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SpacetimeDB 表说明与查询目录

维护状态:持续维护。凡是新增、删除或修改 server-rs/crates/spacetime-module 中的 #[spacetimedb::table],必须同步更新本文。

维护规则

  • 表结构以 server-rs/crates/spacetime-module/src/lib.rs 及其已挂载子模块为主;server-rs/crates/spacetime-client/src/module_bindings/*_table.rs*_type.rs 用于校对当前生成绑定。
  • public 表可以被客户端订阅;未标 public 的表是服务端真相表,通常通过 reducer / procedure / Axum facade 间接访问。
  • SQL 示例使用 <db><user_id><session_id> 等占位符,实际执行时替换为真实值:
spacetime sql <db> "SELECT * FROM custom_world_gallery_entry"
  • 修改表后维护顺序:
    1. 更新 Rust 表定义和对应领域注释。
    2. 重新发布 / 生成绑定,确认 module_bindings 与源码一致。
    3. 更新本文的作用、结构、索引和查询 SQL。
    4. 运行 npm run check:encoding,避免中文文档或源码被写坏。

总览

领域
运维迁移 database_migration_operator, database_migration_import_chunk
认证 auth_store_snapshot, user_account, auth_identity, refresh_session
运行时档案 runtime_setting, runtime_snapshot, user_browse_history, profile_dashboard_state, profile_wallet_ledger, analytics_date_dimension, tracking_event, tracking_daily_stat, profile_task_config, profile_task_progress, profile_task_reward_claim, profile_redeem_code, profile_redeem_code_usage, profile_invite_code, profile_referral_relation, profile_played_world, profile_membership, profile_recharge_order, profile_save_archive
RPG 运行时 story_session, story_event, npc_state, inventory_slot, battle_state, treasure_record, quest_record, quest_log, player_progression, chapter_progression
世界创作 custom_world_profile, custom_world_session, custom_world_agent_session, custom_world_agent_message, custom_world_agent_operation, custom_world_draft_card, custom_world_gallery_entry
拼图 puzzle_agent_session, puzzle_agent_message, puzzle_work_profile, puzzle_event, puzzle_runtime_run, puzzle_leaderboard_entry
抓大鹅 Match3D match3d_agent_session, match3d_agent_message, match3d_work_profile, match3d_runtime_run
方洞挑战 square_hole_agent_session, square_hole_agent_message, square_hole_work_profile, square_hole_runtime_run
大鱼吃小鱼 big_fish_creation_session, big_fish_agent_message, big_fish_asset_slot, big_fish_event, big_fish_runtime_run
资产 asset_object, asset_entity_binding, asset_event
AI 任务 ai_task, ai_task_stage, ai_text_chunk, ai_result_reference, ai_task_event

运维迁移表

database_migration_operator

  • 作用:数据库迁移操作员授权表,用于限制导出、导入和增量导入等 private 表迁移能力,避免任意登录身份读取或覆盖全库真相。
  • 结构:operator_identity PK: Identity, created_at: Timestamp, created_by: Identity, note: String
  • 索引:主键 operator_identity
  • 迁移说明:该表是迁移权限本身,不纳入 migration.rs 的业务表导出白名单。
SELECT * FROM database_migration_operator;
SELECT * FROM database_migration_operator WHERE operator_identity = '<identity>';

database_migration_import_chunk

  • 作用:大迁移 JSON 分片导入的私有临时表,用于规避单次 HTTP request body 过大导致的 HTTP 413;提交成功后由导入 procedure 自动清理,失败时由脚本尽量清理。
  • 结构:chunk_key PK: String, upload_id: String, chunk_index: u32, chunk_count: u32, operator_identity: Identity, created_at: Timestamp, chunk: String
  • 索引:主键 chunk_keyupload_id
  • 迁移边界:不加入迁移白名单,不导出到业务迁移 JSON。

认证表

auth_store_snapshot

  • 作用:保存旧内存认证仓储的整份 JSON 快照,用于迁移和恢复;后续正式表拆分后仍可作为导入/导出桥。
  • 结构:snapshot_id PK: String, snapshot_json: String, updated_at: Timestamp
  • 索引:主键 snapshot_id
SELECT * FROM auth_store_snapshot;
SELECT * FROM auth_store_snapshot WHERE snapshot_id = 'default';

user_account

  • 作用:用户账号主表,保存用户名、公开百梦号、手机号掩码、登录方式、密码登录开关和 token 版本。
  • 结构:user_id PK: String, public_user_code: String, username: String, display_name: String, avatar_url: Option<String>, phone_number_masked: Option<String>, phone_number_e164: Option<String>, login_method: String, binding_status: String, wechat_bound: bool, password_hash: Option<String>, password_login_enabled: bool, token_version: u64
  • 索引:username, public_user_code
SELECT * FROM user_account WHERE user_id = '<user_id>';
SELECT * FROM user_account WHERE username = '<username>';
SELECT * FROM user_account WHERE public_user_code = '<public_user_code>';

auth_identity

  • 作用:第三方/手机号身份绑定表,把 provider 身份映射到内部 user_id
  • 结构:identity_id PK: String, user_id: String, provider: String, provider_uid: String, provider_union_id: Option<String>, phone_e164: Option<String>, display_name: Option<String>, avatar_url: Option<String>
  • 索引:user_id, (provider, provider_uid)
SELECT * FROM auth_identity WHERE user_id = '<user_id>';
SELECT * FROM auth_identity WHERE provider = 'wechat' AND provider_uid = '<provider_uid>';

refresh_session

  • 作用:刷新令牌会话表,支持多端登录、吊销、过期和最近活跃时间查询。
  • 结构:session_id PK: String, user_id: String, refresh_token_hash: String, issued_by_provider: String, client_info_json: String, expires_at: String, revoked_at: Option<String>, created_at: String, updated_at: String, last_seen_at: String
  • 索引:user_id, refresh_token_hash
SELECT * FROM refresh_session WHERE session_id = '<session_id>';
SELECT * FROM refresh_session WHERE user_id = '<user_id>';
SELECT * FROM refresh_session WHERE refresh_token_hash = '<hash>';

