diff --git a/.gitignore b/.gitignore index 610ac88f..c90efe5c 100644 --- a/.gitignore +++ b/.gitignore @@ -36,6 +36,7 @@ temp*build*/ /.codex-temp /target/ /logs +/server-rs/crates/*/logs/ .worktrees/ .env.secrets.local spacetime.local.json diff --git a/.hermes/shared-memory/decision-log.md b/.hermes/shared-memory/decision-log.md index 783fabbd..8aef4e70 100644 --- a/.hermes/shared-memory/decision-log.md +++ b/.hermes/shared-memory/decision-log.md @@ -113,6 +113,14 @@ - 验证方式:新增玩法 PRD 必须显式声明单图资产槽位和系列素材槽位;新增工作台测试确认没有默认聊天式 Agent 输入;skill 通过 `quick_validate.py`。 - 关联文档:`docs/【玩法创作】平台入口与玩法链路-2026-05-15.md`、`.codex/skills/genarrative-play-type-integration/SKILL.md`、`.hermes/skills/genarrative-play-type-integration/SKILL.md`。 +## 2026-05-21 RPG publish_world 设定文本以后端草稿真相派生 + +- 背景:RPG 结果页发布动作只保证提交 `{ action: 'publish_world' }`;旧 agent 会话可能没有 `seed_text`,但 `draft_profile_json` 已经通过 `publish_gate` 并可发布。 +- 决策:发布正式世界时,`spacetime-module` 不再把 `session.seed_text` 当作唯一 `setting_text` 兜底,而是调用 `module-custom-world::resolve_custom_world_publish_setting_text(...)` 从 payload、当前草稿 profile 和 seed 依次派生。 +- 影响范围:RPG / custom-world agent 发布链路、`custom_world_profile` 编译入库、公开 gallery 投影。 +- 验证方式:`cargo test -p module-custom-world publish_setting_text --manifest-path server-rs\Cargo.toml`;`cargo check -p spacetime-module --manifest-path server-rs\Cargo.toml`;本地 api-server 重启后检查 `/healthz`。 +- 关联文档:`docs/【玩法创作】平台入口与玩法链路-2026-05-15.md`、`docs/【后端架构】server-rs与SpacetimeDB数据契约-2026-05-15.md`、`.hermes/shared-memory/pitfalls.md`。 + ## 2026-05-19 系列素材 n*n 图集抽为 api-server 通用模块 - 背景:抓大鹅物品 sheet 已包含 prompt 组装、固定网格切图、绿幕 / 近白底透明化、切片 PNG 持久化和 prompt 追踪;继续留在 Match3D 私有模块会让跳一跳、后续地块 / 道具类玩法重复复制同一套算法和 OSS 元数据口径。 @@ -349,6 +357,14 @@ - 验证方式:执行入口配置、创作 Hub、平台入口交互和 api-server 路由熔断定向测试,确认“视觉小说”不出现在创作页且 `/api/creation/visual-novel/*` 默认被熔断。 - 关联文档:`docs/design/PLATFORM_CREATE_TAB_CREATIVE_AGENT_HOME_2026-05-05.md`、`docs/technical/ADMIN_CREATION_ENTRY_SWITCH_CONFIG_2026-05-11.md`。 +## 2026-05-20 RPG 创作入口开放 + +- 背景:RPG 文字冒险能力已经具备历史 custom-world 创作和运行闭环,但入口默认种子仍 `visible=false`,创作页不展示。 +- 决策:SpacetimeDB `creation_entry_type_config` 默认种子中 `rpg.visible=true` 且 `open=true`,旧默认隐藏配置只在标题、subtitle、badge、图片、排序和开关完全匹配时迁移为可见可创建。`airp` 仍保持 AI RPG 占位,不接管当前 RPG 链路。结构化创作 / RPG JSON 链路默认关闭 Responses `web_search`,需要联网增强时才通过 `GENARRATIVE_RPG_LLM_WEB_SEARCH_ENABLED=true` 或 `GENARRATIVE_CREATION_AGENT_LLM_WEB_SEARCH_ENABLED=true` 显式启用;未开通工具的上游会返回 `ToolNotOpen`,不能把这类失败暴露成“模型返回结果解析失败”。 +- 影响范围:创作入口默认种子、旧库入口纠偏、`api-server` 入口熔断、创作页模板 Tab、创作 Hub 测试、玩法链路文档和后端路由文档。 +- 验证方式:执行入口配置、api-server 路由熔断、创作 Hub 和平台入口交互定向测试,确认“文字冒险”出现在创作入口,`/api/runtime/custom-world*`、`/api/story/*`、`/api/runtime/chat/*` 都按 `rpg` 入口开关熔断。 +- 关联文档:`docs/【玩法创作】平台入口与玩法链路-2026-05-15.md`、`docs/【后端架构】server-rs与SpacetimeDB数据契约-2026-05-15.md`。 + ## 2026-05-10 运行态输入设备抽象层全项目通用化 - 背景:拼图运行态接入 mocap 后,鼠标/触控和 mocap 各自维护输入逻辑会导致合并大块、拖拽语义和取消会话行为不一致;后续其他玩法也需要复用体感、摇杆、键盘等设备输入。 diff --git a/.hermes/shared-memory/pitfalls.md b/.hermes/shared-memory/pitfalls.md index 0399e186..88b413fb 100644 --- a/.hermes/shared-memory/pitfalls.md +++ b/.hermes/shared-memory/pitfalls.md @@ -22,6 +22,14 @@ - 验证:拼图入口测试仍可通过,且新组件可通过不同页面复用而不需要复制上传卡实现。 - 关联:`src/components/common/CreativeImageInputPanel.tsx`、`src/components/puzzle-agent/PuzzleAgentWorkspace.tsx`。 +## RPG 发布不能只依赖 agent session seed_text + +- 现象:RPG 结果页 `publish_world` 返回 `UPSTREAM_ERROR`,details 为 `custom_world.setting_text 不能为空`;同一 session 的 `result-view` 日志显示 `publish_ready=true`。 +- 原因:前端发布动作只提交 `{ action: 'publish_world' }`,旧 agent 会话的 `seed_text` 可能为空;如果后端只从 action payload 或 `seed_text` 取 `setting_text`,就会在最终 compile / publish 校验阶段失败。 +- 处理:`module-custom-world::resolve_custom_world_publish_setting_text(...)` 以当前 `draft_profile_json` 为草稿真相,优先读取 `settingText`、`creatorIntent.rawSettingText`、`creatorIntent.worldHook`、`worldHook`、`anchorContent.worldPromise(.hook)`、`summary`、`name/title`,最后才回退 `seed_text`。 +- 验证:`cargo test -p module-custom-world publish_setting_text --manifest-path server-rs\Cargo.toml`;`cargo check -p spacetime-module --manifest-path server-rs\Cargo.toml`。 +- 关联:`server-rs/crates/module-custom-world/src/application.rs`、`server-rs/crates/spacetime-module/src/custom_world.rs`、`docs/【玩法创作】平台入口与玩法链路-2026-05-15.md`。 + ## Windows provision 下载截断要断点续传而不是回退目标机下载 - 现象:`Genarrative-Server-Provision` 在 `Download Provision Tool Archives` 阶段出现 `curl: (18) end of response ... bytes missing`,常见于 `otelcol-contrib_0.151.0_linux_amd64.tar.gz` 等 GitHub release 大文件。 @@ -374,6 +382,22 @@ - 验证:运行 `npm run test -- src/services/creation-agent/creationAgentClientFactory.test.ts src/services/apiClient.test.ts`、`cargo test -p api-server puzzle_vector_engine --manifest-path server-rs/Cargo.toml`,真实联调重启 `npm run dev:api-server` 后检查 `/healthz`。 - 关联:`src/services/creation-agent/creationAgentClientFactory.ts`、`server-rs/crates/api-server/src/puzzle.rs`、`docs/technical/API_SERVER_EXTERNAL_SERVICE_ENV_CONFIG_2026-05-07.md`。 +## 开局 CG 故事板生图失败先查 VectorEngine 请求预算和旧进程 + +- 现象:RPG 结果页点击开局 CG 后,`POST /api/runtime/custom-world/opening-cg` 在较长等待后返回“开局 CG 故事板生成失败:创建图片生成任务失败:error sending request for url (https://api.vectorengine.ai/v1/images/generations)”。 +- 原因:该故事板会把角色图和首幕背景图作为参考图一起传给 VectorEngine `gpt-image-2-all`,请求体和上游生成耗时都比普通单图更大;若运行中的 `api-server` 仍沿用旧 `VECTOR_ENGINE_IMAGE_REQUEST_TIMEOUT_MS`,或者参考图过大,会在请求发送/等待阶段被 reqwest 截断。日志里 `timeout=false connect=false request=true body=false source=client error (SendRequest)` 表示还没拿到上游 HTTP 响应,通常优先怀疑大 JSON 请求体、上游网关中断或 HTTP 协议兼容,而不是业务响应解析失败。直接请求 VectorEngine 若无效 token 可快速返回 401,不能据此判断真实生图不会超时。 +- 处理:开局 CG 参考图入参先压到单边 768 的 JPEG;`/v1/images/generations` 保持 reqwest 默认 HTTP 协商,只有 multipart `/v1/images/edits` 单独强制 HTTP/1.1。后端图片 helper 将 `request_body_bytes`、每张参考图 Data URL 长度、`timeout/connect/body/source/rootSource/sourceChain/endpoint` 分类写入日志和 `error.details`,前端优先展示 `details.reason`。修改 `.env.secrets.local` 后必须重启 `api-server`,`npm run dev` 终端用 `rs api-server`,否则旧进程仍按旧超时运行。 +- 验证:分别运行 `cargo test -p api-server custom_world_ai --manifest-path server-rs/Cargo.toml` 和 `cargo test -p api-server openai_image_generation --manifest-path server-rs/Cargo.toml`;真实联调重启后再触发开局 CG,若仍失败看返回的 `details.reason/source/rootSource/sourceChain/timeout/connect/body/endpoint` 和 `logs/api-server/` 同一 request_id。 +- 关联:`server-rs/crates/api-server/src/custom_world_ai.rs`、`server-rs/crates/api-server/src/custom_world_ai/opening_cg.rs`、`server-rs/crates/api-server/src/openai_image_generation.rs`、`docs/【开发运维】本地开发验证与生产运维-2026-05-15.md`。 + +## 开局 CG 成功后又变空白要保留 profile.openingCg + +- 现象:RPG 结果页里的开局 CG 成功显示一瞬后,窗口又退回空白占位。 +- 原因:`openingCg` 只存在于结果页 profile 槽位,如果父层在 `onProfileChange` 后重新同步了 profile,却经过 `normalizeCustomWorldProfileRecord` 或作品库写回时丢掉 `openingCg`,预览就会从视频 / 故事板回退为空白。 +- 处理:`src/data/customWorldLibrary.ts` 的 profile 归一化必须透传 `openingCg`;结果页和父层后续同步都应把它当作受控资产槽位,而不是临时 UI 状态。 +- 验证:`npm run test -- src/data/customWorldLibrary.test.ts src/components/CustomWorldResultView.test.tsx`,确认生成后即使父层做一次归一化回写,开局 CG 仍继续显示。 +- 关联:`src/data/customWorldLibrary.ts`、`src/components/rpg-creation-result/RpgCreationResultViewImpl.tsx`、`src/components/CustomWorldEntityCatalog.tsx`。 + ## 本地脚本调 VectorEngine 生图卡住先区分 fetch 首部超时 - 现象:用 Node `fetch` 直接请求 `POST /v1/images/generations`,已经设置较长的 AbortController 超时,但仍在约 180 到 300 秒后抛 `AbortError`、`TypeError: fetch failed` 或 `UND_ERR_HEADERS_TIMEOUT`;同一 prompt 改用原生 `https.request` 可以在较短时间内成功返回图片。 diff --git a/docs/【后端架构】server-rs与SpacetimeDB数据契约-2026-05-15.md b/docs/【后端架构】server-rs与SpacetimeDB数据契约-2026-05-15.md index 125fd0d0..0986e5db 100644 --- a/docs/【后端架构】server-rs与SpacetimeDB数据契约-2026-05-15.md +++ b/docs/【后端架构】server-rs与SpacetimeDB数据契约-2026-05-15.md @@ -325,6 +325,7 @@ npm run check:server-rs-ddd - Rust 结构体:`CustomWorldAgentSession` - 源码:`server-rs/crates/spacetime-module/src/custom_world.rs` +- 发布约束:`publish_world` 的 action payload 不要求携带 `settingText`;`spacetime-module` 调用 `module-custom-world::resolve_custom_world_publish_setting_text(...)`,优先从当前 `draft_profile_json` 草稿真相派生正式 `setting_text`,避免旧会话 `seed_text` 为空时在最终 compile / publish 阶段触发 `custom_world.setting_text 不能为空`。 ### `custom_world_draft_card` @@ -597,6 +598,10 @@ npm run check:server-rs-ddd `GET /api/creation-entry/config` 和入口熔断优先从订阅 cache 读取创作入口配置;cache 缺失时使用最近一次成功读取的内存快照,再兜底调用 `get_creation_entry_config` procedure 完成空库种子或旧库兼容。 +RPG 创作入口的配置 ID 是 `rpg`,当前 `visible=true`、`open=true`;历史 `custom-world` 路由仍是 RPG 的工程域与运行态源类型。入口熔断把 `/api/runtime/custom-world*`、`/api/story/*` 和 `/api/runtime/chat/*` 统一映射到 `rpg`,不要新增平行 `airp` 路由或用 `airp` 接管当前文字冒险链路。 + +结构化创作和 RPG 的 LLM JSON 链路默认不启用 Responses `web_search`;只有在明确需要联网增强时,才通过 `GENARRATIVE_RPG_LLM_WEB_SEARCH_ENABLED` 或 `GENARRATIVE_CREATION_AGENT_LLM_WEB_SEARCH_ENABLED` 显式打开。否则未开通工具的上游会先吐自然语言再返回 `ToolNotOpen`,这类失败要按上游工具不可用处理,不要误判成模型返回结果解析失败。 + 未来可选:若发现页、推荐流和各玩法广场需要统一给浏览器前端直接订阅公开作品列表,只新增 / 统一专用 public read model,例如 `public_work_gallery_entry`。该 read model 必须是后端投影后的公开作品卡片契约,覆盖作品类型、公开作品号、标题、摘要、封面、作者展示名、排序键、公开统计和入口开关后的可见性,不暴露玩法领域源表 row shape。前端可选择订阅这个稳定投影来减少 HTTP 拉取,但不能订阅 `puzzle_work_profile`、`custom_world_profile` 等源表后自行拼装列表;BFF 仍保留首屏、SEO / 分享、旧客户端、订阅失败和灰度期间的 HTTP fallback。 ### `quest_log` diff --git a/docs/【开发运维】本地开发验证与生产运维-2026-05-15.md b/docs/【开发运维】本地开发验证与生产运维-2026-05-15.md index 42527230..460c1338 100644 --- a/docs/【开发运维】本地开发验证与生产运维-2026-05-15.md +++ b/docs/【开发运维】本地开发验证与生产运维-2026-05-15.md @@ -45,6 +45,8 @@ npm run dev:api-server 后端日志默认写入 `logs/api-server/`。后端 API smoke 使用 `npm run dev:api-server` 并检查 `/healthz`;不要使用旧 `api-server:maincloud` 或任何 `GENARRATIVE_SPACETIME_MAINCLOUD_*` 口径。 +本地 `.env`、`.env.local` 或 `.env.secrets.local` 修改后必须重启 `api-server` 才会生效;若已经通过 `npm run dev` 启动完整联调,可在该终端输入 `rs api-server`。排查 RPG / 拼图 / 抓大鹅等 VectorEngine 生图链路时,确认 `VECTOR_ENGINE_BASE_URL`、`VECTOR_ENGINE_API_KEY` 和 `VECTOR_ENGINE_IMAGE_REQUEST_TIMEOUT_MS` 只在本地或服务器密钥文件中配置,不能写入 Git。开局 CG 故事板、首图、背景和图集都属于长耗时图片请求;后端默认会把 `VECTOR_ENGINE_IMAGE_REQUEST_TIMEOUT_MS` 下限收口到 `1000000`,旧进程仍可能沿用重启前的短超时。若开局 CG 故事板在 `send()` 阶段失败且日志显示 `SendRequest`,先看同一 request_id 的 `request_body_bytes`、`reference_data_url_bytes`、`sourceChain` 和 `rootSource`;当前开局 CG 会把角色图与首幕背景图压到单边 768 的 JPEG 后再作为 generations `image` 数组发送,`/v1/images/generations` 使用默认 HTTP 协商,只有 multipart `/v1/images/edits` 单独强制 HTTP/1.1。 + 查看本地 Rust / SpacetimeDB 日志: ```bash @@ -213,6 +215,8 @@ OpenTelemetry 现阶段默认开启 OTLP traces / metrics / logs,但本地日 - `WECHAT_*` - `ALIYUN_OSS_*` +结构化创作 / RPG 的 Responses JSON 链路默认不打开 `web_search`;本地和生产如需联网增强,必须显式配置 `GENARRATIVE_RPG_LLM_WEB_SEARCH_ENABLED=true` 或 `GENARRATIVE_CREATION_AGENT_LLM_WEB_SEARCH_ENABLED=true`。如果上游未开通工具,Responses 可能先吐自然语言再返回 `ToolNotOpen`,这类报错应按工具不可用排查,不要先当成 JSON 解析 bug。 + ### 手机验证码短信 手机验证码发送走阿里云普通短信 `SendSms`,验证码由 `module-auth` 在当前 `api-server` 进程内生成、哈希存储和校验,不再调用阿里云托管验证码的 `SendSmsVerifyCode` / `CheckSmsVerifyCode`。因此 `api-server` 重启后,已发送但未校验的验证码会失效。 diff --git a/docs/【玩法创作】平台入口与玩法链路-2026-05-15.md b/docs/【玩法创作】平台入口与玩法链路-2026-05-15.md index f078760e..eb07fc54 100644 --- a/docs/【玩法创作】平台入口与玩法链路-2026-05-15.md +++ b/docs/【玩法创作】平台入口与玩法链路-2026-05-15.md @@ -34,6 +34,24 @@ 6. 点击 `generationStatus=generating` 的草稿卡必须恢复对应玩法的生成进度页,不能进入空白结果页或普通工作区;恢复生成页的 `startedAtMs` 使用作品摘要 `updatedAt` 推导。 7. 私有 generated 图片必须通过 `ResolvedAssetImage` / `/api/assets/read-url` 换签读取。 +## RPG / 自定义世界 + +当前 RPG 创作入口使用 `playId = rpg`,工程域和运行态源类型沿用历史 `custom-world`。默认入口状态为 `visible=true`、`open=true`,对外展示为“文字冒险”;`airp` 仍是独立的“AI RPG”占位入口,保持 `open=false`,不要把它当作当前 RPG 创作链路开放。 + +当前链路为: + +```text +创作入口 -> RPG Agent 共创工作台 -> 生成过程页 -> 结果页 -> 进入世界/试玩 -> 发布 -> RPG 运行态 +``` + +RPG 是历史既有链路例外:当前仍使用对话式 Agent 共创工作台和 RPG 资产编辑器体系,不作为新增玩法默认模板复制。新增玩法继续遵循本文默认的表单/图片输入工作台、`CreativeImageInputPanel` 单图槽位和通用系列素材图集生成流程;如果要把 RPG 逐步迁回默认模式,应先补 PRD 和迁移方案,再改代码。 + +RPG API 仍沿用历史命名空间:`/api/runtime/custom-world*`、`/api/story/*`、`/api/runtime/chat/*`。这些路由在 `api-server` 入口熔断中统一映射到 `rpg`,只按 `open` 判断是否允许调用;`visible` 只控制创作页入口展示和作品架可见性。 + +RPG Agent 结果页发布动作的前端契约只保证提交 `{ action: 'publish_world' }`;后端发布时以当前 `custom_world_agent_session.draft_profile_json` 为草稿真相,从 `settingText`、`creatorIntent.rawSettingText`、`creatorIntent.worldHook`、`worldHook`、`anchorContent.worldPromise(.hook)`、`summary`、`name/title` 依次派生正式 `setting_text`,最后才回退 `seed_text`。不要把 `seed_text` 当作唯一设定来源,旧会话可能为空。 + +RPG 结果页开局 CG 是 `profile.openingCg` 资产槽位:`api-server` 负责 VectorEngine / OSS 副作用并返回故事板和视频引用,前端只把结果写回当前 profile;`sync_result_profile`、作品库保存和 `normalizeCustomWorldProfileRecord` 都必须保留该槽位。若生成成功后画面短暂显示又变回空白,优先检查父层重新同步或 profile 归一化是否把 `openingCg` 丢掉,而不是先怀疑已生成资源本身失效。 + ## 拼图 当前拼图链路: diff --git a/server-rs/crates/api-server/src/app.rs b/server-rs/crates/api-server/src/app.rs index d540f418..6560dd05 100644 --- a/server-rs/crates/api-server/src/app.rs +++ b/server-rs/crates/api-server/src/app.rs @@ -619,6 +619,31 @@ mod tests { assert_eq!(body["error"]["details"]["creationTypeId"], "visual-novel"); } + #[tokio::test] + async fn disabled_rpg_route_returns_service_unavailable() { + let state = AppState::new(AppConfig::default()).expect("state should build"); + state.set_test_creation_entry_route_enabled("rpg", false); + let app = build_router(state); + + let response = app + .oneshot( + Request::builder() + .uri("/api/runtime/custom-world/agent/sessions") + .body(Body::empty()) + .expect("request should build"), + ) + .await + .expect("request should succeed"); + + assert_eq!(response.status(), StatusCode::SERVICE_UNAVAILABLE); + let body = read_json_response(response).await; + assert_eq!( + body["error"]["details"]["reason"], + "creation_entry_disabled" + ); + assert_eq!