feat: unify creation agent chat fill

This commit is contained in:
2026-04-25 10:50:19 +08:00
parent c06bf84d0a
commit 31f350d499
26 changed files with 540 additions and 153 deletions

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@@ -193,8 +193,10 @@ Agent 在这一玩法里不负责实时玩法裁决,它只负责 3 件事:
4. 会补缺,不会平均盘问
5. 进度基于真实锚点完成度,而不是机械轮次
6. 当会话至少完成 `2` 轮后,工作区必须提供 `补充剩余关键字` 快捷动作。
- 该动作只向 Agent 发送“请补充剩余关键字。”,由后端 Agent 根据当前锚点补齐缺失关键词
- 该动作沿用 RPG 聊天链路,仍走发送消息接口,但请求体必须携带 `quickFillRequested: true`
- 前端只发送“请补充剩余关键字。”作为本轮用户消息,由后端 Agent 根据当前锚点补齐缺失关键词。
- 前端不得自行推断成长阶梯、风险节奏或视觉母题,也不得直接改写锚点状态。
- Agent 收到后必须进入自动补齐模式,不允许继续反问用户。
## 7.3 大鱼吃小鱼玩法的 4 个最小高杠杆锚点

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@@ -1,4 +1,4 @@
# AI 原生自定义世界生成流程优化 PRD
# AI 原生自定义世界生成流程优化 PRD
更新时间:`2026-04-06`
@@ -274,6 +274,31 @@
这样既能保证世界最小成型,又不会把创作者门槛抬高。
## 4.3.1 抽象统一“聊天补充设定”能力
RPG 创作工作台、拼图创作工作台、大鱼吃小鱼创作工作台都应走同一套“聊天补充设定”能力,而不是各自维护按钮、提交 payload 和自动补全规则。
统一能力需要覆盖:
1. 普通聊天提交:只携带用户输入文本与统一生成的 `clientMessageId`
2. 总结当前设定:快捷动作统一展示为“总结当前设定”,但总结消息允许各玩法保留领域文案。
3. 补充剩余设定:快捷动作统一展示为“补充剩余设定”,并统一进入自动补全模式。
用户完成至少两轮对话后,工作台展示“补充剩余设定”快捷操作。点击后前端只发送一次聊天消息,不再弹出额外表单或追问面板:
- 消息文本固定为 `请补充剩余设定。`
- 请求必须携带 `quickFillRequested: true`
- `focusCardId` 固定为空,`selectedCardIds` 固定为空数组
后端各玩法 Agent 收到 `quickFillRequested: true` 后必须进入强制补全模式,并复用统一公共规则:
1. 不再继续向用户追问缺失设定。
2. 基于已有对话与已推断卡片自行补齐剩余关键字。
3. 输出可进入对应生成结果的完整结构。
4. 将进度推进到可提交状态,避免用户点击后仍停留在问答循环。
三入口只允许保留领域差异:聊天消息 ID 前缀、总结文案、最终生成按钮名称、领域 payload 额外字段、领域 prompt 对“缺失内容范围”的补充说明。除此之外,聊天动作的展示、触发语义与自动补全硬规则必须统一维护。
## 4.4 明确支持“锁定”
每张卡片、每个关键角色、每个关键地点都应支持锁定。

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@@ -202,8 +202,9 @@
2. 每轮只追问当前最影响图片生成质量的 `1` 个问题。
3. 当创作者已经说出足够信息时,优先总结,不重复追问。
4. 当会话至少完成 `2` 轮后,工作区必须提供 `补充剩余关键字` 快捷动作。
- 该动作只向 Agent 发送“请补充剩余关键字。”,不在前端补数据、不伪造锚点状态
- Agent 收到后应优先补齐仍为 `待补充` / 空值的锚点关键词,并保持每次回复清爽直接
- 该动作沿用 RPG 聊天链路,仍走发送消息接口,但请求体必须携带 `quickFillRequested: true`
- 前端不补数据、不伪造锚点状态,只发送“请补充剩余关键字。”作为本轮用户消息
- Agent 收到后必须进入自动补齐模式,优先补齐仍为 `待补充` / 空值的锚点关键词,不允许继续反问用户。
5. 在进入结果页前,至少确认:
- 一句题材承诺
- 一个主要视觉主体

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@@ -9,6 +9,7 @@ export type CreateBigFishSessionRequest = {
export type SendBigFishMessageRequest = {
clientMessageId: string;
text: string;
quickFillRequested?: boolean;
};
export type BigFishActionId =

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@@ -51,6 +51,7 @@ export interface CreatePuzzleAgentSessionResponse {
export interface SendPuzzleAgentMessageRequest {
clientMessageId: string;
text: string;
quickFillRequested?: boolean;
}
export interface SendPuzzleAgentMessageResponse extends PuzzleAgentActionResponse {

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@@ -207,6 +207,7 @@ pub async fn submit_big_fish_message(
BigFishAgentTurnRequest {
llm_client: state.llm_client(),
session: &submitted_session,
quick_fill_requested: payload.quick_fill_requested.unwrap_or(false),
},
|_| {},
)
@@ -285,11 +286,13 @@ pub async fn stream_big_fish_message(
.map_err(|error| {
big_fish_error_response(&request_context, map_big_fish_client_error(error))
})?;
let quick_fill_requested = payload.quick_fill_requested.unwrap_or(false);
let mut streamed_reply_text = String::new();
let turn_result = run_big_fish_agent_turn(
BigFishAgentTurnRequest {
llm_client: state.llm_client(),
session: &submitted_session,
quick_fill_requested,
},
|text| {
streamed_reply_text = text.to_string();