运行时档案表

runtime_setting

  • 作用:保存用户运行时设置,目前承接音乐音量和平台主题。
  • 结构:user_id PK: String, music_volume: f32, platform_theme: RuntimePlatformTheme, created_at: Timestamp, updated_at: Timestamp
  • 索引:主键 user_id
SELECT * FROM runtime_setting WHERE user_id = '<user_id>';

runtime_snapshot

  • 作用:用户当前运行时快照,保存底部 Tab、游戏状态 JSON 和当前剧情 JSON。
  • 结构:user_id PK: String, version: u32, saved_at: Timestamp, bottom_tab: String, game_state_json: String, current_story_json: Option<String>, created_at: Timestamp, updated_at: Timestamp
  • 索引:主键 user_id
SELECT * FROM runtime_snapshot WHERE user_id = '<user_id>';

user_browse_history

  • 作用:用户浏览/进入世界历史,用于最近访问、继续浏览和去重展示。
  • 结构:browse_history_id PK: String, user_id: String, owner_user_id: String, profile_id: String, world_name: String, subtitle: String, summary_text: String, cover_image_src: Option<String>, theme_mode: RuntimeBrowseHistoryThemeMode, author_display_name: String, visited_at: Timestamp, created_at: Timestamp, updated_at: Timestamp
  • 索引:user_id, (user_id, owner_user_id, profile_id)
SELECT * FROM user_browse_history WHERE user_id = '<user_id>';
SELECT * FROM user_browse_history WHERE user_id = '<user_id>' AND owner_user_id = '<owner_user_id>' AND profile_id = '<profile_id>';

profile_dashboard_state

  • 作用:个人主页聚合状态,保存钱包余额和总游玩时长。
  • 结构:user_id PK: String, wallet_balance: u64, total_play_time_ms: u64, created_at: Timestamp, updated_at: Timestamp
  • 索引:主键 user_id
  • 新用户注册成功后默认写入 10 个光点,余额仍以后端钱包 projection 为准。
SELECT * FROM profile_dashboard_state WHERE user_id = '<user_id>';

profile_wallet_ledger

  • 作用:钱包流水账,记录金币/货币变更来源与变更后的余额。
  • 结构:wallet_ledger_id PK: String, user_id: String, amount_delta: i64, balance_after: u64, source_type: RuntimeProfileWalletLedgerSourceType, created_at: Timestamp
  • 索引:user_id, (user_id, created_at)
  • 注册赠送流水来源为 new_user_registration_reward,流水 ID 固定为 new-user-registration:{user_id},用于保证重复调用不重复发放。
SELECT * FROM profile_wallet_ledger WHERE user_id = '<user_id>';
SELECT * FROM profile_wallet_ledger WHERE user_id = '<user_id>' ORDER BY created_at DESC;

analytics_date_dimension

  • 作用:分析日期维表,每个北京时间业务自然日一行,用于把日桶映射到周、月、季度和年。
  • 结构:date_key PK: i64, calendar_date: String, weekday: u8, iso_week_key: i32, week_start_date_key: i64, week_end_date_key: i64, month_key: i32, month_start_date_key: i64, month_end_date_key: i64, quarter_key: i32, quarter_start_date_key: i64, quarter_end_date_key: i64, year_key: i32, year_start_date_key: i64, year_end_date_key: i64, created_at: Timestamp, updated_at: Timestamp
  • 索引:主键 date_keyiso_week_keymonth_keyquarter_keyyear_key
  • 写入口:ensure_analytics_date_dimension_for_date({ date_key }) 幂等补单日;seed_analytics_date_dimensions({ start_date, end_date })YYYY-MM-DD 闭区间幂等批量补种,单次最多 3660 天。
  • 口径:date_key 沿用当前埋点日桶 floor((occurred_at_micros + 8h) / 1d)calendar_date 是该北京时间业务日的公历日期。
SELECT * FROM analytics_date_dimension WHERE date_key = <date_key>;
SELECT * FROM analytics_date_dimension WHERE iso_week_key = 202501 ORDER BY date_key;
SELECT * FROM analytics_date_dimension WHERE month_key = 202402 ORDER BY date_key;

tracking_event

  • 作用:埋点原始事件表,保存整站、作品、模块和用户层的原始事实。
  • 结构:event_id PK: String, event_key: String, scope_kind: RuntimeTrackingScopeKind, scope_id: String, day_key: i64, user_id: Option<String>, owner_user_id: Option<String>, profile_id: Option<String>, module_key: Option<String>, metadata_json: String, occurred_at: Timestamp
  • 索引:event_key, (scope_kind, scope_id), (user_id, occurred_at)
SELECT * FROM tracking_event WHERE event_id = '<event_id>';
SELECT * FROM tracking_event WHERE event_key = '<event_key>' ORDER BY occurred_at DESC;
SELECT * FROM tracking_event WHERE scope_kind = 'User' AND scope_id = '<user_id>' ORDER BY occurred_at DESC;

tracking_daily_stat

  • 作用:埋点按北京时间自然日聚合后的真实表,供任务统计和快速查询使用。
  • 结构:stat_id PK: String, event_key: String, scope_kind: RuntimeTrackingScopeKind, scope_id: String, day_key: i64, count: u32, first_occurred_at: Timestamp, last_occurred_at: Timestamp, updated_at: Timestamp
  • 索引:(event_key, day_key), (scope_kind, scope_id, day_key)
SELECT * FROM tracking_daily_stat WHERE stat_id = '<stat_id>';
SELECT * FROM tracking_daily_stat WHERE scope_kind = 'User' AND scope_id = '<user_id>' ORDER BY day_key DESC;

profile_task_config

  • 作用:个人任务配置表,后台可修改每日登录等任务的奖励、阈值、启用状态和排序。
  • 结构:task_id PK: String, title: String, description: String, event_key: String, cycle: RuntimeProfileTaskCycle, scope_kind: RuntimeTrackingScopeKind, threshold: u32, reward_points: u64, enabled: bool, sort_order: i32, created_by: String, created_at: Timestamp, updated_by: String, updated_at: Timestamp
  • 索引:主键 task_id
SELECT * FROM profile_task_config WHERE task_id = 'daily_login';
SELECT * FROM profile_task_config ORDER BY updated_at DESC;

profile_task_progress

  • 作用:个人任务进度表,保存用户在某个自然日的任务进度和状态快照。
  • 结构:progress_id PK: String, user_id: String, task_id: String, day_key: i64, progress_count: u32, threshold: u32, status: RuntimeProfileTaskStatus, updated_at: Timestamp
  • 索引:user_id, (user_id, task_id)
SELECT * FROM profile_task_progress WHERE user_id = '<user_id>' ORDER BY updated_at DESC;
SELECT * FROM profile_task_progress WHERE user_id = '<user_id>' AND task_id = 'daily_login' ORDER BY day_key DESC;

profile_task_reward_claim

  • 作用:个人任务领奖记录表,记录用户、任务、自然日、奖励和对应钱包流水。
  • 结构:claim_id PK: String, user_id: String, task_id: String, day_key: i64, reward_points: u64, wallet_ledger_id: String, claimed_at: Timestamp
  • 索引:user_id, (user_id, task_id)
SELECT * FROM profile_task_reward_claim WHERE user_id = '<user_id>' ORDER BY claimed_at DESC;
SELECT * FROM profile_task_reward_claim WHERE claim_id = '<user_id>:daily_login:<day_key>';

profile_redeem_code

  • 作用:运营发放的光点兑换码,支持公共码、唯一码和私有码。
  • 结构:code PK: String, mode: RuntimeProfileRedeemCodeMode, reward_points: u64, max_uses: u32, global_used_count: u32, enabled: bool, allowed_user_ids: Vec<String>, created_by: String, created_at: Timestamp, updated_at: Timestamp
  • 索引:主键 code
  • 后台读取:GET /admin/api/profile/redeem-codes 从该表返回已有兑换码,后台列表点击后通过 upsert 修改同一条记录。
SELECT * FROM profile_redeem_code WHERE code = '<CODE>';
SELECT * FROM profile_redeem_code ORDER BY updated_at DESC;

