fix:修复无消息草稿保存

优化首次加载速度
This commit is contained in:
2026-04-26 17:23:52 +08:00
parent 31393340e7
commit a0d1cb86f0
14 changed files with 440 additions and 43 deletions

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@@ -0,0 +1,18 @@
# Agent 空会话草稿可见性修正 2026-04-26
用户从创作中心点进 RPG 或大鱼吃小鱼工作台时,后端会立即创建 Agent session并写入一条助手欢迎消息。但在用户尚未发送任何消息、也没有传入种子文本时这个 session 只是临时工作区,不应进入“我的创作”草稿列表。
本次规则:
1. 只有存在用户消息、非空 seedText、真实草稿数据或已发布状态时Agent session 才算作品草稿。
2. 助手欢迎消息、默认 anchorPack、空 `{}` draftProfile 不算用户创作内容。
3. 过滤必须落在后端 works 聚合层,前端创作中心只消费结果,不负责隐藏空草稿。
4. RPG 仍保留已发布 profile 和孤立持久草稿 profile 的展示;未发布且仍有活跃 Agent session 的编译 profile 继续去重。
涉及入口:
- `server-rs/crates/spacetime-module/src/lib.rs`
- `server-rs/crates/spacetime-module/src/custom_world/mod.rs`
- `server-rs/crates/spacetime-module/src/big_fish/session.rs`
后续如果新增玩法创作 Agent也必须复用同一判断创建会话不等于创建草稿作品列表只展示已经被用户实际开始编辑或已经生成结果的会话。

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@@ -29,3 +29,4 @@
- [RPG_DRAFT_IMAGE_PARALLEL_GENERATION_2026-04-24.md](./RPG_DRAFT_IMAGE_PARALLEL_GENERATION_2026-04-24.md):记录 RPG 底稿阶段角色主形象与场景背景图并行生成约束。
- [PLATFORM_HOME_BANNER_IMAGE_SIZE_FIX_2026-04-25.md](./PLATFORM_HOME_BANNER_IMAGE_SIZE_FIX_2026-04-25.md):记录首页 banner 背景图不能进入普通布局流的修复经验。
- [RPG_PUBLISH_GALLERY_REFRESH_FIX_2026-04-25.md](./RPG_PUBLISH_GALLERY_REFRESH_FIX_2026-04-25.md):记录 RPG 发布后首页 / 分类页公开作品列表刷新链路。
- [AGENT_EMPTY_SESSION_DRAFT_VISIBILITY_2026-04-26.md](./AGENT_EMPTY_SESSION_DRAFT_VISIBILITY_2026-04-26.md):记录 Agent 空会话不应进入作品草稿列表的后端判定规则。

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@@ -24,6 +24,8 @@
- `PlatformEntryFlowShellImpl` 将拼图 Agent、拼图结果页、拼图详情页、拼图运行态、创作货架等非默认首屏组件改为 `lazy`
- 平台首页 Tab 保留已访问页面的挂载状态,但首访只挂载当前 Tab避免隐藏的创作页提前触发创作中心等懒加载模块。
- RPG 运行态画布和 overlay host 只在已经进入 RPG 世界后挂载,平台首页不再同步拉取运行态画布链路。
- 默认 `App` 不再首屏调用 `useRpgRuntimeSession`。平台首页先挂载轻量 `PlatformEntryFlowShell`,用户选择世界、恢复存档或进入 RPG 运行态深链后,才懒加载完整 `RpgRuntimeApp` 和故事/战斗/NPC 交互 hooks。
- 平台入口 props 移除未使用的 `gameState`,避免轻量首页为了兼容旧签名初始化完整 RPG `GameState`
- 平台首页资料服务直连 `rpgProfileClient`,避免经过 `services/rpg-entry/index.ts` 把同域其它 client 一并纳入冷转译链路。
### 3.2 首屏图片门控
@@ -47,7 +49,8 @@ Vite dev server 只对前端真实运行入口保持热更新敏感:
1. Vite ready 后,默认站点首屏不再一次性转译明显非首屏的拼图/玩法结果/运行态组件。
2. 默认首页冷加载 `.tsx` 请求数量下降,创作、拼图、运行态等阶段在用户进入时再加载对应 chunk。
3. 慢图片、失败图片或生成资源代理慢时,页面主体仍能先显示并保持可操作
4. 修改 `docs/``server-rs/``scripts/` 或测试文件时,不再触发前端页面 reload
5. `RouteImageReadyGate` 工具测试覆盖慢图片仍会放行首屏的行为
6. 修改中文文件后运行编码检查,确保没有破坏 UTF-8 文本。
3. 默认首页不再同步加载 RPG story / combat / NPC interaction 运行态 hooks进入自定义世界或恢复存档后再加载完整运行态
4. 慢图片、失败图片或生成资源代理慢时,页面主体仍能先显示并保持可操作
5. 修改 `docs/``server-rs/``scripts/` 或测试文件时,不再触发前端页面 reload
6. `RouteImageReadyGate` 工具测试覆盖慢图片仍会放行首屏的行为。
7. 修改中文文件后运行编码检查,确保没有破坏 UTF-8 文本。

