feat: refine match3d brick runtime assets
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2026-05-03 23:26:08 +08:00
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@@ -151,9 +151,9 @@ Agent 的职责是帮助用户确认可以直接编译 demo 的最小配置:
题材决定后续生成或选择物品素材的方向。用户可以自定义主题,例如水果、玩具、食物、符号等。
首版 demo 不接入真实图片生成。运行态可消除物统一使用纯色几何体表现,不使用透明气泡,也不在图案上放文字标识。题材仍决定后端生成的 `visualKey` 和尺寸比例,但前端首版用差异化颜色与几何造型表现可消除物,例如圆形、三角形、菱形、五角星、梯形、平行四边形等,避免玩家在堆叠状态下难以辨认。
首版 demo 不接入真实图片生成。当前运行态可消除物统一使用参考图方向的 25 个积木件类型表现,不使用透明气泡,也不在图案上放文字标识。前端首版用差异化颜色、积木造型和 3D 程序化模型表现可消除物,避免玩家在堆叠状态下难以辨认。
水果图形资产需要具备常识可感知的相对大小关系,但不要求真实比例绝对精准。首版固定规则为:西瓜明显大于苹果;苹果、橙子、梨、桃子为中等尺寸;葡萄、李子、青柠等小型水果略小。该尺寸由后端运行态物品 `radius` 下发,前端只按快照表现。
可消除物尺寸使用五档相对体积规则XL 型相对体积为 `1.60~2.30`L 型为 `1.25~1.60`M 型为 `1.00`XS 型为 `0.65~0.85`S 型为 `0.35~0.50`。单局中 XL / L / M / XS / S 按本局使用的消除物类型数的 `20% / 30% / 30% / 15% / 5%` 分配;非整数配额按最大余数补齐,确保总数等于本局使用类型数量。同一关卡内同一个颜色和造型的物品只能对应一个尺寸档位;可存在同尺寸但不同颜色和造型的物品。后端运行态通过 `radius` 下发权威尺寸,前端只按快照表现。
### 需要消除次数
@@ -265,6 +265,16 @@ totalItemCount = clearCount * 3
每种物品数量必须是 `3` 的倍数,避免生成无法通关的局。
生成的消除物类型数由用户填写的需要消除次数决定:
```text
itemTypeCount = clearCount <= 25 ? clearCount : 25
```
`clearCount <= 25` 时,本局生成的 `itemTypeId` 数量等于 `clearCount`,每种类型默认生成 `3` 件;当 `clearCount > 25` 时,本局最多生成 `25``itemTypeId`,后续消除组按这 `25` 种类型轮转补齐,且每种类型最终数量仍必须保持 `3` 的倍数。
同一局内这些类型必须分别使用不同的形状和颜色组合,不能出现两个组看起来像同一种物体的情况。
## 8.4 阶段陆续生成
每局物品允许阶段陆续生成。
@@ -277,8 +287,8 @@ totalItemCount = clearCount * 3
首版 demo 使用 2D 图案素材。
1. demo 至少提供 `10` 种颜色与几何造型组合素材。
2.题材为水果时,后端仍可切换到 `10` 种水果视觉键和尺寸比例,但前端首版必须把这些视觉键映射为无文字的纯色几何体,不能显示为水果图、透明气泡或文字标记。
1. demo 至少提供 `25`彼此不同的颜色与几何造型组合素材,支撑 `clearCount > 25` 时的类型上限
2.前 demo 使用 25 个积木件视觉键作为默认素材池;前端首版必须把这些视觉键映射为无文字的纯色 2D 图标和程序化 3D 积木模型,不能显示为透明气泡或文字标记。
3. 后续可以尝试替换为伪 3D 或 3D 模型。
4. 用户题材主题后续会映射为符合常识预期的物品集合。
@@ -310,6 +320,8 @@ totalItemCount = clearCount * 3
飞行动画过程中,物品不再与其他物品产生碰撞。
当前 3D 实验模式下,物品进入备选栏后必须从圆形空间的物理世界移除;备选栏只展示该物品同款 3D 模型的独立预览,固定为斜 `45` 度便于识别,不再参与场内碰撞、重力或堆叠。
前端播放即时反馈的同时,必须向后端提交点击意图。后端确认后固化入槽结果;后端拒绝时,前端恢复物品位置和备选栏表现。
## 8.9 备选栏
@@ -318,8 +330,9 @@ totalItemCount = clearCount * 3
1. 每次点击进入即时反馈流程后,前端先把物品表现为进入备选栏。
2. 备选栏中每出现 `3` 个相同物品 id前端立即播放自动消除效果并腾出格子。
3. 后端确认后固化真实备选栏和消除结果;若后端返回状态不一致,前端必须以最新后端快照校正
4. 如果备选栏满且无法消除,前端可以立即展示失败过渡,最终失败状态以后端确认为准
3. 3D 模式下,备选栏格子展示从场内取出的同款 3D 模型预览,视角固定斜 `45` 度,不使用另一套不一致的 UI 图标;托盘预览必须共享一个 WebGL renderer不能因多个预览上下文导致中心场地模型不可见WebGL 回退或 `2D` 模式下才使用保留的 2D 图标
4. 后端确认后固化真实备选栏和消除结果;若后端返回状态不一致,前端必须以最新后端快照校正
5. 如果备选栏满且无法消除,前端可以立即展示失败过渡,最终失败状态以后端确认为准。
## 8.10 胜利

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@@ -518,15 +518,25 @@ totalItemCount = clearCount * 3
每种 `itemTypeId` 的数量必须是 `3` 的倍数。
消除物类型数按创作输入的 `clearCount` 计算:
```text
itemTypeCount = clearCount <= 25 ? clearCount : 25
```
`clearCount <= 25` 时,运行态快照中的不同 `itemTypeId` 数量必须等于 `clearCount`;当 `clearCount > 25` 时,不同 `itemTypeId` 数量必须等于 `25`。超过 `25` 组的消除目标按这 `25` 种类型轮转生成,确保每种类型的最终数量仍是 `3` 的倍数。
`25` 组在同一局内还必须对应 25 套不同的形状和颜色签名,不能有两组视觉上撞型。
## 9.3 demo 视觉素材
首版使用内置视觉键和前端内置几何图形资产,不接真实图片生成。
首版使用 25 个内置积木件视觉键和前端内置几何图形资产,不接真实图片生成。
1. 水果题材必须使用 `watermelon-green / apple-red / banana-yellow / grape-purple / melon-green / berry-blue / peach-pink / plum-indigo / lime-lime / orange-orange` 这组内置水果视觉键;前端首版将其映射为纯色几何体,不渲染水果写实图,也不能显示为带文字或透明气泡的小球。
2. 非水果题材暂使用 `red_circle / yellow_triangle / purple_diamond / green_square / blue_star / orange_hexagon / cyan_capsule / pink_heart / lime_leaf / white_moon` 这组兜底颜色形状视觉键
3. `visualKey` 不允许在前端统一兜底为同一个素材;未知 key 至少要有稳定的颜色差异,避免多个不同 `itemTypeId` 被玩家误认为同一种物品
4. 运行态图案必须使用实心、高饱和、无文字的几何 SVG至少覆盖圆形、三角形、菱形、方形、五角星、六边形、胶囊、心形、梯形、平行四边形等多种轮廓外层命中按钮不得再显示半透明气泡底
5. 水果题材的相对尺寸由后端权威半径决定,首版要求西瓜明显大于苹果,苹果、橙子、桃子等中型水果大于葡萄、李子、青柠等小型水果;前端不得自行改写规则半径,只负责按快照表现。
1. 当前 demo 使用 25 个积木件视觉键作为默认素材池;前端首版将其映射为无文字的 2D 图标和程序化 3D 积木模型,不渲染写实图,也不能显示为带文字或透明气泡的小球。
2. `visualKey` 不允许在前端统一兜底为同一个素材;未知 key 至少要有稳定的颜色差异,避免多个不同 `itemTypeId` 被玩家误认为同一种物品
3. 运行态图案必须使用实心、高饱和、无文字的几何 SVG并保持与 3D 模型同一批 `visualKey` 对应关系;外层命中按钮不得再显示半透明气泡底
4. 每局按使用类型数量分配五档相对体积XL 型 `1.60~2.30``20%`L 型 `1.25~1.60``30%`M 型固定 `1.00``30%`XS 型 `0.65~0.85``15%`S 型 `0.35~0.50``5%`。非整数配额按最大余数补齐,总数必须等于本局使用类型数量
5. 同一局内同一个颜色和造型的 `visualKey` 只能对应一个尺寸档位和一个半径,不能出现同一物品类型三件副本大小不同,也不能出现同一视觉键在复用时被分配到两种大小。前端不得自行改写规则半径,只负责按快照表现。
6. 后续接入真实题材图片素材前,必须另补资产生成方案。
## 9.4 难度
@@ -646,9 +656,10 @@ src/components/match3d-runtime/
1. 圆形空间占据主要区域。
2. 备选栏固定 `7` 格。
3. 倒计时清晰但不遮挡物品
4. 物品点击区域稳定,不因动画造成布局跳动
5. 胜利/失败结算使用独立面板,不在当前面板下方展开
3. 3D 模式下,备选栏格子使用与圆形空间内一致的程序化 3D 模型预览,固定斜 `45` 度视角,且不接入场内物理碰撞;托盘预览必须共享一个 WebGL renderer不能每格创建独立 renderer仅 WebGL 回退或 `2D` 模式使用 2D 图标
4. 倒计时清晰但不遮挡物品。
5. 物品点击区域稳定,不因动画造成布局跳动
6. 胜利/失败结算使用独立面板,不在当前面板下方展开。
## 11.5 本地 mock 口径

