fix: refresh custom world publish gate diagnostics
This commit is contained in:
@@ -173,3 +173,20 @@ Rust 首版沿用这些结论,但不要求一次性照搬旧 Node 的全部多
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3. `server-rs/crates/spacetime-module/src/lib.rs`
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4. `server-rs/crates/module-custom-world/src/lib.rs`
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5. `docs/technical/SPACETIMEDB_CUSTOM_WORLD_WORKS_AND_AGENT_EXTENSION_STAGE9_DESIGN_2026-04-22.md`
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## 2026-04-24 发布阻断快照刷新修正
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### 问题
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- 现象:生成 foundation draft 后,结果页已经能看到玩家 premise、主线章节、第一幕场景幕,但底部仍显示旧的发布阻断项,并禁用“发布并进入世界”。
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- 根因:前端结果页直接消费 `session.resultPreview.blockers`。当当前页面 profile 已经补齐结构字段,但服务端 `resultPreview` 仍停留在上一轮快照时,展示态与可点击态会被旧 blocker 锁住。
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- 次要根因:进入世界前的 `sync_result_profile` 发现当前页面 profile 与 session preview 签名一致时会短路,导致旧 `publish_gate_json/result_preview_json` 没机会被强制重算。
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### 落地方案
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- `PlatformEntryFlowShellImpl` 在 Agent 草稿结果页按当前 `generatedCustomWorldProfile` 判断旧结构 blocker 是否已过期,文案继续沿用后端 `resultPreview.blockers`,前端不新增重复中文提示。
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- 非结构类 blocker 继续继承服务端快照,避免把真实质量阻断误放行。
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- `useRpgCreationResultAutosave.syncAgentDraftResultProfile` 在 `agentSession.resultPreview.publishReady === false` 时不走签名短路,发布前会调用后端 `sync_result_profile` 重建 `publish_gate_json/result_preview_json`。
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- `api-server` 在读取 session 以及执行 `draft_foundation/sync_result_profile/publish_world` 后写入 `custom_world.publish_gate` 诊断日志,记录 blocker code、preview 来源与关键门禁字段是否为空;前端只显示简洁阻断数量,不展示字段细节。
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### 验收点
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- 生成草稿后,如果当前 profile 已包含 `playerPremise` 或 `anchorContent.playerEntryPoint`、`coreConflicts`、`chapters/sceneChapterBlueprints` 与至少一个 `acts`,结果页不再继续显示旧结构 blocker。
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- 点击“发布并进入世界”前仍会同步到 SpacetimeDB reducer,由后端重新计算最终发布门禁;若仍有非结构质量 blocker,按钮仍保持阻断。
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@@ -38,6 +38,7 @@ use spacetime_client::{
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CustomWorldWorkSummaryRecord, SpacetimeClientError,
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};
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use std::convert::Infallible;
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use tracing::info;
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use crate::{
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api_response::json_success_body,
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@@ -471,6 +472,7 @@ pub async fn get_custom_world_agent_session(
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.map_err(|error| {
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custom_world_error_response(&request_context, map_custom_world_client_error(error))
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})?;
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log_custom_world_publish_gate_diagnostics("get_session", &session);
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Ok(json_success_body(
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Some(&request_context),
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@@ -998,6 +1000,19 @@ pub async fn execute_custom_world_agent_action(
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custom_world_error_response(&request_context, map_custom_world_client_error(error))
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})?;
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if matches!(
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action.as_str(),
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"sync_result_profile" | "publish_world" | "draft_foundation"
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) {
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if let Ok(session) = state
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.spacetime_client()
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.get_custom_world_agent_session(session_id.clone(), owner_user_id.clone())
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.await
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{
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log_custom_world_publish_gate_diagnostics(action.as_str(), &session);
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}
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}
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Ok(json_success_body(
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Some(&request_context),
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json!({
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@@ -1131,6 +1146,109 @@ fn map_custom_world_agent_session_response(
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}
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}
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fn log_custom_world_publish_gate_diagnostics(
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source: &str,
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session: &CustomWorldAgentSessionRecord,
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) {
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let draft_profile = session.draft_profile.as_object();
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let preview_profile = session
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.result_preview
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.as_ref()
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.and_then(|preview| preview.get("preview"))
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.and_then(Value::as_object);
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let profile = preview_profile.or(draft_profile);
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let blocker_codes = session
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.publish_gate
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.as_ref()
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.map(|gate| {
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gate.blockers
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.iter()
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.map(|blocker| blocker.code.as_str())
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.collect::<Vec<_>>()
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.join(",")
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})
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.unwrap_or_default();
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info!(
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target: "custom_world.publish_gate",
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source,
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session_id = %session.session_id,
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stage = %session.stage,
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publish_ready = session.publish_gate.as_ref().map(|gate| gate.publish_ready).unwrap_or(false),
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blocker_count = session.publish_gate.as_ref().map(|gate| gate.blocker_count).unwrap_or(0),
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blocker_codes = %blocker_codes,
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has_draft_profile = session.draft_profile.as_object().map(|value| !value.is_empty()).unwrap_or(false),
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has_result_preview = session.result_preview.is_some(),
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preview_source = session.result_preview.as_ref().and_then(|value| value.get("source")).and_then(Value::as_str).unwrap_or(""),
