feat: tighten visual novel one-line generation flow

This commit is contained in:
2026-05-13 12:26:39 +08:00
parent b13870f71b
commit c3fbf7a30b
4 changed files with 533 additions and 18 deletions

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@@ -0,0 +1,100 @@
import { describe, expect, test } from 'vitest';
import {
buildVisualNovelEntryGenerationAnchorEntries,
buildVisualNovelEntryGenerationProgress,
type VisualNovelEntryFormPayload,
} from './visualNovelEntryGeneration';
function createVisualNovelPayload(
overrides: Partial<VisualNovelEntryFormPayload> = {},
): VisualNovelEntryFormPayload {
return {
sourceMode: 'idea',
seedText:
'雨夜旧图书馆里,失忆高中生发现一本会回应心声的日记。\n视觉画风映画动画\n画风要求电影感动画视觉小说画风。',
sourceAssetIds: [],
ideaText: '雨夜旧图书馆里,失忆高中生发现一本会回应心声的日记。',
visualStyleId: 'cinematic-anime',
visualStyleLabel: '映画动画',
visualStylePrompt: '电影感动画视觉小说画风。',
...overrides,
};
}
describe('visualNovelEntryGeneration', () => {
test('one-line visual novel generation exposes reference-flow stages', () => {
const progress = buildVisualNovelEntryGenerationProgress(
1_000,
'generating',
1_500,
);
expect(progress.steps.map((step) => step.id)).toEqual([
'visual-novel-intent',
'visual-novel-world',
'visual-novel-cast-scenes',
'visual-novel-opening',
'visual-novel-ready',
]);
expect(progress.phaseLabel).toBe('理解一句话创意');
expect(progress.steps[0]?.detail).toBe(
'提取核心题材、视觉画风、玩家身份和互动叙事目标。',
);
expect(progress.estimatedRemainingMs).toBe(44_500);
expect(progress.overallProgress).toBeGreaterThan(0);
});
test('one-line visual novel generation advances to opening choices before ready', () => {
const progress = buildVisualNovelEntryGenerationProgress(
1_000,
'generating',
35_000,
);
expect(progress.phaseId).toBe('visual-novel-opening');
expect(progress.phaseLabel).toBe('生成开场与选择');
expect(progress.steps[2]?.status).toBe('completed');
expect(progress.steps[3]?.status).toBe('active');
expect(progress.overallProgress).toBeLessThan(99);
});
test('one-line visual novel generation ready copy points to editable draft', () => {
const progress = buildVisualNovelEntryGenerationProgress(
1_000,
'ready',
46_000,
);
expect(progress.phaseId).toBe('ready');
expect(progress.phaseLabel).toBe('生成完成');
expect(progress.phaseDetail).toBe(
'视觉小说草稿已准备完成,可进入结果页编辑、保存并试玩。',
);
expect(progress.overallProgress).toBe(100);
});
test('one-line visual novel generation anchors include source, style and target', () => {
const entries = buildVisualNovelEntryGenerationAnchorEntries(
createVisualNovelPayload(),
);
expect(entries).toEqual([
{
id: 'visual-novel-idea',
label: '一句话',
value: '雨夜旧图书馆里,失忆高中生发现一本会回应心声的日记。',
},
{
id: 'visual-novel-style',
label: '视觉画风',
value: '映画动画',
},
{
id: 'visual-novel-target',
label: '生成目标',
value: '可编辑并可试玩的视觉小说草稿',
},
]);
});
});

View File

@@ -41,6 +41,11 @@ export function buildVisualNovelEntryGenerationAnchorEntries(
label: '视觉画风',
value: payload.visualStyleLabel,
},
{
id: 'visual-novel-target',
label: '生成目标',
value: '可编辑并可试玩的视觉小说草稿',
},
].filter((entry) => entry.value.trim());
}
@@ -72,27 +77,55 @@ export function buildVisualNovelEntryGenerationProgress(
weight: number;
durationMs: number;
},
] = [
{
id: 'visual-novel-session',
label: '创建创作会话',
detail: '写入一句话与视觉画风,准备生成视觉小说底稿。',
weight: 24,
durationMs: 5_000,
id: string;
label: string;
detail: string;
weight: number;
durationMs: number;
},
{
id: 'visual-novel-draft',
label: '生成故事底稿',
detail: '整理世界观、角色、场景和剧情阶段。',
weight: 56,
durationMs: 22_000,
id: string;
label: string;
detail: string;
weight: number;
durationMs: number;
},
] = [
{
id: 'visual-novel-intent',
label: '理解一句话创意',
detail: '提取核心题材、视觉画风、玩家身份和互动叙事目标。',
weight: 16,
durationMs: 6_000,
},
{
id: 'visual-novel-world',
label: '扩展世界观',
detail: '生成世界背景、故事前提、文学风格和玩家角色。',
weight: 22,
durationMs: 10_000,
},
{
id: 'visual-novel-cast-scenes',
label: '设计角色与场景',
detail: '补齐主要角色、可生成立绘的外观描述和 opening 场景。',
weight: 28,
durationMs: 16_000,
},
{
id: 'visual-novel-opening',
label: '生成开场与选择',
detail: '写入开场旁白、首句对白、剧情阶段和 2 到 4 个初始选择。',
weight: 24,
durationMs: 10_000,
},
{
id: 'visual-novel-ready',
label: '准备草稿页',
detail: '校验可编辑字段并进入草稿页。',
weight: 20,
durationMs: 4_000,
detail: '校验可编辑字段并进入结果页,后续可保存作品和试玩。',
weight: 10,
durationMs: 3_000,
},
];
let elapsedBeforeStep = 0;
@@ -130,9 +163,13 @@ export function buildVisualNovelEntryGenerationProgress(
: phase === 'failed'
? Math.max(1, completedWeight)
: Math.min(98, completedWeight + activeStep.weight * activeRatio);
const estimatedTotalMs = timeline.reduce(
(sum, step) => sum + step.durationMs,
0,
);
return {
phaseId: phase,
phaseId: phase === 'generating' ? activeStep.id : phase,
phaseLabel:
phase === 'ready'
? '生成完成'
@@ -141,7 +178,7 @@ export function buildVisualNovelEntryGenerationProgress(
: activeStep.label,
phaseDetail:
phase === 'ready'
? '视觉小说草稿已准备完成。'
? '视觉小说草稿已准备完成,可进入结果页编辑、保存并试玩。'
: phase === 'failed'
? '草稿生成失败,请返回入口页调整后重试。'
: activeStep.detail,
@@ -151,7 +188,7 @@ export function buildVisualNovelEntryGenerationProgress(
totalWeight: 100,
elapsedMs,
estimatedRemainingMs:
phase === 'ready' ? 0 : Math.max(0, 31_000 - elapsedMs),
phase === 'ready' ? 0 : Math.max(0, estimatedTotalMs - elapsedMs),
activeStepIndex: normalizedActiveStepIndex,
steps: timeline.map((step, index) => {
const isCompleted =