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@@ -19,7 +19,7 @@
1. 现有 `Match3DVisualIcon``Match3DToken` 和托盘 2D 图案渲染代码必须保留。
2. 新增 3D 表现层只作为运行态棋盘的可选渲染分支。
3. 当浏览器不支持 WebGL、3D 依赖加载失败或实验开关关闭时,运行态必须自动回到现有 2D 图案表现。
4. 托盘继续使用当前 2D 图标,便于玩家识别已选物品,也便于实验失败时快速回滚
4. 3D 模式下,托盘直接复用场内同一套程序化 3D 模型,以固定斜 `45` 度识别视角展示已选物品托盘内物品不进入物理世界不参与碰撞。WebGL 不可用或实验回退时,托盘继续使用当前 2D 图标。
## 3. 工程落点
@@ -50,7 +50,7 @@ cannon-es
3D 分支只读取后端快照中的物品坐标、层级、可点击状态和视觉键。物理碰撞、轻微堆叠和几何体姿态只作为前端表现层,不改变消除规则、备选栏规则、胜负判定或最终权威快照。
`match3dVisualAssets.tsx` 保留 2D 纯色几何图案映射,运行态托盘继续使用该 2D 图标;`match3dRuntimePresentation.ts` 收口显示层坐标和状态兼容,避免异常旧坐标把 2D 或 3D 物体推到圆形边界外。
`match3dVisualAssets.tsx` 保留 2D 纯色几何图案映射,运行态托盘在 3D 模式下通过 `Match3DTrayPreviewBoard` 使用单个共享 WebGL 预览层复用 `createMatch3DItemMesh` 生成同款 3D 模型,不能为每个托盘格单独创建 `WebGLRenderer`。WebGL 不可用或 2D 回退时继续使用该 2D 图标;`match3dRuntimePresentation.ts` 收口显示层坐标和状态兼容,避免异常旧坐标把 2D 或 3D 物体推到圆形边界外。
## 4. 验收口径
@@ -58,8 +58,10 @@ cannon-es
2. 3D 几何体保持在圆形区域内,不被圆形边界裁切到不可点。
3. 物体进入场景后有轻微物理碰撞和堆叠稳定过程。
4. 点击 3D 物体后仍执行原有乐观入槽、后端确认、三消反馈和结算。
5. 单元测试仍覆盖 2D 回退图案,确保回退路径没有被删除
6. 390px 移动端与桌面端均不能出现横向溢出,顶部状态、圆形棋盘和 7 格备选栏都要完整可见
5. 被取出的 3D 物体必须立即从棋盘物理世界移除;备选栏展示的是无碰撞、固定角度的独立预览模型,不允许继续受场内碰撞、重力或堆叠影响
6. 托盘 3D 预览必须共享一个 renderer避免多个 WebGL 上下文导致中心棋盘上下文被浏览器回收;中心棋盘监听 `webglcontextlost`,丢失时自动回退 2D 表现,禁止出现模型不可见但仍可点击的状态
7. 单元测试仍覆盖 2D 回退图案,确保回退路径没有被删除。
8. 390px 移动端与桌面端均不能出现横向溢出,顶部状态、圆形棋盘和 7 格备选栏都要完整可见。
## 5. 锅型容器优化
@@ -72,3 +74,88 @@ cannon-es
3. 物理世界使用同一个锅内半径作为水平活动边界,所有可消除物体的初始位置和运行中位置都必须被约束在圆形锅内。
4. 物体受到重力后只允许在锅内碰撞、滑动、翻滚和向上堆叠,不能因为碰撞或初始坐标散落到圆形区域外。
5. 该优化仍只属于前端 3D 表现层,不改变后端运行态坐标、点击权威判定、备选栏、消除和胜负规则。
## 6. 中心引力优化
2026-05-02 追加中心引力,用来解决高消除次数下 3D 物体过于松散、贴边后被圆形场地裁切的问题。体验后发现默认向心力会让模型过度挤压成团,因此当前先关闭默认引力,只保留代码开关,后续如需再尝试可重新调参。
编码口径:
1. 中心引力默认系数为 `0`,默认不对物理 body 施加水平向心力。
2. 引力只作用在 X/Z 平面,不改变垂直重力,物体仍会自然落到锅底或堆叠在其他物体上。
3. 引力在越靠近锅边时越明显,避免大量物体碰撞后形成稀疏外环;靠近中心时力度收敛,避免所有物体被吸成单点。
4. 锅内活动边界继续作为硬约束;高数量物体应被锅边挡住并向上堆叠,不允许散落到圆形场地外。
5. `/match3d?clearCount=100` 可作为本地直达压力测试入口,用于验证 300 个物体时仍在锅内聚拢。
## 7. 正交俯视与真实场地边界
2026-05-02 针对高堆叠时 3D 物体被 DOM 圆形裁切的问题,明确中心圆形区域不是裁切蒙版,而是游戏实际游玩场地。
编码口径:
1. 3D 棋盘使用正交俯视相机,避免高处物体因为透视放大而投影到圆形场地外。
2. 圆形场地的内圈圆环对应 3D 世界里的锅内空气墙,物体范围由物理约束控制,不再依赖 DOM `overflow-hidden` 裁切。
3. 外层圆形 UI 只负责显示锅沿和场地外观,不能把物体裁成半截;如果物体看起来越界,优先修正相机、物理半径和空气墙。
4. 高数量压力测试以 `/match3d?clearCount=100` 为基准,物体可以在场地内向上堆叠,但不能被圆形边缘压住或切掉。
## 8. 类型数量与样式池历史口径
2026-05-03 曾调整消除物类型生成规则,解决 3D 关卡中可消除物类型和样式过少的问题。该节为历史口径,后续实际实现以第 11 节 25 个积木件资源池为准。
编码口径:
1. 历史版本曾使用 20 类形状颜色组合。
2. 当前版本已替换为 25 个积木件,旧 20 类上限不再作为编码依据。
3. 3D 与 2D 回退仍共用视觉键映射,新增样式不能破坏 `?match3dRender=2d` 回退路径。
## 9. 特殊形状 3D 可读性修正
2026-05-03 针对 20 组关卡中看不到十字、圆环、盾形、闪电、月牙、箭头等新形状的问题,补充 3D 几何体渲染口径。
编码口径:
1. 数据层仍使用 `visualKey` 决定类型,不新增贴图素材或文本标识。
2. 十字、心形、星形、圆环、盾形、闪电、月牙、箭头、V 形等特殊形状不能继续使用普通盒子、球体或锥体代理,必须生成俯视角可辨认的 3D 轮廓。
3. 特殊形状使用 Three.js 程序化轮廓挤出生成,保持当前 3D 实验可快速回退,不影响现有 2D 图案分支。
4. 特殊形状的物理碰撞可以继续使用近似碰撞体,但显示网格需要固定为俯视可读姿态,避免落地翻滚后又变成长方块或普通三角体。
5. 当前特殊形状已被 25 个积木件资源池替换;不能为了让玩家开局肉眼看到全部类型而改动初始层级、物理堆叠、遮挡、边界或可点击规则。
## 10. 15 组中档局面的类型唯一性修正
2026-05-03 针对 `clearCount=15` 时可消除物类型不足 15 种的问题,补充中档局面的规则验收口径。
编码口径:
1. `clearCount=15` 时,运行态数据中必须生成 `15` 种不同 `itemTypeId`,且首个 `15``visualKey` 必须分别对应不同几何形状。
2. 每种 `itemTypeId``clearCount=15` 时只对应 1 次消除目标,即恰好生成 `3` 件物体;同一种视觉模型在同局中不应出现超过 3 件。
3. 不为了展示 15 种而修改初始层级、物理堆叠、遮挡、边界或可点击规则;被盖住、堆叠和局部不可见是正常玩法效果。
4. 当前版本已改为第 11 节的 `itemTypeCount = clearCount <= 25 ? clearCount : 25` 规则。
## 11. 25 个积木件资源池替换
2026-05-03 根据新的参考图,把可消除物体替换为 25 个积木件类型,并调整本局类型抽取规则。
编码口径:
1. 默认 `visualKey` 资源池改为 25 个积木件覆盖长条、短条、2x2、2x3、2x4、1x1、光板、斜坡、圆柱、透明圆环、拱门和锥形件等差异化模型。
2. 前端 3D 表现继续使用 Three.js 程序化几何体生成,不引入外部贴图或 GLB托盘和 2D 回退继续使用同一批 `visualKey` 的简化图标。
3. `clearCount <= 25` 时,本局从 25 个类型中按确定性随机顺序抽取 `clearCount` 种类型,不允许同局刷新重复类型。
4. `clearCount > 25` 时,本局最多使用 25 种类型,额外消除组在这 25 种中轮转复用;每种类型最终数量仍必须是 3 的倍数。
5. 该随机抽取只决定本局使用哪些类型和使用顺序,不改变物理堆叠、遮挡、边界、可点击判定、备选栏和胜负规则。
6. 前端本地试玩、创作后试玩和后端权威运行态必须使用同一套 `itemTypeCount = clearCount <= 25 ? clearCount : 25` 口径。
## 12. 五档体积规则
2026-05-03 追加可消除物模型大小规则,把每局可消除物按五档相对体积分配。
编码口径:
1. M 型作为标准体积 `1.00`
2. XL 型相对体积范围为 `1.60~2.30`,占本局可消除类型数的 `20%`
3. L 型相对体积范围为 `1.25~1.60`,占本局可消除类型数的 `30%`
4. M 型相对体积固定为 `1.00`,占本局可消除类型数的 `30%`
5. XS 型相对体积范围为 `0.65~0.85`,占本局可消除类型数的 `15%`
6. S 型相对体积范围为 `0.35~0.50`,占本局可消除类型数的 `5%`
7. 本局使用类型数仍按第 11 节计算,即 `clearCount <= 25 ? clearCount : 25`。比例遇到非整数时按最大余数补齐,确保五档数量之和等于本局使用类型数。
8. 体积档位分配绑定到本局选中的 `visualKey`,同一局内同一个颜色和造型只能有一个尺寸档位和一个半径;当 `clearCount > 25` 轮转复用类型时,复用的同一 `visualKey` 继续沿用同一尺寸。
9. 前端本地试玩、创作后试玩和后端权威运行态必须使用同一套五档体积分配口径。

