把同进程的并发写入串行化,按 `pid` 一律放行会让它们静默竞态。自主游戏构建流水线沿用既有的并行专家动作豁免。Runner 的 `.agent/runtime/execution-owner.lock` 迁移到统一项目占用锁仍属于进行中的里程碑,完成前不改变其恢复诊断合同。
@@ -262,16 +262,19 @@ npm run check
### Gitea Actions PR 门禁
仓库级 Gitea Actions 工作流固定为 `.gitea/workflows/project-ci.yml`,在向 `master` 推送、创建或更新 PR,以及手工触发时运行。工作流拆成个必须通过的 job
仓库级 Gitea Actions 工作流固定为 `.gitea/workflows/project-ci.yml`,在向 `master` 推送、创建或更新 PR,以及手工触发时运行。工作流拆成个必须通过的 job。job 声明顺序就是 runner 领取顺序,因此最长尾的 `AI game creator shell Rust tests` 排在最前:并发槽位不足时,它必须最先开始,wall clock 才由它而不是由排队决定。
所有 CI job 和 Jenkins Web Build 在根 workspace 安装前都必须确认 `npm --version``10.9.7`。Gitea job 使用预构建镜像内的固定版本;Jenkins Web Build 在每个独立 `bash -lc` 中 source `scripts/jenkins-prepare-npm-env.sh`,首次为 Jenkins 运行用户的版本隔离目录引导同版 npm,后续复用并把该 `bin` 放到 `PATH` 首位。旧固定镜像缺少版本元数据时只能报告 `npm_version=partial` 并由当前 job 的根 `npm ci` 继续校验 lock,不能把过渡状态当作工具链已闭合。
- `Repository checks`:调用唯一入口 `npm run check:repository-ci`,执行 `npm run lint`、AI 游戏创作壳 AppSurface 定向测试、主站与后台生产构建和提交差异空白检查。本地 master `pre-push` 复用同一入口,禁止在 workflow 与 hook 中维护两份近似命令。
- `Frontend tests`:按唯一根 workspace lockfile 执行一次干净的 `npm ci`,再独立执行根 `npm run test``npm run bgfilter-worker:smoke-test``npm run check:production-health-patrol``npm run check:production-api-release``npm run check:production-api-deploy`,让 Vitest、Node test smoke harness 及不依赖真实服务的生产巡检 / 发布 / 部署行为 fixture 在 Gitea job 中持续执行;其中 `.test.mjs` 使用 Node test runner,不依赖 Vitest 的 `scripts/**/*.test.ts` 收集规则。
- `Backend tests`:先对 `server-rs/Cargo.lock` 执行带 5 次整命令级有界重试的 `cargo fetch --locked`,再执行 `npm run check:server-rs-ddd``cargo test --locked --workspace --exclude spacetime-module --no-fail-fast``cargo test --locked -p spacetime-module --no-fail-fast``api-server --all-targets` 编译和 `cargo check --locked -p spacetime-module`;普通 workspace host 测试排除 `spacetime-module` 以避免其 `spacetime-types` feature 统一污染领域 crate,模块自身的纯单元测试通过独立 package test 纳入门禁。`spacetime-module` 的 reducer / procedure 运行时行为仍必须通过真实 SpacetimeDB runtime/integration harness 验证,不能把 host 链接支持当作运行时替身。依赖准备必须位于会触发 Cargo build 的 DDD / 产物边界门禁之前,避免锁新增依赖未命中镜像缓存时绕过既有下载重试。runner 安装 `ffmpeg`,避免视频抽帧测试因工具缺失提前返回。依赖真实服务或密钥的测试必须显式 `ignored`,不能让普通 PR job访问现场环境。
- `Native shell tests`:按唯一根 workspace lockfile 安装全部 App 依赖后执行 `npm run check:native-shells`,对所有触发方式一致覆盖微信壳、Expo 和 Tauri 的完整验收,并执行 `npm run ai-game-creator-shell:check` 与 AI 游戏创作壳 release build smoke最后确认桌面壳与 AI 游戏创作壳的 `Cargo.lock` 都没有被构建过程改写。共享 Agent Runtime 后台锁 suite 固定 `--test-threads=1`,不能用并行偶发失败后的逐项通过替代整套稳定门禁。
- `Native shell tests`:按唯一根 workspace lockfile 安装全部 App 依赖后,用 `npm run check:native-shells:contract``npm run check:native-shells:shells``npm run check:native-shells:release` 分别执行静态契约、H5 / 微信 / Expo / Tauri 桌面壳运行时门禁,以及依赖发布产物的构建 smoke最后确认桌面壳与 AI 游戏创作壳的 `Cargo.lock` 都没有被构建过程改写。
- `AI game creator shell web tests`:执行 `npm run check:native-shells:agc-web`(即 `npm run ai-game-creator-shell:check:web`AGC 壳 typecheck 与壳内测试)。该分组不触碰 Cargo,因此不预热 Rust 依赖。
- `AI game creator shell Rust tests`:只预热 AGC 壳自己那份锁定依赖(`apps/ai-game-creator-shell/src-tauri/Cargo.lock` 的 path 依赖已含 `platform-llm``platform-agent``agent-runtime-core``shared-contracts`),然后执行 `npm run check:native-shells:agc-rust-shell`(即 `npm run ai-game-creator-shell:check:rust:shell``npm run ai-game-creator-shell:agent-run:smoke`):AGC 壳 bin target 的 Rust 单测按 `--list` 名单分 4 片、每片一个进程并行跑,片内保持 `--test-threads=1`,片间各自独立 `TMPDIR`smoke 会用 `src-tauri/Cargo.toml` spawn `cargo run`,所以必须与 AGC 壳的依赖预热同 job。两者都只用 cargo 与 node 内建模块(smoke 脚本只 import `node:*`),因此该 job 不装 npm 依赖。共享 Agent Runtime 后台锁 suite 的串行口径只放宽到「片内串行」:进程分片不会共享进程内后台锁与异步终态,这是它与当年 libtest 线程并行的关键区别,不能退回整套并行。
- `AI game creator shell Rust crates`:预热 `server-rs/Cargo.toml` 与两个无锁独立 crate`agent-runtime-core``agent-runtime-orchestration`)后执行 `npm run check:native-shells:agc-rust-crates`(即 `npm run ai-game-creator-shell:check:rust:crates`),覆盖 `agent-runtime-core``agent-runtime-orchestration``platform-llm``shared-contracts`。这四条命令用的是 server-rs workspace 与独立 crate 的 manifest,属另一套依赖图,因此单独一个 job,也只跑 cargo、不装 npm 依赖。
个 job 合起来覆盖根 `npm run check`,并补齐根检查没有包含的 BgFilter worker smoke harness、无密钥生产巡检 / 发布 / 部署行为 fixture、server-rs DDD、正式 workspace Rust 测试与现役后端编译门禁。普通 PR CI 不注入业务密钥,不启动真实 API、SpacetimeDB、OSS、支付、图片生成或生产 live smoke;需要现场环境、可变外部状态、Docker 编排或发布凭据的 `check:*` 继续按对应专题和 Jenkins 发布流程执行,不能遍历所有同名前缀脚本冒充 PR 门禁。