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@@ -9,11 +9,13 @@ use spacetime_client::{
use crate::creation_agent_anchor_templates::{
get_creation_agent_anchor_template, render_anchor_question_block,
};
use crate::creation_agent_chat::render_quick_fill_extra_rules;
#[derive(Clone, Debug)]
pub(crate) struct BigFishAgentTurnRequest<'a> {
pub llm_client: Option<&'a LlmClient>,
pub session: &'a BigFishSessionRecord,
pub quick_fill_requested: bool,
}
#[derive(Clone, Debug)]
@@ -115,7 +117,7 @@ where
let llm_client = request
.llm_client
.ok_or_else(|| BigFishAgentTurnError::new("当前模型不可用,请稍后重试。"))?;
let prompt = build_big_fish_agent_prompt(request.session);
let prompt = build_big_fish_agent_prompt(request.session, request.quick_fill_requested);
let mut latest_reply_text = String::new();
let response = llm_client
.stream_text(
@@ -146,7 +148,11 @@ where
Ok(BigFishAgentTurnResult {
assistant_reply_text: output.reply_text,
stage: BigFishCreationStage::CollectingAnchors.as_str().to_string(),
progress_percent: output.progress_percent.min(100),
progress_percent: if request.quick_fill_requested {
100
} else {
output.progress_percent.min(100)
},
anchor_pack_json: serde_json::to_string(&output.next_anchor_pack)
.unwrap_or_else(|_| "{}".to_string()),
error_message: None,
@@ -193,15 +199,33 @@ pub(crate) fn build_failed_finalize_record_input(
}
}
fn build_big_fish_agent_prompt(session: &BigFishSessionRecord) -> String {
fn build_big_fish_agent_prompt(
session: &BigFishSessionRecord,
quick_fill_requested: bool,
) -> String {
let anchor_question_block = get_creation_agent_anchor_template("big_fish")
.map(render_anchor_question_block)
.unwrap_or_else(|| "模板目标:收束成可玩的竖屏大鱼吃小鱼玩法草稿。".to_string());
let quick_fill_rules = if quick_fill_requested {
format!(
"\n\n{}",
render_quick_fill_extra_rules(
"当前玩法方向里的成长、生态、风险节奏等缺失关键词",
"不要要求用户再提供等级、鱼群、场景或节奏信息",
"输出完整 nextAnchorPack直接补齐 value 为空或 status 为 missing 的项",
"生成结果页",
)
)
} else {
String::new()
};
format!(
"{anchor_question_block}\n\n当前是第 {turn} 轮,当前进度 {progress}% 。\n\n当前 anchor pack\n{anchor_pack}\n\n最近聊天记录:\n{chat_history}\n\n{contract}",
"{anchor_question_block}{quick_fill_rules}\n\n当前是第 {turn} 轮,当前进度 {progress}% 。\n\n是否要求自动补充剩余关键字:{quick_fill_requested_text}\n\n当前 anchor pack\n{anchor_pack}\n\n最近聊天记录:\n{chat_history}\n\n{contract}",
anchor_question_block = anchor_question_block,
quick_fill_rules = quick_fill_rules,
turn = session.current_turn.saturating_add(1),
progress = session.progress_percent,
quick_fill_requested_text = if quick_fill_requested { "" } else { "" },
anchor_pack = serialize_record_anchor_pack(&session.anchor_pack),
chat_history =
serde_json::to_string_pretty(&build_chat_history(session.messages.as_slice()))
@@ -315,7 +339,7 @@ fn default_big_fish_anchor_label(field_name: &str) -> &'static str {
fn serialize_record_anchor_pack(anchor_pack: &spacetime_client::BigFishAnchorPackRecord) -> String {
serde_json::to_string_pretty(&map_big_fish_record_anchor_pack(anchor_pack))
.unwrap_or_else(|_| "{}".to_string())
.unwrap_or_else(|_| "{}".to_string())
}
fn map_big_fish_record_anchor_pack(
@@ -399,3 +423,70 @@ fn extract_reply_text_from_partial_json(text: &str) -> Option<String> {
Some(result)
}
}
#[cfg(test)]
mod tests {
use super::build_big_fish_agent_prompt;
fn anchor_item(
key: &str,
label: &str,
value: &str,
status: &str,
) -> spacetime_client::BigFishAnchorItemRecord {
spacetime_client::BigFishAnchorItemRecord {
key: key.to_string(),
label: label.to_string(),
value: value.to_string(),
status: status.to_string(),
}
}
fn empty_session_record() -> spacetime_client::BigFishSessionRecord {
spacetime_client::BigFishSessionRecord {
session_id: "big-fish-session-test".to_string(),
current_turn: 2,
progress_percent: 60,
stage: "collecting_anchors".to_string(),
anchor_pack: spacetime_client::BigFishAnchorPackRecord {
gameplay_promise: anchor_item(
"gameplayPromise",
"玩法承诺",
"微光小鱼逆袭深海巨兽",
"confirmed",
),
ecology_visual_theme: anchor_item(
"ecologyVisualTheme",
"生态视觉主题",
"幽蓝珊瑚海沟",
"confirmed",
),
growth_ladder: anchor_item("growthLadder", "成长阶梯", "", "missing"),
risk_tempo: anchor_item("riskTempo", "风险节奏", "", "missing"),
},
draft: None,
asset_slots: Vec::new(),
asset_coverage: spacetime_client::BigFishAssetCoverageRecord {
level_main_image_ready_count: 0,
level_motion_ready_count: 0,
background_ready: false,
required_level_count: 8,
publish_ready: false,
blockers: Vec::new(),
},
messages: Vec::new(),
last_assistant_reply: None,
publish_ready: false,
updated_at: "2026-04-24T10:00:00.000Z".to_string(),
}
}
#[test]
fn quick_fill_prompt_forbids_follow_up_questions() {
let prompt = build_big_fish_agent_prompt(&empty_session_record(), true);
assert!(prompt.contains("用户刚刚主动要求你自动补充剩余关键字"));
assert!(prompt.contains("不要再继续提问"));
assert!(prompt.contains("progressPercent 直接输出为 100"));
}
}