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has_world_hook = has_custom_world_publish_text(profile, &["worldHook", "creatorIntent.worldHook", "anchorContent.worldPromise.hook", "settingText"]),
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has_player_premise = has_custom_world_publish_text(profile, &["playerPremise", "creatorIntent.playerPremise", "anchorContent.playerEntryPoint.openingIdentity", "anchorContent.playerEntryPoint.openingProblem", "anchorContent.playerEntryPoint.entryMotivation"]),
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has_core_conflicts = has_custom_world_non_empty_text_array(profile, "coreConflicts"),
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has_main_chapter = has_custom_world_array(profile, "chapters") || has_custom_world_array(profile, "sceneChapterBlueprints") || has_custom_world_array(profile, "sceneChapters"),
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has_scene_act = has_custom_world_scene_act(profile),
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"custom world publish gate diagnostics"
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);
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}
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fn has_custom_world_publish_text(profile: Option<&Map<String, Value>>, paths: &[&str]) -> bool {
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paths.iter().any(|path| {
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let mut segments = path.split('.');
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let Some(first_segment) = segments.next() else {
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return false;
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};
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let mut current = profile.and_then(|value| value.get(first_segment));
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for segment in segments {
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current = current.and_then(|value| value.get(segment));
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}
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current
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.and_then(Value::as_str)
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.map(str::trim)
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.map(|value| !value.is_empty())
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.unwrap_or(false)
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})
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}
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fn has_custom_world_non_empty_text_array(profile: Option<&Map<String, Value>>, key: &str) -> bool {
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profile
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.and_then(|value| value.get(key))
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.and_then(Value::as_array)
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.map(|items| {
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items.iter().any(|item| {
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item.as_str()
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.map(str::trim)
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.is_some_and(|value| !value.is_empty())
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})
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})
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.unwrap_or(false)
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}
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fn has_custom_world_array(profile: Option<&Map<String, Value>>, key: &str) -> bool {
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profile
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.and_then(|value| value.get(key))
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.and_then(Value::as_array)
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.map(|items| !items.is_empty())
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.unwrap_or(false)
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}
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fn has_custom_world_scene_act(profile: Option<&Map<String, Value>>) -> bool {
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profile
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.and_then(|value| {
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value
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.get("sceneChapterBlueprints")
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.or_else(|| value.get("sceneChapters"))
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})
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.and_then(Value::as_array)
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.map(|chapters| {
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chapters.iter().any(|chapter| {
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chapter
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.get("acts")
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.and_then(Value::as_array)
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.map(|acts| !acts.is_empty())
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.unwrap_or(false)
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})
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})
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.unwrap_or(false)
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}
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fn map_custom_world_publish_gate_response(
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gate: CustomWorldPublishGateRecord,
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) -> CustomWorldPublishGateResponse {
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@@ -92,6 +92,147 @@ import { usePlatformEntryBootstrap } from './usePlatformEntryBootstrap';
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import { usePlatformEntryLibraryDetail } from './usePlatformEntryLibraryDetail';
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import { usePlatformEntryNavigation } from './usePlatformEntryNavigation';
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type AgentResultPublishGateView = {
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blockers: string[];
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publishReady: boolean;
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};
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type AgentResultBlockerView = {
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code?: string;
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message: string;
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};
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const AGENT_RESULT_STRUCTURAL_BLOCKER_CODES = new Set([
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'publish_missing_world_hook',
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'publish_missing_player_premise',
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'publish_missing_core_conflict',
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'publish_missing_main_chapter',
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'publish_missing_first_act',
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]);
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function readProfileTextField(
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profile: CustomWorldProfile | null,
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paths: string[],
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) {
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for (const path of paths) {
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let current: unknown = profile;
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for (const segment of path.split('.')) {
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if (!current || typeof current !== 'object') {
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current = null;
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break;
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}
