1
This commit is contained in:
@@ -11,7 +11,6 @@ import type {
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EightAnchorContent,
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KeyRelationshipValue,
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} from '../../packages/shared/src/contracts/customWorldAgent';
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import { ROLE_TEMPLATE_CHARACTERS } from '../data/characterPresets';
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import { getCustomWorldSceneRelativePositionLabel } from '../data/customWorldSceneGraph';
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import {
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resolveCustomWorldCampSceneImage,
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@@ -353,6 +352,25 @@ function collectSceneActImagePreviews(sceneChapters: SceneChapterBlueprint[]) {
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);
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}
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function buildFallbackSceneActImagePreviews(params: {
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sceneChapters: SceneChapterBlueprint[];
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sceneImageSrc?: string | null;
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}) {
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const actPreviews = collectSceneActImagePreviews(params.sceneChapters);
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const sceneImageSrc = params.sceneImageSrc?.trim() || '';
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if (actPreviews.length > 0 || !sceneImageSrc) {
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return actPreviews;
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}
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// 中文注释:旧草稿可能只把开局场景图写在 camp.imageSrc,尚未回填到每一幕;目录侧先用场景图兜底,避免开局场景看起来没有幕图片。
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return [1, 2, 3].map((actNumber) => ({
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id: `fallback-scene-act-${actNumber}`,
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title: `第${actNumber}幕`,
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imageSrc: sceneImageSrc,
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}));
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}
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function SceneActPreviewStrip({
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acts,
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sceneName,
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@@ -536,13 +554,7 @@ function resolvePlayableRolePreviewImage(
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return previewCharacter.avatar;
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}
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const template = role.templateCharacterId
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? ROLE_TEMPLATE_CHARACTERS.find(
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(character) => character.id === role.templateCharacterId,
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) ?? null
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: null;
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return template?.portrait ?? '';
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return '';
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}
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function toText(value: unknown) {
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@@ -1045,17 +1057,21 @@ export function CustomWorldEntityCatalog({
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sceneId: resolvedCampScene.id,
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sceneName: resolvedCampScene.name,
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});
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const openingSceneImageSrc = resolveSceneCardImage({
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sceneImageSrc: resolvedCampImageSrc,
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sceneChapters: openingSceneChapters,
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});
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const openingSceneEntry = {
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id: resolvedCampScene.id,
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kind: 'camp' as const,
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name: resolvedCampScene.name,
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description: resolvedCampScene.description,
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imageSrc: resolveSceneCardImage({
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sceneImageSrc: resolvedCampImageSrc,
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sceneChapters: openingSceneChapters,
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}),
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imageSrc: openingSceneImageSrc,
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sceneChapters: openingSceneChapters,
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actPreviews: collectSceneActImagePreviews(openingSceneChapters),
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actPreviews: buildFallbackSceneActImagePreviews({
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sceneChapters: openingSceneChapters,
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sceneImageSrc: openingSceneImageSrc,
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}),
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searchText: [
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buildOpeningSceneSearchText(profile, resolvedCampScene),
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buildSceneChapterSearchText(openingSceneChapters, roleById),
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@@ -1069,18 +1085,22 @@ export function CustomWorldEntityCatalog({
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sceneId: landmark.id,
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sceneName: landmark.name,
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});
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const sceneImageSrc = resolveSceneCardImage({
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sceneImageSrc: landmarkImageById.get(landmark.id) ?? landmark.imageSrc,
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sceneChapters,
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});
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return {
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id: landmark.id,
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kind: 'landmark' as const,
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name: landmark.name,