个 job 合起来覆盖根 `npm run check`,并补齐根检查没有包含的 BgFilter worker smoke harness、无密钥生产巡检 / 发布 / 部署行为 fixture、server-rs DDD、正式 workspace Rust 测试与现役后端编译门禁。客户端门禁的拆分口径是 `scripts/check-native-shells.mjs``--groups=`:六个分组(`contract``shells``agc-web``agc-rust-crates``agc-rust-shell``release`)各自对应一个 `check:native-shells:<group>` 根脚本,并在 workflow 的某个 job 里被恰好调用一次;不带 `--groups=` 时脚本仍然串行跑全部分组,本地语义不变。`scripts/project-ci-workflow.test.ts` 会同时校验分组清单、根脚本内容、job 覆盖与分片运行器,新增分组必须三处同步。普通 PR CI 不注入业务密钥,不启动真实 API、SpacetimeDB、OSS、支付、图片生成或生产 live smoke;需要现场环境、可变外部状态、Docker 编排或发布凭据的 `check:*` 继续按对应专题和 Jenkins 发布流程执行,不能遍历所有同名前缀脚本冒充 PR 门禁。
PR checkout 必须保留完整 Git 历史,并把 PR base SHA 传给 `SPACETIME_SCHEMA_BASE_REF``check:spacetime-schema` 依赖该基线识别已有表字段删除、改名、重排和改类型;事件给出的基线缺失或本地不可解析时必须直接失败,不能退化为空差异检查。Gitea 的 PR checkout 是 PR head,不是与目标分支的预合并 commit,因此 workflow 还会验证 PR head 包含事件中的最新 base commit;分支保护必须继续开启“PR 过期禁止合并”,过期分支先更新再重跑。向 `master` 直接推送时使用 push before SHA;手工触发先尝试 `origin/master`,若它与 `HEAD` 相同则改用 `HEAD^`,仍无法得到不同提交时失败关闭。
@@ -290,15 +293,15 @@ bash scripts/gitea-ci-job-image.sh export /仓库外受控路径/genarrative-git
bash scripts/gitea-ci-job-image.sh load-runner
```
执行账号只要有权访问宿主 Docker API 并管理 runner 容器即可,不强制使用 root;无该权限时由 runner 运维人员执行。更新顺序必须是 `build/verify -> export 仓库外镜像归档与 SHA-256 sidecar -> load-runner -> 确认无活跃 job -> 备份当前 config -> 增加或替换 label -> docker restart --timeout 660 gitea-runner``--timeout 660` 只是停止宽限,不是 drain APIrootless DinD supervisor 可能同时停止内层 dockerd,因此重启前必须确认 Gitea 没有 `in_progress` run 且内层 `docker ps` 为空。config 和镜像归档只保存到仓库外受控位置,不在文档、仓库或日志中记录注册信息。重启后先重跑真实 PR 的个 job,复核隔离边界并确认全部通过,再清理旧镜像。回滚时先把 workflow 的 `runs-on` 改回 `ubuntu-latest`,再恢复 config 备份并重启 runner。
执行账号只要有权访问宿主 Docker API 并管理 runner 容器即可,不强制使用 root;无该权限时由 runner 运维人员执行。更新顺序必须是 `build/verify -> export 仓库外镜像归档与 SHA-256 sidecar -> load-runner -> 确认无活跃 job -> 备份当前 config -> 增加或替换 label -> docker restart --timeout 660 gitea-runner``--timeout 660` 只是停止宽限,不是 drain APIrootless DinD supervisor 可能同时停止内层 dockerd,因此重启前必须确认 Gitea 没有 `in_progress` run 且内层 `docker ps` 为空。config 和镜像归档只保存到仓库外受控位置,不在文档、仓库或日志中记录注册信息。重启后先重跑真实 PR 的个 job,复核隔离边界并确认全部通过,再清理旧镜像。回滚时先把 workflow 的 `runs-on` 改回 `ubuntu-latest`,再恢复 config 备份并重启 runner。
个 job 先运行镜像内 `genarrative-gitea-checkout`,再以 `GENARRATIVE_GITEA_CI_CHECK_RUNTIME=1` 执行 `scripts/check-gitea-ci-job-image.sh`,校验 Node 与 npm 固定版本、仓库 Rust toolchain、受信任 PATH、四份缓存锁命中状态、原生命令、pkg-config 依赖、完整 bwrap sandbox 和 Chrome headless。运行时发现锁不匹配时必须输出对应 `*_cache_lock=partial` 和 Actions warning,提示可信分支落地后刷新镜像,不能把陈旧缓存误报为闭合。`RUSTUP_AUTO_INSTALL=0`,因此仓库 `rust-toolchain.toml` 变更必须先更新镜像,不能让 job 现场下载。每个 job 仍独立运行一次根 `npm ci`,以唯一 workspace lock 验证 PR 的全部 App 依赖;统一通过 `scripts/ci-npm-ci-with-retry.sh` 做最多 3 次整命令级有界重试,同时保留 `NPM_CONFIG_PREFER_OFFLINE=true` 和 npm 自身 10 次 fetch retry。命中镜像 cache 时只做干净解包,lock 变化时允许补齐差量。不在镜像内烘入 `node_modules`,也不挂载跨 PR 可写缓存。任何 job 的 sandbox canary 失败都必须停止,不允许跳过。Cargo 通过受控 proxy 下载 lock 差量时继续关闭 HTTP multiplexing,并设置 `CARGO_NET_RETRY=10`
个 job 先运行镜像内 `genarrative-gitea-checkout`,再以 `GENARRATIVE_GITEA_CI_CHECK_RUNTIME=1` 执行 `scripts/check-gitea-ci-job-image.sh`,校验 Node 与 npm 固定版本、仓库 Rust toolchain、受信任 PATH、四份缓存锁命中状态、原生命令、pkg-config 依赖、完整 bwrap sandbox 和 Chrome headless。运行时发现锁不匹配时必须输出对应 `*_cache_lock=partial` 和 Actions warning,提示可信分支落地后刷新镜像,不能把陈旧缓存误报为闭合。`RUSTUP_AUTO_INSTALL=0`,因此仓库 `rust-toolchain.toml` 变更必须先更新镜像,不能让 job 现场下载。每个 job 仍独立运行一次根 `npm ci`,以唯一 workspace lock 验证 PR 的全部 App 依赖;统一通过 `scripts/ci-npm-ci-with-retry.sh` 做最多 3 次整命令级有界重试,同时保留 `NPM_CONFIG_PREFER_OFFLINE=true` 和 npm 自身 10 次 fetch retry。命中镜像 cache 时只做干净解包,lock 变化时允许补齐差量。不在镜像内烘入 `node_modules`,也不挂载跨 PR 可写缓存。任何 job 的 sandbox canary 失败都必须停止,不允许跳过。Cargo 通过受控 proxy 下载 lock 差量时继续关闭 HTTP multiplexing,并设置 `CARGO_NET_RETRY=10`
站点 stack 仍由宿主受控目录管理,`.env`、runner 注册文件和数据库凭据不进入仓库。Compose 必须在 helper/container 内把该目录挂到与宿主相同的绝对路径再执行;挂载到不同路径会让相对 bind source 被 Docker daemon 解析到错误的宿主目录并启动空数据。升级或 runner 迁移前先停止 Gitea 写入,并把 Gitea 冷快照、数据库导出、compose/env 与 runner config/.runner 保存到仓库外受控备份位置。备份文件、绝对宿主配置和注册 token 不得提交 Git,也不在共享文档中记录具体路径或注册内容。
workflow 首次成功运行后,在 Gitea `master` 分支保护中把 `Project CI / Repository checks (pull_request)``Project CI / Frontend tests (pull_request)``Project CI / Backend tests (pull_request)``Project CI / Native shell tests (pull_request)` 四个完整 context 都设为合并必需检查,并从最近一周已上报 context 表复核名称后再保存。不能只填裸 job 名,否则无法匹配 Gitea 实际上报的 `<workflow> / <job> (<event>)`。只提交 workflow 文件不会自动创建 runner,也不会自动修改分支保护;如果 Actions 长时间停留在等待状态,先到仓库或组织的 Actions runner 页面确认存在在线、带 `genarrative-ci` 标签的 runner,再检查精确 Image ID 是否已装入内层 Docker。