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@@ -182,8 +182,7 @@ pub(crate) fn create_big_fish_session_tx(
owner_user_id: input.owner_user_id.clone(),
seed_text: input.seed_text.trim().to_string(),
current_turn: 0,
// 中文注释:欢迎语和种子推断只是初始上下文,不代表创作者已经推进了共创流程。
progress_percent: 0,
progress_percent: 20,
stage: BigFishCreationStage::CollectingAnchors,
anchor_pack_json: serialize_anchor_pack(&anchor_pack)
.map_err(|error| error.to_string())?,
@@ -239,7 +238,9 @@ pub(crate) fn list_big_fish_works_tx(
.db
.big_fish_creation_session()
.iter()
.filter(|row| row.owner_user_id == input.owner_user_id)
.filter(|row| {
row.owner_user_id == input.owner_user_id && should_include_big_fish_work(ctx, row)
})
.map(|row| build_big_fish_work_summary(ctx, &row))
.collect::<Result<Vec<_>, _>>()?;
@@ -252,6 +253,24 @@ pub(crate) fn list_big_fish_works_tx(
Ok(items)
}
fn should_include_big_fish_work(ctx: &ReducerContext, row: &BigFishCreationSession) -> bool {
if big_fish_session_has_direct_work_content(row) {
return true;
}
ctx.db.big_fish_agent_message().iter().any(|message| {
message.session_id == row.session_id
&& matches!(message.role, BigFishAgentMessageRole::User)
})
}
fn big_fish_session_has_direct_work_content(row: &BigFishCreationSession) -> bool {
// 助手欢迎语和默认 anchorPack 只是工作台初始状态,不应被当成草稿作品。
!row.seed_text.trim().is_empty()
|| row.draft_json.is_some()
|| row.stage == BigFishCreationStage::Published
}
pub(crate) fn delete_big_fish_work_tx(
ctx: &ReducerContext,
input: BigFishWorkDeleteInput,
@@ -688,3 +707,53 @@ pub(crate) fn append_big_fish_system_message(
created_at: Timestamp::from_micros_since_unix_epoch(created_at_micros),
});
}
#[cfg(test)]
mod tests {
use super::*;
fn build_test_big_fish_session(
seed_text: &str,
draft_json: Option<&str>,
stage: BigFishCreationStage,
) -> BigFishCreationSession {
BigFishCreationSession {
session_id: "big-fish-session-1".to_string(),
owner_user_id: "user-1".to_string(),
seed_text: seed_text.to_string(),
current_turn: 0,
progress_percent: 20,
stage,
anchor_pack_json: "{}".to_string(),
draft_json: draft_json.map(str::to_string),
asset_coverage_json: "{}".to_string(),
last_assistant_reply: Some("欢迎来到大鱼吃小鱼共创。".to_string()),
publish_ready: false,
created_at: Timestamp::from_micros_since_unix_epoch(1),
updated_at: Timestamp::from_micros_since_unix_epoch(1),
}
}
#[test]
fn big_fish_direct_work_content_ignores_empty_created_session() {
let empty_session =
build_test_big_fish_session("", None, BigFishCreationStage::CollectingAnchors);
let seeded_session = build_test_big_fish_session(
"想做深海吞噬成长",
None,
BigFishCreationStage::CollectingAnchors,
);
let drafted_session = build_test_big_fish_session(
"",
Some(r#"{"title":"深海吞噬"}"#),
BigFishCreationStage::DraftReady,
);
let published_session =
build_test_big_fish_session("", None, BigFishCreationStage::Published);
assert!(!big_fish_session_has_direct_work_content(&empty_session));
assert!(big_fish_session_has_direct_work_content(&seeded_session));
assert!(big_fish_session_has_direct_work_content(&drafted_session));
assert!(big_fish_session_has_direct_work_content(&published_session));
}
}