View File

@@ -2,15 +2,56 @@ use shared_kernel::{normalize_optional_string, normalize_required_string, normal
use crate::commands::{default_tags_for_theme, validate_result_publish_fields};
use crate::{
MATCH3D_BOARD_CENTER, MATCH3D_BOARD_RADIUS, MATCH3D_BOARD_SAFE_MARGIN,
MATCH3D_DEFAULT_DURATION_LIMIT_MS, MATCH3D_FRUIT_VISUAL_KEYS, MATCH3D_ITEMS_PER_CLEAR,
MATCH3D_MAX_DIFFICULTY, MATCH3D_MIN_DIFFICULTY, MATCH3D_SHAPE_VISUAL_KEYS,
MATCH3D_TRAY_SLOT_COUNT, Match3DClickConfirmation, Match3DClickInput, Match3DClickRejectReason,
Match3DCreatorConfig, Match3DFailureReason, Match3DFieldError, Match3DItemSnapshot,
Match3DItemState, Match3DPublicationStatus, Match3DResultDraft, Match3DRunSnapshot,
Match3DRunStatus, Match3DTraySlot, Match3DWorkProfile,
MATCH3D_BLOCK_VISUAL_KEYS, MATCH3D_BOARD_CENTER, MATCH3D_BOARD_RADIUS,
MATCH3D_BOARD_SAFE_MARGIN, MATCH3D_DEFAULT_DURATION_LIMIT_MS, MATCH3D_ITEMS_PER_CLEAR,
MATCH3D_MAX_DIFFICULTY, MATCH3D_MAX_ITEM_TYPE_COUNT, MATCH3D_MIN_DIFFICULTY,
MATCH3D_TRAY_SLOT_COUNT, Match3DClickConfirmation, Match3DClickInput,
Match3DClickRejectReason, Match3DCreatorConfig, Match3DFailureReason, Match3DFieldError,
Match3DItemSnapshot, Match3DItemState, Match3DPublicationStatus, Match3DResultDraft,
Match3DRunSnapshot, Match3DRunStatus, Match3DTraySlot, Match3DWorkProfile,
};
#[derive(Clone, Copy)]
struct Match3DSizeTierRule {
ratio: f32,
radius_scale: f32,
relative_volume: f32,
tier: &'static str,
}
const MATCH3D_SIZE_TIER_RULES: [Match3DSizeTierRule; 5] = [
Match3DSizeTierRule {
tier: "XL",
ratio: 0.20,
relative_volume: 1.86,
radius_scale: 1.23,
},
Match3DSizeTierRule {
tier: "L",
ratio: 0.30,
relative_volume: 1.40,
radius_scale: 1.12,
},
Match3DSizeTierRule {
tier: "M",
ratio: 0.30,
relative_volume: 1.00,
radius_scale: 1.00,
},
Match3DSizeTierRule {
tier: "XS",
ratio: 0.15,
relative_volume: 0.73,
radius_scale: 0.90,
},
Match3DSizeTierRule {
tier: "S",
ratio: 0.05,
relative_volume: 0.44,
radius_scale: 0.76,
},
];
pub fn compile_result_draft(config: &Match3DCreatorConfig) -> Match3DResultDraft {
let game_name = format!("{}抓大鹅", config.theme_text);
let summary = format!(
@@ -268,17 +309,18 @@ fn build_initial_items(
) -> Vec<Match3DItemSnapshot> {
let mut rng = DeterministicRng::new(seed ^ ((clear_count as u64) << 32) ^ difficulty as u64);
let base_radius = resolve_item_radius(difficulty);
let visual_keys = visual_keys_for_theme(theme_text);
let selected_visual_keys = select_visual_keys(&mut rng, theme_text, clear_count);
let item_type_count = resolve_item_type_count(clear_count);
let size_tier_plan = resolve_size_tier_plan(item_type_count);
let mut items = Vec::with_capacity((clear_count * MATCH3D_ITEMS_PER_CLEAR) as usize);
for clear_index in 0..clear_count {
let visual_index = (clear_index as usize) % visual_keys.len();
let visual_index = (clear_index as usize) % item_type_count;
let item_type_id = format!("match3d-type-{:02}", visual_index + 1);
let visual_key = visual_keys[visual_index].to_string();
let visual_key = selected_visual_keys[visual_index].to_string();
let radius = resolve_item_radius_variant(base_radius, size_tier_plan[visual_index]);
for copy_index in 0..MATCH3D_ITEMS_PER_CLEAR {
let radius =
resolve_item_radius_variant(base_radius, &visual_key, visual_index, copy_index);
let (x, y) = random_point_in_circle(&mut rng, max_spawn_offset(radius));
let instance_index = clear_index * MATCH3D_ITEMS_PER_CLEAR + copy_index;
items.push(Match3DItemSnapshot {
@@ -308,22 +350,57 @@ fn build_initial_items(
items
}
fn visual_keys_for_theme(theme_text: &str) -> &'static [&'static str; 10] {
if is_fruit_theme(theme_text) {
&MATCH3D_FRUIT_VISUAL_KEYS
} else {
&MATCH3D_SHAPE_VISUAL_KEYS
fn resolve_size_tier_plan(item_type_count: usize) -> Vec<Match3DSizeTierRule> {
let mut plans = MATCH3D_SIZE_TIER_RULES
.iter()
.map(|rule| {
let exact_count = item_type_count as f32 * rule.ratio;
(exact_count.floor() as usize, exact_count.fract(), *rule)
})
.collect::<Vec<_>>();
let mut assigned_count = plans
.iter()
.map(|(count, _, _)| *count)
.sum::<usize>();
let mut remainder_order = (0..plans.len()).collect::<Vec<_>>();
remainder_order.sort_by(|left, right| {
plans[*right]
.1
.partial_cmp(&plans[*left].1)
.unwrap_or(std::cmp::Ordering::Equal)
});
let mut cursor = 0;
while assigned_count < item_type_count {
let plan_index = remainder_order[cursor % remainder_order.len()];
plans[plan_index].0 += 1;
assigned_count += 1;
cursor += 1;
}
plans
.into_iter()
.flat_map(|(count, _, rule)| std::iter::repeat(rule).take(count))
.collect()
}
fn is_fruit_theme(theme_text: &str) -> bool {
let normalized = theme_text.trim().to_lowercase();
[
"水果", "果蔬", "果物", "fruit", "fruits", "苹果", "香蕉", "葡萄", "西瓜", "草莓", "",
"", "", "", "",
]
.iter()
.any(|marker| normalized.contains(marker))
fn resolve_item_type_count(clear_count: u32) -> usize {
clear_count.clamp(1, MATCH3D_MAX_ITEM_TYPE_COUNT) as usize
}
fn select_visual_keys(
rng: &mut DeterministicRng,
_theme_text: &str,
clear_count: u32,
) -> Vec<&'static str> {
let item_type_count = resolve_item_type_count(clear_count);
let mut visual_keys = MATCH3D_BLOCK_VISUAL_KEYS.to_vec();
// 中文注释:只打乱类型池顺序,不改变每个类型三件一组的可通关结构。
for index in (1..visual_keys.len()).rev() {
let swap_index = (rng.next_u32() as usize) % (index + 1);
visual_keys.swap(index, swap_index);
}
visual_keys.truncate(item_type_count);
visual_keys
}
fn resolve_item_radius(difficulty: u32) -> f32 {
@@ -332,48 +409,10 @@ fn resolve_item_radius(difficulty: u32) -> f32 {
radius.max(0.052)
}
fn resolve_item_radius_variant(
base_radius: f32,
visual_key: &str,
visual_index: usize,
copy_index: u32,
) -> f32 {
let copy_delta = (copy_index as f32 - 1.0) * 0.002;
if is_fruit_visual_key(visual_key) {
return (base_radius * fruit_visual_size_scale(visual_key) + copy_delta).clamp(0.04, 0.13);
}
let type_delta = ((visual_index % 5) as f32 - 2.0) * 0.004;
(base_radius + type_delta + copy_delta).clamp(0.045, 0.12)
}
fn is_fruit_visual_key(visual_key: &str) -> bool {
matches!(
visual_key,
"watermelon-green"
| "apple-red"
| "banana-yellow"
| "grape-purple"
| "melon-green"
| "berry-blue"
| "peach-pink"
| "plum-indigo"
| "lime-lime"
| "orange-orange"
| "pear-cyan"
)
}
fn fruit_visual_size_scale(visual_key: &str) -> f32 {
match visual_key {
"watermelon-green" => 1.24,
"melon-green" => 1.12,
"banana-yellow" => 1.04,
"apple-red" | "orange-orange" | "peach-pink" | "pear-cyan" => 1.0,
"plum-indigo" | "lime-lime" => 0.86,
"grape-purple" | "berry-blue" => 0.78,
_ => 1.0,
}
fn resolve_item_radius_variant(base_radius: f32, size_tier: Match3DSizeTierRule) -> f32 {
debug_assert!(!size_tier.tier.is_empty());
debug_assert!(size_tier.relative_volume > 0.0);
(base_radius * size_tier.radius_scale).clamp(0.045, 0.13)
}
fn max_spawn_offset(radius: f32) -> f32 {
@@ -623,6 +662,79 @@ mod tests {
assert!(counts.values().all(|count| count % 3 == 0));
}
#[test]
fn item_type_count_follows_clear_count_until_twenty_five() {
let run = start_run_with_seed_at(
"run-types-small".to_string(),
"user-1".to_string(),
"profile-1".to_string(),
&test_config(12),
42,
1_000,
)
.expect("run should start");
let mut counts = BTreeMap::<String, u32>::new();
for item in &run.items {
*counts.entry(item.item_type_id.clone()).or_default() += 1;
}
assert_eq!(counts.len(), 12);
assert!(counts.values().all(|count| *count == 3));
}
#[test]
fn visual_key_count_follows_fifteen_clear_count() {
let run = start_run_with_seed_at(
"run-types-fifteen".to_string(),
"user-1".to_string(),
"profile-1".to_string(),
&test_config(15),
42,
1_000,
)
.expect("run should start");
let mut counts = BTreeMap::<String, u32>::new();
let mut item_types_by_visual_key = BTreeMap::<String, Vec<String>>::new();
for item in &run.items {
*counts.entry(item.visual_key.clone()).or_default() += 1;
item_types_by_visual_key
.entry(item.visual_key.clone())
.or_default()
.push(item.item_type_id.clone());
}
assert_eq!(counts.len(), 15);
assert!(counts.values().all(|count| *count == 3));
assert!(item_types_by_visual_key.values().all(|item_type_ids| {
item_type_ids
.iter()
.all(|item_type_id| item_type_id == &item_type_ids[0])
}));
}
#[test]
fn item_type_count_is_capped_at_twenty_five() {
let run = start_run_with_seed_at(
"run-types-large".to_string(),
"user-1".to_string(),
"profile-1".to_string(),
&test_config(100),
42,
1_000,
)
.expect("run should start");
let mut counts = BTreeMap::<String, u32>::new();
for item in &run.items {
*counts.entry(item.item_type_id.clone()).or_default() += 1;
}
assert_eq!(counts.len(), 25);
assert!(counts.values().all(|count| count % 3 == 0));
}
#[test]
fn initial_run_uses_slightly_different_item_sizes() {
let run = start_run_with_seed_at(
@@ -647,9 +759,58 @@ mod tests {
}
#[test]
fn fruit_theme_generates_fruit_visuals_inside_board() {
fn size_tier_plan_follows_ratio_for_twenty_five_types() {
let plan = resolve_size_tier_plan(25);
let mut counts = BTreeMap::<&str, usize>::new();
for rule in plan {
*counts.entry(rule.tier).or_default() += 1;
match rule.tier {
"XL" => assert!((1.60..=2.30).contains(&rule.relative_volume)),
"L" => assert!((1.25..=1.60).contains(&rule.relative_volume)),
"M" => assert_eq!(rule.relative_volume, 1.00),
"XS" => assert!((0.65..=0.85).contains(&rule.relative_volume)),
"S" => assert!((0.35..=0.50).contains(&rule.relative_volume)),
_ => panic!("unknown size tier"),
}
}
assert_eq!(counts.get("XL"), Some(&5));
assert_eq!(counts.get("L"), Some(&8));
assert_eq!(counts.get("M"), Some(&7));
assert_eq!(counts.get("XS"), Some(&4));
assert_eq!(counts.get("S"), Some(&1));
}
#[test]
fn same_visual_key_keeps_one_size_in_run() {
let run = start_run_with_seed_at(
"run-fruit".to_string(),
"run-size-unique".to_string(),
"user-1".to_string(),
"profile-1".to_string(),
&test_config(30),
42,
1_000,
)
.expect("run should start");
let mut radii_by_visual_key = BTreeMap::<String, Vec<u32>>::new();
for item in &run.items {
radii_by_visual_key
.entry(item.visual_key.clone())
.or_default()
.push((item.radius * 10_000.0).round() as u32);
}
assert_eq!(radii_by_visual_key.len(), 25);
assert!(radii_by_visual_key.values().all(|radii| {
radii.iter().all(|radius| radius == &radii[0])
}));
}
#[test]
fn block_visuals_stay_inside_board() {
let run = start_run_with_seed_at(
"run-blocks".to_string(),
"user-1".to_string(),
"profile-1".to_string(),
&test_config(10),
@@ -663,10 +824,7 @@ mod tests {
.iter()
.map(|item| item.visual_key.as_str())
.collect::<Vec<_>>();
assert!(visual_keys.contains(&"watermelon-green"));
assert!(visual_keys.contains(&"apple-red"));
assert!(visual_keys.contains(&"banana-yellow"));
assert!(!visual_keys.contains(&"red_circle"));
assert!(visual_keys.iter().all(|visual_key| visual_key.starts_with("block-")));
for item in &run.items {
let dx = item.x - MATCH3D_BOARD_CENTER;
@@ -684,38 +842,31 @@ mod tests {
}
#[test]
fn fruit_theme_uses_common_sense_relative_sizes() {
fn twenty_five_or_less_does_not_repeat_visual_keys() {
let run = start_run_with_seed_at(
"run-fruit-size".to_string(),
"run-block-unique".to_string(),
"user-1".to_string(),
"profile-1".to_string(),
&test_config(10),
&test_config(25),
27,
1_000,
)
.expect("run should start");
let max_radius_for_visual = |visual_key: &str| {
run.items
.iter()
.filter(|item| item.visual_key == visual_key)
.map(|item| item.radius)
.fold(0.0, f32::max)
};
let mut counts = BTreeMap::<String, u32>::new();
for item in &run.items {
*counts.entry(item.visual_key.clone()).or_default() += 1;
}
let watermelon = max_radius_for_visual("watermelon-green");
let apple = max_radius_for_visual("apple-red");
let grape = max_radius_for_visual("grape-purple");
assert!(watermelon > apple);
assert!(apple > grape);
assert_eq!(counts.len(), 25);
assert!(counts.values().all(|count| *count == 3));
}
#[test]
fn non_fruit_theme_generates_shape_visuals() {
fn block_visuals_have_different_relative_sizes() {
let config = build_creator_config("玩具", None, 3, 4).expect("config should be valid");
let run = start_run_with_seed_at(
"run-shapes".to_string(),
"run-block-size".to_string(),
"user-1".to_string(),
"profile-1".to_string(),
&config,
@@ -724,14 +875,15 @@ mod tests {
)
.expect("run should start");
let visual_keys = run
let mut radii = run
.items
.iter()
.map(|item| item.visual_key.as_str())
.map(|item| (item.radius * 1_000.0).round() as u32)
.collect::<Vec<_>>();
assert!(visual_keys.contains(&"red_circle"));
assert!(visual_keys.contains(&"yellow_triangle"));
assert!(!visual_keys.contains(&"apple-red"));
radii.sort();
radii.dedup();
assert!(radii.len() > 1);
}
#[test]

View File

@@ -9,6 +9,8 @@ pub const MATCH3D_WORK_ID_PREFIX: &str = "match3d-work-";
pub const MATCH3D_RUN_ID_PREFIX: &str = "match3d-run-";
pub const MATCH3D_TRAY_SLOT_COUNT: u32 = 7;
pub const MATCH3D_ITEMS_PER_CLEAR: u32 = 3;
pub const MATCH3D_MAX_ITEM_TYPE_COUNT: u32 = 25;
pub(crate) const MATCH3D_MAX_ITEM_TYPE_COUNT_USIZE: usize = 25;
pub const MATCH3D_MIN_DIFFICULTY: u32 = 1;
pub const MATCH3D_MAX_DIFFICULTY: u32 = 10;
pub const MATCH3D_DEFAULT_DURATION_LIMIT_MS: u64 = 10 * 60 * 1000;
@@ -16,32 +18,34 @@ pub const MATCH3D_BOARD_CENTER: f32 = 0.5;
pub const MATCH3D_BOARD_RADIUS: f32 = 0.5;
pub const MATCH3D_BOARD_SAFE_MARGIN: f32 = 0.035;
// 中文注释:首版 demo 不接真实图片生成,但水果题材必须先给出可辨认的水果内置视觉键
pub(crate) const MATCH3D_FRUIT_VISUAL_KEYS: [&str; 10] = [
"watermelon-green",
"apple-red",
"banana-yellow",
"grape-purple",
"melon-green",
"berry-blue",
"peach-pink",
"plum-indigo",
"lime-lime",
"orange-orange",
];
// 中文注释:非水果题材使用颜色形状兜底 key前端必须逐个渲染不能统一兜成同一图案。
pub(crate) const MATCH3D_SHAPE_VISUAL_KEYS: [&str; 10] = [
"red_circle",
"yellow_triangle",
"purple_diamond",
"green_square",
"blue_star",
"orange_hexagon",
"cyan_capsule",
"pink_heart",
"lime_leaf",
"white_moon",
// 中文注释:首版 demo 不接真实图片生成,当前先用程序化积木件作为稳定可辨认的默认素材
// 中文注释:当前 demo 使用 25 个积木件作为默认可消除物资源池,前端据 visual_key 程序化生成 3D 模型。
pub(crate) const MATCH3D_BLOCK_VISUAL_KEYS: [&str; MATCH3D_MAX_ITEM_TYPE_COUNT_USIZE] = [
"block-red-2x4",
"block-blue-1x2",
"block-yellow-2x2",
"block-green-1x4",
"block-orange-1x6",
"block-white-1x1",
"block-black-1x8",
"block-tan-2x3",
"block-lime-1x2",
"block-darkred-2x2",
"block-blue-1x4",
"block-pink-2x4",
"block-gray-1x6",
"block-lavender-tile-2x2",
"block-teal-tile-1x3",
"block-mint-tile-1x4",
"block-magenta-tile-2x2",
"block-orange-tile-2x2-stud",
"block-purple-slope-1x2",
"block-brown-slope-1x2",
"block-sky-slope-2x2",
"block-green-cylinder",
"block-clear-ring",
"block-mint-arch",
"block-gold-cone",
];
#[cfg_attr(feature = "spacetime-types", derive(SpacetimeType))]

View File

@@ -12,7 +12,13 @@ import {
} from './services/match3d-runtime';
function buildInitialRun() {
return startLocalMatch3DRun(12);
const params = new URLSearchParams(window.location.search);
const clearCountParam = params.get('clearCount') ?? params.get('count');
const clearCount =
clearCountParam === null ? 12 : Number.parseInt(clearCountParam, 10);
return startLocalMatch3DRun(
Number.isFinite(clearCount) && clearCount > 0 ? clearCount : 12,
);
}
export default function Match3DPlaygroundApp() {