profile_redeem_code_usage

  • 作用:记录每一次兑换行为,为公共码用户维度计次、唯一/私有码全局计次提供依据。
  • 结构:usage_id PK: String, code: String, user_id: String, amount_granted: u64, created_at: Timestamp
  • 索引:code, user_id, (code, user_id)
SELECT * FROM profile_redeem_code_usage WHERE code = '<CODE>';
SELECT * FROM profile_redeem_code_usage WHERE user_id = '<user_id>';

profile_invite_code

  • 作用:用户邀请中心的邀请码主表,也承载后台运营预置邀请码。
  • 结构:user_id PK: String, invite_code: String, metadata_json: String, created_at: Timestamp, updated_at: Timestamp
  • 索引:主键 user_id,唯一索引 invite_code
  • 后台读取:GET /admin/api/profile/invite-codes 只返回 user_idadmin: 开头的后台预置码;普通用户自己的邀请码不得进入后台运营列表。
SELECT * FROM profile_invite_code WHERE user_id = '<user_id>';
SELECT * FROM profile_invite_code WHERE invite_code = '<invite_code>';
SELECT * FROM profile_invite_code WHERE user_id LIKE 'admin:%' ORDER BY updated_at DESC;

profile_referral_relation

  • 作用:邀请关系表,记录被邀请人与邀请人之间的一次性绑定关系,以及双方奖励是否已发放。
  • 结构:invitee_user_id PK: String, inviter_user_id: String, invite_code: String, inviter_reward_granted: bool, invitee_reward_granted: bool, bound_at: Timestamp
  • 索引:inviter_user_id, (inviter_user_id, bound_at)
SELECT * FROM profile_referral_relation WHERE invitee_user_id = '<invitee_user_id>';
SELECT * FROM profile_referral_relation WHERE inviter_user_id = '<inviter_user_id>';
SELECT * FROM profile_referral_relation WHERE inviter_user_id = '<inviter_user_id>' ORDER BY bound_at DESC;

profile_played_world

  • 作用:记录用户玩过的世界及最后游玩时间,用于个人页历史和继续游戏入口。
  • 结构:played_world_id PK: String, user_id: String, world_key: String, owner_user_id: Option<String>, profile_id: Option<String>, world_type: Option<String>, world_title: String, world_subtitle: String, first_played_at: Timestamp, last_played_at: Timestamp, last_observed_play_time_ms: u64
  • 索引:user_id, (user_id, world_key), (user_id, last_played_at)
SELECT * FROM profile_played_world WHERE user_id = '<user_id>';
SELECT * FROM profile_played_world WHERE user_id = '<user_id>' AND world_key = '<world_key>';
SELECT * FROM profile_played_world WHERE user_id = '<user_id>' ORDER BY last_played_at DESC;

public_work_play_daily_stat

  • 作用:跨玩法公开作品的每日游玩聚合表,用于 gallery 近 7 日热度和排序,不把运行统计散落在各玩法私有表。
  • 结构:stat_id PK: String, source_type: String, owner_user_id: String, profile_id: String, played_day: i64, play_count: u32, updated_at: Timestamp
  • 索引:主键 stat_id(source_type, profile_id, played_day)
SELECT * FROM public_work_play_daily_stat WHERE stat_id = '<stat_id>';
SELECT * FROM public_work_play_daily_stat WHERE source_type = '<source_type>' AND profile_id = '<profile_id>';

public_work_like

  • 作用:跨玩法公开作品的点赞去重表,按用户维度保证同一用户对同一作品只计一次点赞。
  • 结构:like_id PK: String, source_type: String, owner_user_id: String, profile_id: String, user_id: String, liked_at: Timestamp
  • 索引:主键 like_id(source_type, profile_id)user_id
SELECT * FROM public_work_like WHERE like_id = '<like_id>';
SELECT * FROM public_work_like WHERE source_type = '<source_type>' AND profile_id = '<profile_id>';
SELECT * FROM public_work_like WHERE user_id = '<user_id>';

profile_membership

  • 作用:用户会员状态表,保存会员状态、档位、起止时间和最近更新时间。
  • 结构:user_id PK: String, status: RuntimeProfileMembershipStatus, tier: RuntimeProfileMembershipTier, started_at: Timestamp, expires_at: Timestamp, updated_at: Timestamp
  • 索引:主键 user_id
SELECT * FROM profile_membership WHERE user_id = '<user_id>';

profile_recharge_order

  • 作用:充值订单表,记录用户购买光点或会员的订单、支付渠道、支付时间、积分变更和会员到期时间。
  • 结构:order_id PK: String, user_id: String, product_id: String, product_title: String, kind: RuntimeProfileRechargeProductKind, amount_cents: u64, status: RuntimeProfileRechargeOrderStatus, payment_channel: String, paid_at: Timestamp, created_at: Timestamp, points_delta: i64, membership_expires_at: Option<Timestamp>
  • 索引:user_id, (user_id, created_at)
SELECT * FROM profile_recharge_order WHERE order_id = '<order_id>';
SELECT * FROM profile_recharge_order WHERE user_id = '<user_id>' ORDER BY created_at DESC;

profile_save_archive

  • 作用:用户存档列表,保存世界信息、封面、当前状态 JSON 和剧情 JSON。
  • 结构:archive_id PK: String, user_id: String, world_key: String, owner_user_id: Option<String>, profile_id: Option<String>, world_type: Option<String>, world_name: String, subtitle: String, summary_text: String, cover_image_src: Option<String>, saved_at: Timestamp, bottom_tab: String, game_state_json: String, current_story_json: Option<String>, created_at: Timestamp, updated_at: Timestamp
  • 索引:user_id, (user_id, world_key), (user_id, saved_at)
SELECT * FROM profile_save_archive WHERE archive_id = '<archive_id>';
SELECT * FROM profile_save_archive WHERE user_id = '<user_id>' ORDER BY saved_at DESC;
SELECT * FROM profile_save_archive WHERE user_id = '<user_id>' AND world_key = '<world_key>';