(body["error"]["details"]["creationTypeId"], "rpg"); + } + #[tokio::test] async fn healthz_returns_standard_envelope_when_requested() { let app = build_router(AppState::new(AppConfig::default()).expect("state should build")); diff --git a/server-rs/crates/api-server/src/config.rs b/server-rs/crates/api-server/src/config.rs index 0398c948..079f7b5a 100644 --- a/server-rs/crates/api-server/src/config.rs +++ b/server-rs/crates/api-server/src/config.rs @@ -260,8 +260,11 @@ impl Default for AppConfig { llm_request_timeout_ms: DEFAULT_REQUEST_TIMEOUT_MS, llm_max_retries: DEFAULT_MAX_RETRIES, llm_retry_backoff_ms: DEFAULT_RETRY_BACKOFF_MS, - rpg_llm_web_search_enabled: true, - creation_agent_llm_web_search_enabled: true, + // 中文注释:创作/RPG 的结构化 JSON 链路默认不启用 Responses web_search。 + // 未开通工具的上游会先吐自然语言再返回 ToolNotOpen,容易污染严格 JSON 结果; + // 需要联网增强时由部署环境显式打开对应开关。 + rpg_llm_web_search_enabled: false, + creation_agent_llm_web_search_enabled: false, dashscope_base_url: "https://dashscope.aliyuncs.com/api/v1".to_string(), dashscope_api_key: None, dashscope_scene_image_model: String::new(), @@ -1467,6 +1470,14 @@ mod tests { } } + #[test] + fn default_keeps_structured_llm_web_search_disabled() { + let config = AppConfig::default(); + + assert!(!config.rpg_llm_web_search_enabled); + assert!(!config.creation_agent_llm_web_search_enabled); + } + #[test] fn from_env_reads_rpg_llm_web_search_switch() { let _guard = ENV_LOCK @@ -1476,11 +1487,11 @@ mod tests { unsafe { std::env::remove_var("GENARRATIVE_RPG_LLM_WEB_SEARCH_ENABLED"); - std::env::set_var("GENARRATIVE_RPG_LLM_WEB_SEARCH_ENABLED", "false"); + std::env::set_var("GENARRATIVE_RPG_LLM_WEB_SEARCH_ENABLED", "true"); } let config = AppConfig::from_env(); - assert!(!config.rpg_llm_web_search_enabled); + assert!(config.rpg_llm_web_search_enabled); unsafe { std::env::remove_var("GENARRATIVE_RPG_LLM_WEB_SEARCH_ENABLED"); @@ -1496,11 +1507,11 @@ mod tests { unsafe { std::env::remove_var("GENARRATIVE_CREATION_AGENT_LLM_WEB_SEARCH_ENABLED"); - std::env::set_var("GENARRATIVE_CREATION_AGENT_LLM_WEB_SEARCH_ENABLED", "false"); + std::env::set_var("GENARRATIVE_CREATION_AGENT_LLM_WEB_SEARCH_ENABLED", "true"); } let config = AppConfig::from_env(); - assert!(!config.creation_agent_llm_web_search_enabled); + assert!(config.creation_agent_llm_web_search_enabled); unsafe { std::env::remove_var("GENARRATIVE_CREATION_AGENT_LLM_WEB_SEARCH_ENABLED"); diff --git a/server-rs/crates/api-server/src/creation_agent_llm_turn.rs b/server-rs/crates/api-server/src/creation_agent_llm_turn.rs index 3a2cf825..86bbfa93 100644 --- a/server-rs/crates/api-server/src/creation_agent_llm_turn.rs +++ b/server-rs/crates/api-server/src/creation_agent_llm_turn.rs @@ -93,15 +93,74 @@ where F: FnMut(&str), { let mut latest_reply_text = String::new(); + let turn_output = match request_stream_creation_agent_json_turn_once( + llm_client, + system_prompt.clone(), + user_prompt.clone(), + enable_web_search, + on_reply_update, + &mut latest_reply_text, + !enable_web_search, + ) + .await + { + Ok(turn_output) => turn_output, + Err(CreationAgentJsonTurnFailure::Stream(error)) + if enable_web_search && is_web_search_tool_unavailable(&error) => + { + tracing::warn!( + error = %error, + "创作 Agent 流式联网搜索插件不可用,自动降级为无联网搜索重试" + ); + latest_reply_text.clear(); + request_stream_creation_agent_json_turn_once( + llm_client, + system_prompt, + user_prompt, + false, + on_reply_update, + &mut latest_reply_text, + true, + ) + .await? + } + Err(error) => return Err(error), + }; + + let reply_text = read_reply_text(&turn_output.parsed); + if let Some(reply_text) = reply_text.as_deref() + && reply_text != latest_reply_text + { + on_reply_update(reply_text); + } + + Ok(turn_output) +} + +async fn request_stream_creation_agent_json_turn_once( + llm_client: &LlmClient, + system_prompt: String, + user_prompt: String, + enable_web_search: bool, + on_reply_update: &mut F, + latest_reply_text: &mut String, + emit_reply_updates: bool, +) -> Result +where + F: FnMut(&str), +{ let response = llm_client .stream_text( build_creation_agent_llm_request(system_prompt, user_prompt, enable_web_search), |delta: &LlmStreamDelta| { + if !emit_reply_updates { + return; + } if let Some(reply_progress) = extract_reply_text_from_partial_json(delta.accumulated_text.as_str()) - && reply_progress != latest_reply_text + && reply_progress != *latest_reply_text { - latest_reply_text = reply_progress.clone(); + *latest_reply_text = reply_progress.clone(); on_reply_update(reply_progress.as_str()); } }, @@ -110,12 +169,6 @@ where .map_err(CreationAgentJsonTurnFailure::Stream)?; let parsed = parse_json_response_text(response.content.as_str()) .map_err(|_| CreationAgentJsonTurnFailure::Parse)?; - let reply_text = read_reply_text(&parsed); - if let Some(reply_text) = reply_text.as_deref() - && reply_text != latest_reply_text - { - on_reply_update(reply_text); - } Ok(CreationAgentJsonTurnOutput { parsed }) } @@ -327,6 +380,7 @@ mod tests { let server = spawn_capturing_mock_server(vec![ MockResponse { body: concat!( + "data: {\"type\":\"response.output_text.delta\",\"delta\":\"我需要先搜索玩具王国资料。\"}\n\n", "data: {\"type\":\"error\",\"code\":\"ToolNotOpen\",\"message\":\"Your account has not activated web search.\"}\n\n", "data: [DONE]\n\n" ) @@ -391,6 +445,55 @@ mod tests { } } + #[tokio::test] + async fn stream_turn_keeps_partial_updates_when_web_search_is_disabled() { + let server = spawn_capturing_mock_server(vec![MockResponse { + body: concat!( + "data: {\"type\":\"response.output_text.delta\",\"delta\":\"{\\\"replyText\\\":\\\"我先\"}\n\n", + "data: {\"type\":\"response.output_text.delta\",\"delta\":\"把玩具王国定住。\\\",\\\"progressPercent\\\":12}\"}\n\n", + "data: {\"type\":\"response.completed\"}\n\n", + ) + .to_string(), + }]); + let config = LlmConfig::new( + LlmProvider::Ark, + server.base_url, + "test-key".to_string(), + "test-model".to_string(), + 30_000, + 0, + 1, + ) + .expect("LLM config should build"); + let llm_client = platform_llm::LlmClient::new(config).expect("LLM client should build"); + let mut visible_replies = Vec::new(); + + let output = stream_creation_agent_json_turn( + Some(&llm_client), + "系统提示".to_string(), + "用户提示", + false, + CreationAgentLlmTurnErrorMessages { + model_unavailable: "模型不可用", + generation_failed: "生成失败", + parse_failed: "解析失败", + }, + |text| visible_replies.push(text.to_string()), + |message| message, + ) + .await + .expect("stream without web search should succeed"); + + assert_eq!( + output.parsed["replyText"].as_str(), + Some("我先把玩具王国定住。") + ); + assert_eq!( + visible_replies, + vec!