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E:\Repos\ai-native-visual-rpg\src\hooks\combat\battlePlan.test.ts:10:title: 'Hero',
E:\Repos\ai-native-visual-rpg\src\hooks\combat\battlePlan.test.ts:11:description: 'A test character',
E:\Repos\ai-native-visual-rpg\src\hooks\combat\battlePlan.test.ts:97:actionText: 'Attack',
E:\Repos\ai-native-visual-rpg\src\hooks\combat\escapeFlow.test.ts:27:title: 'Wanderer',
E:\Repos\ai-native-visual-rpg\src\hooks\combat\escapeFlow.test.ts:28:description: 'A reliable test hero.',
E:\Repos\ai-native-visual-rpg\src\hooks\combat\escapeFlow.test.ts:51:description: 'A test wolf.',
E:\Repos\ai-native-visual-rpg\src\hooks\combat\escapeFlow.test.ts:83:npcName: 'Bandit',
E:\Repos\ai-native-visual-rpg\src\hooks\combat\escapeFlow.test.ts:84:npcDescription: 'A bandit',
E:\Repos\ai-native-visual-rpg\src\hooks\combat\escapeFlow.test.ts:86:context: 'bandit',
E:\Repos\ai-native-visual-rpg\src\hooks\combat\escapeFlow.test.ts:127:actionText: 'Run',
E:\Repos\ai-native-visual-rpg\src\hooks\combat\escapeFlow.test.ts:128:text: 'Run',
E:\Repos\ai-native-visual-rpg\src\hooks\combat\resolvedChoice.test.ts:8:description: 'A quiet camp.',
E:\Repos\ai-native-visual-rpg\src\hooks\combat\resolvedChoice.test.ts:14:description: 'A mountain trail.',
E:\Repos\ai-native-visual-rpg\src\hooks\combat\resolvedChoice.test.ts:53:title: 'Hero',
E:\Repos\ai-native-visual-rpg\src\hooks\combat\resolvedChoice.test.ts:54:description: 'A test character',
E:\Repos\ai-native-visual-rpg\src\hooks\combat\resolvedChoice.test.ts:188:description: 'A wolf',
E:\Repos\ai-native-visual-rpg\src\hooks\story\characterChat.ts:52:summary: '',
E:\Repos\ai-native-visual-rpg\src\hooks\story\characterChat.ts:238:messages: [...nextMessages, {speaker: 'character', text: ''}],
E:\Repos\ai-native-visual-rpg\src\hooks\story\characterChat.ts:283:error: error instanceof Error ? error.message : 'Unknown AI error',
E:\Repos\ai-native-visual-rpg\src\hooks\story\npcEncounterActions.ts:277:resultText: `Victory reward: ${lootText}.`,
E:\Repos\ai-native-visual-rpg\src\hooks\story\npcEncounterActions.ts:389:setAiError(error instanceof Error ? error.message : 'NPC dialogue AI is unavailable.');
E:\Repos\ai-native-visual-rpg\src\hooks\story\npcInteraction.ts:320:runtime.setAiError(error instanceof Error ? error.message : '未知 AI 错误');
E:\Repos\ai-native-visual-rpg\src\hooks\story\npcInteraction.ts:402:runtime.setAiError(error instanceof Error ? error.message : '未知 AI 错误');
E:\Repos\ai-native-visual-rpg\src\hooks\story\storyGenerationState.test.ts:8:description: 'A quiet camp.',
E:\Repos\ai-native-visual-rpg\src\hooks\story\storyGenerationState.test.ts:18:description: 'A mountain trail.',
E:\Repos\ai-native-visual-rpg\src\hooks\story\storyGenerationState.test.ts:58:title: 'Wanderer',
E:\Repos\ai-native-visual-rpg\src\hooks\story\storyGenerationState.test.ts:59:description: 'A reliable test hero.',
E:\Repos\ai-native-visual-rpg\src\hooks\story\storyGenerationState.test.ts:81:description: `${name} description`,
E:\Repos\ai-native-visual-rpg\src\hooks\story\storyGenerationState.test.ts:94:npcName: 'Trader Lin',
E:\Repos\ai-native-visual-rpg\src\hooks\story\storyGenerationState.test.ts:95:npcDescription: 'A traveling merchant.',
E:\Repos\ai-native-visual-rpg\src\hooks\story\storyGenerationState.test.ts:97:context: 'merchant',
E:\Repos\ai-native-visual-rpg\src\hooks\story\storyGenerationState.ts:141:actionText: `Travel to ${targetScene.name}`,
E:\Repos\ai-native-visual-rpg\src\hooks\combatStoryUtils.ts:12:text: '怪物守在你的正前方,现在只剩战斗或逃跑两类选择。',
E:\Repos\ai-native-visual-rpg\src\hooks\useGamePersistence.ts:40:summary: typeof record?.summary === 'string' ? record.summary : '',
E:\Repos\ai-native-visual-rpg\src\hooks\useStoryGeneration.ts:576:actionText: 'Travel to ' + sceneName,
E:\Repos\ai-native-visual-rpg\src\hooks\useStoryGeneration.ts:577:text: 'Travel to ' + sceneName,
E:\Repos\ai-native-visual-rpg\src\hooks\useStoryGeneration.ts:578:detailText: 'Leave camp and head toward ' + sceneName + '.',
E:\Repos\ai-native-visual-rpg\src\hooks\useStoryGeneration.ts:654:const actionText = `Speak with ${encounter.npcName}`;
E:\Repos\ai-native-visual-rpg\src\hooks\useStoryGeneration.ts:659:detailText: 'Focus on the person in front of you first, then decide how to respond.',
E:\Repos\ai-native-visual-rpg\src\hooks\useStoryGeneration.ts:1097:const actionText = 'Begin the adventure';
E:\Repos\ai-native-visual-rpg\src\hooks\useStoryGeneration.ts:1212:setAiError(error instanceof Error ? error.message : '未知 AI 错误');
