Commit Graph

69 Commits

Author SHA1 Message Date
b9ddc07e0a 收口创作中心积分领取按钮
将作品卡积分激励领取按钮迁移到 PlatformActionButton

保留积分激励按钮紧凑布局和移动端跨列样式

补充领取按钮公共组件和 CSS 覆盖断言

更新 PlatformUiKit 文档和 Hermes 决策记录
2026-06-10 14:02:20 +08:00
1ad25e30f8 收口前端平台组件库能力
新增 PlatformUiKit 通用弹窗、按钮、状态、空态、媒体、表单和标签等公共组件
迁移结果页、创作工作台、认证入口、RPG 暗色面板和运行态弹窗的重复 UI chrome
补充组件测试、页面回归测试、技术文档和 Hermes 共享决策记录
2026-06-10 10:24:18 +08:00
f4eee2d585 再次合并 master
合入 origin/master 最新订阅消息与计费相关更新

保留作品架 actions 收口并接入统一分享弹窗

修复创作生成泥点预检与本地余额扣减回归
2026-06-08 17:18:38 +08:00
49e4d085b3 修复作品架已发布卡片分享入口
为作品架分享按钮补充可见底色与回归测试
将已发布作品卡分享动作接入统一发布分享弹窗
同步玩法链路文档中的作品架分享口径
2026-06-08 01:54:11 +08:00
498f7c9a3d 再次合并 master
合入 origin/master 最新创作入口契约与后台编辑调整。

保留本枝平台入口架构收口约束并合并玩法链路文档。

通过 typecheck、编码检查、冲突扫描与相关创作入口测试。
2026-06-08 00:00:36 +08:00
17662916cd 收口创作入口契约后台表单
将统一创作契约泥点消耗改为数字字段并由前端格式化展示
将后台契约编辑从 JSON 文本改为结构化卡片与弹窗表单
隐藏玩法阶段等内部标识并按玩法默认映射自动带出
更新创作入口文档、团队记忆和回归测试
2026-06-07 23:53:31 +08:00
48c7cce1ba 合并 master 并修复架构分支回归
合入 master 最新的认证、玩法契约与推荐页改动。