["我先".to_string(), "我先把玩具王国定住。".to_string()] + ); + } + struct MockResponse { body: String, } diff --git a/server-rs/crates/api-server/src/creation_entry_config.rs b/server-rs/crates/api-server/src/creation_entry_config.rs index c470beba..24e471d4 100644 --- a/server-rs/crates/api-server/src/creation_entry_config.rs +++ b/server-rs/crates/api-server/src/creation_entry_config.rs @@ -96,6 +96,14 @@ pub fn resolve_creation_entry_route_id(path: &str) -> Option<&'static str> { if normalized.starts_with("/api/runtime/big-fish") { return Some("big-fish"); } + if normalized.starts_with("/api/runtime/custom-world") + || normalized.starts_with("/api/runtime/custom-world-library") + || normalized.starts_with("/api/runtime/custom-world-gallery") + || normalized.starts_with("/api/runtime/chat") + || normalized.starts_with("/api/story") + { + return Some("rpg"); + } if normalized.starts_with("/api/runtime/visual-novel") { return Some("visual-novel"); } @@ -161,6 +169,26 @@ mod tests { resolve_creation_entry_route_id("/api/creation/visual-novel/sessions"), Some("visual-novel"), ); + assert_eq!( + resolve_creation_entry_route_id("/api/runtime/custom-world/agent/sessions"), + Some("rpg"), + ); + assert_eq!( + resolve_creation_entry_route_id("/api/runtime/custom-world-library/profile-1"), + Some("rpg"), + ); + assert_eq!( + resolve_creation_entry_route_id("/api/runtime/custom-world-gallery/user-1/profile-1"), + Some("rpg"), + ); + assert_eq!( + resolve_creation_entry_route_id("/api/story/sessions/runtime"), + Some("rpg"), + ); + assert_eq!( + resolve_creation_entry_route_id("/api/runtime/chat/npc/turn/stream"), + Some("rpg"), + ); assert_eq!( resolve_creation_entry_route_id("/api/runtime/bark-battle/works/work-1/config"), Some("bark-battle"), diff --git a/server-rs/crates/api-server/src/custom_world_ai.rs b/server-rs/crates/api-server/src/custom_world_ai.rs index 12280439..649999dd 100644 --- a/server-rs/crates/api-server/src/custom_world_ai.rs +++ b/server-rs/crates/api-server/src/custom_world_ai.rs @@ -10,7 +10,9 @@ use axum::{ response::Response, }; use base64::{Engine as _, engine::general_purpose::STANDARD as BASE64_STANDARD}; -use image::{DynamicImage, GenericImageView, imageops::FilterType}; +use image::{ + DynamicImage, GenericImageView, ImageFormat, codecs::jpeg::JpegEncoder, imageops::FilterType, +}; use module_assets::{ AssetObjectAccessPolicy, AssetObjectFieldError, build_asset_entity_binding_input, build_asset_object_upsert_input, generate_asset_binding_id, generate_asset_object_id, @@ -375,6 +377,8 @@ const OPENING_CG_ENTITY_KIND: &str = "custom_world_profile"; const OPENING_CG_STORYBOARD_SLOT: &str = "opening_cg_storyboard"; const OPENING_CG_VIDEO_SLOT: &str = "opening_cg_video"; const ARK_VIDEO_TASK_POLL_INTERVAL_MS: u64 = 5_000; +const OPENING_CG_REFERENCE_MAX_EDGE: u32 = 768; +const OPENING_CG_REFERENCE_JPEG_QUALITY: u8 = 82; struct CoverPromptContext { opening_act_title: String, @@ -1025,6 +1029,16 @@ pub async fn generate_custom_world_opening_cg( "openingSceneImageSrc", ) .await?; + let player_role_reference = resize_image_reference_data_url( + player_role_reference, + OPENING_CG_REFERENCE_MAX_EDGE, + OPENING_CG_REFERENCE_JPEG_QUALITY, + )?; + let opening_scene_reference = resize_image_reference_data_url( + opening_scene_reference, + OPENING_CG_REFERENCE_MAX_EDGE, + OPENING_CG_REFERENCE_JPEG_QUALITY, + )?; let storyboard = generate_opening_cg_storyboard( &state, &owner_user_id, @@ -1617,6 +1631,52 @@ async fn resolve_reference_image_as_data_url( )) } +fn resize_image_reference_data_url( + data_url: String, + max_edge: u32, + jpeg_quality: u8, +) -> Result { + if max_edge == 0 { + return Ok(data_url); + } + let Some(parsed) = parse_image_data_url(data_url.as_str()) else { + return Ok(data_url); + }; + let image = image::load_from_memory(parsed.bytes.as_slice()).map_err(|error| { + AppError::from_status(StatusCode::BAD_REQUEST).with_details(json!({ + "provider": "custom-world-ai", + "message": format!("无法解析参考图:{error}"), + })) + })?; + let (width, height) = image.dimensions(); + let already_within_budget = width <= max_edge && height <= max_edge; + if already_within_budget && parsed.mime_type == "image/jpeg" { + return Ok(data_url); + } + + // 中文注释:开局 CG 故事板会同时带角色和场景两张参考图;先压到较小 JPEG,避免大图 PNG Data URL 让 VectorEngine 网关在请求发送阶段中断。 + let resized = if already_within_budget { + image + } else { + image.resize(max_edge, max_edge, FilterType::Triangle) + }; + let encoded_image = DynamicImage::ImageRgb8(resized.to_rgb8()); + let mut encoded = Vec::new(); + JpegEncoder::new_with_quality(&mut encoded, jpeg_quality) + .encode_image(&encoded_image) + .map_err(|error| { + AppError::from_status(StatusCode::INTERNAL_SERVER_ERROR).with_details(json!({ + "provider": "custom-world-ai", + "message": format!("压缩参考图失败:{error}"), + })) + })?; + + Ok(format!( + "data:image/jpeg;base64,{}", + BASE64_STANDARD.encode(encoded) + )) +} + async fn create_text_to_image_generation( http_client: &reqwest::Client, settings: &DashScopeSettings, @@ -3065,6 +3125,34 @@ mod tests { assert_eq!(parsed.bytes, b"hello".to_vec()); } + #[test] + fn opening_cg_reference_data_url_is_resized_to_request_budget() { + let image = DynamicImage::ImageRgb8(image::RgbImage::new(2048, 1152)); + let mut cursor = std::io::Cursor::new(Vec::new()); + image + .write_to(&mut cursor, ImageFormat::Png) + .expect("test image should encode"); + let data_url = format!( + "data:image/png;base64,{}", + BASE64_STANDARD.encode(cursor.into_inner()) + ); + + let resized = resize_image_reference_data_url( + data_url, + OPENING_CG_REFERENCE_MAX_EDGE, + OPENING_CG_REFERENCE_JPEG_QUALITY, + ) + .expect("reference should resize"); + let parsed = parse_image_data_url(resized.as_str()).expect("resized data url should parse"); + let resized_image = + image::load_from_memory(parsed.bytes.as_slice()).expect("resized image should decode"); + let (width, height) = resized_image.dimensions(); + + assert!(width <= OPENING_CG_REFERENCE_MAX_EDGE); + assert!(height <= OPENING_CG_REFERENCE_MAX_EDGE); + assert_eq!(parsed.mime_type, "image/jpeg"); + } + #[test] fn push_cover_reference_source_keeps_full_data_url() { let mut sources = Vec::new(); diff --git a/server-rs/crates/api-server/src/match3d.rs b/server-rs/crates/api-server/src/match3d.rs index 75f731b3..3a599422 100644 --- a/server-rs/crates/api-server/src/match3d.rs +++ b/server-rs/crates/api-server/src/match3d.rs @@ -109,9 +109,8 @@ const MATCH3D_WORK_METADATA_LLM_MODEL: &str = "gpt-4o"; const MATCH3D_ITEM_SIZE_LARGE: &str = "大"; const MATCH3D_ITEM_SIZE_MEDIUM: &str = "中"; const MATCH3D_ITEM_SIZE_SMALL: &str = "小"; -const MATCH3D_CONTAINER_REFERENCE_IMAGE_BYTES: &[u8] = include_bytes!( - "../../../../public/match3d-background-references/pot-fused-reference.png" -); +const MATCH3D_CONTAINER_REFERENCE_IMAGE_BYTES: &[u8] = + include_bytes!