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Genarrative/server-rs/crates/api-server/src/puzzle.rs
2026-05-05 14:40:41 +08:00

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use std::{
collections::BTreeMap,
time::{Duration, Instant, SystemTime, UNIX_EPOCH},
};
use axum::{
Json,
extract::{Extension, Path as AxumPath, State, rejection::JsonRejection},
http::{HeaderName, StatusCode, header},
response::{
IntoResponse, Response,
sse::{Event, Sse},
},
};
use base64::{Engine as _, engine::general_purpose::STANDARD as BASE64_STANDARD};
use module_assets::{
AssetObjectAccessPolicy, AssetObjectFieldError, build_asset_entity_binding_input,
build_asset_object_upsert_input, generate_asset_binding_id, generate_asset_object_id,
};
use module_puzzle::{PuzzleGeneratedImageCandidate, PuzzleRuntimeLevelStatus};
use platform_llm::{LlmMessage, LlmTextRequest};
use platform_oss::{
LegacyAssetPrefix, OssHeadObjectRequest, OssObjectAccess, OssPutObjectRequest,
OssSignedGetObjectUrlRequest,
};
use serde_json::{Map, Value, json};
use shared_contracts::{
puzzle_agent::{
CreatePuzzleAgentSessionRequest, ExecutePuzzleAgentActionRequest,
PuzzleAgentActionResponse, PuzzleAgentMessageResponse, PuzzleAgentOperationResponse,
PuzzleAgentSessionResponse, PuzzleAgentSessionSnapshotResponse,
PuzzleAgentSuggestedActionResponse, PuzzleAnchorItemResponse, PuzzleAnchorPackResponse,
PuzzleCreatorIntentResponse, PuzzleDraftLevelResponse, PuzzleFormDraftResponse,
PuzzleGeneratedImageCandidateResponse, PuzzleResultDraftResponse,
PuzzleResultPreviewBlockerResponse, PuzzleResultPreviewEnvelopeResponse,
PuzzleResultPreviewFindingResponse, SendPuzzleAgentMessageRequest,
},
puzzle_gallery::{PuzzleGalleryDetailResponse, PuzzleGalleryResponse},
puzzle_runtime::{
AdvancePuzzleNextLevelRequest, DragPuzzlePieceRequest, PuzzleBoardSnapshotResponse,
PuzzleCellPositionResponse, PuzzleLeaderboardEntryResponse, PuzzleMergedGroupStateResponse,
PuzzlePieceStateResponse, PuzzleRecommendedNextWorkResponse, PuzzleRunResponse,
PuzzleRunSnapshotResponse, PuzzleRuntimeLevelSnapshotResponse, StartPuzzleRunRequest,
SubmitPuzzleLeaderboardRequest, SwapPuzzlePiecesRequest, UpdatePuzzleRuntimePauseRequest,
UsePuzzleRuntimePropRequest,
},
puzzle_works::{
PutPuzzleWorkRequest, PuzzleWorkDetailResponse, PuzzleWorkMutationResponse,
PuzzleWorkProfileResponse, PuzzleWorkSummaryResponse, PuzzleWorksResponse,
},
};
use shared_kernel::{build_prefixed_uuid_id, format_timestamp_micros};
use spacetime_client::{
PuzzleAgentMessageRecord, PuzzleAgentMessageSubmitRecordInput,
PuzzleAgentSessionCreateRecordInput, PuzzleAgentSessionRecord,
PuzzleAgentSuggestedActionRecord, PuzzleAnchorItemRecord, PuzzleAnchorPackRecord,
PuzzleCreatorIntentRecord, PuzzleDraftLevelRecord, PuzzleFormDraftRecord,
PuzzleFormDraftSaveRecordInput, PuzzleGeneratedImageCandidateRecord,
PuzzleGeneratedImagesSaveRecordInput, PuzzleLeaderboardEntryRecord,
PuzzleLeaderboardSubmitRecordInput, PuzzlePublishRecordInput, PuzzleRecommendedNextWorkRecord,
PuzzleResultDraftRecord, PuzzleResultPreviewBlockerRecord, PuzzleResultPreviewFindingRecord,
PuzzleResultPreviewRecord, PuzzleRunDragRecordInput, PuzzleRunPauseRecordInput,
PuzzleRunPropRecordInput, PuzzleRunRecord, PuzzleRunStartRecordInput, PuzzleRunSwapRecordInput,
PuzzleSelectCoverImageRecordInput, PuzzleWorkLikeReportRecordInput,
PuzzleWorkPointIncentiveClaimRecordInput, PuzzleWorkProfileRecord, PuzzleWorkRemixRecordInput,
PuzzleWorkUpsertRecordInput, SpacetimeClientError,
};
use std::convert::Infallible;
use tokio::time::sleep;
use crate::{
ai_generation_drafts::{AiGenerationDraftContext, AiGenerationDraftWriter},
api_response::json_success_body,
asset_billing::{
execute_billable_asset_operation, execute_billable_asset_operation_with_cost,
should_skip_asset_operation_billing_for_connectivity,
},
auth::AuthenticatedAccessToken,
http_error::AppError,
llm_model_routing::CREATION_TEMPLATE_LLM_MODEL,
platform_errors::map_oss_error,
prompt::puzzle::{
draft::{
PuzzleFormSeedPromptParts, build_puzzle_form_seed_prompt,
resolve_puzzle_draft_cover_prompt, resolve_puzzle_level_image_prompt,
},
image::{PUZZLE_DEFAULT_NEGATIVE_PROMPT, build_puzzle_image_prompt},
level_name::{
PUZZLE_FIRST_LEVEL_NAME_SYSTEM_PROMPT, build_puzzle_first_level_name_user_prompt,
},
tags::{PUZZLE_TAG_GENERATION_SYSTEM_PROMPT, build_puzzle_tag_generation_user_prompt},
},
puzzle_agent_turn::{
PuzzleAgentTurnRequest, build_failed_finalize_record_input, build_finalize_record_input,
run_puzzle_agent_turn,
},
request_context::RequestContext,
state::AppState,
work_author::resolve_work_author_by_user_id,
};
const PUZZLE_AGENT_API_BASE_PROVIDER: &str = "puzzle-agent";
const PUZZLE_WORKS_PROVIDER: &str = "puzzle-works";
const PUZZLE_GALLERY_PROVIDER: &str = "puzzle-gallery";
const PUZZLE_RUNTIME_PROVIDER: &str = "puzzle-runtime";
const PUZZLE_IMAGE_MODEL_GPT_IMAGE_2: &str = "gpt-image-2";
const PUZZLE_IMAGE_MODEL_GEMINI_31_FLASH_PREVIEW: &str = "gemini-3.1-flash-image-preview";
const PUZZLE_IMAGE_GENERATION_POINTS_COST: u64 = 2;
const PUZZLE_ENTITY_KIND: &str = "puzzle_work";
#[cfg(test)]
const PUZZLE_GENERATED_IMAGE_SIZE: &str = "1024*1024";
const PUZZLE_APIMART_GENERATED_IMAGE_SIZE: &str = "1:1";
const PUZZLE_APIMART_GEMINI_RESOLUTION: &str = "1K";
pub async fn create_puzzle_agent_session(
State(state): State<AppState>,
Extension(request_context): Extension<RequestContext>,
Extension(authenticated): Extension<AuthenticatedAccessToken>,
payload: Result<Json<CreatePuzzleAgentSessionRequest>, JsonRejection>,
) -> Result<Json<Value>, Response> {
let Json(payload) = payload.map_err(|error| {
puzzle_error_response(
&request_context,
PUZZLE_AGENT_API_BASE_PROVIDER,
AppError::from_status(StatusCode::BAD_REQUEST).with_details(json!({
"provider": PUZZLE_AGENT_API_BASE_PROVIDER,
"message": error.body_text(),
})),
)
})?;
let seed_text = build_puzzle_form_seed_text(&payload);
let session = state
.spacetime_client()
.create_puzzle_agent_session(PuzzleAgentSessionCreateRecordInput {
session_id: build_prefixed_uuid_id("puzzle-session-"),
owner_user_id: authenticated.claims().user_id().to_string(),
seed_text: seed_text.clone(),
welcome_message_id: build_prefixed_uuid_id("puzzle-message-"),
welcome_message_text: build_puzzle_welcome_text(&seed_text),
created_at_micros: current_utc_micros(),
})
.await
.map_err(|error| {
puzzle_error_response(
&request_context,
PUZZLE_AGENT_API_BASE_PROVIDER,
map_puzzle_client_error(error),
)
})?;
Ok(json_success_body(
Some(&request_context),
PuzzleAgentSessionResponse {
session: map_puzzle_agent_session_response(session),
},
))
}
pub async fn get_puzzle_agent_session(
State(state): State<AppState>,
AxumPath(session_id): AxumPath<String>,
Extension(request_context): Extension<RequestContext>,
Extension(authenticated): Extension<AuthenticatedAccessToken>,
) -> Result<Json<Value>, Response> {
ensure_non_empty(
&request_context,
PUZZLE_AGENT_API_BASE_PROVIDER,
&session_id,
"sessionId",
)?;
let session = state
.spacetime_client()
.get_puzzle_agent_session(session_id, authenticated.claims().user_id().to_string())
.await
.map_err(|error| {
puzzle_error_response(
&request_context,
PUZZLE_AGENT_API_BASE_PROVIDER,
map_puzzle_client_error(error),
)
})?;
Ok(json_success_body(
Some(&request_context),
PuzzleAgentSessionResponse {
session: map_puzzle_agent_session_response(session),
},
))
}
pub async fn submit_puzzle_agent_message(
State(state): State<AppState>,
AxumPath(session_id): AxumPath<String>,
Extension(request_context): Extension<RequestContext>,
Extension(authenticated): Extension<AuthenticatedAccessToken>,
payload: Result<Json<SendPuzzleAgentMessageRequest>, JsonRejection>,
) -> Result<Json<Value>, Response> {
let Json(payload) = payload.map_err(|error| {
puzzle_error_response(
&request_context,
PUZZLE_AGENT_API_BASE_PROVIDER,
AppError::from_status(StatusCode::BAD_REQUEST).with_details(json!({
"provider": PUZZLE_AGENT_API_BASE_PROVIDER,
"message": error.body_text(),
})),
)
})?;
ensure_non_empty(
&request_context,
PUZZLE_AGENT_API_BASE_PROVIDER,
&session_id,
"sessionId",
)?;
let client_message_id = payload.client_message_id.trim().to_string();
let message_text = payload.text.trim().to_string();
if client_message_id.is_empty() || message_text.is_empty() {
return Err(puzzle_bad_request(
&request_context,
PUZZLE_AGENT_API_BASE_PROVIDER,
"clientMessageId and text are required",
));
}
let owner_user_id = authenticated.claims().user_id().to_string();
let submitted_session = state
.spacetime_client()
.submit_puzzle_agent_message(PuzzleAgentMessageSubmitRecordInput {
session_id: session_id.clone(),
owner_user_id: owner_user_id.clone(),
user_message_id: client_message_id,
user_message_text: message_text,
submitted_at_micros: current_utc_micros(),
})
.await
.map_err(|error| {
puzzle_error_response(
&request_context,
PUZZLE_AGENT_API_BASE_PROVIDER,
map_puzzle_client_error(error),
)
})?;
let turn_result = run_puzzle_agent_turn(
PuzzleAgentTurnRequest {
llm_client: state.llm_client(),
session: &submitted_session,
quick_fill_requested: payload.quick_fill_requested.unwrap_or(false),
enable_web_search: state.config.creation_agent_llm_web_search_enabled,
},
|_| {},
)
.await;
let finalize_input = match turn_result {
Ok(turn_result) => build_finalize_record_input(
session_id.clone(),
owner_user_id.clone(),
format!("assistant-{session_id}-{}", current_utc_micros()),
turn_result,
current_utc_micros(),
),
Err(error) => build_failed_finalize_record_input(
session_id.clone(),
owner_user_id.clone(),
&submitted_session,
error.to_string(),
current_utc_micros(),
),
};
let session = state
.spacetime_client()
.finalize_puzzle_agent_message(finalize_input)
.await
.map_err(|error| {
puzzle_error_response(
&request_context,
PUZZLE_AGENT_API_BASE_PROVIDER,
map_puzzle_client_error(error),
)
})?;
Ok(json_success_body(
Some(&request_context),
PuzzleAgentSessionResponse {
session: map_puzzle_agent_session_response(session),
},
))
}
pub async fn stream_puzzle_agent_message(
State(state): State<AppState>,
AxumPath(session_id): AxumPath<String>,
Extension(request_context): Extension<RequestContext>,
Extension(authenticated): Extension<AuthenticatedAccessToken>,
payload: Result<Json<SendPuzzleAgentMessageRequest>, JsonRejection>,
) -> Result<Response, Response> {
let Json(payload) = payload.map_err(|error| {
puzzle_error_response(
&request_context,
PUZZLE_AGENT_API_BASE_PROVIDER,
AppError::from_status(StatusCode::BAD_REQUEST).with_details(json!({
"provider": PUZZLE_AGENT_API_BASE_PROVIDER,
"message": error.body_text(),
})),
)
})?;
ensure_non_empty(
&request_context,
PUZZLE_AGENT_API_BASE_PROVIDER,
&session_id,
"sessionId",
)?;
let owner_user_id = authenticated.claims().user_id().to_string();
let quick_fill_requested = payload.quick_fill_requested.unwrap_or(false);
let session = state
.spacetime_client()
.submit_puzzle_agent_message(PuzzleAgentMessageSubmitRecordInput {
session_id: session_id.clone(),
owner_user_id: owner_user_id.clone(),
user_message_id: payload.client_message_id.trim().to_string(),
user_message_text: payload.text.trim().to_string(),
submitted_at_micros: current_utc_micros(),
})
.await
.map_err(|error| {
puzzle_error_response(
&request_context,
PUZZLE_AGENT_API_BASE_PROVIDER,
map_puzzle_client_error(error),
)
})?;
let state = state.clone();
let session_id_for_stream = session_id.clone();
let owner_user_id_for_stream = owner_user_id.clone();
let stream = async_stream::stream! {
let mut draft_writer = AiGenerationDraftWriter::new(AiGenerationDraftContext::new(
"puzzle",
owner_user_id_for_stream.as_str(),
session_id_for_stream.as_str(),
payload.client_message_id.as_str(),
"拼图模板生成草稿",
));
if let Err(error) = draft_writer.ensure_started(state.spacetime_client()).await {
tracing::warn!(error = %error, "拼图模板生成草稿任务启动失败,主生成流程继续执行");
}
let (reply_tx, mut reply_rx) = tokio::sync::mpsc::unbounded_channel::<String>();
let turn_result = {
let run_turn = run_puzzle_agent_turn(
PuzzleAgentTurnRequest {
llm_client: state.llm_client(),
session: &session,
quick_fill_requested,
enable_web_search: state.config.creation_agent_llm_web_search_enabled,
},
move |text| {
let _ = reply_tx.send(text.to_string());
},
);
tokio::pin!(run_turn);
loop {
tokio::select! {
result = &mut run_turn => break result,
maybe_text = reply_rx.recv() => {
if let Some(text) = maybe_text {
draft_writer.persist_visible_text(state.spacetime_client(), text.as_str()).await;
yield Ok::<Event, Infallible>(puzzle_sse_json_event_or_error(
"reply_delta",
json!({ "text": text }),
));
}
}
}
}
};
while let Some(text) = reply_rx.recv().await {
draft_writer.persist_visible_text(state.spacetime_client(), text.as_str()).await;
yield Ok::<Event, Infallible>(puzzle_sse_json_event_or_error(
"reply_delta",
json!({ "text": text }),
));
}
let finalize_input = match turn_result {
Ok(turn_result) => build_finalize_record_input(
session_id_for_stream.clone(),
owner_user_id_for_stream.clone(),
format!("assistant-{session_id_for_stream}-{}", current_utc_micros()),
turn_result,
current_utc_micros(),
),
Err(error) => build_failed_finalize_record_input(
session_id_for_stream.clone(),
owner_user_id_for_stream.clone(),
&session,
error.to_string(),
current_utc_micros(),
),
};
let finalize_result = state
.spacetime_client()
.finalize_puzzle_agent_message(finalize_input)
.await;
let _final_session = match finalize_result {
Ok(session) => session,
Err(error) => {
yield Ok::<Event, Infallible>(puzzle_sse_json_event_or_error(
"error",
json!({ "message": error.to_string() }),
));
return;
}
};
let final_session = match state
.spacetime_client()
.get_puzzle_agent_session(session_id_for_stream, owner_user_id_for_stream)
.await
{
Ok(session) => session,
Err(error) => {
yield Ok::<Event, Infallible>(puzzle_sse_json_event_or_error(
"error",
json!({ "message": error.to_string() }),
));
return;
}
};
let session_response = map_puzzle_agent_session_response(final_session);
yield Ok::<Event, Infallible>(puzzle_sse_json_event_or_error(
"session",
json!({ "session": session_response }),
));
yield Ok::<Event, Infallible>(puzzle_sse_json_event_or_error(
"done",
json!({ "ok": true }),
));
};
Ok(Sse::new(stream).into_response())
}
pub async fn execute_puzzle_agent_action(
State(state): State<AppState>,
AxumPath(session_id): AxumPath<String>,