RPG 运行时表

story_session

  • 作用RPG 剧情会话主表,保存运行时会话、玩家、世界、最近叙事文本和可选选择函数。
  • 结构:story_session_id PK: String, runtime_session_id: String, actor_user_id: String, world_profile_id: String, initial_prompt: String, opening_summary: Option<String>, latest_narrative_text: String, latest_choice_function_id: Option<String>, status: StorySessionStatus, version: u32, created_at: Timestamp, updated_at: Timestamp
  • 索引:runtime_session_id, actor_user_id
SELECT * FROM story_session WHERE story_session_id = '<story_session_id>';
SELECT * FROM story_session WHERE runtime_session_id = '<runtime_session_id>';
SELECT * FROM story_session WHERE actor_user_id = '<user_id>' ORDER BY updated_at DESC;

story_event

  • 作用:剧情事件流水,记录每次开场/推进生成的叙事文本和选择函数。
  • 结构:event_id PK: String, story_session_id: String, event_kind: StoryEventKind, narrative_text: String, choice_function_id: Option<String>, created_at: Timestamp
  • 索引:story_session_id
SELECT * FROM story_event WHERE story_session_id = '<story_session_id>' ORDER BY created_at ASC;
SELECT * FROM story_event WHERE event_id = '<event_id>';

npc_state

  • 作用NPC 在某个运行时会话中的关系、好感、招募、传闻和已见剧情状态。
  • 结构:npc_state_id PK: String, runtime_session_id: String, npc_id: String, npc_name: String, affinity: i32, relation_state: NpcRelationState, help_used: bool, chatted_count: u32, gifts_given: u32, recruited: bool, trade_stock_signature: Option<String>, revealed_facts: Vec<String>, known_attribute_rumors: Vec<String>, first_meaningful_contact_resolved: bool, seen_backstory_chapter_ids: Vec<String>, stance_profile: NpcStanceProfile, created_at: Timestamp, updated_at: Timestamp
  • 索引:runtime_session_id, npc_id, (runtime_session_id, npc_id)
SELECT * FROM npc_state WHERE npc_state_id = '<npc_state_id>';
SELECT * FROM npc_state WHERE runtime_session_id = '<runtime_session_id>';
SELECT * FROM npc_state WHERE runtime_session_id = '<runtime_session_id>' AND npc_id = '<npc_id>';

inventory_slot

  • 作用:背包/装备槽真相表,避免继续把物品状态塞在运行时 JSON 中。
  • 结构:slot_id PK: String, runtime_session_id: String, story_session_id: Option<String>, actor_user_id: String, container_kind: InventoryContainerKind, slot_key: String, item_id: String, category: String, name: String, description: Option<String>, quantity: u32, rarity: InventoryItemRarity, tags: Vec<String>, stackable: bool, stack_key: String, equipment_slot_id: Option<InventoryEquipmentSlot>, source_kind: InventoryItemSourceKind, source_reference_id: Option<String>, created_at: Timestamp, updated_at: Timestamp
  • 索引:runtime_session_id, actor_user_id, (container_kind, slot_key), item_id
SELECT * FROM inventory_slot WHERE runtime_session_id = '<runtime_session_id>';
SELECT * FROM inventory_slot WHERE actor_user_id = '<user_id>';
SELECT * FROM inventory_slot WHERE container_kind = 'Backpack' AND slot_key = '<slot_key>';
SELECT * FROM inventory_slot WHERE item_id = '<item_id>';

battle_state

  • 作用:战斗状态真相表,保存玩家/目标血蓝、回合、奖励、上次动作和结算结果。
  • 结构:battle_state_id PK: String, story_session_id: String, runtime_session_id: String, actor_user_id: String, chapter_id: Option<String>, target_npc_id: String, target_name: String, battle_mode: BattleMode, status: BattleStatus, player_hp: i32, player_max_hp: i32, player_mana: i32, player_max_mana: i32, target_hp: i32, target_max_hp: i32, experience_reward: u32, reward_items: Vec<RuntimeItemRewardItemSnapshot>, turn_index: u32, last_action_function_id: Option<String>, last_action_text: Option<String>, last_result_text: Option<String>, last_damage_dealt: i32, last_damage_taken: i32, last_outcome: CombatOutcome, version: u32, created_at: Timestamp, updated_at: Timestamp
  • 索引:story_session_id, runtime_session_id, actor_user_id
SELECT * FROM battle_state WHERE battle_state_id = '<battle_state_id>';
SELECT * FROM battle_state WHERE story_session_id = '<story_session_id>';
SELECT * FROM battle_state WHERE runtime_session_id = '<runtime_session_id>';
SELECT * FROM battle_state WHERE actor_user_id = '<user_id>' ORDER BY updated_at DESC;

treasure_record

  • 作用:宝箱/奇遇结算记录,保存奖励物品、生命/法力/货币奖励和剧情提示。
  • 结构:treasure_record_id PK: String, runtime_session_id: String, story_session_id: String, actor_user_id: String, encounter_id: String, encounter_name: String, scene_id: Option<String>, scene_name: Option<String>, action: TreasureInteractionAction, reward_items: Vec<RuntimeItemRewardItemSnapshot>, reward_hp: u32, reward_mana: u32, reward_currency: u32, story_hint: Option<String>, created_at: Timestamp, updated_at: Timestamp
  • 索引:story_session_id, runtime_session_id, actor_user_id, encounter_id
SELECT * FROM treasure_record WHERE treasure_record_id = '<treasure_record_id>';
SELECT * FROM treasure_record WHERE runtime_session_id = '<runtime_session_id>';
SELECT * FROM treasure_record WHERE encounter_id = '<encounter_id>';

quest_record

  • 作用:任务主表,保存任务来源、目标、进度、奖励、叙事绑定、步骤和完成/交付时间。
  • 结构:quest_id PK: String, runtime_session_id: String, story_session_id: Option<String>, actor_user_id: String, issuer_npc_id: String, issuer_npc_name: String, scene_id: Option<String>, chapter_id: Option<String>, act_id: Option<String>, thread_id: Option<String>, contract_id: Option<String>, title: String, description: String, summary: String, objective: QuestObjectiveSnapshot, progress: u32, status: QuestStatus, completion_notified: bool, reward: QuestRewardSnapshot, reward_text: String, narrative_binding: QuestNarrativeBindingSnapshot, steps: Vec<QuestStepSnapshot>, active_step_id: Option<String>, visible_stage: u32, hidden_flags: Vec<String>, discovered_fact_ids: Vec<String>, related_carrier_ids: Vec<String>, consequence_ids: Vec<String>, created_at: Timestamp, updated_at: Timestamp, completed_at: Option<Timestamp>, turned_in_at: Option<Timestamp>
  • 索引:runtime_session_id, actor_user_id, issuer_npc_id
SELECT * FROM quest_record WHERE quest_id = '<quest_id>';
SELECT * FROM quest_record WHERE runtime_session_id = '<runtime_session_id>';
SELECT * FROM quest_record WHERE actor_user_id = '<user_id>' ORDER BY updated_at DESC;
SELECT * FROM quest_record WHERE issuer_npc_id = '<npc_id>';

quest_log

  • 作用:任务事件流水,记录领取、信号推进、完成通知、交付等状态变化。
  • 结构:log_id PK: String, quest_id: String, runtime_session_id: String, actor_user_id: String, event_kind: QuestLogEventKind, status_after: QuestStatus, signal_kind: Option<QuestSignalKind>, signal: Option<QuestProgressSignal>, step_id: Option<String>, step_progress: Option<u32>, created_at: Timestamp
  • 索引:quest_id, runtime_session_id, actor_user_id
SELECT * FROM quest_log WHERE quest_id = '<quest_id>' ORDER BY created_at ASC;
SELECT * FROM quest_log WHERE runtime_session_id = '<runtime_session_id>';
SELECT * FROM quest_log WHERE actor_user_id = '<user_id>' ORDER BY created_at DESC;

