fix: refresh custom world publish gate diagnostics

This commit is contained in:
2026-04-24 12:42:43 +08:00
parent 5050ce4ff8
commit 49a79aee54
5 changed files with 321 additions and 6 deletions

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@@ -173,3 +173,20 @@ Rust 首版沿用这些结论,但不要求一次性照搬旧 Node 的全部多
3. `server-rs/crates/spacetime-module/src/lib.rs`
4. `server-rs/crates/module-custom-world/src/lib.rs`
5. `docs/technical/SPACETIMEDB_CUSTOM_WORLD_WORKS_AND_AGENT_EXTENSION_STAGE9_DESIGN_2026-04-22.md`
## 2026-04-24 发布阻断快照刷新修正
### 问题
- 现象:生成 foundation draft 后,结果页已经能看到玩家 premise、主线章节、第一幕场景幕但底部仍显示旧的发布阻断项并禁用“发布并进入世界”。
- 根因:前端结果页直接消费 `session.resultPreview.blockers`。当当前页面 profile 已经补齐结构字段,但服务端 `resultPreview` 仍停留在上一轮快照时,展示态与可点击态会被旧 blocker 锁住。
- 次要根因:进入世界前的 `sync_result_profile` 发现当前页面 profile 与 session preview 签名一致时会短路,导致旧 `publish_gate_json/result_preview_json` 没机会被强制重算。
### 落地方案
- `PlatformEntryFlowShellImpl` 在 Agent 草稿结果页按当前 `generatedCustomWorldProfile` 判断旧结构 blocker 是否已过期,文案继续沿用后端 `resultPreview.blockers`,前端不新增重复中文提示。
- 非结构类 blocker 继续继承服务端快照,避免把真实质量阻断误放行。
- `useRpgCreationResultAutosave.syncAgentDraftResultProfile``agentSession.resultPreview.publishReady === false` 时不走签名短路,发布前会调用后端 `sync_result_profile` 重建 `publish_gate_json/result_preview_json`
- `api-server` 在读取 session 以及执行 `draft_foundation/sync_result_profile/publish_world` 后写入 `custom_world.publish_gate` 诊断日志,记录 blocker code、preview 来源与关键门禁字段是否为空;前端只显示简洁阻断数量,不展示字段细节。
### 验收点
- 生成草稿后,如果当前 profile 已包含 `playerPremise``anchorContent.playerEntryPoint``coreConflicts``chapters/sceneChapterBlueprints` 与至少一个 `acts`,结果页不再继续显示旧结构 blocker。
- 点击“发布并进入世界”前仍会同步到 SpacetimeDB reducer由后端重新计算最终发布门禁若仍有非结构质量 blocker按钮仍保持阻断。