View File

@@ -8,7 +8,11 @@ import {
isItemState,
resolveRenderableItemFrame,
} from './match3dRuntimePresentation';
import { resolveGeometryAsset } from './match3dVisualAssets';
import {
resolveGeometryAsset,
type Match3DGeometryAsset,
type Match3DGeometryShape,
} from './match3dVisualAssets';
type Match3DPhysicsBoardProps = {
run: Match3DRunSnapshot;
@@ -21,15 +25,17 @@ type ThreeModule = typeof import('three');
type CannonModule = typeof import('cannon-es');
type PhysicsBody = import('cannon-es').Body;
type PhysicsWorld = import('cannon-es').World;
type ThreeMesh = import('three').Mesh;
type ThreeObject3D = import('three').Object3D;
type ThreeScene = import('three').Scene;
type ThreeRenderer = import('three').WebGLRenderer;
type ThreeCamera = import('three').PerspectiveCamera;
type ThreeCamera = import('three').OrthographicCamera;
type PhysicsEntry = {
item: Match3DItemSnapshot;
body: PhysicsBody;
mesh: ThreeMesh;
lockReadableTop: boolean;
mesh: ThreeObject3D;
topRotationY: number;
};
type PhysicsRuntime = {
@@ -48,11 +54,19 @@ const MATCH3D_POT_FLOOR_RADIUS = 4.75;
const MATCH3D_POT_INNER_RADIUS = 4.52;
const MATCH3D_POT_OUTER_RADIUS = 5.18;
const MATCH3D_POT_WALL_HEIGHT = 2.15;
const MATCH3D_ITEM_ACTIVITY_RADIUS = 3.82;
const MATCH3D_ITEM_POSITION_RADIUS = 3.64;
const MATCH3D_ITEM_SPAWN_HEIGHT = 1.85;
const MATCH3D_ITEM_ACTIVITY_RADIUS = 3.58;
const MATCH3D_ITEM_POSITION_RADIUS = 3.34;
const MATCH3D_ITEM_SPAWN_HEIGHT = 1.25;
const MATCH3D_ITEM_STACK_HEIGHT_STEP = 0.024;
const MATCH3D_CENTER_GRAVITY_COEFFICIENT = 0;
const MATCH3D_BOARD_CENTER = 0.5;
const MATCH3D_PHYSICS_STEP = 1 / 60;
const MATCH3D_CAMERA_HALF_SIZE = 6.15;
export const MATCH3D_EXTRUDED_READABLE_SHAPES: ReadonlySet<Match3DGeometryShape> =
new Set([
'ring',
'arch',
]);
function hasWebGLSupport() {
try {
@@ -67,7 +81,7 @@ function hasWebGLSupport() {
function toWorldPosition(item: Match3DItemSnapshot) {
const frame = resolveRenderableItemFrame(item);
const radius = Math.max(0.32, frame.radius * MATCH3D_POT_FLOOR_RADIUS * 1.32);
const radius = Math.max(0.28, frame.radius * MATCH3D_POT_FLOOR_RADIUS * 1.02);
let x = (frame.x - MATCH3D_BOARD_CENTER) * MATCH3D_ITEM_POSITION_RADIUS * 2;
let z = (frame.y - MATCH3D_BOARD_CENTER) * MATCH3D_ITEM_POSITION_RADIUS * 2;
const horizontalDistance = Math.hypot(x, z);
@@ -112,92 +126,330 @@ function constrainBodyInsidePot(entry: PhysicsEntry) {
}
}
function applyCenterGravity(entry: PhysicsEntry) {
if (MATCH3D_CENTER_GRAVITY_COEFFICIENT <= 0) {
return;
}
const horizontalDistance = Math.hypot(
entry.body.position.x,
entry.body.position.z,
);
if (horizontalDistance <= 0.08) {
return;
}
const visualRadius = toWorldPosition(entry.item).radius;
const maxDistance = Math.max(
0.1,
MATCH3D_ITEM_ACTIVITY_RADIUS - visualRadius * 1.05,
);
const edgePressure = Math.min(1, horizontalDistance / maxDistance);
const centerFalloff = Math.min(1, Math.max(0, (horizontalDistance - 1.15) / maxDistance));
const forceStrength =
MATCH3D_CENTER_GRAVITY_COEFFICIENT *
entry.body.mass *
(10.5 + edgePressure * 13) *
centerFalloff;
// 中文注释:中心引力只拉水平面,垂直方向仍交给锅底重力和物体堆叠处理。
entry.body.force.x +=
(-entry.body.position.x / horizontalDistance) * forceStrength;
entry.body.force.z +=
(-entry.body.position.z / horizontalDistance) * forceStrength;
}
function createCannonShape(
cannon: CannonModule,
shape: ReturnType<typeof resolveGeometryAsset>['shape'],
radius: number,
) {
switch (shape) {
case 'circle':
case 'heart':
return new cannon.Sphere(radius);
case 'square':
return new cannon.Box(new cannon.Vec3(radius, radius, radius));
case 'triangle':
return new cannon.Cylinder(radius * 0.55, radius, radius * 1.5, 3);
case 'diamond':
return new cannon.Sphere(radius * 0.92);
case 'star':
return new cannon.Sphere(radius * 0.88);
case 'hexagon':
return new cannon.Cylinder(radius, radius, radius * 1.2, 6);
case 'capsule':
return new cannon.Box(new cannon.Vec3(radius * 1.28, radius * 0.68, radius * 0.68));
case 'trapezoid':
return new cannon.Box(new cannon.Vec3(radius * 1.02, radius * 0.78, radius * 0.78));
case 'parallelogram':
return new cannon.Box(new cannon.Vec3(radius * 1.12, radius * 0.72, radius * 0.72));
case 'ring':
case 'cylinder':
case 'cone':
return new cannon.Cylinder(radius * 0.82, radius * 0.82, radius * 1.1, 18);
case 'slope':
return new cannon.Box(new cannon.Vec3(radius * 1.08, radius * 0.72, radius * 0.66));
case 'arch':
return new cannon.Box(new cannon.Vec3(radius * 1.35, radius * 0.92, radius * 0.56));
case 'tile':
return new cannon.Box(new cannon.Vec3(radius * 1.08, radius * 0.36, radius * 0.72));
case 'brick':
default:
return new cannon.Sphere(radius);
return new cannon.Box(new cannon.Vec3(radius * 1.08, radius * 0.72, radius * 0.72));
}
}
function createThreeGeometry(
function buildPointShape(
three: ThreeModule,
shape: ReturnType<typeof resolveGeometryAsset>['shape'],
radius: number,
points: Array<[number, number]>,
) {
const shape = new three.Shape();
points.forEach(([x, y], index) => {
if (index === 0) {
shape.moveTo(x * radius, y * radius);
} else {
shape.lineTo(x * radius, y * radius);
}
});
shape.closePath();
return shape;
}
function buildRingShape(three: ThreeModule, radius: number) {
const shape = new three.Shape();
shape.absarc(0, 0, radius * 0.92, 0, Math.PI * 2, false);
const hole = new three.Path();
hole.absarc(0, 0, radius * 0.43, 0, Math.PI * 2, true);
shape.holes.push(hole);
return shape;
}
function buildReadableShape(
three: ThreeModule,
shape: Match3DGeometryShape,
radius: number,
) {
switch (shape) {
case 'circle':
return new three.SphereGeometry(radius, 28, 18);
case 'square':
return new three.BoxGeometry(radius * 1.65, radius * 1.65, radius * 1.65);
case 'triangle':
return new three.ConeGeometry(radius, radius * 1.9, 3);
case 'diamond':
return new three.OctahedronGeometry(radius * 1.04, 1);
case 'star':
return new three.IcosahedronGeometry(radius * 0.96, 0);
case 'hexagon':
return new three.CylinderGeometry(radius, radius, radius * 1.35, 6);
case 'capsule':
return new three.CapsuleGeometry(radius * 0.62, radius * 1.18, 6, 14);
case 'heart':
return new three.SphereGeometry(radius, 24, 16);
case 'trapezoid':
return new three.CylinderGeometry(radius * 0.78, radius * 1.12, radius * 1.1, 4);
case 'parallelogram':
return new three.BoxGeometry(radius * 1.9, radius * 1.05, radius * 1.05);
case 'ring':
return buildRingShape(three, radius);
case 'arch':
return buildPointShape(three, radius, [
[-1, 0.8],
[1, 0.8],
[1, -0.7],
[0.42, -0.7],
[0.42, 0.24],
[-0.42, 0.24],
[-0.42, -0.7],
[-1, -0.7],
]);
default:
return new three.SphereGeometry(radius, 28, 18);
return null;
}
}
function createExtrudedReadableGeometry(
three: ThreeModule,
shape: Match3DGeometryShape,
radius: number,
) {
const path = buildReadableShape(three, shape, radius);
if (!path) {
return null;
}
const geometry = new three.ExtrudeGeometry(path, {
bevelEnabled: true,
bevelSegments: 2,
bevelSize: radius * 0.045,
bevelThickness: radius * 0.04,
depth: radius * 0.42,
steps: 1,
});
geometry.center();
geometry.rotateX(-Math.PI / 2);
return geometry;
}
export function createMatch3DThreeGeometry(
three: ThreeModule,
shape: Match3DGeometryShape,
radius: number,
) {
const readableGeometry = createExtrudedReadableGeometry(three, shape, radius);
if (readableGeometry) {
return readableGeometry;
}
switch (shape) {
case 'cylinder':
return new three.CylinderGeometry(radius * 0.72, radius * 0.72, radius * 1.35, 26);
case 'cone':
return new three.ConeGeometry(radius * 0.78, radius * 1.62, 28);
case 'tile':
case 'brick':
case 'slope':
case 'arch':
default:
return new three.BoxGeometry(radius * 1.8, radius * 0.9, radius * 1.2);
}
}
function createRoundedBlockBase(
three: ThreeModule,
asset: Match3DGeometryAsset,
radius: number,
) {
const width = radius * (0.9 + asset.studsX * 0.62);
const depth = radius * (0.9 + asset.studsY * 0.62);
const height = Math.max(radius * 0.24, radius * asset.heightScale);
return new three.BoxGeometry(width, height, depth);
}
function createStudGeometry(three: ThreeModule, radius: number) {
return new three.CylinderGeometry(radius * 0.18, radius * 0.18, radius * 0.12, 20);
}
function createSlopeGeometry(
three: ThreeModule,
asset: Match3DGeometryAsset,
radius: number,
) {
const width = radius * (1 + asset.studsX * 0.66);
const depth = radius * (0.95 + asset.studsY * 0.62);
const height = radius * asset.heightScale;
const halfW = width / 2;
const halfD = depth / 2;
const halfH = height / 2;
const vertices = new Float32Array([
-halfW, -halfH, -halfD,
halfW, -halfH, -halfD,
halfW, -halfH, halfD,
-halfW, -halfH, halfD,
halfW, halfH, -halfD,
halfW, halfH, halfD,
]);
const indices = [
0, 1, 2, 0, 2, 3,
1, 4, 5, 1, 5, 2,
3, 2, 5, 3, 5, 0,
0, 5, 4, 0, 4, 1,
];
const geometry = new three.BufferGeometry();
geometry.setAttribute('position', new three.BufferAttribute(vertices, 3));
geometry.setIndex(indices);
geometry.computeVertexNormals();
return geometry;
}
function addBrickStuds(
three: ThreeModule,
group: import('three').Group,
asset: Match3DGeometryAsset,
radius: number,
material: import('three').Material,
) {
if (asset.shape === 'tile') {
return;
}
const studGeometry = createStudGeometry(three, radius);
const width = radius * (0.9 + asset.studsX * 0.62);
const depth = radius * (0.9 + asset.studsY * 0.62);
const y = Math.max(radius * 0.24, radius * asset.heightScale) / 2 + radius * 0.06;
for (let row = 0; row < asset.studsY; row += 1) {
for (let column = 0; column < asset.studsX; column += 1) {
const stud = new three.Mesh(studGeometry.clone(), material);
stud.position.set(
((column + 0.5) / asset.studsX - 0.5) * width * 0.74,
y,
((row + 0.5) / asset.studsY - 0.5) * depth * 0.72,
);
group.add(stud);
}
}
}
function createBlockMesh(
three: ThreeModule,
asset: Match3DGeometryAsset,
radius: number,
material: import('three').Material,
) {
const group = new three.Group();
let baseGeometry: import('three').BufferGeometry;
if (asset.shape === 'slope') {
baseGeometry = createSlopeGeometry(three, asset, radius);
} else if (asset.shape === 'cylinder') {
baseGeometry = new three.CylinderGeometry(radius * 0.58, radius * 0.58, radius * 1.18, 28);
} else if (asset.shape === 'cone') {
baseGeometry = new three.ConeGeometry(radius * 0.68, radius * 1.48, 30);
} else if (MATCH3D_EXTRUDED_READABLE_SHAPES.has(asset.shape)) {
baseGeometry = createMatch3DThreeGeometry(three, asset.shape, radius);
} else {
baseGeometry = createRoundedBlockBase(three, asset, radius);
}
const base = new three.Mesh(baseGeometry, material);
group.add(base);
if (asset.shape === 'brick' || asset.shape === 'slope') {
addBrickStuds(three, group, asset, radius, material);
}
if (asset.shape === 'cylinder') {
const topStud = new three.Mesh(createStudGeometry(three, radius * 1.2), material);
topStud.position.y = radius * 0.65;
group.add(topStud);
}
if (asset.shape === 'cone') {
const lip = new three.Mesh(
new three.TorusGeometry(radius * 0.38, radius * 0.07, 8, 24),
material,
);
lip.rotation.x = Math.PI / 2;
lip.position.y = radius * 0.52;
group.add(lip);
}
return group;
}
function markObjectForItem(object: ThreeObject3D, itemInstanceId: string) {
object.userData.itemInstanceId = itemInstanceId;
object.traverse((child) => {
child.userData.itemInstanceId = itemInstanceId;
child.castShadow = true;
child.receiveShadow = true;
});
}
function disposeThreeObject(object: ThreeObject3D) {
object.traverse((child) => {