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@@ -1,3 +1,5 @@
use std::collections::HashSet;
#[spacetimedb::table(
accessor = custom_world_profile,
index(accessor = by_custom_world_profile_owner_user_id, btree(columns = [owner_user_id])),
@@ -1457,10 +1459,14 @@ fn list_custom_world_work_snapshots(
validate_custom_world_works_list_input(&input).map_err(|error| error.to_string())?;
let mut items = Vec::new();
let mut active_agent_session_ids = HashSet::new();
for session in ctx.db.custom_world_agent_session().iter().filter(|row| {
row.owner_user_id == input.owner_user_id && row.stage != RpgAgentStage::Published
row.owner_user_id == input.owner_user_id
&& row.stage != RpgAgentStage::Published
&& should_include_custom_world_agent_session_work(ctx, row)
}) {
active_agent_session_ids.insert(session.session_id.clone());
let gate = build_custom_world_publish_gate_from_session(&session);
let draft_profile = parse_optional_session_object(session.draft_profile_json.as_deref());
let title = resolve_session_work_title(&session, draft_profile.as_ref());
@@ -1504,6 +1510,7 @@ fn list_custom_world_work_snapshots(
.custom_world_profile()
.iter()
.filter(|row| row.owner_user_id == input.owner_user_id && row.deleted_at.is_none())
.filter(|row| should_include_custom_world_profile_work(row, &active_agent_session_ids))
{
items.push(CustomWorldWorkSummarySnapshot {
work_id: format!("published:{}", profile.profile_id),
@@ -1558,6 +1565,63 @@ fn list_custom_world_work_snapshots(
Ok(items)
}
fn should_include_custom_world_agent_session_work(
ctx: &ReducerContext,
session: &CustomWorldAgentSession,
) -> bool {
if custom_world_agent_session_has_direct_work_content(session) {
return true;
}
if ctx.db.custom_world_agent_message().iter().any(|message| {
message.session_id == session.session_id && matches!(message.role, RpgAgentMessageRole::User)
}) {
return true;
}
ctx.db
.custom_world_draft_card()
.iter()
.any(|card| card.session_id == session.session_id)
}
fn custom_world_agent_session_has_direct_work_content(
session: &CustomWorldAgentSession,
) -> bool {
// 创建会话时写入的助手欢迎语和空 `{}` draftProfile 不算草稿内容;
// 这里只承认用户显式输入的 seed 或已经生成出的真实草稿阶段。
!session.seed_text.trim().is_empty()
|| matches!(
session.stage,
RpgAgentStage::ObjectRefining
| RpgAgentStage::VisualRefining
| RpgAgentStage::LongTailReview
| RpgAgentStage::ReadyToPublish
| RpgAgentStage::Published
)
|| parse_optional_session_object(session.draft_profile_json.as_deref())
.as_ref()
.is_some_and(|profile| !profile.is_empty())
}
fn should_include_custom_world_profile_work(
row: &CustomWorldProfile,
active_agent_session_ids: &HashSet<String>,
) -> bool {
// 已发布 profile 是正式作品;即使来源会话还存在,也必须保留独立入口。
if row.publication_status == CustomWorldPublicationStatus::Published {
return true;
}
// 未发布 profile 若来源于仍可继续聊天的 Agent 会话,只是同一草稿的编译产物,
// works 里保留 agent_session 即可,避免草稿分组显示两份同名作品。
row.source_agent_session_id
.as_ref()
.map_or(true, |session_id| {
!active_agent_session_ids.contains(session_id)
})
}
fn delete_custom_world_agent_session_tx(
ctx: &ReducerContext,
input: CustomWorldAgentSessionGetInput,
@@ -3708,7 +3772,7 @@ fn parse_json_array_or_empty(raw: &str) -> Vec<JsonValue> {
.unwrap_or_default()
}
fn read_first_payload_text(payload: &JsonMap<String, JsonValue>, array_key: &str, scalar_key: &str) -> Option<String> {
fn read_first_payload_text(payload: &JsonMap<String, JsonValue>, array_key: &str, scalar_key: &str) -> Option<String> {
payload.get(array_key).and_then(JsonValue::as_array).and_then(|values| values.first()).and_then(JsonValue::as_str)
.or_else(|| payload.get(scalar_key).and_then(JsonValue::as_str))
.map(str::trim).filter(|value| !value.is_empty()).map(ToOwned::to_owned)