workflow 首次成功运行后,在 Gitea `master` 分支保护中把 `Project CI / Repository checks (pull_request)``Project CI / Frontend tests (pull_request)``Project CI / Backend tests (pull_request)``Project CI / Native shell tests (pull_request)``Project CI / AI game creator shell web tests (pull_request)``Project CI / AI game creator shell Rust tests (pull_request)``Project CI / AI game creator shell Rust crates (pull_request)` 七个完整 context 都设为合并必需检查,并从最近一周已上报 context 表复核名称后再保存。客户端 CI 拆分的迁移是**追加式**的:旧四个 job 名继续上报,但 `Native shell tests` 的内容已收窄到壳级与发布构建门禁,因此新增的 AGC context 必须补进必需检查,否则 AGC 门禁在合并前不生效。不能只填裸 job 名,否则无法匹配 Gitea 实际上报的 `<workflow> / <job> (<event>)`。只提交 workflow 文件不会自动创建 runner,也不会自动修改分支保护;如果 Actions 长时间停留在等待状态,先到仓库或组织的 Actions runner 页面确认存在在线、带 `genarrative-ci` 标签的 runner,再检查精确 Image ID 是否已装入内层 Docker。
master 日常交付必须禁止直接 push,只允许经 PR 在当前 head 的个 required context 全绿后合并;本地 `pre-commit` 的 staged ESLint/Prettier 和 master `pre-push` 的 Repository checks parity 只用于提前发现问题,可被 `--no-verify` 绕过,不能充当服务端权威门禁。紧急直推白名单如需保留,应按人员和时限最小化,并要求执行同一 `npm run check:repository-ci <base> <head>` 后回读 push CI。
master 日常交付必须禁止直接 push,只允许经 PR 在当前 head 的个 required context 全绿后合并;本地 `pre-commit` 的 staged ESLint/Prettier 和 master `pre-push` 的 Repository checks parity 只用于提前发现问题,可被 `--no-verify` 绕过,不能充当服务端权威门禁。紧急直推白名单如需保留,应按人员和时限最小化,并要求执行同一 `npm run check:repository-ci <base> <head>` 后回读 push CI。
SpacetimeDB bindings
@@ -104,4 +104,4 @@
- 原生(真实 Runner/IPC)与真实 Provider 下的同一批时序未执行:本轮结论来自 deterministic surface 与 mock 故障注入。
- `src-tauri/src/project/bootstrap.rs``npm install` 之前读取 `package-lock.json` 计算 `lockSha256`,安装后仍使用旧字节;疑似只影响审计准确性,未复现、未修改。
- 同 PID 下的写入 advisory guard`write_lock.rs``bypassed_same_process`)是否会放过并行写,尚未排除误报
- 同 PID 下的写入 advisory guard`write_lock.rs``bypassed_same_process`)是否会放过并行写**已确认会**。只比 `pid` 的豁免让同进程其它线程的写通道也跳过 `.agent/project.lock``Project CI` 的 Rust 全量门禁因此红了 12 条(4 路并行直写撞项目 revision 侧车报 `File exists`、8 线程并发 steer 序号重复、一致快照读 / pending 复核 / 恢复安装不再等待、写锁失败不再失败关闭)。已把复用判据收窄为**同线程重入**:本进程其它线程继续走有界等待与终态占用,详见 `docs/project-memory/shared-memory/pitfalls.md`「项目写锁的同进程复用判据不能只看 pid」与 `docs/project-memory/plans/【里程碑】项目客户端占用锁收敛-2026-09-14.md`
+12 -2
View File
@@ -197,8 +197,18 @@
"agent-runtime-core:check": "cargo test --manifest-path server-rs/crates/agent-runtime-core/Cargo.toml",
"agent-runtime-orchestration:check": "cargo test --manifest-path server-rs/crates/agent-runtime-orchestration/Cargo.toml",
"ai-game-creator-shell:typecheck": "npm --prefix apps/ai-game-creator-shell run typecheck",
"ai-game-creator-shell:check": "npm run ai-game-creator-shell:typecheck && npm run test -- apps/ai-game-creator-shell/tests && npm run agent-runtime-core:check && npm run agent-runtime-orchestration:check && cargo test --locked -p platform-llm --manifest-path server-rs/Cargo.toml && cargo test --locked -p shared-contracts --manifest-path server-rs/Cargo.toml game_creation_app && cargo test --locked --manifest-path apps/ai-game-creator-shell/src-tauri/Cargo.toml -- --test-threads=1 && npm run ai-game-creator-shell:agent-run:smoke",
"check:native-shells": "node scripts/check-native-shells.mjs"
"ai-game-creator-shell:check:web": "npm run ai-game-creator-shell:typecheck && npm run test -- apps/ai-game-creator-shell/tests",
"ai-game-creator-shell:check:rust:crates": "npm run agent-runtime-core:check && npm run agent-runtime-orchestration:check && cargo test --locked -p platform-llm --manifest-path server-rs/Cargo.toml && cargo test --locked -p shared-contracts --manifest-path server-rs/Cargo.toml game_creation_app",
"ai-game-creator-shell:check:rust:shell": "node apps/ai-game-creator-shell/scripts/run-rust-shell-test-shards.mjs --shards=4",
"ai-game-creator-shell:check:rust": "npm run ai-game-creator-shell:check:rust:crates && npm run ai-game-creator-shell:check:rust:shell",
"ai-game-creator-shell:check": "npm run ai-game-creator-shell:check:web && npm run ai-game-creator-shell:check:rust && npm run ai-game-creator-shell:agent-run:smoke",
"check:native-shells": "node scripts/check-native-shells.mjs",
"check:native-shells:contract": "node scripts/check-native-shells.mjs --groups=contract",
"check:native-shells:shells": "node scripts/check-native-shells.mjs --groups=shells",
"check:native-shells:agc-web": "node scripts/check-native-shells.mjs --groups=agc-web",
"check:native-shells:agc-rust-crates": "node scripts/check-native-shells.mjs --groups=agc-rust-crates",
"check:native-shells:agc-rust-shell": "node scripts/check-native-shells.mjs --groups=agc-rust-shell",
"check:native-shells:release": "node scripts/check-native-shells.mjs --groups=release"
},