const maybeMesh = child as import('three').Mesh;
maybeMesh.geometry?.dispose();
const material = maybeMesh.material;
if (Array.isArray(material)) {
material.forEach((item) => item.dispose());
} else {
material?.dispose();
}
});
}
export function createMatch3DItemMesh(
three: ThreeModule,
item: Match3DItemSnapshot,
) {
const asset = resolveGeometryAsset(item.visualKey);
const position = toWorldPosition(item);
const material = new three.MeshStandardMaterial({
color: asset.fill,
emissive: asset.fill,
emissiveIntensity: 0.08,
metalness: 0.16,
opacity: asset.transparent ? 0.58 : 1,
roughness: 0.46,
transparent: Boolean(asset.transparent),
side: MATCH3D_EXTRUDED_READABLE_SHAPES.has(asset.shape)
? three.DoubleSide
: three.FrontSide,
});
const mesh = createBlockMesh(three, asset, position.radius, material);
markObjectForItem(mesh, item.itemInstanceId);
return {
lockReadableTop: MATCH3D_EXTRUDED_READABLE_SHAPES.has(asset.shape),
mesh,
radius: position.radius,
shape: asset.shape,
topRotationY: ((item.layer % 12) / 12) * Math.PI * 2,
position,
};
}
function createItemMesh(
three: ThreeModule,
item: Match3DItemSnapshot,
) {
const asset = resolveGeometryAsset(item.visualKey);
const position = toWorldPosition(item);
const geometry = createThreeGeometry(three, asset.shape, position.radius);
if (asset.shape === 'parallelogram') {
geometry.applyMatrix4(new three.Matrix4().makeShear(0.28, 0, 0, 0, 0, 0));
}
if (asset.shape === 'heart') {
geometry.scale(1, 0.92, 0.82);
}
const material = new three.MeshStandardMaterial({
color: asset.fill,
emissive: asset.fill,
emissiveIntensity: 0.08,
metalness: 0.16,
roughness: 0.46,
});
const mesh = new three.Mesh(geometry, material);
mesh.castShadow = true;
mesh.receiveShadow = true;
mesh.userData.itemInstanceId = item.itemInstanceId;
return { mesh, shape: asset.shape, radius: position.radius, position };
return createMatch3DItemMesh(three, item);
}
function disposeRuntime(runtime: PhysicsRuntime | null) {
@@ -208,18 +460,182 @@ function disposeRuntime(runtime: PhysicsRuntime | null) {
window.cancelAnimationFrame(runtime.animationId);
}
runtime.entries.forEach((entry) => {
entry.mesh.geometry.dispose();
const material = entry.mesh.material;
if (Array.isArray(material)) {
material.forEach((item) => item.dispose());
} else {
material.dispose();
}
disposeThreeObject(entry.mesh);
});
runtime.renderer.dispose();
runtime.renderer.domElement.remove();
}
type TrayPreviewRuntime = {
animationId: number | null;
camera: ThreeCamera;
entries: Map<string, ThreeObject3D>;
renderer: ThreeRenderer;
scene: ThreeScene;
three: ThreeModule;
};
function disposeTrayPreview(runtime: TrayPreviewRuntime | null) {
if (!runtime) {
return;
}
if (runtime.animationId !== null) {
window.cancelAnimationFrame(runtime.animationId);
}
runtime.entries.forEach((mesh) => {
disposeThreeObject(mesh);
});
runtime.entries.clear();
runtime.renderer.dispose();
runtime.renderer.domElement.remove();
}
export function Match3DTrayPreviewBoard({
slotItems,
}: {
slotItems: Array<Match3DItemSnapshot | null>;
}) {
const containerRef = useRef<HTMLDivElement | null>(null);
const runtimeRef = useRef<TrayPreviewRuntime | null>(null);
const [ready, setReady] = useState(false);
useEffect(() => {
let cancelled = false;
let cleanupResize: (() => void) | undefined;
async function setup() {
const container = containerRef.current;
if (!container || !hasWebGLSupport()) {
return;
}
const three = await import('three');
if (cancelled || !containerRef.current) {
return;
}
const renderer = new three.WebGLRenderer({
alpha: true,
antialias: true,
});
renderer.setPixelRatio(Math.min(window.devicePixelRatio || 1, 1.8));
renderer.outputColorSpace = three.SRGBColorSpace;
container.appendChild(renderer.domElement);
const scene = new three.Scene();
scene.background = null;
const camera = new three.OrthographicCamera(-3.7, 3.7, 1.1, -1.1, 0.1, 40);
camera.position.set(4.2, 3.2, 4.2);
camera.lookAt(0, 0, 0);
scene.add(new three.AmbientLight(0xffffff, 1.55));
const keyLight = new three.DirectionalLight(0xffffff, 2.2);
keyLight.position.set(-2.6, 4.4, 3.2);
scene.add(keyLight);
const fillLight = new three.DirectionalLight(0xfef3c7, 0.95);
fillLight.position.set(3.2, 2.8, -2.8);
scene.add(fillLight);
const resize = () => {
const rect = container.getBoundingClientRect();
const width = Math.max(1, rect.width);
const height = Math.max(1, rect.height);
renderer.setSize(width, height, false);
renderer.render(scene, camera);
};
resize();
const ro = new ResizeObserver(resize);
ro.observe(container);
const animate = () => {
const activeRuntime = runtimeRef.current;
if (!activeRuntime) {
return;
}
renderer.render(scene, camera);
activeRuntime.animationId = window.requestAnimationFrame(animate);
};
runtimeRef.current = {
animationId: window.requestAnimationFrame(animate),
camera,
entries: new Map(),
renderer,
scene,
three,
};
setReady(true);
cleanupResize = () => ro.disconnect();
}
void setup();
return () => {
cancelled = true;
cleanupResize?.();
disposeTrayPreview(runtimeRef.current);
runtimeRef.current = null;
setReady(false);
};
}, []);
useEffect(() => {
const runtime = runtimeRef.current;
if (!runtime) {
return;
}
const activeIds = new Set(
slotItems
.filter((item): item is Match3DItemSnapshot => Boolean(item))
.map((item) => item.itemInstanceId),
);
runtime.entries.forEach((mesh, itemInstanceId) => {
if (!activeIds.has(itemInstanceId)) {
runtime.scene.remove(mesh);
disposeThreeObject(mesh);
runtime.entries.delete(itemInstanceId);
}
});
slotItems.forEach((item, slotIndex) => {
if (!item) {
return;
}
let mesh = runtime.entries.get(item.itemInstanceId);
if (!mesh) {
const preview = createMatch3DItemMesh(runtime.three, item);
mesh = preview.mesh;
mesh.rotation.set(-0.12, Math.PI / 4, 0.08);
const bounds = new runtime.three.Box3().setFromObject(mesh);
const size = bounds.getSize(new runtime.three.Vector3());
const maxDimension = Math.max(size.x, size.y, size.z, 0.001);
mesh.scale.multiplyScalar(0.82 / maxDimension);
const centeredBounds = new runtime.three.Box3().setFromObject(mesh);
const center = centeredBounds.getCenter(new runtime.three.Vector3());
mesh.position.sub(center);
runtime.scene.add(mesh);
runtime.entries.set(item.itemInstanceId, mesh);
}
mesh.position.x = (slotIndex - 3) * 1.03;
mesh.position.y = 0;
mesh.position.z = 0;
});
runtime.renderer.render(runtime.scene, runtime.camera);
}, [ready, slotItems]);
return (
<div
ref={containerRef}
className="pointer-events-none absolute inset-0 z-10"
data-testid="match3d-tray-model-board"
/>
);
}
export function Match3DPhysicsBoard({
run,
disabled,
@@ -272,13 +688,29 @@ export function Match3DPhysicsBoard({
renderer.shadowMap.enabled = true;
renderer.outputColorSpace = three.SRGBColorSpace;
container.appendChild(renderer.domElement);
const handleContextLost = (event: Event) => {
event.preventDefault();
fallbackRef.current();
};
renderer.domElement.addEventListener(
'webglcontextlost',
handleContextLost,
false,
);
const scene = new three.Scene();
scene.background = null;
const camera = new three.PerspectiveCamera(32, 1, 0.1, 80);
camera.position.set(0, 14.8, 2.3);
camera.lookAt(0, 0.48, 0);
const camera = new three.OrthographicCamera(
-MATCH3D_CAMERA_HALF_SIZE,
MATCH3D_CAMERA_HALF_SIZE,
MATCH3D_CAMERA_HALF_SIZE,
-MATCH3D_CAMERA_HALF_SIZE,
0.1,
80,
);
camera.position.set(0, 17.5, 0.01);
camera.lookAt(0, 0, 0);
const ambient = new three.AmbientLight(0xffffff, 1.28);
scene.add(ambient);
@@ -407,7 +839,10 @@ export function Match3DPhysicsBoard({
const rect = container.getBoundingClientRect();
const size = Math.max(1, Math.min(rect.width, rect.height));
renderer.setSize(size, size, false);
camera.aspect = 1;
camera.left = -MATCH3D_CAMERA_HALF_SIZE;
camera.right = MATCH3D_CAMERA_HALF_SIZE;
camera.top = MATCH3D_CAMERA_HALF_SIZE;
camera.bottom = -MATCH3D_CAMERA_HALF_SIZE;
camera.updateProjectionMatrix();
};
resize();
@@ -423,9 +858,13 @@ export function Match3DPhysicsBoard({
}
const delta = Math.min(0.04, Math.max(0.001, (now - lastTime) / 1000));
lastTime = now;
activeRuntime.entries.forEach((entry) => {
applyCenterGravity(entry);
});
activeRuntime.world.step(MATCH3D_PHYSICS_STEP, delta, 3);
activeRuntime.entries.forEach((entry) => {
applyCenterGravity(entry);
constrainBodyInsidePot(entry);
entry.mesh.position.set(
entry.body.position.x,
@@ -433,11 +872,14 @@ export function Match3DPhysicsBoard({
entry.body.position.z,
);
entry.mesh.quaternion.set(
entry.body.quaternion.x,
entry.body.quaternion.y,
entry.body.quaternion.z,
entry.body.quaternion.w,
entry.lockReadableTop ? 0 : entry.body.quaternion.x,
entry.lockReadableTop ? 0 : entry.body.quaternion.y,
entry.lockReadableTop ? 0 : entry.body.quaternion.z,
entry.lockReadableTop ? 1 : entry.body.quaternion.w,
);
if (entry.lockReadableTop) {
entry.mesh.rotation.y = entry.topRotationY;
}
});
activeRuntime.renderer.render(activeRuntime.scene, activeRuntime.camera);
@@ -447,6 +889,11 @@ export function Match3DPhysicsBoard({
setReady(true);
return () => {
renderer.domElement.removeEventListener(
'webglcontextlost',
handleContextLost,
false,
);
ro.disconnect();
};
} catch {
@@ -475,11 +922,7 @@ export function Match3DPhysicsBoard({
const activeItemIds = new Set(
run.items
.filter(
(item) =>
isItemState(item.state, 'in_board') ||
isItemState(item.state, 'flying'),
)
.filter((item) => isItemState(item.state, 'in_board'))
.map((item) => item.itemInstanceId),
);
@@ -487,29 +930,20 @@ export function Match3DPhysicsBoard({
if (!activeItemIds.has(itemInstanceId)) {
runtime.scene.remove(entry.mesh);
runtime.world.removeBody(entry.body);
entry.mesh.geometry.dispose();
const material = entry.mesh.material;
if (Array.isArray(material)) {
material.forEach((item) => item.dispose());
} else {
material.dispose();
}
disposeThreeObject(entry.mesh);
runtime.entries.delete(itemInstanceId);
}
});
run.items.forEach((item) => {
if (
!isItemState(item.state, 'in_board') &&
!isItemState(item.state, 'flying')
) {
if (!isItemState(item.state, 'in_board')) {
return;
}
const existing = runtime.entries.get(item.itemInstanceId);
if (existing) {
existing.item = item;
existing.mesh.visible = isItemState(item.state, 'in_board');
existing.mesh.visible = true;
return;
}
@@ -521,7 +955,7 @@ export function Match3DPhysicsBoard({
shape: createCannonShape(runtime.cannon, visual.shape, visual.radius),
position: new runtime.cannon.Vec3(
visual.position.x,
MATCH3D_ITEM_SPAWN_HEIGHT + item.layer * 0.055,
MATCH3D_ITEM_SPAWN_HEIGHT + item.layer * MATCH3D_ITEM_STACK_HEIGHT_STEP,
visual.position.z,
),
});
@@ -541,7 +975,9 @@ export function Match3DPhysicsBoard({
runtime.entries.set(item.itemInstanceId, {
body,
item,
lockReadableTop: visual.lockReadableTop,
mesh: visual.mesh,
topRotationY: visual.topRotationY,
});
});
}, [ready, run.items, run.snapshotVersion]);
@@ -568,7 +1004,7 @@ export function Match3DPhysicsBoard({
entry.mesh.visible,
)
.map((entry) => entry.mesh);
const hit = runtime.raycaster.intersectObjects(meshes, false)[0];
const hit = runtime.raycaster.intersectObjects(meshes, true)[0];
const itemInstanceId =
typeof hit?.object.userData.itemInstanceId === 'string'
? hit.object.userData.itemInstanceId
@@ -587,7 +1023,7 @@ export function Match3DPhysicsBoard({
return (
<div
ref={containerRef}
className="absolute inset-0 z-10 overflow-hidden rounded-full"
className="absolute inset-0 z-10 overflow-visible"
data-testid="match3d-physics-board"
onPointerDown={handlePointerDown}
>