Extension(request_context): Extension<RequestContext>,
Extension(authenticated): Extension<AuthenticatedAccessToken>,
payload: Result<Json<ExecutePuzzleAgentActionRequest>, JsonRejection>,
) -> Result<Json<Value>, Response> {
let Json(payload) = payload.map_err(|error| {
puzzle_error_response(
&request_context,
PUZZLE_AGENT_API_BASE_PROVIDER,
AppError::from_status(StatusCode::BAD_REQUEST).with_details(json!({
"provider": PUZZLE_AGENT_API_BASE_PROVIDER,
"message": error.body_text(),
})),
)
})?;
ensure_non_empty(
&request_context,
PUZZLE_AGENT_API_BASE_PROVIDER,
&session_id,
"sessionId",
)?;
let owner_user_id = authenticated.claims().user_id().to_string();
let now = current_utc_micros();
let action = payload.action.trim().to_string();
let billing_asset_id = format!("{session_id}:{now}");
tracing::info!(
provider = PUZZLE_AGENT_API_BASE_PROVIDER,
session_id = %session_id,
owner_user_id = %owner_user_id,
action = %action,
image_model = resolve_puzzle_image_model(payload.image_model.as_deref()).request_model_name(),
prompt_chars = payload
.prompt_text
.as_deref()
.map(|value| value.chars().count())
.unwrap_or(0),
has_reference_image = payload
.reference_image_src
.as_deref()
.map(|value| !value.trim().is_empty())
.unwrap_or(false),
"拼图 Agent action 开始执行"
);
let (operation_type, phase_label, phase_detail, session) = match action.as_str() {
"compile_puzzle_draft" => {
let prompt_text = payload
.picture_description
.as_deref()
.map(str::trim)
.filter(|value| !value.is_empty())
.or_else(|| payload.prompt_text.as_deref());
let compile_session_id = match save_puzzle_form_payload_before_compile(
&state,
&request_context,
&session_id,
&owner_user_id,
&payload,
now,
)
.await
{
Ok(next_session_id) => next_session_id,
Err(response) => return Err(response),
};
let session = execute_billable_asset_operation_with_cost(
&state,
&owner_user_id,
"puzzle_initial_image",
&billing_asset_id,
PUZZLE_IMAGE_GENERATION_POINTS_COST,
async {
compile_puzzle_draft_with_initial_cover(
&state,
compile_session_id.clone(),
owner_user_id.clone(),
prompt_text,
payload.reference_image_src.as_deref(),
payload.image_model.as_deref(),
now,
)
.await
},
)
.await
.map_err(|error| {
puzzle_error_response(&request_context, PUZZLE_AGENT_API_BASE_PROVIDER, error)
});
(
"compile_puzzle_draft",
"首关拼图草稿",
"已编译首关草稿、生成首关画面并写入正式草稿。",
session,
)
}
"save_puzzle_form_draft" => {
let seed_text = build_puzzle_form_seed_text_from_parts(
None,
None,
payload
.picture_description
.as_deref()
.or(payload.prompt_text.as_deref()),
);
let save_result = state
.spacetime_client()
.save_puzzle_form_draft(PuzzleFormDraftSaveRecordInput {
session_id: session_id.clone(),
owner_user_id: owner_user_id.clone(),
seed_text,
saved_at_micros: now,
})
.await;
let session = match save_result {
Ok(session) => Ok(session),
Err(error) if is_missing_puzzle_form_draft_procedure_error(&error) => {
// 中文注释:旧 wasm 缺少该自动保存 procedure 时,返回当前 session避免填表页被非关键错误打断。
tracing::warn!(
provider = PUZZLE_AGENT_API_BASE_PROVIDER,
session_id = %session_id,
owner_user_id = %owner_user_id,
error = %error,
"拼图表单自动保存 procedure 缺失,降级返回当前会话"
);
state
.spacetime_client()
.get_puzzle_agent_session(session_id.clone(), owner_user_id.clone())
.await
.map_err(|fallback_error| {
puzzle_error_response(
&request_context,
PUZZLE_AGENT_API_BASE_PROVIDER,
map_puzzle_client_error(fallback_error),
)
})
}
Err(error) => Err(puzzle_error_response(
&request_context,
PUZZLE_AGENT_API_BASE_PROVIDER,
map_puzzle_client_error(error),
)),
};
(
"save_puzzle_form_draft",
"表单草稿保存",
"拼图表单草稿已保存。",
session,
)
}
"generate_puzzle_images" => {
let target_level_id = payload.level_id.clone();
let levels_json = normalize_puzzle_levels_json_for_module(
payload.levels_json.as_deref(),
)
.map_err(|message| {
AppError::from_status(StatusCode::BAD_REQUEST).with_details(json!({
"provider": PUZZLE_AGENT_API_BASE_PROVIDER,
"message": message,
}))
});
let session = execute_billable_asset_operation_with_cost(
&state,
&owner_user_id,
"puzzle_generated_image",
&billing_asset_id,
PUZZLE_IMAGE_GENERATION_POINTS_COST,
async {
let levels_json = levels_json?;
let session = get_puzzle_session_for_image_generation(
&state,
session_id.clone(),
owner_user_id.clone(),
&payload,
levels_json.as_deref(),
now,
)
.await?;
let mut draft = session.draft.clone().ok_or_else(|| {
AppError::from_status(StatusCode::BAD_REQUEST).with_details(json!({
"provider": PUZZLE_AGENT_API_BASE_PROVIDER,
"message": "拼图结果页草稿尚未生成",
}))
})?;
if let Some(levels_json) = levels_json.as_ref() {
draft.levels = parse_puzzle_level_records_from_module_json(levels_json)?;
}
let target_level =
select_puzzle_level_for_api(&draft, target_level_id.as_deref())?;
let prompt = resolve_puzzle_level_image_prompt(
payload.prompt_text.as_deref(),
&target_level.picture_description,
);
// 拼图结果页从多候选抽卡收口为单图替换,前端传入的旧 candidateCount 只做兼容忽略。
let candidate_count = 1;
let candidate_start_index = target_level.candidates.len();
let candidates = generate_puzzle_image_candidates(
&state,
owner_user_id.as_str(),
&session.session_id,
&target_level.level_name,
&prompt,
payload.reference_image_src.as_deref(),
payload.image_model.as_deref(),
candidate_count,
candidate_start_index,
)
.await
.map_err(map_puzzle_generation_endpoint_error)?;
let candidates_json = serde_json::to_string(
&candidates
.iter()
.map(to_puzzle_generated_image_candidate)
.collect::<Vec<_>>(),
)
.map_err(|error| {
AppError::from_status(StatusCode::BAD_REQUEST).with_details(json!({
"provider": PUZZLE_AGENT_API_BASE_PROVIDER,
"message": format!("拼图候选图序列化失败:{error}"),
}))
})?;
let save_result = state
.spacetime_client()
.save_puzzle_generated_images(PuzzleGeneratedImagesSaveRecordInput {
session_id: session.session_id.clone(),
owner_user_id: owner_user_id.clone(),
level_id: Some(target_level.level_id.clone()),
levels_json,
candidates_json,
saved_at_micros: now,
})
.await;
match save_result {
Ok(session) => Ok(session),
Err(error)
if should_skip_asset_operation_billing_for_connectivity(&error) =>
{
// 中文注释APIMart/OSS 已生成真实图片时Maincloud 短暂 503 不应让前端看不到本次图片;先返回内存合成快照,待后续操作恢复正常持久化。
tracing::warn!(
provider = PUZZLE_AGENT_API_BASE_PROVIDER,
session_id = %session.session_id,
owner_user_id = %owner_user_id,
error = %error,
"拼图图片已生成但 SpacetimeDB 草稿回写不可用,降级返回本次生成快照"
);
let fallback_session =
replace_puzzle_session_draft_snapshot(session, draft, now);
Ok(apply_generated_puzzle_candidates_to_session_snapshot(
fallback_session,
target_level.level_id.as_str(),
candidates,
now,
))
}
Err(error) => Err(map_puzzle_client_error(error)),
}
},
)
.await
.map_err(|error| {
puzzle_error_response(&request_context, PUZZLE_AGENT_API_BASE_PROVIDER, error)
});
(
"generate_puzzle_images",
"拼图图片生成",
"已生成并替换当前拼图图片。",
session,
)
}
"generate_puzzle_tags" => {
let work_title = payload
.work_title
.as_deref()
.map(str::trim)
.filter(|value| !value.is_empty())
.ok_or_else(|| {
puzzle_bad_request(
&request_context,
PUZZLE_AGENT_API_BASE_PROVIDER,
"作品名称不能为空",
)
})?;
let work_description = payload
.work_description
.as_deref()
.map(str::trim)
.filter(|value| !value.is_empty())
.ok_or_else(|| {
puzzle_bad_request(
&request_context,
PUZZLE_AGENT_API_BASE_PROVIDER,
"作品描述不能为空",
)
})?;
let levels_json = normalize_puzzle_levels_json_for_module(
payload.levels_json.as_deref(),
)
.map_err(|message| {
puzzle_error_response(
&request_context,
PUZZLE_AGENT_API_BASE_PROVIDER,
AppError::from_status(StatusCode::BAD_REQUEST).with_details(json!({
"provider": PUZZLE_AGENT_API_BASE_PROVIDER,
"message": message,
})),
)
})?;
let generated_tags =
generate_puzzle_work_tags(&state, work_title, work_description).await;
let session = save_generated_puzzle_tags_to_session(
&state,
&session_id,
&owner_user_id,
&payload,
generated_tags,
levels_json,
now,
)
.await
.map_err(|error| {
puzzle_error_response(&request_context, PUZZLE_AGENT_API_BASE_PROVIDER, error)
});
(
"generate_puzzle_tags",
"作品标签生成",
"已生成 6 个作品标签。",
session,
)
}
"select_puzzle_image" => {
let candidate_id = payload
.candidate_id
.clone()
.filter(|value| !value.trim().is_empty())
.ok_or_else(|| {
puzzle_bad_request(
&request_context,
PUZZLE_AGENT_API_BASE_PROVIDER,
"candidateId is required",
)
})?;
let session = state
.spacetime_client()
.select_puzzle_cover_image(PuzzleSelectCoverImageRecordInput {
session_id: session_id.clone(),
owner_user_id: owner_user_id.clone(),
level_id: payload.level_id.clone(),
candidate_id,
selected_at_micros: now,
})
.await
.map_err(|error| {
puzzle_error_response(
&request_context,
PUZZLE_AGENT_API_BASE_PROVIDER,
map_puzzle_client_error(error),
)
});
(
"select_puzzle_image",
"正式图确认",
"已应用正式拼图图片。",
session,
)
}
"publish_puzzle_work" => {
let levels_json = normalize_puzzle_levels_json_for_module(
payload.levels_json.as_deref(),
)
.map_err(|error| {
puzzle_error_response(
&request_context,
PUZZLE_AGENT_API_BASE_PROVIDER,
AppError::from_status(StatusCode::BAD_REQUEST).with_details(json!({
"provider": PUZZLE_AGENT_API_BASE_PROVIDER,
"message": error,
})),
)
})?;
let (work_id, profile_id) = build_stable_puzzle_work_ids(&session_id);
let author_display_name = resolve_author_display_name(&state, &authenticated);
let profile = execute_billable_asset_operation(
&state,
&owner_user_id,
"puzzle_publish_work",
&work_id,
async {
state
.spacetime_client()
.publish_puzzle_work(PuzzlePublishRecordInput {
session_id: session_id.clone(),
owner_user_id: owner_user_id.clone(),
// 发布沿用 session 派生的稳定作品 ID避免草稿卡与已发布卡重复。
work_id: work_id.clone(),
profile_id,
author_display_name,
work_title: payload.work_title.clone(),
work_description: payload.work_description.clone(),
level_name: payload.level_name.clone(),
summary: payload.summary.clone(),
theme_tags: payload.theme_tags.clone(),
levels_json,
published_at_micros: now,
})
.await
.map_err(map_puzzle_client_error)
},
)
.await
.map_err(|error| {
puzzle_error_response(&request_context, PUZZLE_AGENT_API_BASE_PROVIDER, error)
})?;
let session = state
.spacetime_client()
.get_puzzle_agent_session(session_id.clone(), owner_user_id.clone())
.await
.map_err(|error| {
puzzle_error_response(
&request_context,
PUZZLE_AGENT_API_BASE_PROVIDER,
map_puzzle_client_error(error),
)
})?;
return Ok(json_success_body(
Some(&request_context),
PuzzleAgentActionResponse {
operation: PuzzleAgentOperationResponse {
operation_id: profile.profile_id.clone(),
operation_type: "publish_puzzle_work".to_string(),
status: "completed".to_string(),
phase_label: "作品发布".to_string(),
phase_detail: "拼图作品已发布到广场。".to_string(),
progress: 100,
error: None,
},
session: map_puzzle_agent_session_response(session),
},
));
}
other => {
return Err(puzzle_bad_request(
&request_context,
PUZZLE_AGENT_API_BASE_PROVIDER,
format!("action `{other}` is not supported").as_str(),
));
}
};
let session = session?;
Ok(json_success_body(
Some(&request_context),
PuzzleAgentActionResponse {
operation: PuzzleAgentOperationResponse {
operation_id: session.session_id.clone(),
operation_type: operation_type.to_string(),
status: "completed".to_string(),
phase_label: phase_label.to_string(),
phase_detail: phase_detail.to_string(),
progress: 100,
error: None,
},
session: map_puzzle_agent_session_response(session),
},
))
}
pub async fn get_puzzle_works(
State(state): State<AppState>,
Extension(request_context): Extension<RequestContext>,
Extension(authenticated): Extension<AuthenticatedAccessToken>,
) -> Result<Json<Value>, Response> {
let items = state
.spacetime_client()
.list_puzzle_works(authenticated.claims().user_id().to_string())
.await
.map_err(|error| {
puzzle_error_response(
&request_context,
PUZZLE_WORKS_PROVIDER,
map_puzzle_client_error(error),
)
})?;
Ok(json_success_body(
Some(&request_context),
PuzzleWorksResponse {
items: items
.into_iter()
.map(|item| map_puzzle_work_summary_response(&state, item))
.collect(),
},
))
}
pub async fn get_puzzle_work_detail(
State(state): State<AppState>,
AxumPath(profile_id): AxumPath<String>,
Extension(request_context): Extension<RequestContext>,
Extension(_authenticated): Extension<AuthenticatedAccessToken>,
) -> Result<Json<Value>, Response> {
ensure_non_empty(
&request_context,
PUZZLE_WORKS_PROVIDER,
&profile_id,
"profileId",
)?;
let item = state
.spacetime_client()
.get_puzzle_work_detail(profile_id)
.await
.map_err(|error| {
puzzle_error_response(
&request_context,
PUZZLE_WORKS_PROVIDER,
map_puzzle_client_error(error),
)
})?;
Ok(json_success_body(
Some(&request_context),
PuzzleWorkDetailResponse {
item: map_puzzle_work_profile_response(&state, item),
},
))
}
pub async fn put_puzzle_work(
State(state): State<AppState>,
AxumPath(profile_id): AxumPath<String>,
Extension(request_context): Extension<RequestContext>,
Extension(authenticated): Extension<AuthenticatedAccessToken>,
payload: Result<Json<PutPuzzleWorkRequest>, JsonRejection>,
) -> Result<Json<Value>, Response> {
let Json(payload) = payload.map_err(|error| {
puzzle_error_response(
&request_context,
PUZZLE_WORKS_PROVIDER,
AppError::from_status(StatusCode::BAD_REQUEST).with_details(json!({
"provider": PUZZLE_WORKS_PROVIDER,
"message": error.body_text(),
})),
)
})?;
ensure_non_empty(
&request_context,
PUZZLE_WORKS_PROVIDER,
&profile_id,
"profileId",
)?;
let item = state
.spacetime_client()
.update_puzzle_work(PuzzleWorkUpsertRecordInput {
profile_id,
owner_user_id: authenticated.claims().user_id().to_string(),
work_title: payload.work_title,
work_description: payload.work_description,
level_name: payload.level_name,
summary: payload.summary,
theme_tags: payload.theme_tags,
cover_image_src: payload.cover_image_src,
cover_asset_id: payload.cover_asset_id,
levels_json: Some(serialize_puzzle_levels_response(
&request_context,
&payload.levels,
)?),
updated_at_micros: current_utc_micros(),
})
.await
.map_err(|error| {
puzzle_error_response(
&request_context,
PUZZLE_WORKS_PROVIDER,
map_puzzle_client_error(error),
)
})?;
Ok(json_success_body(
Some(&request_context),
PuzzleWorkMutationResponse {
item: map_puzzle_work_profile_response(&state, item),
},
))
}
pub async fn delete_puzzle_work(
State(state): State<AppState>,
AxumPath(profile_id): AxumPath<String>,
Extension(request_context): Extension<RequestContext>,
Extension(authenticated): Extension<AuthenticatedAccessToken>,
) -> Result<Json<Value>, Response> {
ensure_non_empty(
&request_context,
PUZZLE_WORKS_PROVIDER,
&profile_id,
"profileId",
)?;
let items = state
.spacetime_client()