"dependencies": {
"@genarrative/image-canvas-core": "0.1.0",
+230 -51
View File
@@ -79,6 +79,75 @@ const aiGameCreatorViteConfigSource = fs.readFileSync(
'utf8',
);
// 按门禁组运行:默认跑全部分组(本地语义不变),CI 用 `--groups=` 把互不依赖的
// 分组拆成独立 job。每个步骤和静态断言必须属于且只属于一个分组,分组名同时是
// 根 `check:native-shells:<group>` 脚本和 workflow job 的拆分口径。
// - contract:纯源码 / 契约 / 清单断言,不需要任何构建产物。
// - shells:微信壳、Expo 移动壳、Tauri 桌面壳与 H5 HostBridge 的现役运行时门禁。
// - agc-webAI 游戏创作壳的前端门禁(typecheck 与壳内测试,不触碰 Cargo)。
// - agc-rust-cratesAGC 壳依赖的共享 / 平台 crate 测试(server-rs workspace 加两个
// 无锁独立 crate),只需 server-rs 侧的依赖预热。
// - agc-rust-shellAGC 壳自身的 Rust 门禁(bin target 单测按名单分片并行、片内保持
// `--test-threads=1`)与会用 `src-tauri/Cargo.toml` spawn `cargo run` 的 agent-run
// smoke,只需 AGC 壳自己的依赖预热。
// - release:发布构建 smoke 和依赖发布产物的落盘断言。
const nativeShellGateGroups = [
'contract',
'shells',
'agc-web',
'agc-rust-crates',
'agc-rust-shell',
'release',
];
const requestedNativeShellGroups = readRequestedNativeShellGroups(
process.argv.slice(2),
);
function readRequestedNativeShellGroups(argv) {
const groupsFlag = argv.find((argument) => argument.startsWith('--groups='));
if (groupsFlag === undefined) {
return nativeShellGateGroups;
}
const requested = groupsFlag
.slice('--groups='.length)
.split(',')
.map((group) => group.trim())
.filter(Boolean);
if (requested.length === 0) {
throw new Error(
`--groups requires at least one of: ${nativeShellGateGroups.join(', ')}`,
);
}
const unknownGroups = requested.filter(
(group) => !nativeShellGateGroups.includes(group),
);
if (unknownGroups.length > 0) {
throw new Error(
`unknown native shell gate group(s): ${unknownGroups.join(', ')}; expected ${nativeShellGateGroups.join(', ')}`,
);
}
return nativeShellGateGroups.filter((group) => requested.includes(group));
}
function runsNativeShellGateGroup(group) {
if (!nativeShellGateGroups.includes(group)) {
throw new Error(`unknown native shell gate group: ${group}`);
}
return requestedNativeShellGroups.includes(group);
}
function runNativeShellGate(group, gate) {
if (!runsNativeShellGateGroup(group)) {
return;
}
gate();
}
const productionShellScanRoots = [
'apps/mobile-shell',
'apps/desktop-shell',
@@ -161,7 +230,14 @@ function assertRootNativeShellCheckScripts() {
}
}
assertRootNativeShellCheckScripts();
// 每个门禁在自己的执行体里打印 `[check:native-shells] <label>`:这些 label 是字面量,
// 壳侧的 check-config(如 apps/desktop-shell/scripts/check-config.mjs 对
// desktop-release-binary-artifact 的校验)会按字面量断言它们仍然存在,因此不要把
// label 抽成变量或挪进公共打印函数。
runNativeShellGate('contract', () => {
console.log('[check:native-shells] root-native-shell-check-scripts');
assertRootNativeShellCheckScripts();
});
function assertNativeShellDependencyVersionGuardrails() {
for (const snippet of [
"const rootPackageLockPath = new URL('../../../package-lock.json', import.meta.url)",
@@ -209,7 +285,12 @@ function assertNativeShellDependencyVersionGuardrails() {
}
}
assertNativeShellDependencyVersionGuardrails();
runNativeShellGate('contract', () => {
console.log(
'[check:native-shells] native-shell-dependency-version-guardrails',
);
assertNativeShellDependencyVersionGuardrails();
});
const h5HostBridgeCallChainWrapperFiles = [
'src/hooks/useHostNavigationCanGoBack.ts',
'src/components/platform-entry/platformProfileHostClipboard.ts',
@@ -2156,6 +2237,7 @@ const h5HostBridgeTests = [
const h5NativeAppRouteFlowTestSteps = h5NativeAppRouteFlowContracts.flatMap(
(contract) =>
(contract.targetedTests ?? []).map((test) => ({
group: 'shells',
label: `h5-native-app-route-${contract.route}`,
command: npmCommand,
args: ['run', 'test', '--', test.filePath, '-t', test.name],
@@ -2176,67 +2258,105 @@ const wechatShellTests = [
const steps = [
{
group: 'shells',
label: 'h5-host-bridge-tests',
command: npmCommand,
args: ['run', 'test', '--', ...h5HostBridgeTests],
},
...h5NativeAppRouteFlowTestSteps,
{
group: 'shells',
label: 'wechat-shell-tests',
command: npmCommand,
args: ['run', 'test', '--', ...wechatShellTests],
},
{
group: 'shells',
label: 'mobile-shell-typecheck',
command: npmCommand,
args: ['run', 'mobile-shell:typecheck'],
},
{
group: 'shells',
label: 'mobile-shell-test',
command: npmCommand,
args: ['run', 'mobile-shell:test'],
},
{
group: 'shells',
label: 'mobile-shell-eas-build-config-smoke',
command: npmCommand,
args: ['run', 'mobile-shell:build-config'],
},
{
group: 'shells',
label: 'mobile-shell-expo-config-smoke',
command: npmCommand,
args: ['run', 'mobile-shell:config'],
},
{
group: 'shells',