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@@ -38,6 +38,7 @@ use spacetime_client::{
CustomWorldWorkSummaryRecord, SpacetimeClientError,
};
use std::convert::Infallible;
use tracing::info;
use crate::{
api_response::json_success_body,
@@ -471,6 +472,7 @@ pub async fn get_custom_world_agent_session(
.map_err(|error| {
custom_world_error_response(&request_context, map_custom_world_client_error(error))
})?;
log_custom_world_publish_gate_diagnostics("get_session", &session);
Ok(json_success_body(
Some(&request_context),
@@ -998,6 +1000,19 @@ pub async fn execute_custom_world_agent_action(
custom_world_error_response(&request_context, map_custom_world_client_error(error))
})?;
if matches!(
action.as_str(),
"sync_result_profile" | "publish_world" | "draft_foundation"
) {
if let Ok(session) = state
.spacetime_client()
.get_custom_world_agent_session(session_id.clone(), owner_user_id.clone())
.await
{
log_custom_world_publish_gate_diagnostics(action.as_str(), &session);
}
}
Ok(json_success_body(
Some(&request_context),
json!({
@@ -1131,6 +1146,109 @@ fn map_custom_world_agent_session_response(
}
}
fn log_custom_world_publish_gate_diagnostics(
source: &str,
session: &CustomWorldAgentSessionRecord,
) {
let draft_profile = session.draft_profile.as_object();
let preview_profile = session
.result_preview
.as_ref()
.and_then(|preview| preview.get("preview"))
.and_then(Value::as_object);
let profile = preview_profile.or(draft_profile);
let blocker_codes = session
.publish_gate
.as_ref()
.map(|gate| {
gate.blockers
.iter()
.map(|blocker| blocker.code.as_str())
.collect::<Vec<_>>()
.join(",")
})
.unwrap_or_default();
info!(
target: "custom_world.publish_gate",
source,
session_id = %session.session_id,
stage = %session.stage,
publish_ready = session.publish_gate.as_ref().map(|gate| gate.publish_ready).unwrap_or(false),
blocker_count = session.publish_gate.as_ref().map(|gate| gate.blocker_count).unwrap_or(0),
blocker_codes = %blocker_codes,
has_draft_profile = session.draft_profile.as_object().map(|value| !value.is_empty()).unwrap_or(false),
has_result_preview = session.result_preview.is_some(),
preview_source = session.result_preview.as_ref().and_then(|value| value.get("source")).and_then(Value::as_str).unwrap_or(""),
has_world_hook = has_custom_world_publish_text(profile, &["worldHook", "creatorIntent.worldHook", "anchorContent.worldPromise.hook", "settingText"]),
has_player_premise = has_custom_world_publish_text(profile, &["playerPremise", "creatorIntent.playerPremise", "anchorContent.playerEntryPoint.openingIdentity", "anchorContent.playerEntryPoint.openingProblem", "anchorContent.playerEntryPoint.entryMotivation"]),
has_core_conflicts = has_custom_world_non_empty_text_array(profile, "coreConflicts"),
has_main_chapter = has_custom_world_array(profile, "chapters") || has_custom_world_array(profile, "sceneChapterBlueprints") || has_custom_world_array(profile, "sceneChapters"),
has_scene_act = has_custom_world_scene_act(profile),
"custom world publish gate diagnostics"
);
}
fn has_custom_world_publish_text(profile: Option<&Map<String, Value>>, paths: &[&str]) -> bool {
paths.iter().any(|path| {
let mut segments = path.split('.');
let Some(first_segment) = segments.next() else {
return false;
};
let mut current = profile.and_then(|value| value.get(first_segment));
for segment in segments {
current = current.and_then(|value| value.get(segment));
}
current
.and_then(Value::as_str)
.map(str::trim)
.map(|value| !value.is_empty())
.unwrap_or(false)
})
}
fn has_custom_world_non_empty_text_array(profile: Option<&Map<String, Value>>, key: &str) -> bool {
profile
.and_then(|value| value.get(key))
.and_then(Value::as_array)
.map(|items| {
items.iter().any(|item| {
item.as_str()
.map(str::trim)
.is_some_and(|value| !value.is_empty())
})
})
.unwrap_or(false)
}
fn has_custom_world_array(profile: Option<&Map<String, Value>>, key: &str) -> bool {
profile
.and_then(|value| value.get(key))
.and_then(Value::as_array)
.map(|items| !items.is_empty())
.unwrap_or(false)
}
fn has_custom_world_scene_act(profile: Option<&Map<String, Value>>) -> bool {
profile
.and_then(|value| {
value
.get("sceneChapterBlueprints")
.or_else(|| value.get("sceneChapters"))
})
.and_then(Value::as_array)
.map(|chapters| {
chapters.iter().any(|chapter| {
chapter
.get("acts")
.and_then(Value::as_array)
.map(|acts| !acts.is_empty())
.unwrap_or(false)
})
})
.unwrap_or(false)
}
fn map_custom_world_publish_gate_response(
gate: CustomWorldPublishGateRecord,
) -> CustomWorldPublishGateResponse {

