feat: migrate runtime backend to node server
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140
server-node/src/services/questService.ts
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140
server-node/src/services/questService.ts
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import {
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buildFallbackQuestIntent,
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compileQuestIntentToQuest,
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evaluateQuestOpportunity,
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} from '../../../src/data/questFlow.js';
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import { parseJsonResponseText } from '../../../src/services/llmParsers.js';
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import { buildQuestGenerationContextFromState } from '../../../src/services/questDirector.js';
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import { buildQuestIntentPrompt, QUEST_INTENT_SYSTEM_PROMPT } from '../../../src/services/questPrompt.js';
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import type { QuestIntent, QuestPreviewRequest } from '../../../src/services/questTypes.js';
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import type { GameState } from '../../../src/types/game.js';
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import type { Encounter } from '../../../src/types/scene.js';
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import type { QuestLogEntry } from '../../../src/types/story.js';
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import type { UpstreamLlmClient } from './llmClient.js';
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function coerceString(value: unknown, fallback: string) {
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return typeof value === 'string' && value.trim() ? value.trim() : fallback;
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}
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function coerceStringArray(value: unknown, fallback: string[]) {
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if (!Array.isArray(value)) {
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return fallback;
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}
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const items = value
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.map((item) => (typeof item === 'string' ? item.trim() : ''))
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.filter(Boolean);
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return items.length > 0 ? items : fallback;
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}
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function sanitizeQuestIntent(rawIntent: unknown, fallback: QuestIntent): QuestIntent {
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if (!rawIntent || typeof rawIntent !== 'object') {
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return fallback;
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}
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const intent = rawIntent as Record<string, unknown>;
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return {
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title: coerceString(intent.title, fallback.title),
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description: coerceString(intent.description, fallback.description),
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summary: coerceString(intent.summary, fallback.summary),
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narrativeType:
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typeof intent.narrativeType === 'string' &&
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['bounty', 'escort', 'investigation', 'retrieval', 'relationship', 'trial'].includes(intent.narrativeType)
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? (intent.narrativeType as QuestIntent['narrativeType'])
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: fallback.narrativeType,
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dramaticNeed: coerceString(intent.dramaticNeed, fallback.dramaticNeed),
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issuerGoal: coerceString(intent.issuerGoal, fallback.issuerGoal),
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playerHook: coerceString(intent.playerHook, fallback.playerHook),
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worldReason: coerceString(intent.worldReason, fallback.worldReason),
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recommendedObjectiveKinds: coerceStringArray(
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intent.recommendedObjectiveKinds,
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fallback.recommendedObjectiveKinds,
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).filter((kind) =>
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[
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'defeat_hostile_npc',
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'inspect_treasure',
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'spar_with_npc',
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'talk_to_npc',
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'reach_scene',
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'deliver_item',
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].includes(kind),
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) as QuestIntent['recommendedObjectiveKinds'],
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urgency:
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typeof intent.urgency === 'string' &&
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['low', 'medium', 'high'].includes(intent.urgency)
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? (intent.urgency as QuestIntent['urgency'])
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: fallback.urgency,
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intimacy:
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typeof intent.intimacy === 'string' &&
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['transactional', 'cooperative', 'trust_based'].includes(intent.intimacy)
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? (intent.intimacy as QuestIntent['intimacy'])
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: fallback.intimacy,
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rewardTheme:
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typeof intent.rewardTheme === 'string' &&
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['currency', 'resource', 'relationship', 'intel', 'rare_item'].includes(intent.rewardTheme)
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? (intent.rewardTheme as QuestIntent['rewardTheme'])
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: fallback.rewardTheme,
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followupHooks: coerceStringArray(intent.followupHooks, fallback.followupHooks),
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};
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}
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export async function generateQuestForNpcEncounter(
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llmClient: UpstreamLlmClient,
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params: {
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state: GameState;
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encounter: Encounter;
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},
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): Promise<QuestLogEntry | null> {
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const { state, encounter } = params;
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const issuerNpcId = encounter.id ?? encounter.npcName;
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const request: QuestPreviewRequest = {
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issuerNpcId,
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issuerNpcName: encounter.npcName,
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roleText: encounter.context,
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scene: state.currentScenePreset,
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worldType: state.worldType,
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currentQuests: state.quests.map((quest: QuestLogEntry) => ({
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id: quest.id,
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issuerNpcId: quest.issuerNpcId,
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status: quest.status,
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})),
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context: buildQuestGenerationContextFromState({ state, encounter }),
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origin: 'ai_compiled',
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};
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const opportunity = evaluateQuestOpportunity(request);
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if (!opportunity.shouldOffer) {
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return null;
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}
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const fallbackIntent = buildFallbackQuestIntent(request);
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try {
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const content = await llmClient.requestMessageContent({
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systemPrompt: QUEST_INTENT_SYSTEM_PROMPT,
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userPrompt: buildQuestIntentPrompt({
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context: request.context!,
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scene: request.scene,
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opportunity,
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}),
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});
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const parsed = parseJsonResponseText(content) as { intent?: unknown };
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const intent = sanitizeQuestIntent(parsed.intent, fallbackIntent);
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return compileQuestIntentToQuest(
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{
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...request,
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origin: 'ai_compiled',
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},
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intent,
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);
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} catch {
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return compileQuestIntentToQuest(
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{
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...request,
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origin: 'fallback_builder',
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},
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fallbackIntent,
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);
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}
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}
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