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@@ -2930,7 +2930,9 @@ fn list_custom_world_work_snapshots(
let mut active_agent_session_ids = HashSet::new();
for session in ctx.db.custom_world_agent_session().iter().filter(|row| {
row.owner_user_id == input.owner_user_id && row.stage != RpgAgentStage::Published
row.owner_user_id == input.owner_user_id
&& row.stage != RpgAgentStage::Published
&& should_include_custom_world_agent_session_work(ctx, row)
}) {
active_agent_session_ids.insert(session.session_id.clone());
let gate = build_custom_world_publish_gate_from_session(&session);
@@ -3031,6 +3033,44 @@ fn list_custom_world_work_snapshots(
Ok(items)
}
fn should_include_custom_world_agent_session_work(
ctx: &ReducerContext,
session: &CustomWorldAgentSession,
) -> bool {
if custom_world_agent_session_has_direct_work_content(session) {
return true;
}
if ctx.db.custom_world_agent_message().iter().any(|message| {
message.session_id == session.session_id
&& matches!(message.role, RpgAgentMessageRole::User)
}) {
return true;
}
ctx.db
.custom_world_draft_card()
.iter()
.any(|card| card.session_id == session.session_id)
}
fn custom_world_agent_session_has_direct_work_content(session: &CustomWorldAgentSession) -> bool {
// 创建会话时写入的助手欢迎语和空 `{}` draftProfile 不算草稿内容;
// 这里只承认用户显式输入的 seed 或已经生成出的真实草稿阶段。
!session.seed_text.trim().is_empty()
|| matches!(
session.stage,
RpgAgentStage::ObjectRefining
| RpgAgentStage::VisualRefining
| RpgAgentStage::LongTailReview
| RpgAgentStage::ReadyToPublish
| RpgAgentStage::Published
)
|| parse_optional_session_object(session.draft_profile_json.as_deref())
.as_ref()
.is_some_and(|profile| !profile.is_empty())
}
fn should_include_custom_world_profile_work(
row: &CustomWorldProfile,
active_agent_session_ids: &HashSet<String>,
@@ -6248,25 +6288,25 @@ fn build_npc_state_snapshot_from_row(row: &NpcState) -> NpcStateSnapshot {
mod tests {
use super::*;
#[test]
fn resolve_stable_agent_draft_profile_id_prefers_legacy_result_profile_id() {
let session = CustomWorldAgentSession {
fn build_test_custom_world_agent_session(
seed_text: &str,
stage: RpgAgentStage,
draft_profile_json: Option<&str>,
) -> CustomWorldAgentSession {
CustomWorldAgentSession {
session_id: "session-1".to_string(),
owner_user_id: "user-1".to_string(),
seed_text: "seed".to_string(),
current_turn: 1,
progress_percent: 100,
stage: RpgAgentStage::ObjectRefining,
seed_text: seed_text.to_string(),
current_turn: 0,
progress_percent: 0,
stage,
focus_card_id: None,
anchor_content_json: "{}".to_string(),
creator_intent_json: None,
creator_intent_readiness_json: "{}".to_string(),
anchor_pack_json: None,
lock_state_json: None,
draft_profile_json: Some(
r#"{"id":"drifted-profile","legacyResultProfile":{"id":"stable-profile"}}"#
.to_string(),
),
draft_profile_json: draft_profile_json.map(str::to_string),
last_assistant_reply: None,
publish_gate_json: None,
result_preview_json: None,
@@ -6278,7 +6318,16 @@ mod tests {
checkpoints_json: "[]".to_string(),
created_at: Timestamp::from_micros_since_unix_epoch(1),
updated_at: Timestamp::from_micros_since_unix_epoch(1),
};
}
}
#[test]
fn resolve_stable_agent_draft_profile_id_prefers_legacy_result_profile_id() {
let session = build_test_custom_world_agent_session(
"seed",
RpgAgentStage::ObjectRefining,
Some(r#"{"id":"drifted-profile","legacyResultProfile":{"id":"stable-profile"}}"#),
);
assert_eq!(
resolve_stable_agent_draft_profile_id(&session),
@@ -6286,6 +6335,37 @@ mod tests {
);
}
#[test]
fn custom_world_agent_session_direct_work_content_ignores_empty_created_session() {
let empty_session =
build_test_custom_world_agent_session("", RpgAgentStage::CollectingIntent, Some("{}"));
let seeded_session = build_test_custom_world_agent_session(
"想做一个海雾群岛",
RpgAgentStage::CollectingIntent,
Some("{}"),
);
let drafted_session =
build_test_custom_world_agent_session("", RpgAgentStage::ObjectRefining, Some("{}"));
let profile_session = build_test_custom_world_agent_session(
"",
RpgAgentStage::CollectingIntent,
Some(r#"{"worldHook":"海雾会吞掉记错航线的人。"}"#),
);
assert!(!custom_world_agent_session_has_direct_work_content(
&empty_session,
));
assert!(custom_world_agent_session_has_direct_work_content(
&seeded_session,
));
assert!(custom_world_agent_session_has_direct_work_content(
&drafted_session,
));
assert!(custom_world_agent_session_has_direct_work_content(
&profile_session,
));
}
#[test]
fn same_agent_draft_profile_candidate_requires_same_owner_active_draft_and_session() {
let matching = CustomWorldProfile {