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@@ -0,0 +1,25 @@
/// 共创聊天中“补充剩余关键字”的统一提示规则。
///
/// RPG、拼图、大鱼吃小鱼都通过聊天补充设定这里集中维护点击补全后必须进入
/// 自行补齐、不可继续追问、进度推进到可提交状态的公共约束,避免各入口各写一套。
pub(crate) fn render_quick_fill_extra_rules(
acceptance_scope: &str,
forbidden_follow_up: &str,
completion_target: &str,
submit_hint: &str,
) -> String {
format!(
r#"用户刚刚主动要求你自动补充剩余关键字。
这表示用户接受你基于当前方向自行补完仍缺失的关键设定:{acceptance_scope}
本轮要求:
1. 不要再继续提问
2. {forbidden_follow_up}
3. 必须保留已有已确认内容,并直接补齐缺失或仍为空的关键项
4. 对你自行推断补齐的项,应标记或表达为系统推断;已有明确内容继续保持确认或锁定状态
5. progressPercent 直接输出为 100
6. {completion_target}
7. replyText 只做简短完成说明,引导用户可以{submit_hint},不能出现问号"#,
)
}

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@@ -508,7 +508,7 @@ pub async fn get_custom_world_works(
pub async fn delete_custom_world_agent_session(
State(state): State<AppState>,
AxumPath(session_id): AxumPath<String>,
Path(session_id): Path<String>,
Extension(request_context): Extension<RequestContext>,
Extension(authenticated): Extension<AuthenticatedAccessToken>,
) -> Result<Json<Value>, Response> {
@@ -516,10 +516,7 @@ pub async fn delete_custom_world_agent_session(
let items = state
.spacetime_client()
.delete_custom_world_agent_session(
session_id,
authenticated.claims().user_id().to_string(),
)
.delete_custom_world_agent_session(session_id, authenticated.claims().user_id().to_string())
.await
.map_err(|error| {
custom_world_error_response(&request_context, map_custom_world_client_error(error))
@@ -1121,7 +1118,7 @@ fn spawn_custom_world_draft_foundation_job(
"底稿生成失败",
message.clone().as_str(),
100,
Some(message),
Some(message.clone()),
)
.await;
return;
@@ -1142,7 +1139,7 @@ fn spawn_custom_world_draft_foundation_job(
"底稿素材生成失败",
message.as_str(),
100,
Some(message),
Some(message.clone()),
)
.await;
return;
@@ -1158,7 +1155,7 @@ fn spawn_custom_world_draft_foundation_job(
"底稿素材生成失败",
message.as_str(),
100,
Some(message),
Some(message.clone()),
)
.await;
return;
@@ -1183,7 +1180,7 @@ fn spawn_custom_world_draft_foundation_job(
"生成角色主形象失败",
message.as_str(),
100,
Some(message),
Some(message.clone()),
)
.await;
return;
@@ -1207,7 +1204,7 @@ fn spawn_custom_world_draft_foundation_job(
"生成幕背景图失败",
message.as_str(),
100,
Some(message),
Some(message.clone()),
)
.await;
return;
@@ -1226,7 +1223,7 @@ fn spawn_custom_world_draft_foundation_job(
"底稿素材写回失败",
message.as_str(),
100,
Some(message),
Some(message.clone()),
)
.await;
return;
@@ -1916,6 +1913,24 @@ fn custom_world_error_response(request_context: &RequestContext, error: AppError
error.into_response_with_context(Some(request_context))
}
fn ensure_non_empty(
request_context: &RequestContext,
value: &str,
field_name: &str,
) -> Result<(), Response> {
if value.trim().is_empty() {
return Err(custom_world_error_response(
request_context,
AppError::from_status(StatusCode::BAD_REQUEST).with_details(json!({
"provider": "custom-world",
"message": format!("{field_name} is required"),
})),
));
}
Ok(())
}
fn custom_world_sse_json_event(event_name: &str, payload: Value) -> Result<Event, AppError> {
Event::default()
.event(event_name)

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@@ -7,11 +7,12 @@ use serde::{Deserialize, Serialize};
use serde_json::{Value as JsonValue, json};
use crate::custom_world_rpg_draft_prompts::{
BASE_SYSTEM_PROMPT, GLOBAL_HARD_RULES, OUTPUT_CONTRACT_REMINDER, QUICK_FILL_EXTRA_RULES,
BASE_SYSTEM_PROMPT, GLOBAL_HARD_RULES, OUTPUT_CONTRACT_REMINDER,
STATE_INFERENCE_OUTPUT_CONTRACT, STATE_INFERENCE_SYSTEM_PROMPT,
extract_reply_text_from_partial_json, mode_rules, parse_conversation_mode, parse_drift_risk,
parse_json_response_text, parse_user_input_signal, render_chat_history_context,
render_current_anchor_context, render_dynamic_state_context, user_signal_rules,
parse_json_response_text, parse_user_input_signal, quick_fill_extra_rules,
render_chat_history_context, render_current_anchor_context, render_dynamic_state_context,
user_signal_rules,
};
use spacetime_client::{
CustomWorldAgentMessageFinalizeRecordInput, CustomWorldAgentMessageRecord,
@@ -799,7 +800,7 @@ fn build_eight_anchor_single_turn_prompt(
user_signal_rules(dynamic_state.user_input_signal).to_string(),
];
if quick_fill_requested {
blocks.push(QUICK_FILL_EXTRA_RULES.to_string());
blocks.push(quick_fill_extra_rules());
}
blocks.push(render_dynamic_state_context(dynamic_state));
blocks.push(render_current_anchor_context(current_anchor_content));