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description: landmark.description,
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imageSrc: resolveSceneCardImage({
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sceneImageSrc: landmarkImageById.get(landmark.id) ?? landmark.imageSrc,
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sceneChapters,
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}),
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imageSrc: sceneImageSrc,
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sceneChapters,
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actPreviews: collectSceneActImagePreviews(sceneChapters),
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actPreviews: buildFallbackSceneActImagePreviews({
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sceneChapters,
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sceneImageSrc,
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}),
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searchText: [
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buildLandmarkSearchText(landmark, storyNpcById, landmarkById),
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buildSceneChapterSearchText(sceneChapters, roleById),
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@@ -148,7 +148,6 @@ function createPlayableRole(id: string, name: string): CustomWorldPlayableNpc {
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backstoryReveal: createBackstoryReveal(),
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skills: [],
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initialItems: [],
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templateCharacterId: 'knight-female-1',
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};
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}
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@@ -445,8 +445,6 @@ export function PlatformEntryFlowShellImpl({
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autosaveCoordinator.executeAgentActionAndWait({
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action: 'publish_world',
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}),
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syncAgentDraftResultProfile:
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autosaveCoordinator.syncAgentDraftResultProfile,
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setGeneratedCustomWorldProfile:
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sessionController.setGeneratedCustomWorldProfile,
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});
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@@ -536,7 +536,6 @@ export function RpgCreationRoleAssetStudioModal({
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motivation: role.motivation,
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combatStyle: role.combatStyle,
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tags: role.tags,
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templateCharacterId: role.templateCharacterId,
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imageSrc: role.imageSrc,
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generatedVisualAssetId: role.generatedVisualAssetId,
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generatedAnimationSetId: role.generatedAnimationSetId,
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@@ -558,7 +557,6 @@ export function RpgCreationRoleAssetStudioModal({
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role.role,
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role.sceneVisualDescription,
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role.tags,
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role.templateCharacterId,
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role.title,
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role.visualDescription,
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],
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@@ -610,11 +608,7 @@ export function RpgCreationRoleAssetStudioModal({
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useRoleAnimationWorkflow();
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const selectedTemplate =
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roleKind === 'playable' && workingRole.templateCharacterId
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? (ROLE_TEMPLATE_CHARACTERS.find(
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(character) => character.id === workingRole.templateCharacterId,
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) ?? null)
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: null;
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roleKind === 'playable' ? (ROLE_TEMPLATE_CHARACTERS[0] ?? null) : null;
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const characterBriefText = useMemo(
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() =>
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buildRoleCharacterBrief(
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@@ -14,7 +14,6 @@ export type EditableCustomWorldRole = {
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motivation?: string;
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combatStyle?: string;
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tags?: string[];
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templateCharacterId?: string;
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imageSrc?: string;
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generatedVisualAssetId?: string;
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generatedAnimationSetId?: string;
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@@ -3473,13 +3473,7 @@ export function SectionPanel({
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function buildRolePreviewCharacter(
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role: CustomWorldPlayableNpc | CustomWorldNpc,
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): Character | null {
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const template =
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'templateCharacterId' in role && role.templateCharacterId
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? ROLE_TEMPLATE_CHARACTERS.find(
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(entry) => entry.id === role.templateCharacterId,
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) ?? null
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: null;
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const portrait = role.imageSrc || template?.portrait;
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const portrait = role.imageSrc;
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if (!portrait) {
