fix: align rust workspace build scope
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@@ -5,6 +5,7 @@
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## 文档列表
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## 文档列表
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- [BIG_FISH_DIRECTION_TOUCH_CONTROL_2026-04-24.md](./BIG_FISH_DIRECTION_TOUCH_CONTROL_2026-04-24.md):记录大鱼吃小鱼从固定摇杆改为屏幕首触点方向控制,并要求本地直达局在未操作时保持对象运动。
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- [BIG_FISH_DIRECTION_TOUCH_CONTROL_2026-04-24.md](./BIG_FISH_DIRECTION_TOUCH_CONTROL_2026-04-24.md):记录大鱼吃小鱼从固定摇杆改为屏幕首触点方向控制,并要求本地直达局在未操作时保持对象运动。
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- [RUST_WORKSPACE_DEFAULT_BUILD_SCOPE_FIX_2026-04-25.md](./RUST_WORKSPACE_DEFAULT_BUILD_SCOPE_FIX_2026-04-25.md):记录 `server-rs` 无参数 `cargo build` 链接 `spacetime-module` 失败的根因,并冻结默认只构建原生 `api-server`、模块产物继续走 `spacetime build` 的命令边界。
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- [BIG_FISH_DIRECT_ROUTE_PLAYGROUND_2026-04-24.md](./BIG_FISH_DIRECT_ROUTE_PLAYGROUND_2026-04-24.md):记录 `/big-fish` 大鱼吃小鱼玩法直达入口,明确复用现有 `BigFishRuntimeShell` 和本地占位运行态的调试边界。
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- [BIG_FISH_DIRECT_ROUTE_PLAYGROUND_2026-04-24.md](./BIG_FISH_DIRECT_ROUTE_PLAYGROUND_2026-04-24.md):记录 `/big-fish` 大鱼吃小鱼玩法直达入口,明确复用现有 `BigFishRuntimeShell` 和本地占位运行态的调试边界。
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- [PUZZLE_DIRECT_ROUTE_PLAYGROUND_2026-04-24.md](./PUZZLE_DIRECT_ROUTE_PLAYGROUND_2026-04-24.md):记录 `/puzzle` 拼图玩法直达入口,明确复用现有 `PuzzleRuntimeShell` 和本地占位图运行态的调试边界。
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- [PUZZLE_DIRECT_ROUTE_PLAYGROUND_2026-04-24.md](./PUZZLE_DIRECT_ROUTE_PLAYGROUND_2026-04-24.md):记录 `/puzzle` 拼图玩法直达入口,明确复用现有 `PuzzleRuntimeShell` 和本地占位图运行态的调试边界。
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- [CREATION_AGENT_PUBLISH_GATE_NORMALIZE_WRITEBACK_FIX_2026-04-24.md](./CREATION_AGENT_PUBLISH_GATE_NORMALIZE_WRITEBACK_FIX_2026-04-24.md):记录结果页 profile 归一化回写丢失顶层 `worldHook / playerPremise` 导致 publish gate 继续误报结构 blocker 的根因,并冻结前端归一化保留发布字段的修复口径。
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- [CREATION_AGENT_PUBLISH_GATE_NORMALIZE_WRITEBACK_FIX_2026-04-24.md](./CREATION_AGENT_PUBLISH_GATE_NORMALIZE_WRITEBACK_FIX_2026-04-24.md):记录结果页 profile 归一化回写丢失顶层 `worldHook / playerPremise` 导致 publish gate 继续误报结构 blocker 的根因,并冻结前端归一化保留发布字段的修复口径。
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@@ -165,4 +166,3 @@
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- 做阶段排期时,把这一组和 `docs/planning/`、`docs/prd/` 一起看,更容易判断先后顺序。
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- 做阶段排期时,把这一组和 `docs/planning/`、`docs/prd/` 一起看,更容易判断先后顺序。
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@@ -0,0 +1,39 @@
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# Rust Workspace 默认构建范围修复(2026-04-25)
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## 背景
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`server-rs` 同时包含原生运行的 `api-server` 与只应由 SpacetimeDB CLI 按 wasm 模块方式构建的 `spacetime-module`。
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直接在 `server-rs` 下执行无参数 `cargo build` 时,Cargo 会尝试构建 workspace 的全部成员,其中 `spacetime-module` 是 `cdylib`,并依赖 `spacetimedb` 模块运行时导入函数。该 crate 不能作为 Windows 原生 DLL 链接,链接阶段会报 `LNK2019 unresolved external symbol`,例如 `datastore_insert_bsatn`、`console_log`、`table_id_from_name`。
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## 决策
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1. `cargo build` 默认只构建原生服务入口 `api-server`。
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2. `spacetime-module` 保留为 workspace member,便于 `cargo check --workspace --all-targets` 做类型检查。
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3. `spacetime-module` 的可发布产物必须继续通过 SpacetimeDB CLI 构建,不走无参数 `cargo build` 的原生链接路径。
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## 落地
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在 `server-rs/Cargo.toml` 增加:
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```toml
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[workspace]
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default-members = [
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"crates/api-server",
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]
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```
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## 验证命令
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```powershell
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cd D:\Genarrative\server-rs
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cargo build
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cargo check --workspace --all-targets
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spacetime build --module-path crates/spacetime-module
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```
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## 后续约束
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- 日常本地编译原生后端用 `cargo build` 或 `cargo build -p api-server`。
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- 验证全部 Rust 目标用 `cargo check --workspace --all-targets`。