E:\Repos\ai-native-visual-rpg\src\hooks\useStoryGeneration.ts:1264:setAiError(error instanceof Error ? error.message : '未知 AI 错误');
E:\Repos\ai-native-visual-rpg\src\hooks\useStoryGeneration.ts:1297:const actionText = `Exchange an opening judgment with ${encounter.npcName} at camp`;
E:\Repos\ai-native-visual-rpg\src\hooks\useStoryGeneration.ts:1374:setAiError(error instanceof Error ? error.message : 'Unknown AI error');
E:\Repos\ai-native-visual-rpg\src\hooks\useStoryGeneration.ts:1407:setAiError(error instanceof Error ? error.message : '未知 AI 错误');
E:\Repos\ai-native-visual-rpg\src\hooks\useStoryGeneration.ts:1508:setAiError(error instanceof Error ? error.message : '未知 AI 错误');
E:\Repos\ai-native-visual-rpg\src\hooks\useStoryGeneration.ts:1794:setAiError(storyError instanceof Error ? storyError.message : 'Unknown AI error');
E:\Repos\ai-native-visual-rpg\src\hooks\useStoryGeneration.ts:1855:setAiError(error instanceof Error ? error.message : '未知 AI 错误');
E:\Repos\ai-native-visual-rpg\src\services\ai.test.ts:49:title: 'Wanderer',
E:\Repos\ai-native-visual-rpg\src\services\ai.test.ts:50:description: 'A cautious traveler.',
E:\Repos\ai-native-visual-rpg\src\services\ai.test.ts:72:actionText: 'Pause and recover.',
E:\Repos\ai-native-visual-rpg\src\services\ai.test.ts:73:text: 'Pause and recover.',
E:\Repos\ai-native-visual-rpg\src\services\ai.test.ts:118:npcName: 'Lan',
E:\Repos\ai-native-visual-rpg\src\services\ai.test.ts:119:npcDescription: 'A sharp-eyed scout.',
E:\Repos\ai-native-visual-rpg\src\services\ai.test.ts:121:context: 'Campfire',
E:\Repos\ai-native-visual-rpg\src\services\ai.test.ts:131:title: 'Scout',
E:\Repos\ai-native-visual-rpg\src\services\customWorld.ts:144:title: `${seed}巡界使`,
E:\Repos\ai-native-visual-rpg\src\services\customWorld.ts:145:description: '熟悉灵脉异动与旧禁制痕迹,善于追索失控源头。',
E:\Repos\ai-native-visual-rpg\src\services\customWorld.ts:154:title: '星舟残航客',
E:\Repos\ai-native-visual-rpg\src\services\customWorld.ts:155:description: '擅长在高空与险地行动,经验来自漫长而失败的远航。',
E:\Repos\ai-native-visual-rpg\src\services\customWorld.ts:164:title: '残卷符修',
E:\Repos\ai-native-visual-rpg\src\services\customWorld.ts:165:description: '靠残缺古卷自修成术,对秘闻与旧史有异常执着。',
E:\Repos\ai-native-visual-rpg\src\services\customWorld.ts:178:title: `${seed}游侠`,
E:\Repos\ai-native-visual-rpg\src\services\customWorld.ts:179:description: '擅长从纷乱线索里整理真相,也能在乱局里先出手稳住场面。',
E:\Repos\ai-native-visual-rpg\src\services\customWorld.ts:188:title: '失势剑侍',
E:\Repos\ai-native-visual-rpg\src\services\customWorld.ts:189:description: '出身旧势力核心,见过权势如何把人推向绝路。',
E:\Repos\ai-native-visual-rpg\src\services\customWorld.ts:198:title: '镖局暗卫',
E:\Repos\ai-native-visual-rpg\src\services\customWorld.ts:199:description: '常年游走灰色地带,知道怎样在危险靠近前先看出风向。',
E:\Repos\ai-native-visual-rpg\src\services\customWorld.ts:287:return base.map(([name = '', description = '', dangerLevel = ''], index) => ({
E:\Repos\ai-native-visual-rpg\src\services\customWorldBuilder.ts:113:title: '风雨剑客',
E:\Repos\ai-native-visual-rpg\src\services\customWorldBuilder.ts:114:description: '擅长快剑突进与破势连段,习惯先试探再一击定局。',
E:\Repos\ai-native-visual-rpg\src\services\customWorldBuilder.ts:121:title: '游历刀修',
E:\Repos\ai-native-visual-rpg\src\services\customWorldBuilder.ts:122:description: '擅长中距离压迫与切线换位,善于在混战里稳住节奏。',
E:\Repos\ai-native-visual-rpg\src\services\customWorldBuilder.ts:129:title: '机关行者',
E:\Repos\ai-native-visual-rpg\src\services\customWorldBuilder.ts:130:description: '精于拆解机关与布置陷阱,适合探索危险区域与破解遗迹。',
E:\Repos\ai-native-visual-rpg\src\services\customWorldBuilder.ts:137:title: '药庐外传弟子',
E:\Repos\ai-native-visual-rpg\src\services\customWorldBuilder.ts:138:description: '熟悉医理、毒理与野外采集,能在险境中维持队伍续航。',
E:\Repos\ai-native-visual-rpg\src\services\customWorldBuilder.ts:145:title: '黑市信使',
E:\Repos\ai-native-visual-rpg\src\services\customWorldBuilder.ts:146:description: '走得快,记得牢,擅长在多方势力夹缝里带回关键情报。',
E:\Repos\ai-native-visual-rpg\src\services\customWorldBuilder.ts:155:title: '巡界灵使',
E:\Repos\ai-native-visual-rpg\src\services\customWorldBuilder.ts:156:description: '熟悉裂隙、法阵与灵潮变动,适合承担世界异变主线。',
E:\Repos\ai-native-visual-rpg\src\services\customWorldBuilder.ts:163:title: '星舟坠修',
E:\Repos\ai-native-visual-rpg\src\services\customWorldBuilder.ts:164:description: '擅长远程牵制与高机动位移,对高空与异域遗迹极有经验。',
E:\Repos\ai-native-visual-rpg\src\services\customWorldBuilder.ts:171:title: '残卷符修',
E:\Repos\ai-native-visual-rpg\src\services\customWorldBuilder.ts:172:description: '擅长阵图、符咒与局部控场,适合处理秘境与复杂遭遇。',
E:\Repos\ai-native-visual-rpg\src\services\customWorldBuilder.ts:179:title: '灵植山客',
E:\Repos\ai-native-visual-rpg\src\services\customWorldBuilder.ts:180:description: '熟悉药材、灵植与禁地边缘生态,能在险地中持续维持补给。',