.delete_puzzle_work(profile_id, authenticated.claims().user_id().to_string())
.await
.map_err(|error| {
puzzle_error_response(
&request_context,
PUZZLE_WORKS_PROVIDER,
map_puzzle_client_error(error),
)
})?;
Ok(json_success_body(
Some(&request_context),
PuzzleWorksResponse {
items: items
.into_iter()
.map(|item| map_puzzle_work_summary_response(&state, item))
.collect(),
},
))
}
pub async fn claim_puzzle_work_point_incentive(
State(state): State<AppState>,
AxumPath(profile_id): AxumPath<String>,
Extension(request_context): Extension<RequestContext>,
Extension(authenticated): Extension<AuthenticatedAccessToken>,
) -> Result<Json<Value>, Response> {
ensure_non_empty(
&request_context,
PUZZLE_WORKS_PROVIDER,
&profile_id,
"profileId",
)?;
let item = state
.spacetime_client()
.claim_puzzle_work_point_incentive(PuzzleWorkPointIncentiveClaimRecordInput {
profile_id,
owner_user_id: authenticated.claims().user_id().to_string(),
claimed_at_micros: current_utc_micros(),
})
.await
.map_err(|error| {
puzzle_error_response(
&request_context,
PUZZLE_WORKS_PROVIDER,
map_puzzle_client_error(error),
)
})?;
Ok(json_success_body(
Some(&request_context),
PuzzleWorkMutationResponse {
item: map_puzzle_work_profile_response(&state, item),
},
))
}
pub async fn list_puzzle_gallery(
State(state): State<AppState>,
Extension(request_context): Extension<RequestContext>,
) -> Result<Json<Value>, Response> {
let items = state
.spacetime_client()
.list_puzzle_gallery()
.await
.map_err(|error| {
puzzle_error_response(
&request_context,
PUZZLE_GALLERY_PROVIDER,
map_puzzle_client_error(error),
)
})?;
Ok(json_success_body(
Some(&request_context),
PuzzleGalleryResponse {
items: items
.into_iter()
.map(|item| map_puzzle_work_summary_response(&state, item))
.collect(),
},
))
}
pub async fn get_puzzle_gallery_detail(
State(state): State<AppState>,
AxumPath(profile_id): AxumPath<String>,
Extension(request_context): Extension<RequestContext>,
) -> Result<Json<Value>, Response> {
ensure_non_empty(
&request_context,
PUZZLE_GALLERY_PROVIDER,
&profile_id,
"profileId",
)?;
let item = state
.spacetime_client()
.get_puzzle_gallery_detail(profile_id)
.await
.map_err(|error| {
puzzle_error_response(
&request_context,
PUZZLE_GALLERY_PROVIDER,
map_puzzle_client_error(error),
)
})?;
Ok(json_success_body(
Some(&request_context),
PuzzleGalleryDetailResponse {
item: map_puzzle_work_profile_response(&state, item),
},
))
}
pub async fn record_puzzle_gallery_like(
State(state): State<AppState>,
AxumPath(profile_id): AxumPath<String>,
Extension(request_context): Extension<RequestContext>,
Extension(authenticated): Extension<AuthenticatedAccessToken>,
) -> Result<Json<Value>, Response> {
ensure_non_empty(
&request_context,
PUZZLE_GALLERY_PROVIDER,
&profile_id,
"profileId",
)?;
let item = state
.spacetime_client()
.record_puzzle_work_like(PuzzleWorkLikeReportRecordInput {
profile_id,
user_id: authenticated.claims().user_id().to_string(),
liked_at_micros: current_utc_micros(),
})
.await
.map_err(|error| {
puzzle_error_response(
&request_context,
PUZZLE_GALLERY_PROVIDER,
map_puzzle_client_error(error),
)
})?;
Ok(json_success_body(
Some(&request_context),
PuzzleGalleryDetailResponse {
item: map_puzzle_work_profile_response(&state, item),
},
))
}
pub async fn remix_puzzle_gallery_work(
State(state): State<AppState>,
AxumPath(profile_id): AxumPath<String>,
Extension(request_context): Extension<RequestContext>,
Extension(authenticated): Extension<AuthenticatedAccessToken>,
) -> Result<Json<Value>, Response> {
ensure_non_empty(
&request_context,
PUZZLE_GALLERY_PROVIDER,
&profile_id,
"profileId",
)?;
let owner_user_id = authenticated.claims().user_id().to_string();
let session = state
.spacetime_client()
.remix_puzzle_work(PuzzleWorkRemixRecordInput {
source_profile_id: profile_id,
target_owner_user_id: owner_user_id,
target_session_id: build_prefixed_uuid_id("puzzle-session-"),
target_profile_id: build_prefixed_uuid_id("puzzle-profile-"),
target_work_id: build_prefixed_uuid_id("puzzle-work-"),
author_display_name: resolve_author_display_name(&state, &authenticated),
welcome_message_id: build_prefixed_uuid_id("puzzle-message-"),
remixed_at_micros: current_utc_micros(),
})
.await
.map_err(|error| {
puzzle_error_response(
&request_context,
PUZZLE_GALLERY_PROVIDER,
map_puzzle_client_error(error),
)
})?;
Ok(json_success_body(
Some(&request_context),
PuzzleAgentSessionResponse {
session: map_puzzle_agent_session_response(session),
},
))
}
pub async fn start_puzzle_run(
State(state): State<AppState>,
Extension(request_context): Extension<RequestContext>,
Extension(authenticated): Extension<AuthenticatedAccessToken>,
payload: Result<Json<StartPuzzleRunRequest>, JsonRejection>,
) -> Result<Json<Value>, Response> {
let Json(payload) = payload.map_err(|error| {
puzzle_error_response(
&request_context,
PUZZLE_RUNTIME_PROVIDER,
AppError::from_status(StatusCode::BAD_REQUEST).with_details(json!({
"provider": PUZZLE_RUNTIME_PROVIDER,
"message": error.body_text(),
})),
)
})?;
ensure_non_empty(
&request_context,
PUZZLE_RUNTIME_PROVIDER,
&payload.profile_id,
"profileId",
)?;
let run = state
.spacetime_client()
.start_puzzle_run(PuzzleRunStartRecordInput {
run_id: build_prefixed_uuid_id("puzzle-run-"),
owner_user_id: authenticated.claims().user_id().to_string(),
profile_id: payload.profile_id,
level_id: payload.level_id,
started_at_micros: current_utc_micros(),
})
.await
.map_err(|error| {
puzzle_error_response(
&request_context,
PUZZLE_RUNTIME_PROVIDER,
map_puzzle_client_error(error),
)
})?;
Ok(json_success_body(
Some(&request_context),
PuzzleRunResponse {
run: map_puzzle_run_response(enrich_puzzle_run_author_name(&state, run).await),
},
))
}
pub async fn get_puzzle_run(
State(state): State<AppState>,
AxumPath(run_id): AxumPath<String>,
Extension(request_context): Extension<RequestContext>,
Extension(authenticated): Extension<AuthenticatedAccessToken>,
) -> Result<Json<Value>, Response> {
ensure_non_empty(&request_context, PUZZLE_RUNTIME_PROVIDER, &run_id, "runId")?;
let run = state
.spacetime_client()
.get_puzzle_run(run_id, authenticated.claims().user_id().to_string())
.await
.map_err(|error| {
puzzle_error_response(
&request_context,
PUZZLE_RUNTIME_PROVIDER,
map_puzzle_client_error(error),
)
})?;
Ok(json_success_body(
Some(&request_context),
PuzzleRunResponse {
run: map_puzzle_run_response(enrich_puzzle_run_author_name(&state, run).await),
},
))
}
pub async fn swap_puzzle_pieces(
State(state): State<AppState>,
AxumPath(run_id): AxumPath<String>,
Extension(request_context): Extension<RequestContext>,
Extension(authenticated): Extension<AuthenticatedAccessToken>,
payload: Result<Json<SwapPuzzlePiecesRequest>, JsonRejection>,
) -> Result<Json<Value>, Response> {
let Json(payload) = payload.map_err(|error| {
puzzle_error_response(
&request_context,
PUZZLE_RUNTIME_PROVIDER,
AppError::from_status(StatusCode::BAD_REQUEST).with_details(json!({
"provider": PUZZLE_RUNTIME_PROVIDER,
"message": error.body_text(),
})),
)
})?;
ensure_non_empty(&request_context, PUZZLE_RUNTIME_PROVIDER, &run_id, "runId")?;
ensure_non_empty(
&request_context,
PUZZLE_RUNTIME_PROVIDER,
&payload.first_piece_id,
"firstPieceId",
)?;
ensure_non_empty(
&request_context,
PUZZLE_RUNTIME_PROVIDER,
&payload.second_piece_id,
"secondPieceId",
)?;
let run = state
.spacetime_client()
.swap_puzzle_pieces(PuzzleRunSwapRecordInput {
run_id,
owner_user_id: authenticated.claims().user_id().to_string(),
first_piece_id: payload.first_piece_id,
second_piece_id: payload.second_piece_id,
swapped_at_micros: current_utc_micros(),
})
.await
.map_err(|error| {
puzzle_error_response(
&request_context,
PUZZLE_RUNTIME_PROVIDER,
map_puzzle_client_error(error),
)
})?;
Ok(json_success_body(
Some(&request_context),
PuzzleRunResponse {
run: map_puzzle_run_response(enrich_puzzle_run_author_name(&state, run).await),
},
))
}
pub async fn drag_puzzle_piece_or_group(
State(state): State<AppState>,
AxumPath(run_id): AxumPath<String>,
Extension(request_context): Extension<RequestContext>,
Extension(authenticated): Extension<AuthenticatedAccessToken>,
payload: Result<Json<DragPuzzlePieceRequest>, JsonRejection>,
) -> Result<Json<Value>, Response> {
let Json(payload) = payload.map_err(|error| {
puzzle_error_response(
&request_context,
PUZZLE_RUNTIME_PROVIDER,
AppError::from_status(StatusCode::BAD_REQUEST).with_details(json!({
"provider": PUZZLE_RUNTIME_PROVIDER,
"message": error.body_text(),
})),
)
})?;
ensure_non_empty(&request_context, PUZZLE_RUNTIME_PROVIDER, &run_id, "runId")?;
ensure_non_empty(
&request_context,
PUZZLE_RUNTIME_PROVIDER,
&payload.piece_id,
"pieceId",
)?;
let run = state
.spacetime_client()
.drag_puzzle_piece_or_group(PuzzleRunDragRecordInput {
run_id,
owner_user_id: authenticated.claims().user_id().to_string(),
piece_id: payload.piece_id,
target_row: payload.target_row,
target_col: payload.target_col,
dragged_at_micros: current_utc_micros(),
})
.await
.map_err(|error| {
puzzle_error_response(
&request_context,
PUZZLE_RUNTIME_PROVIDER,
map_puzzle_client_error(error),
)
})?;
Ok(json_success_body(
Some(&request_context),
PuzzleRunResponse {
run: map_puzzle_run_response(enrich_puzzle_run_author_name(&state, run).await),
},
))
}
pub async fn advance_puzzle_next_level(
State(state): State<AppState>,
AxumPath(run_id): AxumPath<String>,
Extension(request_context): Extension<RequestContext>,
Extension(authenticated): Extension<AuthenticatedAccessToken>,
payload: Result<Json<AdvancePuzzleNextLevelRequest>, JsonRejection>,
) -> Result<Json<Value>, Response> {
ensure_non_empty(&request_context, PUZZLE_RUNTIME_PROVIDER, &run_id, "runId")?;
let payload = match payload {
Ok(Json(payload)) => payload,
Err(error) if error.status() == StatusCode::UNSUPPORTED_MEDIA_TYPE => {
AdvancePuzzleNextLevelRequest {
target_profile_id: None,
}
}
Err(error) => {
return Err(puzzle_error_response(
&request_context,
PUZZLE_RUNTIME_PROVIDER,
AppError::from_status(StatusCode::BAD_REQUEST).with_details(json!({
"provider": PUZZLE_RUNTIME_PROVIDER,
"message": error.body_text(),
})),
));
}
};
let run = state
.spacetime_client()
.advance_puzzle_next_level(spacetime_client::PuzzleRunNextLevelRecordInput {
run_id,
owner_user_id: authenticated.claims().user_id().to_string(),
target_profile_id: payload.target_profile_id,
advanced_at_micros: current_utc_micros(),
})
.await
.map_err(|error| {
puzzle_error_response(
&request_context,
PUZZLE_RUNTIME_PROVIDER,
map_puzzle_client_error(error),
)
})?;
Ok(json_success_body(
Some(&request_context),
PuzzleRunResponse {
run: map_puzzle_run_response(enrich_puzzle_run_author_name(&state, run).await),
},
))
}
pub async fn update_puzzle_run_pause(
State(state): State<AppState>,
AxumPath(run_id): AxumPath<String>,
Extension(request_context): Extension<RequestContext>,
Extension(authenticated): Extension<AuthenticatedAccessToken>,
payload: Result<Json<UpdatePuzzleRuntimePauseRequest>, JsonRejection>,
) -> Result<Json<Value>, Response> {
let Json(payload) = payload.map_err(|error| {
puzzle_error_response(
&request_context,
PUZZLE_RUNTIME_PROVIDER,
AppError::from_status(StatusCode::BAD_REQUEST).with_details(json!({
"provider": PUZZLE_RUNTIME_PROVIDER,
"message": error.body_text(),
})),
)
})?;
ensure_non_empty(&request_context, PUZZLE_RUNTIME_PROVIDER, &run_id, "runId")?;
let run = state
.spacetime_client()
.update_puzzle_run_pause(PuzzleRunPauseRecordInput {
run_id,
owner_user_id: authenticated.claims().user_id().to_string(),
paused: payload.paused,
updated_at_micros: current_utc_micros(),
})
.await
.map_err(|error| {
puzzle_error_response(
&request_context,
PUZZLE_RUNTIME_PROVIDER,
map_puzzle_client_error(error),
)
})?;
Ok(json_success_body(
Some(&request_context),
PuzzleRunResponse {
run: map_puzzle_run_response(enrich_puzzle_run_author_name(&state, run).await),
},
))
}
pub async fn use_puzzle_runtime_prop(
State(state): State<AppState>,
AxumPath(run_id): AxumPath<String>,
Extension(request_context): Extension<RequestContext>,
Extension(authenticated): Extension<AuthenticatedAccessToken>,
payload: Result<Json<UsePuzzleRuntimePropRequest>, JsonRejection>,
) -> Result<Json<Value>, Response> {
let Json(payload) = payload.map_err(|error| {
puzzle_error_response(
&request_context,
PUZZLE_RUNTIME_PROVIDER,
AppError::from_status(StatusCode::BAD_REQUEST).with_details(json!({
"provider": PUZZLE_RUNTIME_PROVIDER,
"message": error.body_text(),
})),
)
})?;
ensure_non_empty(&request_context, PUZZLE_RUNTIME_PROVIDER, &run_id, "runId")?;
ensure_non_empty(
&request_context,
PUZZLE_RUNTIME_PROVIDER,
&payload.prop_kind,
"propKind",
)?;
let owner_user_id = authenticated.claims().user_id().to_string();
let prop_kind = payload.prop_kind.trim().to_string();
let billing_asset_kind = match prop_kind.as_str() {
"hint" => "puzzle_prop_hint",
"reference" => "puzzle_prop_preview",
"freezeTime" | "freeze_time" => "puzzle_prop_freeze_time",
"extendTime" | "extend_time" => "puzzle_prop_extend_time",
_ => {
return Err(puzzle_bad_request(
&request_context,
PUZZLE_RUNTIME_PROVIDER,
"unknown puzzle prop kind",
));
}
};
let should_sync_freeze_boundary = matches!(prop_kind.as_str(), "freezeTime" | "freeze_time");
let billing_asset_id = format!("{}:{}:{}", run_id, prop_kind, current_utc_micros());
let reducer_owner_user_id = owner_user_id.clone();
let reducer_run_id = run_id.clone();
let fallback_run_id = run_id.clone();
let fallback_owner_user_id = owner_user_id.clone();
let run_result = execute_billable_asset_operation(
&state,
&owner_user_id,
billing_asset_kind,
billing_asset_id.as_str(),
async {
state
.spacetime_client()
.use_puzzle_runtime_prop(PuzzleRunPropRecordInput {
run_id: reducer_run_id,
owner_user_id: reducer_owner_user_id,
prop_kind,
used_at_micros: current_utc_micros(),
spent_points: crate::asset_billing::ASSET_OPERATION_POINTS_COST,
})
.await
.map_err(map_puzzle_client_error)
},
)
.await;
let run = match run_result {
Ok(run) => run,
Err(error) if should_sync_puzzle_freeze_boundary(&error, should_sync_freeze_boundary) => {
// 中文注释:冻结确认窗打开时前端会暂停视觉计时,但正式 run 仍可能在服务端边界帧先结算失败。
// 这类情况已由扣费包装器退款,此处只同步失败态快照,避免玩家看到“操作不合法”。
state
.spacetime_client()
.get_puzzle_run(fallback_run_id, fallback_owner_user_id)
.await
.map_err(map_puzzle_client_error)
.map_err(|error| {
puzzle_error_response(&request_context, PUZZLE_RUNTIME_PROVIDER, error)
})?
