import { describe, expect, it } from 'vitest'; import { normalizeCustomWorldProfileRecord } from './customWorldLibrary'; describe('normalizeCustomWorldProfileRecord role asset descriptions', () => { it('保留草稿生成阶段产出的角色形象描述字段', () => { const profile = normalizeCustomWorldProfileRecord({ name: '雾港归航', settingText: '海雾旧案', playableNpcs: [ { name: '岑灯', title: '返乡守灯人', role: '主角代理', description: '追查旧案的人', visualDescription: '瘦高守灯人披深蓝旧雨衣,腰挂铜灯与卷边海图,眼下有长期失眠的青影。', actionDescription: '抬灯照出雾中航线,侧身抽出卷边海图迅速标记。', sceneVisualDescription: '旧灯塔石阶被潮水打湿,青白灯火照着雾中海图。', }, ], storyNpcs: [ { name: '议长甲', title: '群岛议长', role: '遮掩者', description: '压住旧档的人', visualDescription: '银发议长穿硬挺黑色长礼服,胸前别着海鸟徽章,手套边缘沾着档案灰。', actionDescription: '用印信压住卷宗,抬手示意巡海队封锁出口。', sceneVisualDescription: '议会厅高窗外翻涌海雾,长桌尽头堆着封存卷宗。', }, ], }); expect(profile?.playableNpcs[0]?.visualDescription).toBe( '瘦高守灯人披深蓝旧雨衣,腰挂铜灯与卷边海图,眼下有长期失眠的青影。', ); expect(profile?.playableNpcs[0]?.actionDescription).toContain('抬灯'); expect(profile?.playableNpcs[0]?.sceneVisualDescription).toContain('旧灯塔'); expect(profile?.storyNpcs[0]?.visualDescription).toBe( '银发议长穿硬挺黑色长礼服,胸前别着海鸟徽章,手套边缘沾着档案灰。', ); expect(profile?.storyNpcs[0]?.actionDescription).toContain('印信'); expect(profile?.storyNpcs[0]?.sceneVisualDescription).toContain('议会厅'); }); it('保留 Agent 发布门槛需要的顶层 worldHook 和 playerPremise', () => { const profile = normalizeCustomWorldProfileRecord({ name: '雾港归航', settingText: '海雾旧案', summary: '海雾会吞掉记错航线的人。', worldHook: '在失真的海图上追查一场被篡改的沉船事故。', playerPremise: '玩家是返乡调查旧案的守灯人。', sceneChapterBlueprints: [ { id: 'scene-chapter-1', sceneId: 'landmark-1', title: '失灯港', acts: [ { id: 'act-1', title: '第一幕', summary: '玩家在雾港发现灯册被改写。', }, ], }, ], }); expect(profile?.worldHook).toBe( '在失真的海图上追查一场被篡改的沉船事故。', ); expect(profile?.playerPremise).toBe('玩家是返乡调查旧案的守灯人。'); expect(profile?.sceneChapterBlueprints?.[0]?.acts).toHaveLength(1); }); it('直接读取 Rust 草稿角色字段和形象资源', () => { const profile = normalizeCustomWorldProfileRecord({ name: '雾港归航', settingText: '海雾旧案', playableNpcs: [ { id: 'playable-cendeng', name: '岑灯', title: '返乡守灯人', role: '主角代理', publicMask: '深蓝旧雨衣、铜灯和卷边海图。', currentPressure: '灯塔记录被人改写,旧案正在逼近。', relationToPlayer: '这是玩家进入世界的第一视角。', imageSrc: '/generated-characters/playable-cendeng/portrait.png', generatedVisualAssetId: 'visual-playable-cendeng', }, ], storyNpcs: [ { id: 'story-yizhang', name: '议长甲', title: '群岛议长', role: '遮掩者', publicIdentity: '压住旧档的人。', hiddenHook: '长期维持群岛议会体面并遮掩沉船旧案。', relationToPlayer: '会阻止玩家继续追查。', imageSrc: '/generated-characters/story-yizhang/portrait.png', }, ], }); expect(profile?.playableNpcs[0]?.description).toBe( '深蓝旧雨衣、铜灯和卷边海图。', ); expect(profile?.playableNpcs[0]?.backstory).toContain('灯塔记录'); expect(profile?.playableNpcs[0]?.relationshipHooks[0]).toBe( '这是玩家进入世界的第一视角。', ); expect(profile?.playableNpcs[0]?.imageSrc).toBe( '/generated-characters/playable-cendeng/portrait.png', ); expect(profile?.storyNpcs[0]?.description).toBe('压住旧档的人。'); expect(profile?.storyNpcs[0]?.backstory).toContain('沉船旧案'); expect(profile?.storyNpcs[0]?.imageSrc).toBe( '/generated-characters/story-yizhang/portrait.png', ); }); });