收口未保存离开确认弹窗
新增 PlatformUnsavedLeaveConfirmDialog 统一承接未保存离开确认壳层 迁移 RPG 创作编辑器的关闭未保存修改与退出未保存结果确认复用共享组件 补充共享组件测试并更新 PlatformUiKit 收口文档与决策记录
This commit is contained in:
@@ -40,6 +40,7 @@
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- 2026-06-10 追加:标准泥点消耗确认弹窗统一收口到 `src/components/common/PlatformMudPointConfirmDialog.tsx`;该 Module 专门承接“确认消耗泥点 + 消耗 N 泥点”的同形态确认骨架,当前已覆盖 `PuzzleCreationWorkspace.tsx`、`Match3DCreationWorkspace.tsx`、`PuzzleResultView.tsx` 与 `Match3DResultView.tsx`。后续遇到同形态泥点确认时,业务页只传点数、补充说明和确认回调,不再重复拼接 `UnifiedConfirmDialog` 正文;`RpgCreationRoleAssetStudioModalImpl` 这类节奏和内容结构不同的泥点弹层继续单独评估,留作后续轮次处理。
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- 2026-06-10 追加:`RpgCreationRoleAssetStudioModalImpl.tsx` 的角色形象生成 / 动作草稿生成确认也并入 `PlatformMudPointConfirmDialog`;共享组件通过自定义 title 与补充说明承接工坊语义,工坊页不再单独维护 `UnifiedConfirmDialog` 的标准泥点文案骨架。后续同类“确认消耗泥点 + 补充说明”场景继续优先复用该 Module。
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- 2026-06-10 追加:平台危险确认统一收口到 `src/components/common/PlatformDangerConfirmDialog.tsx`;该 Module 专门承接“确认 / 取消 + 危险主动作”的标准骨架,当前已覆盖 `PlatformEntryFlowShellImpl.tsx` 的删除作品确认和 `RpgCreationResultViewImpl.tsx` 的重新生成确认。后续删除、覆盖、清空等危险动作优先复用该 Module,不再在业务页重复拼接 `UnifiedConfirmDialog` 的 `showCancel + confirmTone=\"danger\"` 组合。
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- 2026-06-10 追加:平台未保存离开确认统一收口到 `src/components/common/PlatformUnsavedLeaveConfirmDialog.tsx`;该 Module 专门承接“继续编辑 + 确认离开”的标准骨架,当前已覆盖 `RpgCreationEntityEditorShared.tsx` 里的关闭未保存修改、生成结果未保存退出和普通结果未保存退出确认。后续同类未保存离开场景优先复用该 Module,不再在业务页重复拼接 `UnifiedConfirmDialog` 的 `showCancel + cancelLabel=\"继续编辑\"` 组合和重复壳层 class。
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- 2026-06-10 追加:RPG 首页个人中心里的统计卡、统计骨架、常用功能入口、设置行和法律信息入口统一抽到 `src/components/platform-entry/PlatformProfilePrimitives.tsx`;这组纯展示原子以后优先通过 props 接收图片资源、点击回调和展示文案,不再继续塞回 `RpgEntryHomeView` 的账户控制逻辑里。新建 `PlatformProfilePrimitives.test.tsx` 作为组件级护栏,页面级布局与法律入口继续由 `RpgEntryHomeView.recharge.test.tsx` 兜底。
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- 2026-06-10 追加:RPG 首页个人中心的充值 / 钱包 / 每日任务 / 邀请 / 兑换码等商业与账户控制逻辑统一收口到 `src/components/platform-entry/usePlatformProfileCenterController.ts`;controller 负责账户动作分流、商业状态派生与相关面板控制,`RpgEntryHomeView` 只保留展示、昵称头像编辑、扫码入口和页面级交互编排,不在页面组件里继续堆叠账户控制分支。验证命令:`npm run test -- src/components/rpg-entry/RpgEntryHomeView.recharge.test.tsx`、`npm run typecheck`。
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- 2026-06-10 追加:RPG 首页个人中心的“玩过 / 可继续”历史弹层统一抽到 `src/components/platform-entry/PlatformProfilePlayedWorksModal.tsx`;`RpgEntryHomeView` 不再内联 `SaveArchiveCard`、`ProfilePlayedWorksModal` 和未连通的 `ProfileSaveArchivesModal`。当前产品语义已经把存档恢复并入“玩过”弹层的“可继续”分区,因此 controller 里的 `ProfilePopupPanel` 也去掉了没有真实入口的 `saveArchives` 分支。验证命令:`npm run test -- src/components/platform-entry/PlatformProfilePlayedWorksModal.test.tsx src/components/rpg-entry/RpgEntryHomeView.recharge.test.tsx`、`npm run typecheck`。
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@@ -245,6 +245,7 @@
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19.3.21. `PlatformStatusDialog` 继续收口规则阻断和搜索未命中提示:`CustomWorldEntityCatalog.tsx` 的 `minimum-playable` 规则阻断从删除确认分支中拆出,改由独立 `PlatformStatusDialog` 承接;`PlatformEntryFlowShellImpl` 的公开编号搜索弹层拆成“命中用户继续走 `UnifiedModal + PlatformSubpanel`”与“未找到结果改走 `PlatformStatusDialog`”两条分支。业务页不再让规则阻断提示和危险删除确认共用同一套 confirm config,也不再在搜索结果 modal 内同时维护用户信息和错误态两套内容布局。验证命令:`npm run test -- src/components/CustomWorldEntityEditorModal.test.tsx -t "最后一个可扮演角色不可删除时使用平台状态弹窗"`、`npm run test -- src/components/rpg-entry/RpgEntryFlowShell.agent.interaction.test.tsx -t "searching unmatched public work code shows not-found search result dialog|public code search shows public user summary in shared search result modal and clears it on close"`、`npm run typecheck`。
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19.3.22. 标准泥点消耗确认弹窗收口到 `src/components/common/PlatformMudPointConfirmDialog.tsx`;组件固定承接“确认消耗泥点 + 消耗 N 泥点”的同形态标题、正文骨架和确认 / 取消动作,业务页只保留点数、补充说明和确认回调。`PuzzleCreationWorkspace.tsx`、`Match3DCreationWorkspace.tsx`、`PuzzleResultView.tsx`、`Match3DResultView.tsx` 以及 `RpgCreationRoleAssetStudioModalImpl.tsx` 已迁移;其中角色形象生成 / 动作草稿生成继续通过自定义 title 和补充说明承接工坊语义,但不再各自拼接 `UnifiedConfirmDialog` 的相同文案和内容结构。后续同类泥点确认优先复用该 Module;像 runtime 道具确认、预计消耗区间确认这类节奏不同的弹层再单独评估是否扩展变体。
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19.3.23. 平台危险确认弹窗收口到 `src/components/common/PlatformDangerConfirmDialog.tsx`;组件固定承接“确认 / 取消 + 危险主动作”的标准骨架,并透传忙碌态、遮罩关闭策略、按钮文案和局部面板样式。`PlatformEntryFlowShellImpl.tsx` 的删除作品确认与 `RpgCreationResultViewImpl.tsx` 的重新生成确认已迁移;业务页继续保留标题、说明文案和确认回调,不再各自拼接 `UnifiedConfirmDialog` 的危险按钮配置。后续删除、覆盖、清空等危险动作优先复用该 Module,再按需要补充更窄的语义 wrapper。
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19.3.24. 平台未保存离开确认弹窗收口到 `src/components/common/PlatformUnsavedLeaveConfirmDialog.tsx`;组件固定承接“继续编辑 + 确认离开”的标准骨架,并按 `platform / pixel` 两类确认风格兜底默认遮罩和面板样式。`RpgCreationEntityEditorShared.tsx` 中的关闭未保存修改确认、生成结果未保存退出确认和普通结果未保存退出确认已迁移;业务页只保留标题、确认按钮文案和未保存提示内容,不再各自拼接 `UnifiedConfirmDialog` 的 cancel/confirm 组合和重复壳层 class。
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19.3. creative-agent 首页的侧边栏菜单、账号入口、开启新对话、我的创作、首页激励 CTA 和 prompt suggestion 按钮迁移到 `PlatformIconButton` / `PlatformActionButton`;首页继续保留 `creative-agent-home__*` 本地 class 承接透明顶栏、抽屉和品牌化胶囊视觉,不把视觉回收和语义收口绑成一次大改。`Beta` 徽标和历史记录纯文本行暂保留本地实现,等出现更多同构轻量列表行后再评估是否抽新的共享 row primitive。
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19.4. 大鱼吃小鱼结果页 hero 的返回入口迁移到 `PlatformIconButton variant="darkMini"`,测试 / 发布动作迁移到 `PlatformActionButton surface="editorDark"`;结果页只保留测试运行、发布提交和文案状态语义,不再手写 hero 顶栏按钮壳。