player_progression

  • 作用:玩家成长主表,按用户保存等级、当前等级经验、总经验和待处理升级数。
  • 结构:user_id PK: String, level: u32, current_level_xp: u32, total_xp: u32, xp_to_next_level: u32, pending_level_ups: u32, last_granted_source: Option<PlayerProgressionGrantSource>, created_at: Timestamp, updated_at: Timestamp
  • 索引:主键 user_id
SELECT * FROM player_progression WHERE user_id = '<user_id>';

chapter_progression

  • 作用:章节成长预算和实际记账表,承接计划经验、实际任务/敌对经验、击败数和节奏档位。
  • 结构:chapter_progression_id PK: String, user_id: String, chapter_id: String, chapter_index: u32, total_chapters: u32, entry_pseudo_level_millis: u32, exit_pseudo_level_millis: u32, entry_level: u32, exit_level: u32, planned_total_xp: u32, planned_quest_xp: u32, planned_hostile_xp: u32, actual_quest_xp: u32, actual_hostile_xp: u32, expected_hostile_defeat_count: u32, actual_hostile_defeat_count: u32, level_at_entry: u32, level_at_exit: Option<u32>, pace_band: ChapterPaceBand, created_at: Timestamp, updated_at: Timestamp
  • 索引:user_id, chapter_id, (user_id, chapter_id)
SELECT * FROM chapter_progression WHERE chapter_progression_id = '<chapter_progression_id>';
SELECT * FROM chapter_progression WHERE user_id = '<user_id>';
SELECT * FROM chapter_progression WHERE user_id = '<user_id>' AND chapter_id = '<chapter_id>';

世界创作表

custom_world_profile

  • 作用:自定义世界正式工件真相表,承接作品库、发布、进入世界和软删除审计。
  • 结构:profile_id PK: String, owner_user_id: String, public_work_code: Option<String>, author_public_user_code: Option<String>, source_agent_session_id: Option<String>, publication_status: CustomWorldPublicationStatus, world_name: String, subtitle: String, summary_text: String, theme_mode: CustomWorldThemeMode, cover_image_src: Option<String>, profile_payload_json: String, playable_npc_count: u32, landmark_count: u32, author_display_name: String, published_at: Option<Timestamp>, deleted_at: Option<Timestamp>, created_at: Timestamp, updated_at: Timestamp
  • 索引:owner_user_id, publication_status
SELECT * FROM custom_world_profile WHERE profile_id = '<profile_id>';
SELECT * FROM custom_world_profile WHERE owner_user_id = '<user_id>' ORDER BY updated_at DESC;
SELECT * FROM custom_world_profile WHERE publication_status = 'Published';

custom_world_session

  • 作用:旧 custom-world/sessions 传统问答流会话表,不与 Agent 会话混存。
  • 结构:session_id PK: String, owner_user_id: String, generation_mode: CustomWorldGenerationMode, status: CustomWorldSessionStatus, setting_text: String, creator_intent_json: Option<String>, question_snapshot_json: String, result_payload_json: Option<String>, last_error_message: Option<String>, created_at: Timestamp, updated_at: Timestamp
  • 索引:owner_user_id
SELECT * FROM custom_world_session WHERE session_id = '<session_id>';
SELECT * FROM custom_world_session WHERE owner_user_id = '<user_id>' ORDER BY updated_at DESC;

custom_world_agent_session

  • 作用RPG 创作 Agent 会话聚合表,保存八锚点、草稿、发布门禁、进度、建议和 checkpoint。
  • 结构:session_id PK: String, owner_user_id: String, seed_text: String, current_turn: u32, progress_percent: u32, stage: RpgAgentStage, focus_card_id: Option<String>, anchor_content_json: String, creator_intent_json: Option<String>, creator_intent_readiness_json: String, anchor_pack_json: Option<String>, lock_state_json: Option<String>, draft_profile_json: Option<String>, last_assistant_reply: Option<String>, publish_gate_json: Option<String>, result_preview_json: Option<String>, pending_clarifications_json: String, quality_findings_json: String, suggested_actions_json: String, recommended_replies_json: String, asset_coverage_json: String, checkpoints_json: String, created_at: Timestamp, updated_at: Timestamp
  • 索引:owner_user_id, stage
SELECT * FROM custom_world_agent_session WHERE session_id = '<session_id>';
SELECT * FROM custom_world_agent_session WHERE owner_user_id = '<user_id>' ORDER BY updated_at DESC;
SELECT * FROM custom_world_agent_session WHERE stage = '<stage>';

custom_world_agent_message

  • 作用RPG 创作 Agent 消息流水表,避免把聊天记录继续塞回 session 大 JSON。
  • 结构:message_id PK: String, session_id: String, role: RpgAgentMessageRole, kind: RpgAgentMessageKind, text: String, related_operation_id: Option<String>, created_at: Timestamp
  • 索引:session_id
SELECT * FROM custom_world_agent_message WHERE session_id = '<session_id>' ORDER BY created_at ASC;

custom_world_agent_operation

  • 作用RPG 创作 Agent 异步操作真相表,承接操作阶段、进度和错误。
  • 结构:operation_id PK: String, session_id: String, operation_type: RpgAgentOperationType, status: RpgAgentOperationStatus, phase_label: String, phase_detail: String, progress: u32, error_message: Option<String>, created_at: Timestamp, updated_at: Timestamp
  • 索引:session_id
SELECT * FROM custom_world_agent_operation WHERE operation_id = '<operation_id>';
SELECT * FROM custom_world_agent_operation WHERE session_id = '<session_id>' ORDER BY updated_at DESC;

custom_world_draft_card

  • 作用RPG 创作草稿卡片表,拆出角色/地点/章节等卡片实体,支持详情、更新和资产状态查询。
  • 结构:card_id PK: String, session_id: String, kind: RpgAgentDraftCardKind, status: RpgAgentDraftCardStatus, title: String, subtitle: String, summary: String, linked_ids_json: String, warning_count: u32, asset_status: Option<CustomWorldRoleAssetStatus>, asset_status_label: Option<String>, detail_payload_json: Option<String>, created_at: Timestamp, updated_at: Timestamp
  • 索引:session_id, kind
SELECT * FROM custom_world_draft_card WHERE card_id = '<card_id>';
SELECT * FROM custom_world_draft_card WHERE session_id = '<session_id>';
SELECT * FROM custom_world_draft_card WHERE kind = '<kind>';

custom_world_gallery_entry

  • 作用:公开画廊读模型,专供客户端订阅和广场展示,避免运行时从 profile 即席拼装。
  • 可见性:public
  • 结构:profile_id PK: String, owner_user_id: String, public_work_code: String, author_public_user_code: String, author_display_name: String, world_name: String, subtitle: String, summary_text: String, cover_image_src: Option<String>, theme_mode: CustomWorldThemeMode, playable_npc_count: u32, landmark_count: u32, published_at: Timestamp, updated_at: Timestamp
  • 索引:owner_user_id, theme_mode, public_work_code
SELECT * FROM custom_world_gallery_entry;
SELECT * FROM custom_world_gallery_entry WHERE owner_user_id = '<user_id>';
SELECT * FROM custom_world_gallery_entry WHERE theme_mode = '<theme_mode>';
SELECT * FROM custom_world_gallery_entry WHERE public_work_code = '<public_work_code>';