}
Err(error) => {
return Err(puzzle_error_response(
&request_context,
PUZZLE_RUNTIME_PROVIDER,
error,
));
}
};
Ok(json_success_body(
Some(&request_context),
PuzzleRunResponse {
run: map_puzzle_run_response(enrich_puzzle_run_author_name(&state, run).await),
},
))
}
pub async fn submit_puzzle_leaderboard(
State(state): State<AppState>,
AxumPath(run_id): AxumPath<String>,
Extension(request_context): Extension<RequestContext>,
Extension(authenticated): Extension<AuthenticatedAccessToken>,
payload: Result<Json<SubmitPuzzleLeaderboardRequest>, JsonRejection>,
) -> Result<Json<Value>, Response> {
let Json(payload) = payload.map_err(|error| {
puzzle_error_response(
&request_context,
PUZZLE_RUNTIME_PROVIDER,
AppError::from_status(StatusCode::BAD_REQUEST).with_details(json!({
"provider": PUZZLE_RUNTIME_PROVIDER,
"message": error.body_text(),
})),
)
})?;
ensure_non_empty(&request_context, PUZZLE_RUNTIME_PROVIDER, &run_id, "runId")?;
let run = state
.spacetime_client()
.submit_puzzle_leaderboard_entry(PuzzleLeaderboardSubmitRecordInput {
run_id,
owner_user_id: authenticated.claims().user_id().to_string(),
profile_id: payload.profile_id,
grid_size: payload.grid_size,
elapsed_ms: payload.elapsed_ms.max(1_000),
nickname: payload.nickname.trim().to_string(),
submitted_at_micros: current_utc_micros(),
})
.await
.map_err(|error| {
puzzle_error_response(
&request_context,
PUZZLE_RUNTIME_PROVIDER,
map_puzzle_client_error(error),
)
})?;
Ok(json_success_body(
Some(&request_context),
PuzzleRunResponse {
run: map_puzzle_run_response(enrich_puzzle_run_author_name(&state, run).await),
},
))
}
fn map_puzzle_agent_session_response(
session: PuzzleAgentSessionRecord,
) -> PuzzleAgentSessionSnapshotResponse {
PuzzleAgentSessionSnapshotResponse {
session_id: session.session_id,
seed_text: session.seed_text,
current_turn: session.current_turn,
progress_percent: session.progress_percent,
stage: session.stage,
anchor_pack: map_puzzle_anchor_pack_response(session.anchor_pack),
draft: session.draft.map(map_puzzle_result_draft_response),
messages: session
.messages
.into_iter()
.map(map_puzzle_agent_message_response)
.collect(),
last_assistant_reply: session.last_assistant_reply,
published_profile_id: session.published_profile_id,
suggested_actions: session
.suggested_actions
.into_iter()
.map(map_puzzle_suggested_action_response)
.collect(),
result_preview: session
.result_preview
.map(map_puzzle_result_preview_response),
updated_at: session.updated_at,
}
}
fn map_puzzle_anchor_pack_response(
anchor_pack: PuzzleAnchorPackRecord,
) -> PuzzleAnchorPackResponse {
PuzzleAnchorPackResponse {
theme_promise: map_puzzle_anchor_item_response(anchor_pack.theme_promise),
visual_subject: map_puzzle_anchor_item_response(anchor_pack.visual_subject),
visual_mood: map_puzzle_anchor_item_response(anchor_pack.visual_mood),
composition_hooks: map_puzzle_anchor_item_response(anchor_pack.composition_hooks),
tags_and_forbidden: map_puzzle_anchor_item_response(anchor_pack.tags_and_forbidden),
}
}
fn map_puzzle_anchor_item_response(anchor: PuzzleAnchorItemRecord) -> PuzzleAnchorItemResponse {
PuzzleAnchorItemResponse {
key: anchor.key,
label: anchor.label,
value: anchor.value,
status: anchor.status,
}
}
fn map_puzzle_result_draft_response(draft: PuzzleResultDraftRecord) -> PuzzleResultDraftResponse {
PuzzleResultDraftResponse {
work_title: draft.work_title,
work_description: draft.work_description,
level_name: draft.level_name,
summary: draft.summary,
theme_tags: draft.theme_tags,
forbidden_directives: draft.forbidden_directives,
creator_intent: draft.creator_intent.map(map_puzzle_creator_intent_response),
anchor_pack: map_puzzle_anchor_pack_response(draft.anchor_pack),
candidates: draft
.candidates
.into_iter()
.map(map_puzzle_generated_image_candidate_response)
.collect(),
selected_candidate_id: draft.selected_candidate_id,
cover_image_src: draft.cover_image_src,
cover_asset_id: draft.cover_asset_id,
generation_status: draft.generation_status,
levels: draft
.levels
.into_iter()
.map(map_puzzle_draft_level_response)
.collect(),
form_draft: draft.form_draft.map(map_puzzle_form_draft_response),
}
}
fn map_puzzle_form_draft_response(draft: PuzzleFormDraftRecord) -> PuzzleFormDraftResponse {
PuzzleFormDraftResponse {
work_title: draft.work_title,
work_description: draft.work_description,
picture_description: draft.picture_description,
}
}
fn map_puzzle_draft_level_response(level: PuzzleDraftLevelRecord) -> PuzzleDraftLevelResponse {
PuzzleDraftLevelResponse {
level_id: level.level_id,
level_name: level.level_name,
picture_description: level.picture_description,
candidates: level
.candidates
.into_iter()
.map(map_puzzle_generated_image_candidate_response)
.collect(),
selected_candidate_id: level.selected_candidate_id,
cover_image_src: level.cover_image_src,
cover_asset_id: level.cover_asset_id,
generation_status: level.generation_status,
}
}
fn map_puzzle_creator_intent_response(
intent: PuzzleCreatorIntentRecord,
) -> PuzzleCreatorIntentResponse {
PuzzleCreatorIntentResponse {
source_mode: intent.source_mode,
raw_messages_summary: intent.raw_messages_summary,
theme_promise: intent.theme_promise,
visual_subject: intent.visual_subject,
visual_mood: intent.visual_mood,
composition_hooks: intent.composition_hooks,
theme_tags: intent.theme_tags,
forbidden_directives: intent.forbidden_directives,
}
}
fn map_puzzle_generated_image_candidate_response(
candidate: PuzzleGeneratedImageCandidateRecord,
) -> PuzzleGeneratedImageCandidateResponse {
PuzzleGeneratedImageCandidateResponse {
candidate_id: candidate.candidate_id,
image_src: candidate.image_src,
asset_id: candidate.asset_id,
prompt: candidate.prompt,
actual_prompt: candidate.actual_prompt,
source_type: candidate.source_type,
selected: candidate.selected,
}
}
fn map_puzzle_agent_message_response(
message: PuzzleAgentMessageRecord,
) -> PuzzleAgentMessageResponse {
PuzzleAgentMessageResponse {
id: message.message_id,
role: message.role,
kind: message.kind,
text: message.text,
created_at: message.created_at,
}
}
fn map_puzzle_suggested_action_response(
action: PuzzleAgentSuggestedActionRecord,
) -> PuzzleAgentSuggestedActionResponse {
PuzzleAgentSuggestedActionResponse {
id: action.action_id,
action_type: action.action_type,
label: action.label,
}
}
fn map_puzzle_result_preview_response(
preview: PuzzleResultPreviewRecord,
) -> PuzzleResultPreviewEnvelopeResponse {
PuzzleResultPreviewEnvelopeResponse {
draft: map_puzzle_result_draft_response(preview.draft),
blockers: preview
.blockers
.into_iter()
.map(map_puzzle_result_preview_blocker_response)
.collect(),
quality_findings: preview
.quality_findings
.into_iter()
.map(map_puzzle_result_preview_finding_response)
.collect(),
publish_ready: preview.publish_ready,
}
}
fn map_puzzle_result_preview_blocker_response(
blocker: PuzzleResultPreviewBlockerRecord,
) -> PuzzleResultPreviewBlockerResponse {
PuzzleResultPreviewBlockerResponse {
id: blocker.blocker_id,
code: blocker.code,
message: blocker.message,
}
}
fn map_puzzle_result_preview_finding_response(
finding: PuzzleResultPreviewFindingRecord,
) -> PuzzleResultPreviewFindingResponse {
PuzzleResultPreviewFindingResponse {
id: finding.finding_id,
severity: finding.severity,
code: finding.code,
message: finding.message,
}
}
fn map_puzzle_work_summary_response(
state: &AppState,
item: PuzzleWorkProfileRecord,
) -> PuzzleWorkSummaryResponse {
let author = resolve_work_author_by_user_id(
state,
&item.owner_user_id,
Some(&item.author_display_name),
None,
);
PuzzleWorkSummaryResponse {
work_id: item.work_id,
profile_id: item.profile_id,
owner_user_id: item.owner_user_id,
source_session_id: item.source_session_id,
author_display_name: author.display_name,
work_title: item.work_title,
work_description: item.work_description,
level_name: item.level_name,
summary: item.summary,
theme_tags: item.theme_tags,
cover_image_src: item.cover_image_src,
cover_asset_id: item.cover_asset_id,
publication_status: item.publication_status,
updated_at: item.updated_at,
published_at: item.published_at,
play_count: item.play_count,
remix_count: item.remix_count,
like_count: item.like_count,
recent_play_count_7d: item.recent_play_count_7d,
point_incentive_total_half_points: item.point_incentive_total_half_points,
point_incentive_claimed_points: item.point_incentive_claimed_points,
point_incentive_total_points: item.point_incentive_total_half_points as f64 / 2.0,
point_incentive_claimable_points: item
.point_incentive_total_half_points
.saturating_div(2)
.saturating_sub(item.point_incentive_claimed_points),
publish_ready: item.publish_ready,
levels: Vec::new(),
}
}
fn map_puzzle_work_profile_response(
state: &AppState,
item: PuzzleWorkProfileRecord,
) -> PuzzleWorkProfileResponse {
let mut summary = map_puzzle_work_summary_response(state, item.clone());
summary.levels = item
.levels
.into_iter()
.map(map_puzzle_draft_level_response)
.collect();
PuzzleWorkProfileResponse {
summary,
anchor_pack: map_puzzle_anchor_pack_response(item.anchor_pack),
}
}
fn map_puzzle_run_response(run: PuzzleRunRecord) -> PuzzleRunSnapshotResponse {
PuzzleRunSnapshotResponse {
run_id: run.run_id,
entry_profile_id: run.entry_profile_id,
cleared_level_count: run.cleared_level_count,
current_level_index: run.current_level_index,
current_grid_size: run.current_grid_size,
played_profile_ids: run.played_profile_ids,
previous_level_tags: run.previous_level_tags,
current_level: run.current_level.map(map_puzzle_runtime_level_response),
recommended_next_profile_id: run.recommended_next_profile_id,
next_level_mode: run.next_level_mode,
next_level_profile_id: run.next_level_profile_id,
next_level_id: run.next_level_id,
recommended_next_works: run
.recommended_next_works
.into_iter()
.map(map_puzzle_recommended_next_work_response)
.collect(),
leaderboard_entries: run
.leaderboard_entries
.into_iter()
.map(map_puzzle_leaderboard_entry_response)
.collect(),
}
}
fn map_puzzle_recommended_next_work_response(
item: PuzzleRecommendedNextWorkRecord,
) -> PuzzleRecommendedNextWorkResponse {
PuzzleRecommendedNextWorkResponse {
profile_id: item.profile_id,
level_name: item.level_name,
author_display_name: item.author_display_name,
theme_tags: item.theme_tags,
cover_image_src: item.cover_image_src,
similarity_score: item.similarity_score,
}
}
async fn enrich_puzzle_run_author_name(
state: &AppState,
mut run: PuzzleRunRecord,
) -> PuzzleRunRecord {
if let Some(level) = run.current_level.as_mut() {
if let Ok(profile) = state
.spacetime_client()
.get_puzzle_gallery_detail(level.profile_id.clone())
.await
{
level.author_display_name = resolve_work_author_by_user_id(
state,
&profile.owner_user_id,
Some(&profile.author_display_name),
None,
)
.display_name;
}
}
run
}
fn map_puzzle_runtime_level_response(
level: spacetime_client::PuzzleRuntimeLevelRecord,
) -> PuzzleRuntimeLevelSnapshotResponse {
let timer_defaults =
build_puzzle_runtime_timer_response_defaults(level.level_index, level.grid_size);
let time_limit_ms = if level.time_limit_ms == 0 {
timer_defaults.time_limit_ms
} else {
level.time_limit_ms
};
let remaining_ms =
if level.remaining_ms == 0 && level.status == PuzzleRuntimeLevelStatus::Playing.as_str() {
time_limit_ms
} else {
level.remaining_ms.min(time_limit_ms)
};
PuzzleRuntimeLevelSnapshotResponse {
run_id: level.run_id,
level_index: level.level_index,
level_id: level.level_id,
grid_size: level.grid_size,
profile_id: level.profile_id,
level_name: level.level_name,
author_display_name: level.author_display_name,
theme_tags: level.theme_tags,
cover_image_src: level.cover_image_src,
board: map_puzzle_board_response(level.board),
status: level.status,
started_at_ms: level.started_at_ms,
cleared_at_ms: level.cleared_at_ms,
elapsed_ms: level.elapsed_ms,
time_limit_ms,
remaining_ms,
paused_accumulated_ms: level.paused_accumulated_ms,
pause_started_at_ms: level.pause_started_at_ms,
freeze_accumulated_ms: level.freeze_accumulated_ms,
freeze_started_at_ms: level.freeze_started_at_ms,
freeze_until_ms: level.freeze_until_ms,
leaderboard_entries: level
.leaderboard_entries
.into_iter()
.map(map_puzzle_leaderboard_entry_response)
.collect(),
}
}
struct PuzzleRuntimeTimerResponseDefaults {
time_limit_ms: u64,
}
fn build_puzzle_runtime_timer_response_defaults(
level_index: u32,
grid_size: u32,
) -> PuzzleRuntimeTimerResponseDefaults {
let time_limit_ms = if level_index > 0 {
module_puzzle::resolve_puzzle_level_time_limit_ms_by_index(level_index)
} else {
module_puzzle::resolve_puzzle_level_time_limit_ms(grid_size)
};
PuzzleRuntimeTimerResponseDefaults { time_limit_ms }
}
fn map_puzzle_leaderboard_entry_response(
entry: PuzzleLeaderboardEntryRecord,
) -> PuzzleLeaderboardEntryResponse {
PuzzleLeaderboardEntryResponse {
rank: entry.rank,
nickname: entry.nickname,
elapsed_ms: entry.elapsed_ms,
is_current_player: entry.is_current_player,
}
}
fn map_puzzle_board_response(
board: spacetime_client::PuzzleBoardRecord,
) -> PuzzleBoardSnapshotResponse {
PuzzleBoardSnapshotResponse {
rows: board.rows,
cols: board.cols,
pieces: board
.pieces
.into_iter()
.map(|piece| PuzzlePieceStateResponse {
piece_id: piece.piece_id,
correct_row: piece.correct_row,
correct_col: piece.correct_col,
current_row: piece.current_row,
current_col: piece.current_col,
merged_group_id: piece.merged_group_id,
})
.collect(),
merged_groups: board
.merged_groups
.into_iter()
.map(|group| PuzzleMergedGroupStateResponse {
group_id: group.group_id,
piece_ids: group.piece_ids,
occupied_cells: group
.occupied_cells
.into_iter()
.map(|cell| PuzzleCellPositionResponse {
row: cell.row,
col: cell.col,
})
.collect(),
})
.collect(),
selected_piece_id: board.selected_piece_id,
all_tiles_resolved: board.all_tiles_resolved,
}
}
fn resolve_author_display_name(
state: &AppState,
authenticated: &AuthenticatedAccessToken,
) -> String {
state
.auth_user_service()
.get_user_by_id(authenticated.claims().user_id())
.ok()
.flatten()
.map(|user| user.display_name)
.filter(|value| !value.trim().is_empty())
.unwrap_or_else(|| "玩家".to_string())
}
fn build_puzzle_welcome_text(seed_text: &str) -> String {
if seed_text.trim().is_empty() {
return "拼图创作信息已准备好。".to_string();
}
"拼图创作信息已准备好。".to_string()
}
fn build_puzzle_form_seed_text(payload: &CreatePuzzleAgentSessionRequest) -> String {
build_puzzle_form_seed_prompt(PuzzleFormSeedPromptParts {
title: None,
work_description: None,
picture_description: payload
.picture_description
.as_deref()
.or(payload.seed_text.as_deref()),
})
}
fn build_puzzle_form_seed_text_from_parts(
title: Option<&str>,
work_description: Option<&str>,
picture_description: Option<&str>,
) -> String {
build_puzzle_form_seed_prompt(PuzzleFormSeedPromptParts {
title,
work_description,
picture_description,
})
}
async fn save_puzzle_form_payload_before_compile(
state: &AppState,
request_context: &RequestContext,
session_id: &str,
owner_user_id: &str,
payload: &ExecutePuzzleAgentActionRequest,
now: i64,
) -> Result<String, Response> {
let seed_text = build_puzzle_form_seed_text_from_parts(
None,
None,
payload
.picture_description
.as_deref()
.or(payload.prompt_text.as_deref()),
);
if seed_text.trim().is_empty() {
return Ok(session_id.to_string());
}
let save_result = state
.spacetime_client()
.save_puzzle_form_draft(PuzzleFormDraftSaveRecordInput {
session_id: session_id.to_string(),
owner_user_id: owner_user_id.to_string(),
seed_text: seed_text.clone(),
saved_at_micros: now,
})
.await
.map(|_| ());
match save_result {
Ok(()) => Ok(session_id.to_string()),
Err(error) if is_missing_puzzle_form_draft_procedure_error(&error) => {
create_seeded_puzzle_session_when_form_save_missing(
state,
request_context,
session_id,
owner_user_id,
seed_text,
now,
&error,
)
.await
}
Err(error) => Err(puzzle_error_response(
request_context,
PUZZLE_AGENT_API_BASE_PROVIDER,
map_puzzle_client_error(error),
)),
}
}
async fn create_seeded_puzzle_session_when_form_save_missing(
state: &AppState,
request_context: &RequestContext,
session_id: &str,
owner_user_id: &str,
seed_text: String,
now: i64,
original_error: &SpacetimeClientError,
) -> Result<String, Response> {
let current_session = state
.spacetime_client()
.get_puzzle_agent_session(session_id.to_string(), owner_user_id.to_string())
.await
.map_err(|error| {
puzzle_error_response(
request_context,
PUZZLE_AGENT_API_BASE_PROVIDER,
map_puzzle_client_error(error),
)
})?;
if !current_session.seed_text.trim().is_empty() {
tracing::warn!(
provider = PUZZLE_AGENT_API_BASE_PROVIDER,
session_id,
owner_user_id,
error = %original_error,
"拼图表单草稿保存 procedure 缺失,沿用已有 seed_text 编译"
);
return Ok(session_id.to_string());
}
// 中文注释:旧 wasm 缺自动保存 procedure 时,空 session 无法被编译;这里重建带表单 seed 的 session 保证生成主链可继续。
let replacement_session_id = build_prefixed_uuid_id("puzzle-session-");
let replacement = state
.spacetime_client()
.create_puzzle_agent_session(PuzzleAgentSessionCreateRecordInput {
session_id: replacement_session_id.clone(),
owner_user_id: owner_user_id.to_string(),
seed_text: seed_text.clone(),