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@@ -1,3 +1,4 @@
use crate::creation_agent_chat::render_quick_fill_extra_rules;
use crate::custom_world_agent_turn::{
EightAnchorContent, PromptConversationMode, PromptDriftRisk, PromptDynamicState,
PromptUserInputSignal,
@@ -41,15 +42,14 @@ pub(crate) const GLOBAL_HARD_RULES: &str = r#"全局硬约束:
11. 你输出的 JSON 必须可以被直接解析。
12. 输出字段顺序必须固定为replyText、progressPercent、nextAnchorContent。"#;
pub(crate) const QUICK_FILL_EXTRA_RULES: &str = r#"用户刚刚主动要求你自动补全剩余设定。
这表示用户接受你基于当前方向自动补完剩余设定。
本轮要求:
1. 不要再继续提问
2. 直接输出一版尽量完整的设定结构
3. progressPercent 直接输出为 100
4. replyText 要告诉用户现在可以进入“生成游戏设定草稿”"#;
pub(crate) fn quick_fill_extra_rules() -> String {
render_quick_fill_extra_rules(
"当前 RPG 世界方向里的剩余设定",
"不要要求用户再提供世界观、角色、冲突或禁忌信息",
"直接输出一版尽量完整的设定结构",
"进入“生成游戏设定草稿”",
)
}
pub(crate) const STATE_INFERENCE_SYSTEM_PROMPT: &str = r#"你是正式生成世界设定前的一步“创作状态识别器”。
你的职责不是直接生成新设定,而是先判断:下一轮正式生成应该用什么推进策略,尤其要判断 replyText 应该更偏确认、吸收、收束、纠偏,还是启发式提问。

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@@ -15,6 +15,7 @@ mod character_animation_assets;
mod character_visual_assets;
mod config;
mod creation_agent_anchor_templates;
mod creation_agent_chat;
mod custom_world;
mod custom_world_agent_entities;
mod custom_world_agent_turn;

View File

@@ -212,6 +212,7 @@ pub async fn submit_puzzle_agent_message(
PuzzleAgentTurnRequest {
llm_client: state.llm_client(),
session: &submitted_session,
quick_fill_requested: payload.quick_fill_requested.unwrap_or(false),
},
|_| {},
)
@@ -277,6 +278,7 @@ pub async fn stream_puzzle_agent_message(
)?;
let owner_user_id = authenticated.claims().user_id().to_string();
let quick_fill_requested = payload.quick_fill_requested.unwrap_or(false);
let session = state
.spacetime_client()
.submit_puzzle_agent_message(PuzzleAgentMessageSubmitRecordInput {
@@ -304,6 +306,7 @@ pub async fn stream_puzzle_agent_message(
PuzzleAgentTurnRequest {
llm_client: state.llm_client(),
session: &session,
quick_fill_requested,
},
move |text| {
let _ = reply_tx.send(text.to_string());
@@ -1505,13 +1508,17 @@ struct GeneratedPuzzleAssetResponse {
asset_id: String,
}
fn require_puzzle_dashscope_settings(state: &AppState) -> Result<PuzzleDashScopeSettings, AppError> {
fn require_puzzle_dashscope_settings(
state: &AppState,
) -> Result<PuzzleDashScopeSettings, AppError> {
let base_url = state.config.dashscope_base_url.trim().trim_end_matches('/');
if base_url.is_empty() {
return Err(AppError::from_status(StatusCode::SERVICE_UNAVAILABLE).with_details(json!({
"provider": "dashscope",
"reason": "DASHSCOPE_BASE_URL 未配置",
})));
return Err(
AppError::from_status(StatusCode::SERVICE_UNAVAILABLE).with_details(json!({
"provider": "dashscope",
"reason": "DASHSCOPE_BASE_URL 未配置",
})),
);
}
let api_key = state
@@ -1600,7 +1607,9 @@ async fn create_puzzle_text_to_image_generation(
}))
.send()
.await
.map_err(|error| map_puzzle_dashscope_request_error(format!("创建拼图图片生成任务失败:{error}")))?;
.map_err(|error| {
map_puzzle_dashscope_request_error(format!("创建拼图图片生成任务失败:{error}"))
})?;
let status = response.status();
let response_text = response.text().await.map_err(|error| {
map_puzzle_dashscope_request_error(format!("读取拼图图片生成响应失败:{error}"))
@@ -1642,7 +1651,8 @@ async fn create_puzzle_text_to_image_generation(
"查询拼图图片生成任务失败",
));
}
let poll_payload = parse_puzzle_json_payload(poll_text.as_str(), "解析拼图图片生成任务响应失败")?;
let poll_payload =
parse_puzzle_json_payload(poll_text.as_str(), "解析拼图图片生成任务响应失败")?;
let task_status = find_first_puzzle_string_by_key(&poll_payload, "task_status")
.unwrap_or_default()
.trim()
@@ -1650,13 +1660,18 @@ async fn create_puzzle_text_to_image_generation(
if task_status == "SUCCEEDED" {
let image_urls = extract_puzzle_image_urls(&poll_payload);
if image_urls.is_empty() {
return Err(AppError::from_status(StatusCode::BAD_GATEWAY).with_details(json!({
"provider": "dashscope",
"message": "拼图图片生成成功但未返回图片地址",
})));
return Err(
AppError::from_status(StatusCode::BAD_GATEWAY).with_details(json!({
"provider": "dashscope",
"message": "拼图图片生成成功但未返回图片地址",
})),
);
}
let mut images = Vec::with_capacity(image_urls.len());
for image_url in image_urls.into_iter().take(candidate_count.clamp(1, 2) as usize) {
for image_url in image_urls
.into_iter()
.take(candidate_count.clamp(1, 2) as usize)
{
images.push(download_puzzle_remote_image(http_client, image_url.as_str()).await?);
}
return Ok(PuzzleGeneratedImages { task_id, images });
@@ -1670,10 +1685,12 @@ async fn create_puzzle_text_to_image_generation(
sleep(Duration::from_secs(2)).await;
}
Err(AppError::from_status(StatusCode::BAD_GATEWAY).with_details(json!({
"provider": "dashscope",
"message": "拼图图片生成超时或未返回图片地址",
})))
Err(
AppError::from_status(StatusCode::BAD_GATEWAY).with_details(json!({
"provider": "dashscope",
"message": "拼图图片生成超时或未返回图片地址",
})),
)
}
async fn download_puzzle_remote_image(
@@ -1694,11 +1711,13 @@ async fn download_puzzle_remote_image(
map_puzzle_dashscope_request_error(format!("读取拼图正式图片内容失败:{error}"))
})?;
if !status.is_success() {
return Err(AppError::from_status(StatusCode::BAD_GATEWAY).with_details(json!({
"provider": "dashscope",
"message": "下载拼图正式图片失败",
"status": status.as_u16(),
})));
return Err(
AppError::from_status(StatusCode::BAD_GATEWAY).with_details(json!({
"provider": "dashscope",
"message": "下载拼图正式图片失败",
"status": status.as_u16(),
})),
);
}
let mime_type = normalize_puzzle_downloaded_image_mime_type(content_type.as_str());
Ok(PuzzleDownloadedImage {

