865 lines
26 KiB
Markdown
865 lines
26 KiB
Markdown
# AGENTS.md
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## 项目约束
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- 对工程的修改不仅要落地到代码更面,还要更改对应文档,若没有生成新的文档,文档统一存在doc目录中
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- 不要擅自把现有中文文案、注释、剧情、文档改写成英文,除非用户明确要求翻译。
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- 看到中文乱码时,不要直接沿用乱码文本,也不要用英文替换;先确认文件真实编码,再决定是否修改。
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- 在 PowerShell 5.1 中读取或写入文本时,必须显式使用 UTF-8;如果终端输出疑似乱码,要用 `Get-Content -Encoding UTF8`、Python 或 Node 再次核对原文。
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- 非必要不要整文件重写,尤其是包含中文的文件;优先做局部补丁,避免把未改动的中文内容重新编码。
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- 修改包含中文的文件后,优先运行仓库里的编码检查,确保没有把文本写坏。
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- UI面板中不要默认写一些规则描述文案,清爽一些,按照游戏UI设计规范设计即可。
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- UI设计需要兼顾网页端、移动端双端的使用体验,确保在不同设备上都能正常显示和操作,移动端优先考虑。
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- 不要在gitignore中添加.env.local文件。
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- 严格遵循简洁的代码风格
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- 前端只负责做表现,所有的逻辑、数据都放到Express后端进行运算和存储。
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- 请默认保持系统的简洁性,能复用、修改、扩展现有系统、页面就不新建新系统新页面。
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- 禁止将功能说明描述类的文本默认写入UI界面中。
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- prd文档中每个模块的描述要落地设计到可以精准编码到位,不能出现需求落地漂移。
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## 文档图谱
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```text
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docs/
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├─ README.md
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├─ audits/
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│ ├─ README.md
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│ ├─ FUNCTION_DESIGN_AUDIT_2026-04-03.md
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│ ├─ ITEM_AND_BUILD_PRD_AUDIT_2026-04-05.md
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│ ├─ engineering/
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│ │ ├─ README.md
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│ │ ├─ ENGINEERING_OPTIMIZATION_REVIEW_2026-03-29.md
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│ │ ├─ ENGINEERING_OPTIMIZATION_REVIEW_2026-03-30.md
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│ │ ├─ ENGINEERING_OPTIMIZATION_REVIEW_2026-04-01.md
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│ │ └─ MONSTER_NPC_UNIFICATION_AUDIT_2026-04-06.md
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│ └─ text/
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│ ├─ README.md
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│ ├─ CHINESE_MOJIBAKE_INVENTORY.md
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│ ├─ EDITOR_GAME_PRESET_TEXT_AUDIT_2026-03-25.md
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│ ├─ GAME_EDITOR_PRESET_TEXT_AUDIT_2026-03-29.md
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│ ├─ GAME_EDITOR_PRESET_TEXT_AUDIT_2026-03-30.md
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│ ├─ GAME_UI_PRESET_EDITOR_NPC_PROMPT_TEXT_AUDIT_2026-04-02_DEEP_SCAN.md
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│ ├─ GAME_UI_PRESET_EDITOR_TEXT_AUDIT_2026-03-30_CONTINUED.md
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│ ├─ GAME_UI_PRESET_EDITOR_TEXT_AUDIT_2026-03-31.md
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│ ├─ GAME_UI_PRESET_EDITOR_TEXT_AUDIT_2026-04-01.md
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│ └─ GAME_UI_PRESET_EDITOR_TEXT_AUDIT_2026-04-02.md
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├─ design/
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│ ├─ README.md
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│ ├─ AI_NATIVE_RUNTIME_ITEM_SYSTEM_REDESIGN_2026-04-02.md
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│ ├─ COMPANION_FIRST_CONTACT_RELATIONSHIP_AND_PRIVATE_CHAT_DESIGN_2026-04-04.md
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│ ├─ CUSTOM_WORLD_CREATOR_INPUT_AND_AI_BOUNDARY_DESIGN_2026-04-06.md
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│ ├─ EQUIPMENT_BUILD_AND_FORGE_LOOP_SYSTEM_DESIGN.md
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│ └─ npc-conversation-situation-draft.md