E:\Repos\ai-native-visual-rpg\src\services\customWorldBuilder.ts:187:title: '火工器修',
E:\Repos\ai-native-visual-rpg\src\services\customWorldBuilder.ts:188:description: '精于器物改造、法器拼接与临场爆发,擅长破解失控机关。',
E:\Repos\ai-native-visual-rpg\src\services\customWorldBuilder.ts:207:{ role: '茶楼掌柜', description: '掌握往来消息与城中风向。', motivation: '想保住自己的消息网与来往客路。', relationshipHooks: ['能交换市井消息', '对势力风向极敏感'] },
E:\Repos\ai-native-visual-rpg\src\services\customWorldBuilder.ts:208:{ role: '渡口船娘', description: '长期往返水路,知道谁在夜里偷渡。', motivation: '想查清某次失踪案背后的买卖线。', relationshipHooks: ['能提供隐藏航线', '愿为真相暂时冒险'] },
E:\Repos\ai-native-visual-rpg\src\services\customWorldBuilder.ts:209:{ role: '黑市牙人', description: '游走于各方灰色交易之间,擅长撮合与隐匿。', motivation: '想在乱局中保住自己的筹码与性命。', relationshipHooks: ['掌握稀有物资去向', '知道谁在暗地里收人'] },
E:\Repos\ai-native-visual-rpg\src\services\customWorldBuilder.ts:210:{ role: '旧案书吏', description: '保管被刻意压下的旧档与口供。', motivation: '想把被抹掉的案卷重新拼完整。', relationshipHooks: ['可提供案卷线索', '会试探玩家立场'] },
E:\Repos\ai-native-visual-rpg\src\services\customWorldBuilder.ts:211:{ role: '山门外门弟子', description: '守在门禁与山道间,最先察觉不对劲的人。', motivation: '想证明自己不是随时可被牺牲的弃子。', relationshipHooks: ['了解山门动态', '愿交换内部见闻'] },
E:\Repos\ai-native-visual-rpg\src\services\customWorldBuilder.ts:212:{ role: '药铺郎中', description: '常年救治江湖客,见过太多不该出现的伤口。', motivation: '想找出让伤者反复恶化的根源。', relationshipHooks: ['能提供疗伤支援', '熟悉近期伤势异常'] },
E:\Repos\ai-native-visual-rpg\src\services\customWorldBuilder.ts:213:{ role: '巡城捕快', description: '名义上维持秩序,实则夹在多方之间。', motivation: '想在官面与江湖之间保住底线。', relationshipHooks: ['知道通缉与搜查动向', '能临时压住麻烦'] },
E:\Repos\ai-native-visual-rpg\src\services\customWorldBuilder.ts:214:{ role: '矿场把头', description: '手里有人手与进出记录,见过太多秘密装车。', motivation: '想阻止某批危险矿料继续外流。', relationshipHooks: ['掌握矿脉入口', '知道谁在夜里运货'] },
E:\Repos\ai-native-visual-rpg\src\services\customWorldBuilder.ts:215:{ role: '旧军偏将', description: '退下来后仍保留军中整顿情报的习惯。', motivation: '想查清旧军解体前的最后一纸军令。', relationshipHooks: ['能提供战术建议', '知道旧军分裂原因'] },
E:\Repos\ai-native-visual-rpg\src\services\customWorldBuilder.ts:216:{ role: '铁匠铺匠师', description: '从兵刃缺口里就能看出一场战斗发生了什么。', motivation: '想找到毁掉师承之刃的人。', relationshipHooks: ['能辨认武器出处', '懂得修补与重铸'] },
E:\Repos\ai-native-visual-rpg\src\services\customWorldBuilder.ts:219:{ role: '外门执事', description: '维持宗门外围秩序,也最先接触异常。', motivation: '想阻止上层继续把灾变当成内部机密。', relationshipHooks: ['能协调宗门流程', '知道谁被刻意压下'] },
E:\Repos\ai-native-visual-rpg\src\services\customWorldBuilder.ts:220:{ role: '观星修士', description: '负责推演天象与灵潮节点,记录世界失衡。', motivation: '想避免下一次大规模异象失控。', relationshipHooks: ['可解读天象变化', '掌握时机与节点'] },
E:\Repos\ai-native-visual-rpg\src\services\customWorldBuilder.ts:221:{ role: '炼器匠师', description: '擅长修补法器与古旧装置,对失控器具很敏感。', motivation: '想找回被人盗走的关键器核。', relationshipHooks: ['能辨认法器来源', '能修复破损机关'] },
E:\Repos\ai-native-visual-rpg\src\services\customWorldBuilder.ts:222:{ role: '灵植医修', description: '长期处理灵潮与异变带来的创伤。', motivation: '想找出让灵植和修士同时失控的病灶。', relationshipHooks: ['能提供药理支援', '掌握禁地生态变化'] },
E:\Repos\ai-native-visual-rpg\src\services\customWorldBuilder.ts:223:{ role: '秘境向导', description: '常年在秘境边缘讨生活,知道哪些路能活着回来。', motivation: '想在局势失控前捞出仍困在里面的人。', relationshipHooks: ['熟悉危险路线', '知道哪类人出不来'] },
E:\Repos\ai-native-visual-rpg\src\services\customWorldBuilder.ts:224:{ role: '散修商旅', description: '来往多域之间,消息杂但范围广。', motivation: '想趁势保住自己的航线与货源。', relationshipHooks: ['掌握异域交易情报', '能带来稀缺物资'] },
E:\Repos\ai-native-visual-rpg\src\services\customWorldBuilder.ts:225:{ role: '守阵人', description: '负责维持边界法阵,是最早听见异响的人之一。', motivation: '想在法阵完全崩溃前找到代替方案。', relationshipHooks: ['了解法阵弱点', '能解释裂缝扩张迹象'] },
E:\Repos\ai-native-visual-rpg\src\services\customWorldBuilder.ts:226:{ role: '灵舟舵手', description: '来往云海和裂隙之间,对高空通路极熟。', motivation: '想查明某次坠舟事故究竟是谁动手。', relationshipHooks: ['能带路穿越危险空域', '知道谁控制航路'] },
E:\Repos\ai-native-visual-rpg\src\services\customWorldBuilder.ts:227:{ role: '旧史抄录者', description: '保留了许多被删改过的旧时代记述。', motivation: '想把断裂历史重新拼接成完整脉络。', relationshipHooks: ['掌握古旧记录', '能帮助校对传说真假'] },
E:\Repos\ai-native-visual-rpg\src\services\customWorldBuilder.ts:228:{ role: '巡界剑修', description: '常驻裂界前线,对异界生灵和波动都有经验。', motivation: '想查清前线屡屡失守的真正原因。', relationshipHooks: ['能提供前线见闻', '擅长处理高压冲突'] },
E:\Repos\ai-native-visual-rpg\src\services\customWorldBuilder.ts:241:{ name: '断桥旧驿', description: '多方势力都会在此短暂停留,消息与货物流向极乱。', dangerLevel: '中' },
E:\Repos\ai-native-visual-rpg\src\services\customWorldBuilder.ts:242:{ name: '锁风山门', description: '表面沉寂,实则门禁与暗流并存,适合作为势力冲突焦点。', dangerLevel: '高' },
E:\Repos\ai-native-visual-rpg\src\services\customWorldBuilder.ts:243:{ name: '冷铁矿场', description: '矿料、兵刃与旧案线索都在此交汇,夜里更危险。', dangerLevel: '高' },