View File

@@ -9,11 +9,13 @@ use spacetime_client::{
use crate::creation_agent_anchor_templates::{
get_creation_agent_anchor_template, render_anchor_question_block,
};
use crate::creation_agent_chat::render_quick_fill_extra_rules;
#[derive(Clone, Debug)]
pub(crate) struct PuzzleAgentTurnRequest<'a> {
pub llm_client: Option<&'a LlmClient>,
pub session: &'a PuzzleAgentSessionRecord,
pub quick_fill_requested: bool,
}
#[derive(Clone, Debug)]
@@ -122,7 +124,7 @@ where
.llm_client
.ok_or_else(|| PuzzleAgentTurnError::new("当前模型不可用,请稍后重试。"))?;
let prompt = build_puzzle_agent_prompt(request.session);
let prompt = build_puzzle_agent_prompt(request.session, request.quick_fill_requested);
let mut latest_reply_text = String::new();
let response = llm_client
.stream_text(
@@ -155,7 +157,11 @@ where
stage: resolve_puzzle_agent_stage(output.progress_percent)
.as_str()
.to_string(),
progress_percent: output.progress_percent,
progress_percent: if request.quick_fill_requested {
100
} else {
output.progress_percent
},
anchor_pack_json: serde_json::to_string(&output.next_anchor_pack).unwrap_or_else(|_| {
serde_json::to_string(&empty_anchor_pack()).unwrap_or_else(|_| "{}".to_string())
}),
@@ -207,15 +213,33 @@ pub(crate) fn build_failed_finalize_record_input(
}
}
fn build_puzzle_agent_prompt(session: &PuzzleAgentSessionRecord) -> String {
fn build_puzzle_agent_prompt(
session: &PuzzleAgentSessionRecord,
quick_fill_requested: bool,
) -> String {
let anchor_question_block = get_creation_agent_anchor_template("puzzle")
.map(render_anchor_question_block)
.unwrap_or_else(|| "模板目标:收束成可以发布为拼图关卡的视觉方案。".to_string());
let quick_fill_rules = if quick_fill_requested {
format!(
"\n\n{}",
render_quick_fill_extra_rules(
"当前题材方向里的拼图关键词",
"不要要求用户再提供素材、风格或禁忌",
"输出完整 nextAnchorPack直接补齐 value 为空或 status 为 missing 的项",
"生成结果页",
)
)
} else {
String::new()
};
format!(
"{anchor_question_block}\n\n当前是第 {turn} 轮,当前进度 {progress}% 。\n\n当前 anchor pack\n{anchor_pack}\n\n最近聊天记录:\n{chat_history}\n\n{contract}",
"{anchor_question_block}{quick_fill_rules}\n\n当前是第 {turn} 轮,当前进度 {progress}% 。\n\n是否要求自动补充剩余关键字:{quick_fill_requested_text}\n\n当前 anchor pack\n{anchor_pack}\n\n最近聊天记录:\n{chat_history}\n\n{contract}",
anchor_question_block = anchor_question_block,
quick_fill_rules = quick_fill_rules,
turn = session.current_turn.saturating_add(1),
progress = session.progress_percent,
quick_fill_requested_text = if quick_fill_requested { "" } else { "" },
anchor_pack = serde_json::to_string_pretty(&map_record_anchor_pack(&session.anchor_pack))
.unwrap_or_else(|_| "{}".to_string()),
chat_history =
@@ -430,7 +454,57 @@ mod tests {
use module_puzzle::PuzzleAnchorStatus;
use serde_json::json;
use super::{extract_reply_text_from_partial_json, parse_model_output};
use super::{
build_puzzle_agent_prompt, extract_reply_text_from_partial_json, parse_model_output,
};
fn empty_session_record() -> spacetime_client::PuzzleAgentSessionRecord {
spacetime_client::PuzzleAgentSessionRecord {
session_id: "puzzle-session-test".to_string(),
current_turn: 2,
progress_percent: 60,
stage: "collecting_anchors".to_string(),
anchor_pack: spacetime_client::PuzzleAnchorPackRecord {
theme_promise: spacetime_client::PuzzleAnchorItemRecord {
key: "themePromise".to_string(),
label: "题材承诺".to_string(),
value: "雨夜猫咪遗迹".to_string(),
status: "confirmed".to_string(),
},
visual_subject: spacetime_client::PuzzleAnchorItemRecord {
key: "visualSubject".to_string(),
label: "画面主体".to_string(),
value: String::new(),
status: "missing".to_string(),
},
visual_mood: spacetime_client::PuzzleAnchorItemRecord {
key: "visualMood".to_string(),
label: "视觉气质".to_string(),
value: String::new(),
status: "missing".to_string(),
},
composition_hooks: spacetime_client::PuzzleAnchorItemRecord {
key: "compositionHooks".to_string(),
label: "拼图记忆点".to_string(),
value: String::new(),
status: "missing".to_string(),
},
tags_and_forbidden: spacetime_client::PuzzleAnchorItemRecord {
key: "tagsAndForbidden".to_string(),
label: "标签与禁忌".to_string(),
value: String::new(),
status: "missing".to_string(),
},
},
draft: None,
messages: Vec::new(),
last_assistant_reply: None,
published_profile_id: None,
suggested_actions: Vec::new(),
result_preview: None,
updated_at: "2026-04-24T10:00:00.000Z".to_string(),
}
}
#[test]
fn extract_reply_text_from_partial_json_preserves_chinese_characters() {
@@ -496,4 +570,13 @@ mod tests {
"雨夜、猫咪、神庙遗迹;禁止文字水印"
);
}
#[test]
fn quick_fill_prompt_forbids_follow_up_questions() {
let prompt = build_puzzle_agent_prompt(&empty_session_record(), true);
assert!(prompt.contains("用户刚刚主动要求你自动补充剩余关键字"));
assert!(prompt.contains("不要再继续提问"));
assert!(prompt.contains("progressPercent 直接输出为 100"));
}
}