label: 'mobile-shell-expo-export-smoke',
command: npmCommand,
args: ['run', 'mobile-shell:export'],
},
{
group: 'shells',
label: 'desktop-shell-test',
command: npmCommand,
args: ['run', 'desktop-shell:test'],
},
{
group: 'shells',
label: 'desktop-shell-typecheck',
command: npmCommand,
args: ['run', 'desktop-shell:typecheck'],
},
// AI 游戏创作壳原先一步串完 typecheck、壳内测试、共享 / 平台 crate 测试和
// 串行壳测试,CI 因此只有一条 10 分钟以上的长尾。这里按同一组命令切成
// web、rust-crates、rust-shell 三段,顺序与 `npm run ai-game-creator-shell:check`
// 完全一致,但允许 CI 把三段放进不同的 job 并行执行;本地全量运行仍然是
// web -> rust(crates -> shell) -> smoke 原顺序。
{
label: 'ai-game-creator-shell-check',
group: 'agc-web',
label: 'ai-game-creator-shell-check-web',
command: npmCommand,
args: ['run', 'ai-game-creator-shell:check'],
args: ['run', 'ai-game-creator-shell:check:web'],
},
{
group: 'agc-rust-crates',
label: 'ai-game-creator-shell-check-rust-crates',
command: npmCommand,
args: ['run', 'ai-game-creator-shell:check:rust:crates'],
},
{
group: 'agc-rust-shell',
label: 'ai-game-creator-shell-check-rust-shell',
command: npmCommand,
args: ['run', 'ai-game-creator-shell:check:rust:shell'],
},
// agent-run smoke 会用 `src-tauri/Cargo.toml` spawn `cargo run`,因此与壳测试同组,
// 保证它落在已经预热 AGC 壳 Cargo 依赖的 job 里。
{
group: 'agc-rust-shell',
label: 'ai-game-creator-shell-agent-run-smoke',
command: npmCommand,
args: ['run', 'ai-game-creator-shell:agent-run:smoke'],
},
{
group: 'release',
label: 'ai-game-creator-shell-release-build-smoke',
command: npmCommand,
args: ['run', 'ai-game-creator-shell:build', '--', '--no-bundle'],
},
{
group: 'release',
label: 'desktop-shell-release-build-smoke',
command: npmCommand,
args: ['run', 'desktop-shell:build', '--', '--no-bundle'],
},
{
group: 'release',
label: 'desktop-shell-stage-release-binary',
command: npmCommand,
args: ['run', 'desktop-shell:stage-release-binary'],
@@ -2664,6 +2784,12 @@ function normalizeModulePath(modulePath) {
.replace(/\.(jsx?|tsx?)$/, '');
}
// 调用链扫描用 POSIX 相对路径做集合成员比较,但 `collectFiles` 在 Windows 上返回
// 反斜杠路径。这里只统一分隔符、保留扩展名,Linux 上与原行为完全一致。
function normalizeScannedFilePath(filePath) {
return filePath.split(path.sep).join('/');
}
function importedModulePath(fromFile, specifier) {
if (specifier === '@') {
return '.';
@@ -2758,12 +2884,12 @@ function collectH5HostBridgeCallChainFiles() {
importsScannedFacadeCapability ||
imports.some((specifier) => wrapperModules.has(specifier))
) {
scannedFiles.add(file);
scannedFiles.add(normalizeScannedFilePath(file));
}
}
for (const wrapperFile of h5HostBridgeCallChainWrapperFiles) {
scannedFiles.add(wrapperFile);
scannedFiles.add(normalizeScannedFilePath(wrapperFile));
}
const missingRequiredFiles = h5HostBridgeRequiredCallChainFiles.filter(
@@ -5021,6 +5147,10 @@ function assertDesktopReleaseBinaryArtifact() {
}
for (const step of steps) {
if (!runsNativeShellGateGroup(step.group)) {
continue;
}
console.log(`[check:native-shells] ${step.label}`);
const result = spawnSync(step.command, step.args, {
cwd: process.cwd(),
@@ -5046,71 +5176,120 @@ for (const step of steps) {
}
}
console.log('[check:native-shells] desktop-release-binary-artifact');
assertDesktopReleaseBinaryArtifact();
runNativeShellGate('release', () => {
console.log('[check:native-shells] desktop-release-binary-artifact');
assertDesktopReleaseBinaryArtifact();
});
console.log('[check:native-shells] host-bridge-layer-layout');
assertHostBridgeLayerLayout();
runNativeShellGate('contract', () => {
console.log('[check:native-shells] host-bridge-layer-layout');
assertHostBridgeLayerLayout();
});
console.log('[check:native-shells] native-shell-capability-plan');
assertNativeShellCapabilityPlan();
runNativeShellGate('contract', () => {
console.log('[check:native-shells] native-shell-capability-plan');
assertNativeShellCapabilityPlan();
});
console.log('[check:native-shells] external-url-protocol-parity');
assertExternalUrlProtocolParity();
runNativeShellGate('contract', () => {
console.log('[check:native-shells] external-url-protocol-parity');
assertExternalUrlProtocolParity();
});
console.log('[check:native-shells] wechat-mini-program-route-parity');
assertWechatMiniProgramRouteParity();
runNativeShellGate('contract', () => {
console.log('[check:native-shells] wechat-mini-program-route-parity');
assertWechatMiniProgramRouteParity();
});
console.log('[check:native-shells] wechat-mini-program-capability-flows');
assertWechatMiniProgramCapabilityFlows();
runNativeShellGate('contract', () => {