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19.4.1. 大鱼吃小鱼结果页的发布失败弹层迁移到 `src/components/common/PlatformStatusDialog.tsx`;`PlatformStatusDialog` 补充自定义图标、可访问标签和动作按钮样式透传后,`BigFishResultView` 不再保留 `BigFishResultErrorModal` 内联的 `UnifiedConfirmDialog + PlatformIconBadge` 组合。结果页只保留失败文案和关闭回调,发布失败的状态图标、遮罩、白底面板和“知道了”主动作统一由共享状态弹层承接。验证命令:`npm run test -- src/components/common/PlatformStatusDialog.test.tsx src/components/big-fish-result/BigFishResultView.test.tsx`、`npm run typecheck`。
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@@ -0,0 +1,53 @@
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/* @vitest-environment jsdom */
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import { fireEvent, render, screen, within } from '@testing-library/react';
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import { expect, test, vi } from 'vitest';
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import { PlatformUnsavedLeaveConfirmDialog } from './PlatformUnsavedLeaveConfirmDialog';
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test('renders the platform variant with leave/continue actions', () => {
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const onClose = vi.fn();
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const onConfirm = vi.fn();
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render(
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<PlatformUnsavedLeaveConfirmDialog
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open
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title="确认关闭"
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onClose={onClose}
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onConfirm={onConfirm}
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>
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当前修改尚未保存,确认关闭吗?
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</PlatformUnsavedLeaveConfirmDialog>,
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);
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const dialog = screen.getByRole('dialog', { name: '确认关闭' });
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expect(within(dialog).getByText('当前修改尚未保存,确认关闭吗?')).toBeTruthy();
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fireEvent.click(within(dialog).getByRole('button', { name: '继续编辑' }));
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expect(onClose).toHaveBeenCalledTimes(1);
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fireEvent.click(within(dialog).getByRole('button', { name: '确认关闭' }));
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expect(onConfirm).toHaveBeenCalledTimes(1);
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});
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test('supports pixel variant with custom confirm label', () => {
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render(
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<PlatformUnsavedLeaveConfirmDialog
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open
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title="确认退出"
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confirmLabel="仍然退出"
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variant="pixel"
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onClose={() => {}}
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onConfirm={() => {}}
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>
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当前生成画面还未保存。
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</PlatformUnsavedLeaveConfirmDialog>,
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);
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const dialog = screen.getByRole('dialog', { name: '确认退出' });
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expect(dialog.className).toContain('pixel-modal-shell');
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expect(within(dialog).getByRole('button', { name: '仍然退出' })).toBeTruthy();
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expect(within(dialog).getByRole('button', { name: '继续编辑' })).toBeTruthy();
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});
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92
src/components/common/PlatformUnsavedLeaveConfirmDialog.tsx
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92
src/components/common/PlatformUnsavedLeaveConfirmDialog.tsx
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@@ -0,0 +1,92 @@
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import type { ReactNode } from 'react';
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import { UnifiedConfirmDialog } from './UnifiedConfirmDialog';
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type PlatformUnsavedLeaveConfirmDialogProps = {
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open: boolean;
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title?: string;
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children?: ReactNode;
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onClose: () => void;
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onConfirm: () => void;
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confirmLabel?: string;
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cancelLabel?: string;
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showCloseButton?: boolean;
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closeOnBackdrop?: boolean;
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portal?: boolean;
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size?: 'sm' | 'md';
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variant?: 'platform' | 'pixel';
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overlayClassName?: string;
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panelClassName?: string;