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├─ experience/
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│ ├─ README.md
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│ ├─ ADVENTURE_RUNTIME_DEV_EXPERIENCE.md
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│ ├─ AGENT_UI_CHANGELOG.md
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│ ├─ CODEX_IMPLEMENTATION_EXPERIENCE_2026-03-24.md
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│ ├─ CODEX_PAST_WORK_EXPERIENCE_SUMMARY.md
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│ ├─ MOBILE_UI_DEV_EXPERIENCE.md
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│ ├─ PROJECT_DEVELOPMENT_EXPERIENCE.md
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│ └─ PROJECT_WORK_EXPERIENCE_PLAYBOOK.md
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├─ planning/
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│ ├─ README.md
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│ └─ CURRENT_GAME_ITERATION_PRIORITIES_2026-04-03.md
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├─ prd/
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│ ├─ AI_CHARACTER_VISUAL_ANIMATION_MVP_PRD_2026-04-04.md
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│ ├─ AI_NATIVE_CLASSIC_RPG_EXPERIENCE_BENCHMARK_PRD_2026-04-06.md
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│ ├─ AI_NATIVE_CROSS_GENRE_STORY_ENGINE_PRD_2026-04-06.md
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│ ├─ AI_NATIVE_CUSTOM_WORLD_CREATION_FLOW_OPTIMIZATION_PRD_2026-04-06.md
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│ ├─ AI_NATIVE_NARRATIVE_THREAD_ITEM_AND_WORLD_NPC_PRD_2026-04-06.md
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│ ├─ AI_NATIVE_QUEST_SYSTEM_PRD_2026-04-02.md
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│ ├─ AI_NATIVE_RUNTIME_ITEM_GENERATION_DESIGN.md
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│ ├─ AI_NATIVE_STORY_ENGINE_PHASE1_IMPLEMENTATION_PLAN_2026-04-06.md
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│ ├─ AI_NATIVE_STORY_ENGINE_PHASE2_IMPLEMENTATION_PLAN_2026-04-06.md
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│ ├─ AI_NATIVE_STORY_ENGINE_PHASE3_IMPLEMENTATION_PLAN_2026-04-06.md
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│ ├─ AI_NATIVE_STORY_ENGINE_PHASE4_IMPLEMENTATION_PLAN_2026-04-06.md
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│ ├─ AI_NATIVE_STORY_ENGINE_PHASE5_IMPLEMENTATION_PLAN_2026-04-06.md
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│ ├─ AI_NATIVE_STORY_ENGINE_PHASE6_IMPLEMENTATION_PLAN_2026-04-06.md
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│ ├─ AI_NATIVE_UNIFIED_ROLE_ATTRIBUTE_SYSTEM_PRD_2026-04-02.md
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│ ├─ BUILD_SYSTEM_ATTRIBUTE_SIMILARITY_PRD_2026-04-02.md
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│ └─ RUNTIME_ITEM_GENERATION_CURRENT_SYSTEM_DESIGN.md
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├─ reference/
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│ ├─ README.md
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│ └─ FUNCTION_SCRIPT_CATALOG_2026-04-04.md
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└─ technical/
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├─ README.md
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├─ AI_CHARACTER_ANIMATION_TECHNICAL_SOLUTION_2026-04-04.md
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├─ GO_SERVER_RUNTIME_INTEGRATION_2026-04-07.md
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├─ GO_SERVER_TASKLIST_2026-04-08.md
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├─ NODE_SERVER_KNOWLEDGE_GRAPH_2026-04-08.md
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├─ PIXELMOTION_TECHNICAL_BREAKDOWN_2026-04-04.md
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└─ SERVER_DEPLOYMENT_AND_CORS_TECHNICAL_SOLUTION_2026-04-05.md
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```
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# SpacetimeDB Rules (All Languages)
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## Migrating from 1.0 to 2.0?
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**If you are migrating existing SpacetimeDB 1.0 code to 2.0, apply `spacetimedb-migration-2.0.mdc` first.** It documents breaking changes (reducer callbacks → event tables, `name`→`accessor`, `sender()` method, etc.) and should be considered before other rules.
