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Genarrative/.codex/skills/spacetimedb-cli/SKILL.md
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---
name: spacetimedb-cli
description: SpacetimeDB CLI reference for initializing projects, building modules, publishing databases, querying data, and managing servers
triggers:
- spacetime init
- spacetime build
- spacetime publish
- spacetime dev
- spacetime sql
- spacetime call
- spacetime logs
- spacetime server
- spacetime login
- spacetime generate
- how do I use the CLI
- CLI command
---
# SpacetimeDB CLI
Use this skill when the user needs help with the `spacetime` CLI tool - initializing projects, building modules, publishing databases, querying data, managing servers, or troubleshooting CLI issues.
## Quick Reference
### Project Initialization & Development
```bash
# Initialize new project
spacetime init my-project --lang rust|csharp|typescript|cpp
spacetime init my-project --template <template-id>
# Build module
spacetime build # release build
spacetime build --debug # faster iteration, slower runtime
# Dev mode (auto-rebuild, auto-publish, generates bindings)
spacetime dev
spacetime dev --client-lang typescript --module-bindings-path ./client/src/module_bindings
# Generate client bindings
spacetime generate --lang typescript|csharp|rust|unrealcpp --out-dir ./bindings --module-path ./server
```
### Publishing & Deployment
```bash
# Publish to an explicit server
spacetime publish my-database --server http://127.0.0.1:3101 --yes
# Publish to local server
spacetime publish my-database --server local --yes
# Clear database and republish
spacetime publish my-database --clear-database --yes
```
### Database Interaction
```bash
# SQL queries
spacetime sql my-database "SELECT * FROM users"
spacetime sql my-database --interactive # REPL mode
# Call reducers
spacetime call my-database my_reducer '{"arg1": "value", "arg2": 123}'
# Subscribe to changes
spacetime subscribe my-database "SELECT * FROM users" --num-updates 10
# View logs
spacetime logs my-database -f # follow logs
spacetime logs my-database -n 100 # up to 100 log lines
# Describe schema
spacetime describe my-database --json
spacetime describe my-database table users --json
spacetime describe my-database reducer my_reducer --json
```
### Database Management
```bash
# List databases
spacetime list
# Delete database
spacetime delete my-database
# Rename database
spacetime rename <database-identity> --to new-name
```
### Server Management
```bash
# List configured servers
spacetime server list
# Add server
spacetime server add local --url http://localhost:3000 --default
spacetime server add myserver --url https://my-spacetime.example.com
# Set default server
spacetime server set-default local
# Test connectivity
spacetime server ping local
# Start local instance
spacetime start
# Clear local data
spacetime server clear
```
### Authentication
```bash
# Login (opens browser)
spacetime login
# Login with token
spacetime login --token <token>
# Show login status
spacetime login show
# Logout
spacetime logout
```
## Default Servers
| Name | URL | Description |
|------|-----|-------------|
| `local` | `http://127.0.0.1:3000` | Local development server |
| `dev` | `http://127.0.0.1:3101` | Genarrative local development server |
## Common Workflows
### New Project Setup
```bash
# 1. Login
spacetime login
# 2. Create project
spacetime init my-game --lang rust
cd my-game
# 3. Start dev mode (auto-rebuilds and publishes)
spacetime dev
```
### Local Development
```bash
# Start local server (in separate terminal)
spacetime start
# Publish to local
spacetime publish my-db --server local --clear-database --yes
# Query local database
spacetime sql my-db --server local "SELECT * FROM players"
```
### Generate Client Bindings
```bash
# After building module
spacetime build
spacetime generate --lang typescript --out-dir ./client/src/bindings --module-path .
# Or use dev mode which auto-generates
spacetime dev --client-lang typescript --module-bindings-path ./client/src/bindings
```
## Common Flags
| Flag | Short | Description |
|------|-------|-------------|
| `--server` | `-s` | Target server (nickname, hostname, or URL) |
| `--yes` | `-y` | Non-interactive mode (skip confirmations) |
| `--anonymous` | | Use anonymous identity |
| `--module-path` | `-p` | Path to module project |
## Troubleshooting
### "Not logged in"
```bash
spacetime login
# Or use --anonymous for public operations
```
### "Server not responding"
```bash
spacetime server ping <server>
# For local: ensure spacetime start is running
```
### "Schema conflict"
```bash
# Clear data and republish
spacetime publish my-db --clear-database --yes
# Clear data and republish only when conflict
spacetime publish my-db --clear-database=on-conflict --yes
```
### "Build failed"
```bash
# Check Rust/C# toolchain
rustup show
# For Rust modules, ensure wasm32-unknown-unknown target
rustup target add wasm32-unknown-unknown
```
## Module Languages
**Server-side (modules):** Rust, C#, TypeScript, C++
**Client SDKs:** TypeScript, C#, Rust, Python, Unreal Engine
**CLI `generate` targets:** TypeScript, C#, Rust, Unreal C++
## Notes
- Many commands are marked UNSTABLE and may change
- Genarrative scripts should pass `--server` or `--server-url` explicitly instead of relying on the CLI default
- Use `--yes` flag in scripts to avoid interactive prompts
- Dev mode watches files and auto-rebuilds on changes