Files
Genarrative/server-node/src/services/questService.ts
2026-04-08 16:41:29 +08:00

141 lines
4.8 KiB
TypeScript

import {
buildFallbackQuestIntent,
compileQuestIntentToQuest,
evaluateQuestOpportunity,
} from '../../../src/data/questFlow.js';
import { parseJsonResponseText } from '../../../src/services/llmParsers.js';
import { buildQuestGenerationContextFromState } from '../../../src/services/questDirector.js';
import { buildQuestIntentPrompt, QUEST_INTENT_SYSTEM_PROMPT } from '../../../src/services/questPrompt.js';
import type { QuestIntent, QuestPreviewRequest } from '../../../src/services/questTypes.js';
import type { GameState } from '../../../src/types/game.js';
import type { Encounter } from '../../../src/types/scene.js';
import type { QuestLogEntry } from '../../../src/types/story.js';
import type { UpstreamLlmClient } from './llmClient.js';
function coerceString(value: unknown, fallback: string) {
return typeof value === 'string' && value.trim() ? value.trim() : fallback;
}
function coerceStringArray(value: unknown, fallback: string[]) {
if (!Array.isArray(value)) {
return fallback;
}
const items = value
.map((item) => (typeof item === 'string' ? item.trim() : ''))
.filter(Boolean);
return items.length > 0 ? items : fallback;
}
function sanitizeQuestIntent(rawIntent: unknown, fallback: QuestIntent): QuestIntent {
if (!rawIntent || typeof rawIntent !== 'object') {
return fallback;
}
const intent = rawIntent as Record<string, unknown>;
return {
title: coerceString(intent.title, fallback.title),
description: coerceString(intent.description, fallback.description),
summary: coerceString(intent.summary, fallback.summary),
narrativeType:
typeof intent.narrativeType === 'string' &&
['bounty', 'escort', 'investigation', 'retrieval', 'relationship', 'trial'].includes(intent.narrativeType)
? (intent.narrativeType as QuestIntent['narrativeType'])
: fallback.narrativeType,
dramaticNeed: coerceString(intent.dramaticNeed, fallback.dramaticNeed),
issuerGoal: coerceString(intent.issuerGoal, fallback.issuerGoal),
playerHook: coerceString(intent.playerHook, fallback.playerHook),
worldReason: coerceString(intent.worldReason, fallback.worldReason),
recommendedObjectiveKinds: coerceStringArray(
intent.recommendedObjectiveKinds,
fallback.recommendedObjectiveKinds,
).filter((kind) =>
[
'defeat_hostile_npc',
'inspect_treasure',
'spar_with_npc',
'talk_to_npc',
'reach_scene',
'deliver_item',
].includes(kind),
) as QuestIntent['recommendedObjectiveKinds'],
urgency:
typeof intent.urgency === 'string' &&
['low', 'medium', 'high'].includes(intent.urgency)
? (intent.urgency as QuestIntent['urgency'])
: fallback.urgency,
intimacy:
typeof intent.intimacy === 'string' &&
['transactional', 'cooperative', 'trust_based'].includes(intent.intimacy)
? (intent.intimacy as QuestIntent['intimacy'])
: fallback.intimacy,
rewardTheme:
typeof intent.rewardTheme === 'string' &&
['currency', 'resource', 'relationship', 'intel', 'rare_item'].includes(intent.rewardTheme)
? (intent.rewardTheme as QuestIntent['rewardTheme'])
: fallback.rewardTheme,
followupHooks: coerceStringArray(intent.followupHooks, fallback.followupHooks),
};
}
export async function generateQuestForNpcEncounter(
llmClient: UpstreamLlmClient,
params: {
state: GameState;
encounter: Encounter;
},
): Promise<QuestLogEntry | null> {
const { state, encounter } = params;
const issuerNpcId = encounter.id ?? encounter.npcName;
const request: QuestPreviewRequest = {
issuerNpcId,
issuerNpcName: encounter.npcName,
roleText: encounter.context,
scene: state.currentScenePreset,
worldType: state.worldType,
currentQuests: state.quests.map((quest: QuestLogEntry) => ({
id: quest.id,
issuerNpcId: quest.issuerNpcId,
status: quest.status,
})),
context: buildQuestGenerationContextFromState({ state, encounter }),
origin: 'ai_compiled',
};
const opportunity = evaluateQuestOpportunity(request);
if (!opportunity.shouldOffer) {
return null;
}
const fallbackIntent = buildFallbackQuestIntent(request);
try {
const content = await llmClient.requestMessageContent({
systemPrompt: QUEST_INTENT_SYSTEM_PROMPT,
userPrompt: buildQuestIntentPrompt({
context: request.context!,
scene: request.scene,
opportunity,
}),
});
const parsed = parseJsonResponseText(content) as { intent?: unknown };
const intent = sanitizeQuestIntent(parsed.intent, fallbackIntent);
return compileQuestIntentToQuest(
{
...request,
origin: 'ai_compiled',
},
intent,
);
} catch {
return compileQuestIntentToQuest(
{
...request,
origin: 'fallback_builder',
},
fallbackIntent,
);
}
}