welcome_message_id: build_prefixed_uuid_id("puzzle-message-"),
welcome_message_text: build_puzzle_welcome_text(&seed_text),
created_at_micros: now,
})
.await
.map_err(|error| {
puzzle_error_response(
request_context,
PUZZLE_AGENT_API_BASE_PROVIDER,
map_puzzle_client_error(error),
)
})?;
tracing::warn!(
provider = PUZZLE_AGENT_API_BASE_PROVIDER,
old_session_id = %session_id,
new_session_id = %replacement.session_id,
owner_user_id,
error = %original_error,
"拼图表单草稿保存 procedure 缺失,已创建带表单 seed 的替代 session"
);
Ok(replacement.session_id)
}
fn select_puzzle_level_for_api(
draft: &PuzzleResultDraftRecord,
level_id: Option<&str>,
) -> Result<PuzzleDraftLevelRecord, AppError> {
let normalized_level_id = level_id.map(str::trim).filter(|value| !value.is_empty());
if let Some(target_id) = normalized_level_id {
return draft
.levels
.iter()
.find(|level| level.level_id == target_id)
.cloned()
.ok_or_else(|| {
AppError::from_status(StatusCode::BAD_REQUEST).with_details(json!({
"provider": PUZZLE_AGENT_API_BASE_PROVIDER,
"message": format!("拼图关卡不存在:{target_id}"),
}))
});
}
let level = draft.levels.first().cloned();
level.ok_or_else(|| {
AppError::from_status(StatusCode::BAD_REQUEST).with_details(json!({
"provider": PUZZLE_AGENT_API_BASE_PROVIDER,
"message": "拼图草稿缺少可编辑关卡",
}))
})
}
fn parse_puzzle_level_records_from_module_json(
value: &str,
) -> Result<Vec<PuzzleDraftLevelRecord>, AppError> {
let levels: Vec<module_puzzle::PuzzleDraftLevel> =
serde_json::from_str(value).map_err(|error| {
AppError::from_status(StatusCode::BAD_REQUEST).with_details(json!({
"provider": PUZZLE_AGENT_API_BASE_PROVIDER,
"message": format!("拼图关卡列表 JSON 非法:{error}"),
}))
})?;
Ok(levels
.into_iter()
.map(|level| PuzzleDraftLevelRecord {
level_id: level.level_id,
level_name: level.level_name,
picture_description: level.picture_description,
candidates: level
.candidates
.into_iter()
.map(|candidate| PuzzleGeneratedImageCandidateRecord {
candidate_id: candidate.candidate_id,
image_src: candidate.image_src,
asset_id: candidate.asset_id,
prompt: candidate.prompt,
actual_prompt: candidate.actual_prompt,
source_type: candidate.source_type,
selected: candidate.selected,
})
.collect(),
selected_candidate_id: level.selected_candidate_id,
cover_image_src: level.cover_image_src,
cover_asset_id: level.cover_asset_id,
generation_status: level.generation_status,
})
.collect())
}
async fn get_puzzle_session_for_image_generation(
state: &AppState,
session_id: String,
owner_user_id: String,
payload: &ExecutePuzzleAgentActionRequest,
normalized_levels_json: Option<&str>,
now: i64,
) -> Result<PuzzleAgentSessionRecord, AppError> {
match state
.spacetime_client()
.get_puzzle_agent_session(session_id.clone(), owner_user_id.clone())
.await
{
Ok(session) => Ok(session),
Err(error) if should_skip_asset_operation_billing_for_connectivity(&error) => {
// 中文注释结果页已经带有当前草稿快照Maincloud 读取 session 短暂 503 时不应阻断外部生图。
let fallback_session = build_puzzle_session_snapshot_from_action_payload(
session_id.as_str(),
payload,
normalized_levels_json,
now,
)?;
tracing::warn!(
provider = PUZZLE_AGENT_API_BASE_PROVIDER,
session_id = %session_id,
owner_user_id = %owner_user_id,
error = %error,
"拼图图片生成读取 session 因 SpacetimeDB 连接不可用而降级使用前端草稿快照"
);
Ok(fallback_session)
}
Err(error) => Err(map_puzzle_client_error(error)),
}
}
fn build_puzzle_session_snapshot_from_action_payload(
session_id: &str,
payload: &ExecutePuzzleAgentActionRequest,
normalized_levels_json: Option<&str>,
now: i64,
) -> Result<PuzzleAgentSessionRecord, AppError> {
let levels_json = normalized_levels_json.ok_or_else(|| {
AppError::from_status(StatusCode::SERVICE_UNAVAILABLE).with_details(json!({
"provider": "spacetimedb",
"message": "SpacetimeDB 暂不可用,且请求缺少拼图关卡快照,无法继续生成图片",
}))
})?;
let levels = parse_puzzle_level_records_from_module_json(levels_json)?;
let first_level = levels.first().cloned().ok_or_else(|| {
AppError::from_status(StatusCode::BAD_REQUEST).with_details(json!({
"provider": PUZZLE_AGENT_API_BASE_PROVIDER,
"message": "拼图草稿缺少可编辑关卡",
}))
})?;
let work_title = payload
.work_title
.as_deref()
.map(str::trim)
.filter(|value| !value.is_empty())
.unwrap_or(first_level.level_name.as_str())
.to_string();
let work_description = payload
.work_description
.as_deref()
.map(str::trim)
.unwrap_or_default()
.to_string();
let summary = payload
.summary
.as_deref()
.map(str::trim)
.filter(|value| !value.is_empty())
.unwrap_or(first_level.picture_description.as_str())
.to_string();
let theme_tags = payload.theme_tags.clone().unwrap_or_default();
let anchor_pack = map_puzzle_domain_anchor_pack(module_puzzle::empty_anchor_pack());
let draft = PuzzleResultDraftRecord {
work_title,
work_description,
level_name: first_level.level_name.clone(),
summary,
theme_tags,
forbidden_directives: Vec::new(),
creator_intent: None,
anchor_pack: anchor_pack.clone(),
candidates: first_level.candidates.clone(),
selected_candidate_id: first_level.selected_candidate_id.clone(),
cover_image_src: first_level.cover_image_src.clone(),
cover_asset_id: first_level.cover_asset_id.clone(),
generation_status: first_level.generation_status.clone(),
levels,
form_draft: None,
};
Ok(PuzzleAgentSessionRecord {
session_id: session_id.to_string(),
seed_text: String::new(),
current_turn: 0,
progress_percent: 94,
stage: "ready_to_publish".to_string(),
anchor_pack,
draft: Some(draft),
messages: Vec::new(),
last_assistant_reply: None,
published_profile_id: None,
suggested_actions: Vec::new(),
result_preview: None,
updated_at: format_timestamp_micros(now),
})
}
fn map_puzzle_domain_anchor_pack(
anchor_pack: module_puzzle::PuzzleAnchorPack,
) -> PuzzleAnchorPackRecord {
PuzzleAnchorPackRecord {
theme_promise: map_puzzle_domain_anchor_item(anchor_pack.theme_promise),
visual_subject: map_puzzle_domain_anchor_item(anchor_pack.visual_subject),
visual_mood: map_puzzle_domain_anchor_item(anchor_pack.visual_mood),
composition_hooks: map_puzzle_domain_anchor_item(anchor_pack.composition_hooks),
tags_and_forbidden: map_puzzle_domain_anchor_item(anchor_pack.tags_and_forbidden),
}
}
fn map_puzzle_domain_anchor_item(
anchor: module_puzzle::PuzzleAnchorItem,
) -> PuzzleAnchorItemRecord {
PuzzleAnchorItemRecord {
key: anchor.key,
label: anchor.label,
value: anchor.value,
status: anchor.status.as_str().to_string(),
}
}
fn serialize_puzzle_levels_response(
request_context: &RequestContext,
levels: &[PuzzleDraftLevelResponse],
) -> Result<String, Response> {
let payload = levels
.iter()
.map(|level| {
json!({
"level_id": level.level_id,
"level_name": level.level_name,
"picture_description": level.picture_description,
"candidates": level
.candidates
.iter()
.map(|candidate| {
json!({
"candidate_id": candidate.candidate_id,
"image_src": candidate.image_src,
"asset_id": candidate.asset_id,
"prompt": candidate.prompt,
"actual_prompt": candidate.actual_prompt,
"source_type": candidate.source_type,
"selected": candidate.selected,
})
})
.collect::<Vec<_>>(),
"selected_candidate_id": level.selected_candidate_id,
"cover_image_src": level.cover_image_src,
"cover_asset_id": level.cover_asset_id,
"generation_status": level.generation_status,
})
})
.collect::<Vec<_>>();
serde_json::to_string(&payload).map_err(|error| {
puzzle_error_response(
request_context,
PUZZLE_WORKS_PROVIDER,
AppError::from_status(StatusCode::BAD_REQUEST).with_details(json!({
"provider": PUZZLE_WORKS_PROVIDER,
"message": format!("拼图关卡列表序列化失败:{error}"),
})),
)
})
}
fn normalize_puzzle_levels_json_for_module(value: Option<&str>) -> Result<Option<String>, String> {
let Some(raw) = value.map(str::trim).filter(|raw| !raw.is_empty()) else {
return Ok(None);
};
let levels: Vec<PuzzleDraftLevelResponse> =
serde_json::from_str(raw).map_err(|error| format!("拼图关卡列表 JSON 非法:{error}"))?;
let payload = levels
.iter()
.map(|level| {
json!({
"level_id": level.level_id,
"level_name": level.level_name,
"picture_description": level.picture_description,
"candidates": level
.candidates
.iter()
.map(|candidate| {
json!({
"candidate_id": candidate.candidate_id,
"image_src": candidate.image_src,
"asset_id": candidate.asset_id,
"prompt": candidate.prompt,
"actual_prompt": candidate.actual_prompt,
"source_type": candidate.source_type,
"selected": candidate.selected,
})
})
.collect::<Vec<_>>(),
"selected_candidate_id": level.selected_candidate_id,
"cover_image_src": level.cover_image_src,
"cover_asset_id": level.cover_asset_id,
"generation_status": level.generation_status,
})
})
.collect::<Vec<_>>();
serde_json::to_string(&payload)
.map(Some)
.map_err(|error| format!("拼图关卡列表序列化失败:{error}"))
}
fn build_stable_puzzle_work_ids(session_id: &str) -> (String, String) {
let stable_suffix = session_id
.strip_prefix("puzzle-session-")
.unwrap_or(session_id);
(
format!("puzzle-work-{stable_suffix}"),
format!("puzzle-profile-{stable_suffix}"),
)
}
async fn generate_puzzle_first_level_name(state: &AppState, picture_description: &str) -> String {
if let Some(llm_client) = state.llm_client() {
let user_prompt = build_puzzle_first_level_name_user_prompt(picture_description);
let response = llm_client
.request_text(
LlmTextRequest::new(vec![
LlmMessage::system(PUZZLE_FIRST_LEVEL_NAME_SYSTEM_PROMPT),
LlmMessage::user(user_prompt),
])
.with_model(CREATION_TEMPLATE_LLM_MODEL)
.with_responses_api(),
)
.await;
match response {
Ok(response) => {
if let Some(level_name) =
parse_puzzle_first_level_name_from_text(response.content.as_str())
{
return level_name;
}
tracing::warn!(
provider = PUZZLE_AGENT_API_BASE_PROVIDER,
picture_chars = picture_description.chars().count(),
"拼图首关名模型返回非法,降级使用关键词名"
);
}
Err(error) => {
tracing::warn!(
provider = PUZZLE_AGENT_API_BASE_PROVIDER,
picture_chars = picture_description.chars().count(),
error = %error,
"拼图首关名生成失败,降级使用关键词名"
);
}
}
}
build_fallback_puzzle_first_level_name(picture_description)
}
fn parse_puzzle_first_level_name_from_text(text: &str) -> Option<String> {
let trimmed = text.trim();
let json_text = if let Some(start) = trimmed.find('{')
&& let Some(end) = trimmed.rfind('}')
&& end > start
{
&trimmed[start..=end]
} else {
trimmed
};
let parsed = serde_json::from_str::<Value>(json_text).ok();
let raw_name = parsed
.as_ref()
.and_then(|value| value.get("levelName").and_then(Value::as_str))
.or_else(|| {
parsed
.as_ref()
.and_then(|value| value.get("level_name").and_then(Value::as_str))
})
.unwrap_or(trimmed);
normalize_puzzle_first_level_name(raw_name)
}
fn normalize_puzzle_first_level_name(value: &str) -> Option<String> {
let normalized = value
.trim()
.trim_matches(|ch: char| {
ch.is_ascii_punctuation()
|| matches!(
ch,
'' | '。' | '、' | '' | '' | '' | '' | '“' | '”' | '《' | '》'
)
})
.trim_start_matches(|ch: char| ch.is_ascii_digit() || matches!(ch, '.' | '、' | ')' | ''))
.chars()
.filter(|ch| {
!matches!(
ch,
'#' | '"'
| '\''
| '`'
| ' '
| '\t'
| '\r'
| '\n'
| ''
| '。'
| '、'
| ''
| ''
| ''
| ''
| '“'
| '”'
| '《'
| '》'
)
})
.take(12)
.collect::<String>();
let normalized = strip_puzzle_level_name_generic_words(normalized);
if normalized.chars().count() >= 2
&& !matches!(
normalized.as_str(),
"第一关" | "画面" | "拼图" | "作品" | "关卡"
)
{
Some(normalized)
} else {
None
}
}
fn strip_puzzle_level_name_generic_words(mut value: String) -> String {
for prefix in ["第一关", "关卡名", "关卡"] {
value = value.trim_start_matches(prefix).to_string();
}
for suffix in ["第一关", "关卡名", "关卡", "画面", "拼图", "作品"] {
value = value.trim_end_matches(suffix).to_string();
}
value.chars().take(8).collect()
}
fn build_fallback_puzzle_first_level_name(picture_description: &str) -> String {
let source = picture_description.trim();
if source.contains("") && (source.contains("雨夜") || source.contains('雨')) {
return "雨夜猫街".to_string();
}
if source.contains("") && source.contains('灯') {
return "暖灯猫街".to_string();
}
for (keyword, level_name) in [
("雨夜", "雨夜灯街"),
("", "暖灯猫街"),
("", "花园小狗"),
("神庙", "神庙遗光"),
("遗迹", "遗迹谜光"),
("森林", "森林秘境"),
("城市", "霓虹城市"),
("机械", "机械迷城"),
("蒸汽", "蒸汽街区"),
("", "海岸微光"),
("", "花园晨光"),
("", "雪境小径"),
("", "龙影高塔"),
("", "暖灯街角"),
("", "塔顶星光"),
] {
if source.contains(keyword) {
return level_name.to_string();
}
}
"奇境初见".to_string()
}
fn build_puzzle_levels_with_primary_name(
draft: &PuzzleResultDraftRecord,
target_level: &PuzzleDraftLevelRecord,
) -> Vec<PuzzleDraftLevelRecord> {
let mut levels = draft.levels.clone();
if let Some(index) = levels
.iter()
.position(|level| level.level_id == target_level.level_id)
.or_else(|| (!levels.is_empty()).then_some(0))
{
levels[index].level_name = target_level.level_name.clone();
}
levels
}
async fn compile_puzzle_draft_with_initial_cover(
state: &AppState,
session_id: String,
owner_user_id: String,
prompt_text: Option<&str>,
reference_image_src: Option<&str>,
image_model: Option<&str>,
now: i64,
) -> Result<PuzzleAgentSessionRecord, AppError> {
let compiled_session = state
.spacetime_client()
.compile_puzzle_agent_draft(session_id.clone(), owner_user_id.clone(), now)
.await
.map_err(map_puzzle_compile_error)?;
let draft = compiled_session.draft.clone().ok_or_else(|| {
AppError::from_status(StatusCode::BAD_REQUEST).with_details(json!({
"provider": PUZZLE_AGENT_API_BASE_PROVIDER,
"message": "拼图结果页草稿尚未生成",
}))
})?;
let mut target_level = select_puzzle_level_for_api(&draft, None)?;
let fallback_level_name = target_level.level_name.clone();
let generated_level_name =
generate_puzzle_first_level_name(state, &target_level.picture_description).await;
target_level.level_name = generated_level_name.clone();
let levels_json_with_generated_name = Some(serialize_puzzle_level_records_for_module(
&build_puzzle_levels_with_primary_name(&draft, &target_level),
)?);
let image_prompt = resolve_puzzle_draft_cover_prompt(
prompt_text,
&target_level.picture_description,
&draft.summary,
);
// 点击生成草稿时一次性完成首图生成与正式图选定,前端只展示进度,不再承担业务编排。
let candidates = generate_puzzle_image_candidates(
state,
owner_user_id.as_str(),
&compiled_session.session_id,
&target_level.level_name,
&image_prompt,
reference_image_src,
image_model,
1,
target_level.candidates.len(),
)
.await?;
let selected_candidate_id = candidates
.iter()
.find(|candidate| candidate.selected)
.or_else(|| candidates.first())
.map(|candidate| candidate.candidate_id.clone())
.ok_or_else(|| {
AppError::from_status(StatusCode::BAD_GATEWAY).with_details(json!({
"provider": PUZZLE_AGENT_API_BASE_PROVIDER,
"message": "拼图候选图生成结果为空",
}))
})?;
let candidates_json = serde_json::to_string(
&candidates
.iter()
.map(to_puzzle_generated_image_candidate)
.collect::<Vec<_>>(),
)
.map_err(|error| {
AppError::from_status(StatusCode::BAD_REQUEST).with_details(json!({
"provider": PUZZLE_AGENT_API_BASE_PROVIDER,
"message": format!("拼图候选图序列化失败:{error}"),
}))
})?;
let (saved_session, save_used_fallback) = state
.spacetime_client()
.save_puzzle_generated_images(PuzzleGeneratedImagesSaveRecordInput {
session_id: compiled_session.session_id.clone(),
owner_user_id: owner_user_id.clone(),
level_id: Some(target_level.level_id.clone()),
levels_json: levels_json_with_generated_name,
candidates_json,
saved_at_micros: current_utc_micros(),
})
.await
.map_err(map_puzzle_client_error)
.map(|session| (session, false))
.or_else(|error| {
if is_spacetimedb_connectivity_app_error(&error) {
// 中文注释:首图已落 OSS 时Maincloud 短暂不可用先返回本地快照,避免整次 APIMart 生图被判失败。
tracing::warn!(
provider = PUZZLE_AGENT_API_BASE_PROVIDER,
session_id = %compiled_session.session_id,
owner_user_id = %owner_user_id,
message = %error.body_text(),
"拼图首图已生成但 SpacetimeDB 草稿回写不可用,降级返回本次生成快照"
);
let session = apply_generated_puzzle_candidates_to_session_snapshot(
apply_generated_puzzle_first_level_name_to_session_snapshot(
compiled_session.clone(),
target_level.level_id.as_str(),
generated_level_name.as_str(),
fallback_level_name.as_str(),
now,
),
target_level.level_id.as_str(),
candidates.clone(),
now,
);
Ok((session, true))
} else {
Err(error)
}
})?;
if save_used_fallback {
return Ok(saved_session);
}
match state
.spacetime_client()
.select_puzzle_cover_image(PuzzleSelectCoverImageRecordInput {
session_id,
owner_user_id,
level_id: Some(target_level.level_id),
candidate_id: selected_candidate_id,
selected_at_micros: current_utc_micros(),
})
.await
{
Ok(session) => Ok(session),
Err(error) if should_skip_asset_operation_billing_for_connectivity(&error) => {
tracing::warn!(
provider = PUZZLE_AGENT_API_BASE_PROVIDER,
session_id = %saved_session.session_id,
error = %error,
"拼图首图选定回写因 SpacetimeDB 连接不可用而降级使用已生成快照"
);
Ok(saved_session)
}
Err(error) => Err(map_puzzle_client_error(error)),
}
}
fn apply_generated_puzzle_candidates_to_session_snapshot(
mut session: PuzzleAgentSessionRecord,
target_level_id: &str,
candidates: Vec<PuzzleGeneratedImageCandidateRecord>,
updated_at_micros: i64,
) -> PuzzleAgentSessionRecord {
let Some(draft) = session.draft.as_mut() else {
return session;
};
let Some(target_index) = draft
.levels
.iter()
.position(|level| level.level_id == target_level_id)
.or_else(|| (!draft.levels.is_empty()).then_some(0))
else {
return session;
};
let mut candidates = candidates
.into_iter()
.take(1)
.map(|mut candidate| {
