Files
Genarrative/scripts/export-match3d-resource-pipeline-postprocess.py

346 lines
12 KiB
Python

import argparse
import json
from collections import deque
from pathlib import Path
from PIL import Image
UI_ORDER = ["back", "settings", "tile", "remove", "match", "shuffle"]
VIEW_COUNT = 5
ITEM_COUNT = 20
GRID_SIZE = 10
def green_screen_score(pixel):
red, green, blue, alpha = pixel
if alpha == 0:
return 1.0
red = float(red)
green = float(green)
blue = float(blue)
green_lead = green - max(red, blue)
if green < 96.0 or green_lead <= 18.0:
return 0.0
green_ratio = green / max(red + blue, 1.0)
if green_ratio <= 0.9:
return 0.0
return max(
0.0,
min(
1.0,
((green - 96.0) / 128.0) * 0.34
+ ((green_lead - 18.0) / 120.0) * 0.46
+ ((green_ratio - 0.9) / 2.4) * 0.20,
),
)
def white_screen_score(pixel):
red, green, blue, alpha = pixel
if alpha == 0:
return 1.0
red = float(red)
green = float(green)
blue = float(blue)
max_channel = max(red, green, blue)
min_channel = min(red, green, blue)
average = (red + green + blue) / 3.0
if average < 188.0 or min_channel < 168.0:
return 0.0
spread = max_channel - min_channel
neutrality = 1.0 - max(0.0, min(1.0, (spread - 6.0) / 34.0))
brightness = max(0.0, min(1.0, (average - 188.0) / 55.0))
floor = max(0.0, min(1.0, (min_channel - 168.0) / 60.0))
return max(0.0, min(1.0, neutrality * (brightness * 0.85 + floor * 0.15)))
def apply_green_screen_alpha(source):
image = source.convert("RGBA")
pixels = image.load()
width, height = image.size
for y in range(height):
for x in range(width):
red, green, blue, alpha = pixels[x, y]
score = green_screen_score((red, green, blue, alpha))
if score >= 0.82:
pixels[x, y] = (red, green, blue, 0)
elif score >= 0.34:
next_alpha = int(round(alpha * (1.0 - min(1.0, score * 1.08))))
if next_alpha < 10:
next_alpha = 0
pixels[x, y] = (red, green, blue, next_alpha)
return image
def make_background_opaque(source):
image = source.convert("RGBA")
width, height = image.size
edge_pixels = []
pixels = image.load()
for x in range(width):
edge_pixels.append(pixels[x, 0])
edge_pixels.append(pixels[x, height - 1])
for y in range(1, max(1, height - 1)):
edge_pixels.append(pixels[0, y])
edge_pixels.append(pixels[width - 1, y])
weighted = [0, 0, 0, 0]
for red, green, blue, alpha in edge_pixels:
if alpha < 32:
continue
weighted[0] += red * alpha
weighted[1] += green * alpha
weighted[2] += blue * alpha
weighted[3] += alpha
matte = (
tuple(channel // weighted[3] for channel in weighted[:3])
if weighted[3] > 0
else (246, 243, 236)
)
for y in range(height):
for x in range(width):
red, green, blue, alpha = pixels[x, y]
if alpha == 255:
continue
inv = 255 - alpha
pixels[x, y] = (
(red * alpha + matte[0] * inv + 127) // 255,
(green * alpha + matte[1] * inv + 127) // 255,
(blue * alpha + matte[2] * inv + 127) // 255,
255,
)
return image
def visible(pixel, threshold=36):
return pixel[3] >= threshold
def detect_components(image, alpha_threshold=36):
width, height = image.size
pixels = image.load()
visited = bytearray(width * height)
min_area = max(16, min(800, (width * height) // 12000))
components = []
for start in range(width * height):
if visited[start]:
continue
sx = start % width
sy = start // width
if not visible(pixels[sx, sy], alpha_threshold):
visited[start] = 1
continue
queue = deque([(sx, sy)])
visited[start] = 1
min_x = max_x = sx
min_y = max_y = sy
area = 0
while queue:
x, y = queue.pop()
area += 1
min_x = min(min_x, x)
max_x = max(max_x, x)
min_y = min(min_y, y)
max_y = max(max_y, y)
for nx, ny in ((x - 1, y), (x + 1, y), (x, y - 1), (x, y + 1)):
if nx < 0 or ny < 0 or nx >= width or ny >= height:
continue
index = ny * width + nx
if visited[index]:
continue
visited[index] = 1
if visible(pixels[nx, ny], alpha_threshold):
queue.append((nx, ny))
if area >= min_area:
components.append(
{
"x": min_x,
"y": min_y,
"width": max_x - min_x + 1,
"height": max_y - min_y + 1,
"area": area,
}
)
return sort_components_by_original_position(components)
def sort_components_by_original_position(components):
if not components:
return []
average_height = sum(component["height"] for component in components) / len(components)
row_tolerance = max(2.0, average_height * 0.65)
rows = []
for component in sorted(components, key=lambda item: (item["y"], item["x"])):
center_y = component["y"] + component["height"] / 2.0
target_row = None
for row in rows:
row_center = sum(item["y"] + item["height"] / 2.0 for item in row) / len(row)
if abs(row_center - center_y) <= row_tolerance:
target_row = row
break
if target_row is None:
rows.append([component])
else:
target_row.append(component)
sorted_components = []
for row in rows:
sorted_components.extend(sorted(row, key=lambda item: item["x"]))
return sorted_components
def trim_visible_bounds(image):
width, height = image.size