("../../../../public/match3d-background-references/pot-fused-reference.png"); const MATCH3D_PUBLIC_REFERENCE_IMAGE_PATH_PREFIX: &str = "public/"; const MATCH3D_QUESTION_THEME: &str = "你想创作什么题材"; const MATCH3D_QUESTION_CLEAR_COUNT: &str = "需要消除多少次才能通关"; diff --git a/server-rs/crates/api-server/src/match3d/item_assets.rs b/server-rs/crates/api-server/src/match3d/item_assets.rs index 87f86542..51c270ed 100644 --- a/server-rs/crates/api-server/src/match3d/item_assets.rs +++ b/server-rs/crates/api-server/src/match3d/item_assets.rs @@ -1,12 +1,12 @@ use super::*; +#[cfg(test)] +use crate::generated_asset_sheets::crop_generated_asset_sheet_view_edge_matte; use crate::generated_asset_sheets::{ GeneratedAssetSheetPersistInput, GeneratedAssetSheetPersistPrompt, GeneratedAssetSheetPromptInput, GeneratedAssetSheetSliceImage, build_generated_asset_sheet_prompt, persist_generated_asset_sheet_bytes, slice_generated_asset_sheet, }; -#[cfg(test)] -use crate::generated_asset_sheets::crop_generated_asset_sheet_view_edge_matte; pub(super) async fn generate_match3d_item_assets( state: &AppState, diff --git a/server-rs/crates/api-server/src/match3d/tests.rs b/server-rs/crates/api-server/src/match3d/tests.rs index 04b93cbc..74417201 100644 --- a/server-rs/crates/api-server/src/match3d/tests.rs +++ b/server-rs/crates/api-server/src/match3d/tests.rs @@ -1164,7 +1164,9 @@ fn match3d_container_reference_image_is_embedded_for_api_only_deploy() { assert_eq!(reference.mime_type, "image/png"); assert_eq!(reference.file_name, "match3d-container-reference.png"); assert!( - reference.bytes.starts_with(&[137, 80, 78, 71, 13, 10, 26, 10]), + reference + .bytes + .starts_with(&[137, 80, 78, 71, 13, 10, 26, 10]), "container reference image should be PNG bytes" ); } diff --git a/server-rs/crates/api-server/src/openai_image_generation.rs b/server-rs/crates/api-server/src/openai_image_generation.rs index 55554701..11b754f6 100644 --- a/server-rs/crates/api-server/src/openai_image_generation.rs +++ b/server-rs/crates/api-server/src/openai_image_generation.rs @@ -1,4 +1,4 @@ -use std::time::Duration; +use std::{error::Error as _, time::Duration}; use axum::http::StatusCode; use base64::{Engine as _, engine::general_purpose::STANDARD as BASE64_STANDARD}; @@ -82,8 +82,6 @@ pub(crate) fn build_openai_image_http_client( ) -> Result { reqwest::Client::builder() .timeout(Duration::from_millis(settings.request_timeout_ms)) - // 中文注释:同一客户端也会承载 `/v1/images/edits` multipart 图生图请求,强制 HTTP/1.1 可避开部分网关对 HTTP/2 multipart 流的兼容问题。 - .http1_only() .build() .map_err(|error| { AppError::from_status(StatusCode::INTERNAL_SERVER_ERROR).with_details(json!({ @@ -110,21 +108,46 @@ pub(crate) async fn create_openai_image_generation( candidate_count, reference_images, ); + let request_body_bytes = serde_json::to_vec(&request_body).map_err(|error| { + map_openai_image_request_error(format!( + "{failure_context}:序列化图片生成请求失败:{error}" + )) + })?; + let normalized_size = request_body + .get("size") + .and_then(Value::as_str) + .unwrap_or(size); + let reference_lengths = summarize_reference_data_url_lengths(reference_images); + let request_url = vector_engine_images_generation_url(settings); + tracing::info!( + provider = VECTOR_ENGINE_PROVIDER, + endpoint = %request_url, + model = VECTOR_ENGINE_GPT_IMAGE_2_MODEL, + prompt_chars = prompt.chars().count(), + size = normalized_size, + candidate_count = candidate_count.clamp(1, 4), + reference_count = reference_images.len(), + reference_data_url_bytes = %reference_lengths, + request_body_bytes = request_body_bytes.len(), + "VectorEngine 图片生成请求已准备" + ); let response = http_client - .post(vector_engine_images_generation_url(settings)) + .post(request_url.as_str()) .header( header::AUTHORIZATION, format!("Bearer {}", settings.api_key), ) .header(header::ACCEPT, "application/json") .header(header::CONTENT_TYPE, "application/json") - .json(&request_body) + .body(request_body_bytes) .send() .await .map_err(|error| { - map_openai_image_request_error(format!( - "{failure_context}:创建图片生成任务失败:{error}" - )) + map_openai_image_reqwest_error( + format!("{failure_context}:创建图片生成任务失败").as_str(), + request_url.as_str(), + error, + ) })?; let response_status = response.status(); let response_text = response.text().await.map_err(|error| { @@ -191,8 +214,11 @@ pub(crate) async fn create_openai_image_edit( ) .text("n", "1") .text("size", normalize_image_size(size)); - let response = http_client - .post(vector_engine_images_edit_url(settings).as_str()) + let request_url = vector_engine_images_edit_url(settings); + // 中文注释:只对 multipart `/v1/images/edits` 单独强制 HTTP/1.1;大 JSON generations 保持默认协商,避免 HTTP/1.1 网关在发送大请求体时中断连接。 + let edit_http_client = build_openai_image_edit_http_client(settings)?; + let response = edit_http_client + .post(request_url.as_str()) .header( header::AUTHORIZATION, format!("Bearer {}", settings.api_key), @@ -202,9 +228,11 @@ pub(crate) async fn create_openai_image_edit( .send() .await .map_err(|error| { - map_openai_image_request_error(format!( - "{failure_context}:创建图片编辑任务失败:{error}" - )) + map_openai_image_reqwest_error( + format!("{failure_context}:创建图片编辑任务失败").as_str(), + request_url.as_str(), + error, + ) })?; let response_status = response.status(); let response_text = response.text().await.map_err(|error| { @@ -242,6 +270,21 @@ pub(crate) async fn create_openai_image_edit( ) } +fn build_openai_image_edit_http_client( + settings: &OpenAiImageSettings, +) -> Result { + reqwest::Client::builder() + .timeout(Duration::from_millis(settings.request_timeout_ms)) + .http1_only() + .build() + .map_err(|error| { + AppError::from_status(StatusCode::INTERNAL_SERVER_ERROR).with_details(json!({ + "provider": VECTOR_ENGINE_PROVIDER, + "message": format!("构造 VectorEngine 图片编辑 HTTP 客户端失败:{error}"), + })) + }) +} + pub(crate) fn build_openai_image_request_body( prompt: &str, negative_prompt: Option<&str>, @@ -402,6 +445,130 @@ fn map_openai_image_request_error(message: String) -> AppError { })) } +fn map_openai_image_reqwest_error( + context: &str, + request_url: &str, + error: reqwest::Error, +) -> AppError { + let message = format!( + "{context}:{}", + normalize_openai_reqwest_error_message(&error) + ); + let source_chain = reqwest_error_source_chain(&error); + let root_source = source_chain.last().cloned().unwrap_or_default(); + let source_chain_text = source_chain.join(" | "); + let is_timeout = error.is_timeout() + || is_openai_image_timeout_message(message.as_str()) + || is_openai_image_timeout_message(source_chain_text.as_str()); + let is_connect = error.is_connect(); + let status = if is_timeout { + StatusCode::GATEWAY_TIMEOUT + } else { + StatusCode::BAD_GATEWAY + }; + let source = source_chain.first().cloned().unwrap_or_default(); + let reason = resolve_openai_image_request_failure_reason(&error, source_chain.as_slice()); + + tracing::warn!