console.log('[check:native-shells] wechat-mini-program-capability-flows');
assertWechatMiniProgramCapabilityFlows();
});
console.log('[check:native-shells] expo-mobile-capability-flows');
assertExpoMobileCapabilityFlows();
runNativeShellGate('contract', () => {
console.log('[check:native-shells] expo-mobile-capability-flows');
assertExpoMobileCapabilityFlows();
});
console.log('[check:native-shells] tauri-desktop-capability-flows');
assertTauriDesktopCapabilityFlows();
runNativeShellGate('contract', () => {
console.log('[check:native-shells] tauri-desktop-capability-flows');
assertTauriDesktopCapabilityFlows();
});
console.log('[check:native-shells] h5-native-app-route-flows');
assertH5NativeAppRouteFlows();
runNativeShellGate('contract', () => {
console.log('[check:native-shells] h5-native-app-route-flows');
assertH5NativeAppRouteFlows();
});
console.log('[check:native-shells] wechat-payment-result-boundaries');
assertWechatPaymentResultBoundaries();
runNativeShellGate('contract', () => {
console.log('[check:native-shells] wechat-payment-result-boundaries');
assertWechatPaymentResultBoundaries();
});
console.log('[check:native-shells] wechat-auth-failure-boundaries');
assertWechatAuthFailureBoundaries();
runNativeShellGate('contract', () => {
console.log('[check:native-shells] wechat-auth-failure-boundaries');
assertWechatAuthFailureBoundaries();
});
console.log('[check:native-shells] wechat-web-view-page-event-boundaries');
assertWechatWebViewPageEventBoundaries();
runNativeShellGate('contract', () => {
console.log('[check:native-shells] wechat-web-view-page-event-boundaries');
assertWechatWebViewPageEventBoundaries();
});
console.log('[check:native-shells] wechat-share-grid-failure-boundaries');
assertWechatShareGridFailureBoundaries();
runNativeShellGate('contract', () => {
console.log('[check:native-shells] wechat-share-grid-failure-boundaries');
assertWechatShareGridFailureBoundaries();
});
console.log('[check:native-shells] desktop-navigation-event-boundaries');
assertDesktopNavigationEventBoundaries();
runNativeShellGate('contract', () => {
console.log('[check:native-shells] desktop-navigation-event-boundaries');
assertDesktopNavigationEventBoundaries();
});
console.log('[check:native-shells] h5-host-bridge-event-subscription-gates');
assertH5HostBridgeEventSubscriptionGates();
runNativeShellGate('contract', () => {
console.log('[check:native-shells] h5-host-bridge-event-subscription-gates');
assertH5HostBridgeEventSubscriptionGates();
});
console.log('[check:native-shells] h5-host-bridge-payload-boundaries');
assertH5HostBridgePayloadBoundaries();
runNativeShellGate('contract', () => {
console.log('[check:native-shells] h5-host-bridge-payload-boundaries');
assertH5HostBridgePayloadBoundaries();
});
console.log('[check:native-shells] h5-native-app-transport-timeout-boundaries');
assertH5NativeAppTransportTimeoutBoundaries();
runNativeShellGate('contract', () => {
console.log(
'[check:native-shells] h5-native-app-transport-timeout-boundaries',
);
assertH5NativeAppTransportTimeoutBoundaries();
});
console.log('[check:native-shells] h5-native-app-message-source-boundaries');
assertH5NativeAppMessageSourceBoundaries();
runNativeShellGate('contract', () => {
console.log('[check:native-shells] h5-native-app-message-source-boundaries');
assertH5NativeAppMessageSourceBoundaries();
});
console.log('[check:native-shells] h5-native-app-transport-facade-boundary');
assertH5NativeAppTransportFacadeBoundary();
runNativeShellGate('contract', () => {
console.log('[check:native-shells] h5-native-app-transport-facade-boundary');
assertH5NativeAppTransportFacadeBoundary();
});
console.log('[check:native-shells] generated-native-shell-artifact-boundary');
assertNoTrackedGeneratedNativeShellArtifacts();
assertGeneratedNativeShellArtifactsAreIgnored();
runNativeShellGate('contract', () => {
console.log('[check:native-shells] generated-native-shell-artifact-boundary');
assertNoTrackedGeneratedNativeShellArtifacts();
assertGeneratedNativeShellArtifactsAreIgnored();
});
console.log('[check:native-shells] ai-game-creator-shell-user-dev-boundary');
assertAiGameCreatorShellUserDevBoundary();
runNativeShellGate('contract', () => {
console.log('[check:native-shells] ai-game-creator-shell-user-dev-boundary');
assertAiGameCreatorShellUserDevBoundary();
});
console.log('[check:native-shells] production-shell-dev-scaffold-scan');
assertNoProductionShellDevScaffoldTerms();
runNativeShellGate('contract', () => {