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return null;
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@@ -3493,15 +3487,15 @@ function buildRolePreviewCharacter(
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backstory: role.backstory,
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avatar: portrait,
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portrait,
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assetFolder: template?.assetFolder ?? 'custom-world',
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assetVariant: template?.assetVariant ?? 'generated',
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assetFolder: 'custom-world',
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assetVariant: 'generated',
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generatedVisualAssetId: role.generatedVisualAssetId,
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generatedAnimationSetId: role.generatedAnimationSetId,
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animationMap: template?.animationMap ?? role.animationMap,
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attributes: template?.attributes ?? {},
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animationMap: role.animationMap,
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attributes: { strength: 0, agility: 0, intelligence: 0, spirit: 0 },
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personality: role.personality,
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skills: template?.skills ?? [],
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adventureOpenings: template?.adventureOpenings ?? {},
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skills: [],
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adventureOpenings: {},
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} as Character;
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}
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@@ -4568,12 +4562,7 @@ export function PlayableNpcEditor({
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const initialSnapshot = useMemo(() => JSON.stringify(npc), [npc]);
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const draftSnapshot = useMemo(() => JSON.stringify(draft), [draft]);
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const hasUnsavedChanges = draftSnapshot !== initialSnapshot;
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const selectedTemplate =
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ROLE_TEMPLATE_CHARACTERS.find(
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(character) => character.id === draft.templateCharacterId,
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) ??
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ROLE_TEMPLATE_CHARACTERS[0] ??
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null;
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const previewImageSrc = draft.imageSrc?.trim() ?? '';
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const roleOptions = useMemo(
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() =>
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[...profile.playableNpcs, ...profile.storyNpcs]
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@@ -4608,7 +4597,7 @@ export function PlayableNpcEditor({
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disableClose={isAiAssetStudioOpen || isCloseConfirmOpen}
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>
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<div className="space-y-4">
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{selectedTemplate ? (
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{previewImageSrc ? (
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<div className="rounded-2xl border border-white/8 bg-black/20 p-4">
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<div className="text-[11px] font-bold tracking-[0.18em] text-zinc-300">
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形象预览
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@@ -4616,20 +4605,17 @@ export function PlayableNpcEditor({
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<div className="mt-3 grid gap-4 sm:grid-cols-[7rem_minmax(0,1fr)]">
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<div className="overflow-hidden rounded-2xl border border-white/10 bg-black/30">
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<img
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src={draft.imageSrc || selectedTemplate.portrait}
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alt={selectedTemplate.name}
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src={previewImageSrc}
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alt={draft.name || '角色形象'}
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className="h-28 w-full object-cover object-top"
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/>
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</div>
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<div className="min-w-0">
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<div className="text-base font-semibold text-white">
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{selectedTemplate.name}
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{draft.name || '未命名角色'}
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</div>
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<div className="mt-1 text-sm text-zinc-400">
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{selectedTemplate.title}
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</div>
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<div className="mt-3 text-sm leading-6 text-zinc-300">
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{selectedTemplate.description}
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{draft.title || draft.role}
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</div>
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<div className="mt-3 flex flex-wrap gap-2">
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{draft.generatedVisualAssetId ? (
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@@ -4654,22 +4640,6 @@ export function PlayableNpcEditor({
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</div>
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</div>
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) : null}
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<Field label="外观模板">
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<SelectField
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value={draft.templateCharacterId ?? ROLE_TEMPLATE_CHARACTERS[0]?.id ?? ''}
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onChange={(value) =>
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setDraft((current) => ({
