Files
Genarrative/src/services/miniGameDraftGenerationProgress.test.ts
2026-04-28 19:36:39 +08:00

67 lines
2.1 KiB
TypeScript

import { describe, expect, test } from 'vitest';
import {
buildMiniGameDraftGenerationProgress,
type MiniGameDraftGenerationState,
} from './miniGameDraftGenerationProgress';
describe('miniGameDraftGenerationProgress', () => {
test('big fish draft generation exposes multiple draft steps', () => {
const state: MiniGameDraftGenerationState = {
kind: 'big-fish',
phase: 'big-fish-draft',
startedAtMs: 1000,
completedAssetCount: 0,
totalAssetCount: 0,
error: null,
};
const progress = buildMiniGameDraftGenerationProgress(state, 1500);
expect(progress).not.toBeNull();
expect(progress?.steps).toHaveLength(3);
expect(progress?.steps.map((step) => step.id)).toEqual([
'big-fish-draft',
'big-fish-levels',
'big-fish-runtime',
]);
expect(progress?.steps[0]?.label).toBe('整理玩法骨架');
});
test('big fish generation progresses to level and runtime phases over time', () => {
const state: MiniGameDraftGenerationState = {
kind: 'big-fish',
phase: 'big-fish-draft',
startedAtMs: 1000,
completedAssetCount: 0,
totalAssetCount: 0,
error: null,
};
const levelProgress = buildMiniGameDraftGenerationProgress(state, 3200);
const runtimeProgress = buildMiniGameDraftGenerationProgress(state, 6200);
expect(levelProgress?.phaseId).toBe('big-fish-levels');
expect(levelProgress?.phaseLabel).toBe('编译等级蓝图');
expect(runtimeProgress?.phaseId).toBe('big-fish-runtime');
expect(runtimeProgress?.phaseLabel).toBe('校准场地与参数');
});
test('big fish ready copy directs user to continue generating assets on result page', () => {
const state: MiniGameDraftGenerationState = {
kind: 'big-fish',
phase: 'ready',
startedAtMs: 1000,
completedAssetCount: 0,
totalAssetCount: 0,
error: null,
};
const progress = buildMiniGameDraftGenerationProgress(state, 2000);
expect(progress?.phaseDetail).toBe(
'玩法草稿已准备完成,可进入结果页继续生成主图、动作和背景。',
);
});
});