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current = (current as Record<string, unknown>)[segment];
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}
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if (typeof current === 'string' && current.trim()) {
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return current.trim();
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}
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}
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return null;
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}
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function hasProfileTextArray(profile: CustomWorldProfile | null, key: string) {
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const value = profile
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? (profile as unknown as Record<string, unknown>)[key]
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: null;
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return Array.isArray(value)
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? value.some((entry) => typeof entry === 'string' && entry.trim())
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: false;
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}
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function hasProfileArray(profile: CustomWorldProfile | null, key: string) {
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const value = profile
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? (profile as unknown as Record<string, unknown>)[key]
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: null;
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return Array.isArray(value) && value.length > 0;
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}
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function hasSceneAct(profile: CustomWorldProfile | null) {
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const rawProfile = profile as unknown as Record<string, unknown> | null;
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const chapters =
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rawProfile &&
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(Array.isArray(rawProfile.sceneChapterBlueprints)
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? rawProfile.sceneChapterBlueprints
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: Array.isArray(rawProfile.sceneChapters)
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? rawProfile.sceneChapters
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: []);
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return Array.isArray(chapters)
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? chapters.some((chapter) => {
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const acts =
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chapter && typeof chapter === 'object'
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? (chapter as Record<string, unknown>).acts
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: null;
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return Array.isArray(acts) && acts.length > 0;
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})
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: false;
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}
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function isAgentResultStructuralBlockerResolved(
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profile: CustomWorldProfile,
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code: string | undefined,
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) {
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if (!code || !AGENT_RESULT_STRUCTURAL_BLOCKER_CODES.has(code)) {
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return false;
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}
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if (code === 'publish_missing_world_hook') {
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return Boolean(
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readProfileTextField(profile, [
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'worldHook',
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'creatorIntent.worldHook',
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'anchorContent.worldPromise.hook',
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'settingText',
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]),
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);
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}
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if (code === 'publish_missing_player_premise') {
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return Boolean(
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readProfileTextField(profile, [
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'playerPremise',
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'creatorIntent.playerPremise',
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'anchorContent.playerEntryPoint.openingIdentity',
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'anchorContent.playerEntryPoint.openingProblem',
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'anchorContent.playerEntryPoint.entryMotivation',
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]),
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);
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}
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if (code === 'publish_missing_core_conflict') {
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return hasProfileTextArray(profile, 'coreConflicts');
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}
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if (code === 'publish_missing_main_chapter') {
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return (
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hasProfileArray(profile, 'chapters') ||
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hasProfileArray(profile, 'sceneChapterBlueprints') ||
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hasProfileArray(profile, 'sceneChapters')
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);
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}
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return hasSceneAct(profile);
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}
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function buildAgentResultPublishGateView(
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profile: CustomWorldProfile | null,
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fallbackBlockers: AgentResultBlockerView[],
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fallbackPublishReady: boolean,
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): AgentResultPublishGateView {
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if (!profile) {
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return {
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blockers: fallbackBlockers.map((entry) => entry.message),
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publishReady: fallbackPublishReady,
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};
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}
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const blockers = fallbackBlockers
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.filter(
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(entry) =>
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!isAgentResultStructuralBlockerResolved(profile, entry.code),
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)
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.map((entry) => entry.message);
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return {
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blockers,
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publishReady: blockers.length === 0,
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};
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}
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const CustomWorldGenerationView = lazy(async () => {