E:\Repos\ai-native-visual-rpg\src\services\customWorldBuilder.ts:244:{ name: '血痕密巷', description: '许多关键人物都曾从这里进出,却没人愿意留下名字。', dangerLevel: '极高' },
E:\Repos\ai-native-visual-rpg\src\services\customWorldBuilder.ts:245:{ name: '雾栈渡口', description: '白天像正常渡口,夜里则流通最见不得光的东西。', dangerLevel: '中' },
E:\Repos\ai-native-visual-rpg\src\services\customWorldBuilder.ts:246:{ name: '古碑前庭', description: '传闻与旧誓有关的石碑立在这里,常引来不同立场的人。', dangerLevel: '高' },
E:\Repos\ai-native-visual-rpg\src\services\customWorldBuilder.ts:249:{ name: '裂界云门', description: '高空门阙会映出灵潮源头,也是观察异象的最好位置之一。', dangerLevel: '高' },
E:\Repos\ai-native-visual-rpg\src\services\customWorldBuilder.ts:250:{ name: '沉星药谷', description: '看似静谧,实则被异常灵气持续侵蚀,适合展开调查与救治线。', dangerLevel: '中' },
E:\Repos\ai-native-visual-rpg\src\services\customWorldBuilder.ts:251:{ name: '古陨观星台', description: '保存着旧时代推演记录,能牵出被抹去的旧史。', dangerLevel: '中' },
E:\Repos\ai-native-visual-rpg\src\services\customWorldBuilder.ts:252:{ name: '无灯界井', description: '越接近井口越能听见来自裂界深处的回响,是高危核心区。', dangerLevel: '极高' },
E:\Repos\ai-native-visual-rpg\src\services\customWorldBuilder.ts:253:{ name: '浮舟残港', description: '失事灵舟与黑市交易都在此留下痕迹,适合展开资源线。', dangerLevel: '高' },
E:\Repos\ai-native-visual-rpg\src\services\customWorldBuilder.ts:254:{ name: '灰烬器坊', description: '法器碎片与禁制残骸在此堆积,常有匠修与势力争夺。', dangerLevel: '高' },
E:\Repos\ai-native-visual-rpg\src\services\customWorldBuilder.ts:270:{ category: '武器', rarity: 'rare', prefix: '断', noun: '锋刃', description: '适合江湖近战与旧案追查线的备用兵器。', tags: ['weapon', '江湖'] },
E:\Repos\ai-native-visual-rpg\src\services\customWorldBuilder.ts:271:{ category: '护甲', rarity: 'uncommon', prefix: '行', noun: '旅甲', description: '适合长线奔走与夜间潜行的轻装。', tags: ['armor', '探索'] },
E:\Repos\ai-native-visual-rpg\src\services\customWorldBuilder.ts:272:{ category: '消耗品', rarity: 'common', prefix: '回', noun: '风药', description: '用于临时调整状态与继续探索。', tags: ['healing', '补给'] },
E:\Repos\ai-native-visual-rpg\src\services\customWorldBuilder.ts:273:{ category: '材料', rarity: 'common', prefix: '冷', noun: '铁料', description: '可用于重铸兵刃或充当交易素材。', tags: ['material', '锻造'] },
E:\Repos\ai-native-visual-rpg\src\services\customWorldBuilder.ts:274:{ category: '稀有品', rarity: 'epic', prefix: '旧', noun: '案残页', description: '与世界主线关系紧密的稀有线索物。', tags: ['rare', '线索'] },
E:\Repos\ai-native-visual-rpg\src\services\customWorldBuilder.ts:277:{ category: '武器', rarity: 'rare', prefix: '裂', noun: '灵刃', description: '适合前线巡界与裂隙作战的法兵。', tags: ['weapon', '灵刃'] },
E:\Repos\ai-native-visual-rpg\src\services\customWorldBuilder.ts:278:{ category: '护甲', rarity: 'uncommon', prefix: '云', noun: '纹衣', description: '兼顾机动与灵压防护的护身法衣。', tags: ['armor', '法衣'] },
E:\Repos\ai-native-visual-rpg\src\services\customWorldBuilder.ts:279:{ category: '消耗品', rarity: 'common', prefix: '回', noun: '灵露', description: '用于恢复气血、法力或稳定灵潮侵蚀。', tags: ['mana', '补给'] },
E:\Repos\ai-native-visual-rpg\src\services\customWorldBuilder.ts:280:{ category: '材料', rarity: 'common', prefix: '沉', noun: '星砂', description: '常见于器修与阵修的基础材料。', tags: ['material', '器修'] },
E:\Repos\ai-native-visual-rpg\src\services\customWorldBuilder.ts:281:{ category: '稀有品', rarity: 'epic', prefix: '古', noun: '域残牒', description: '记录旧时代边界与禁制信息的关键残片。', tags: ['rare', '旧史'] },
E:\Repos\ai-native-visual-rpg\src\services\customWorldBuilder.ts:472:description: `${template.description} 与“${profile.name}”当前局势关系密切。`,
E:\Repos\ai-native-visual-rpg\src\services\customWorldBuilder.ts:487:description: `${template.description} 这里与“${profile.playerGoal}”有直接联系。`,
E:\Repos\ai-native-visual-rpg\src\data\buildTags.ts:15:description: '以高速轻兵器、连续出手和贴身压迫为核心的近战标签。',
E:\Repos\ai-native-visual-rpg\src\data\buildTags.ts:22:description: '依赖连续命中与多段节奏压制的输出标签。',
E:\Repos\ai-native-visual-rpg\src\data\buildTags.ts:29:description: '强调快速贴近目标、抢占身位和先手切入的战斗标签。',
E:\Repos\ai-native-visual-rpg\src\data\buildTags.ts:36:description: '擅长在对手失衡或被击退后继续追打的战斗标签。',
E:\Repos\ai-native-visual-rpg\src\data\buildTags.ts:43:description: '强调短时切入、点杀弱点和迅速脱离的刺击标签。',
E:\Repos\ai-native-visual-rpg\src\data\buildTags.ts:50:description: '以投射物、中远距离牵制和安全输出为核心的标签。',
E:\Repos\ai-native-visual-rpg\src\data\buildTags.ts:57:description: '强调边移动边输出、试探拉扯和择机再入场的标签。',
E:\Repos\ai-native-visual-rpg\src\data\buildTags.ts:64:description: '代表高位移、高身法和快速换位的标签。',
E:\Repos\ai-native-visual-rpg\src\data\buildTags.ts:71:description: '强调轻灵步法、移速优势和迅速调位的标签。',
E:\Repos\ai-native-visual-rpg\src\data\buildTags.ts:78:description: '强调厚重打击、单次高压输出和正面砸穿的标签。',
E:\Repos\ai-native-visual-rpg\src\data\buildTags.ts:85:description: '代表短窗口内迅速抬高伤害峰值的标签。',
E:\Repos\ai-native-visual-rpg\src\data\buildTags.ts:92:description: '擅长撕开防御、打断守势和针对硬目标的标签。',
