Resolve spacetime client binding merge conflicts
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@@ -32,7 +32,12 @@ use shared_contracts::assets::{
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use spacetime_client::SpacetimeClientError;
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use crate::{
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api_response::json_success_body, http_error::AppError, request_context::RequestContext,
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api_response::json_success_body,
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custom_world_asset_prompts::{
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build_character_visual_negative_prompt, build_character_visual_prompt,
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},
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http_error::AppError,
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request_context::RequestContext,
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state::AppState,
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};
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use tokio::time::sleep;
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@@ -671,58 +676,8 @@ fn build_character_visual_job_payload(task: AiTaskSnapshot) -> CharacterAssetJob
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}
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}
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fn build_character_visual_prompt(prompt_text: &str, character_brief_text: Option<&str>) -> String {
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let merged = [character_brief_text.unwrap_or_default(), prompt_text]
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.into_iter()
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.map(str::trim)
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.filter(|value| !value.is_empty())
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.collect::<Vec<_>>()
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.join("\n");
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format!(
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"{}\n单人全身,右向斜侧身,3 到 4 头身,像素动作角色,纯绿色背景,服装完整,轮廓清晰,不要复杂背景。",
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if merged.is_empty() {
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"自定义世界角色,服装完整,姿态自然。"
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} else {
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merged.as_str()
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}
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)
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}
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fn build_character_visual_negative_prompt() -> String {
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[
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"正面视角",
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"左朝向",
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"完全 90 度纯右视图",
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"镜头透视",
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"半身像",
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"脚被裁切",
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"头顶被裁切",
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"多角色",
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"复杂背景",
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"建筑场景",
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"漂浮物",
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"烟雾环境",
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"武器消失",
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"武器换手",
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"额外手臂",
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"额外腿",
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"服装变化",
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"脸部变化",
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"模糊",
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"运动模糊",
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"文字",
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"水印",
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"UI 元素",
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"软萌 Q版大头贴",
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"儿童绘本风",
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"厚涂插画感",
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"低对比柔边",
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]
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.join(",")
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}
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fn require_dashscope_settings(state: &AppState) -> Result<DashScopeSettings, AppError> {
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// Stage 2 的真实图片生成统一走 DashScope,这里先把配置缺失拦在业务入口前。
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let base_url = state.config.dashscope_base_url.trim().trim_end_matches('/');
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if base_url.is_empty() {
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return Err(
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@@ -752,7 +707,6 @@ fn require_dashscope_settings(state: &AppState) -> Result<DashScopeSettings, App
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request_timeout_ms: state.config.dashscope_image_request_timeout_ms.max(1),
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})
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}
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fn build_dashscope_http_client(settings: &DashScopeSettings) -> Result<reqwest::Client, AppError> {
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reqwest::Client::builder()
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.timeout(Duration::from_millis(settings.request_timeout_ms))
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