( + provider = VECTOR_ENGINE_PROVIDER, + endpoint = %request_url, + timeout = is_timeout, + connect = is_connect, + request = error.is_request(), + body = error.is_body(), + source = %source, + root_source = %root_source, + source_chain = ?source_chain, + message = %message, + "VectorEngine 图片请求发送失败" + ); + + AppError::from_status(status).with_details(json!({ + "provider": VECTOR_ENGINE_PROVIDER, + "message": message, + "reason": reason, + "endpoint": request_url, + "timeout": is_timeout, + "connect": is_connect, + "request": error.is_request(), + "body": error.is_body(), + "source": source, + "rootSource": root_source, + "sourceChain": source_chain, + })) +} + +fn normalize_openai_reqwest_error_message(error: &reqwest::Error) -> String { + error + .to_string() + .split_whitespace() + .collect::>() + .join(" ") +} + +fn reqwest_error_source_chain(error: &reqwest::Error) -> Vec { + let mut chain = Vec::new(); + let mut current = error.source(); + while let Some(source) = current { + chain.push(source.to_string()); + current = source.source(); + if chain.len() >= 8 { + break; + } + } + chain +} + +fn resolve_openai_image_request_failure_reason( + error: &reqwest::Error, + source_chain: &[String], +) -> &'static str { + let combined = std::iter::once(error.to_string()) + .chain(source_chain.iter().cloned()) + .collect::>() + .join(" | "); + if error.is_timeout() || is_openai_image_timeout_message(combined.as_str()) { + return "VectorEngine 图片生成请求超时,请稍后重试;如果多次复现,检查上游耗时并调大 VECTOR_ENGINE_IMAGE_REQUEST_TIMEOUT_MS"; + } + if error.is_connect() { + return "无法连接 VectorEngine 图片生成接口,请检查服务器网络、DNS、防火墙或代理配置"; + } + if error.is_body() { + return "发送 VectorEngine 图片生成请求体失败,请重试并检查参考图大小"; + } + if is_openai_image_send_request_interrupted(combined.as_str()) { + return "VectorEngine 在接收图片生成请求时中断连接;请重试,若持续复现优先检查参考图体积、上游网关和 HTTP 协议兼容"; + } + "VectorEngine 图片生成请求发送失败,请查看 source 字段中的底层网络错误" +} + +fn is_openai_image_send_request_interrupted(message: &str) -> bool { + let lower = message.to_ascii_lowercase(); + lower.contains("sendrequest") + || lower.contains("connection closed") + || lower.contains("connection reset") + || lower.contains("broken pipe") + || lower.contains("unexpected eof") + || lower.contains("stream error") + || lower.contains("body write aborted") +} + +fn is_openai_image_timeout_message(message: &str) -> bool { + let lower = message.to_ascii_lowercase(); + lower.contains("timed out") + || lower.contains("timeout") + || lower.contains("operation timed out") + || lower.contains("deadline has elapsed") +} + +fn summarize_reference_data_url_lengths(reference_images: &[String]) -> String { + reference_images + .iter() + .map(|value| value.len().to_string()) + .collect::>() + .join(",") +} + fn map_openai_image_upstream_error( upstream_status: u16, raw_text: &str, @@ -646,6 +813,27 @@ mod tests { ); } + #[test] + fn vector_engine_reqwest_error_exposes_actionable_reason() { + let error = match reqwest::Client::new().get("http://[::1").build() { + Ok(_) => panic!("invalid url should fail request build"), + Err(error) => error, + }; + let app_error = map_openai_image_reqwest_error( + "开局 CG 故事板生成失败:创建图片生成任务失败", + "https://api.vectorengine.ai/v1/images/generations", + error, + ); + + assert_eq!(app_error.status_code(), StatusCode::BAD_GATEWAY); + assert!( + app_error + .body_text() + .contains("开局 CG 故事板生成失败:创建图片生成任务失败") + ); + assert!(format!("{app_error:?}").contains("sourceChain")); + } + #[test] fn b64_json_response_decodes_png_image() { let images = images_from_base64( diff --git a/server-rs/crates/module-custom-world/src/application.rs b/server-rs/crates/module-custom-world/src/application.rs index 0cf077d7..a518b3d1 100644 --- a/server-rs/crates/module-custom-world/src/application.rs +++ b/server-rs/crates/module-custom-world/src/application.rs @@ -599,6 +599,37 @@ pub fn canonicalize_custom_world_profile_before_save(profile: &mut Value) -> boo true } +pub fn resolve_custom_world_publish_setting_text( + payload: &Map, + draft_profile: &Map, + seed_text: &str, +) -> String { + // 中文注释:发布按钮的前端契约只保证提交动作名;正式 settingText 必须从草稿真相补齐, + // 避免旧会话 seed_text 为空时通过 publish gate,却在最终 compile/publish 阶段失败。 + read_nested_text_field(payload, &["settingText"]) + .or_else(|| { + read_nested_text_field( + draft_profile, + &[ + "settingText", + "creatorIntent.rawSettingText", + "creatorIntent.worldHook", + "worldHook", + "anchorContent.worldPromise", + "anchorContent.worldPromise.hook", + "summary", + "name", + "title", + ], + ) + }) + .or_else(|| { + let seed = seed_text.trim(); + (!seed.is_empty()).then(|| seed.to_string()) + }) + .unwrap_or_default() +} + pub fn empty_agent_anchor_content_json() -> String { r#"{"worldPromise":null,"playerFantasy":null,"themeBoundary":null,"playerEntryPoint":null,"coreConflict":null,"keyRelationships":null,"hiddenLines":null,"iconicElements":null}"#.to_string() } @@ -804,6 +835,32 @@ fn read_text(object: &Map, key: &str) -> Option { .map(ToOwned::to_owned) } +fn read_nested_text_field(object: &Map, keys: &[&str]) -> Option { + for key in keys { + let mut current = Value::Object(object.clone()); + let mut found = true; + for segment in key.split('.') { + if let Some(next) = current.get(segment) { + current = next.clone(); + } else { + found = false; + break; + } + } + if found { + if let Some(value) = current + .as_str() + .map(str::trim) + .filter(|value| !value.is_empty()) + { + return Some(value.to_string()); + } + } + } + + None +} + fn read_string_list(object: &Map, key: &str) -> Vec { object .get(key) @@ -955,3 +1012,56 @@ fn build_compiled_profile_payload_json( serde_json::to_string(&Value::Object(payload)) .map_err(|_| CustomWorldFieldError::InvalidDraftProfileJson) } + +#[cfg(test)] +mod tests { + use super::*; + use serde_json::json; + + #[test] + fn publish_setting_text_falls_back_to_draft_profile_when_seed_is_empty() { + let payload = Map::new(); + let draft_profile = json!({ + "settingText": "海雾会吞掉记错航线的人。", + "worldHook": "在失真的海图上追查一场被篡改的沉船事故。", + "summary": "守灯人与群岛议会围绕沉船旧案对峙。" + }) + .as_object() + .cloned() + .expect("draft profile should be object"); + + let setting_text = + resolve_custom_world_publish_setting_text(&payload, &draft_profile, ""); + + assert_eq!(setting_text, "海雾会吞掉记错航线的人。"); + } + + #[test] + fn publish_setting_text_prefers_payload_then_draft_then_seed() { + let mut payload = Map::new(); + payload.insert( + "settingText".to_string(), + Value::String("发布载荷设定".to_string()), + ); + let draft_profile = json!({ + "worldHook": "草稿世界一句话", + "summary": "草稿摘要" + }) + .as_object() + .cloned() + .expect("draft profile should be object"); + + assert_eq!( + resolve_custom_world_publish_setting_text(&payload, &draft_profile, "用户原始设定"), + "发布载荷设定" + ); + assert_eq!