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---
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## Language-Specific Rules
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| Language | Rule File |
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|----------|-----------|
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| **TypeScript/React** | `spacetimedb-typescript.mdc` (MANDATORY) |
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| **Rust** | `spacetimedb-rust.mdc` (MANDATORY) |
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| **C#** | `spacetimedb-csharp.mdc` (MANDATORY) |
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| **Migrating 1.0 → 2.0** | `spacetimedb-migration-2.0.mdc` |
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---
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## Core Concepts
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1. **Reducers are transactional** — they do not return data to callers
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2. **Reducers must be deterministic** — no filesystem, network, timers, or random
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3. **Read data via tables/subscriptions** — not reducer return values
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4. **Auto-increment IDs are not sequential** — gaps are normal, don't use for ordering
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5. **`ctx.sender` is the authenticated principal** — never trust identity args
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---
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## Feature Implementation Checklist
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When implementing a feature that spans backend and client:
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1. **Backend:** Define table(s) to store the data
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2. **Backend:** Define reducer(s) to mutate the data
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3. **Client:** Subscribe to the table(s)
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4. **Client:** Call the reducer(s) from UI — **don't forget this step!**
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5. **Client:** Render the data from the table(s)
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**Common mistake:** Building backend tables/reducers but forgetting to wire up the client to call them.
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---
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## Index System
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SpacetimeDB automatically creates indexes for:
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- Primary key columns
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- Columns marked as unique
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You can add explicit indexes on non-unique columns for query performance.
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**Index names must be unique across your entire module (all tables).** If two tables have indexes with the same declared name → conflict error.
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**Schema ↔ Code coupling:**
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- Your query code references indexes by name
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- If you add/remove/rename an index in the schema, update all code that uses it
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- Removing an index without updating queries causes runtime errors
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---
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## Commands
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```bash
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# Login to allow remote database deployment e.g. to maincloud
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spacetime login
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# Start local SpacetimeDB
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spacetime start
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# Publish module
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spacetime publish <db-name> --module-path <module-path>
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# Clear and republish
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spacetime publish <db-name> --clear-database -y --module-path <module-path>
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# Generate client bindings
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spacetime generate --lang <lang> --out-dir <out> --module-path <module-path>
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# View logs
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spacetime logs <db-name>
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```
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---
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## Deployment
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- Maincloud is the spacetimedb hosted cloud and the default location for module publishing
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- The default server marked by *** in `spacetime server list` should be used when publishing
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- If the default server is maincloud you should publish to maincloud
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- Publishing to maincloud is free of charge
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- When publishing to maincloud the database dashboard will be at the url: https://spacetimedb.com/@<username>/<database-name>
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- The database owner can view utilization and performance metrics on the dashboard
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---
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## Debugging Checklist
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1. Is SpacetimeDB server running? (`spacetime start`)
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2. Is the module published? (`spacetime publish`)
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3. Are client bindings generated? (`spacetime generate`)
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4. Check server logs for errors (`spacetime logs <db-name>`)
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5. **Is the reducer actually being called from the client?**
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---
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## Editing Behavior
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- Make the smallest change necessary
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- Do NOT touch unrelated files, configs, or dependencies
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- Do NOT invent new SpacetimeDB APIs — use only what exists in docs or this repo
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- Do NOT add restrictions the prompt didn't ask for — if "users can do X", implement X for all users
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# SpacetimeDB Rust SDK
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## ⛔ COMMON MISTAKES — LLM HALLUCINATIONS
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These are **actual errors** observed when LLMs generate SpacetimeDB Rust code:
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### 1. Wrong Crate for Server vs Client
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```rust
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// ❌ WRONG — using client crate for server module
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use spacetimedb_sdk::*; // This is for CLIENTS only!
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// ✅ CORRECT — use spacetimedb for server modules
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use spacetimedb::{table, reducer, Table, ReducerContext, Identity, Timestamp};
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```
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### 2. Wrong Table Macro Syntax
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```rust
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// ❌ WRONG — using attribute-style like C#
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#[spacetimedb::table]
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#[primary_key]
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pub struct User { ... }
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// ❌ WRONG — SpacetimeType on tables (causes conflicts!)