修复拼图草稿生成、推荐页下一关和公开详情访客试玩回归。

修复抓大鹅草稿试玩鉴权与首屏推荐详情测试入口。

补齐相关测试夹具、文档与团队记忆更新。
2026-06-07 21:35:47 +08:00
ce930ee5c3 Merge codex/sse-stream-architecture into architecture adjustment 2026-06-07 00:23:42 +08:00
kdletters
b2543ba8a2 Merge branch 'master' into codex/puzzle-clear-template-runtime-fixes 2026-06-06 20:01:52 +08:00
adfc421c9e Merge branch 'master' into codex/sse-stream-architecture
# Conflicts:
#	.hermes/shared-memory/decision-log.md
#	docs/【玩法创作】平台入口与玩法链路-2026-05-15.md
#	src/components/platform-entry/PlatformEntryFlowShellImpl.tsx
2026-06-05 17:21:24 +08:00
c442c3c3f0 Merge remote-tracking branch 'origin/codex/tiaoyitiao' into codex/tiaoyitiao
# Conflicts:
#	docs/prd/【玩法创作】跳一跳俯视角玩法模板PRD-2026-05-19.md
#	server-rs/crates/spacetime-client/src/jump_hop.rs
#	server-rs/crates/spacetime-client/src/mapper/runtime.rs
#	server-rs/crates/spacetime-client/src/wooden_fish.rs
#	src/components/jump-hop-result/JumpHopResultView.test.tsx
#	src/components/jump-hop-runtime/JumpHopRuntimeShell.test.tsx
#	src/components/platform-entry/PlatformEntryFlowShellImpl.tsx
#	src/components/rpg-entry/RpgEntryFlowShell.agent.interaction.test.tsx
#	src/components/unified-creation/workspaces/JumpHopCreationWorkspace.tsx
#	src/components/unified-creation/workspaces/JumpHopWorkspace.test.tsx
2026-06-04 11:34:31 +08:00
b9de2f2a43 Merge branch 'master' into codex/puzzle-clear-template-runtime-fixes
# Conflicts:
#	.hermes/shared-memory/decision-log.md
#	.hermes/shared-memory/project-overview.md
#	docs/【开发运维】本地开发验证与生产运维-2026-05-15.md
#	scripts/dev.test.ts
#	server-rs/crates/api-server/src/creation_entry_config.rs
#	server-rs/crates/api-server/src/wooden_fish.rs
#	server-rs/crates/module-auth/src/lib.rs
#	server-rs/crates/spacetime-client/src/wooden_fish.rs
#	server-rs/crates/spacetime-module/src/auth/procedures.rs
#	src/components/custom-world-home/creationWorkShelf.ts
#	src/components/platform-entry/PlatformEntryFlowShellImpl.tsx
#	src/components/rpg-entry/rpgEntryWorldPresentation.ts
#	src/services/miniGameDraftGenerationProgress.test.ts
#	src/services/miniGameDraftGenerationProgress.ts
2026-06-04 11:24:14 +08:00
1b5e098225 feat: add puzzle clear template runtime 2026-06-03 22:11:46 +08:00
3efbb6882c refactor: 收口创作作品架Hub接口 2026-06-03 21:36:06 +08:00
deadce9cf1 fix: 收窄创作入口关闭熔断范围 2026-06-03 20:46:08 +08:00
5783bfeea6 refactor: 收口作品架 Source Adapter registry 2026-06-03 15:47:26 +08:00
cf0840d9e9 refactor: 深化前端入口作品流与作品架模块 2026-06-03 15:34:52 +08:00
3f742fbaca feat: unify creation entry templates 2026-06-03 10:29:44 +08:00
b0865cfa19 Merge branch 'codex/feature-1'
# Conflicts:
#	docs/【玩法创作】平台入口与玩法链路-2026-05-15.md
#	src/components/platform-entry/PlatformEntryFlowShellImpl.tsx
#	src/components/rpg-entry/RpgEntryFlowShell.agent.interaction.test.tsx
#	src/services/miniGameDraftGenerationProgress.ts
2026-06-03 03:56:25 +08:00
70ff18ad90 feat: 支持创作入口公告配置 2026-06-03 03:31:45 +08:00
67ba40c678 Refine play type integration flow and docs 2026-06-03 01:25:53 +08:00
d808b6718c Merge branch 'master' into codex/auth-spacetime-fail-closed 2026-05-28 00:52:15 +08:00
kdletters
7beaf68893 fix: stop showing failed bark battle drafts as generating 2026-05-28 00:50:08 +08:00
kdletters
4004fcf5f2 Expose work delete action in UI 2026-05-27 20:18:58 +08:00
927dcf5664 Sync local updates with origin/master 2026-05-26 23:00:08 +08:00
kdletters
fbda614156 feat: surface platform errors in copyable dialogs 2026-05-26 14:27:18 +08:00
kdletters
5859d738a0 Merge remote-tracking branch 'origin/master' into feat/recommend-runtime-guest
# Conflicts:
#	docs/【玩法创作】平台入口与玩法链路-2026-05-15.md
2026-05-25 14:12:39 +08:00
50a0d6f982 Refine creation tab UX, generation flow, and bindings
Large changes across frontend, backend and docs to align creation-tab and generation-page behavior with new product UI/UX and Spacetime bindings. Updated hermes decision-log and pitfalls with concrete rules (banner carousel, font sizing, unread-dot tokens, template-card layout, direct card->entry routing, separation of account balance vs prize pools, removal of global page card shell, generation progress milestones and unified circular progress, and background video handling). Added GenerationProgressHero component and media assets, plus generation-related UI/tests updates (CustomWorldGenerationView, BarkBattleGeneratingView, creation hub/cards, platform entry routing, index tests). Backend and contract updates include new category fields in admin API types and admin UI form/list, spacetime-client/module/migration changes and generated bindings script. Misc: many tests adjusted, new docs and plan files added, and several server-rs crate changes to support the updated creation/ generation workflows.
2026-05-25 00:41:30 +08:00
kdletters
42037860d5 feat: integrate jump-hop shelf and asset flow 2026-05-24 19:00:21 +08:00
kdletters
61b850c2c2 Merge remote-tracking branch 'origin/master' into codex/bark-battle 2026-05-22 05:12:29 +08:00
kdletters
bf82f04b64 fix: polish bark battle creation flow 2026-05-22 05:00:07 +08:00
kdletters
41075e41a2 fix: stabilize rpg creation entry and opening cg 2026-05-21 17:21:38 +08:00
7b37271f17 Puzzle: support history images & partial generation