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- 构建 / 发布 SpacetimeDB 模块用 `spacetime build --module-path crates/spacetime-module` 或发布脚本,不要用原生 `cargo build -p spacetime-module`。
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@@ -3,6 +3,9 @@
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[workspace]
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[workspace]
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resolver = "2"
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resolver = "2"
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default-members = [
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"crates/api-server",
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]
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members = [
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members = [
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"crates/api-server",
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"crates/api-server",
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"crates/module-ai",
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"crates/module-ai",
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@@ -3432,11 +3432,6 @@ mod tests {
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}
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}
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#[test]
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#[test]
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pub(crate) fn find_motion_template(id: &str) -> Option<&'static MotionTemplate> {
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BUILT_IN_MOTION_TEMPLATES
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.iter()
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.find(|template| template.id == id.trim())
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}
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fn resolve_character_animation_model_uses_strategy_specific_field() {
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fn resolve_character_animation_model_uses_strategy_specific_field() {
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let payload = CharacterAnimationGenerateRequest {
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let payload = CharacterAnimationGenerateRequest {
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character_id: "hero".to_string(),
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character_id: "hero".to_string(),
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@@ -1775,6 +1775,8 @@ mod tests {
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let error = validate_custom_world_profile_upsert_input(&CustomWorldProfileUpsertInput {
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let error = validate_custom_world_profile_upsert_input(&CustomWorldProfileUpsertInput {
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profile_id: "cwprof_001".to_string(),
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profile_id: "cwprof_001".to_string(),
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owner_user_id: "user_001".to_string(),
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owner_user_id: "user_001".to_string(),
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public_work_code: None,
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author_public_user_code: None,
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source_agent_session_id: None,
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source_agent_session_id: None,
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world_name: "裂潮边城".to_string(),
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world_name: "裂潮边城".to_string(),
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subtitle: "港口余烬".to_string(),
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subtitle: "港口余烬".to_string(),
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@@ -1573,6 +1573,9 @@ fn deserialize_run(value: &str) -> Result<PuzzleRunSnapshot, String> {
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#[cfg(test)]
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#[cfg(test)]
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mod tests {
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mod tests {
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use super::*;
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use super::*;
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use module_puzzle::{
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build_generated_candidates, empty_anchor_pack, recommendation_score, tag_similarity_score,
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};
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#[test]
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#[test]
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fn puzzle_json_round_trip_keeps_snapshot_shape() {
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fn puzzle_json_round_trip_keeps_snapshot_shape() {
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