View File

@@ -12,6 +12,8 @@ pub struct CreateBigFishSessionRequest {
pub struct SendBigFishMessageRequest {
pub client_message_id: String,
pub text: String,
#[serde(default)]
pub quick_fill_requested: Option<bool>,
}
#[derive(Clone, Debug, Serialize, Deserialize, PartialEq)]

View File

@@ -12,6 +12,8 @@ pub struct CreatePuzzleAgentSessionRequest {
pub struct SendPuzzleAgentMessageRequest {
pub client_message_id: String,
pub text: String,
#[serde(default)]
pub quick_fill_requested: Option<bool>,
}
#[derive(Clone, Debug, Serialize, Deserialize, PartialEq)]

View File

@@ -1,4 +1,4 @@
/* @vitest-environment jsdom */
/* @vitest-environment jsdom */
import { render, screen } from '@testing-library/react';
import userEvent from '@testing-library/user-event';
@@ -81,11 +81,12 @@ test('big fish workspace submits quick keyword fill request after two turns', as
/>,
);
await user.click(screen.getByRole('button', { name: '补充剩余关键字' }));
await user.click(screen.getByRole('button', { name: '补充剩余设定' }));
expect(onSubmitMessage).toHaveBeenCalledWith(
expect.objectContaining({
text: '请补充剩余关键字。',
text: '请补充剩余设定。',
quickFillRequested: true,
}),
);
});
@@ -100,5 +101,5 @@ test('big fish workspace hides keyword fill before two turns', () => {
/>,
);
expect(screen.queryByRole('button', { name: '补充剩余关键字' })).toBeNull();
expect(screen.queryByRole('button', { name: '补充剩余设定' })).toBeNull();
});

View File

@@ -4,7 +4,12 @@ import type {
ExecuteBigFishActionRequest,
SendBigFishMessageRequest,
} from '../../../packages/shared/src/contracts/bigFish';
import { createCreationAgentClientMessageId } from '../../services/creation-agent';
import {
buildCreationAgentChatMessage,
createCreationAgentChatQuickActions,
createCreationAgentClientMessageId,
resolveCreationAgentQuickActionMessage,
} from '../../services/creation-agent';
import {
type CreationAgentAnchorView,
type CreationAgentSessionView,
@@ -84,35 +89,30 @@ export function BigFishAgentWorkspace({
isStreamingReply={Boolean(streamingReplyText)}
isBusy={isBusy}
error={error}
quickActions={[
{
key: 'summarize',
label: '总结当前设定',
},
{
key: 'quickFill',
label: '补充剩余关键字',
minTurn: 2,
},
]}
quickActions={createCreationAgentChatQuickActions()}
onBack={onBack}
onSubmitText={(text) => {
onSubmitMessage({
clientMessageId: createCreationAgentClientMessageId('big-fish'),
text,
});
onSubmitMessage(
buildCreationAgentChatMessage({
clientMessageId: createCreationAgentClientMessageId('big-fish'),
text,
}),
);
}}
onPrimaryAction={() => {
onExecuteAction({ action: 'big_fish_compile_draft' });
}}
onQuickAction={(action) => {
onSubmitMessage({
clientMessageId: createCreationAgentClientMessageId('big-fish'),
text:
action.key === 'quickFill'
? '请补充剩余关键字。'
: '请总结一下当前已经成形的大鱼吃小鱼设定。',
});
const quickActionMessage = resolveCreationAgentQuickActionMessage(
action.key,
'请总结一下当前已经成形的大鱼吃小鱼设定。',
);
onSubmitMessage(
buildCreationAgentChatMessage({
clientMessageId: createCreationAgentClientMessageId('big-fish'),
...quickActionMessage,
}),
);
}}
/>
);