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};
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function resolveUnsavedLeaveOverlayClassName(
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variant: 'platform' | 'pixel',
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overlayClassName?: string,
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) {
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if (overlayClassName) {
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return overlayClassName;
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}
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return variant === 'pixel' ? 'z-[140]' : 'z-[140] !items-center';
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}
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function resolveUnsavedLeavePanelClassName(
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variant: 'platform' | 'pixel',
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panelClassName?: string,
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) {
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if (panelClassName) {
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return panelClassName;
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}
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return variant === 'platform'
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? 'platform-remap-surface rounded-[1.5rem]'
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: undefined;
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}
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/**
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* 平台未保存离开确认弹窗。
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* 统一承接关闭 / 退出前的“继续编辑 + 确认离开”语义和默认平台壳层。
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*/
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export function PlatformUnsavedLeaveConfirmDialog({
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open,
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title = '确认退出',
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children,
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onClose,
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onConfirm,
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confirmLabel,
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cancelLabel = '继续编辑',
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showCloseButton = true,
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closeOnBackdrop = true,
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portal = true,
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size = 'sm',
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variant = 'platform',
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overlayClassName,
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panelClassName,
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}: PlatformUnsavedLeaveConfirmDialogProps) {
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return (
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<UnifiedConfirmDialog
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open={open}
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title={title}
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onClose={onClose}
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onConfirm={onConfirm}
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confirmLabel={confirmLabel ?? title}
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cancelLabel={cancelLabel}
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showCloseButton={showCloseButton}
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closeOnBackdrop={closeOnBackdrop}
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showCancel
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portal={portal}
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size={size}
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variant={variant}
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overlayClassName={resolveUnsavedLeaveOverlayClassName(
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variant,
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overlayClassName,
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)}
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panelClassName={resolveUnsavedLeavePanelClassName(
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variant,
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panelClassName,
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)}
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>
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{children}
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</UnifiedConfirmDialog>
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);
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}
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@@ -105,9 +105,9 @@ import { PlatformSlotBadge } from '../common/PlatformSlotBadge';
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import { PlatformStatusDialog } from '../common/PlatformStatusDialog';
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import { PlatformStatusMessage } from '../common/PlatformStatusMessage';
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import { PlatformSubpanel } from '../common/PlatformSubpanel';
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import { PlatformUnsavedLeaveConfirmDialog } from '../common/PlatformUnsavedLeaveConfirmDialog';
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import { PlatformUploadPreviewCard } from '../common/PlatformUploadPreviewCard';