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...current,
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templateCharacterId: value,
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}))
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}
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options={ROLE_TEMPLATE_CHARACTERS.map((character) => ({
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value: character.id,
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label: `${character.name} / ${character.title}`,
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}))}
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/>
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</Field>
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<Field label="名称">
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<TextInput
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value={draft.name}
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@@ -4798,11 +4768,7 @@ export function PlayableNpcEditor({
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<SaveBar
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onClose={handleRequestClose}
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onSave={() => {
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onSave({
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...draft,
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templateCharacterId:
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draft.templateCharacterId ?? ROLE_TEMPLATE_CHARACTERS[0]?.id,
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});
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onSave(draft);
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onClose();
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}}
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showClose={false}
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@@ -127,7 +127,6 @@ export function createPlayableNpcDraft(
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tags: ['自定义'],
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},
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],
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templateCharacterId: profile.playableNpcs[0]?.templateCharacterId,
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};
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}
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158
src/components/rpg-entry/useRpgCreationEnterWorld.test.tsx
Normal file
158
src/components/rpg-entry/useRpgCreationEnterWorld.test.tsx
Normal file
@@ -0,0 +1,158 @@
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/** @vitest-environment jsdom */
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import { act, render } from '@testing-library/react';
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import { describe, expect, it, vi } from 'vitest';
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import type { CustomWorldAgentSessionSnapshot } from '../../../packages/shared/src/contracts/customWorldAgent';
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import { WorldType, type CustomWorldProfile } from '../../types';
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import { useRpgCreationEnterWorld } from './useRpgCreationEnterWorld';
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function buildProfile(params: {
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id: string;
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name: string;
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imageSrc: string;
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}): CustomWorldProfile {
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return {
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id: params.id,
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settingText: params.name,
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name: params.name,
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subtitle: params.name,
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summary: params.name,
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tone: '测试',
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playerGoal: '测试',
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templateWorldType: WorldType.WUXIA,
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compatibilityTemplateWorldType: WorldType.WUXIA,
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majorFactions: [],
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coreConflicts: [],
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attributeSchema: {
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id: `${params.id}-attribute-schema`,
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worldId: params.id,
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schemaVersion: 1,
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generatedFrom: {
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worldType: WorldType.CUSTOM,
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worldName: params.name,
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settingSummary: params.name,
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tone: '测试',
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conflictCore: '测试',
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},
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slots: [],
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},
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playableNpcs: [
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{
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id: `${params.id}-role`,
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name: '可扮演角色',
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title: '测试角色',
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role: '主角',
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description: '测试角色',
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backstory: '测试背景',
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personality: '测试性格',
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motivation: '测试动机',
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combatStyle: '测试战斗风格',
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initialAffinity: 18,
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relationshipHooks: [],
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tags: [],
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backstoryReveal: {
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publicSummary: '测试角色',
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privateChatUnlockAffinity: 60,
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chapters: [],
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},