console.log('[check:native-shells] production-shell-dev-scaffold-scan');
assertNoProductionShellDevScaffoldTerms();
});
console.log(
`[check:native-shells] groups=${requestedNativeShellGroups.join(',')}`,
);
console.log('[check:native-shells] OK');
+155 -9
View File
@@ -40,8 +40,39 @@ const jobNames = [
'frontend-tests',
'backend-tests',
'native-shell-tests',
'ai-game-creator-shell-web-tests',
'ai-game-creator-shell-rust-tests',
'ai-game-creator-shell-rust-crates',
] as const;
// 这两个 job 是纯 cargo 门禁:AGC 壳的 Rust 套件与 agent-run smoke 只用 cargo 与
// node 内建模块(smoke 脚本只 import `node:*`),crate 级测试只跑 cargo 命令,
// 都不需要 node_modules。省掉两份 `npm ci`(各 1~3 分钟)是把客户端 Rust 关键路径
// 压到 7 分钟以内的前提,因此这里显式允许它们不装 npm 依赖。
const jobsWithoutNpmInstall: readonly string[] = [
'ai-game-creator-shell-rust-tests',
'ai-game-creator-shell-rust-crates',
];
const rootPackageJson = JSON.parse(
readFileSync(resolve(process.cwd(), 'package.json'), 'utf8'),
) as { scripts?: Record<string, string> };
const nativeShellGateScript = readFileSync(
resolve(process.cwd(), 'scripts/check-native-shells.mjs'),
'utf8',
);
// 客户端门禁拆分口径:门禁脚本里的每个分组都由一个根 npm 脚本暴露,并在 workflow
// 的某个 job 里被恰好调用一次。新增分组时必须同步这三处,否则拆分就会静默漏跑门禁。
const nativeShellGateGroupScripts = {
contract: 'npm run check:native-shells:contract',
shells: 'npm run check:native-shells:shells',
'agc-web': 'npm run check:native-shells:agc-web',
'agc-rust-crates': 'npm run check:native-shells:agc-rust-crates',
'agc-rust-shell': 'npm run check:native-shells:agc-rust-shell',
release: 'npm run check:native-shells:release',
} as const;
function jobSection(jobName: (typeof jobNames)[number]) {
const jobStart = workflow.indexOf(` ${jobName}:`);
expect(jobStart).toBeGreaterThanOrEqual(0);
@@ -67,6 +98,10 @@ function stepSection(jobName: (typeof jobNames)[number], stepName: string) {
);
}
function escapeRegExp(value: string) {
return value.replace(/[.*+?^${}()|[\]\\]/gu, '\\$&');
}
function backendStepIndex(stepName: string) {
const backendJobStart = workflow.indexOf(' backend-tests:');
const nativeShellJobStart = workflow.indexOf(' native-shell-tests:');
@@ -87,7 +122,9 @@ describe('project CI workflow', () => {
});
it('keeps every job on the isolated preinstalled CI image boundary', () => {
expect(workflow.match(/^ {4}runs-on: genarrative-ci$/gm)).toHaveLength(4);
expect(workflow.match(/^ {4}runs-on: genarrative-ci$/gm)).toHaveLength(
jobNames.length,
);
expect(workflow).not.toContain('actions/checkout');
expect(workflow).not.toContain('actions/setup-node');
expect(workflow).not.toMatch(/^\s+run: .*\b(?:apt|rustup)\b/m);
@@ -104,6 +141,10 @@ describe('project CI workflow', () => {
expect(checkout).toBeGreaterThanOrEqual(0);
expect(validateImage).toBeGreaterThan(checkout);
if (jobsWithoutNpmInstall.includes(jobName)) {
expect(installDependencies).toBe(-1);
continue;
}
expect(installDependencies).toBeGreaterThan(validateImage);
}
@@ -134,8 +175,12 @@ describe('project CI workflow', () => {
);
});
it('retries the single root workspace clean install in every job as a bounded whole command', () => {
it('retries the single root workspace clean install in every job that needs node_modules', () => {
for (const jobName of jobNames) {
if (jobsWithoutNpmInstall.includes(jobName)) {
expect(jobSection(jobName)).not.toContain('ci-npm-ci-with-retry.sh');
continue;
}
const install = stepSection(jobName, 'Install npm dependencies');
expect(install).toContain('bash scripts/ci-npm-ci-with-retry.sh');
expect(install).not.toContain('--prefix');
@@ -314,17 +359,116 @@ describe('project CI workflow', () => {
expect(frontendJob).toContain('run: npm run check:production-api-deploy');
const nativeJob = jobSection('native-shell-tests');
expect(nativeJob).toContain('run: npm run check:native-shells');
expect(nativeJob).toContain('run: npm run check:native-shells:contract');
expect(nativeJob).toContain('run: npm run check:native-shells:shells');
expect(nativeJob).toContain('run: npm run check:native-shells:release');
expect(nativeJob).toContain(
'git diff --exit-code -- apps/desktop-shell/src-tauri/Cargo.lock apps/ai-game-creator-shell/src-tauri/Cargo.lock',
);
expect(nativeJob).toContain('server-rs/Cargo.toml');
expect(nativeJob).toContain('apps/desktop-shell/src-tauri/Cargo.toml');
expect(nativeJob).toContain(
'apps/ai-game-creator-shell/src-tauri/Cargo.toml',
);
expect(nativeJob).toContain('cargo fetch --locked');
});
it('prefetches the excluded standalone Rust crates before the native shell gates', () => {