View File

@@ -2,7 +2,7 @@
import { fireEvent, render, screen, waitFor } from '@testing-library/react';
import { useEffect } from 'react';
import { expect, test, vi } from 'vitest';
import { afterEach, expect, test, vi } from 'vitest';
import type {
Match3DClickItemRequest,
@@ -12,16 +12,42 @@ import {
confirmLocalMatch3DClick,
startLocalMatch3DRun,
} from '../../services/match3d-runtime';
import {
MATCH3D_EXTRUDED_READABLE_SHAPES,
createMatch3DThreeGeometry,
} from './Match3DPhysicsBoard';
import { resolveGeometryAsset } from './match3dVisualAssets';
import { Match3DRuntimeShell } from './Match3DRuntimeShell';
vi.mock('./Match3DPhysicsBoard', () => ({
Match3DPhysicsBoard: ({ onFallback }: { onFallback: () => void }) => {
useEffect(() => {
onFallback();
}, [onFallback]);
return <div data-testid="match3d-physics-board-fallback" />;
},
}));
vi.mock('./Match3DPhysicsBoard', async (importOriginal) => {
const actual =
await importOriginal<typeof import('./Match3DPhysicsBoard')>();
return {
...actual,
Match3DPhysicsBoard: ({ onFallback }: { onFallback: () => void }) => {
useEffect(() => {
const shouldKeep3D =
(
globalThis as typeof globalThis & {
__MATCH3D_KEEP_3D_TEST_RENDER__?: boolean;
}
).__MATCH3D_KEEP_3D_TEST_RENDER__ === true;
if (!shouldKeep3D) {
onFallback();
}
}, [onFallback]);
return <div data-testid="match3d-physics-board-fallback" />;
},
};
});
afterEach(() => {
delete (
globalThis as typeof globalThis & {
__MATCH3D_KEEP_3D_TEST_RENDER__?: boolean;
}
).__MATCH3D_KEEP_3D_TEST_RENDER__;
});
function renderRuntime(run: Match3DRunSnapshot) {
let currentRun = run;
@@ -79,13 +105,204 @@ test('点击可见物品后先乐观入槽再等待确认', async () => {
await waitFor(() => expect(onClickItem).toHaveBeenCalledTimes(1));
});
test('后端形状视觉键不会被统一兜底成红色苹字', () => {
test('3D 模式下备选栏使用共享模型预览层,避免挤占中心棋盘上下文', () => {
(
globalThis as typeof globalThis & {
__MATCH3D_KEEP_3D_TEST_RENDER__?: boolean;
}
).__MATCH3D_KEEP_3D_TEST_RENDER__ = true;
const run = startLocalMatch3DRun(1);
const selectedItem = run.items[0]!;
const nextRun: Match3DRunSnapshot = {
...run,
items: run.items.map((item, index) =>
index === 0
? {
...item,
state: 'InTray' as const,
clickable: false,
traySlotIndex: 0,
}
: item,
),
traySlots: run.traySlots.map((slot) =>
slot.slotIndex === 0
? {
slotIndex: 0,
itemInstanceId: selectedItem.itemInstanceId,
itemTypeId: selectedItem.itemTypeId,
visualKey: selectedItem.visualKey,
}
: slot,
),
};
renderRuntime(nextRun);
expect(screen.getByTestId('match3d-tray-model-board')).toBeTruthy();
});
test('本地试玩按消除次数生成类型并在 25 类封顶', () => {
const smallRun = startLocalMatch3DRun(12);
const largeRun = startLocalMatch3DRun(100);
const countTypes = (run: Match3DRunSnapshot) =>
new Set(run.items.map((item) => item.itemTypeId)).size;
expect(countTypes(smallRun)).toBe(12);
expect(countTypes(largeRun)).toBe(25);
expect(largeRun.items).toHaveLength(300);
});
test('25 次以内生成不重复积木视觉签名', () => {
const run = startLocalMatch3DRun(25);
const firstItemByType = new Map(
run.items.map((item) => [item.itemTypeId, item]),
);
const visualKeys = new Set(
[...firstItemByType.values()].map((item) => item.visualKey),
);
const signatures = new Set(
[...firstItemByType.values()].map(
(item) => {
const asset = resolveGeometryAsset(item.visualKey);
return `${asset.shape}-${asset.fill}-${asset.studsX}x${asset.studsY}-${asset.heightScale}`;
},
),
);
expect(firstItemByType.size).toBe(25);
expect(visualKeys.size).toBe(25);
expect(signatures.size).toBe(25);
});
test('积木池覆盖参考图里的特殊件', () => {
const shapes = new Set(
startLocalMatch3DRun(25).items.map((item) =>
resolveGeometryAsset(item.visualKey).shape,
),
);
expect(shapes).toContain('brick');
expect(shapes).toContain('tile');
expect(shapes).toContain('slope');
expect(shapes).toContain('cylinder');
expect(shapes).toContain('ring');
expect(shapes).toContain('arch');
expect(shapes).toContain('cone');
});
test('3D 特殊积木件使用可辨认挤出轮廓而不是基础代理体', async () => {
const three = await import('three');
for (const shape of MATCH3D_EXTRUDED_READABLE_SHAPES) {
const geometry = createMatch3DThreeGeometry(three, shape, 1);
expect(geometry.type).toBe('ExtrudeGeometry');
}
});
test('15 次消除时每种视觉模型只对应一次消除目标', () => {
const run = startLocalMatch3DRun(15);
const countByVisualKey = new Map<string, number>();
const typeByVisualKey = new Map<string, Set<string>>();
for (const item of run.items) {
countByVisualKey.set(
item.visualKey,
(countByVisualKey.get(item.visualKey) ?? 0) + 1,
);
typeByVisualKey.set(item.visualKey, typeByVisualKey.get(item.visualKey) ?? new Set());
typeByVisualKey.get(item.visualKey)!.add(item.itemTypeId);
}
expect(countByVisualKey.size).toBe(15);
expect([...countByVisualKey.values()]).toEqual(Array(15).fill(3));
expect(
[...typeByVisualKey.values()].every((itemTypeIds) => itemTypeIds.size === 1),
).toBe(true);
});
test('25 次以内的随机抽取不会刷新重复物品', () => {
for (const clearCount of [1, 12, 15, 24, 25]) {
const run = startLocalMatch3DRun(clearCount);
const visualKeys = new Set(run.items.map((item) => item.visualKey));
expect(visualKeys.size).toBe(clearCount);
}
});
test('25 类型局面按五档体积比例生成尺寸', () => {
const run = startLocalMatch3DRun(25);
const radiusByVisualKey = new Map<string, number>();
for (const item of run.items) {
radiusByVisualKey.set(item.visualKey, item.radius);
}
const baseRadius = [...radiusByVisualKey.values()].find(
(radius) => Math.abs(radius / 0.072 - 1) < 0.01,
);
expect(baseRadius).toBeTruthy();
const tierCounts = new Map<string, number>();
for (const radius of radiusByVisualKey.values()) {
const relativeVolume = Math.pow(radius / baseRadius!, 3);
const tier =
relativeVolume >= 1.6
? 'XL'
: relativeVolume >= 1.25
? 'L'
: relativeVolume >= 0.65 && relativeVolume <= 0.85
? 'XS'
: relativeVolume <= 0.5
? 'S'
: 'M';
tierCounts.set(tier, (tierCounts.get(tier) ?? 0) + 1);
}
expect(tierCounts.get('XL')).toBe(5);
expect(tierCounts.get('L')).toBe(8);
expect(tierCounts.get('M')).toBe(7);
expect(tierCounts.get('XS')).toBe(4);
expect(tierCounts.get('S')).toBe(1);
});
test('同一视觉模型在复用时保持唯一尺寸', () => {
const run = startLocalMatch3DRun(30);
const radiiByVisualKey = new Map<string, Set<number>>();
for (const item of run.items) {
const radii = radiiByVisualKey.get(item.visualKey) ?? new Set<number>();
radii.add(Math.round(item.radius * 10_000));
radiiByVisualKey.set(item.visualKey, radii);
}
expect(radiiByVisualKey.size).toBe(25);
expect([...radiiByVisualKey.values()].every((radii) => radii.size === 1)).toBe(true);
});
test('积木 3D 资源可以为本局类型创建几何体', async () => {
const three = await import('three');
const run = startLocalMatch3DRun(15);
const firstItemByType = new Map(
run.items.map((item) => [item.itemTypeId, item]),
);
expect(firstItemByType.size).toBe(15);
for (const item of firstItemByType.values()) {
const shape = resolveGeometryAsset(item.visualKey).shape;
const geometry = createMatch3DThreeGeometry(three, shape, 1);
expect(geometry).toBeTruthy();
}
});
test('积木视觉键不会被统一兜底成红色苹字', () => {
const run = startLocalMatch3DRun(2);
run.items = run.items.slice(0, 2).map((item, index) => ({
...item,
itemInstanceId: `shape-${index}`,
itemTypeId: `shape-type-${index}`,
visualKey: index === 0 ? 'red_circle' : 'yellow_triangle',
itemInstanceId: `block-${index}`,
itemTypeId: `block-type-${index}`,
visualKey: index === 0 ? 'block-red-2x4' : 'block-blue-1x2',
x: 0.42 + index * 0.16,
y: 0.5,
layer: index,
@@ -93,23 +310,23 @@ test('后端形状视觉键不会被统一兜底成红色苹字', () => {
}));
renderRuntime(run);
expect(screen.getByTestId('match3d-visual-red_circle')).toBeTruthy();
expect(screen.getByTestId('match3d-visual-yellow_triangle')).toBeTruthy();
expect(screen.getByTestId('match3d-visual-block-red-2x4')).toBeTruthy();
expect(screen.getByTestId('match3d-visual-block-blue-1x2')).toBeTruthy();
expect(screen.queryAllByText('苹')).toHaveLength(0);
});
test('水果题材视觉键渲染为无文字纯色几何体', () => {
test('积木视觉键渲染为无文字纯色图标', () => {
const run = startLocalMatch3DRun(3);
run.items = run.items.slice(0, 3).map((item, index) => ({
...item,
itemInstanceId: `fruit-${index}`,
itemTypeId: `fruit-type-${index}`,
itemInstanceId: `block-icon-${index}`,
itemTypeId: `block-icon-type-${index}`,
visualKey:
index === 0
? 'watermelon-green'
? 'block-red-2x4'
: index === 1
? 'apple-red'
: 'grape-purple',
? 'block-clear-ring'
: 'block-mint-arch',
x: 0.35 + index * 0.15,
y: 0.5,
radius: index === 0 ? 0.12 : index === 1 ? 0.09 : 0.07,
@@ -118,31 +335,31 @@ test('水果题材视觉键也渲染为无文字纯色几何体', () => {
}));
renderRuntime(run);
expect(screen.getByTestId('match3d-visual-watermelon-green')).toBeTruthy();
expect(screen.getByTestId('match3d-visual-block-red-2x4')).toBeTruthy();
expect(
screen.getByTestId('match3d-visual-apple-red').getAttribute('data-shape'),
).toBe('heart');
screen.getByTestId('match3d-visual-block-clear-ring').getAttribute('data-shape'),
).toBe('ring');
expect(
screen
.getByTestId('match3d-visual-grape-purple')
.getByTestId('match3d-visual-block-mint-arch')
.getAttribute('data-shape'),
).toBe('star');
).toBe('arch');
expect(screen.queryByText('苹果')).toBeNull();
expect(screen.queryByText('苹')).toBeNull();
});
test('运行态支持梯形和平行四边形等差异化几何造型', () => {
test('运行态支持长条、斜坡和圆柱等差异化积木造型', () => {
const run = startLocalMatch3DRun(3);
run.items = run.items.slice(0, 3).map((item, index) => ({
...item,
itemInstanceId: `geometry-${index}`,
itemTypeId: `geometry-type-${index}`,
itemInstanceId: `block-geometry-${index}`,
itemTypeId: `block-geometry-type-${index}`,
visualKey:
index === 0
? 'peach-pink'
? 'block-black-1x8'
: index === 1
? 'banana-yellow'
: 'orange_hexagon',
? 'block-purple-slope-1x2'
: 'block-green-cylinder',
x: 0.35 + index * 0.15,
y: 0.5,
layer: index,
@@ -151,18 +368,18 @@ test('运行态支持梯形和平行四边形等差异化几何造型', () => {
renderRuntime(run);
expect(
screen.getByTestId('match3d-visual-peach-pink').getAttribute('data-shape'),
).toBe('trapezoid');
screen.getByTestId('match3d-visual-block-black-1x8').getAttribute('data-shape'),
).toBe('brick');
expect(
screen
.getByTestId('match3d-visual-banana-yellow')
.getByTestId('match3d-visual-block-purple-slope-1x2')
.getAttribute('data-shape'),
).toBe('parallelogram');
).toBe('slope');
expect(
screen
.getByTestId('match3d-visual-orange_hexagon')
.getByTestId('match3d-visual-block-green-cylinder')
.getAttribute('data-shape'),
).toBe('hexagon');
).toBe('cylinder');
});
test('异常旧坐标只做显示层收束,不让物品贴出圆形空间', () => {
@@ -172,7 +389,7 @@ test('异常旧坐标只做显示层收束,不让物品贴出圆形空间', ()
{
...item,
itemInstanceId: 'legacy-outside',
visualKey: 'apple-red',
visualKey: 'block-red-2x4',
x: -0.4,
y: 0.5,
radius: 0.1,

View File

@@ -19,7 +19,10 @@ import {
Match3DVisualIcon,
resolveVisualSeed,
} from './match3dVisualAssets';
import { Match3DPhysicsBoard } from './Match3DPhysicsBoard';
import {
Match3DPhysicsBoard,
Match3DTrayPreviewBoard,
} from './Match3DPhysicsBoard';
import {
isItemState,
isRunState,
@@ -178,19 +181,28 @@ function Match3DToken({
);
}
function Match3DTrayToken({ slot }: { slot: Match3DTraySlot }) {
function Match3DTrayToken({
slot,
use3DPreview,
}: {
slot: Match3DTraySlot;
use3DPreview: boolean;
}) {
if (!slot.visualKey) {
return (
<span className="h-full w-full rounded-xl border border-dashed border-slate-300/35 bg-white/8" />
);
}
const visualSeed = resolveVisualSeed(slot.visualKey);
const fallback = <Match3DVisualIcon visualKey={slot.visualKey} />;
return (
<span
className="flex h-full w-full items-center justify-center p-1"
aria-label={visualSeed.label}
>
<Match3DVisualIcon visualKey={slot.visualKey} />
<span className={use3DPreview ? 'opacity-0' : 'opacity-100'}>
{fallback}
</span>
</span>
);
}
@@ -321,6 +333,18 @@ export function Match3DRuntimeShell({
}, [run]);
const shouldUse3DRender = !force2DRender;
const trayPreviewItems = useMemo(() => {
if (!run) {
return [];
}
return run.traySlots.map((slot) =>
slot.itemInstanceId
? (run.items.find(
(item) => item.itemInstanceId === slot.itemInstanceId,
) ?? null)
: null,
);
}, [run]);
const handleItemClick = async (item: Match3DItemSnapshot) => {
if (!run || !isRunState(run.status, 'running') || pendingClick) {
@@ -436,7 +460,9 @@ export function Match3DRuntimeShell({
<section className="relative mt-3 flex flex-1 min-h-0 items-center justify-center">
<div
ref={stageRef}
className="relative aspect-square max-w-full overflow-hidden rounded-full border-[10px] border-[#e6d19b] bg-[radial-gradient(circle_at_50%_42%,#f2d993_0%,#c88f43_56%,#835223_100%)] shadow-[inset_0_8px_34px_rgba(72,41,16,0.34),0_22px_42px_rgba(15,23,42,0.28)]"
className={`relative aspect-square max-w-full rounded-full border-[10px] border-[#e6d19b] bg-[radial-gradient(circle_at_50%_42%,#f2d993_0%,#c88f43_56%,#835223_100%)] shadow-[inset_0_8px_34px_rgba(72,41,16,0.34),0_22px_42px_rgba(15,23,42,0.28)] ${
shouldUse3DRender ? 'overflow-visible' : 'overflow-hidden'
}`}
style={{
width: 'min(92vw, 58dvh, 100%)',
}}
@@ -474,16 +500,27 @@ export function Match3DRuntimeShell({
</section>
<section className="mt-3 w-full min-w-0 overflow-hidden rounded-[1.35rem] border border-white/14 bg-black/24 p-2 shadow-[0_16px_36px_rgba(15,23,42,0.24)] backdrop-blur">
<div className="grid grid-cols-7 gap-1.5" data-testid="match3d-tray">
{run.traySlots.map((slot) => (
<div
key={slot.slotIndex}
className="aspect-square min-w-0 rounded-xl bg-white/10 p-1"
data-testid="match3d-tray-slot"
>
<Match3DTrayToken slot={slot} />
</div>
))}
<div
className="relative grid grid-cols-7 gap-1.5"
data-testid="match3d-tray"
>
{shouldUse3DRender ? (
<Match3DTrayPreviewBoard slotItems={trayPreviewItems} />
) : null}
{run.traySlots.map((slot) => {
return (
<div
key={slot.slotIndex}
className="relative z-0 aspect-square min-w-0 rounded-xl bg-white/10 p-1"
data-testid="match3d-tray-slot"
>
<Match3DTrayToken
slot={slot}
use3DPreview={shouldUse3DRender}
/>
</div>
);
})}
</div>
</section>
</div>

