import { describe, expect, test } from 'vitest'; import { buildMiniGameDraftGenerationProgress, type MiniGameDraftGenerationState, } from './miniGameDraftGenerationProgress'; describe('miniGameDraftGenerationProgress', () => { test('big fish draft generation exposes multiple draft steps', () => { const state: MiniGameDraftGenerationState = { kind: 'big-fish', phase: 'big-fish-draft', startedAtMs: 1000, completedAssetCount: 0, totalAssetCount: 0, error: null, }; const progress = buildMiniGameDraftGenerationProgress(state, 1500); expect(progress).not.toBeNull(); expect(progress?.steps).toHaveLength(3); expect(progress?.steps.map((step) => step.id)).toEqual([ 'big-fish-draft', 'big-fish-levels', 'big-fish-runtime', ]); expect(progress?.steps[0]?.label).toBe('整理玩法骨架'); }); test('big fish generation progresses to level and runtime phases over time', () => { const state: MiniGameDraftGenerationState = { kind: 'big-fish', phase: 'big-fish-draft', startedAtMs: 1000, completedAssetCount: 0, totalAssetCount: 0, error: null, }; const levelProgress = buildMiniGameDraftGenerationProgress(state, 3200); const runtimeProgress = buildMiniGameDraftGenerationProgress(state, 6200); expect(levelProgress?.phaseId).toBe('big-fish-levels'); expect(levelProgress?.phaseLabel).toBe('编译等级蓝图'); expect(runtimeProgress?.phaseId).toBe('big-fish-runtime'); expect(runtimeProgress?.phaseLabel).toBe('校准场地与参数'); }); test('big fish ready copy directs user to continue generating assets on result page', () => { const state: MiniGameDraftGenerationState = { kind: 'big-fish', phase: 'ready', startedAtMs: 1000, completedAssetCount: 0, totalAssetCount: 0, error: null, }; const progress = buildMiniGameDraftGenerationProgress(state, 2000); expect(progress?.phaseDetail).toBe( '玩法草稿已准备完成,可进入结果页继续生成主图、动作和背景。', ); }); });