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#[derive(SpacetimeType)]
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#[table(accessor = my_table)]
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pub struct MyTable { ... }
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// ✅ CORRECT — use #[table(...)] macro with options, NO SpacetimeType
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#[table(accessor = user, public)]
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pub struct User {
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#[primary_key]
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identity: Identity,
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name: Option<String>,
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}
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```
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### 3. Wrong Table Access Pattern
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```rust
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// ❌ WRONG — using ctx.Db or ctx.db() method or field access
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ctx.Db.user.Insert(...);
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ctx.db().user().insert(...);
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ctx.db.player; // Field access
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// ✅ CORRECT — ctx.db is a field, table names are methods with parentheses
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ctx.db.user().insert(User { ... });
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ctx.db.user().identity().find(ctx.sender);
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ctx.db.player().id().find(&player_id);
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```
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### 4. Wrong Update Pattern
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```rust
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// ❌ WRONG — partial update or using .update() directly on table
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ctx.db.user().update(User { name: Some("new".into()), ..Default::default() });
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// ✅ CORRECT — find existing, spread it, update via primary key accessor
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if let Some(user) = ctx.db.user().identity().find(ctx.sender) {
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ctx.db.user().identity().update(User { name: Some("new".into()), ..user });
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}
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```
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### 5. Wrong Reducer Return Type
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```rust
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// ❌ WRONG — returning data from reducer
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#[reducer]
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pub fn get_user(ctx: &ReducerContext, id: Identity) -> Option<User> { ... }
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// ❌ WRONG — mutable context
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pub fn my_reducer(ctx: &mut ReducerContext, ...) { }
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// ✅ CORRECT — reducers return Result<(), String> or nothing, immutable context
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#[reducer]
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pub fn do_something(ctx: &ReducerContext, value: String) -> Result<(), String> {
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if value.is_empty() {
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return Err("Value cannot be empty".to_string());
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}
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Ok(())
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}
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```
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### 6. Wrong Client Connection Pattern
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```rust
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// ❌ WRONG — subscribing before connected
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let conn = DbConnection::builder().build()?;
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conn.subscription_builder().subscribe_to_all_tables(); // NOT CONNECTED YET!
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// ✅ CORRECT — subscribe in on_connect callback
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DbConnection::builder()
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.on_connect(|conn, identity, token| {
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conn.subscription_builder()
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.on_applied(|ctx| println!("Ready!"))
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.subscribe_to_all_tables();
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})
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.build()?;
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```
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### 7. Forgetting to Advance the Connection
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|
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```rust
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// ❌ WRONG — connection never processes messages
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let conn = DbConnection::builder().build()?;
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// ... callbacks never fire ...
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// ✅ CORRECT — must call one of these to process messages
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conn.run_threaded(); // Spawn background thread
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// OR
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conn.run_async().await; // Async task
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// OR (in game loop)
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conn.frame_tick()?; // Manual polling
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```
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### 8. Missing Table Trait Import
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```rust
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// ❌ WRONG — "no method named `insert` found"
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use spacetimedb::{table, reducer, ReducerContext};
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ctx.db.user().insert(...); // ERROR!
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|
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// ✅ CORRECT — import Table trait for table methods
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use spacetimedb::{table, reducer, Table, ReducerContext};
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ctx.db.user().insert(...); // Works!
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```
|
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|
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### 9. Wrong ScheduleAt Variant
|
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|
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```rust
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// ❌ WRONG — At variant doesn't exist
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scheduled_at: ScheduleAt::At(future_time),
|
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|
||
// ✅ CORRECT — use Time variant
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scheduled_at: ScheduleAt::Time(future_time),
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```
|
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|
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### 10. Identity to String Conversion
|
||
|
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```rust
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// ❌ WRONG — to_hex() returns HexString<32>, not String
|
||
let id: String = identity.to_hex(); // Type mismatch!
|
||
|
||
// ✅ CORRECT — chain .to_string()
|
||
let id: String = identity.to_hex().to_string();
|
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```
|
||
|
||
### 11. Timestamp Duration Extraction
|
||
|
||
```rust
|
||
// ❌ WRONG — returns Result, not Duration directly
|
||
let micros = ctx.timestamp.to_duration_since_unix_epoch().as_micros();
|
||
|
||
// ✅ CORRECT — unwrap the Result
|
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let micros = ctx.timestamp.to_duration_since_unix_epoch()
|
||
.unwrap_or_default()
|
||
.as_micros();
|
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```
|
||
|
||
### 12. Borrow After Move
|
||
|
||
```rust
|
||
// ❌ WRONG — `tool` moved into struct, then borrowed
|
||
ctx.db.stroke().insert(Stroke { tool, color, ... });
|
||
if tool == "eraser" { ... } // ERROR: value moved!
|
||
|
||
// ✅ CORRECT — check before move, or use clone
|
||
let is_eraser = tool == "eraser";
|
||
ctx.db.stroke().insert(Stroke { tool, color, ... });
|
||
if is_eraser { ... }
|
||
```
|
||
|
||
### 13. Client SDK Uses Blocking I/O
|
||
|
||
The SpacetimeDB Rust client SDK uses blocking I/O. If mixing with async runtimes (Tokio, async-std), use `spawn_blocking` or run the SDK on a dedicated thread to avoid blocking the async executor.