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@@ -1,8 +1,125 @@
import { RpgRuntimeShell } from './components/rpg-runtime-shell/RpgRuntimeShell';
import { useRpgRuntimeSession } from './hooks/rpg-session/useRpgRuntimeSession';
import { lazy, Suspense, useCallback, useEffect, useRef, useState } from 'react';
import { useAuthUi } from './components/auth/AuthUiContext';
import { PlatformEntryFlowShell } from './components/platform-entry/PlatformEntryFlowShell';
import type { SelectionStage } from './components/platform-entry/platformEntryTypes';
import type { HydratedSavedGameSnapshot } from './persistence/runtimeSnapshotTypes';
import {
APP_RUNTIME_ROUTES,
normalizeAppPath,
pushAppHistoryPath,
resolvePathForSelectionStage,
resolveSelectionStageFromPath,
} from './routing/appPageRoutes';
import type { RpgRuntimeAppIntent } from './RpgRuntimeApp';
import type { CustomWorldProfile } from './types';
const RpgRuntimeApp = lazy(async () => {
const module = await import('./RpgRuntimeApp');
return {
default: module.RpgRuntimeApp,
};
});
function isRpgRuntimeRoute(pathname: string) {
const normalizedPath = normalizeAppPath(pathname);
return (
normalizedPath === APP_RUNTIME_ROUTES['rpg-character-select'] ||
normalizedPath === APP_RUNTIME_ROUTES['rpg-adventure']
);
}
export default function App() {
const gameShellProps = useRpgRuntimeSession();
const authUi = useAuthUi();
const runtimeIntentTokenRef = useRef(0);
const [runtimeIntent, setRuntimeIntent] =
useState<RpgRuntimeAppIntent | null>(null);
const [isRuntimeActive, setIsRuntimeActive] = useState(() =>
isRpgRuntimeRoute(window.location.pathname),
);
const [selectionStage, setRawSelectionStage] = useState<SelectionStage>(() =>
resolveSelectionStageFromPath(window.location.pathname),
);
return <RpgRuntimeShell {...gameShellProps} />;
const setSelectionStage = useCallback((stage: SelectionStage) => {
setRawSelectionStage(stage);
pushAppHistoryPath(resolvePathForSelectionStage(stage));
}, []);
useEffect(() => {
const syncStageFromHistory = () => {
if (isRpgRuntimeRoute(window.location.pathname)) {
setIsRuntimeActive(true);
return;
}
setIsRuntimeActive(false);
setRawSelectionStage(
resolveSelectionStageFromPath(window.location.pathname),
);
};
window.addEventListener('popstate', syncStageFromHistory);
return () => window.removeEventListener('popstate', syncStageFromHistory);
}, []);
const createRuntimeIntent = useCallback(
(intent: Omit<RpgRuntimeAppIntent, 'token'>) => {
runtimeIntentTokenRef.current += 1;
setRuntimeIntent({
...intent,
token: runtimeIntentTokenRef.current,
});
setIsRuntimeActive(true);
},
[],
);
const handleContinueGame = useCallback(
(snapshot?: HydratedSavedGameSnapshot | null) => {
createRuntimeIntent({
kind: 'snapshot',
snapshot: snapshot ?? null,
});
},
[createRuntimeIntent],
);
const handleCustomWorldSelect = useCallback(
(customWorldProfile: CustomWorldProfile) => {
createRuntimeIntent({
kind: 'custom-world',
profile: customWorldProfile,
});
},
[createRuntimeIntent],
);
const platformThemeClass =
authUi?.platformTheme === 'dark'
? 'platform-theme--dark'
: 'platform-theme--light';
if (isRuntimeActive) {
return (
<Suspense fallback={null}>
<RpgRuntimeApp initialIntent={runtimeIntent} />
</Suspense>
);
}
return (
<div
className={`platform-ui-shell platform-theme ${platformThemeClass} flex h-screen max-h-screen flex-col overflow-hidden bg-[image:var(--platform-body-fill)] p-2 font-sans text-[var(--platform-text-strong)] sm:p-4`}
>
<PlatformEntryFlowShell
selectionStage={selectionStage}
setSelectionStage={setSelectionStage}
hasSavedGame={false}
savedSnapshot={null}
handleContinueGame={handleContinueGame}
handleStartNewGame={() => {}}
handleCustomWorldSelect={handleCustomWorldSelect}
/>
</div>
);
}