View File

@@ -2,139 +2,63 @@ import { MATCH3D_VISUAL_SEEDS } from '../../services/match3d-runtime';
type Match3DVisualSeed = (typeof MATCH3D_VISUAL_SEEDS)[number];
export type Match3DGeometryShape =
| 'circle'
| 'triangle'
| 'diamond'
| 'square'
| 'star'
| 'hexagon'
| 'capsule'
| 'heart'
| 'trapezoid'
| 'parallelogram';
export type Match3DBlockShape =
| 'brick'
| 'tile'
| 'slope'
| 'cylinder'
| 'ring'
| 'arch'
| 'cone';
export type Match3DGeometryShape = Match3DBlockShape;
export type Match3DGeometryAsset = {
shape: Match3DGeometryShape;
shape: Match3DBlockShape;
fill: string;
stroke: string;
studsX: number;
studsY: number;
heightScale: number;
transparent?: boolean;
};
const MATCH3D_GEOMETRY_ASSETS: Record<string, Match3DGeometryAsset> = {
'watermelon-green': {
shape: 'circle',
fill: '#16a34a',
stroke: '#14532d',
},
'apple-red': {
shape: 'heart',
fill: '#ef4444',
stroke: '#991b1b',
},
'banana-yellow': {
shape: 'parallelogram',
fill: '#facc15',
stroke: '#a16207',
},
'grape-purple': {
shape: 'star',
fill: '#8b5cf6',
stroke: '#5b21b6',
},
'melon-green': {
shape: 'hexagon',
fill: '#84cc16',
stroke: '#3f6212',
},
'berry-blue': {
shape: 'diamond',
fill: '#2563eb',
stroke: '#1e3a8a',
},
'peach-pink': {
shape: 'trapezoid',
fill: '#fb7185',
stroke: '#be123c',
},
'plum-indigo': {
shape: 'capsule',
fill: '#4f46e5',
stroke: '#312e81',
},
'lime-lime': {
shape: 'square',
fill: '#65a30d',
stroke: '#365314',
},
'orange-orange': {
shape: 'triangle',
fill: '#f97316',
stroke: '#9a3412',
},
'pear-cyan': {
shape: 'parallelogram',
fill: '#06b6d4',
stroke: '#155e75',
},
red_circle: {
shape: 'circle',
fill: '#ef4444',
stroke: '#991b1b',
},
yellow_triangle: {
shape: 'triangle',
fill: '#facc15',
stroke: '#a16207',
},
purple_diamond: {
shape: 'diamond',
fill: '#7c3aed',
stroke: '#4c1d95',
},
green_square: {
shape: 'square',
fill: '#16a34a',
stroke: '#14532d',
},
blue_star: {
shape: 'star',
fill: '#0ea5e9',
stroke: '#075985',
},
orange_hexagon: {
shape: 'hexagon',
fill: '#f97316',
stroke: '#9a3412',
},
cyan_capsule: {
shape: 'capsule',
fill: '#06b6d4',
stroke: '#155e75',
},
pink_heart: {
shape: 'heart',
fill: '#ec4899',
stroke: '#9d174d',
},
lime_leaf: {
shape: 'trapezoid',
fill: '#84cc16',
stroke: '#3f6212',
},
white_moon: {
shape: 'parallelogram',
fill: '#e2e8f0',
stroke: '#64748b',
'block-red-2x4': blockAsset('brick', '#e31818', '#8f1111', 4, 2, 0.72),
'block-blue-1x2': blockAsset('brick', '#1478d4', '#0b4f91', 2, 1, 0.82),
'block-yellow-2x2': blockAsset('brick', '#f7c51d', '#a66f00', 2, 2, 0.76),
'block-green-1x4': blockAsset('brick', '#079447', '#055c2f', 4, 1, 0.72),
'block-orange-1x6': blockAsset('brick', '#ff7a12', '#b84708', 6, 1, 0.64),
'block-white-1x1': blockAsset('brick', '#f3f2ec', '#b7b8b2', 1, 1, 0.86),
'block-black-1x8': blockAsset('brick', '#101214', '#030405', 8, 1, 0.54),
'block-tan-2x3': blockAsset('brick', '#d8bd72', '#9b7a35', 3, 2, 0.68),
'block-lime-1x2': blockAsset('brick', '#a5df18', '#6d990b', 2, 1, 0.58),
'block-darkred-2x2': blockAsset('brick', '#b51217', '#76090d', 2, 2, 0.7),
'block-blue-1x4': blockAsset('brick', '#1688df', '#0b5c9e', 4, 1, 0.58),
'block-pink-2x4': blockAsset('brick', '#f66bb5', '#ba2e7e', 4, 2, 0.56),
'block-gray-1x6': blockAsset('brick', '#4c5456', '#232829', 6, 1, 0.5),
'block-lavender-tile-2x2': blockAsset('tile', '#c99fe6', '#8b63ad', 2, 2, 0.28),
'block-teal-tile-1x3': blockAsset('tile', '#11adb0', '#087377', 3, 1, 0.26),
'block-mint-tile-1x4': blockAsset('tile', '#a7c6ac', '#6e9275', 4, 1, 0.24),
'block-magenta-tile-2x2': blockAsset('tile', '#cf0f68', '#8e0644', 2, 2, 0.28),
'block-orange-tile-2x2-stud': blockAsset('tile', '#ff970f', '#b65b05', 2, 2, 0.3),
'block-purple-slope-1x2': blockAsset('slope', '#5e42b6', '#342070', 2, 1, 0.82),
'block-brown-slope-1x2': blockAsset('slope', '#8b421f', '#552414', 2, 1, 0.94),
'block-sky-slope-2x2': blockAsset('slope', '#4db3f2', '#1f78b7', 2, 2, 0.9),
'block-green-cylinder': blockAsset('cylinder', '#159554', '#076236', 1, 1, 1.08),
'block-clear-ring': {
...blockAsset('ring', '#d9e1df', '#aebbbb', 2, 2, 0.38),
transparent: true,
},
'block-mint-arch': blockAsset('arch', '#c4ded2', '#83a996', 4, 1, 1.0),
'block-gold-cone': blockAsset('cone', '#d39a10', '#8c6105', 1, 1, 1.18),
};
const MATCH3D_UNKNOWN_GEOMETRY_ASSETS: Match3DGeometryAsset[] = [
{ shape: 'circle', fill: '#f43f5e', stroke: '#9f1239' },
{ shape: 'triangle', fill: '#f59e0b', stroke: '#92400e' },
{ shape: 'diamond', fill: '#8b5cf6', stroke: '#5b21b6' },
{ shape: 'star', fill: '#10b981', stroke: '#065f46' },
{ shape: 'trapezoid', fill: '#0ea5e9', stroke: '#075985' },
{ shape: 'parallelogram', fill: '#14b8a6', stroke: '#115e59' },
blockAsset('brick', '#e11d48', '#9f1239', 2, 2, 0.68),
blockAsset('tile', '#f59e0b', '#92400e', 3, 1, 0.28),
blockAsset('slope', '#8b5cf6', '#5b21b6', 2, 1, 0.86),
blockAsset('cylinder', '#10b981', '#065f46', 1, 1, 1.0),
];
const MATCH3D_UNKNOWN_VISUAL_SEEDS: Match3DVisualSeed[] = [
@@ -162,14 +86,26 @@ const MATCH3D_UNKNOWN_VISUAL_SEEDS: Match3DVisualSeed[] = [
colorClassName: 'from-emerald-300 to-green-600',
label: '四',
},
{
itemTypeId: 'unknown-sky',
visualKey: 'unknown-sky',
colorClassName: 'from-sky-300 to-blue-600',
label: '五',
},
];
function blockAsset(
shape: Match3DBlockShape,
fill: string,
stroke: string,
studsX: number,
studsY: number,
heightScale: number,
): Match3DGeometryAsset {
return {
shape,
fill,
stroke,
studsX,
studsY,
heightScale,
};
}
export function hashVisualKey(visualKey: string) {
let hash = 0;
for (const char of visualKey) {
@@ -199,48 +135,80 @@ export function resolveGeometryAsset(visualKey: string): Match3DGeometryAsset {
);
}
function renderGeometryShape(asset: Match3DGeometryAsset) {
function renderBlockIcon(asset: Match3DGeometryAsset) {
const shapeProps = {
fill: asset.fill,
stroke: asset.stroke,
strokeWidth: 6,
strokeWidth: 5,
strokeLinejoin: 'round' as const,
opacity: asset.transparent ? 0.72 : 1,
};
switch (asset.shape) {
case 'circle':
return <circle cx="50" cy="50" r="36" {...shapeProps} />;
case 'triangle':
return <path d="M50 12 L89 84 H11Z" {...shapeProps} />;
case 'diamond':
return <path d="M50 9 L91 50 L50 91 L9 50Z" {...shapeProps} />;
case 'square':
return <rect x="16" y="16" width="68" height="68" rx="8" {...shapeProps} />;
case 'star':
return (
<path
d="M50 8 L61 36 L91 38 L68 58 L76 88 L50 72 L24 88 L32 58 L9 38 L39 36Z"
{...shapeProps}
/>
);
case 'hexagon':
return <path d="M28 12 H72 L94 50 L72 88 H28 L6 50Z" {...shapeProps} />;
case 'capsule':
return <rect x="10" y="28" width="80" height="44" rx="22" {...shapeProps} />;
case 'heart':
return (
<path
d="M50 86 C25 66 13 52 17 34 C20 18 40 16 50 31 C60 16 80 18 83 34 C87 52 75 66 50 86Z"
{...shapeProps}
/>
);
case 'trapezoid':
return <path d="M27 18 H73 L90 82 H10Z" {...shapeProps} />;
case 'parallelogram':
return <path d="M34 16 H88 L66 84 H12Z" {...shapeProps} />;
default:
return <circle cx="50" cy="50" r="36" {...shapeProps} />;
if (asset.shape === 'cylinder') {
return (
<>
<rect x="34" y="22" width="32" height="56" rx="12" {...shapeProps} />
<ellipse cx="50" cy="24" rx="16" ry="8" fill={asset.fill} stroke={asset.stroke} strokeWidth={5} />
</>
);
}
if (asset.shape === 'ring') {
return (
<>
<ellipse cx="50" cy="50" rx="34" ry="24" {...shapeProps} />
<ellipse cx="50" cy="50" rx="17" ry="11" fill="rgba(255,255,255,0.88)" stroke={asset.stroke} strokeWidth={5} />
</>
);
}
if (asset.shape === 'arch') {
return (
<path
d="M14 78 V28 H86 V78 H66 V46 C66 34 58 27 50 27 C42 27 34 34 34 46 V78Z"
{...shapeProps}
/>
);
}
if (asset.shape === 'cone') {
return (
<path d="M50 12 C66 28 78 62 78 82 H22 C22 62 34 28 50 12Z" {...shapeProps} />
);
}
if (asset.shape === 'slope') {
return <path d="M16 76 L84 76 L84 30 L16 60Z" {...shapeProps} />;
}
const width = Math.min(76, 16 + asset.studsX * 14);
const height = Math.min(54, 18 + asset.studsY * 13);
const x = 50 - width / 2;
const y = 54 - height / 2;
const studRadius = asset.shape === 'tile' ? 0 : 5;
return (
<>
<rect x={x} y={y} width={width} height={height} rx="7" {...shapeProps} />
{Array.from({ length: asset.studsX * asset.studsY }, (_, index) => {
if (studRadius <= 0) {
return null;
}
const column = index % asset.studsX;
const row = Math.floor(index / asset.studsX);
return (
<circle
key={index}
cx={x + ((column + 0.5) * width) / asset.studsX}
cy={y + ((row + 0.5) * height) / asset.studsY}
r={studRadius}
fill={asset.fill}
stroke={asset.stroke}
strokeWidth={3}
/>
);
})}
</>
);
}
export function Match3DVisualIcon({
@@ -261,7 +229,7 @@ export function Match3DVisualIcon({
data-testid={`match3d-visual-${visualKey}`}
data-shape={asset.shape}
>
{renderGeometryShape(asset)}
{renderBlockIcon(asset)}
</svg>
);
}

