Commit Graph

27 Commits

Author SHA1 Message Date
67ba40c678 Refine play type integration flow and docs 2026-06-03 01:25:53 +08:00
kdletters
7beaf68893 fix: stop showing failed bark battle drafts as generating 2026-05-28 00:50:08 +08:00
927dcf5664 Sync local updates with origin/master 2026-05-26 23:00:08 +08:00
kdletters
5859d738a0 Merge remote-tracking branch 'origin/master' into feat/recommend-runtime-guest
# Conflicts:
#	docs/【玩法创作】平台入口与玩法链路-2026-05-15.md
2026-05-25 14:12:39 +08:00
50a0d6f982 Refine creation tab UX, generation flow, and bindings
Large changes across frontend, backend and docs to align creation-tab and generation-page behavior with new product UI/UX and Spacetime bindings. Updated hermes decision-log and pitfalls with concrete rules (banner carousel, font sizing, unread-dot tokens, template-card layout, direct card->entry routing, separation of account balance vs prize pools, removal of global page card shell, generation progress milestones and unified circular progress, and background video handling). Added GenerationProgressHero component and media assets, plus generation-related UI/tests updates (CustomWorldGenerationView, BarkBattleGeneratingView, creation hub/cards, platform entry routing, index tests). Backend and contract updates include new category fields in admin API types and admin UI form/list, spacetime-client/module/migration changes and generated bindings script. Misc: many tests adjusted, new docs and plan files added, and several server-rs crate changes to support the updated creation/ generation workflows.
2026-05-25 00:41:30 +08:00
kdletters
42037860d5 feat: integrate jump-hop shelf and asset flow 2026-05-24 19:00:21 +08:00
kdletters
bf82f04b64 fix: polish bark battle creation flow 2026-05-22 05:00:07 +08:00
7b37271f17 Puzzle: support history images & partial generation
Allow history-generated image paths to be submitted where Data URLs were previously required and avoid treating partial/result-page generations as blocking the whole draft. Backend: resolve history /generated-* references via resolve_puzzle_reference_image_as_data_url and convert to PuzzleDownloadedImage; add PuzzleDownloadedImage::from_resolved_reference_image; extend draft handling to apply generated level metadata (auto-naming) and normalize generation_status to treat levels with images as ready. API: add shouldAutoNameLevel to action contracts and use it to request/refine generated level names. Spacetime/module and mappers: normalize completed level statuses when saving/reading so result-page background or per-level generation doesn't mask completed drafts. Frontend: expose resolver helpers, only mark a work as generating when no usable cover or ready level exists, keep level controls enabled during UI-background regeneration, and add tests covering history-image submission, auto-naming, and UI-background/partial-generation behaviors.
2026-05-19 10:02:13 +08:00
a45e358e83 Add generationStatus and match3d/runtime fixes
Introduce persistent generationStatus to work summaries (puzzle & match3d) and propagate generation recovery rules across docs and frontend/backends so "generating" is restored from server-side work summary rather than ephemeral front-end notices. Update API server image/asset handling (improve match3d material sheet green/alpha decontamination and promote generatedItemAssets background fields) and add runtime improvements: alpha-based hotspot hit-testing, tray insertion/three-match animation behavior, and session re-read on client-side VectorEngine timeouts/lock-screen interruptions. Many docs, tests and related frontend modules updated/added to reflect these contract and behavior changes.
2026-05-16 22:59:02 +08:00
74fd9a33ac Increase VectorEngine timeouts and add image UI
Add VectorEngine image generation config and raise request timeouts (env + scripts) from 180000 to 1000000ms. Introduce a reusable CreativeImageInputPanel component with tests and wire up mobile keyboard-focus helpers; update generation views and related tests (CustomWorldGenerationView, BarkBattle editor, Match3D, Puzzle flows). Improve API error handling / VectorEngine request guidance (packages/shared http.ts and docs), and apply multiple backend/frontend fixes for puzzle/match3d/prompt handling. Also include extensive docs and decision-log updates describing UI/UX decisions and verification steps.
2026-05-15 02:40:59 +08:00
4642855fd0 Merge branch 'master' of https://git.genarrative.world/GenarrativeAI/Genarrative 2026-05-14 21:33:34 +08:00
548db78ca7 Update Match3D/image-generation docs & code
Adds/updates documentation, assets and implementation for Match3D and puzzle image generation workflows. Key changes: decision logs and pitfalls updated to prefer VectorEngine Gemini for Match3D material sheets and to require edits (multipart) for 1:1 container reference images; guidance added for when to use APIMart vs VectorEngine. .env.example clarified APIMart/Responses config. Many new public assets and PPT visuals added. Code changes across frontend and backend: updated shared contracts, server-rs match3d/puzzle/image-generation handlers, VectorEngine/OpenAI image generation clients, and multiple React components/tests to handle UI/background/container image signing, edits workflow, and puzzle UI background resolution. Added src/services/puzzle-runtime/puzzleUiBackgroundSource.ts and related test updates. Includes notes about multipart HTTP/1.1 requirement and test/verification commands in docs.
2026-05-14 20:34:45 +08:00
e444266e1e feat: add edutainment drawing and visual package flows 2026-05-14 14:56:36 +08:00
d33c937ebc 1 2026-05-14 14:21:17 +08:00
2dc9d752e4 1 2026-05-14 13:40:50 +08:00
d41f260a2a feat: add baby object match edutainment flow
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2026-05-12 16:08:59 +08:00
8c6ec9e6e4 Merge remote-tracking branch 'origin/master' into hermes/hermes-1e775b03
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# Conflicts:
#	docs/technical/README.md
#	src/components/custom-world-home/CustomWorldCreationHub.tsx
#	src/components/custom-world-home/creationWorkShelf.ts
#	src/components/platform-entry/PlatformEntryFlowShellImpl.tsx
#	src/components/rpg-entry/RpgEntryFlowShell.agent.interaction.test.tsx
2026-05-12 15:02:47 +08:00
33c9079d3b feat: complete bark battle playable demo 2026-05-12 14:42:58 +08:00
481a27fc53 1 2026-05-11 20:27:41 +08:00
abf1f1ebea 1 2026-05-08 11:44:42 +08:00
kdletters
995661e7cc Preserve partial creation replies on stream failure
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2026-05-05 11:31:50 +08:00
df24467e1d Integrate Match3D Q1 flow
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2026-05-01 14:33:18 +08:00
2e9d0f4640 1 2026-05-01 01:30:02 +08:00
9d684cb7b3 1 2026-04-30 17:49:07 +08:00
730f485f48 1 2026-04-29 20:56:59 +08:00
3cdbf36859 拼图和大鱼吃小鱼补充游玩记录
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2026-04-28 11:11:36 +08:00
cbc27bad4a init with react+axum+spacetimedb
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2026-04-26 18:06:23 +08:00