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@@ -92,6 +92,147 @@ import { usePlatformEntryBootstrap } from './usePlatformEntryBootstrap';
import { usePlatformEntryLibraryDetail } from './usePlatformEntryLibraryDetail';
import { usePlatformEntryNavigation } from './usePlatformEntryNavigation';
type AgentResultPublishGateView = {
blockers: string[];
publishReady: boolean;
};
type AgentResultBlockerView = {
code?: string;
message: string;
};
const AGENT_RESULT_STRUCTURAL_BLOCKER_CODES = new Set([
'publish_missing_world_hook',
'publish_missing_player_premise',
'publish_missing_core_conflict',
'publish_missing_main_chapter',
'publish_missing_first_act',
]);
function readProfileTextField(
profile: CustomWorldProfile | null,
paths: string[],
) {
for (const path of paths) {
let current: unknown = profile;
for (const segment of path.split('.')) {
if (!current || typeof current !== 'object') {
current = null;
break;
}
current = (current as Record<string, unknown>)[segment];
}
if (typeof current === 'string' && current.trim()) {
return current.trim();
}
}
return null;
}
function hasProfileTextArray(profile: CustomWorldProfile | null, key: string) {
const value = profile
? (profile as unknown as Record<string, unknown>)[key]
: null;
return Array.isArray(value)
? value.some((entry) => typeof entry === 'string' && entry.trim())
: false;
}
function hasProfileArray(profile: CustomWorldProfile | null, key: string) {
const value = profile
? (profile as unknown as Record<string, unknown>)[key]
: null;
return Array.isArray(value) && value.length > 0;
}
function hasSceneAct(profile: CustomWorldProfile | null) {
const rawProfile = profile as unknown as Record<string, unknown> | null;
const chapters =
rawProfile &&
(Array.isArray(rawProfile.sceneChapterBlueprints)
? rawProfile.sceneChapterBlueprints
: Array.isArray(rawProfile.sceneChapters)
? rawProfile.sceneChapters
: []);
return Array.isArray(chapters)
? chapters.some((chapter) => {
const acts =
chapter && typeof chapter === 'object'
? (chapter as Record<string, unknown>).acts
: null;
return Array.isArray(acts) && acts.length > 0;
})
: false;
}
function isAgentResultStructuralBlockerResolved(
profile: CustomWorldProfile,
code: string | undefined,
) {
if (!code || !AGENT_RESULT_STRUCTURAL_BLOCKER_CODES.has(code)) {
return false;
}
if (code === 'publish_missing_world_hook') {
return Boolean(
readProfileTextField(profile, [
'worldHook',
'creatorIntent.worldHook',
'anchorContent.worldPromise.hook',
'settingText',
]),
);
}
if (code === 'publish_missing_player_premise') {
return Boolean(
readProfileTextField(profile, [
'playerPremise',
'creatorIntent.playerPremise',
'anchorContent.playerEntryPoint.openingIdentity',
'anchorContent.playerEntryPoint.openingProblem',
'anchorContent.playerEntryPoint.entryMotivation',
]),
);
}
if (code === 'publish_missing_core_conflict') {
return hasProfileTextArray(profile, 'coreConflicts');
}
if (code === 'publish_missing_main_chapter') {
return (
hasProfileArray(profile, 'chapters') ||
hasProfileArray(profile, 'sceneChapterBlueprints') ||
hasProfileArray(profile, 'sceneChapters')
);
}
return hasSceneAct(profile);
}
function buildAgentResultPublishGateView(
profile: CustomWorldProfile | null,
fallbackBlockers: AgentResultBlockerView[],
fallbackPublishReady: boolean,
): AgentResultPublishGateView {
if (!profile) {
return {
blockers: fallbackBlockers.map((entry) => entry.message),
publishReady: fallbackPublishReady,
};
}
const blockers = fallbackBlockers
.filter(
(entry) =>
!isAgentResultStructuralBlockerResolved(profile, entry.code),
)
.map((entry) => entry.message);
return {
blockers,
publishReady: blockers.length === 0,
};
}
const CustomWorldGenerationView = lazy(async () => {
const module = await import('../CustomWorldGenerationView');
return {
@@ -318,9 +459,22 @@ export function PlatformEntryFlowShellImpl({
const agentResultPreview =
sessionController.agentSession?.resultPreview ?? null;
const agentResultPreviewBlockers = useMemo(
() => agentResultPreview?.blockers?.map((entry) => entry.message) ?? [],
() => agentResultPreview?.blockers ?? [],
[agentResultPreview],
);
const agentResultPublishGateView = useMemo(
() =>
buildAgentResultPublishGateView(
sessionController.generatedCustomWorldProfile,
agentResultPreviewBlockers,
Boolean(agentResultPreview?.publishReady),
),
[
agentResultPreview?.publishReady,
agentResultPreviewBlockers,
sessionController.generatedCustomWorldProfile,
],
);
const agentResultPreviewQualityFindings = useMemo(
() => agentResultPreview?.qualityFindings ?? [],
[agentResultPreview],
@@ -1928,12 +2082,12 @@ export function PlatformEntryFlowShellImpl({
}
publishReady={
sessionController.isAgentDraftResultView
? Boolean(agentResultPreview?.publishReady)
? agentResultPublishGateView.publishReady
: true
}
publishBlockers={
sessionController.isAgentDraftResultView
? agentResultPreviewBlockers
? agentResultPublishGateView.blockers
: []
}
qualityFindings={

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@@ -1,4 +1,4 @@
import { useMemo, useState } from 'react';
import { useMemo, useState } from 'react';
import type { Character, CustomWorldProfile } from '../../types';
import {
@@ -201,6 +201,23 @@ export function RpgCreationResultView({
{error}
</div>
) : null}
{!error && compactAgentResultMode && previewSourceLabel ? (
<div className="platform-banner platform-banner--info mt-3 rounded-2xl text-sm leading-6">
{previewSourceLabel}
</div>
) : null}
{!error && compactAgentResultMode && publishBlockers.length > 0 ? (
<div className="platform-banner platform-banner--warning mt-3 rounded-2xl text-sm leading-6">
{publishReady
? '当前世界已满足发布门槛。'
: `当前还有 ${publishBlockers.length} 个发布阻断项,请先补齐后再进入世界。`}
{!publishReady ? (
<div className="mt-2 text-xs text-[var(--platform-text-muted)]">
</div>
) : null}
</div>
) : null}
{!error &&
compactAgentResultMode &&
publishBlockers.length <= 0 &&

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@@ -192,8 +192,14 @@ export function useRpgCreationResultAutosave(
const latestSessionProfileSignature = latestSessionProfile
? stringifyAgentBackedProfile(latestSessionProfile)
: '';
const shouldRefreshPublishGate = Boolean(
agentSession?.resultPreview && !agentSession.resultPreview.publishReady,
);
if (latestSessionProfileSignature === profileSignature) {
if (
latestSessionProfileSignature === profileSignature &&
!shouldRefreshPublishGate
) {
latestAgentResultSyncSignatureRef.current = profileSignature;
return {
session: agentSession,
@@ -201,7 +207,10 @@ export function useRpgCreationResultAutosave(
} satisfies SyncedAgentDraftResult;
}
if (latestAgentResultSyncSignatureRef.current === profileSignature) {
if (
latestAgentResultSyncSignatureRef.current === profileSignature &&
!shouldRefreshPublishGate
) {
return {
session: agentSession,
profile: normalizeAgentBackedProfile(latestSessionProfile ?? profile),