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skills: [],
|
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initialItems: [],
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imageSrc: params.imageSrc,
|
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},
|
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],
|
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storyNpcs: [],
|
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items: [],
|
||||
landmarks: [],
|
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generationMode: 'full',
|
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generationStatus: 'complete',
|
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};
|
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}
|
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|
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function buildSession(): CustomWorldAgentSessionSnapshot {
|
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return {
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sessionId: 'session-1',
|
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currentTurn: 1,
|
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anchorContent: {
|
||||
worldPromise: null,
|
||||
playerFantasy: null,
|
||||
themeBoundary: null,
|
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playerEntryPoint: null,
|
||||
coreConflict: null,
|
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keyRelationships: [],
|
||||
hiddenLines: null,
|
||||
iconicElements: null,
|
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},
|
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progressPercent: 100,
|
||||
lastAssistantReply: '',
|
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stage: 'ready_to_publish',
|
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focusCardId: null,
|
||||
creatorIntent: null,
|
||||
creatorIntentReadiness: { isReady: true, completedKeys: [], missingKeys: [] },
|
||||
anchorPack: null,
|
||||
lockState: null,
|
||||
draftProfile: null,
|
||||
messages: [],
|
||||
draftCards: [],
|
||||
pendingClarifications: [],
|
||||
suggestedActions: [],
|
||||
recommendedReplies: [],
|
||||
qualityFindings: [],
|
||||
assetCoverage: {
|
||||
roleAssets: [],
|
||||
sceneAssets: [],
|
||||
allRoleAssetsReady: true,
|
||||
allSceneAssetsReady: true,
|
||||
},
|
||||
resultPreview: null,
|
||||
updatedAt: '2026-04-25T00:00:00.000Z',
|
||||
};
|
||||
}
|
||||
|
||||
describe('useRpgCreationEnterWorld', () => {
|
||||
it('Agent 草稿进入游戏时使用 session draft profile 的角色形象', async () => {
|
||||
const staleResultProfile = buildProfile({
|
||||
id: 'stale-result',
|
||||
name: '旧结果页快照',
|
||||
imageSrc: '/template/old-role.png',
|
||||
});
|
||||
const draftProfile = buildProfile({
|
||||
id: 'draft-profile',
|
||||
name: '草稿真相源',
|
||||
imageSrc: '/generated-characters/draft-role/portrait.png',
|
||||
});
|
||||
const handleCustomWorldSelect = vi.fn();
|
||||
const setGeneratedCustomWorldProfile = vi.fn();
|
||||
const executePublishWorld = vi.fn(async () => buildSession());
|
||||
|
||||
function Harness() {
|
||||
const { enterWorldForTestFromCurrentResult } = useRpgCreationEnterWorld({
|
||||
isAgentDraftResultView: true,
|
||||
activeAgentSessionId: 'session-1',
|
||||
generatedCustomWorldProfile: staleResultProfile,
|
||||
agentSessionProfile: draftProfile,
|
||||
agentSession: buildSession(),
|
||||
handleCustomWorldSelect,
|
||||
executePublishWorld,
|
||||
setGeneratedCustomWorldProfile,
|
||||
});
|
||||
|
||||
return (
|
||||
<button type="button" onClick={() => void enterWorldForTestFromCurrentResult()}>
|
||||
进入
|
||||
</button>
|
||||
);
|
||||
}
|
||||
|
||||
const { getByText } = render(<Harness />);
|
||||
await act(async () => {
|
||||
getByText('进入').click();
|
||||
});
|
||||
|
||||
expect(executePublishWorld).not.toHaveBeenCalled();
|
||||
expect(handleCustomWorldSelect).toHaveBeenCalledWith(draftProfile);
|
||||
expect(handleCustomWorldSelect.mock.calls[0]?.[0].playableNpcs[0]?.imageSrc).toBe(
|
||||
'/generated-characters/draft-role/portrait.png',
|
||||
);
|
||||
});
|
||||
});
|
||||
@@ -12,18 +12,12 @@ type UseRpgCreationEnterWorldParams = {
|
||||
agentSession: CustomWorldAgentSessionSnapshot | null;
|
||||
handleCustomWorldSelect: (customWorldProfile: CustomWorldProfile) => void;
|
||||
executePublishWorld: () => Promise<CustomWorldAgentSessionSnapshot | null>;
|
||||
syncAgentDraftResultProfile: (
|
||||
profile: CustomWorldProfile,
|
||||
) => Promise<{
|
||||
profile: CustomWorldProfile | null;
|
||||
session: CustomWorldAgentSessionSnapshot | null;
|
||||
}>;
|
||||
setGeneratedCustomWorldProfile: (profile: CustomWorldProfile | null) => void;
|
||||
};
|
||||
|
||||
/**
|
||||
* 统一“进入世界”前的最终同步策略。
|
||||
* 非 Agent 草稿结果直接进入;Agent 草稿结果必须先把当前结果页并回 session。
|
||||
* Agent 草稿结果进入游戏时只读 session.draftProfile,不再把结果页快照回写成新的运行时 profile。
|
||||
*/
|
||||
export function useRpgCreationEnterWorld(
|
||||
params: UseRpgCreationEnterWorldParams,
|
||||
@@ -36,7 +30,6 @@ export function useRpgCreationEnterWorld(
|
||||
agentSession,
|
||||
handleCustomWorldSelect,
|
||||
executePublishWorld,
|
||||
syncAgentDraftResultProfile,
|
||||
setGeneratedCustomWorldProfile,
|
||||
} = params;
|
||||
|
||||
@@ -50,11 +43,7 @@ export function useRpgCreationEnterWorld(
|
||||
return;
|
||||
}
|
||||
|
||||
const latestResult = await syncAgentDraftResultProfile(
|
||||
generatedCustomWorldProfile,
|
||||
);
|
||||
const latestProfile =
|
||||
latestResult.profile ?? agentSessionProfile ?? generatedCustomWorldProfile;
|
||||
const latestProfile = agentSessionProfile ?? generatedCustomWorldProfile;
|
||||
setGeneratedCustomWorldProfile(latestProfile);
|
||||
handleCustomWorldSelect(latestProfile);
|
||||
}, [
|
||||
@@ -64,7 +53,6 @@ export function useRpgCreationEnterWorld(
|
||||
handleCustomWorldSelect,
|
||||
isAgentDraftResultView,
|
||||
setGeneratedCustomWorldProfile,
|
||||
syncAgentDraftResultProfile,
|
||||
]);
|
||||
|
||||
const publishCurrentResult = useCallback(async () => {
|
||||
@@ -76,14 +64,10 @@ export function useRpgCreationEnterWorld(
|
||||
return generatedCustomWorldProfile;
|
||||
}
|
||||
|
||||
const latestResult = await syncAgentDraftResultProfile(
|
||||
generatedCustomWorldProfile,
|
||||
);
|
||||
const latestProfile =
|
||||
latestResult.profile ?? agentSessionProfile ?? generatedCustomWorldProfile;
|
||||
const latestProfile = agentSessionProfile ?? generatedCustomWorldProfile;
|
||||
setGeneratedCustomWorldProfile(latestProfile);
|
||||
|
||||
const latestSession = latestResult.session ?? agentSession;
|
||||
const latestSession = agentSession;
|
||||
const canEnterPublishedWorld =
|
||||
latestSession?.stage === 'published' &&
|
||||
latestSession.resultPreview?.canEnterWorld;
|
||||
@@ -108,7 +92,6 @@ export function useRpgCreationEnterWorld(