拼图表

puzzle_agent_session

  • 作用:拼图创作 Agent 会话表,保存种子、阶段、锚点包、草稿和已发布 profile。
  • 结构:session_id PK: String, owner_user_id: String, seed_text: String, current_turn: u32, progress_percent: u32, stage: PuzzleAgentStage, anchor_pack_json: String, draft_json: Option<String>, last_assistant_reply: Option<String>, published_profile_id: Option<String>, created_at: Timestamp, updated_at: Timestamp
  • 说明:填表式拼图入口会在点击“拼图”时立即创建空 session生成草稿前的表单自动保存复用 seed_textdraft_json,不新增表字段,stage 保持 CollectingAnchors
  • 索引:owner_user_id
SELECT * FROM puzzle_agent_session WHERE session_id = '<session_id>';
SELECT * FROM puzzle_agent_session WHERE owner_user_id = '<user_id>' ORDER BY updated_at DESC;

puzzle_agent_message

  • 作用:拼图创作 Agent 聊天消息流水。
  • 结构:message_id PK: String, session_id: String, role: PuzzleAgentMessageRole, kind: PuzzleAgentMessageKind, text: String, created_at: Timestamp
  • 索引:session_id
SELECT * FROM puzzle_agent_message WHERE session_id = '<session_id>' ORDER BY created_at ASC;

puzzle_work_profile

  • 作用:拼图作品主表,保存作品信息、多关卡草稿、封面、发布状态、游玩次数和锚点包。
  • 结构:profile_id PK: String, work_id: String, owner_user_id: String, source_session_id: Option<String>, author_display_name: String, work_title: String, work_description: String, level_name: String, summary: String, theme_tags_json: String, cover_image_src: Option<String>, cover_asset_id: Option<String>, levels_json: String, publication_status: PuzzlePublicationStatus, play_count: u32, anchor_pack_json: String, publish_ready: bool, created_at: Timestamp, updated_at: Timestamp, published_at: Option<Timestamp>
  • 说明:work_title/work_description 是作品详情页展示来源;levels_json 保存拼图关卡列表,level_name/summary 继续作为首关兼容字段和旧数据回退来源。
  • 说明:拼图初始表单草稿也写入本表作为创作中心卡片投影;未生成图片前 cover_image_src = Nonepublish_ready = false,再次打开草稿时通过 source_session_id 恢复表单。
  • 索引:owner_user_id, publication_status
SELECT * FROM puzzle_work_profile WHERE profile_id = '<profile_id>';
SELECT * FROM puzzle_work_profile WHERE owner_user_id = '<user_id>' ORDER BY updated_at DESC;
SELECT * FROM puzzle_work_profile WHERE publication_status = 'Published';

puzzle_event

  • 作用拼图创作事件表目前记录作品发布成功事实供订阅端、BFF 或审计流程感知创作流已产出公开作品;正式作品状态仍以 puzzle_work_profilepuzzle_agent_session 为准。
  • 可见性:public event
  • 结构:event_id PK: String, profile_id: String, work_id: String, session_id: Option<String>, owner_user_id: String, event_kind: PuzzleEventKind, occurred_at: Timestamp
  • 索引:profile_id, owner_user_id
SELECT * FROM puzzle_event WHERE profile_id = '<profile_id>' ORDER BY occurred_at ASC;
SELECT * FROM puzzle_event WHERE owner_user_id = '<user_id>' ORDER BY occurred_at DESC;

puzzle_runtime_run

  • 作用:拼图游玩运行态,保存当前关卡、网格、已玩 profile 列表、标签和运行快照。
  • 结构:run_id PK: String, owner_user_id: String, entry_profile_id: String, current_profile_id: String, cleared_level_count: u32, current_level_index: u32, current_grid_size: u32, played_profile_ids_json: String, previous_level_tags_json: String, snapshot_json: String, created_at: Timestamp, updated_at: Timestamp
  • 索引:owner_user_id
SELECT * FROM puzzle_runtime_run WHERE run_id = '<run_id>';
SELECT * FROM puzzle_runtime_run WHERE owner_user_id = '<user_id>' ORDER BY updated_at DESC;

puzzle_leaderboard_entry

  • 作用:拼图关卡真实成绩表,按用户、作品和网格规格保留最佳成绩,用于结算弹窗排行榜。
  • 结构:entry_id PK: String, profile_id: String, grid_size: u32, user_id: String, nickname: String, best_elapsed_ms: u64, last_run_id: String, updated_at: Timestamp
  • 索引:profile_id + grid_size, user_id + profile_id + grid_size
SELECT * FROM puzzle_leaderboard_entry WHERE profile_id = '<profile_id>' AND grid_size = 4 ORDER BY best_elapsed_ms ASC;
SELECT * FROM puzzle_leaderboard_entry WHERE user_id = '<user_id>' AND profile_id = '<profile_id>' AND grid_size = 4;

抓大鹅 Match3D 表

match3d_agent_session

  • 作用:抓大鹅 Match3D 创作 Agent 会话表,保存种子、配置 JSON、草稿 JSON 和发布 profile 指针。
  • 结构:session_id PK: String, owner_user_id: String, seed_text: String, current_turn: u32, progress_percent: u32, stage: String, config_json: String, draft_json: String, last_assistant_reply: String, published_profile_id: String, created_at: Timestamp, updated_at: Timestamp
  • 索引:owner_user_id
SELECT * FROM match3d_agent_session WHERE session_id = '<session_id>';
SELECT * FROM match3d_agent_session WHERE owner_user_id = '<user_id>' ORDER BY updated_at DESC;

match3d_agent_message

  • 作用:抓大鹅 Match3D 创作 Agent 消息流水。
  • 结构:message_id PK: String, session_id: String, role: String, kind: String, text: String, created_at: Timestamp
  • 索引:session_id
SELECT * FROM match3d_agent_message WHERE session_id = '<session_id>' ORDER BY created_at ASC;

match3d_work_profile

  • 作用:抓大鹅 Match3D 作品主表,保存作品基础信息、配置、发布状态和游玩次数。
  • 结构:profile_id PK: String, owner_user_id: String, source_session_id: String, author_display_name: String, game_name: String, theme_text: String, summary_text: String, tags_json: String, cover_image_src: String, cover_asset_id: String, clear_count: u32, difficulty: u32, config_json: String, publication_status: String, play_count: u32, updated_at: Timestamp, published_at: Option<Timestamp>
  • 索引:owner_user_id, publication_status
SELECT * FROM match3d_work_profile WHERE profile_id = '<profile_id>';
SELECT * FROM match3d_work_profile WHERE owner_user_id = '<user_id>' ORDER BY updated_at DESC;
SELECT * FROM match3d_work_profile WHERE publication_status = 'Published';

