fix: stabilize rpg creation entry and opening cg

This commit is contained in:
kdletters
2026-05-21 17:21:38 +08:00
parent 0eed942ce5
commit 41075e41a2
26 changed files with 866 additions and 47 deletions

View File

@@ -2562,6 +2562,18 @@ fn upsert_nested_result_profile_id(
}
}
fn resolve_publish_world_setting_text(
payload: &JsonMap<String, JsonValue>,
draft_profile: &JsonMap<String, JsonValue>,
session: &CustomWorldAgentSession,
) -> String {
module_custom_world::resolve_custom_world_publish_setting_text(
payload,
draft_profile,
&session.seed_text,
)
}
fn is_same_agent_draft_profile_candidate(
row: &CustomWorldProfile,
owner_user_id: &str,
@@ -2608,13 +2620,7 @@ fn execute_publish_world_action(
.filter(|value| !value.is_empty())
.map(ToOwned::to_owned)
.unwrap_or_else(|| gate.profile_id.clone());
let setting_text = payload
.get("settingText")
.and_then(JsonValue::as_str)
.map(str::trim)
.filter(|value| !value.is_empty())
.map(ToOwned::to_owned)
.unwrap_or_else(|| session.seed_text.clone());
let setting_text = resolve_publish_world_setting_text(payload, &draft_profile, session);
let legacy_result_profile_json = payload
.get("legacyResultProfile")
.map(serialize_json_value)

View File

@@ -179,6 +179,7 @@ fn seed_creation_entry_config_if_missing(ctx: &ReducerContext) {
}
}
migrate_rpg_entry_from_old_hidden_default(ctx, now);
migrate_visual_novel_entry_from_old_visible_default(ctx, now);
migrate_coming_soon_entry_from_old_open_default(
ctx,
@@ -204,6 +205,36 @@ fn seed_creation_entry_config_if_missing(ctx: &ReducerContext) {
);
}
fn migrate_rpg_entry_from_old_hidden_default(ctx: &ReducerContext, now: Timestamp) {
let id = "rpg".to_string();
let Some(row) = ctx.db.creation_entry_type_config().id().find(&id) else {
return;
};
// 中文注释:只开放历史默认隐藏的 RPG 入口,不覆盖后台入口开关后续手动配置。
let still_old_hidden_default = row.title == "文字冒险"
&& row.subtitle == "经典 RPG 体验"
&& row.badge == "内测"
&& row.image_src == "/creation-type-references/rpg.webp"
&& !row.visible
&& row.open
&& row.sort_order == 10;
if !still_old_hidden_default {
return;
}
ctx.db
.creation_entry_type_config()
.id()
.update(CreationEntryTypeConfig {
badge: "可创建".to_string(),
visible: true,
open: true,
updated_at: now,
..row
});
}
fn migrate_visual_novel_entry_from_old_visible_default(ctx: &ReducerContext, now: Timestamp) {
let id = "visual-novel".to_string();
let Some(row) = ctx.db.creation_entry_type_config().id().find(&id) else {