Allow history-generated image paths to be submitted where Data URLs were previously required and avoid treating partial/result-page generations as blocking the whole draft. Backend: resolve history /generated-* references via resolve_puzzle_reference_image_as_data_url and convert to PuzzleDownloadedImage; add PuzzleDownloadedImage::from_resolved_reference_image; extend draft handling to apply generated level metadata (auto-naming) and normalize generation_status to treat levels with images as ready. API: add shouldAutoNameLevel to action contracts and use it to request/refine generated level names. Spacetime/module and mappers: normalize completed level statuses when saving/reading so result-page background or per-level generation doesn't mask completed drafts. Frontend: expose resolver helpers, only mark a work as generating when no usable cover or ready level exists, keep level controls enabled during UI-background regeneration, and add tests covering history-image submission, auto-naming, and UI-background/partial-generation behaviors.
2026-05-19 10:02:13 +08:00
a45e358e83 Add generationStatus and match3d/runtime fixes
Introduce persistent generationStatus to work summaries (puzzle & match3d) and propagate generation recovery rules across docs and frontend/backends so "generating" is restored from server-side work summary rather than ephemeral front-end notices. Update API server image/asset handling (improve match3d material sheet green/alpha decontamination and promote generatedItemAssets background fields) and add runtime improvements: alpha-based hotspot hit-testing, tray insertion/three-match animation behavior, and session re-read on client-side VectorEngine timeouts/lock-screen interruptions. Many docs, tests and related frontend modules updated/added to reflect these contract and behavior changes.
2026-05-16 22:59:02 +08:00
bb60ca91ef Match3D & Puzzle: runtime UI, assets, drag fix
Backend: stop treating background music as a required draft asset and remove auto-submit/plan for background music; load persisted generated UI/assets into Match3D agent session responses (added helpers to resolve profile id and fetch existing generated assets). Frontend: make Match3D result preview reuse runtime UI styles, unify runtime settings entry, update PuzzleRuntime to apply immediate pointermove transforms (disable drag transition), use SVG clipPath for merged piece rounding, ensure PuzzleRuntimeShell supplies platform theme classes, and adjust related tests. Docs & logs: update decision log, pitfalls and product docs to reflect these changes.
2026-05-15 08:49:59 +08:00
74fd9a33ac Increase VectorEngine timeouts and add image UI
Add VectorEngine image generation config and raise request timeouts (env + scripts) from 180000 to 1000000ms. Introduce a reusable CreativeImageInputPanel component with tests and wire up mobile keyboard-focus helpers; update generation views and related tests (CustomWorldGenerationView, BarkBattle editor, Match3D, Puzzle flows). Improve API error handling / VectorEngine request guidance (packages/shared http.ts and docs), and apply multiple backend/frontend fixes for puzzle/match3d/prompt handling. Also include extensive docs and decision-log updates describing UI/UX decisions and verification steps.
2026-05-15 02:40:59 +08:00
4642855fd0 Merge branch 'master' of https://git.genarrative.world/GenarrativeAI/Genarrative 2026-05-14 21:33:34 +08:00
548db78ca7 Update Match3D/image-generation docs & code
Adds/updates documentation, assets and implementation for Match3D and puzzle image generation workflows. Key changes: decision logs and pitfalls updated to prefer VectorEngine Gemini for Match3D material sheets and to require edits (multipart) for 1:1 container reference images; guidance added for when to use APIMart vs VectorEngine. .env.example clarified APIMart/Responses config. Many new public assets and PPT visuals added. Code changes across frontend and backend: updated shared contracts, server-rs match3d/puzzle/image-generation handlers, VectorEngine/OpenAI image generation clients, and multiple React components/tests to handle UI/background/container image signing, edits workflow, and puzzle UI background resolution. Added src/services/puzzle-runtime/puzzleUiBackgroundSource.ts and related test updates. Includes notes about multipart HTTP/1.1 requirement and test/verification commands in docs.
2026-05-14 20:34:45 +08:00
e444266e1e feat: add edutainment drawing and visual package flows 2026-05-14 14:56:36 +08:00
d33c937ebc 1 2026-05-14 14:21:17 +08:00
2dc9d752e4 1 2026-05-14 13:40:50 +08:00
d41f260a2a feat: add baby object match edutainment flow
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2026-05-12 16:08:59 +08:00
8c6ec9e6e4 Merge remote-tracking branch 'origin/master' into hermes/hermes-1e775b03
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# Conflicts:
#	docs/technical/README.md
#	src/components/custom-world-home/CustomWorldCreationHub.tsx
#	src/components/custom-world-home/creationWorkShelf.ts
#	src/components/platform-entry/PlatformEntryFlowShellImpl.tsx
#	src/components/rpg-entry/RpgEntryFlowShell.agent.interaction.test.tsx
2026-05-12 15:02:47 +08:00
33c9079d3b feat: complete bark battle playable demo 2026-05-12 14:42:58 +08:00
481a27fc53 1 2026-05-11 20:27:41 +08:00
e30b733b17 1 2026-05-11 16:15:48 +08:00
793d82cccd feat: move creation entry config to database 2026-05-11 11:23:24 +08:00
abf1f1ebea 1 2026-05-08 11:44:42 +08:00
e8fee0172a feat: add puzzle onboarding and match3d entry updates
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2026-05-07 23:30:54 +08:00
06b8b46530 Merge branch 'master' of http://82.157.175.59:3000/GenarrativeAI/Genarrative
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2026-05-05 14:58:07 +08:00