45
src/RpgRuntimeApp.tsx Normal file
View File

@@ -0,0 +1,45 @@
import { useEffect, useRef } from 'react';
import { RpgRuntimeShell } from './components/rpg-runtime-shell/RpgRuntimeShell';
import { useRpgRuntimeSession } from './hooks/rpg-session/useRpgRuntimeSession';
import type { HydratedSavedGameSnapshot } from './persistence/runtimeSnapshotTypes';
import type { CustomWorldProfile } from './types';
export type RpgRuntimeAppIntent =
| {
token: number;
kind: 'custom-world';
profile: CustomWorldProfile;
}
| {
token: number;
kind: 'snapshot';
snapshot: HydratedSavedGameSnapshot | null;
};
export function RpgRuntimeApp({
initialIntent,
}: {
initialIntent: RpgRuntimeAppIntent | null;
}) {
const gameShellProps = useRpgRuntimeSession();
const handledIntentTokenRef = useRef<number | null>(null);
useEffect(() => {
if (!initialIntent || handledIntentTokenRef.current === initialIntent.token) {
return;
}
handledIntentTokenRef.current = initialIntent.token;
if (initialIntent.kind === 'custom-world') {
gameShellProps.entry.handleCustomWorldSelect(initialIntent.profile);
return;
}
gameShellProps.entry.handleContinueGame(initialIntent.snapshot);
}, [gameShellProps.entry, initialIntent]);
return <RpgRuntimeShell {...gameShellProps} />;
}
export default RpgRuntimeApp;

View File

@@ -2,7 +2,7 @@ import type {
CustomWorldAgentSessionSnapshot,
} from '../../../packages/shared/src/contracts/customWorldAgent';
import type { HydratedSavedGameSnapshot } from '../../persistence/runtimeSnapshotTypes';
import type { CustomWorldProfile, GameState } from '../../types';
import type { CustomWorldProfile } from '../../types';
export type SelectionStage =
| 'platform'
@@ -34,7 +34,6 @@ export type SyncedAgentDraftResult = {
export type PlatformEntryFlowShellProps = {
selectionStage: SelectionStage;
setSelectionStage: (stage: SelectionStage) => void;
gameState: GameState;
hasSavedGame: boolean;
savedSnapshot: HydratedSavedGameSnapshot | null;
handleContinueGame: (snapshot?: HydratedSavedGameSnapshot | null) => void;