pixels = image.load()
min_x = width
min_y = height
max_x = -1
max_y = -1
visible_count = 0
for y in range(height):
for x in range(width):
if not visible(pixels[x, y], 12):
continue
visible_count += 1
min_x = min(min_x, x)
min_y = min(min_y, y)
max_x = max(max_x, x)
max_y = max(max_y, y)
min_visible = max(10, min(120, (width * height) // 540))
if visible_count < min_visible or max_x <= min_x or max_y <= min_y:
return image
return image.crop((min_x, min_y, max_x + 1, max_y + 1))
def crop_region(image, component):
x = component["x"]
y = component["y"]
width = component["width"]
height = component["height"]
return trim_visible_bounds(image.crop((x, y, x + width, y + height)))
def fallback_grid_slice(image, item_count=ITEM_COUNT):
width, height = image.size
slices = []
items_per_row = GRID_SIZE // VIEW_COUNT
for item_index in range(item_count):
row = item_index // items_per_row
start_col = (item_index % items_per_row) * VIEW_COUNT
for view_index in range(VIEW_COUNT):
col = start_col + view_index
x0 = col * width // GRID_SIZE
x1 = (col + 1) * width // GRID_SIZE
y0 = row * height // GRID_SIZE
y1 = (row + 1) * height // GRID_SIZE
cell = image.crop((x0, y0, x1, y1))
slices.append((item_index, view_index, trim_visible_bounds(cell)))
return slices
def save_ui_slices(image, out_dir):
components = detect_components(image, 36)
slices_dir = out_dir / "03-ui-slices"
slices_dir.mkdir(parents=True, exist_ok=True)
regions = []
for index, component in enumerate(components[: len(UI_ORDER)]):
label = UI_ORDER[index]
output = slices_dir / f"{index + 1:02d}-{label}.png"
crop_region(image, component).save(output)
regions.append({**component, "label": label, "file": str(output)})
return {
"detectedCount": len(components),
"usedCount": len(regions),
"regions": regions,
}
def save_item_slices(image, out_dir):
components = detect_components(image, 36)
slices_dir = out_dir / "07-item-slices"
slices_dir.mkdir(parents=True, exist_ok=True)
expected = ITEM_COUNT * VIEW_COUNT
use_components = len(components) >= expected
if use_components:
source_slices = [
(index // VIEW_COUNT, index % VIEW_COUNT, crop_region(image, component))
for index, component in enumerate(components[:expected])
]
else:
source_slices = fallback_grid_slice(image)
items = []
for item_index in range(ITEM_COUNT):
item_dir = slices_dir / f"item-{item_index + 1:02d}"
item_dir.mkdir(parents=True, exist_ok=True)
views = []
for _, view_index, crop in [
entry for entry in source_slices if entry[0] == item_index
]:
output = item_dir / f"view-{view_index + 1:02d}.png"
crop.save(output)
views.append({"viewIndex": view_index + 1, "file": str(output)})
items.append({"itemIndex": item_index + 1, "views": views})
return {
"method": "alpha-components" if use_components else "fallback-grid",
"detectedCount": len(components),
"expectedCount": expected,
"items": items,
"regions": components[:expected],
}
def main():
parser = argparse.ArgumentParser()
parser.add_argument("--out-dir", required=True)
args = parser.parse_args()
out_dir = Path(args.out_dir).resolve()
level_scene = Image.open(out_dir / "01-level-scene.raw.png").convert("RGBA")
ui_raw = Image.open(out_dir / "02-ui-spritesheet.raw.png").convert("RGBA")
background_raw = Image.open(out_dir / "04-background.raw.png").convert("RGBA")
item_raw = Image.open(out_dir / "06-item-spritesheet.raw.png").convert("RGBA")
ui_transparent = apply_green_screen_alpha(ui_raw)
item_transparent = apply_green_screen_alpha(item_raw)
background_opaque = make_background_opaque(background_raw)
ui_transparent.save(out_dir / "02-ui-spritesheet.transparent.png")
background_opaque.save(out_dir / "05-background.opaque.png")
item_transparent.save(out_dir / "06-item-spritesheet.transparent.png")
ui_manifest = save_ui_slices(ui_transparent, out_dir)
item_manifest = save_item_slices(item_transparent, out_dir)
manifest = {
"levelScene": {
"file": str(out_dir / "01-level-scene.raw.png"),
"size": level_scene.size,
},
"uiSpritesheet": {
"rawFile": str(out_dir / "02-ui-spritesheet.raw.png"),
"transparentFile": str(out_dir / "02-ui-spritesheet.transparent.png"),
"size": ui_transparent.size,
**ui_manifest,
},
"background": {
"rawFile": str(out_dir / "04-background.raw.png"),
"opaqueFile": str(out_dir / "05-background.opaque.png"),
"size": background_opaque.size,
},
"itemSpritesheet": {
"rawFile": str(out_dir / "06-item-spritesheet.raw.png"),
"transparentFile": str(out_dir / "06-item-spritesheet.transparent.png"),
"size": item_transparent.size,
**item_manifest,
},
}
(out_dir / "08-export-manifest.json").write_text(
json.dumps(manifest, ensure_ascii=False, indent=2) + "\n",
encoding="utf-8",
)
print(json.dumps({"ok": True, "manifest": str(out_dir / "08-export-manifest.json")}, ensure_ascii=False))
if __name__ == "__main__":
main()