|
||||
handleCustomWorldSelect,
|
||||
isAgentDraftResultView,
|
||||
setGeneratedCustomWorldProfile,
|
||||
syncAgentDraftResultProfile,
|
||||
]);
|
||||
|
||||
const enterWorldFromCurrentResult = useCallback(async () => {
|
||||
|
||||
@@ -3,6 +3,7 @@ import { afterEach, describe, expect, it } from 'vitest';
|
||||
import { buildExpandedCustomWorldProfile } from '../services/customWorldBuilder';
|
||||
import { AnimationState } from '../types';
|
||||
import {
|
||||
buildCustomWorldPlayableCharacters,
|
||||
buildCustomWorldRuntimeCharacters,
|
||||
getCharacterById,
|
||||
resolveEncounterRecruitCharacter,
|
||||
@@ -109,19 +110,9 @@ describe('characterPresets custom world runtime characters', () => {
|
||||
tone: '潮湿、压抑、克制',
|
||||
playerGoal: '查清夜港失踪案和潮路背后的势力牵连。',
|
||||
templateWorldType: 'WUXIA',
|
||||
playableNpcs: Array.from({ length: 5 }, (_, index) => ({
|
||||
...createRole(index),
|
||||
templateCharacterId:
|
||||
index === 0
|
||||
? 'sword-princess'
|
||||
: index === 1
|
||||
? 'archer-hero'
|
||||
: index === 2
|
||||
? 'girl-hero'
|
||||
: index === 3
|
||||
? 'punch-hero'
|
||||
: 'fighter-4',
|
||||
})),
|
||||
playableNpcs: Array.from({ length: 5 }, (_, index) =>
|
||||
createRole(index),
|
||||
),
|
||||
storyNpcs: [
|
||||
{
|
||||
...createRole(10),
|
||||
@@ -260,4 +251,38 @@ describe('characterPresets custom world runtime characters', () => {
|
||||
expect(recruitCharacter?.id).toBe(storyRole!.id);
|
||||
expect(recruitCharacter?.name).toBe('沈雾');
|
||||
});
|
||||
|
||||
it('uses draft playable role image directly before generated animations exist', () => {
|
||||
const profile = buildExpandedCustomWorldProfile(
|
||||
{
|
||||
name: '潮雾列岛',
|
||||
subtitle: '灯塔未眠',
|
||||
summary: '围绕潮雾、灯塔和失踪航路展开的世界。',
|
||||
tone: '冷峻、潮湿、悬疑',
|
||||
playerGoal: '找到灯塔失踪航路。',
|
||||
templateWorldType: 'WUXIA',
|
||||
playableNpcs: [
|
||||
{
|
||||
...createRole(0),
|
||||
id: 'playable-lighthouse-keeper',
|
||||
imageSrc: '/generated-characters/lighthouse-keeper/portrait.png',
|
||||
generatedVisualAssetId: 'assetobj-lighthouse-keeper',
|
||||
generatedAnimationSetId: undefined,
|
||||
animationMap: undefined,
|
||||
},
|
||||
],
|
||||
},
|
||||
'玩家想测试灯塔守望者草稿。',
|
||||
);
|
||||
|
||||
const [playableCharacter] = buildCustomWorldPlayableCharacters(profile);
|
||||
|
||||
expect(playableCharacter?.portrait).toBe(
|
||||
'/generated-characters/lighthouse-keeper/portrait.png',
|
||||
);
|
||||
expect(playableCharacter?.avatar).toBe(
|
||||
'/generated-characters/lighthouse-keeper/portrait.png',
|
||||
);
|
||||
expect(playableCharacter?.animationMap).toBeUndefined();
|
||||
});
|
||||
});
|
||||
|
||||
@@ -216,9 +216,7 @@ function buildCharacterResourceProfile(character: Character) {
|
||||
};
|
||||
}
|
||||
|
||||
type CustomWorldRuntimeRole = CustomWorldPlayableNpc | (CustomWorldNpc & {
|
||||
templateCharacterId?: string;
|
||||
});
|
||||
type CustomWorldRuntimeRole = CustomWorldPlayableNpc | CustomWorldNpc;
|
||||
|
||||
function buildFallbackCustomRuntimeRole(character: Character): CustomWorldRuntimeRole {
|
||||
return {
|
||||
@@ -1617,6 +1615,15 @@ function buildCustomWorldRoleCharacter(
|
||||
role: CustomWorldRuntimeRole,
|
||||
) {
|
||||
const combatTags = deriveCustomWorldCharacterCombatTags(profile, role, baseCharacter);
|
||||
const roleImageSrc = role.imageSrc?.trim() || '';
|
||||
const roleAnimationMap = role.animationMap
|
||||
? {
|
||||
...(baseCharacter.animationMap ?? {}),
|
||||
...role.animationMap,
|
||||
}
|
||||
: roleImageSrc
|
||||
? undefined
|
||||
: baseCharacter.animationMap;
|
||||
const opening = buildCustomWorldAdventureOpening(profile, {
|
||||
...baseCharacter,
|
||||
name: role.name,
|
||||
@@ -1634,15 +1641,13 @@ function buildCustomWorldRoleCharacter(
|
||||
description: role.description,
|
||||
backstory: role.backstory,
|
||||
backstoryReveal: role.backstoryReveal,
|
||||
portrait: role.imageSrc?.trim() || baseCharacter.portrait,
|
||||
avatar: roleImageSrc || baseCharacter.avatar,
|
||||
portrait: roleImageSrc || baseCharacter.portrait,
|
||||
generatedVisualAssetId: role.generatedVisualAssetId,
|
||||
generatedAnimationSetId: role.generatedAnimationSetId,
|
||||
animationMap: role.animationMap
|
||||
? {
|
||||
...(baseCharacter.animationMap ?? {}),
|
||||
...role.animationMap,
|
||||
}
|
||||
: baseCharacter.animationMap,
|
||||
// 草稿 profile 已提供角色形象但尚未生成动作集时,不能继承模板动作帧,
|
||||
// 否则角色选择页选中态会优先渲染旧模板动画,看起来像草稿形象没有加载。
|
||||
animationMap: roleAnimationMap,
|
||||
visual: 'visual' in role ? role.visual : undefined,
|
||||
groundOffsetY: 'visual' in role && role.visual ? 22 : baseCharacter.groundOffsetY,
|
||||
personality: role.personality,
|
||||
@@ -1683,13 +1688,6 @@ function pickCustomWorldRoleTemplateCharacter(
|
||||
throw new Error('Missing preset characters for custom world generation');
|
||||
}
|
||||
|
||||
const explicitTemplateCharacter = role.templateCharacterId
|
||||
? ROLE_TEMPLATE_CHARACTERS.find(character => character.id === role.templateCharacterId) ?? null
|
||||
: null;
|
||||
if (explicitTemplateCharacter) {
|
||||
return explicitTemplateCharacter;
|
||||
}
|
||||
|
||||
const referenceTemplateCharacterId = resolveRoleTemplateCharacterIdFromReferenceProfile(
|
||||
profile ?? null,
|
||||
{
|
||||
@@ -1749,7 +1747,6 @@ export function buildCustomWorldPlayableCharacters(profile: CustomWorldProfile |
|
||||
profile,
|
||||
{
|
||||
...role,
|
||||
templateCharacterId: role.templateCharacterId ?? templateCharacter.id,
|
||||
},
|
||||
);
|
||||
});
|
||||
|
||||
@@ -10,9 +10,7 @@ type CustomWorldTagProfile = Pick<
|
||||
type CustomWorldTagRole = Pick<
|
||||
CustomWorldPlayableNpc,
|
||||
'name' | 'title' | 'description' | 'backstory' | 'personality' | 'combatStyle' | 'tags'
|
||||
> & {
|
||||
templateCharacterId?: string;
|
||||
};
|
||||
>;
|
||||
|
||||
const TEMPLATE_CHARACTER_TAGS: Record<string, string[]> = {
|
||||
'sword-princess': ['\u5feb\u5251', '\u7a81\u8fdb', '\u538b\u5236'],
|
||||
@@ -160,7 +158,7 @@ export function deriveCustomWorldCharacterCombatTags(
|
||||
) {
|
||||
return deriveCustomWorldCombatTags(profile, role, {
|
||||
fallbackTags: normalizeBuildTags(baseCharacter.combatTags, 3),
|
||||
templateCharacterId: role.templateCharacterId ?? baseCharacter.id,
|
||||
templateCharacterId: baseCharacter.id,
|
||||
maxCount: 3,
|
||||
});
|
||||
}
|
||||
|
||||
@@ -130,7 +130,6 @@ function resolveCustomWorldRole(
|
||||
) {
|
||||
return profile.playableNpcs.find(role => role.id === character.id)
|
||||
?? profile.storyNpcs.find(role => role.id === character.id)
|
||||
?? profile.playableNpcs.find(role => role.templateCharacterId === character.id)
|
||||
?? profile.playableNpcs.find(role => role.name === character.name)
|
||||
?? profile.storyNpcs.find(role => role.name === character.name)
|
||||
?? null;
|
||||
|
||||