candidate.selected = true;
candidate
})
.collect::<Vec<_>>();
let Some(selected) = candidates.first().cloned() else {
return session;
};
let level = &mut draft.levels[target_index];
level.candidates.clear();
level.candidates.append(&mut candidates);
level.selected_candidate_id = Some(selected.candidate_id.clone());
level.cover_image_src = Some(selected.image_src.clone());
level.cover_asset_id = Some(selected.asset_id.clone());
level.generation_status = "ready".to_string();
if target_index == 0 {
sync_puzzle_primary_draft_fields_from_level(draft);
}
session.progress_percent = session.progress_percent.max(94);
session.stage = "ready_to_publish".to_string();
session.last_assistant_reply = Some("拼图图片已经生成,并已替换当前正式图。".to_string());
session.updated_at = format_timestamp_micros(updated_at_micros);
session
}
fn apply_generated_puzzle_first_level_name_to_session_snapshot(
mut session: PuzzleAgentSessionRecord,
target_level_id: &str,
level_name: &str,
previous_level_name: &str,
updated_at_micros: i64,
) -> PuzzleAgentSessionRecord {
let Some(draft) = session.draft.as_mut() else {
return session;
};
let normalized_name = level_name.trim();
if normalized_name.is_empty() {
return session;
}
let Some(target_index) = draft
.levels
.iter()
.position(|level| level.level_id == target_level_id)
.or_else(|| (!draft.levels.is_empty()).then_some(0))
else {
return session;
};
draft.levels[target_index].level_name = normalized_name.to_string();
let should_default_work_title =
draft.work_title.trim().is_empty() || draft.work_title.trim() == previous_level_name.trim();
if target_index == 0 && should_default_work_title {
draft.work_title = normalized_name.to_string();
}
sync_puzzle_primary_draft_fields_from_level(draft);
session.updated_at = format_timestamp_micros(updated_at_micros);
session
}
fn sync_puzzle_primary_draft_fields_from_level(draft: &mut PuzzleResultDraftRecord) {
let Some(primary_level) = draft.levels.first() else {
return;
};
draft.level_name = primary_level.level_name.clone();
draft.candidates = primary_level.candidates.clone();
draft.selected_candidate_id = primary_level.selected_candidate_id.clone();
draft.cover_image_src = primary_level.cover_image_src.clone();
draft.cover_asset_id = primary_level.cover_asset_id.clone();
draft.generation_status = primary_level.generation_status.clone();
}
fn replace_puzzle_session_draft_snapshot(
mut session: PuzzleAgentSessionRecord,
draft: PuzzleResultDraftRecord,
updated_at_micros: i64,
) -> PuzzleAgentSessionRecord {
session.draft = Some(draft);
session.updated_at = format_timestamp_micros(updated_at_micros);
session
}
async fn generate_puzzle_work_tags(
state: &AppState,
work_title: &str,
work_description: &str,
) -> Vec<String> {
if let Some(llm_client) = state.llm_client() {
let user_prompt = build_puzzle_tag_generation_user_prompt(work_title, work_description);
let response = llm_client
.request_text(
LlmTextRequest::new(vec![
LlmMessage::system(PUZZLE_TAG_GENERATION_SYSTEM_PROMPT),
LlmMessage::user(user_prompt),
])
.with_model(CREATION_TEMPLATE_LLM_MODEL)
.with_responses_api(),
)
.await;
match response {
Ok(response) => {
let tags = normalize_puzzle_tag_candidates(parse_puzzle_tags_from_text(
response.content.as_str(),
));
if tags.len() == module_puzzle::PUZZLE_MAX_TAG_COUNT {
return tags;
}
tracing::warn!(
provider = PUZZLE_AGENT_API_BASE_PROVIDER,
work_title,
"拼图 AI 标签数量不足,降级使用关键词补齐"
);
}
Err(error) => {
tracing::warn!(
provider = PUZZLE_AGENT_API_BASE_PROVIDER,
work_title,
error = %error,
"拼图 AI 标签生成失败,降级使用关键词标签"
);
}
}
}
normalize_puzzle_tag_candidates(build_fallback_puzzle_tags(work_title, work_description))
}
fn parse_puzzle_tags_from_text(text: &str) -> Vec<String> {
let trimmed = text.trim();
let json_text = if let Some(start) = trimmed.find('{')
&& let Some(end) = trimmed.rfind('}')
&& end > start
{
&trimmed[start..=end]
} else {
trimmed
};
let Ok(value) = serde_json::from_str::<Value>(json_text) else {
return normalize_puzzle_tag_candidates(trimmed.split([',', '', '、', '\n']));
};
let Some(tags) = value.get("tags").and_then(Value::as_array) else {
return Vec::new();
};
normalize_puzzle_tag_candidates(tags.iter().filter_map(Value::as_str))
}
fn normalize_puzzle_tag_candidates<S>(candidates: impl IntoIterator<Item = S>) -> Vec<String>
where
S: AsRef<str>,
{
let mut tags = Vec::new();
for candidate in candidates {
let normalized = normalize_puzzle_tag(candidate.as_ref());
if normalized.is_empty() || tags.iter().any(|tag| tag == &normalized) {
continue;
}
tags.push(normalized);
if tags.len() >= module_puzzle::PUZZLE_MAX_TAG_COUNT {
break;
}
}
for fallback in ["拼图", "插画", "清晰构图", "奇幻", "场景", "氛围"] {
if tags.len() >= module_puzzle::PUZZLE_MAX_TAG_COUNT {
break;
}
if !tags.iter().any(|tag| tag == fallback) {
tags.push(fallback.to_string());
}
}
tags
}
fn normalize_puzzle_tag(value: &str) -> String {
value
.trim()
.trim_matches(|ch: char| {
ch.is_ascii_punctuation()
|| matches!(
ch,
'' | '。' | '、' | '' | '' | '' | '' | '“' | '”' | '《' | '》'
)
})
.trim_start_matches(|ch: char| ch.is_ascii_digit() || matches!(ch, '.' | '、' | ')' | ''))
.trim()
.chars()
.filter(|ch| !matches!(ch, '#' | '"' | '\'' | '`'))
.take(6)
.collect::<String>()
}
fn build_fallback_puzzle_tags(work_title: &str, work_description: &str) -> Vec<&'static str> {
let source = format!("{work_title} {work_description}");
let mut tags = Vec::new();
for (keyword, tag) in [
("", "猫咪"),
("", "小狗"),
("神庙", "神庙遗迹"),
("遗迹", "神庙遗迹"),
("森林", "童话森林"),
("", "雨夜"),
("", "夜景"),
("城市", "城市奇景"),
("蒸汽", "蒸汽城市"),
("机械", "机械幻想"),
("", "海岸"),
("", "花园"),
("", "雪景"),
("", "幻想生物"),
("", "暖灯"),
("", "高塔"),
] {
if source.contains(keyword) && !tags.contains(&tag) {
tags.push(tag);
}
}
tags.extend(["拼图", "插画", "清晰构图", "奇幻", "场景", "氛围"]);
tags
}
async fn save_generated_puzzle_tags_to_session(
state: &AppState,
session_id: &str,
owner_user_id: &str,
payload: &ExecutePuzzleAgentActionRequest,
generated_tags: Vec<String>,
levels_json: Option<String>,
now: i64,
) -> Result<PuzzleAgentSessionRecord, AppError> {
let session = state
.spacetime_client()
.get_puzzle_agent_session(session_id.to_string(), owner_user_id.to_string())
.await
.map_err(map_puzzle_client_error)?;
let draft = session.draft.clone().ok_or_else(|| {
AppError::from_status(StatusCode::BAD_REQUEST).with_details(json!({
"provider": PUZZLE_AGENT_API_BASE_PROVIDER,
"message": "拼图结果页草稿尚未生成",
}))
})?;
let mut levels = if let Some(levels_json) = levels_json.as_deref() {
parse_puzzle_level_records_from_module_json(levels_json)?
} else {
draft.levels.clone()
};
if levels.is_empty() {
levels = draft.levels.clone();
}
let first_level = levels.first().cloned().ok_or_else(|| {
AppError::from_status(StatusCode::BAD_REQUEST).with_details(json!({
"provider": PUZZLE_AGENT_API_BASE_PROVIDER,
"message": "拼图草稿缺少可编辑关卡",
}))
})?;
let work_title = payload
.work_title
.as_deref()
.map(str::trim)
.filter(|value| !value.is_empty())
.unwrap_or(draft.work_title.as_str())
.to_string();
let work_description = payload
.work_description
.as_deref()
.map(str::trim)
.filter(|value| !value.is_empty())
.unwrap_or(draft.work_description.as_str())
.to_string();
let levels_json = Some(serialize_puzzle_level_records_for_module(&levels)?);
let (_, profile_id) = build_stable_puzzle_work_ids(session_id);
state
.spacetime_client()
.update_puzzle_work(PuzzleWorkUpsertRecordInput {
profile_id,
owner_user_id: owner_user_id.to_string(),
work_title: work_title.clone(),
work_description: work_description.clone(),
level_name: first_level.level_name.clone(),
summary: work_description.clone(),
theme_tags: generated_tags.clone(),
cover_image_src: first_level.cover_image_src.clone(),
cover_asset_id: first_level.cover_asset_id.clone(),
levels_json,
updated_at_micros: now,
})
.await
.map_err(map_puzzle_client_error)?;
Ok(apply_generated_puzzle_tags_to_session_snapshot(
session,
generated_tags,
work_title,
work_description,
levels,
now,
))
}
fn apply_generated_puzzle_tags_to_session_snapshot(
mut session: PuzzleAgentSessionRecord,
generated_tags: Vec<String>,
work_title: String,
work_description: String,
levels: Vec<PuzzleDraftLevelRecord>,
updated_at_micros: i64,
) -> PuzzleAgentSessionRecord {
let Some(draft) = session.draft.as_mut() else {
return session;
};
draft.work_title = work_title;
draft.work_description = work_description.clone();
draft.summary = work_description;
draft.theme_tags = generated_tags;
draft.levels = levels;
sync_puzzle_primary_draft_fields_from_level(draft);
session.progress_percent = session.progress_percent.max(96);
session.stage = if is_puzzle_session_snapshot_publish_ready(draft) {
"ready_to_publish".to_string()
} else {
"image_refining".to_string()
};
session.last_assistant_reply = Some("作品标签已生成。".to_string());
session.updated_at = format_timestamp_micros(updated_at_micros);
session
}
fn is_puzzle_session_snapshot_publish_ready(draft: &PuzzleResultDraftRecord) -> bool {
!draft.work_title.trim().is_empty()
&& !draft.work_description.trim().is_empty()
&& draft.theme_tags.len() >= module_puzzle::PUZZLE_MIN_TAG_COUNT
&& draft.theme_tags.len() <= module_puzzle::PUZZLE_MAX_TAG_COUNT
&& !draft.levels.is_empty()
&& draft.levels.iter().all(|level| {
!level.level_name.trim().is_empty()
&& level
.cover_image_src
.as_deref()
.map(str::trim)
.is_some_and(|value| !value.is_empty())
})
}
fn serialize_puzzle_level_records_for_module(
levels: &[PuzzleDraftLevelRecord],
) -> Result<String, AppError> {
let payload = levels
.iter()
.map(|level| {
json!({
"level_id": level.level_id,
"level_name": level.level_name,
"picture_description": level.picture_description,
"candidates": level
.candidates
.iter()
.map(|candidate| {
json!({
"candidate_id": candidate.candidate_id,
"image_src": candidate.image_src,
"asset_id": candidate.asset_id,
"prompt": candidate.prompt,
"actual_prompt": candidate.actual_prompt,
"source_type": candidate.source_type,
"selected": candidate.selected,
})
})
.collect::<Vec<_>>(),
"selected_candidate_id": level.selected_candidate_id,
"cover_image_src": level.cover_image_src,
"cover_asset_id": level.cover_asset_id,
"generation_status": level.generation_status,
})
})
.collect::<Vec<_>>();
serde_json::to_string(&payload).map_err(|error| {
AppError::from_status(StatusCode::BAD_REQUEST).with_details(json!({
"provider": PUZZLE_AGENT_API_BASE_PROVIDER,
"message": format!("拼图关卡列表序列化失败:{error}"),
}))
})
}
fn is_spacetimedb_connectivity_app_error(error: &AppError) -> bool {
matches!(
error.status_code(),
StatusCode::SERVICE_UNAVAILABLE | StatusCode::GATEWAY_TIMEOUT
)
}
fn ensure_non_empty(
request_context: &RequestContext,
provider: &str,
value: &str,
field_name: &str,
) -> Result<(), Response> {
if value.trim().is_empty() {
return Err(puzzle_error_response(
request_context,
provider,
AppError::from_status(StatusCode::BAD_REQUEST).with_details(json!({
"provider": provider,
"message": format!("{field_name} is required"),
})),
));
}
Ok(())
}
fn puzzle_bad_request(request_context: &RequestContext, provider: &str, message: &str) -> Response {
puzzle_error_response(
request_context,
provider,
AppError::from_status(StatusCode::BAD_REQUEST).with_details(json!({
"provider": provider,
"message": message,
})),
)
}
fn map_puzzle_client_error(error: SpacetimeClientError) -> AppError {
let status = match &error {
SpacetimeClientError::ConnectDropped => StatusCode::SERVICE_UNAVAILABLE,
SpacetimeClientError::Timeout => StatusCode::GATEWAY_TIMEOUT,
error if should_skip_asset_operation_billing_for_connectivity(error) => {
StatusCode::SERVICE_UNAVAILABLE
}
SpacetimeClientError::Runtime(_) => StatusCode::BAD_REQUEST,
SpacetimeClientError::Procedure(message)
if message.contains("不存在")
|| message.contains("not found")
|| message.contains("does not exist") =>
{
StatusCode::NOT_FOUND
}
SpacetimeClientError::Procedure(message)
if message.contains("当前模型不可用")
|| message.contains("生成失败")
|| message.contains("解析失败")
|| message.contains("缺少有效回复") =>
{
StatusCode::BAD_GATEWAY
}
_ => StatusCode::BAD_GATEWAY,
};
AppError::from_status(status).with_details(json!({
"provider": "spacetimedb",
"message": error.to_string(),
}))
}
fn should_sync_puzzle_freeze_boundary(error: &AppError, is_freeze_time: bool) -> bool {
is_freeze_time && error.body_text().contains("操作不合法")
}
fn is_missing_puzzle_form_draft_procedure_error(error: &SpacetimeClientError) -> bool {
matches!(error, SpacetimeClientError::Procedure(message) if
message.contains("save_puzzle_form_draft")
&& (message.contains("No such procedure")
|| message.contains("不存在")
|| message.contains("does not exist")
|| message.contains("not found")))
}
fn map_puzzle_compile_error(error: SpacetimeClientError) -> AppError {
let message = error.to_string();
let provider = if message.contains("APIMart")
|| message.contains("apimart")
|| message.contains("APIMART")
{
"apimart"
} else if message.contains("OSS") || message.contains("oss") || message.contains("参考图") {
"puzzle-assets"
} else {
"spacetimedb"
};
let status = if provider == "apimart"
&& (message.contains("APIMART_API_KEY")
|| message.contains("APIMART_BASE_URL")
|| message.contains("未配置"))
{
StatusCode::SERVICE_UNAVAILABLE
} else if matches!(
error,
SpacetimeClientError::ConnectDropped | SpacetimeClientError::Timeout
) || should_skip_asset_operation_billing_for_connectivity(&error)
{
StatusCode::SERVICE_UNAVAILABLE
} else if matches!(error, SpacetimeClientError::Runtime(_))
&& (message.contains("生成")
|| message.contains("上游")
|| message.contains("APIMart")
|| message.contains("apimart")
|| message.contains("APIMART")
|| message.contains("参考图")
|| message.contains("图片")
|| message.contains("OSS")
|| message.contains("oss"))
{
StatusCode::BAD_GATEWAY
} else {
match &error {
SpacetimeClientError::Procedure(message)
if message.contains("不存在")
|| message.contains("not found")
|| message.contains("does not exist") =>
{
StatusCode::NOT_FOUND
}
SpacetimeClientError::Procedure(message)
if message.contains("当前模型不可用")
|| message.contains("生成失败")
|| message.contains("解析失败")
|| message.contains("缺少有效回复") =>
{
StatusCode::BAD_GATEWAY
}
SpacetimeClientError::ConnectDropped => StatusCode::SERVICE_UNAVAILABLE,
SpacetimeClientError::Timeout => StatusCode::GATEWAY_TIMEOUT,
SpacetimeClientError::Runtime(_) => StatusCode::BAD_REQUEST,
_ => StatusCode::BAD_GATEWAY,
}
};
AppError::from_status(status).with_details(json!({
"provider": provider,
"message": message,
}))
}
fn puzzle_error_response(
request_context: &RequestContext,
provider: &str,
error: AppError,
) -> Response {
let mut response = error.into_response_with_context(Some(request_context));
response.headers_mut().insert(
HeaderName::from_static("x-genarrative-provider"),
header::HeaderValue::from_str(provider)
.unwrap_or_else(|_| header::HeaderValue::from_static("puzzle")),
);
response
}
fn puzzle_sse_json_event(event_name: &str, payload: Value) -> Result<Event, AppError> {
Event::default()
.event(event_name)
.json_data(payload)
.map_err(|error| {
AppError::from_status(StatusCode::INTERNAL_SERVER_ERROR).with_details(json!({
"provider": "sse",
"message": format!("SSE payload 序列化失败:{error}"),
}))
})
}
fn puzzle_sse_json_event_or_error(event_name: &str, payload: Value) -> Event {
match puzzle_sse_json_event(event_name, payload) {
Ok(event) => event,
Err(_) => puzzle_sse_error_event_message("SSE payload 序列化失败".to_string()),
}
}
fn puzzle_sse_error_event_message(message: String) -> Event {
let payload = format!(
"{{\"message\":{}}}",
serde_json::to_string(&message)
.unwrap_or_else(|_| "\"SSE 错误事件序列化失败\"".to_string())
);
Event::default().event("error").data(payload)
}
fn map_puzzle_generation_endpoint_error(error: AppError) -> AppError {
if error.code() == "UPSTREAM_ERROR" {
let body_text = error.body_text();
return AppError::from_status(StatusCode::BAD_GATEWAY).with_details(json!({
"provider": PUZZLE_AGENT_API_BASE_PROVIDER,
"message": format!("拼图图片生成失败:{body_text}"),
}));
}
error
}
async fn generate_puzzle_image_candidates(
state: &AppState,
owner_user_id: &str,
session_id: &str,
level_name: &str,
prompt: &str,
reference_image_src: Option<&str>,
image_model: Option<&str>,
candidate_count: u32,
candidate_start_index: usize,
) -> Result<Vec<PuzzleGeneratedImageCandidateRecord>, AppError> {
let count = candidate_count.clamp(1, 1);
let resolved_model = resolve_puzzle_image_model(image_model);
let actual_prompt = build_puzzle_image_prompt(level_name, prompt);
let http_client = build_puzzle_image_http_client(state, resolved_model)?;
tracing::info!(
provider = resolved_model.provider_name(),
image_model = resolved_model.request_model_name(),
session_id,
level_name,
prompt_chars = prompt.chars().count(),
actual_prompt_chars = actual_prompt.chars().count(),
has_reference_image = reference_image_src
.map(str::trim)
.map(|value| !value.is_empty())
.unwrap_or(false),
"拼图图片生成请求已准备"
);
let reference_image = match reference_image_src
.map(str::trim)
.filter(|value| !value.is_empty())
{
Some(source) => {
Some(resolve_puzzle_reference_image_as_data_url(state, &http_client, source).await?)
