Files
Genarrative/src/data/customWorldLibrary.test.ts
2026-04-25 13:44:48 +08:00

125 lines
4.9 KiB
TypeScript

import { describe, expect, it } from 'vitest';
import { normalizeCustomWorldProfileRecord } from './customWorldLibrary';
describe('normalizeCustomWorldProfileRecord role asset descriptions', () => {
it('保留草稿生成阶段产出的角色形象描述字段', () => {
const profile = normalizeCustomWorldProfileRecord({
name: '雾港归航',
settingText: '海雾旧案',
playableNpcs: [
{
name: '岑灯',
title: '返乡守灯人',
role: '主角代理',
description: '追查旧案的人',
visualDescription: '瘦高守灯人披深蓝旧雨衣,腰挂铜灯与卷边海图,眼下有长期失眠的青影。',
actionDescription: '抬灯照出雾中航线,侧身抽出卷边海图迅速标记。',
sceneVisualDescription: '旧灯塔石阶被潮水打湿,青白灯火照着雾中海图。',
},
],
storyNpcs: [
{
name: '议长甲',
title: '群岛议长',
role: '遮掩者',
description: '压住旧档的人',
visualDescription: '银发议长穿硬挺黑色长礼服,胸前别着海鸟徽章,手套边缘沾着档案灰。',
actionDescription: '用印信压住卷宗,抬手示意巡海队封锁出口。',
sceneVisualDescription: '议会厅高窗外翻涌海雾,长桌尽头堆着封存卷宗。',
},
],
});
expect(profile?.playableNpcs[0]?.visualDescription).toBe(
'瘦高守灯人披深蓝旧雨衣,腰挂铜灯与卷边海图,眼下有长期失眠的青影。',
);
expect(profile?.playableNpcs[0]?.actionDescription).toContain('抬灯');
expect(profile?.playableNpcs[0]?.sceneVisualDescription).toContain('旧灯塔');
expect(profile?.storyNpcs[0]?.visualDescription).toBe(
'银发议长穿硬挺黑色长礼服,胸前别着海鸟徽章,手套边缘沾着档案灰。',
);
expect(profile?.storyNpcs[0]?.actionDescription).toContain('印信');
expect(profile?.storyNpcs[0]?.sceneVisualDescription).toContain('议会厅');
});
it('保留 Agent 发布门槛需要的顶层 worldHook 和 playerPremise', () => {
const profile = normalizeCustomWorldProfileRecord({
name: '雾港归航',
settingText: '海雾旧案',
summary: '海雾会吞掉记错航线的人。',
worldHook: '在失真的海图上追查一场被篡改的沉船事故。',
playerPremise: '玩家是返乡调查旧案的守灯人。',
sceneChapterBlueprints: [
{
id: 'scene-chapter-1',
sceneId: 'landmark-1',
title: '失灯港',
acts: [
{
id: 'act-1',
title: '第一幕',
summary: '玩家在雾港发现灯册被改写。',
},
],
},
],
});
expect(profile?.worldHook).toBe(
'在失真的海图上追查一场被篡改的沉船事故。',
);
expect(profile?.playerPremise).toBe('玩家是返乡调查旧案的守灯人。');
expect(profile?.sceneChapterBlueprints?.[0]?.acts).toHaveLength(1);
});
it('直接读取 Rust 草稿角色字段和形象资源', () => {
const profile = normalizeCustomWorldProfileRecord({
name: '雾港归航',
settingText: '海雾旧案',
playableNpcs: [
{
id: 'playable-cendeng',
name: '岑灯',
title: '返乡守灯人',
role: '主角代理',
publicMask: '深蓝旧雨衣、铜灯和卷边海图。',
currentPressure: '灯塔记录被人改写,旧案正在逼近。',
relationToPlayer: '这是玩家进入世界的第一视角。',
imageSrc: '/generated-characters/playable-cendeng/portrait.png',
generatedVisualAssetId: 'visual-playable-cendeng',
},
],
storyNpcs: [
{
id: 'story-yizhang',
name: '议长甲',
title: '群岛议长',
role: '遮掩者',
publicIdentity: '压住旧档的人。',
hiddenHook: '长期维持群岛议会体面并遮掩沉船旧案。',
relationToPlayer: '会阻止玩家继续追查。',
imageSrc: '/generated-characters/story-yizhang/portrait.png',
},
],
});
expect(profile?.playableNpcs[0]?.description).toBe(
'深蓝旧雨衣、铜灯和卷边海图。',
);
expect(profile?.playableNpcs[0]?.backstory).toContain('灯塔记录');
expect(profile?.playableNpcs[0]?.relationshipHooks[0]).toBe(
'这是玩家进入世界的第一视角。',
);
expect(profile?.playableNpcs[0]?.imageSrc).toBe(
'/generated-characters/playable-cendeng/portrait.png',
);
expect(profile?.storyNpcs[0]?.description).toBe('压住旧档的人。');
expect(profile?.storyNpcs[0]?.backstory).toContain('沉船旧案');
expect(profile?.storyNpcs[0]?.imageSrc).toBe(
'/generated-characters/story-yizhang/portrait.png',
);
});
});