@@ -72,5 +72,53 @@ describe('normalizeCustomWorldProfileRecord role asset descriptions', () => {
|
||||
expect(profile?.playerPremise).toBe('玩家是返乡调查旧案的守灯人。');
|
||||
expect(profile?.sceneChapterBlueprints?.[0]?.acts).toHaveLength(1);
|
||||
});
|
||||
|
||||
it('直接读取 Rust 草稿角色字段和形象资源', () => {
|
||||
const profile = normalizeCustomWorldProfileRecord({
|
||||
name: '雾港归航',
|
||||
settingText: '海雾旧案',
|
||||
playableNpcs: [
|
||||
{
|
||||
id: 'playable-cendeng',
|
||||
name: '岑灯',
|
||||
title: '返乡守灯人',
|
||||
role: '主角代理',
|
||||
publicMask: '深蓝旧雨衣、铜灯和卷边海图。',
|
||||
currentPressure: '灯塔记录被人改写,旧案正在逼近。',
|
||||
relationToPlayer: '这是玩家进入世界的第一视角。',
|
||||
imageSrc: '/generated-characters/playable-cendeng/portrait.png',
|
||||
generatedVisualAssetId: 'visual-playable-cendeng',
|
||||
},
|
||||
],
|
||||
storyNpcs: [
|
||||
{
|
||||
id: 'story-yizhang',
|
||||
name: '议长甲',
|
||||
title: '群岛议长',
|
||||
role: '遮掩者',
|
||||
publicIdentity: '压住旧档的人。',
|
||||
hiddenHook: '长期维持群岛议会体面并遮掩沉船旧案。',
|
||||
relationToPlayer: '会阻止玩家继续追查。',
|
||||
imageSrc: '/generated-characters/story-yizhang/portrait.png',
|
||||
},
|
||||
],
|
||||
});
|
||||
|
||||
expect(profile?.playableNpcs[0]?.description).toBe(
|
||||
'深蓝旧雨衣、铜灯和卷边海图。',
|
||||
);
|
||||
expect(profile?.playableNpcs[0]?.backstory).toContain('灯塔记录');
|
||||
expect(profile?.playableNpcs[0]?.relationshipHooks[0]).toBe(
|
||||
'这是玩家进入世界的第一视角。',
|
||||
);
|
||||
expect(profile?.playableNpcs[0]?.imageSrc).toBe(
|
||||
'/generated-characters/playable-cendeng/portrait.png',
|
||||
);
|
||||
expect(profile?.storyNpcs[0]?.description).toBe('压住旧档的人。');
|
||||
expect(profile?.storyNpcs[0]?.backstory).toContain('沉船旧案');
|
||||
expect(profile?.storyNpcs[0]?.imageSrc).toBe(
|
||||
'/generated-characters/story-yizhang/portrait.png',
|
||||
);
|
||||
});
|
||||
});
|
||||
|
||||
|
||||
@@ -663,17 +663,23 @@ function normalizePlayableNpc(
|
||||
.filter(Boolean)
|
||||
.slice(0, 8);
|
||||
const tags = toStringArray(value.tags);
|
||||
const publicMask = toText(value.publicMask) || toText(value.publicIdentity);
|
||||
const currentPressure = toText(value.currentPressure) || toText(value.hiddenHook);
|
||||
const relationToPlayer = toText(value.relationToPlayer);
|
||||
const fallbackSource = {
|
||||
name,
|
||||
title,
|
||||
role,
|
||||
description: toText(value.description),
|
||||
backstory: toText(value.backstory),
|
||||
personality: toText(value.personality),
|
||||
motivation: toText(value.motivation, toText(value.description)),
|
||||
description: toText(value.description) || publicMask,
|
||||
backstory: toText(value.backstory) || currentPressure,
|
||||
personality: toText(value.personality) || publicMask,
|
||||
motivation:
|
||||
toText(value.motivation) || relationToPlayer || currentPressure,
|
||||
combatStyle: toText(value.combatStyle),
|
||||
relationshipHooks:
|
||||
relationshipHooks.length > 0 ? relationshipHooks : tags.slice(0, 3),
|
||||
relationshipHooks.length > 0
|
||||
? relationshipHooks
|
||||
: [relationToPlayer, currentPressure, ...tags].filter(Boolean).slice(0, 3),
|
||||
tags: tags.length > 0 ? tags : relationshipHooks.slice(0, 5),
|
||||
} satisfies CustomWorldRoleFallbackSource;
|
||||
|
||||
@@ -683,9 +689,10 @@ function normalizePlayableNpc(
|
||||
title,
|
||||
role,
|
||||
description: fallbackSource.description,
|
||||
visualDescription: toText(value.visualDescription) || undefined,
|
||||
actionDescription: toText(value.actionDescription) || undefined,
|
||||
sceneVisualDescription: toText(value.sceneVisualDescription) || undefined,
|
||||
visualDescription: toText(value.visualDescription) || publicMask || undefined,
|
||||
actionDescription: toText(value.actionDescription) || currentPressure || undefined,
|
||||
sceneVisualDescription:
|
||||
toText(value.sceneVisualDescription) || currentPressure || undefined,
|
||||
backstory: fallbackSource.backstory,
|
||||
personality: fallbackSource.personality,
|
||||
motivation: fallbackSource.motivation,
|
||||
@@ -717,7 +724,6 @@ function normalizePlayableNpc(
|
||||
preserveStructuredRecord<CustomWorldPlayableNpc['narrativeProfile']>(
|
||||
value.narrativeProfile,
|
||||
) ?? undefined,
|
||||
templateCharacterId: toText(value.templateCharacterId) || undefined,
|
||||
};
|
||||
}
|
||||
|
||||
@@ -738,17 +744,23 @@ function normalizeStoryNpc(
|
||||
.filter(Boolean)
|
||||
.slice(0, 8);
|
||||
const tags = toStringArray(value.tags);
|
||||
const publicMask = toText(value.publicMask) || toText(value.publicIdentity);
|
||||
const currentPressure = toText(value.currentPressure) || toText(value.hiddenHook);
|
||||
const relationToPlayer = toText(value.relationToPlayer);
|
||||
const fallbackSource = {
|
||||
name,
|
||||
title,
|
||||
role,
|
||||
description: toText(value.description),
|
||||
backstory: toText(value.backstory),
|
||||
personality: toText(value.personality),
|
||||
motivation: toText(value.motivation),
|
||||
description: toText(value.description) || publicMask,
|
||||
backstory: toText(value.backstory) || currentPressure,
|
||||
personality: toText(value.personality) || publicMask,
|
||||
motivation:
|
||||
toText(value.motivation) || relationToPlayer || currentPressure,
|
||||
combatStyle: toText(value.combatStyle),
|
||||
relationshipHooks:
|
||||
relationshipHooks.length > 0 ? relationshipHooks : tags.slice(0, 3),
|
||||
relationshipHooks.length > 0
|
||||
? relationshipHooks
|
||||
: [relationToPlayer, currentPressure, ...tags].filter(Boolean).slice(0, 3),
|
||||
tags: tags.length > 0 ? tags : relationshipHooks.slice(0, 5),
|
||||
} satisfies CustomWorldRoleFallbackSource;
|
||||
|
||||
@@ -758,9 +770,10 @@ function normalizeStoryNpc(
|
||||
title,
|
||||
role,
|
||||
description: fallbackSource.description,
|
||||
visualDescription: toText(value.visualDescription) || undefined,
|
||||
actionDescription: toText(value.actionDescription) || undefined,
|
||||
sceneVisualDescription: toText(value.sceneVisualDescription) || undefined,
|
||||
visualDescription: toText(value.visualDescription) || publicMask || undefined,
|
||||
actionDescription: toText(value.actionDescription) || currentPressure || undefined,
|
||||
sceneVisualDescription:
|
||||
toText(value.sceneVisualDescription) || currentPressure || undefined,
|
||||
backstory: fallbackSource.backstory,
|
||||
personality: fallbackSource.personality,
|
||||
motivation: fallbackSource.motivation,
|
||||
|
||||
@@ -79,9 +79,6 @@ function buildExplicitCustomWorldRoleStarterState(
|
||||
const role =
|
||||
profile.playableNpcs.find((entry) => entry.id === character.id) ??
|
||||
profile.storyNpcs.find((entry) => entry.id === character.id) ??
|
||||
profile.playableNpcs.find(
|
||||
(entry) => entry.templateCharacterId === character.id,
|
||||
) ??
|
||||
profile.playableNpcs.find((entry) => entry.name === character.name) ??
|
||||
profile.storyNpcs.find((entry) => entry.name === character.name) ??