}
None => None,
};
// 中文注释SpacetimeDB reducer 不能做外部 I/O参考图读取与外部生图都必须停留在 api-server。
// 中文注释:拼图作品资产统一按 1:1 正方形生成,前端运行时也按正方形棋盘切块承载。
let settings = require_puzzle_apimart_settings(state)?;
let generated = create_puzzle_apimart_image_generation(
&http_client,
&settings,
resolved_model,
actual_prompt.as_str(),
PUZZLE_DEFAULT_NEGATIVE_PROMPT,
PUZZLE_APIMART_GENERATED_IMAGE_SIZE,
count,
reference_image.as_deref(),
)
.await
.map_err(map_puzzle_generation_endpoint_error)?;
let mut items = Vec::with_capacity(generated.images.len());
for (index, image) in generated.images.into_iter().enumerate() {
let candidate_id = format!(
"{session_id}-candidate-{}",
candidate_start_index + index + 1
);
let asset = persist_puzzle_generated_asset(
state,
owner_user_id,
session_id,
level_name,
candidate_id.as_str(),
generated.task_id.as_str(),
image,
current_utc_micros(),
)
.await
.map_err(map_puzzle_generation_endpoint_error)?;
items.push(PuzzleGeneratedImageCandidateResponse {
candidate_id,
image_src: asset.image_src,
asset_id: asset.asset_id,
prompt: prompt.to_string(),
actual_prompt: Some(actual_prompt.clone()),
source_type: resolved_model.candidate_source_type().to_string(),
// 单图生成结果总是直接成为当前正式图。
selected: index == 0,
});
}
Ok(items
.into_iter()
.map(|candidate| PuzzleGeneratedImageCandidateRecord {
candidate_id: candidate.candidate_id,
image_src: candidate.image_src,
asset_id: candidate.asset_id,
prompt: candidate.prompt,
actual_prompt: candidate.actual_prompt,
source_type: candidate.source_type,
selected: candidate.selected,
})
.collect())
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn puzzle_generated_image_size_is_square_1_1() {
assert_eq!(PUZZLE_GENERATED_IMAGE_SIZE, "1024*1024");
assert_eq!(PUZZLE_APIMART_GENERATED_IMAGE_SIZE, "1:1");
}
#[test]
fn puzzle_apimart_request_uses_selected_model_and_reference_images() {
let body = build_puzzle_apimart_image_request_body(
PuzzleImageModel::Gemini31FlashPreview,
"一只猫在雨夜灯牌下回头。",
PUZZLE_DEFAULT_NEGATIVE_PROMPT,
PUZZLE_APIMART_GENERATED_IMAGE_SIZE,
4,
Some("data:image/png;base64,abcd"),
);
assert_eq!(body["model"], PUZZLE_IMAGE_MODEL_GEMINI_31_FLASH_PREVIEW);
assert_eq!(body["size"], PUZZLE_APIMART_GENERATED_IMAGE_SIZE);
assert_eq!(body["resolution"], PUZZLE_APIMART_GEMINI_RESOLUTION);
assert_eq!(body["n"], 1);
assert_eq!(body["image_urls"][0], "data:image/png;base64,abcd");
assert!(
body["prompt"]
.as_str()
.unwrap_or_default()
.contains("文字水印")
);
}
#[test]
fn puzzle_compile_error_preserves_apimart_unavailable_status() {
let error = map_puzzle_compile_error(SpacetimeClientError::Runtime(
"APIMART_API_KEY 未配置".to_string(),
));
let response = error.into_response();
assert_eq!(response.status(), StatusCode::SERVICE_UNAVAILABLE);
}
#[test]
fn puzzle_image_generation_builds_fallback_session_from_levels_snapshot() {
let levels_json = serde_json::to_string(&vec![json!({
"level_id": "puzzle-level-1",
"level_name": "雨夜猫街",
"picture_description": "一只猫在雨夜灯牌下回头。",
"candidates": [],
"selected_candidate_id": null,
"cover_image_src": null,
"cover_asset_id": null,
"generation_status": "idle",
})])
.expect("levels json");
let payload = ExecutePuzzleAgentActionRequest {
action: "generate_puzzle_images".to_string(),
prompt_text: None,
reference_image_src: None,
image_model: Some(PUZZLE_IMAGE_MODEL_GPT_IMAGE_2.to_string()),
candidate_count: Some(1),
candidate_id: None,
level_id: Some("puzzle-level-1".to_string()),
work_title: Some("暖灯猫街作品".to_string()),
work_description: Some("一套雨夜猫街主题拼图。".to_string()),
picture_description: None,
level_name: None,
summary: Some("当前关卡画面。".to_string()),
theme_tags: Some(vec!["猫咪".to_string(), "雨夜".to_string()]),
levels_json: Some(levels_json.clone()),
};
let session = build_puzzle_session_snapshot_from_action_payload(
"puzzle-session-1",
&payload,
Some(levels_json.as_str()),
1_713_686_401_234_567,
)
.expect("fallback session");
let draft = session.draft.expect("draft");
assert_eq!(session.stage, "ready_to_publish");
assert_eq!(draft.work_title, "暖灯猫街作品");
assert_eq!(draft.theme_tags, vec!["猫咪", "雨夜"]);
assert_eq!(draft.levels[0].level_id, "puzzle-level-1");
assert_eq!(
draft.levels[0].picture_description,
"一只猫在雨夜灯牌下回头。"
);
}
#[test]
fn puzzle_first_level_name_parser_accepts_json_and_normalizes_text() {
assert_eq!(
parse_puzzle_first_level_name_from_text(r#"{"levelName":"雨夜猫街"}"#),
Some("雨夜猫街".to_string())
);
assert_eq!(
parse_puzzle_first_level_name_from_text("1. 《暖灯猫街》"),
Some("暖灯猫街".to_string())
);
assert_eq!(
parse_puzzle_first_level_name_from_text(r#"{"levelName":"雨夜猫街画面"}"#),
Some("雨夜猫街".to_string())
);
}
#[test]
fn puzzle_first_level_name_fallback_uses_picture_keywords() {
assert_eq!(
build_fallback_puzzle_first_level_name("一只猫在雨夜灯牌下回头。"),
"雨夜猫街"
);
assert_eq!(
build_fallback_puzzle_first_level_name("看不出关键词的抽象色块。"),
"奇境初见"
);
}
#[test]
fn puzzle_first_level_name_snapshot_defaults_work_title() {
let levels_json = serde_json::to_string(&vec![json!({
"level_id": "puzzle-level-1",
"level_name": "猫画面",
"picture_description": "一只猫在雨夜灯牌下回头。",
"candidates": [],
"selected_candidate_id": null,
"cover_image_src": null,
"cover_asset_id": null,
"generation_status": "idle",
})])
.expect("levels json");
let payload = ExecutePuzzleAgentActionRequest {
action: "generate_puzzle_images".to_string(),
prompt_text: None,
reference_image_src: None,
image_model: Some(PUZZLE_IMAGE_MODEL_GPT_IMAGE_2.to_string()),
candidate_count: Some(1),
candidate_id: None,
level_id: Some("puzzle-level-1".to_string()),
work_title: Some("猫画面".to_string()),
work_description: None,
picture_description: None,
level_name: None,
summary: None,
theme_tags: Some(vec![]),
levels_json: Some(levels_json.clone()),
};
let session = build_puzzle_session_snapshot_from_action_payload(
"puzzle-session-1",
&payload,
Some(levels_json.as_str()),
1_713_686_401_234_567,
)
.expect("fallback session");
let renamed = apply_generated_puzzle_first_level_name_to_session_snapshot(
session,
"puzzle-level-1",
"雨夜猫街",
"猫画面",
1_713_686_401_234_568,
);
let draft = renamed.draft.expect("draft");
assert_eq!(draft.level_name, "雨夜猫街");
assert_eq!(draft.work_title, "雨夜猫街");
assert_eq!(draft.levels[0].level_name, "雨夜猫街");
}
#[test]
fn freeze_boundary_sync_only_matches_freeze_invalid_operation() {
let invalid_operation =
AppError::from_status(StatusCode::BAD_GATEWAY).with_details(json!({
"provider": "spacetimedb",
"message": "操作不合法",
}));
let other_error = AppError::from_status(StatusCode::BAD_GATEWAY).with_details(json!({
"provider": "spacetimedb",
"message": "光点余额不足",
}));
assert!(should_sync_puzzle_freeze_boundary(&invalid_operation, true));
assert!(!should_sync_puzzle_freeze_boundary(
&invalid_operation,
false
));
assert!(!should_sync_puzzle_freeze_boundary(&other_error, true));
}
}
#[derive(Clone, Copy, Debug, Eq, PartialEq)]
enum PuzzleImageModel {
GptImage2,
Gemini31FlashPreview,
}
impl PuzzleImageModel {
fn provider_name(self) -> &'static str {
"apimart"
}
fn request_model_name(self) -> &'static str {
match self {
Self::GptImage2 => PUZZLE_IMAGE_MODEL_GPT_IMAGE_2,
Self::Gemini31FlashPreview => PUZZLE_IMAGE_MODEL_GEMINI_31_FLASH_PREVIEW,
}
}
fn candidate_source_type(self) -> &'static str {
match self {
Self::GptImage2 => "generated:gpt-image-2",
Self::Gemini31FlashPreview => "generated:nanobanana2",
}
}
}
struct PuzzleApimartSettings {
base_url: String,
api_key: String,
request_timeout_ms: u64,
}
struct PuzzleGeneratedImages {
task_id: String,
images: Vec<PuzzleDownloadedImage>,
}
struct PuzzleDownloadedImage {
extension: String,
mime_type: String,
bytes: Vec<u8>,
}
struct ParsedPuzzleImageDataUrl {
mime_type: String,
bytes: Vec<u8>,
}
struct GeneratedPuzzleAssetResponse {
image_src: String,
asset_id: String,
}
fn resolve_puzzle_image_model(value: Option<&str>) -> PuzzleImageModel {
match value.map(str::trim).filter(|value| !value.is_empty()) {
Some(PUZZLE_IMAGE_MODEL_GEMINI_31_FLASH_PREVIEW) => PuzzleImageModel::Gemini31FlashPreview,
_ => PuzzleImageModel::GptImage2,
}
}
fn require_puzzle_apimart_settings(state: &AppState) -> Result<PuzzleApimartSettings, AppError> {
let base_url = state.config.apimart_base_url.trim().trim_end_matches('/');
if base_url.is_empty() {
return Err(
AppError::from_status(StatusCode::SERVICE_UNAVAILABLE).with_details(json!({
"provider": "apimart",
"message": "APIMart 图片生成地址未配置",
"reason": "APIMART_BASE_URL 未配置",
})),
);
}
let api_key = state
.config
.apimart_api_key
.as_deref()
.map(str::trim)
.filter(|value| !value.is_empty())
.ok_or_else(|| {
AppError::from_status(StatusCode::SERVICE_UNAVAILABLE).with_details(json!({
"provider": "apimart",
"message": "APIMart 图片生成密钥未配置",
"reason": "APIMART_API_KEY 未配置",
}))
})?;
Ok(PuzzleApimartSettings {
base_url: base_url.to_string(),
api_key: api_key.to_string(),
request_timeout_ms: state.config.apimart_image_request_timeout_ms.max(1),
})
}
fn build_puzzle_image_http_client(
state: &AppState,
image_model: PuzzleImageModel,
) -> Result<reqwest::Client, AppError> {
let provider = image_model.provider_name();
let request_timeout_ms = state.config.apimart_image_request_timeout_ms;
reqwest::Client::builder()
.timeout(Duration::from_millis(request_timeout_ms.max(1)))
.build()
.map_err(|error| {
AppError::from_status(StatusCode::INTERNAL_SERVER_ERROR).with_details(json!({
"provider": provider,
"message": format!("构造拼图图片生成 HTTP 客户端失败:{error}"),
}))
})
}
fn to_puzzle_generated_image_candidate(
candidate: &PuzzleGeneratedImageCandidateRecord,
) -> PuzzleGeneratedImageCandidate {
// SpacetimeDB 模块反序列化的是 module-puzzle 的持久化结构,必须保留 snake_case 字段名HTTP 响应层再单独映射为 camelCase。
PuzzleGeneratedImageCandidate {
candidate_id: candidate.candidate_id.clone(),
image_src: candidate.image_src.clone(),
asset_id: candidate.asset_id.clone(),
prompt: candidate.prompt.clone(),
actual_prompt: candidate.actual_prompt.clone(),
source_type: candidate.source_type.clone(),
selected: candidate.selected,
}
}
async fn create_puzzle_apimart_image_generation(
http_client: &reqwest::Client,
settings: &PuzzleApimartSettings,
image_model: PuzzleImageModel,
prompt: &str,
negative_prompt: &str,
size: &str,
candidate_count: u32,
reference_image: Option<&str>,
) -> Result<PuzzleGeneratedImages, AppError> {
let request_body = build_puzzle_apimart_image_request_body(
image_model,
prompt,
negative_prompt,
size,
candidate_count,
reference_image,
);
let response = http_client
.post(format!("{}/images/generations", settings.base_url))
.header(
reqwest::header::AUTHORIZATION,
format!("Bearer {}", settings.api_key),
)
.header(reqwest::header::CONTENT_TYPE, "application/json")
.json(&request_body)
.send()
.await
.map_err(|error| {
map_puzzle_apimart_request_error(format!("创建拼图 APIMart 图片生成任务失败:{error}"))
})?;
let status = response.status();
let response_text = response.text().await.map_err(|error| {
map_puzzle_apimart_request_error(format!("读取拼图 APIMart 图片生成响应失败:{error}"))
})?;
if !status.is_success() {
return Err(map_puzzle_apimart_upstream_error(
status,
response_text.as_str(),
"创建拼图 APIMart 图片生成任务失败",
));
}
let payload =
parse_puzzle_json_payload(response_text.as_str(), "解析拼图 APIMart 图片生成响应失败")?;
let image_urls = extract_puzzle_image_urls(&payload);
if !image_urls.is_empty() {
return download_puzzle_images_from_urls(
http_client,
format!("apimart-{}", current_utc_micros()),
image_urls,
candidate_count,
)
.await;
}
let task_id = extract_puzzle_task_id(&payload).ok_or_else(|| {
AppError::from_status(StatusCode::BAD_GATEWAY).with_details(json!({
"provider": "apimart",
"message": "拼图 APIMart 图片生成未返回 task_id 或图片地址",
}))
})?;
wait_puzzle_apimart_generated_images(
http_client,
settings,
task_id.as_str(),
candidate_count,
"拼图 APIMart 图片生成任务失败",
)
.await
}
fn build_puzzle_apimart_image_request_body(
image_model: PuzzleImageModel,
prompt: &str,
negative_prompt: &str,
size: &str,
candidate_count: u32,
reference_image: Option<&str>,
) -> Value {
let mut body = Map::from_iter([
(
"model".to_string(),
Value::String(image_model.request_model_name().to_string()),
),
(
"prompt".to_string(),
Value::String(build_puzzle_apimart_prompt(prompt, negative_prompt)),
),
("n".to_string(), json!(candidate_count.clamp(1, 1))),
("size".to_string(), Value::String(size.to_string())),
]);
body.insert(
"resolution".to_string(),
Value::String(
match image_model {
PuzzleImageModel::Gemini31FlashPreview => PUZZLE_APIMART_GEMINI_RESOLUTION,
_ => "1k",
}
.to_string(),
),
);
if let Some(reference_image) = reference_image
.map(str::trim)
.filter(|value| !value.is_empty())
{
body.insert("image_urls".to_string(), json!([reference_image]));
}
Value::Object(body)
}
fn build_puzzle_apimart_prompt(prompt: &str, negative_prompt: &str) -> String {
let prompt = prompt.trim();
let negative_prompt = negative_prompt.trim();
if negative_prompt.is_empty() {
return prompt.to_string();
}
format!("{prompt}\n避免:{negative_prompt}")
}
async fn wait_puzzle_apimart_generated_images(
http_client: &reqwest::Client,
settings: &PuzzleApimartSettings,
task_id: &str,
candidate_count: u32,
failure_message: &str,
) -> Result<PuzzleGeneratedImages, AppError> {
let deadline = Instant::now() + Duration::from_millis(settings.request_timeout_ms);
sleep(Duration::from_secs(10)).await;
while Instant::now() < deadline {
let poll_response = http_client
.get(format!("{}/tasks/{}", settings.base_url, task_id))
.header(
reqwest::header::AUTHORIZATION,
format!("Bearer {}", settings.api_key),
)
.send()
.await
.map_err(|error| {
map_puzzle_apimart_request_error(format!(
"查询拼图 APIMart 图片生成任务失败:{error}"
))
})?;
let poll_status = poll_response.status();
let poll_text = poll_response.text().await.map_err(|error| {
map_puzzle_apimart_request_error(format!(
"读取拼图 APIMart 图片生成任务响应失败:{error}"
))
})?;
if !poll_status.is_success() {
return Err(map_puzzle_apimart_upstream_error(
poll_status,
poll_text.as_str(),
"查询拼图 APIMart 图片生成任务失败",
));
}
let poll_payload =
parse_puzzle_json_payload(poll_text.as_str(), "解析拼图 APIMart 图片生成任务响应失败")?;
let task_status = find_first_puzzle_string_by_key(&poll_payload, "status")
.unwrap_or_default()
.trim()
.to_ascii_lowercase();