E:\Repos\ai-native-visual-rpg\src\data\buildTags.ts:99:description: '通过持续主动进攻与节奏占优迫使对手失误的标签。',
E:\Repos\ai-native-visual-rpg\src\data\buildTags.ts:106:description: '以冒险压低血线换取更强攻击性的标签。',
E:\Repos\ai-native-visual-rpg\src\data\buildTags.ts:113:description: '强调减伤、稳守和顶住正面伤害的防御标签。',
E:\Repos\ai-native-visual-rpg\src\data\buildTags.ts:120:description: '偏向护罩、护身气劲和状态抗压的防御标签。',
E:\Repos\ai-native-visual-rpg\src\data\buildTags.ts:127:description: '代表高硬度护甲、正面承伤与稳定站场的标签。',
E:\Repos\ai-native-visual-rpg\src\data\buildTags.ts:134:description: '通过格挡、站桩与后手惩罚形成收益的标签。',
E:\Repos\ai-native-visual-rpg\src\data\buildTags.ts:141:description: '擅长压制邪祟、咒煞和异类能量的标签。',
E:\Repos\ai-native-visual-rpg\src\data\buildTags.ts:148:description: '以法术驱动输出、控制和资源运转的核心标签。',
E:\Repos\ai-native-visual-rpg\src\data\buildTags.ts:155:description: '围绕法力上限、法术消耗与法能循环构筑的标签。',
E:\Repos\ai-native-visual-rpg\src\data\buildTags.ts:162:description: '代表高压雷系术法、瞬时震荡和麻痹压制的标签。',
E:\Repos\ai-native-visual-rpg\src\data\buildTags.ts:169:description: '通过符箓、法阵和预布置效果改变战场的标签。',
E:\Repos\ai-native-visual-rpg\src\data\buildTags.ts:176:description: '以限制行动、封锁空间和压缩选择为核心的标签。',
E:\Repos\ai-native-visual-rpg\src\data\buildTags.ts:183:description: '在短时间内推动高法耗与高强度释放的标签。',
E:\Repos\ai-native-visual-rpg\src\data\buildTags.ts:190:description: '强调即时恢复与战后续接能力的标签。',
E:\Repos\ai-native-visual-rpg\src\data\buildTags.ts:197:description: '通过增益、抬稳态和保护队友来建立优势的标签。',
E:\Repos\ai-native-visual-rpg\src\data\buildTags.ts:204:description: '面向长线战斗、资源持续与容错提升的标签。',
E:\Repos\ai-native-visual-rpg\src\data\buildTags.ts:211:description: '围绕命运、印记与触发式连锁收益构筑的标签。',
E:\Repos\ai-native-visual-rpg\src\data\buildTags.ts:218:description: '依赖时机、运势和额外收益触发的标签。',
E:\Repos\ai-native-visual-rpg\src\data\buildTags.ts:225:description: '通过更快周转技能与道具来滚动优势的标签。',
E:\Repos\ai-native-visual-rpg\src\data\buildTags.ts:232:description: '强调整体协调、团队收益和综合调度的标签。',
E:\Repos\ai-native-visual-rpg\src\data\buildTags.ts:239:description: '没有明显短板,偏重中后期稳定成型的标签。',
E:\Repos\ai-native-visual-rpg\src\data\buildTags.ts:246:description: '偏向工艺、器械、镶嵌和辅助构筑的标签。',
E:\Repos\ai-native-visual-rpg\src\data\buildTags.ts:253:description: '围绕药剂、临时强化和战中补给的工艺标签。',
E:\Repos\ai-native-visual-rpg\src\data\buildTags.ts:260:description: '代表队伍中的正面开路、吃线与压前排职责。',
E:\Repos\ai-native-visual-rpg\src\data\buildTags.ts:267:description: '以血量交换、猛攻和高风险高回报为特色的标签。',
E:\Repos\ai-native-visual-rpg\src\data\buildTags.ts:274:description: '融合兵刃与术法、擅长中距离压迫的混合标签。',
E:\Repos\ai-native-visual-rpg\src\data\buildTags.ts:281:description: '兼具防护、回复和惩戒能力的祝福标签。',
E:\Repos\ai-native-visual-rpg\src\data\buildTags.ts:288:description: '以稳定站场、硬抗与反打为核心的重防御标签。',
E:\Repos\ai-native-visual-rpg\src\data\buildTags.ts:295:description: '偏过渡与起步用途的早期构筑标签。',
E:\Repos\ai-native-visual-rpg\src\data\characterPresets.ts:356:title: '王庭剑姬',
E:\Repos\ai-native-visual-rpg\src\data\characterPresets.ts:358:description: '以迅疾剑技和正面压制见长,适合喜欢凌厉推进的玩家。',
E:\Repos\ai-native-visual-rpg\src\data\characterPresets.ts:513:title: '流风弓卫',
E:\Repos\ai-native-visual-rpg\src\data\characterPresets.ts:515:description: '擅长远距离压制与精准射击,节奏灵活,机动性很强。',
E:\Repos\ai-native-visual-rpg\src\data\characterPresets.ts:732:title: '疾影斥候',
E:\Repos\ai-native-visual-rpg\src\data\characterPresets.ts:734:description: '速度快、侵略性强,适合喜欢持续推进和连段压迫的玩家。',
E:\Repos\ai-native-visual-rpg\src\data\characterPresets.ts:827:title: '近战斗修',
E:\Repos\ai-native-visual-rpg\src\data\characterPresets.ts:829:description: '以贴身爆发和连续重击见长,适合偏爱近战硬碰硬的玩家。',
E:\Repos\ai-native-visual-rpg\src\data\characterPresets.ts:1012:title: '重装先锋',
E:\Repos\ai-native-visual-rpg\src\data\characterPresets.ts:1014:description: '攻守兼备,推进稳健,适合喜欢扎实前排风格的玩家。',
E:\Repos\ai-native-visual-rpg\src\data\characterPresets.ts:1572:description: `${character.title}在此地活动。${character.description}`,
E:\Repos\ai-native-visual-rpg\src\data\customWorldRuntime.ts:249:description: `围绕“${profile.playerGoal}”即时生成的${category},适合在 ${profile.name} 中作为掉落、交易或补给资源。`,
E:\Repos\ai-native-visual-rpg\src\data\forgeSystem.ts:174:description: '把零散残片和基础材料压成稳定可用的金属锭材。',
E:\Repos\ai-native-visual-rpg\src\data\forgeSystem.ts:186:description: '用灵性残材与粉末纺出适合饰品锻造的凝光纱。',
E:\Repos\ai-native-visual-rpg\src\data\forgeSystem.ts:204:description: '围绕快剑、突进、追击构筑的轻灵主武器。',
E:\Repos\ai-native-visual-rpg\src\data\forgeSystem.ts:216:description: '为快剑与追身构筑准备的锻造兵刃,挥动时更容易连续压进对手空门。',
E:\Repos\ai-native-visual-rpg\src\data\forgeSystem.ts:233:description: '面向前排承压的护甲,适合守御与护体构筑。',
E:\Repos\ai-native-visual-rpg\src\data\forgeSystem.ts:245:description: '厚重但稳定的护甲套件,适合顶住正面压力后再伺机反打。',
E:\Repos\ai-native-visual-rpg\src\data\forgeSystem.ts:264:description: '为法修、雷法、过载 build 提供资源与爆发补强。',