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import { PlatformUploadTile } from '../common/PlatformUploadTile';
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import { UnifiedConfirmDialog } from '../common/UnifiedConfirmDialog';
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import { CustomWorldCoverArtwork } from '../CustomWorldCoverArtwork';
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import { CustomWorldNpcPortrait } from '../CustomWorldNpcVisualEditor';
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import {
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@@ -1471,19 +1471,15 @@ function CloseConfirmDialog({
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confirmLabel?: string;
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}) {
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return (
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<UnifiedConfirmDialog
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<PlatformUnsavedLeaveConfirmDialog
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open
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title="确认关闭"
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onClose={onCancel}
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confirmLabel={confirmLabel}
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cancelLabel="继续编辑"
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showCancel
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onConfirm={onConfirm}
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overlayClassName="z-[140] !items-center"
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panelClassName="platform-remap-surface rounded-[1.5rem]"
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>
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{message}
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</UnifiedConfirmDialog>
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</PlatformUnsavedLeaveConfirmDialog>
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);
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}
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@@ -3383,22 +3379,19 @@ function SceneImageGenerationModal({
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</ModalShell>
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{isExitConfirmOpen ? (
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<UnifiedConfirmDialog
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<PlatformUnsavedLeaveConfirmDialog
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open
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title="确认退出"
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onClose={() => setIsExitConfirmOpen(false)}
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confirmLabel="仍然退出"
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cancelLabel="继续编辑"
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showCancel
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onConfirm={() => {
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setIsExitConfirmOpen(false);
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onClose();
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}}
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variant="pixel"
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overlayClassName="z-[140]"
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>
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当前生成画面还未保存,退出后将丢失这次生成结果,仍然退出吗?
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</UnifiedConfirmDialog>
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</PlatformUnsavedLeaveConfirmDialog>
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) : null}
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</>
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);
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@@ -4029,22 +4022,18 @@ function CoverImageGenerationModal({
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</ModalShell>
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{isExitConfirmOpen ? (
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<UnifiedConfirmDialog
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<PlatformUnsavedLeaveConfirmDialog
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open
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title="确认退出"
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onClose={() => setIsExitConfirmOpen(false)}
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overlayClassName="z-[140]"
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panelClassName="platform-remap-surface rounded-[1.5rem]"
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confirmLabel="确认退出"
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cancelLabel="继续编辑"
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showCancel
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onConfirm={() => {
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setIsExitConfirmOpen(false);
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onClose();
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}}
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>
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当前生成结果还没有保存,确认退出吗?
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</UnifiedConfirmDialog>
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</PlatformUnsavedLeaveConfirmDialog>
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) : null}
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</>
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);
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