feat: add big fish runtime rules entry

This commit is contained in:
2026-04-26 21:41:20 +08:00
parent c81305f2e6
commit 7694ef5723
3 changed files with 104 additions and 3 deletions

View File

@@ -0,0 +1,33 @@
# 大鱼吃小鱼运行页规则入口说明 2026-04-26
## 背景
大鱼吃小鱼玩法规则已经在 PRD 与运行态技术方案中定义,但网站运行页没有给玩家查看规则的入口。玩家进入 `/big-fish` 或正式运行页后,只能看到当前等级、状态和事件日志,无法在游玩前快速理解吞噬、合成、胜负条件。
## 设计结论
1. 规则入口放在运行页顶部操作区,使用 `CircleHelp` 图标按钮。
2. 默认界面不直接铺规则长文案,点击按钮后打开独立模态窗口。
3. 模态窗口只保留玩家决策所需的核心规则:
- 拖动方向控制移动。
- 吃掉低级或同级野生实体并收编。
- 碰到更高级野生实体时,己方实体会被吃掉。
- 3 个同级己方实体自动合成更高一级。
- 拥有最高等级后通关,己方实体归零后失败。
4. 入口必须在移动端单手可点,不遮挡舞台主体。
5. 规则内容只做说明,不参与任何前端裁决;真实规则仍以后端运行快照为准。
## 落地范围
1. `src/components/big-fish-runtime/BigFishRuntimeShell.tsx`
- 增加规则按钮与规则模态窗口。
- 复用 `UnifiedModal`,避免在当前玩法舞台内容流里展开说明。
2. `src/components/big-fish-runtime/BigFishRuntimeShell.test.tsx`
- 覆盖规则入口打开与关闭。
## 验收口径
1. 进入大鱼吃小鱼运行页后,右上角可看到规则图标入口。
2. 点击规则入口后出现独立弹窗。
3. 弹窗能展示核心吞噬、合成、通关与失败规则。
4. 关闭弹窗后回到玩法舞台,不改变当前运行快照。

View File

@@ -77,4 +77,23 @@ describe('BigFishRuntimeShell', () => {
fireEvent.click(screen.getByRole('button', { name: '退出' }));
expect(onBack).toHaveBeenCalledTimes(1);
});
test('opens and closes the runtime rule modal', () => {
render(
<BigFishRuntimeShell
run={createRun('running')}
onBack={() => {}}
onSubmitInput={() => {}}
/>,
);
fireEvent.click(screen.getByRole('button', { name: '查看规则' }));
expect(screen.getByRole('dialog', { name: '玩法规则' })).toBeTruthy();
expect(screen.getByText('低级或同级野生实体会被收编。')).toBeTruthy();
fireEvent.click(screen.getByRole('button', { name: '关闭' }));
expect(screen.queryByRole('dialog', { name: '玩法规则' })).toBeNull();
});
});

View File

@@ -1,4 +1,4 @@
import { ArrowLeft, Loader2, RotateCcw } from 'lucide-react';
import { ArrowLeft, CircleHelp, Loader2, RotateCcw } from 'lucide-react';
import { type PointerEvent, useEffect, useRef, useState } from 'react';
import type {
@@ -7,6 +7,7 @@ import type {
BigFishRuntimeSnapshotResponse,
SubmitBigFishInputRequest,
} from '../../../packages/shared/src/contracts/bigFish';
import { UnifiedModal } from '../common/UnifiedModal';
import { ResolvedAssetImage } from '../ResolvedAssetImage';
type TouchOrigin = {
@@ -127,6 +128,38 @@ function resolveSettlementCopy(run: BigFishRuntimeSnapshotResponse) {
return null;
}
function BigFishRuleModal({
open,
onClose,
}: {
open: boolean;
onClose: () => void;
}) {
return (
<UnifiedModal
open={open}
title="玩法规则"
onClose={onClose}
size="sm"
zIndexClassName="z-[140]"
panelClassName="rounded-[1.25rem]"
bodyClassName="px-4 py-3 sm:px-5 sm:py-4"
>
<div className="space-y-3 text-sm leading-6 text-[var(--platform-text-base)]">
<div className="rounded-2xl bg-cyan-50 px-4 py-3 text-cyan-950">
</div>
<div className="grid gap-2">
<div></div>
<div></div>
<div>3 </div>
<div></div>
</div>
</div>
</UnifiedModal>
);
}
function BigFishEntityDot({
entity,
run,
@@ -194,6 +227,7 @@ export function BigFishRuntimeShell({
}: BigFishRuntimeShellProps) {
const stageRef = useRef<HTMLDivElement | null>(null);
const [touchOrigin, setTouchOrigin] = useState<TouchOrigin | null>(null);
const [isRuleModalOpen, setIsRuleModalOpen] = useState(false);
const [stick, setStick] = useState({ x: 0, y: 0 });
const stickRef = useRef(stick);
@@ -297,8 +331,19 @@ export function BigFishRuntimeShell({
>
<ArrowLeft className="h-4 w-4" />
</button>
<div className="rounded-full bg-black/28 px-4 py-2 text-xs font-bold backdrop-blur">
Lv.{run.playerLevel}/{run.winLevel} · {statusLabel}
<div className="flex items-center gap-2">
<button
type="button"
aria-label="查看规则"
title="查看规则"
onClick={() => setIsRuleModalOpen(true)}
className="pointer-events-auto inline-flex h-10 w-10 items-center justify-center rounded-full bg-black/28 text-white backdrop-blur"
>
<CircleHelp className="h-4 w-4" />
</button>
<div className="rounded-full bg-black/28 px-4 py-2 text-xs font-bold backdrop-blur">
Lv.{run.playerLevel}/{run.winLevel} · {statusLabel}
</div>
</div>
</div>
@@ -370,6 +415,10 @@ export function BigFishRuntimeShell({
</div>
))}
</div>
<BigFishRuleModal
open={isRuleModalOpen}
onClose={() => setIsRuleModalOpen(false)}
/>
</div>
</div>
);