E:\Repos\ai-native-visual-rpg\src\data\forgeSystem.ts:276:description: '内封雷纹与灵引回路的饰品,能在短窗口内快速放大法术节奏。',
E:\Repos\ai-native-visual-rpg\src\data\itemDesign.ts:474:description: `${wuxiaName} / ${xianxiaName} 这件图标物资可在两个世界中以不同风格登场,适合作为${category}基础模板继续扩展。`,
E:\Repos\ai-native-visual-rpg\src\data\itemDesign.ts:541:description: `${theme.setWuxia} / ${theme.setXianxia} 套装中的 ${piece.pieceName} 位。相邻编号代表同家族不同锻造阶段,适合围绕 ${theme.synergy.join("、")} 组 build。`,
E:\Repos\ai-native-visual-rpg\src\data\itemDesign.ts:596:description: `${jewelryType} 家族的 ${descriptor.replace(/_/g, " ")} 款式。围绕 ${role} build 提供核心词条,也可以与同角色定位的项链/手镯/戒指拼成饰品流派。`,
E:\Repos\ai-native-visual-rpg\src\data\itemDesign.ts:630:description: "炼药与装液容器,可作为配方材料或支线道具。",
E:\Repos\ai-native-visual-rpg\src\data\itemDesign.ts:705:description: "同形药瓶按纯度和封装级别区分强度,越靠后的高阶药剂越适合核心战斗循环与极限保命。",
E:\Repos\ai-native-visual-rpg\src\data\itemDesign.ts:754:description: `${token} 系晶石适合做强度梯度:粉尘是材料,宝石是中阶插件,晶体是高阶核心件。`,
E:\Repos\ai-native-visual-rpg\src\data\itemDesign.ts:827:description: "技能图标类物品会被设计成功法、符印、强化器或秘卷,用于支撑特定流派的 build 想象。",
E:\Repos\ai-native-visual-rpg\src\data\itemDesign.ts:913:description: `${readable} 根据视觉和路径被自动归入 ${category} 家族,可作为 ${role} 向 build 的支撑件或素材件。`,
E:\Repos\ai-native-visual-rpg\src\data\monsterPresets.ts:77:description: '一团缠着碎骨与阴气的游灵,喜欢在地宫、荒村和古旧殿宇中徘徊。',
E:\Repos\ai-native-visual-rpg\src\data\monsterPresets.ts:96:description: '驮着厚重石壳缓慢爬行,常盘踞在石阶、桥边与潮湿山路上。',
E:\Repos\ai-native-visual-rpg\src\data\monsterPresets.ts:115:description: '甲壳坚硬、步足沉重,常潜伏在残垣、矿洞和石阶附近拦截来者。',
E:\Repos\ai-native-visual-rpg\src\data\monsterPresets.ts:134:description: '伪装成无害的小蘑菇,靠近后会突然爆出孢雾和酸毒。',
E:\Repos\ai-native-visual-rpg\src\data\monsterPresets.ts:153:description: '像一截会蠕动的枯藤,贴地潜行,适合在林地和湿地里伏击。',
E:\Repos\ai-native-visual-rpg\src\data\monsterPresets.ts:172:description: '夜色中贴地匍匐的潜伏兽,惯于在街巷、残垣与营地周边游猎。',
E:\Repos\ai-native-visual-rpg\src\data\monsterPresets.ts:191:description: '身形细长,吐信极快,最喜欢守在草木掩映和石缝交错之地。',
E:\Repos\ai-native-visual-rpg\src\data\monsterPresets.ts:208:description: '体格厚重,背脊总有瘴气或孢苔翻涌,适合盘踞在矿道和废弃重地。',
E:\Repos\ai-native-visual-rpg\src\data\monsterPresets.ts:227:description: '像会自行翻页的秘典与宝匣,常在仙门、遗迹与禁制附近浮游。',
E:\Repos\ai-native-visual-rpg\src\data\monsterPresets.ts:246:description: '硕大眼球外生细足,擅长隔着雾障与灵光窥伺猎物。',
E:\Repos\ai-native-visual-rpg\src\data\monsterPresets.ts:265:description: '浑身流着青绿色黏液,移动时像在地面拖出灵腐痕迹。',
E:\Repos\ai-native-visual-rpg\src\data\monsterPresets.ts:284:description: '翅翼缭绕灰烬般的灵火,常成群出没于洞天、崖壁与灵脉附近。',
E:\Repos\ai-native-visual-rpg\src\data\monsterPresets.ts:303:description: '像灵海中游出的赤色异章,触腕灵活,最爱在潮湿灵境与月湖边出没。',
E:\Repos\ai-native-visual-rpg\src\data\monsterPresets.ts:322:description: '花口如獠牙,根须会吞食靠近的灵气与血肉,常藏在灵植密地。',
E:\Repos\ai-native-visual-rpg\src\data\monsterPresets.ts:340:description: '借雾气遮身,飞行轨迹诡谲,喜欢围着灵光和人影打转。',
E:\Repos\ai-native-visual-rpg\src\data\monsterPresets.ts:359:description: '像由灵泉和潮汐凝出的母体水灵,甩动触须时会带出大片灵波。',
E:\Repos\ai-native-visual-rpg\src\data\npcInteractions.ts:444:actionText: '先问问你刚才在留意什么',
E:\Repos\ai-native-visual-rpg\src\data\npcInteractions.ts:445:detailText: '从眼前动静切入',
E:\Repos\ai-native-visual-rpg\src\data\npcInteractions.ts:449:actionText: '试探你为什么提醒我别硬闯',
E:\Repos\ai-native-visual-rpg\src\data\npcInteractions.ts:450:detailText: '探探你的态度和判断',
E:\Repos\ai-native-visual-rpg\src\data\npcInteractions.ts:458:actionText: '问问你为什么还留在这里没走',
E:\Repos\ai-native-visual-rpg\src\data\npcInteractions.ts:459:detailText: '追一点表层理由',
E:\Repos\ai-native-visual-rpg\src\data\npcInteractions.ts:463:actionText: '探探你是不是早知道前面会出事',
E:\Repos\ai-native-visual-rpg\src\data\npcInteractions.ts:464:detailText: '试着撬开半句真话',
E:\Repos\ai-native-visual-rpg\src\data\npcInteractions.ts:472:actionText: '问问你和前面的麻烦到底有什么牵连',
E:\Repos\ai-native-visual-rpg\src\data\npcInteractions.ts:473:detailText: '追动机和旧事轮廓',
E:\Repos\ai-native-visual-rpg\src\data\npcInteractions.ts:477:actionText: '聊聊你现在最想先解决的事',
E:\Repos\ai-native-visual-rpg\src\data\npcInteractions.ts:478:detailText: '开始碰真正目标',
E:\Repos\ai-native-visual-rpg\src\data\npcInteractions.ts:485:actionText: '让你把这一路没说完的事讲清楚',
E:\Repos\ai-native-visual-rpg\src\data\npcInteractions.ts:486:detailText: '追问真实来历和目标',
E:\Repos\ai-native-visual-rpg\src\data\npcInteractions.ts:490:actionText: '问问你真正想把这条路走到哪里',
E:\Repos\ai-native-visual-rpg\src\data\npcInteractions.ts:491:detailText: '追问最终目标',
E:\Repos\ai-native-visual-rpg\src\data\npcInteractions.ts:500:actionText: '问问这条路上最近的行情',
E:\Repos\ai-native-visual-rpg\src\data\npcInteractions.ts:501:detailText: '打听最近行情',
E:\Repos\ai-native-visual-rpg\src\data\npcInteractions.ts:505:actionText: '旁敲侧击最近见过哪些可疑人物',
E:\Repos\ai-native-visual-rpg\src\data\npcInteractions.ts:506:detailText: '打听可疑来客',