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const module = await import('../CustomWorldGenerationView');
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return {
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@@ -318,9 +459,22 @@ export function PlatformEntryFlowShellImpl({
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const agentResultPreview =
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sessionController.agentSession?.resultPreview ?? null;
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const agentResultPreviewBlockers = useMemo(
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() => agentResultPreview?.blockers?.map((entry) => entry.message) ?? [],
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() => agentResultPreview?.blockers ?? [],
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[agentResultPreview],
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);
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const agentResultPublishGateView = useMemo(
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() =>
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buildAgentResultPublishGateView(
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sessionController.generatedCustomWorldProfile,
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agentResultPreviewBlockers,
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Boolean(agentResultPreview?.publishReady),
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),
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[
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agentResultPreview?.publishReady,
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agentResultPreviewBlockers,
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sessionController.generatedCustomWorldProfile,
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],
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);
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const agentResultPreviewQualityFindings = useMemo(
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() => agentResultPreview?.qualityFindings ?? [],
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[agentResultPreview],
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@@ -1928,12 +2082,12 @@ export function PlatformEntryFlowShellImpl({
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}
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publishReady={
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sessionController.isAgentDraftResultView
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? Boolean(agentResultPreview?.publishReady)
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? agentResultPublishGateView.publishReady
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: true
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}
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publishBlockers={
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sessionController.isAgentDraftResultView
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? agentResultPreviewBlockers
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? agentResultPublishGateView.blockers
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: []
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}
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qualityFindings={
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@@ -1,4 +1,4 @@
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import { useMemo, useState } from 'react';
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import { useMemo, useState } from 'react';
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import type { Character, CustomWorldProfile } from '../../types';
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import {
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@@ -201,6 +201,23 @@ export function RpgCreationResultView({
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{error}
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</div>
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) : null}
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{!error && compactAgentResultMode && previewSourceLabel ? (
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<div className="platform-banner platform-banner--info mt-3 rounded-2xl text-sm leading-6">
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当前结果页数据源:{previewSourceLabel}
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</div>
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) : null}
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{!error && compactAgentResultMode && publishBlockers.length > 0 ? (
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<div className="platform-banner platform-banner--warning mt-3 rounded-2xl text-sm leading-6">
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{publishReady
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? '当前世界已满足发布门槛。'
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: `当前还有 ${publishBlockers.length} 个发布阻断项,请先补齐后再进入世界。`}
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{!publishReady ? (
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<div className="mt-2 text-xs text-[var(--platform-text-muted)]">
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详细诊断已记录到后端日志。
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</div>
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) : null}
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</div>
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) : null}
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{!error &&
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compactAgentResultMode &&
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publishBlockers.length <= 0 &&
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@@ -192,8 +192,14 @@ export function useRpgCreationResultAutosave(
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const latestSessionProfileSignature = latestSessionProfile
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? stringifyAgentBackedProfile(latestSessionProfile)
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: '';
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const shouldRefreshPublishGate = Boolean(
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agentSession?.resultPreview && !agentSession.resultPreview.publishReady,
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);
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if (latestSessionProfileSignature === profileSignature) {
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if (
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latestSessionProfileSignature === profileSignature &&
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!shouldRefreshPublishGate
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) {
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latestAgentResultSyncSignatureRef.current = profileSignature;
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return {
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session: agentSession,
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@@ -201,7 +207,10 @@ export function useRpgCreationResultAutosave(
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} satisfies SyncedAgentDraftResult;
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}
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if (latestAgentResultSyncSignatureRef.current === profileSignature) {
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if (
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latestAgentResultSyncSignatureRef.current === profileSignature &&
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!shouldRefreshPublishGate
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) {
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return {
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session: agentSession,
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profile: normalizeAgentBackedProfile(latestSessionProfile ?? profile),
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