if matches!(task_status.as_str(), "completed" | "succeeded" | "success") {
let image_urls = extract_puzzle_image_urls(&poll_payload);
if image_urls.is_empty() {
return Err(
AppError::from_status(StatusCode::BAD_GATEWAY).with_details(json!({
"provider": "apimart",
"message": "拼图 APIMart 图片生成成功但未返回图片地址",
})),
);
}
return download_puzzle_images_from_urls(
http_client,
task_id.to_string(),
image_urls,
candidate_count,
)
.await;
}
if matches!(
task_status.as_str(),
"failed" | "error" | "canceled" | "cancelled"
) {
return Err(map_puzzle_apimart_upstream_error(
poll_status,
poll_text.as_str(),
failure_message,
));
}
sleep(Duration::from_secs(3)).await;
}
Err(
AppError::from_status(StatusCode::BAD_GATEWAY).with_details(json!({
"provider": "apimart",
"message": "拼图 APIMart 图片生成超时或未返回图片地址",
})),
)
}
async fn download_puzzle_images_from_urls(
http_client: &reqwest::Client,
task_id: String,
image_urls: Vec<String>,
candidate_count: u32,
) -> Result<PuzzleGeneratedImages, AppError> {
let mut images = Vec::with_capacity(candidate_count.clamp(1, 1) as usize);
for image_url in image_urls
.into_iter()
.take(candidate_count.clamp(1, 1) as usize)
{
images.push(download_puzzle_remote_image(http_client, image_url.as_str()).await?);
}
Ok(PuzzleGeneratedImages { task_id, images })
}
async fn resolve_puzzle_reference_image_as_data_url(
state: &AppState,
http_client: &reqwest::Client,
source: &str,
) -> Result<String, AppError> {
let trimmed = source.trim();
if trimmed.is_empty() {
return Err(
AppError::from_status(StatusCode::BAD_REQUEST).with_details(json!({
"provider": "puzzle",
"field": "referenceImageSrc",
"message": "参考图不能为空。",
})),
);
}
if let Some(parsed) = parse_puzzle_image_data_url(trimmed) {
return Ok(format!(
"data:{};base64,{}",
parsed.mime_type,
BASE64_STANDARD.encode(parsed.bytes)
));
}
if !trimmed.starts_with('/') {
return Err(
AppError::from_status(StatusCode::BAD_REQUEST).with_details(json!({
"provider": "puzzle",
"field": "referenceImageSrc",
"message": "参考图必须是 Data URL 或 /generated-* 旧路径。",
})),
);
}
let object_key = trimmed.trim_start_matches('/');
if LegacyAssetPrefix::from_object_key(object_key).is_none() {
return Err(
AppError::from_status(StatusCode::BAD_REQUEST).with_details(json!({
"provider": "puzzle",
"field": "referenceImageSrc",
"message": "参考图当前只支持 /generated-* 旧路径。",
})),
);
}
let oss_client = state.oss_client().ok_or_else(|| {
AppError::from_status(StatusCode::SERVICE_UNAVAILABLE).with_details(json!({
"provider": "aliyun-oss",
"reason": "OSS 未完成环境变量配置",
}))
})?;
let signed = oss_client
.sign_get_object_url(OssSignedGetObjectUrlRequest {
object_key: object_key.to_string(),
expire_seconds: Some(60),
})
.map_err(map_puzzle_asset_oss_error)?;
let response = http_client
.get(signed.signed_url)
.send()
.await
.map_err(|error| map_puzzle_image_request_error(format!("读取拼图参考图失败:{error}")))?;
let status = response.status();
let content_type = response
.headers()
.get(reqwest::header::CONTENT_TYPE)
.and_then(|value| value.to_str().ok())
.unwrap_or("image/png")
.to_string();
let body = response.bytes().await.map_err(|error| {
map_puzzle_image_request_error(format!("读取拼图参考图内容失败:{error}"))
})?;
if !status.is_success() {
return Err(
AppError::from_status(StatusCode::BAD_GATEWAY).with_details(json!({
"provider": "aliyun-oss",
"message": format!("读取参考图失败,状态码:{status}"),
"objectKey": object_key,
})),
);
}
if body.is_empty() {
return Err(
AppError::from_status(StatusCode::BAD_GATEWAY).with_details(json!({
"provider": "aliyun-oss",
"message": "读取参考图失败:对象内容为空",
"objectKey": object_key,
})),
);
}
Ok(format!(
"data:{};base64,{}",
content_type,
BASE64_STANDARD.encode(body)
))
}
async fn download_puzzle_remote_image(
http_client: &reqwest::Client,
image_url: &str,
) -> Result<PuzzleDownloadedImage, AppError> {
let response = http_client.get(image_url).send().await.map_err(|error| {
map_puzzle_image_request_error(format!("下载拼图正式图片失败:{error}"))
})?;
let status = response.status();
let content_type = response
.headers()
.get(reqwest::header::CONTENT_TYPE)
.and_then(|value| value.to_str().ok())
.unwrap_or("image/jpeg")
.to_string();
let bytes = response.bytes().await.map_err(|error| {
map_puzzle_image_request_error(format!("读取拼图正式图片内容失败:{error}"))
})?;
if !status.is_success() {
return Err(
AppError::from_status(StatusCode::BAD_GATEWAY).with_details(json!({
"provider": "puzzle-image",
"message": "下载拼图正式图片失败",
"status": status.as_u16(),
})),
);
}
let mime_type = normalize_puzzle_downloaded_image_mime_type(content_type.as_str());
Ok(PuzzleDownloadedImage {
extension: puzzle_mime_to_extension(mime_type.as_str()).to_string(),
mime_type,
bytes: bytes.to_vec(),
})
}
async fn persist_puzzle_generated_asset(
state: &AppState,
owner_user_id: &str,
session_id: &str,
level_name: &str,
candidate_id: &str,
task_id: &str,
image: PuzzleDownloadedImage,
generated_at_micros: i64,
) -> Result<GeneratedPuzzleAssetResponse, AppError> {
let oss_client = state.oss_client().ok_or_else(|| {
AppError::from_status(StatusCode::SERVICE_UNAVAILABLE).with_details(json!({
"provider": "aliyun-oss",
"reason": "OSS 未完成环境变量配置",
}))
})?;
let http_client = reqwest::Client::new();
let asset_id = format!("asset-{generated_at_micros}");
let put_result = oss_client
.put_object(
&http_client,
OssPutObjectRequest {
prefix: LegacyAssetPrefix::PuzzleAssets,
path_segments: vec![
sanitize_path_segment(session_id, "session"),
sanitize_path_segment(level_name, "puzzle"),
sanitize_path_segment(candidate_id, "candidate"),
asset_id.clone(),
],
file_name: format!("image.{}", image.extension),
content_type: Some(image.mime_type.clone()),
access: OssObjectAccess::Private,
metadata: build_puzzle_asset_metadata(owner_user_id, session_id, candidate_id),
body: image.bytes,
},
)
.await
.map_err(map_puzzle_asset_oss_error)?;
let head = oss_client
.head_object(
&http_client,
OssHeadObjectRequest {
object_key: put_result.object_key.clone(),
},
)
.await
.map_err(map_puzzle_asset_oss_error)?;
let asset_object = state
.spacetime_client()
.confirm_asset_object(
build_asset_object_upsert_input(
generate_asset_object_id(generated_at_micros),
head.bucket,
head.object_key,
AssetObjectAccessPolicy::Private,
head.content_type.or(Some(image.mime_type)),
head.content_length,
head.etag,
"puzzle_cover_image".to_string(),
Some(task_id.to_string()),
Some(owner_user_id.to_string()),
None,
Some(session_id.to_string()),
generated_at_micros,
)
.map_err(map_puzzle_asset_field_error)?,
)
.await;
match asset_object {
Ok(asset_object) => {
if let Err(error) = state
.spacetime_client()
.bind_asset_object_to_entity(
build_asset_entity_binding_input(
generate_asset_binding_id(generated_at_micros),
asset_object.asset_object_id,
PUZZLE_ENTITY_KIND.to_string(),
session_id.to_string(),
candidate_id.to_string(),
"puzzle_cover_image".to_string(),
Some(owner_user_id.to_string()),
None,
generated_at_micros,
)
.map_err(map_puzzle_asset_field_error)?,
)
.await
{
handle_puzzle_asset_spacetime_index_error(
error,
owner_user_id,
session_id,
candidate_id,
"绑定拼图资产对象到实体",
)?;
}
}
Err(error) => handle_puzzle_asset_spacetime_index_error(
error,
owner_user_id,
session_id,
candidate_id,
"确认拼图资产对象",
)?,
}
Ok(GeneratedPuzzleAssetResponse {
image_src: put_result.legacy_public_path,
asset_id,
})
}
fn handle_puzzle_asset_spacetime_index_error(
error: SpacetimeClientError,
owner_user_id: &str,
session_id: &str,
candidate_id: &str,
stage: &str,
) -> Result<(), AppError> {
if should_skip_asset_operation_billing_for_connectivity(&error) {
// 中文注释OSS 已经持有真实图片,资产索引的 SpacetimeDB 短暂失败只影响历史检索,不应阻断本次生图展示。
tracing::warn!(
provider = "spacetimedb",
owner_user_id,
session_id,
candidate_id,
stage,
error = %error,
"拼图图片资产索引写入因 SpacetimeDB 连接不可用而降级跳过"
);
return Ok(());
}
Err(map_puzzle_asset_spacetime_error(error))
}
fn build_puzzle_asset_metadata(
owner_user_id: &str,
session_id: &str,
candidate_id: &str,
) -> BTreeMap<String, String> {
BTreeMap::from([
("asset_kind".to_string(), "puzzle_cover_image".to_string()),
("owner_user_id".to_string(), owner_user_id.to_string()),
("entity_kind".to_string(), PUZZLE_ENTITY_KIND.to_string()),
("entity_id".to_string(), session_id.to_string()),
("slot".to_string(), candidate_id.to_string()),
])
}
fn parse_puzzle_json_payload(raw_text: &str, fallback_message: &str) -> Result<Value, AppError> {
serde_json::from_str::<Value>(raw_text).map_err(|error| {
AppError::from_status(StatusCode::BAD_GATEWAY).with_details(json!({
"provider": "apimart",
"message": format!("{fallback_message}{error}"),
}))
})
}
fn parse_puzzle_image_data_url(value: &str) -> Option<ParsedPuzzleImageDataUrl> {
let body = value.strip_prefix("data:")?;
let (mime_type, data) = body.split_once(";base64,")?;
if !mime_type.starts_with("image/") {
return None;
}
let bytes = decode_puzzle_base64(data)?;
Some(ParsedPuzzleImageDataUrl {
mime_type: mime_type.to_string(),
bytes,
})
}
fn decode_puzzle_base64(value: &str) -> Option<Vec<u8>> {
let cleaned = value.trim().replace(char::is_whitespace, "");
let mut output = Vec::with_capacity(cleaned.len() * 3 / 4);
let mut buffer = 0u32;
let mut bits = 0u8;
for byte in cleaned.bytes() {
let value = match byte {
b'A'..=b'Z' => byte - b'A',
b'a'..=b'z' => byte - b'a' + 26,
b'0'..=b'9' => byte - b'0' + 52,
b'+' => 62,
b'/' => 63,
b'=' => break,
_ => return None,
} as u32;
buffer = (buffer << 6) | value;
bits += 6;
while bits >= 8 {
bits -= 8;
output.push(((buffer >> bits) & 0xFF) as u8);
}
}
Some(output)
}
fn extract_puzzle_task_id(payload: &Value) -> Option<String> {
find_first_puzzle_string_by_key(payload, "task_id")
}
fn extract_puzzle_image_urls(payload: &Value) -> Vec<String> {
let mut urls = Vec::new();
collect_puzzle_strings_by_key(payload, "image", &mut urls);
collect_puzzle_strings_by_key(payload, "url", &mut urls);
let mut deduped = Vec::new();
for url in urls {
if !deduped.contains(&url) {
deduped.push(url);
}
}
deduped
}
fn find_first_puzzle_string_by_key(payload: &Value, target_key: &str) -> Option<String> {
let mut results = Vec::new();
collect_puzzle_strings_by_key(payload, target_key, &mut results);
results.into_iter().next()
}
fn collect_puzzle_strings_by_key(payload: &Value, target_key: &str, results: &mut Vec<String>) {
match payload {
Value::Array(entries) => {
for entry in entries {
collect_puzzle_strings_by_key(entry, target_key, results);
}
}
Value::Object(object) => {
for (key, value) in object {
if key == target_key {
collect_puzzle_string_values(value, results);
}
collect_puzzle_strings_by_key(value, target_key, results);
}
}
_ => {}
}
}
fn collect_puzzle_string_values(payload: &Value, results: &mut Vec<String>) {
match payload {
Value::String(text) => results.push(text.to_string()),
Value::Array(items) => {
for item in items {
collect_puzzle_string_values(item, results);
}
}
_ => {}
}
}
fn normalize_puzzle_downloaded_image_mime_type(content_type: &str) -> String {
let mime_type = content_type
.split(';')
.next()
.map(str::trim)
.unwrap_or("image/jpeg");
match mime_type {
"image/png" | "image/webp" | "image/jpeg" | "image/jpg" | "image/gif" => {
mime_type.to_string()
}
_ => "image/jpeg".to_string(),
}
}
fn puzzle_mime_to_extension(mime_type: &str) -> &str {
match mime_type {
"image/png" => "png",
"image/webp" => "webp",
"image/gif" => "gif",
_ => "jpg",
}
}
fn map_puzzle_image_request_error(message: String) -> AppError {
AppError::from_status(StatusCode::BAD_GATEWAY).with_details(json!({
"provider": "puzzle-image",
"message": message,
}))
}
fn map_puzzle_apimart_request_error(message: String) -> AppError {
AppError::from_status(StatusCode::BAD_GATEWAY).with_details(json!({
"provider": "apimart",
"message": message,
}))
}
fn map_puzzle_apimart_upstream_error(
upstream_status: reqwest::StatusCode,
raw_text: &str,
fallback_message: &str,
) -> AppError {
let message = parse_puzzle_api_error_message(raw_text, fallback_message);
let raw_excerpt = trim_puzzle_upstream_excerpt(raw_text, 800);
tracing::warn!(
provider = "apimart",
upstream_status = upstream_status.as_u16(),
message = %message,
raw_excerpt = %raw_excerpt,
"拼图 APIMart 上游请求失败"
);
AppError::from_status(StatusCode::BAD_GATEWAY).with_details(json!({
"provider": "apimart",
"upstreamStatus": upstream_status.as_u16(),
"message": message,
"rawExcerpt": raw_excerpt,
}))
}
fn parse_puzzle_api_error_message(raw_text: &str, fallback_message: &str) -> String {
let trimmed = raw_text.trim();
if trimmed.is_empty() {
return fallback_message.to_string();
}
if let Ok(payload) = serde_json::from_str::<Value>(trimmed)
&& let Some(message) = find_first_puzzle_string_by_key(&payload, "message")
{
return message;
}
fallback_message.to_string()
}
fn trim_puzzle_upstream_excerpt(raw_text: &str, max_chars: usize) -> String {
let normalized = raw_text.split_whitespace().collect::<Vec<_>>().join(" ");
if normalized.chars().count() <= max_chars {
return normalized;
}
let keep_chars = max_chars.saturating_sub(3);
format!(
"{}...",
normalized.chars().take(keep_chars).collect::<String>()
)
}
fn map_puzzle_asset_oss_error(error: platform_oss::OssError) -> AppError {
map_oss_error(error, "aliyun-oss")
}
fn map_puzzle_asset_spacetime_error(error: SpacetimeClientError) -> AppError {
AppError::from_status(StatusCode::BAD_GATEWAY).with_details(json!({
"provider": "spacetimedb",
"message": error.to_string(),
}))
}
fn map_puzzle_asset_field_error(error: AssetObjectFieldError) -> AppError {
AppError::from_status(StatusCode::INTERNAL_SERVER_ERROR).with_details(json!({
"provider": "asset-object",
"message": error.to_string(),
}))
}
fn sanitize_path_segment(value: &str, fallback: &str) -> String {
let sanitized = value
.trim()
.chars()
.map(|ch| {
if ch.is_ascii_alphanumeric() || ('\u{4e00}'..='\u{9fff}').contains(&ch) {
ch
} else {
'-'
}
})
.collect::<String>()
.trim_matches('-')
.to_string();
if sanitized.is_empty() {
fallback.to_string()
} else {
sanitized
}
}
fn current_utc_micros() -> i64 {
let duration = SystemTime::now()
.duration_since(UNIX_EPOCH)
.unwrap_or_default();
(duration.as_secs() as i64) * 1_000_000 + i64::from(duration.subsec_micros())
}