|
||
|
||
### 14. Wrong Schedule Syntax
|
||
```rust
|
||
// ❌ WRONG — `schedule` is not a valid table type
|
||
#[table(name = tick_timer, schedule(reducer = tick, column = scheduled_at))]
|
||
|
||
// ✅ CORRECT — `scheduled` is a valid table type
|
||
#[table(name = tick_timer, scheduled(reducer = tick, column = scheduled_at))]
|
||
```
|
||
---
|
||
|
||
## 1) Common Mistakes Table
|
||
|
||
### Server-side errors
|
||
|
||
| Wrong | Right | Error |
|
||
|-------|-------|-------|
|
||
| `#[derive(SpacetimeType)]` on `#[table]` | Remove it — macro handles this | Conflicting derive macros |
|
||
| `ctx.db.player` (field access) | `ctx.db.player()` (method) | "no field `player` on type" |
|
||
| `ctx.db.player().find(id)` | `ctx.db.player().id().find(&id)` | Must access via index |
|
||
| `&mut ReducerContext` | `&ReducerContext` | Wrong context type |
|
||
| Missing `use spacetimedb::Table;` | Add import | "no method named `insert`" |
|
||
| `#[table(accessor = "my_table")]` | `#[table(accessor = my_table)]` | String literals not allowed |
|
||
| Missing `public` on table | Add `public` flag | Clients can't subscribe |
|
||
| `#[spacetimedb::reducer]` | `#[reducer]` after import | Wrong attribute path |
|
||
| Network/filesystem in reducer | Use procedures instead | Sandbox violation |
|
||
| Panic for expected errors | Return `Result<(), String>` | WASM instance destroyed |
|
||
|
||
---
|
||
|
||
## 2) Table Definition (CRITICAL)
|
||
|
||
**Tables use `#[table(...)]` macro on `pub struct`. DO NOT derive `SpacetimeType` on tables!**
|
||
|
||
> ⚠️ **CRITICAL:** Always import `Table` trait — required for `.insert()`, `.iter()`, `.find()`, etc.
|
||
|
||
```rust
|
||
use spacetimedb::{table, reducer, Table, ReducerContext, Identity, Timestamp};
|
||
|
||
// ❌ WRONG — DO NOT derive SpacetimeType on tables!
|
||
#[derive(SpacetimeType)] // REMOVE THIS!
|
||
#[table(accessor = task)]
|
||
pub struct Task { ... }
|
||
|
||
// ✅ CORRECT — just the #[table] attribute
|
||
#[table(accessor = user, public)]
|
||
pub struct User {
|
||
#[primary_key]
|
||
identity: Identity,
|
||
|
||
#[unique]
|
||
username: Option<String>,
|
||
|
||
online: bool,
|
||
}
|
||
|
||
#[table(accessor = message, public)]
|
||
pub struct Message {
|
||
#[primary_key]
|
||
#[auto_inc]
|
||
id: u64,
|
||
|
||
sender: Identity,
|
||
text: String,
|
||
sent: Timestamp,
|
||
}
|
||
|
||
// With multi-column index
|
||
#[table(accessor = task, public, index(name = by_owner, btree(columns = [owner_id])))]
|
||
pub struct Task {
|
||
#[primary_key]
|
||
#[auto_inc]
|
||
pub id: u64,
|
||
pub owner_id: Identity,
|
||
pub title: String,
|
||
}
|
||
```
|
||
|
||
### Table Options
|
||
|
||
```rust
|
||
#[table(accessor = my_table)] // Private table (default)
|
||
#[table(accessor = my_table, public)] // Public table - clients can subscribe
|
||
```
|
||
|
||
### Column Attributes
|
||
|
||
```rust
|
||
#[primary_key] // Primary key (auto-indexed, enables .find())
|
||
#[auto_inc] // Auto-increment (use with #[primary_key])
|
||
#[unique] // Unique constraint (auto-indexed)
|
||
#[index(btree)] // B-Tree index for queries
|
||
```
|
||
|
||
### Insert returns ROW, not ID
|
||
|
||
```rust
|
||
let row = ctx.db.task().insert(Task {
|
||
id: 0, // auto-inc placeholder
|
||
owner_id: ctx.sender,
|
||
title: "New task".to_string(),
|
||
created_at: ctx.timestamp,
|
||
});
|
||
let new_id = row.id; // Get the actual ID
|
||
```
|
||
|
||
---
|
||
|
||
## 3) Reducers
|
||
|
||
### Definition Syntax
|
||
|
||
```rust
|
||
use spacetimedb::{reducer, ReducerContext, Table};
|
||
|
||
#[reducer]
|
||
pub fn send_message(ctx: &ReducerContext, text: String) -> Result<(), String> {
|
||
// Validate input
|
||
if text.is_empty() {
|
||
return Err("Message cannot be empty".to_string());
|
||
}
|
||
|
||
// Insert returns the inserted row