match3d_runtime_run

  • 作用:抓大鹅 Match3D 单局运行态表,保存权威快照、快照版本、胜负状态和成绩基础字段。
  • 结构:run_id PK: String, owner_user_id: String, profile_id: String, status: String, snapshot_version: u32, started_at_ms: i64, duration_limit_ms: i64, finished_at_ms: i64, elapsed_ms: i64, clear_count: u32, total_item_count: u32, cleared_item_count: u32, failure_reason: String, snapshot_json: String, created_at: Timestamp, updated_at: Timestamp
  • 索引:owner_user_id, profile_id
SELECT * FROM match3d_runtime_run WHERE run_id = '<run_id>';
SELECT * FROM match3d_runtime_run WHERE owner_user_id = '<user_id>' ORDER BY updated_at DESC;
SELECT * FROM match3d_runtime_run WHERE profile_id = '<profile_id>';

方洞挑战表

square_hole_agent_session

  • 作用:方洞挑战创作 Agent 会话表,保存种子、配置 JSON、草稿 JSON 和发布 profile 指针。
  • 结构:session_id PK: String, owner_user_id: String, seed_text: String, current_turn: u32, progress_percent: u32, stage: String, config_json: String, draft_json: String, last_assistant_reply: String, published_profile_id: String, created_at: Timestamp, updated_at: Timestamp
  • 索引:owner_user_id
SELECT * FROM square_hole_agent_session WHERE session_id = '<session_id>';
SELECT * FROM square_hole_agent_session WHERE owner_user_id = '<user_id>' ORDER BY updated_at DESC;

square_hole_agent_message

  • 作用:方洞挑战创作 Agent 消息流水。
  • 结构:message_id PK: String, session_id: String, role: String, kind: String, text: String, created_at: Timestamp
  • 索引:session_id
SELECT * FROM square_hole_agent_message WHERE session_id = '<session_id>' ORDER BY created_at ASC;

square_hole_work_profile

  • 作用:方洞挑战作品主表,保存作品基础信息、反直觉规则、配置、发布状态和游玩次数。
  • 结构:profile_id PK: String, work_id: String, owner_user_id: String, source_session_id: String, author_display_name: String, game_name: String, theme_text: String, twist_rule: String, summary_text: String, tags_json: String, cover_image_src: String, shape_count: u32, difficulty: u32, config_json: String, publication_status: String, play_count: u32, updated_at: Timestamp, published_at: Option<Timestamp>
  • 索引:owner_user_id, publication_status
SELECT * FROM square_hole_work_profile WHERE profile_id = '<profile_id>';
SELECT * FROM square_hole_work_profile WHERE owner_user_id = '<user_id>' ORDER BY updated_at DESC;
SELECT * FROM square_hole_work_profile WHERE publication_status = 'Published';

square_hole_runtime_run

  • 作用:方洞挑战单局运行态表,保存后端权威快照、快照版本、胜负状态和成绩基础字段。
  • 结构:run_id PK: String, owner_user_id: String, profile_id: String, status: String, snapshot_version: u64, started_at_ms: i64, duration_limit_ms: i64, finished_at_ms: i64, elapsed_ms: i64, total_shape_count: u32, completed_shape_count: u32, score: u32, snapshot_json: String, created_at: Timestamp, updated_at: Timestamp
  • 索引:owner_user_id, profile_id
SELECT * FROM square_hole_runtime_run WHERE run_id = '<run_id>';
SELECT * FROM square_hole_runtime_run WHERE owner_user_id = '<user_id>' ORDER BY updated_at DESC;
SELECT * FROM square_hole_runtime_run WHERE profile_id = '<profile_id>';

大鱼吃小鱼表

big_fish_creation_session

  • 作用:大鱼吃小鱼创作会话表,保存种子、阶段、锚点包、草稿、资产覆盖和发布就绪状态。
  • 结构:session_id PK: String, owner_user_id: String, seed_text: String, current_turn: u32, progress_percent: u32, stage: BigFishCreationStage, anchor_pack_json: String, draft_json: Option<String>, asset_coverage_json: String, last_assistant_reply: Option<String>, publish_ready: bool, play_count: u32, created_at: Timestamp, updated_at: Timestamp
  • 索引:owner_user_id
SELECT * FROM big_fish_creation_session WHERE session_id = '<session_id>';
SELECT * FROM big_fish_creation_session WHERE owner_user_id = '<user_id>' ORDER BY updated_at DESC;

big_fish_agent_message

  • 作用:大鱼吃小鱼创作 Agent 消息流水。
  • 结构:message_id PK: String, session_id: String, role: BigFishAgentMessageRole, kind: BigFishAgentMessageKind, text: String, created_at: Timestamp
  • 索引:session_id
SELECT * FROM big_fish_agent_message WHERE session_id = '<session_id>' ORDER BY created_at ASC;

big_fish_asset_slot

  • 作用大鱼吃小鱼资产槽位表记录背景、鱼、动作等资产生成状态、URL 与 prompt 快照。
  • 结构:slot_id PK: String, session_id: String, asset_kind: BigFishAssetKind, level: Option<u32>, motion_key: Option<String>, status: BigFishAssetStatus, asset_url: Option<String>, prompt_snapshot: String, updated_at: Timestamp
  • 索引:session_id
SELECT * FROM big_fish_asset_slot WHERE slot_id = '<slot_id>';
SELECT * FROM big_fish_asset_slot WHERE session_id = '<session_id>';

big_fish_event

  • 作用大鱼吃小鱼创作事件表目前记录发布门禁评估结果供订阅端、BFF 或审计流程感知草稿是否达到发布条件;正式作品状态仍以 big_fish_creation_sessionbig_fish_asset_slot 为准。
  • 可见性:public event
  • 结构:event_id PK: String, session_id: String, owner_user_id: String, event_kind: BigFishEventKind, publish_ready: bool, blockers_json: String, occurred_at: Timestamp
  • 索引:session_id, owner_user_id
SELECT * FROM big_fish_event WHERE session_id = '<session_id>' ORDER BY occurred_at ASC;
SELECT * FROM big_fish_event WHERE owner_user_id = '<user_id>' ORDER BY occurred_at DESC;

big_fish_runtime_run

  • 作用:大鱼吃小鱼运行态表,保存当前 run 的快照、最后输入方向和 tick。
  • 结构:run_id PK: String, session_id: String, owner_user_id: String, status: BigFishRunStatus, snapshot_json: String, last_input_x: f32, last_input_y: f32, tick: u64, created_at: Timestamp, updated_at: Timestamp
  • 索引:owner_user_id, session_id
SELECT * FROM big_fish_runtime_run WHERE run_id = '<run_id>';
SELECT * FROM big_fish_runtime_run WHERE owner_user_id = '<user_id>' ORDER BY updated_at DESC;
SELECT * FROM big_fish_runtime_run WHERE session_id = '<session_id>';