( + resolve_custom_world_publish_setting_text(&Map::new(), &draft_profile, "用户原始设定"), + "草稿世界一句话" + ); + assert_eq!( + resolve_custom_world_publish_setting_text(&Map::new(), &Map::new(), "用户原始设定"), + "用户原始设定" + ); + } +} diff --git a/server-rs/crates/module-runtime/src/application.rs b/server-rs/crates/module-runtime/src/application.rs index c3ebf645..87002c8a 100644 --- a/server-rs/crates/module-runtime/src/application.rs +++ b/server-rs/crates/module-runtime/src/application.rs @@ -54,9 +54,9 @@ pub fn default_creation_entry_type_snapshots( "rpg", "文字冒险", "经典 RPG 体验", - "内测", + "可创建", "/creation-type-references/rpg.webp", - false, + true, true, 10, updated_at_micros, diff --git a/server-rs/crates/module-runtime/src/lib.rs b/server-rs/crates/module-runtime/src/lib.rs index 3d182426..490a2def 100644 --- a/server-rs/crates/module-runtime/src/lib.rs +++ b/server-rs/crates/module-runtime/src/lib.rs @@ -236,6 +236,23 @@ mod tests { ); } + #[test] + fn default_creation_entry_types_open_rpg_entry() { + let configs = default_creation_entry_type_snapshots(1); + let rpg = configs + .iter() + .find(|item| item.id == "rpg") + .expect("rpg creation entry should be seeded"); + + assert_eq!(rpg.title, "文字冒险"); + assert_eq!(rpg.subtitle, "经典 RPG 体验"); + assert!(rpg.visible); + assert!(rpg.open); + assert_eq!(rpg.badge, "可创建"); + assert_eq!(rpg.sort_order, 10); + assert_eq!(rpg.image_src, "/creation-type-references/rpg.webp"); + } + #[test] fn default_creation_entry_types_include_bark_battle() { let configs = default_creation_entry_type_snapshots(1); diff --git a/server-rs/crates/spacetime-module/src/custom_world.rs b/server-rs/crates/spacetime-module/src/custom_world.rs index 36228bfe..c7d8eeca 100644 --- a/server-rs/crates/spacetime-module/src/custom_world.rs +++ b/server-rs/crates/spacetime-module/src/custom_world.rs @@ -2562,6 +2562,18 @@ fn upsert_nested_result_profile_id( } } +fn resolve_publish_world_setting_text( + payload: &JsonMap, + draft_profile: &JsonMap, + session: &CustomWorldAgentSession, +) -> String { + module_custom_world::resolve_custom_world_publish_setting_text( + payload, + draft_profile, + &session.seed_text, + ) +} + fn is_same_agent_draft_profile_candidate( row: &CustomWorldProfile, owner_user_id: &str, @@ -2608,13 +2620,7 @@ fn execute_publish_world_action( .filter(|value| !value.is_empty()) .map(ToOwned::to_owned) .unwrap_or_else(|| gate.profile_id.clone()); - let setting_text = payload - .get("settingText") - .and_then(JsonValue::as_str) - .map(str::trim) - .filter(|value| !value.is_empty()) - .map(ToOwned::to_owned) - .unwrap_or_else(|| session.seed_text.clone()); + let setting_text = resolve_publish_world_setting_text(payload, &draft_profile, session); let legacy_result_profile_json = payload .get("legacyResultProfile") .map(serialize_json_value) diff --git a/server-rs/crates/spacetime-module/src/runtime/creation_entry_config.rs b/server-rs/crates/spacetime-module/src/runtime/creation_entry_config.rs index 05c9db50..c0b47b2e 100644 --- a/server-rs/crates/spacetime-module/src/runtime/creation_entry_config.rs +++ b/server-rs/crates/spacetime-module/src/runtime/creation_entry_config.rs @@ -179,6 +179,7 @@ fn seed_creation_entry_config_if_missing(ctx: &ReducerContext) { } } + migrate_rpg_entry_from_old_hidden_default(ctx, now); migrate_visual_novel_entry_from_old_visible_default(ctx, now); migrate_coming_soon_entry_from_old_open_default( ctx, @@ -204,6 +205,36 @@ fn seed_creation_entry_config_if_missing(ctx: &ReducerContext) { ); } +fn migrate_rpg_entry_from_old_hidden_default(ctx: &ReducerContext, now: Timestamp) { + let id = "rpg".to_string(); + let Some(row) = ctx.db.creation_entry_type_config().id().find(&id) else { + return; + }; + + // 中文注释:只开放历史默认隐藏的 RPG 入口,不覆盖后台入口开关后续手动配置。 + let still_old_hidden_default = row.title == "文字冒险" + && row.subtitle == "经典 RPG 体验" + && row.badge == "内测" + && row.image_src == "/creation-type-references/rpg.webp" + && !row.visible + && row.open + && row.sort_order == 10; + if !still_old_hidden_default { + return; + } + + ctx.db + .creation_entry_type_config() + .id() + .update(CreationEntryTypeConfig { + badge: "可创建".to_string(), + visible: true, + open: true, + updated_at: now, + ..row + }); +} + fn migrate_visual_novel_entry_from_old_visible_default(ctx: &ReducerContext, now: Timestamp) { let id = "visual-novel".to_string(); let Some(row) = ctx.db.creation_entry_type_config().id().find(&id) else { diff --git a/src/components/CustomWorldResultView.test.tsx b/src/components/CustomWorldResultView.test.tsx index 2142efe8..cf381a5f 100644 --- a/src/components/CustomWorldResultView.test.tsx +++ b/src/components/CustomWorldResultView.test.tsx @@ -5,6 +5,7 @@ import userEvent from '@testing-library/user-event'; import { useState } from 'react'; import { expect, test, vi } from 'vitest'; +import { normalizeCustomWorldProfileRecord } from '../data/customWorldLibrary'; import * as rpgCreationAssetClient from '../services/rpg-creation/rpgCreationAssetClient'; import type { CustomWorldPlayableNpc, CustomWorldProfile } from '../types'; import { RpgCreationResultView } from './rpg-creation-result/RpgCreationResultView'; @@ -286,6 +287,40 @@ function ResultViewHarness() { ); } +function ResultViewRehydratingHarness() { + const [profile, setProfile] = useState(baseProfile); + const [rehydrated, setRehydrated] = useState(false); + + return ( +
+
{rehydrated ? 'yes' : 'no'}
+ {}} + onProfileChange={(nextProfile) => { + setProfile(nextProfile); + if (!nextProfile.openingCg) { + return; + } + + window.setTimeout(() => { + const normalized = normalizeCustomWorldProfileRecord(nextProfile); + if (normalized) { + setProfile(normalized); + } + setRehydrated(true); + }, 0); + }} + /> +
