216 lines
6.1 KiB
TypeScript
216 lines
6.1 KiB
TypeScript
import type { CustomWorldGenerationProgress } from '../../../packages/shared/src/contracts/runtime';
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import type { CreateVisualNovelSessionRequest } from '../../../packages/shared/src/contracts/visualNovel';
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import type { CustomWorldStructuredAnchorEntry } from '../../services/customWorldAgentGenerationProgress';
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export type VisualNovelEntryFormPayload = Omit<
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CreateVisualNovelSessionRequest,
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'seedText' | 'sourceMode' | 'sourceAssetIds'
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> & {
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sourceMode: 'idea';
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seedText: string;
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sourceAssetIds: string[];
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ideaText: string;
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visualStyleId: VisualNovelStyleOptionId;
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visualStyleLabel: string;
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visualStylePrompt: string;
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};
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type VisualNovelStyleOptionId =
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| 'cinematic-anime'
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| 'watercolor'
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| 'pixel-noir'
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| 'ink-fantasy'
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| 'soft-pastel'
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| 'dark-gothic';
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export function buildVisualNovelEntryGenerationAnchorEntries(
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payload: VisualNovelEntryFormPayload | null | undefined,
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): CustomWorldStructuredAnchorEntry[] {
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if (!payload) {
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return [];
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}
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return [
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{
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id: 'visual-novel-idea',
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label: '一句话',
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value: payload.ideaText,
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},
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{
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id: 'visual-novel-style',
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label: '视觉画风',
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value: payload.visualStyleLabel,
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},
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{
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id: 'visual-novel-target',
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label: '生成目标',
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value: '可编辑并可试玩的视觉小说草稿',
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},
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].filter((entry) => entry.value.trim());
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}
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export function buildVisualNovelEntryGenerationProgress(
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startedAtMs: number | null,
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phase: 'generating' | 'ready' | 'failed',
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nowMs = Date.now(),
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): CustomWorldGenerationProgress {
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const elapsedMs = startedAtMs ? Math.max(0, nowMs - startedAtMs) : 0;
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const timeline: [
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{
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id: string;
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label: string;
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detail: string;
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weight: number;
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durationMs: number;
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},
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{
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id: string;
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label: string;
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detail: string;
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weight: number;
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durationMs: number;
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},
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{
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id: string;
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label: string;
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detail: string;
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weight: number;
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durationMs: number;
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},
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{
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id: string;
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label: string;
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detail: string;
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weight: number;
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durationMs: number;
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},
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{
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id: string;
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label: string;
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detail: string;
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weight: number;
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durationMs: number;
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},
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] = [
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{
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id: 'visual-novel-intent',
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label: '理解一句话创意',
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detail: '提取核心题材、视觉画风、玩家身份和互动叙事目标。',
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weight: 16,
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durationMs: 6_000,
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},
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{
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id: 'visual-novel-world',
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label: '扩展世界观',
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detail: '生成世界背景、故事前提、文学风格和玩家角色。',
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weight: 22,
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durationMs: 10_000,
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},
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{
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id: 'visual-novel-cast-scenes',
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label: '设计角色与场景',
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detail: '补齐主要角色、可生成立绘的外观描述和 opening 场景。',
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weight: 28,
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durationMs: 16_000,
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},
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{
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id: 'visual-novel-opening',
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label: '生成开场与选择',
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detail: '写入开场旁白、首句对白、剧情阶段和 2 到 4 个初始选择。',
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weight: 24,
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durationMs: 10_000,
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},
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{
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id: 'visual-novel-ready',
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label: '准备草稿页',
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detail: '校验可编辑字段并进入结果页,后续可保存作品和试玩。',
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weight: 10,
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durationMs: 3_000,
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},
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];
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let elapsedBeforeStep = 0;
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const activeStepIndex =
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phase === 'ready'
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? timeline.length - 1
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: timeline.findIndex((step) => {
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const elapsedInStep = elapsedMs - elapsedBeforeStep;
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const isActive = elapsedInStep < step.durationMs;
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if (!isActive) {
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elapsedBeforeStep += step.durationMs;
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}
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return isActive;
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});
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const normalizedActiveStepIndex =
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activeStepIndex >= 0 ? activeStepIndex : timeline.length - 1;
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const activeStep = timeline[normalizedActiveStepIndex] ?? timeline[0];
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const activeElapsed =
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elapsedMs -
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timeline
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.slice(0, normalizedActiveStepIndex)
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.reduce((sum, step) => sum + step.durationMs, 0);
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const activeRatio =
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phase === 'ready'
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? 1
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: phase === 'failed'
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? 0
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: Math.max(0, Math.min(1, activeElapsed / activeStep.durationMs));
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const completedWeight = timeline
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.slice(0, phase === 'ready' ? timeline.length : normalizedActiveStepIndex)
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.reduce((sum, step) => sum + step.weight, 0);
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const overallProgress =
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phase === 'ready'
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? 100
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: phase === 'failed'
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? Math.max(1, completedWeight)
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: Math.min(98, completedWeight + activeStep.weight * activeRatio);
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const estimatedTotalMs = timeline.reduce(
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(sum, step) => sum + step.durationMs,
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0,
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);
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return {
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phaseId: phase === 'generating' ? activeStep.id : phase,
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phaseLabel:
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phase === 'ready'
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? '生成完成'
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: phase === 'failed'
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? '生成失败'
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: activeStep.label,
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phaseDetail:
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phase === 'ready'
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? '视觉小说草稿已准备完成,可进入结果页编辑、保存并试玩。'
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: phase === 'failed'
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? '草稿生成失败,请返回入口页调整后重试。'
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: activeStep.detail,
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batchLabel: activeStep.label,
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overallProgress: Math.max(0, Math.min(100, Math.round(overallProgress))),
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completedWeight: Math.max(0, Math.min(100, Math.round(overallProgress))),
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totalWeight: 100,
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elapsedMs,
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estimatedRemainingMs:
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phase === 'ready' ? 0 : Math.max(0, estimatedTotalMs - elapsedMs),
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activeStepIndex: normalizedActiveStepIndex,
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steps: timeline.map((step, index) => {
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const isCompleted =
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phase === 'ready' || index < normalizedActiveStepIndex;
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const isActive =
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phase !== 'failed' &&
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!isCompleted &&
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index === normalizedActiveStepIndex;
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const status: 'completed' | 'active' | 'pending' = isCompleted
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? 'completed'
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: isActive
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? 'active'
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: 'pending';
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return {
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id: step.id,
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label: step.label,
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detail: step.detail,
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completed: isCompleted ? 1 : isActive ? activeRatio : 0,
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total: 1,
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status,
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};
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}),
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};
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}
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