View File

@@ -8,156 +8,237 @@ import type {
const MATCH3D_TRAY_SLOT_COUNT = 7;
const MATCH3D_LOCAL_DURATION_MS = 600_000;
const MATCH3D_MAX_ITEM_TYPE_COUNT = 25;
const MATCH3D_LOCAL_BASE_RADIUS = 0.072;
type Match3DSizeTier = 'XL' | 'L' | 'M' | 'XS' | 'S';
type Match3DVisualSeed = {
itemTypeId: string;
visualKey: string;
colorClassName: string;
label: string;
sizeScale?: number;
};
type Match3DSelectedVisualSeed = Match3DVisualSeed & {
radiusScale: number;
relativeVolume: number;
sizeTier: Match3DSizeTier;
};
const MATCH3D_SIZE_TIER_RULES: Array<{
radiusScale: number;
ratio: number;
relativeVolume: number;
sizeTier: Match3DSizeTier;
}> = [
{ sizeTier: 'XL', ratio: 0.2, relativeVolume: 1.86, radiusScale: 1.23 },
{ sizeTier: 'L', ratio: 0.3, relativeVolume: 1.4, radiusScale: 1.12 },
{ sizeTier: 'M', ratio: 0.3, relativeVolume: 1, radiusScale: 1 },
{ sizeTier: 'XS', ratio: 0.15, relativeVolume: 0.73, radiusScale: 0.9 },
{ sizeTier: 'S', ratio: 0.05, relativeVolume: 0.44, radiusScale: 0.76 },
];
export const MATCH3D_VISUAL_SEEDS: Match3DVisualSeed[] = [
// 中文注释:水果题材内置视觉键要和后端 module-match3d 保持一致,避免不同物品被兜底成同一图案
// 中文注释:默认 25 类使用参考图中的积木件,形状、尺寸和颜色都要能区分
{
itemTypeId: 'watermelon',
visualKey: 'watermelon-green',
colorClassName: 'from-emerald-500 to-green-800',
label: '西瓜',
sizeScale: 1.24,
itemTypeId: 'block-red-2x4',
visualKey: 'block-red-2x4',
colorClassName: 'from-rose-400 to-red-700',
label: '红色二乘四',
},
{
itemTypeId: 'apple',
visualKey: 'apple-red',
colorClassName: 'from-rose-400 to-red-600',
label: '苹果',
sizeScale: 1,
itemTypeId: 'block-blue-1x2',
visualKey: 'block-blue-1x2',
colorClassName: 'from-blue-300 to-blue-700',
label: '蓝色一乘二',
},
{
itemTypeId: 'banana',
visualKey: 'banana-yellow',
colorClassName: 'from-yellow-300 to-amber-500',
label: '香蕉',
sizeScale: 1.04,
itemTypeId: 'block-yellow-2x2',
visualKey: 'block-yellow-2x2',
colorClassName: 'from-yellow-300 to-yellow-600',
label: '黄色二乘二',
},
{
itemTypeId: 'grape',
visualKey: 'grape-purple',
colorClassName: 'from-violet-400 to-purple-700',
label: '葡萄',
sizeScale: 0.78,
itemTypeId: 'block-green-1x4',
visualKey: 'block-green-1x4',
colorClassName: 'from-emerald-300 to-green-700',
label: '绿色一乘四',
},
{
itemTypeId: 'melon',
visualKey: 'melon-green',
colorClassName: 'from-emerald-300 to-green-600',
label: '甜瓜',
sizeScale: 1.12,
itemTypeId: 'block-orange-1x6',
visualKey: 'block-orange-1x6',
colorClassName: 'from-orange-300 to-orange-700',
label: '橙色一乘六',
},
{
itemTypeId: 'berry',
visualKey: 'berry-blue',
colorClassName: 'from-sky-300 to-blue-600',
label: '蓝莓',
sizeScale: 0.78,
itemTypeId: 'block-white-1x1',
visualKey: 'block-white-1x1',
colorClassName: 'from-slate-50 to-slate-300',
label: '白色一乘一',
},
{
itemTypeId: 'peach',
visualKey: 'peach-pink',
colorClassName: 'from-pink-300 to-orange-400',
label: '桃子',
sizeScale: 1,
itemTypeId: 'block-black-1x8',
visualKey: 'block-black-1x8',
colorClassName: 'from-zinc-700 to-black',
label: '黑色一乘八',
},
{
itemTypeId: 'plum',
visualKey: 'plum-indigo',
colorClassName: 'from-indigo-300 to-indigo-700',
label: '李子',
sizeScale: 0.86,
itemTypeId: 'block-tan-2x3',
visualKey: 'block-tan-2x3',
colorClassName: 'from-amber-100 to-yellow-600',
label: '米色二乘三',
},
{
itemTypeId: 'lime',
visualKey: 'lime-lime',
colorClassName: 'from-lime-300 to-lime-600',
label: '青柠',
sizeScale: 0.86,
itemTypeId: 'block-lime-1x2',
visualKey: 'block-lime-1x2',
colorClassName: 'from-lime-300 to-lime-700',
label: '青柠一乘二',
},
{
itemTypeId: 'orange',
visualKey: 'orange-orange',
colorClassName: 'from-orange-300 to-orange-600',
label: '橙子',
sizeScale: 1,
itemTypeId: 'block-darkred-2x2',
visualKey: 'block-darkred-2x2',
colorClassName: 'from-red-700 to-red-950',
label: '深红二乘二',
},
{
itemTypeId: 'pear',
visualKey: 'pear-cyan',
colorClassName: 'from-cyan-300 to-teal-600',
label: '',
sizeScale: 1,
itemTypeId: 'block-blue-1x4',
visualKey: 'block-blue-1x4',
colorClassName: 'from-sky-300 to-blue-700',
label: '蓝色一乘四',
},
{
itemTypeId: 'red-circle',
visualKey: 'red_circle',
colorClassName: 'from-rose-400 to-red-600',
label: '',
itemTypeId: 'block-pink-2x4',
visualKey: 'block-pink-2x4',
colorClassName: 'from-pink-300 to-pink-600',
label: '粉色二乘四',
},
{
itemTypeId: 'yellow-triangle',
visualKey: 'yellow_triangle',
colorClassName: 'from-yellow-300 to-amber-500',
label: '',
itemTypeId: 'block-gray-1x6',
visualKey: 'block-gray-1x6',
colorClassName: 'from-zinc-400 to-zinc-700',
label: '灰色一乘六',
},
{
itemTypeId: 'purple-diamond',
visualKey: 'purple_diamond',
colorClassName: 'from-violet-400 to-purple-700',
label: '',
itemTypeId: 'block-lavender-tile-2x2',
visualKey: 'block-lavender-tile-2x2',
colorClassName: 'from-purple-200 to-purple-500',
label: '薰衣草光板',
},
{
itemTypeId: 'green-square',
visualKey: 'green_square',
colorClassName: 'from-emerald-300 to-green-600',
label: '',
itemTypeId: 'block-teal-tile-1x3',
visualKey: 'block-teal-tile-1x3',
colorClassName: 'from-teal-300 to-teal-700',
label: '青色长光板',
},
{
itemTypeId: 'blue-star',
visualKey: 'blue_star',
colorClassName: 'from-sky-300 to-blue-600',
label: '',
itemTypeId: 'block-mint-tile-1x4',
visualKey: 'block-mint-tile-1x4',
colorClassName: 'from-emerald-100 to-emerald-400',
label: '薄荷长光板',
},
{
itemTypeId: 'orange-hexagon',
visualKey: 'orange_hexagon',
colorClassName: 'from-orange-300 to-orange-600',
label: '',
itemTypeId: 'block-magenta-tile-2x2',
visualKey: 'block-magenta-tile-2x2',
colorClassName: 'from-fuchsia-500 to-pink-800',
label: '洋红光板',
},
{
itemTypeId: 'cyan-capsule',
visualKey: 'cyan_capsule',
colorClassName: 'from-cyan-300 to-teal-600',
label: '',
itemTypeId: 'block-orange-tile-2x2-stud',
visualKey: 'block-orange-tile-2x2-stud',
colorClassName: 'from-orange-300 to-amber-700',
label: '橙色单钉板',
},
{
itemTypeId: 'pink-heart',
visualKey: 'pink_heart',
colorClassName: 'from-pink-300 to-rose-500',
label: '',
itemTypeId: 'block-purple-slope-1x2',
visualKey: 'block-purple-slope-1x2',
colorClassName: 'from-violet-400 to-violet-900',
label: '紫色斜坡',
},
{
itemTypeId: 'lime-leaf',
visualKey: 'lime_leaf',
colorClassName: 'from-lime-300 to-lime-600',
label: '',
itemTypeId: 'block-brown-slope-1x2',
visualKey: 'block-brown-slope-1x2',
colorClassName: 'from-orange-900 to-stone-700',
label: '棕色斜坡',
},
{
itemTypeId: 'white-moon',
visualKey: 'white_moon',
colorClassName: 'from-slate-100 to-slate-400',
label: '',
itemTypeId: 'block-sky-slope-2x2',
visualKey: 'block-sky-slope-2x2',
colorClassName: 'from-sky-300 to-sky-600',
label: '天蓝斜坡',
},
{
itemTypeId: 'block-green-cylinder',
visualKey: 'block-green-cylinder',
colorClassName: 'from-green-400 to-green-800',
label: '绿色圆柱',
},
{
itemTypeId: 'block-clear-ring',
visualKey: 'block-clear-ring',
colorClassName: 'from-slate-50 to-slate-300',
label: '透明圆环',
},
{
itemTypeId: 'block-mint-arch',
visualKey: 'block-mint-arch',
colorClassName: 'from-emerald-100 to-emerald-300',
label: '薄荷拱门',
},
{
itemTypeId: 'block-gold-cone',
visualKey: 'block-gold-cone',
colorClassName: 'from-yellow-300 to-amber-700',
label: '金色锥形件',
},
];
function hashNumber(value: number) {
let state = Math.max(1, value >>> 0);
state ^= state << 13;
state ^= state >>> 7;
state ^= state << 17;
return state >>> 0;
}
function resolveSizeTierPlan(typeCount: number) {
const baseCounts = MATCH3D_SIZE_TIER_RULES.map((rule) => ({
...rule,
count: Math.floor(typeCount * rule.ratio),
remainder: typeCount * rule.ratio - Math.floor(typeCount * rule.ratio),
}));
let assignedCount = baseCounts.reduce((sum, rule) => sum + rule.count, 0);
const remainderOrder = [...baseCounts].sort(
(left, right) => right.remainder - left.remainder,
);
let cursor = 0;
while (assignedCount < typeCount) {
remainderOrder[cursor % remainderOrder.length]!.count += 1;
assignedCount += 1;
cursor += 1;
}
return baseCounts.flatMap((rule) => Array(rule.count).fill(rule));
}
function selectVisualSeeds(clearCount: number): Match3DSelectedVisualSeed[] {
const typeCount = Math.min(MATCH3D_MAX_ITEM_TYPE_COUNT, clearCount);
const seeds = [...MATCH3D_VISUAL_SEEDS];
let state = hashNumber(clearCount * 2_654_435_761);
for (let index = seeds.length - 1; index > 0; index -= 1) {
state = hashNumber(state + index);
const swapIndex = state % (index + 1);
[seeds[index], seeds[swapIndex]] = [seeds[swapIndex]!, seeds[index]!];
}
const sizeTierPlan = resolveSizeTierPlan(typeCount);
return seeds.slice(0, typeCount).map((seed, index) => ({
...seed,
radiusScale: sizeTierPlan[index]!.radiusScale,
relativeVolume: sizeTierPlan[index]!.relativeVolume,
sizeTier: sizeTierPlan[index]!.sizeTier,
}));
}
function createEmptyTray(): Match3DTraySlot[] {
return Array.from({ length: MATCH3D_TRAY_SLOT_COUNT }, (_, slotIndex) => ({
slotIndex,
@@ -188,7 +269,7 @@ function normalizeRemainingMs(run: Match3DRunSnapshot, nowMs = Date.now()) {
}
function buildItem(
seed: Match3DVisualSeed,
seed: Match3DSelectedVisualSeed,
index: number,
copyIndex: number,
): Match3DItemSnapshot {
@@ -198,9 +279,7 @@ function buildItem(
const x = 0.5 + Math.cos(angle) * spread + ((index % 3) - 1) * 0.026;
const y =
0.5 + Math.sin(angle * 1.13) * spread + ((copyIndex % 3) - 1) * 0.02;
const baseRadius =
0.072 - Math.min(0.018, ring * 0.004) + (copyIndex % 2) * 0.004;
const radius = baseRadius * (seed.sizeScale ?? 1);
const radius = MATCH3D_LOCAL_BASE_RADIUS * seed.radiusScale;
return {
itemInstanceId: `${seed.itemTypeId}-${copyIndex + 1}`,
itemTypeId: seed.itemTypeId,
@@ -332,12 +411,12 @@ function settleMatchedTrayItems(run: Match3DRunSnapshot) {
export function startLocalMatch3DRun(clearCount = 12): Match3DRunSnapshot {
const normalizedClearCount = Math.max(1, Math.round(clearCount));
const typeCount = Math.min(10, normalizedClearCount);
const selectedSeeds = selectVisualSeeds(normalizedClearCount);
const items = Array.from({ length: normalizedClearCount }, (_, clearIndex) =>
Array.from({ length: 3 }, (_, copyOffset) => {
const seed =
MATCH3D_VISUAL_SEEDS[clearIndex % typeCount] ??
MATCH3D_VISUAL_SEEDS[0]!;
selectedSeeds[clearIndex % selectedSeeds.length] ??
selectedSeeds[0]!;
return buildItem(
seed,
clearIndex * 3 + copyOffset,