View File

@@ -1,8 +1,10 @@
/* @vitest-environment jsdom */
/* @vitest-environment jsdom */
import { fireEvent, render, screen } from '@testing-library/react';
import { afterEach, expect, test, vi } from 'vitest';
import { createCreationAgentChatQuickActions } from '../../services/creation-agent';
import {
type CreationAgentTheme,
CreationAgentWorkspace,
@@ -243,17 +245,7 @@ test('creation agent workspace shows primary and progress actions at completed p
loadingText="正在准备"
composerPlaceholder="输入消息"
primaryActionLabel="生成结果页"
quickActions={[
{
key: 'summarize',
label: '总结当前设定',
},
{
key: 'quickFill',
label: '补全剩余设定',
minTurn: 2,
},
]}
quickActions={createCreationAgentChatQuickActions()}
onBack={() => {}}
onSubmitText={() => {}}
onPrimaryAction={() => {}}
@@ -262,7 +254,7 @@ test('creation agent workspace shows primary and progress actions at completed p
expect(screen.getByRole('button', { name: '生成结果页' })).toBeTruthy();
expect(screen.getByRole('button', { name: '总结当前设定' })).toBeTruthy();
expect(screen.getByRole('button', { name: '补剩余设定' })).toBeTruthy();
expect(screen.getByRole('button', { name: '补剩余设定' })).toBeTruthy();
});
test('creation agent workspace hides hero copy area when title and summary are absent', () => {

View File

@@ -1,4 +1,4 @@
/* @vitest-environment jsdom */
/* @vitest-environment jsdom */
import { render, screen } from '@testing-library/react';
import userEvent from '@testing-library/user-event';
@@ -108,11 +108,11 @@ test('workspace enables quick fill after at least two turns and submits quick fi
/>,
);
await user.click(screen.getByRole('button', { name: '补剩余设定' }));
await user.click(screen.getByRole('button', { name: '补剩余设定' }));
expect(onSubmitMessage).toHaveBeenCalledWith(
expect.objectContaining({
text: '请补剩余设定。',
text: '请补剩余设定。',
quickFillRequested: true,
}),
);

View File

@@ -5,8 +5,11 @@ import type {
SendCustomWorldAgentMessageRequest,
} from '../../../packages/shared/src/contracts/customWorldAgent';
import {
buildCreationAgentChatMessage,
createCreationAgentChatQuickActions,
createCreationAgentClientMessageId,
isCreationAgentOperationBusy,
resolveCreationAgentQuickActionMessage,
} from '../../services/creation-agent';
import {
type CreationAgentAnchorView,
@@ -166,13 +169,17 @@ export function CustomWorldAgentWorkspace({
isCreationAgentOperationBusy(activeOperation) || isStreamingReply;
const submitMessage = (text: string, quickFillRequested = false) => {
onSubmitMessage({
clientMessageId: createCreationAgentClientMessageId('custom-world'),
text,
quickFillRequested,
focusCardId: null,
selectedCardIds: [],
});
onSubmitMessage(
buildCreationAgentChatMessage({
clientMessageId: createCreationAgentClientMessageId('custom-world'),
text,
quickFillRequested,
extraPayload: {
focusCardId: null,
selectedCardIds: [],
},
}),
);
};
return (
@@ -186,17 +193,7 @@ export function CustomWorldAgentWorkspace({
streamingReplyText={streamingReplyText}
isStreamingReply={isStreamingReply}
isBusy={isBusy}
quickActions={[
{
key: 'summarize',
label: '总结当前设定',
},
{
key: 'quickFill',
label: '补全剩余设定',
minTurn: 2,
},
]}
quickActions={createCreationAgentChatQuickActions()}
onBack={onBack}
onSubmitText={(text) => {
submitMessage(text);
@@ -207,12 +204,14 @@ export function CustomWorldAgentWorkspace({
});
}}
onQuickAction={(action) => {
if (action.key === 'quickFill') {
submitMessage('请补全剩余设定。', true);
return;
}
submitMessage('请总结一下当前已经成形的世界设定。');
const quickActionMessage = resolveCreationAgentQuickActionMessage(
action.key,
'请总结一下当前已经成形的世界设定。',
);
submitMessage(
quickActionMessage.text,
quickActionMessage.quickFillRequested,
);
}}
/>
);

View File

@@ -1,4 +1,4 @@
/* @vitest-environment jsdom */
/* @vitest-environment jsdom */
import { render, screen } from '@testing-library/react';
import userEvent from '@testing-library/user-event';
@@ -80,11 +80,12 @@ test('puzzle workspace submits quick keyword fill request after two turns', asyn
/>,
);
await user.click(screen.getByRole('button', { name: '补充剩余关键字' }));
await user.click(screen.getByRole('button', { name: '补充剩余设定' }));
expect(onSubmitMessage).toHaveBeenCalledWith(
expect.objectContaining({
text: '请补充剩余关键字。',
text: '请补充剩余设定。',
quickFillRequested: true,
}),
);
});
@@ -99,5 +100,5 @@ test('puzzle workspace hides keyword fill before two turns', () => {
/>,
);
expect(screen.queryByRole('button', { name: '补充剩余关键字' })).toBeNull();
expect(screen.queryByRole('button', { name: '补充剩余设定' })).toBeNull();
});