|
||
let row = ctx.db.message().insert(Message {
|
||
id: 0, // auto-inc placeholder
|
||
sender: ctx.sender,
|
||
text,
|
||
sent: ctx.timestamp,
|
||
});
|
||
|
||
log::info!("Message {} sent by {:?}", row.id, ctx.sender);
|
||
Ok(())
|
||
}
|
||
```
|
||
|
||
### Update Pattern (CRITICAL)
|
||
|
||
```rust
|
||
#[reducer]
|
||
pub fn set_name(ctx: &ReducerContext, name: String) -> Result<(), String> {
|
||
// Find existing row
|
||
let user = ctx.db.user().identity().find(ctx.sender)
|
||
.ok_or("User not found")?;
|
||
|
||
// ✅ CORRECT — spread existing row, override specific fields
|
||
ctx.db.user().identity().update(User {
|
||
name: Some(name),
|
||
..user // Preserves identity, online, etc.
|
||
});
|
||
|
||
Ok(())
|
||
}
|
||
|
||
// ❌ WRONG — partial update nulls out other fields!
|
||
// ctx.db.user().identity().update(User { identity: ctx.sender, name: Some(name), ..Default::default() });
|
||
```
|
||
|
||
### Delete Pattern
|
||
|
||
```rust
|
||
#[reducer]
|
||
pub fn delete_message(ctx: &ReducerContext, message_id: u64) -> Result<(), String> {
|
||
ctx.db.message().id().delete(&message_id);
|
||
Ok(())
|
||
}
|
||
```
|
||
|
||
### Lifecycle Hooks
|
||
|
||
```rust
|
||
#[reducer(init)]
|
||
pub fn init(ctx: &ReducerContext) {
|
||
// Called when module is first published
|
||
}
|
||
|
||
#[reducer(client_connected)]
|
||
pub fn client_connected(ctx: &ReducerContext) {
|
||
// ctx.sender is the connecting identity
|
||
if let Some(user) = ctx.db.user().identity().find(ctx.sender) {
|
||
ctx.db.user().identity().update(User { online: true, ..user });
|
||
} else {
|
||
ctx.db.user().insert(User {
|
||
identity: ctx.sender,
|
||
username: None,
|
||
online: true,
|
||
});
|
||
}
|
||
}
|
||
|
||
#[reducer(client_disconnected)]
|
||
pub fn client_disconnected(ctx: &ReducerContext) {
|
||
if let Some(user) = ctx.db.user().identity().find(ctx.sender) {
|
||
ctx.db.user().identity().update(User { online: false, ..user });
|
||
}
|
||
}
|
||
```
|
||
|
||
### ReducerContext fields
|
||
|
||
```rust
|
||
ctx.sender // Identity of the caller
|
||
ctx.timestamp // Current timestamp
|
||
ctx.db // Database access
|
||
ctx.rng // Deterministic RNG (use instead of rand)
|
||
```
|
||
|
||
---
|
||
|
||
## 4) Index Access
|
||
|
||
### Primary Key / Unique — `.find()` returns `Option<Row>`
|
||
|
||
```rust
|
||
// Primary key lookup
|
||
let user = ctx.db.user().identity().find(ctx.sender);
|
||
|
||
// Unique column lookup
|
||
let user = ctx.db.user().username().find(&"alice".to_string());
|
||
|
||
if let Some(user) = user {
|
||
// Found
|
||
}
|
||
```
|
||
|
||
### BTree Index — `.filter()` returns iterator
|
||
|
||
```rust
|
||
#[table(accessor = message, public)]
|
||
pub struct Message {
|
||
#[primary_key]
|
||
#[auto_inc]
|
||
id: u64,
|
||
|
||
#[index(btree)]
|
||
room_id: u64,
|
||
|
||
text: String,
|
||
}
|
||
|
||
// Filter by indexed column
|
||
for msg in ctx.db.message().room_id().filter(&room_id) {
|
||
// Process each message in room
|
||
}
|
||
```
|
||
|
||
### No Index — `.iter()` + manual filter
|
||
|
||
```rust
|
||
// Full table scan
|
||
for user in ctx.db.user().iter() {
|
||
if user.online {
|
||
// Process online users
|
||
}
|
||
}
|
||
```
|
||
|
||
---
|
||
|
||
## 5) Custom Types
|
||
|
||
**Use `#[derive(SpacetimeType)]` ONLY for custom structs/enums used as fields or parameters.**
|
||
|
||
```rust
|
||
use spacetimedb::SpacetimeType;
|
||
|
||
// Custom struct for table fields
|
||
#[derive(SpacetimeType, Clone, Debug, PartialEq)]
|
||
pub struct Position {
|
||
pub x: i32,
|
||
pub y: i32,
|
||
}
|
||
|
||
// Custom enum
|
||
#[derive(SpacetimeType, Clone, Debug, PartialEq)]
|
||
pub enum PlayerStatus {
|
||
Idle,
|
||
Walking(Position),
|
||
Fighting(Identity),
|
||
}
|
||
|
||
// Use in table (DO NOT derive SpacetimeType on the table!)