E:\Repos\ai-native-visual-rpg\src\data\npcInteractions.ts:515:actionText: '打听最近经过渡口的人',
E:\Repos\ai-native-visual-rpg\src\data\npcInteractions.ts:516:detailText: '问问往来人影',
E:\Repos\ai-native-visual-rpg\src\data\npcInteractions.ts:520:actionText: '聊聊这条水路最近安不安稳',
E:\Repos\ai-native-visual-rpg\src\data\npcInteractions.ts:521:detailText: '问问水路动静',
E:\Repos\ai-native-visual-rpg\src\data\npcInteractions.ts:530:actionText: '询问附近的兽踪和异动',
E:\Repos\ai-native-visual-rpg\src\data\npcInteractions.ts:531:detailText: '摸清周围异动',
E:\Repos\ai-native-visual-rpg\src\data\npcInteractions.ts:535:actionText: '问问这片地界有没有稳妥的走法',
E:\Repos\ai-native-visual-rpg\src\data\npcInteractions.ts:536:detailText: '问问稳妥走法',
E:\Repos\ai-native-visual-rpg\src\data\npcInteractions.ts:545:actionText: '聊聊这片地界的旧事',
E:\Repos\ai-native-visual-rpg\src\data\npcInteractions.ts:546:detailText: '打听旧闻背景',
E:\Repos\ai-native-visual-rpg\src\data\npcInteractions.ts:550:actionText: '问问这里最近有没有反常的征兆',
E:\Repos\ai-native-visual-rpg\src\data\npcInteractions.ts:551:detailText: '问问异常征兆',
E:\Repos\ai-native-visual-rpg\src\data\npcInteractions.ts:560:actionText: '打听这附近的规矩和动向',
E:\Repos\ai-native-visual-rpg\src\data\npcInteractions.ts:561:detailText: '摸清规矩风声',
E:\Repos\ai-native-visual-rpg\src\data\npcInteractions.ts:565:actionText: '试探最近有没有人在暗中盯着这里',
E:\Repos\ai-native-visual-rpg\src\data\npcInteractions.ts:566:detailText: '试探暗中埋伏',
E:\Repos\ai-native-visual-rpg\src\data\npcInteractions.ts:574:actionText: '随口聊聊眼前的局势',
E:\Repos\ai-native-visual-rpg\src\data\npcInteractions.ts:575:detailText: '试探眼前局势',
E:\Repos\ai-native-visual-rpg\src\data\npcInteractions.ts:579:actionText: '问问前面这条路值不值得继续走',
E:\Repos\ai-native-visual-rpg\src\data\npcInteractions.ts:580:detailText: '问问前路风险',
E:\Repos\ai-native-visual-rpg\src\data\npcInteractions.ts:1189:npcName: '对方',
E:\Repos\ai-native-visual-rpg\src\data\npcInteractions.ts:1190:npcDescription: '',
E:\Repos\ai-native-visual-rpg\src\data\npcInteractions.ts:1192:context: '',
E:\Repos\ai-native-visual-rpg\src\data\questFlow.ts:83:title: `平定${targetMonsterName}`,
E:\Repos\ai-native-visual-rpg\src\data\questFlow.ts:84:description: `${issuerNpcName}希望你替他处理盘踞在 ${scene.name} 附近的敌对 NPC ${targetMonsterName}。`,
E:\Repos\ai-native-visual-rpg\src\data\questFlow.ts:85:summary: `击败 1 名 ${targetMonsterName}`,
E:\Repos\ai-native-visual-rpg\src\data\questFlow.ts:114:title: `清理${targetMonsterName}`,
E:\Repos\ai-native-visual-rpg\src\data\questFlow.ts:115:description: `${issuerNpcName}希望你替他处理盘踞在${scene.name}附近的${targetMonsterName}。`,
E:\Repos\ai-native-visual-rpg\src\data\questFlow.ts:116:summary: `击败 1 次 ${targetMonsterName}`,
E:\Repos\ai-native-visual-rpg\src\data\questFlow.ts:137:title: `探明${scene.name}的藏宝线索`,
E:\Repos\ai-native-visual-rpg\src\data\questFlow.ts:138:description: `${issuerNpcName}想知道${scene.name}附近那处宝藏是否安全,拜托你先去查明。`,
E:\Repos\ai-native-visual-rpg\src\data\questFlow.ts:139:summary: `在 ${scene.name} 完成 1 次宝藏调查`,
E:\Repos\ai-native-visual-rpg\src\data\questFlow.ts:158:title: `与 ${issuerNpcName} 切磋一场`,
E:\Repos\ai-native-visual-rpg\src\data\questFlow.ts:159:description: `${issuerNpcName}想先摸摸你的底,如果你愿意,就和他点到为止地切磋一场。`,
E:\Repos\ai-native-visual-rpg\src\data\questFlow.ts:160:summary: `和 ${issuerNpcName} 完成 1 次切磋`,
E:\Repos\ai-native-visual-rpg\src\data\sceneEncounterPreviews.ts:33:npcName: '宝藏',
E:\Repos\ai-native-visual-rpg\src\data\sceneEncounterPreviews.ts:34:npcDescription: `你发现了与${treasureHint}相关的线索。看起来是有人故意藏匿的宝藏。`,
E:\Repos\ai-native-visual-rpg\src\data\sceneEncounterPreviews.ts:36:context: '宝藏',
E:\Repos\ai-native-visual-rpg\src\data\scenePresets.ts:191:description: `${npc.description} 动机:${npc.motivation}`,
E:\Repos\ai-native-visual-rpg\src\data\scenePresets.ts:219:description: `${character.description} 这名角色属于自定义世界“${profile.name}”的可扮演阵容。`,
E:\Repos\ai-native-visual-rpg\src\data\scenePresets.ts:230:description: `你在${profile.name}的临时营地整备行装。${profile.summary}`,
E:\Repos\ai-native-visual-rpg\src\data\scenePresets.ts:352:description: '风过竹叶如刀鸣,窄道蜿蜒向深处,最适合藏伏毒物和游侠。',
E:\Repos\ai-native-visual-rpg\src\data\scenePresets.ts:365:description: '青石阶层层向上,旧山门半开半掩,守山人与伏兽都能藏得很稳。',
E:\Repos\ai-native-visual-rpg\src\data\scenePresets.ts:378:description: '长街积水映灯,屋檐下尽是藏身空隙,最易碰见追踪者与夜行客。',
E:\Repos\ai-native-visual-rpg\src\data\scenePresets.ts:391:description: '残墙和空屋挤成一团,风里总像夹着旧哭声与游荡脚步。',
E:\Repos\ai-native-visual-rpg\src\data\scenePresets.ts:404:description: '桥面潮湿,渡口雾重,来往之人不多,但每个身影都藏着故事。',
E:\Repos\ai-native-visual-rpg\src\data\scenePresets.ts:417:description: '晨雾久久不散,树影像一层层压下来,适合毒蛇与潜伏兽狩猎。',