资产表

asset_object

  • 作用:正式资产对象元数据表,保存 OSS bucket/key、访问策略、大小、hash、版本和业务归属。
  • 结构:asset_object_id PK: String, bucket: String, object_key: String, access_policy: AssetObjectAccessPolicy, content_type: Option<String>, content_length: u64, content_hash: Option<String>, version: u32, source_job_id: Option<String>, owner_user_id: Option<String>, profile_id: Option<String>, entity_id: Option<String>, asset_kind: String, created_at: Timestamp, updated_at: Timestamp
  • 索引:asset_kind, (bucket, object_key)
SELECT * FROM asset_object WHERE asset_object_id = '<asset_object_id>';
SELECT * FROM asset_object WHERE bucket = '<bucket>' AND object_key = '<object_key>';
SELECT * FROM asset_object WHERE asset_kind = '<asset_kind>';

asset_entity_binding

  • 作用:资产到业务实体槽位的绑定表,例如把角色主图、场景背景、动作视频绑定到 profile/entity/slot。
  • 结构:binding_id PK: String, asset_object_id: String, entity_kind: String, entity_id: String, slot: String, asset_kind: String, owner_user_id: Option<String>, profile_id: Option<String>, created_at: Timestamp, updated_at: Timestamp
  • 索引:(entity_kind, entity_id, slot), asset_object_id
SELECT * FROM asset_entity_binding WHERE binding_id = '<binding_id>';
SELECT * FROM asset_entity_binding WHERE entity_kind = '<entity_kind>' AND entity_id = '<entity_id>' AND slot = '<slot>';
SELECT * FROM asset_entity_binding WHERE asset_object_id = '<asset_object_id>';

asset_event

  • 作用资产事件表目前记录对象确认和实体槽位绑定变更事实供订阅端、BFF 或审计流程感知资产主链变化;正式资产状态仍以 asset_objectasset_entity_binding 为准。
  • 可见性:public event
  • 结构:event_id PK: String, asset_object_id: String, binding_id: Option<String>, event_kind: AssetEventKind, asset_kind: String, owner_user_id: Option<String>, profile_id: Option<String>, entity_kind: Option<String>, entity_id: Option<String>, slot: Option<String>, occurred_at: Timestamp
  • 索引:asset_object_id, owner_user_id, profile_id
SELECT * FROM asset_event WHERE asset_object_id = '<asset_object_id>' ORDER BY occurred_at ASC;
SELECT * FROM asset_event WHERE owner_user_id = '<user_id>' ORDER BY occurred_at DESC;
SELECT * FROM asset_event WHERE profile_id = '<profile_id>' ORDER BY occurred_at DESC;

AI 任务表

ai_task

  • 作用AI 任务主表,保存任务类型、所属用户、来源模块、请求载荷、状态、最新输出和生命周期时间。
  • 结构:task_id PK: String, task_kind: AiTaskKind, owner_user_id: String, request_label: String, source_module: String, source_entity_id: Option<String>, request_payload_json: Option<String>, status: AiTaskStatus, failure_message: Option<String>, latest_text_output: Option<String>, latest_structured_payload_json: Option<String>, version: u32, created_at: Timestamp, started_at: Option<Timestamp>, completed_at: Option<Timestamp>, updated_at: Timestamp
  • 索引:owner_user_id, status, task_kind
SELECT * FROM ai_task WHERE task_id = '<task_id>';
SELECT * FROM ai_task WHERE owner_user_id = '<user_id>' ORDER BY updated_at DESC;
SELECT * FROM ai_task WHERE status = '<status>';
SELECT * FROM ai_task WHERE task_kind = '<task_kind>';

ai_task_stage

  • 作用AI 任务阶段表,保存每个阶段的标签、详情、顺序、状态、输出和警告。
  • 结构:task_stage_id PK: String, task_id: String, stage_kind: AiTaskStageKind, label: String, detail: String, stage_order: u32, status: AiTaskStageStatus, text_output: Option<String>, structured_payload_json: Option<String>, warning_messages: Vec<String>, started_at: Option<Timestamp>, completed_at: Option<Timestamp>
  • 索引:task_id, (task_id, stage_order)
SELECT * FROM ai_task_stage WHERE task_id = '<task_id>' ORDER BY stage_order ASC;
SELECT * FROM ai_task_stage WHERE task_stage_id = '<task_stage_id>';

ai_text_chunk

  • 作用AI 流式文本增量表,按任务、阶段和 sequence 保存文本 delta。
  • 结构:text_chunk_row_id PK: String, chunk_id: String, task_id: String, stage_kind: AiTaskStageKind, sequence: u32, delta_text: String, created_at: Timestamp
  • 索引:task_id, (task_id, stage_kind, sequence)
SELECT * FROM ai_text_chunk WHERE task_id = '<task_id>' ORDER BY sequence ASC;
SELECT * FROM ai_text_chunk WHERE task_id = '<task_id>' AND stage_kind = '<stage_kind>' ORDER BY sequence ASC;

ai_result_reference

  • 作用AI 任务产物引用表把任务结果关联到资产、profile、业务实体等外部结果。
  • 结构:result_reference_row_id PK: String, result_ref_id: String, task_id: String, reference_kind: AiResultReferenceKind, reference_id: String, label: Option<String>, created_at: Timestamp
  • 索引:task_id
SELECT * FROM ai_result_reference WHERE result_reference_row_id = '<row_id>';
SELECT * FROM ai_result_reference WHERE task_id = '<task_id>' ORDER BY created_at ASC;

ai_task_event

  • 作用AI 任务事件表,用于把任务创建、状态变化、阶段变化、流式文本和结果引用挂接广播给订阅端;任务真相仍以 ai_taskai_task_stageai_text_chunkai_result_reference 为准。
  • 可见性:public event
  • 结构:event_id PK: String, task_id: String, owner_user_id: String, event_kind: AiTaskEventKind, task_status: Option<AiTaskStatus>, stage_kind: Option<AiTaskStageKind>, text_chunk_row_id: Option<String>, result_reference_row_id: Option<String>, occurred_at: Timestamp
  • 索引:task_id, owner_user_id
SELECT * FROM ai_task_event WHERE task_id = '<task_id>' ORDER BY occurred_at ASC;
SELECT * FROM ai_task_event WHERE owner_user_id = '<user_id>' ORDER BY occurred_at DESC;

当前维护风险

  • scripts/check-server-rs-ddd-boundaries.mjs 已检查 spacetime-module/src/** 中的表定义、migration.rs 白名单和本文目录项是否一致;新增或删除表后必须先让该检查通过。
  • database_migration_operator 是迁移权限表,不导出到业务迁移包;除此之外的业务表都必须进入 migration.rs
  • spacetime-client/src/module_bindings/** 是生成物表、reducer 或 procedure 发生 shape 变化后必须通过 npm.cmd run spacetime:generate -- --rust-only 或对应 SpacetimeDB CLI 流程重新生成,不要手写修改。