|
||
#[table(accessor = player, public)]
|
||
pub struct Player {
|
||
#[primary_key]
|
||
pub id: Identity,
|
||
pub position: Position,
|
||
pub status: PlayerStatus,
|
||
}
|
||
```
|
||
|
||
---
|
||
|
||
## 6) Scheduled Tables
|
||
|
||
```rust
|
||
use spacetimedb::{table, reducer, ReducerContext, ScheduleAt, Timestamp};
|
||
|
||
#[table(accessor = cleanup_job, scheduled(cleanup_expired))]
|
||
pub struct CleanupJob {
|
||
#[primary_key]
|
||
#[auto_inc]
|
||
scheduled_id: u64,
|
||
|
||
scheduled_at: ScheduleAt,
|
||
target_id: u64,
|
||
}
|
||
|
||
#[reducer]
|
||
pub fn cleanup_expired(ctx: &ReducerContext, job: CleanupJob) {
|
||
// Job row is auto-deleted after reducer completes
|
||
log::info!("Cleaning up: {}", job.target_id);
|
||
}
|
||
|
||
// Schedule a job
|
||
#[reducer]
|
||
pub fn schedule_cleanup(ctx: &ReducerContext, target_id: u64, delay_ms: u64) {
|
||
let future_time = ctx.timestamp + std::time::Duration::from_millis(delay_ms);
|
||
ctx.db.cleanup_job().insert(CleanupJob {
|
||
scheduled_id: 0, // auto-inc placeholder
|
||
scheduled_at: ScheduleAt::Time(future_time),
|
||
target_id,
|
||
});
|
||
}
|
||
|
||
// Cancel by deleting the row
|
||
#[reducer]
|
||
pub fn cancel_cleanup(ctx: &ReducerContext, job_id: u64) {
|
||
ctx.db.cleanup_job().scheduled_id().delete(&job_id);
|
||
}
|
||
```
|
||
|
||
---
|
||
|
||
## 7) Client SDK
|
||
|
||
```rust
|
||
// Connection pattern
|
||
let conn = DbConnection::builder()
|
||
.with_uri("http://localhost:3000")
|
||
.with_module_name("my-module")
|
||
.with_token(load_saved_token()) // None for first connection
|
||
.on_connect(on_connected)
|
||
.build()
|
||
.expect("Failed to connect");
|
||
|
||
// Subscribe in on_connect callback, NOT before!
|
||
fn on_connected(conn: &DbConnection, identity: Identity, token: &str) {
|
||
conn.subscription_builder()
|
||
.on_applied(|ctx| println!("Ready!"))
|
||
.subscribe_to_all_tables();
|
||
}
|
||
```
|
||
|
||
### ⚠️ CRITICAL: Advance the Connection
|
||
|
||
**You MUST call one of these** — without it, no callbacks fire:
|
||
|
||
```rust
|
||
conn.run_threaded(); // Background thread (simplest)
|
||
conn.run_async().await; // Async task
|
||
conn.frame_tick()?; // Manual polling (game loops)
|
||
```
|
||
|
||
### Table Access & Callbacks
|
||
|
||
```rust
|
||
// Iterate
|
||
for user in ctx.db.user().iter() { ... }
|
||
|
||
// Find by primary key
|
||
if let Some(user) = ctx.db.user().identity().find(&identity) { ... }
|
||
|
||
// Row callbacks
|
||
ctx.db.user().on_insert(|ctx, user| { ... });
|
||
ctx.db.user().on_update(|ctx, old, new| { ... });
|
||
ctx.db.user().on_delete(|ctx, user| { ... });
|
||
|
||
// Call reducers
|
||
ctx.reducers.set_name("Alice".to_string()).unwrap();
|
||
```
|
||
|
||
---
|
||
|
||
## 8) Procedures (Beta)
|
||
|
||
**Procedures are for side effects (HTTP, filesystem) that reducers can't do.**
|
||
|
||
⚠️ Procedures are currently in beta. API may change.