View File

@@ -21,7 +21,6 @@ import type { AuthUser } from '../../services/authService';
import { ApiClientError } from '../../services/apiClient';
import {
clearRpgProfileBrowseHistory as clearProfileBrowseHistory,
deleteRpgEntryWorldProfile,
getRpgEntryWorldGalleryDetail,
getRpgProfileDashboard as getProfileDashboard,
listRpgEntryWorldGallery,
@@ -47,8 +46,10 @@ import {
listPuzzleGallery,
} from '../../services/puzzle-gallery';
import { listPuzzleWorks } from '../../services/puzzle-works';
import { getRpgEntryWorldGalleryDetailByCode } from '../../services/rpg-entry/rpgEntryLibraryClient';
import type { GameState } from '../../types';
import {
deleteRpgEntryWorldProfile,
getRpgEntryWorldGalleryDetailByCode,
} from '../../services/rpg-entry/rpgEntryLibraryClient';
import {
AuthUiContext,
type PlatformSettingsSection,
@@ -130,6 +131,7 @@ vi.mock('../../services/puzzle-gallery', () => ({
}));
vi.mock('../../services/rpg-entry/rpgEntryLibraryClient', () => ({
deleteRpgEntryWorldProfile: vi.fn(),
getRpgEntryWorldGalleryDetailByCode: vi.fn(),
}));
@@ -522,7 +524,6 @@ function TestWrapper({
<RpgEntryFlowShell
selectionStage={selectionStage}
setSelectionStage={setSelectionStage}
gameState={{} as GameState}
hasSavedGame={false}
savedSnapshot={null}
handleContinueGame={onContinueGame ?? (() => {})}
@@ -574,7 +575,7 @@ beforeEach(() => {
savedAt: '2026-04-19T12:00:00.000Z',
bottomTab: 'adventure',
currentStory: null,
gameState: {} as GameState,
gameState: {},
} as HydratedSavedGameSnapshot,
});
vi.mocked(upsertProfileBrowseHistory).mockResolvedValue([]);
@@ -1477,10 +1478,13 @@ test('published puzzle detail returns to the source platform tab', async () => {
await waitFor(() => {
expect(document.getElementById('platform-tab-panel-category')).toBeTruthy();
});
await waitFor(() => {
const categoryPanel = getPlatformTabPanel('category');
expect(
within(categoryPanel).getAllByText('星桥机关').length,
).toBeGreaterThan(0);
});
const categoryPanel = getPlatformTabPanel('category');
expect(
within(categoryPanel).getAllByText('星桥机关').length,
).toBeGreaterThan(0);
await user.click(
within(categoryPanel).getByRole('button', {
@@ -2114,7 +2118,6 @@ test('agent draft result publishes to gallery from publish panel', async () => {
<RpgEntryFlowShell
selectionStage={selectionStage}
setSelectionStage={setSelectionStage}
gameState={{} as GameState}
hasSavedGame={false}
savedSnapshot={null}
handleContinueGame={() => {}}
@@ -2189,7 +2192,6 @@ test('agent draft result test button enters current draft without publish gate',
<RpgEntryFlowShell
selectionStage={selectionStage}
setSelectionStage={setSelectionStage}
gameState={{} as GameState}
hasSavedGame={false}
savedSnapshot={null}
handleContinueGame={() => {}}
@@ -2827,7 +2829,7 @@ test('save tab can resume a selected archive directly into the game', async () =
currentStory: null,
gameState: {
worldType: 'CUSTOM',
} as GameState,
},
} as HydratedSavedGameSnapshot,
});

View File

@@ -15,7 +15,7 @@ import {
listRpgEntryWorldLibrary,
publishRpgEntryWorldProfile,
unpublishRpgEntryWorldProfile,
} from '../../services/rpg-entry';
} from '../../services/rpg-entry/rpgEntryLibraryClient';
import { ApiClientError } from '../../services/apiClient';
import type { CustomWorldProfile } from '../../types';
import {

View File

@@ -172,7 +172,6 @@ export function RpgRuntimeStageRouter({
<PlatformEntryFlowShell
selectionStage={selectionStage}
setSelectionStage={setSelectionStage}
gameState={gameState}
hasSavedGame={hasSavedGame}
savedSnapshot={savedSnapshot}
handleContinueGame={handleContinueGame}

View File

@@ -9,7 +9,7 @@ import type { HydratedSavedGameSnapshot } from '../../persistence/runtimeSnapsho
import { useBackgroundMusic } from '../useBackgroundMusic';
import { useCombatFlow } from '../useCombatFlow';
import { useNpcInteractionFlow } from '../useNpcInteractionFlow';
import { useRpgRuntimeStory } from '../rpg-runtime-story';
import { useRpgRuntimeStory } from '../rpg-runtime-story/useRpgRuntimeStory';
import { useRpgSessionBootstrap } from './useRpgSessionBootstrap';
import { useRpgSessionPersistence } from './useRpgSessionPersistence';

View File

@@ -272,7 +272,7 @@ export function useRpgSessionPersistence({
const continueSavedGame = useCallback(
async (snapshotOverride?: HydratedSavedGameSnapshot | null) => {
if (!authenticatedUserId) {
if (!authenticatedUserId && !snapshotOverride) {
return false;
}