it('runs every native shell gate group exactly once across the split jobs', () => {
for (const [group, script] of Object.entries(nativeShellGateGroupScripts)) {
expect(rootPackageJson.scripts?.[`check:native-shells:${group}`]).toBe(
`node scripts/check-native-shells.mjs --groups=${group}`,
);
expect(
workflow.match(new RegExp(`^ {8}run: ${escapeRegExp(script)}$`, 'mu')),
).toHaveLength(1);
}
const declaredGroups = [
...nativeShellGateScript
.slice(
nativeShellGateScript.indexOf('const nativeShellGateGroups = ['),
nativeShellGateScript.indexOf(
'];',
nativeShellGateScript.indexOf('const nativeShellGateGroups = ['),
),
)
.matchAll(/'([a-z-]+)'/gu),
].map((match) => match[1]);
expect(declaredGroups).toEqual(Object.keys(nativeShellGateGroupScripts));
// 全量分组脚本只允许本地使用:CI 必须走拆分后的分组脚本,避免整套门禁再被
// 串行跑一遍。
expect(workflow).not.toMatch(/^ {8}run: npm run check:native-shells$/mu);
});
it('splits the AI game creator shell gates into web, shell shard, and shared crate jobs', () => {
const webJob = jobSection('ai-game-creator-shell-web-tests');
expect(webJob).toContain('run: npm run check:native-shells:agc-web');
expect(webJob).not.toContain('cargo fetch');
const rustJob = jobSection('ai-game-creator-shell-rust-tests');
expect(rustJob).toContain(
'run: npm run check:native-shells:agc-rust-shell',
);
expect(rustJob).toContain(
'apps/ai-game-creator-shell/src-tauri/Cargo.toml',
);
expect(rustJob).toContain('cargo fetch --locked');
// 壳 job 只预热 AGC 壳自己那份锁定依赖:server-rs 那份归 crate 级 job。
expect(rustJob).not.toContain('server-rs/Cargo.toml');
const cratesJob = jobSection('ai-game-creator-shell-rust-crates');
expect(cratesJob).toContain(
'run: npm run check:native-shells:agc-rust-crates',
);
expect(cratesJob).toContain('server-rs/Cargo.toml');
expect(cratesJob).toContain('cargo fetch --locked');
// 拆开的 web / rust 两段必须还是原 `ai-game-creator-shell:check` 的同一条命令序列,
// rust 段再拆成 crate 级与壳分片两段后在聚合脚本里保持同序。
expect(rootPackageJson.scripts?.['ai-game-creator-shell:check']).toBe(
'npm run ai-game-creator-shell:check:web && npm run ai-game-creator-shell:check:rust && npm run ai-game-creator-shell:agent-run:smoke',
);
expect(rootPackageJson.scripts?.['ai-game-creator-shell:check:web']).toBe(
'npm run ai-game-creator-shell:typecheck && npm run test -- apps/ai-game-creator-shell/tests',
);
expect(rootPackageJson.scripts?.['ai-game-creator-shell:check:rust']).toBe(
'npm run ai-game-creator-shell:check:rust:crates && npm run ai-game-creator-shell:check:rust:shell',
);
expect(
rootPackageJson.scripts?.['ai-game-creator-shell:check:rust:crates'],
).toContain(
'cargo test --locked -p shared-contracts --manifest-path server-rs/Cargo.toml game_creation_app',
);
expect(
rootPackageJson.scripts?.['ai-game-creator-shell:check:rust:shell'],
).toBe(
'node apps/ai-game-creator-shell/scripts/run-rust-shell-test-shards.mjs --shards=4',
);
// 整套用例不再作为一条 `cargo test -- --test-threads=1` 命令串行跑:CI 与本地都走
// 分片运行器,片内串行、片间并行。
expect(workflow).not.toContain('-- --test-threads=1');
});
it('keeps the shell shard runner exhaustive over discovered tests', () => {
const shardRunner = readFileSync(
resolve(
process.cwd(),
'apps/ai-game-creator-shell/scripts/run-rust-shell-test-shards.mjs',
),
'utf8',
);
// 分片必须对 `--list` 的全集做覆盖与互斥校验,否则改分片规则会静默漏跑门禁。
expect(shardRunner).toContain('function assertShardsCoverEveryTest(');
expect(shardRunner).toContain('must be exhaustive');
expect(shardRunner).toContain('must be disjoint');
expect(shardRunner).toContain("'--test-threads=1'");
expect(shardRunner).toContain('TMPDIR: shardTmpDirectory');
expect(shardRunner).toContain("'--exact'");
});
it('prefetches the excluded standalone Rust crates before the shared crate gates', () => {
const standaloneStep = stepSection(
'native-shell-tests',
'ai-game-creator-shell-rust-crates',
'Prepare standalone Rust crate dependencies',
);
for (const manifest of [
@@ -338,9 +482,11 @@ describe('project CI workflow', () => {
expect(standaloneStep).toContain('cargo fetch \\');
expect(standaloneStep).not.toContain('cargo fetch --locked');
const nativeJob = jobSection('native-shell-tests');
const cratesJob = jobSection('ai-game-creator-shell-rust-crates');
expect(
nativeJob.indexOf('Prepare standalone Rust crate dependencies'),
).toBeLessThan(nativeJob.indexOf('run: npm run check:native-shells'));
cratesJob.indexOf('Prepare standalone Rust crate dependencies'),
).toBeLessThan(
cratesJob.indexOf('run: npm run check:native-shells:agc-rust-crates'),
);
});
});