|
||
|
||
```rust
|
||
use spacetimedb::{procedure, ProcedureContext};
|
||
|
||
// Simple procedure
|
||
#[procedure]
|
||
fn add_numbers(_ctx: &mut ProcedureContext, a: u32, b: u32) -> u64 {
|
||
a as u64 + b as u64
|
||
}
|
||
|
||
// Procedure with database access
|
||
#[procedure]
|
||
fn save_external_data(ctx: &mut ProcedureContext, url: String) -> Result<(), String> {
|
||
// HTTP request (allowed in procedures, not reducers)
|
||
let data = fetch_from_url(&url)?;
|
||
|
||
// Database access requires explicit transaction
|
||
ctx.try_with_tx(|tx| {
|
||
tx.db.external_data().insert(ExternalData {
|
||
id: 0,
|
||
content: data,
|
||
});
|
||
Ok(())
|
||
})?;
|
||
|
||
Ok(())
|
||
}
|
||
```
|
||
|
||
### Key differences from reducers
|
||
|
||
| Reducers | Procedures |
|
||
|----------|------------|
|
||
| `&ReducerContext` (immutable) | `&mut ProcedureContext` (mutable) |
|
||
| Direct `ctx.db` access | Must use `ctx.with_tx()` |
|
||
| No HTTP/network | HTTP allowed |
|
||
| No return values | Can return data |
|
||
|
||
---
|
||
|
||
## 9) Logging
|
||
|
||
```rust
|
||
use spacetimedb::log;
|
||
|
||
log::trace!("Detailed trace");
|
||
log::debug!("Debug info");
|
||
log::info!("Information");
|
||
log::warn!("Warning");
|
||
log::error!("Error occurred");
|
||
```
|
||
|
||
---
|
||
|
||
## 10) Commands
|
||
|
||
```bash
|
||
# Start local server
|
||
spacetime start
|
||
|
||
# Publish module
|
||
spacetime publish <module-name> --module-path <backend-dir>
|
||
|
||
# Clear database and republish
|
||
spacetime publish <module-name> --clear-database -y --module-path <backend-dir>
|
||
|
||
# Generate bindings
|
||
spacetime generate --lang rust --out-dir <client>/src/module_bindings --module-path <backend-dir>
|
||
|
||
# View logs
|
||
spacetime logs <module-name>
|
||
```
|
||
|
||
---
|
||
|
||
## 11) Hard Requirements
|
||
|
||
**Rust-specific:**
|
||
|
||
1. **DO NOT derive `SpacetimeType` on `#[table]` structs** — the macro handles this
|
||
2. **Import `Table` trait** — `use spacetimedb::Table;` required for `.insert()`, `.iter()`, etc.
|
||
3. **Use `&ReducerContext`** — not `&mut ReducerContext`
|
||
4. **Tables are methods** — `ctx.db.table()` not `ctx.db.table`
|
||
5. **Server modules use `spacetimedb` crate** — clients use `spacetimedb-sdk`
|
||
6. **Reducers must be deterministic** — no filesystem, network, timers, or external RNG
|
||
7. **Use `ctx.rng`** — not `rand` crate for random numbers
|
||
8. **Use `ctx.timestamp`** — never `std::time::SystemTime::now()` in reducers
|
||
9. **Client MUST advance connection** — call `run_threaded()`, `run_async()`, or `frame_tick()`
|
||
10. **Subscribe in `on_connect` callback** — not before connection is established
|
||
11. **Update requires full row** — spread existing row with `..existing`
|
||
12. **DO NOT edit generated bindings** — regenerate with `spacetime generate`
|
||
13. **Identity to String needs `.to_string()`** — `identity.to_hex().to_string()`
|
||
14. **Client SDK is blocking** — use `spawn_blocking` or dedicated thread if mixing with async runtimes
|