+ ); +} + test('clicking新增可扮演角色 shows pending item, disables button, and marks result as new', async () => { const user = userEvent.setup(); @@ -385,6 +420,40 @@ test('world tab generates opening cg only after manual click and writes it back }); }); +test('world tab keeps opening cg visible after parent rehydrates normalized profile', async () => { + const user = userEvent.setup(); + mockedRpgCreationAssetClient.generateOpeningCg.mockResolvedValue({ + id: 'opening-cg-1', + status: 'ready', + storyboardImageSrc: '/generated-custom-world-scenes/world/opening/storyboard.png', + storyboardAssetId: 'storyboard-1', + videoSrc: '/generated-custom-world-scenes/world/opening/opening.mp4', + videoAssetId: 'video-1', + imageModel: 'gpt-image-2', + videoModel: 'doubao-seedance-2-0-fast-260128', + aspectRatio: '16:9', + imageSize: '2k', + videoResolution: '480p', + durationSeconds: 15, + pointCost: 80, + estimatedWaitMinutes: 10, + updatedAt: '2026-05-03T00:00:00Z', + }); + + render(); + + await user.click(screen.getByRole('button', { name: '生成' })); + + await waitFor(() => { + expect(screen.getByTestId('rehydrated').textContent).toBe('yes'); + }); + expect( + document.querySelector( + 'video[src="/generated-custom-world-scenes/world/opening/opening.mp4"]', + ), + ).toBeTruthy(); +}); + test('playable tab prefers generated portrait over runtime preview placeholder', async () => { const user = userEvent.setup(); const profile = { diff --git a/src/components/custom-world-home/CustomWorldCreationHub.interaction.test.tsx b/src/components/custom-world-home/CustomWorldCreationHub.interaction.test.tsx index 9c2d722e..dbd41fc3 100644 --- a/src/components/custom-world-home/CustomWorldCreationHub.interaction.test.tsx +++ b/src/components/custom-world-home/CustomWorldCreationHub.interaction.test.tsx @@ -25,6 +25,17 @@ const testEntryConfig = { description: '先选玩法类型,再进入对应创作工作台。', }, creationTypes: [ + { + id: 'rpg', + title: '文字冒险', + subtitle: '经典 RPG 体验', + badge: '可创建', + imageSrc: '/creation-type-references/rpg.webp', + visible: true, + open: true, + sortOrder: 10, + updatedAtMicros: 1, + }, { id: 'puzzle', title: '拼图', @@ -253,14 +264,18 @@ test('creation hub reflects updated draft title summary and counts after rerende const match3dButton = screen.getByRole('button', { name: /抓大鹅.*3D 消除关卡/u, }); + const rpgButton = screen.getByRole('button', { + name: /文字冒险.*经典 RPG 体验/u, + }); expect(puzzleButton).toBeTruthy(); expect(match3dButton).toBeTruthy(); + expect(rpgButton).toBeTruthy(); expect((puzzleButton as HTMLButtonElement).disabled).toBe(false); expect((match3dButton as HTMLButtonElement).disabled).toBe(false); + expect((rpgButton as HTMLButtonElement).disabled).toBe(false); expect(screen.queryByRole('button', { name: /方洞挑战/u })).toBeNull(); expect(screen.queryByText('反直觉形状分拣')).toBeNull(); expect(screen.queryByRole('button', { name: /智能创作/u })).toBeNull(); - expect(screen.queryByRole('button', { name: /文字冒险/u })).toBeNull(); expect(screen.queryByRole('button', { name: /大鱼吃小鱼/u })).toBeNull(); await user.click(match3dButton); diff --git a/src/components/custom-world-home/CustomWorldCreationHub.test.tsx b/src/components/custom-world-home/CustomWorldCreationHub.test.tsx index 8ece1b8b..ced0e82c 100644 --- a/src/components/custom-world-home/CustomWorldCreationHub.test.tsx +++ b/src/components/custom-world-home/CustomWorldCreationHub.test.tsx @@ -19,6 +19,17 @@ const testEntryConfig = { description: '先选玩法类型,再进入对应创作工作台。', }, creationTypes: [ + { + id: 'rpg', + title: '文字冒险', + subtitle: '经典 RPG 体验', + badge: '可创建', + imageSrc: '/creation-type-references/rpg.webp', + visible: true, + open: true, + sortOrder: 10, + updatedAtMicros: 1, + }, { id: 'puzzle', title: '拼图', @@ -124,7 +135,8 @@ test('creation hub draft card renders compiled work summary fields', () => { expect(html).toContain('拼图关卡创作'); expect(html).toContain('抓大鹅'); expect(html).toContain('3D 消除关卡'); - expect(html).not.toContain('文字冒险'); + expect(html).toContain('文字冒险'); + expect(html).toContain('经典 RPG 体验'); expect(html).not.toContain('大鱼吃小鱼'); }); diff --git a/src/components/rpg-entry/RpgEntryFlowShell.agent.interaction.test.tsx b/src/components/rpg-entry/RpgEntryFlowShell.agent.interaction.test.tsx index 732dc6f6..053e09bb 100644 --- a/src/components/rpg-entry/RpgEntryFlowShell.agent.interaction.test.tsx +++ b/src/components/rpg-entry/RpgEntryFlowShell.agent.interaction.test.tsx @@ -271,6 +271,17 @@ const testCreationEntryConfig = { description: '先选玩法类型,再进入对应创作工作台。', }, creationTypes: [ + { + id: 'rpg', + title: '文字冒险', + subtitle: '经典 RPG 体验', + badge: '可创建', + imageSrc: '/creation-type-references/rpg.webp', + visible: true, + open: true, + sortOrder: 10, + updatedAtMicros: 1, + }, { id: 'puzzle', title: '拼图', @@ -3205,8 +3216,8 @@ test('create tab shows template tabs and embeds puzzle form by default', async ( screen.getByRole('tab', { name: '拼图' }).querySelector('img')?.src, ).toContain('/creation-type-references/puzzle.webp'); expect( - screen.getByRole('tab', { name: 'AIRP' }).querySelector('img')?.src, - ).toContain('/creation-type-references/airp.webp'); + screen.getByRole('tab', { name: '文字冒险' }).querySelector('img')?.src, + ).toContain('/creation-type-references/rpg.webp'); expect( screen.getByRole('tab', { name: '抓大鹅' }).querySelector('img')?.src, ).toContain('/creation-type-references/match3d.webp'); diff --git a/src/data/customWorldLibrary.test.ts b/src/data/customWorldLibrary.test.ts index e07f9e62..6643c7b2 100644 --- a/src/data/customWorldLibrary.test.ts +++ b/src/data/customWorldLibrary.test.ts @@ -165,4 +165,35 @@ describe('normalizeCustomWorldProfileRecord role asset descriptions', () => { '/generated-characters/story-yizhang/portrait.png', ); }); + + it('保留结果页生成的开局 CG 槽位', () => { + const profile = normalizeCustomWorldProfileRecord({ + name: '雾港归航', + settingText: '海雾旧案', + openingCg: { + id: 'opening-cg-1', + status: 'ready', + storyboardImageSrc: '/generated-custom-world-scenes/opening/storyboard.png', + storyboardAssetId: 'storyboard-1', + videoSrc: '/generated-custom-world-scenes/opening/opening.mp4', + videoAssetId: 'video-1', + imageModel: 'gpt-image-2', + videoModel: 'doubao-seedance-2-0-fast-260128', + aspectRatio: '16:9', + imageSize: '2k', + videoResolution: '480p', + durationSeconds: 15, + pointCost: 80, + estimatedWaitMinutes: 10, + updatedAt: '2026-05-21T00:00:00.000Z', + }, + }); + + expect(profile?.openingCg?.videoSrc).toBe( + '/generated-custom-world-scenes/opening/opening.mp4', + ); + expect(profile?.openingCg?.storyboardImageSrc).toBe( + '/generated-custom-world-scenes/opening/storyboard.png', + ); + }); }); diff --git a/src/data/customWorldLibrary.ts b/src/data/customWorldLibrary.ts index e075867d..8b53f3e8 100644 --- a/src/data/customWorldLibrary.ts +++ b/src/data/customWorldLibrary.ts @@ -27,6 +27,7 @@ import { CustomWorldNpcVisualGear, CustomWorldNpcVisualGearType, CustomWorldNpcVisualRace, + CustomWorldOpeningCgProfile, CustomWorldPlayableNpc, CustomWorldProfile, CustomWorldRoleInitialItem, @@ -1155,6 +1156,9 @@ function normalizeProfile(value: unknown): CustomWorldProfile | null { .map((entry, index) => normalizePlayableNpc(entry, index)) .filter((entry): entry is CustomWorldPlayableNpc => Boolean(entry)) : []; + const openingCg = preserveStructuredRecord( + value.openingCg, + ); const normalizedProfile = { id: toText(value.id, `saved-custom-world-${Date.now().toString(36)}`), settingText, @@ -1180,6 +1184,7 @@ function normalizeProfile(value: unknown): CustomWorldProfile | null { .map((entry, index) => normalizeItem(entry, index)) .filter((entry): entry is CustomWorldItem => Boolean(entry)) : [], + openingCg, camp, landmarks: normalizeCustomWorldLandmarks({ landmarks: landmarkDrafts,