View File

@@ -6,7 +6,12 @@ import type {
PuzzleAgentSessionSnapshot,
SendPuzzleAgentMessageRequest,
} from '../../../packages/shared/src/contracts/puzzleAgentSession';
import { createCreationAgentClientMessageId } from '../../services/creation-agent';
import {
buildCreationAgentChatMessage,
createCreationAgentChatQuickActions,
createCreationAgentClientMessageId,
resolveCreationAgentQuickActionMessage,
} from '../../services/creation-agent';
import {
type CreationAgentOperationView,
type CreationAgentSessionView,
@@ -100,35 +105,30 @@ export function PuzzleAgentWorkspace({
isStreamingReply={Boolean(streamingReplyText)}
isBusy={isBusy}
error={error}
quickActions={[
{
key: 'summarize',
label: '总结当前设定',
},
{
key: 'quickFill',
label: '补充剩余关键字',
minTurn: 2,
},
]}
quickActions={createCreationAgentChatQuickActions()}
onBack={onBack}
onSubmitText={(text) => {
onSubmitMessage({
clientMessageId: createCreationAgentClientMessageId('puzzle'),
text,
});
onSubmitMessage(
buildCreationAgentChatMessage({
clientMessageId: createCreationAgentClientMessageId('puzzle'),
text,
}),
);
}}
onPrimaryAction={() => {
onExecuteAction({ action: 'compile_puzzle_draft' });
}}
onQuickAction={(action) => {
onSubmitMessage({
clientMessageId: createCreationAgentClientMessageId('puzzle'),
text:
action.key === 'quickFill'
? '请补充剩余关键字。'
: '请总结一下当前已经成形的拼图设定。',
});
const quickActionMessage = resolveCreationAgentQuickActionMessage(
action.key,
'请总结一下当前已经成形的拼图设定。',
);
onSubmitMessage(
buildCreationAgentChatMessage({
clientMessageId: createCreationAgentClientMessageId('puzzle'),
...quickActionMessage,
}),
);
}}
/>
);

View File

@@ -0,0 +1,58 @@
import { expect, test } from 'vitest';
import {
CREATION_AGENT_QUICK_FILL_MESSAGE,
buildCreationAgentChatMessage,
createCreationAgentChatQuickActions,
resolveCreationAgentQuickActionMessage,
} from './creationAgentChat';
test('creation agent chat exposes the unified summary and quick fill actions', () => {
expect(createCreationAgentChatQuickActions()).toEqual([
{
key: 'summarize',
label: '总结当前设定',
},
{
key: 'quickFill',
label: '补充剩余设定',
minTurn: 2,
},
]);
});
test('creation agent chat resolves quick actions through one message contract', () => {
expect(
resolveCreationAgentQuickActionMessage('quickFill', '请总结当前设定。'),
).toEqual({
text: CREATION_AGENT_QUICK_FILL_MESSAGE,
quickFillRequested: true,
});
expect(
resolveCreationAgentQuickActionMessage('summarize', '请总结当前设定。'),
).toEqual({
text: '请总结当前设定。',
quickFillRequested: false,
});
});
test('creation agent chat builds shared message payload with genre extras', () => {
expect(
buildCreationAgentChatMessage({
clientMessageId: 'message-1',
text: '请补充剩余设定。',
quickFillRequested: true,
extraPayload: {
focusCardId: null,
selectedCardIds: [],
},
}),
).toEqual({
clientMessageId: 'message-1',
text: '请补充剩余设定。',
quickFillRequested: true,
focusCardId: null,
selectedCardIds: [],
});
});

View File

@@ -0,0 +1,63 @@
export const CREATION_AGENT_SUMMARY_ACTION_KEY = 'summarize';
export const CREATION_AGENT_QUICK_FILL_ACTION_KEY = 'quickFill';
export const CREATION_AGENT_SUMMARY_ACTION_LABEL = '总结当前设定';
export const CREATION_AGENT_QUICK_FILL_ACTION_LABEL = '补充剩余设定';
export const CREATION_AGENT_QUICK_FILL_MESSAGE = '请补充剩余设定。';
type CreationAgentChatQuickAction = {
key: string;
label: string;
minTurn?: number;
};
type CreationAgentChatMessageBase = {
clientMessageId: string;
text: string;
quickFillRequested?: boolean;
};
export function createCreationAgentChatQuickActions(): CreationAgentChatQuickAction[] {
return [
{
key: CREATION_AGENT_SUMMARY_ACTION_KEY,
label: CREATION_AGENT_SUMMARY_ACTION_LABEL,
},
{
key: CREATION_AGENT_QUICK_FILL_ACTION_KEY,
label: CREATION_AGENT_QUICK_FILL_ACTION_LABEL,
minTurn: 2,
},
];
}
export function resolveCreationAgentQuickActionMessage(
actionKey: string,
summaryMessage: string,
) {
const quickFillRequested = actionKey === CREATION_AGENT_QUICK_FILL_ACTION_KEY;
return {
text: quickFillRequested ? CREATION_AGENT_QUICK_FILL_MESSAGE : summaryMessage,
quickFillRequested,
};
}
export function buildCreationAgentChatMessage<TExtraPayload extends object = Record<string, never>>({
clientMessageId,
text,
quickFillRequested = false,
extraPayload,
}: {
clientMessageId: string;
text: string;
quickFillRequested?: boolean;
extraPayload?: TExtraPayload;
}): CreationAgentChatMessageBase & TExtraPayload {
return {
...(extraPayload ?? ({} as TExtraPayload)),
clientMessageId,
text,
quickFillRequested,
};
}

View File

@@ -1,2 +1,3 @@
export * from './creationAgentChat';
export * from './creationAgentProgress';
export * from './creationAgentSse';