E:\Repos\ai-native-visual-rpg\src\data\scenePresets.ts:430:description: '营火与旌旗都带着风沙味,士卒、斥候和异兽都可能在这里短暂停留。',
E:\Repos\ai-native-visual-rpg\src\data\scenePresets.ts:443:description: '地砖尽头传来回声,石壁上的裂隙像无数只正在张望的眼。',
E:\Repos\ai-native-visual-rpg\src\data\scenePresets.ts:456:description: '香灰、古钟和石灯挤在一处,清净里始终藏着不安的回响。',
E:\Repos\ai-native-visual-rpg\src\data\scenePresets.ts:469:description: '碎石与矿灯照出曲折坑道,深处总有重物挪动与甲壳摩擦声。',
E:\Repos\ai-native-visual-rpg\src\data\scenePresets.ts:482:description: '火星、铁水与重锤声混在一起,热浪里最容易引来重甲怪物与寻刀之人。',
E:\Repos\ai-native-visual-rpg\src\data\scenePresets.ts:495:description: '回廊深处静得过分,花木修得齐整,却处处像埋着王庭旧案。',
E:\Repos\ai-native-visual-rpg\src\data\scenePresets.ts:511:description: '云阶在脚下翻涌,门阙后方灵光不断,来客与守门异物都极显眼。',
E:\Repos\ai-native-visual-rpg\src\data\scenePresets.ts:524:description: '浮岛边缘风大云急,灵禽与飞蛾总绕着岛沿的光带盘旋。',
E:\Repos\ai-native-visual-rpg\src\data\scenePresets.ts:537:description: '廊柱之间回响着空灵风声,禁制和书妖都喜欢寄在这类高处回廊里。',
E:\Repos\ai-native-visual-rpg\src\data\scenePresets.ts:550:description: '灵草灵花层层叠开,香气诱人,却也最容易养出食灵的怪物。',
E:\Repos\ai-native-visual-rpg\src\data\scenePresets.ts:563:description: '洞壁结着寒玉光泽,地面湿滑,水灵和阴性异物都爱停在这里。',
E:\Repos\ai-native-visual-rpg\src\data\scenePresets.ts:576:description: '热浪裹着赤光翻涌,附近的异章与泥灵都容易被灼气激得发狂。',
E:\Repos\ai-native-visual-rpg\src\data\scenePresets.ts:589:description: '祭坛上方雷纹未散,灵书、飞蛾与雷意余波总会把来者围在中心。',
E:\Repos\ai-native-visual-rpg\src\data\scenePresets.ts:602:description: '甲板横在高天之上,风压和星光都很强,飞行异物最爱在这里盘旋。',
E:\Repos\ai-native-visual-rpg\src\data\scenePresets.ts:615:description: '湖光像铺开的镜面,水灵、章灵与花影都可能从月色里浮出来。',
E:\Repos\ai-native-visual-rpg\src\data\scenePresets.ts:628:description: '残碑、断墙与旧阵纹密密叠在一起,最容易招来书妖和骨灵残念。',
E:\Repos\ai-native-visual-rpg\src\data\scenePresets.ts:641:description: '古树根系盘踞成殿,枝叶遮天,最易孕出噬灵花与窥视灵眼。',
E:\Repos\ai-native-visual-rpg\src\data\scenePresets.ts:654:description: '瀑声压住一切杂音,崖边潮气浓重,飞蝠、水灵与章影都很容易现身。',
E:\Repos\ai-native-visual-rpg\src\data\stateFunctions.ts:114:text: '战斗:全力压上',
E:\Repos\ai-native-visual-rpg\src\data\stateFunctions.ts:115:description: '正面强攻,优先触发高爆发和终结类技能,伤害更高,但承受的反击也更重。',
E:\Repos\ai-native-visual-rpg\src\data\stateFunctions.ts:137:text: '战斗:重击破架',
E:\Repos\ai-native-visual-rpg\src\data\stateFunctions.ts:138:description: '针对怪物当前动作强拆架势,伤害偏高,反击压力略低。',
E:\Repos\ai-native-visual-rpg\src\data\stateFunctions.ts:159:text: '战斗:稳扎试探',
E:\Repos\ai-native-visual-rpg\src\data\stateFunctions.ts:160:description: '以持续压制和稳健试探为主,更容易发动常规连段和中段技能。',
E:\Repos\ai-native-visual-rpg\src\data\stateFunctions.ts:181:text: '战斗:虚晃切入',
E:\Repos\ai-native-visual-rpg\src\data\stateFunctions.ts:182:description: '通过假动作和变线切入制造破绽,偏向机动技能,伤害适中但更安全。',
E:\Repos\ai-native-visual-rpg\src\data\stateFunctions.ts:203:text: '战斗:收势调息',
E:\Repos\ai-native-visual-rpg\src\data\stateFunctions.ts:204:description: '边守边调息,恢复少量生命和灵力,并让技能冷却更快转动。',
E:\Repos\ai-native-visual-rpg\src\data\stateFunctions.ts:228:text: '战斗:抓住破绽',
E:\Repos\ai-native-visual-rpg\src\data\stateFunctions.ts:229:description: '专门针对敌人露出的空档压上终结技,节奏更短、更猛。',
E:\Repos\ai-native-visual-rpg\src\data\stateFunctions.ts:251:text: '逃跑:转身甩开',
E:\Repos\ai-native-visual-rpg\src\data\stateFunctions.ts:252:description: '立刻放弃缠斗,转身拉开距离,冲向下一片区域。',
E:\Repos\ai-native-visual-rpg\src\data\stateFunctions.ts:279:text: '继续向前探索',
E:\Repos\ai-native-visual-rpg\src\data\stateFunctions.ts:280:description: '沿当前场景继续深入,很可能立刻撞上新的敌人或危险。',
E:\Repos\ai-native-visual-rpg\src\data\stateFunctions.ts:297:text: '前往其他场景',
E:\Repos\ai-native-visual-rpg\src\data\stateFunctions.ts:298:description: '离开当前场景,进入下一处地点,并在那里重新遭遇新的威胁。',
E:\Repos\ai-native-visual-rpg\src\data\stateFunctions.ts:315:text: '原地调息恢复',
E:\Repos\ai-native-visual-rpg\src\data\stateFunctions.ts:316:description: '暂时停步整理呼吸,恢复少量生命与灵力,继续保持空闲状态。',
E:\Repos\ai-native-visual-rpg\src\data\stateFunctions.ts:335:text: '停步观察动静',
E:\Repos\ai-native-visual-rpg\src\data\stateFunctions.ts:336:description: '先收住脚步观察附近痕迹与风吹草动,判断前方是否有异样。',
E:\Repos\ai-native-visual-rpg\src\data\stateFunctions.ts:353:text: '顺着线索靠近',
E:\Repos\ai-native-visual-rpg\src\data\stateFunctions.ts:354:description: '沿着眼前痕迹、小道或声音来源继续靠近,可能更快撞上新的目标。',
E:\Repos\ai-native-visual-rpg\src\data\stateFunctions.ts:371:text: '主动出声试探',
E:\Repos\ai-native-visual-rpg\src\data\stateFunctions.ts:372:description: '朝前方主动喊话试探,可能把藏着的 NPC、怪物或其他动静逼出来。',
E:\Repos\ai-native-visual-rpg\src\data\stateFunctions.ts:436:text: '继续向前探索',
E:\Repos\ai-native-visual-rpg\src\data\stateFunctions.ts:437:description: '沿着当前场景继续深入,把前路真正探出来,下一刻就可能撞上新的危险或际遇。',
E:\Repos\ai-native-visual-rpg\src\data\stateFunctions.ts:444:text: '主动出声试探',
E:\Repos\ai-native-visual-rpg\src\data\stateFunctions.ts:445:description: '主动朝前方喊话试探,可能把附近潜着的 NPC 或怪物直接从远处引出来。',