|
||||
null;
|
||||
|
||||
@@ -146,7 +146,6 @@ function buildSavedProfile() {
|
||||
tags: ['线索', '真相'],
|
||||
},
|
||||
],
|
||||
templateCharacterId: 'archer-hero',
|
||||
},
|
||||
],
|
||||
storyNpcs: [
|
||||
|
||||
@@ -895,7 +895,6 @@ function normalizePlayableNpcList(value: unknown) {
|
||||
titleFallback: '未定称号',
|
||||
defaultAffinity: DEFAULT_PLAYABLE_INITIAL_AFFINITY,
|
||||
}),
|
||||
templateCharacterId: toText(item.templateCharacterId) || undefined,
|
||||
}))
|
||||
.filter((entry) => entry.name)
|
||||
.slice(0, MIN_CUSTOM_WORLD_PLAYABLE_NPC_COUNT);
|
||||
|
||||
@@ -118,12 +118,10 @@ export function buildExpandedCustomWorldProfile(
|
||||
const playableNpcs = dedupeByName(profile.playableNpcs)
|
||||
.slice(0, PLAYABLE_TEMPLATE_CHARACTER_IDS.length)
|
||||
.map((npc, index) => {
|
||||
const templateCharacterId =
|
||||
npc.templateCharacterId ?? getPlayableTemplateCharacterId(index);
|
||||
const templateCharacterId = getPlayableTemplateCharacterId(index);
|
||||
return {
|
||||
...npc,
|
||||
id: npc.id || createEntryId('playable-npc', npc.name, index),
|
||||
templateCharacterId,
|
||||
tags: mergeCustomWorldPlayableNpcTags(profile, npc, {
|
||||
templateCharacterId,
|
||||
maxCount: 5,
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
import { ROLE_TEMPLATE_CHARACTERS } from '../data/characterPresets';
|
||||
import type {
|
||||
CustomWorldCoverProfile,
|
||||
CustomWorldPlayableNpc,
|
||||
@@ -43,15 +42,7 @@ function resolvePlayableCoverImageSrc(role: CustomWorldPlayableNpc) {
|
||||
return explicitImageSrc;
|
||||
}
|
||||
|
||||
if (!role.templateCharacterId) {
|
||||
return null;
|
||||
}
|
||||
|
||||
return (
|
||||
ROLE_TEMPLATE_CHARACTERS.find(
|
||||
(character) => character.id === role.templateCharacterId,
|
||||
)?.portrait ?? null
|
||||
);
|
||||
return null;
|
||||
}
|
||||
|
||||
function normalizeCoverCharacterRoleIds(
|
||||
|
||||
@@ -378,9 +378,7 @@ function buildRoleArchetypes(profile: CustomWorldProfile) {
|
||||
narrativeFunction:
|
||||
role.role.trim() || role.description.trim() || '在主线推进中提供关键响应。',
|
||||
sourceRoleIds: [role.id],
|
||||
sourceTemplateCharacterIds: role.templateCharacterId
|
||||
? [role.templateCharacterId]
|
||||
: [],
|
||||
sourceTemplateCharacterIds: [],
|
||||
tags: dedupeStrings(role.tags, 5),
|
||||
})) satisfies RoleArchetypeProfile[];
|
||||
}
|
||||
|
||||
@@ -32,13 +32,37 @@ const sessionWithPreview: CustomWorldAgentSessionSnapshot = {
|
||||
anchorPack: null,
|
||||
lockState: null,
|
||||
draftProfile: {
|
||||
id: 'draft-profile-1',
|
||||
settingText: '草稿 profile 直接进入游戏。',
|
||||
name: '只作为 fallback 的本地草稿名',
|
||||
subtitle: 'fallback',
|
||||
summary: 'fallback',
|
||||
tone: 'fallback',
|
||||
playerGoal: 'fallback',
|
||||
playableNpcs: [],
|
||||
templateWorldType: 'WUXIA',
|
||||
majorFactions: [],
|
||||
coreConflicts: [],
|
||||
playableNpcs: [
|
||||
{
|
||||
id: 'draft-playable-1',
|
||||
name: '草稿角色',
|
||||
title: '直读测试',
|
||||
role: '可扮演角色',
|
||||
description: '从 draftProfile 直接进入角色选择页。',
|
||||
backstory: '草稿角色的背景不经过 resultPreview 转换。',
|
||||
personality: '直接、清醒',
|
||||
motivation: '验证草稿直读链路',
|
||||
combatStyle: '以直读链路破局',
|
||||
initialAffinity: 18,
|
||||
relationshipHooks: ['来自草稿'],
|
||||
tags: ['draft-profile'],
|
||||
skills: [],
|
||||
initialItems: [],
|
||||
imageSrc: '/generated-characters/draft-playable-1/portrait.png',
|
||||
},
|
||||
],
|
||||
storyNpcs: [],
|
||||
items: [],
|
||||
landmarks: [],
|
||||
},
|
||||
messages: [],
|
||||
@@ -103,19 +127,21 @@ test('buildRpgCreationPreviewFromResultPreview normalizes server preview envelop
|
||||
expect(profile?.settingText).toBe('被海雾吞没的旧航路群岛');
|
||||
});
|
||||
|
||||
test('buildRpgCreationPreviewFromSession prefers server resultPreview over draft fallback', () => {
|
||||
test('buildRpgCreationPreviewFromSession reads draftProfile directly', () => {
|
||||
const profile = buildRpgCreationPreviewFromSession(sessionWithPreview);
|
||||
|
||||
expect(profile?.name).toBe('服务端结果预览');
|
||||
expect(profile?.name).not.toBe('只作为 fallback 的本地草稿名');
|
||||
expect(profile?.summary).toBe('结果页应该优先消费 session.resultPreview。');
|
||||
expect(profile?.name).toBe('只作为 fallback 的本地草稿名');
|
||||
expect(profile?.name).not.toBe('服务端结果预览');
|
||||
expect(profile?.playableNpcs[0]?.imageSrc).toBe(
|
||||
'/generated-characters/draft-playable-1/portrait.png',
|
||||
);
|
||||
});
|
||||
|
||||
test('buildRpgCreationPreviewFromSession returns null when server resultPreview is missing', () => {
|
||||
test('buildRpgCreationPreviewFromSession does not require resultPreview', () => {
|
||||
const profile = buildRpgCreationPreviewFromSession({
|
||||
...sessionWithPreview,
|
||||
resultPreview: null,
|
||||
});
|
||||
|
||||
expect(profile).toBeNull();
|
||||
expect(profile?.name).toBe('只作为 fallback 的本地草稿名');
|
||||
});
|
||||
|
||||
@@ -2,10 +2,6 @@ import type { CustomWorldAgentSessionSnapshot } from '../../../packages/shared/s
|
||||
import { normalizeCustomWorldProfileRecord } from '../../data/customWorldLibrary';
|
||||
import type { CustomWorldProfile } from '../../types';
|
||||
|
||||
/**
|
||||
* Phase 5 起结果页只消费服务端回传的 result preview。
|
||||
* 前端不再承担 session draft -> runtime profile 的本地兼容编译职责。
|
||||
*/
|
||||
export function buildCustomWorldProfileFromResultPreview(
|
||||
resultPreview: CustomWorldAgentSessionSnapshot['resultPreview'] | null | undefined,
|
||||
): CustomWorldProfile | null {
|
||||
@@ -13,20 +9,18 @@ export function buildCustomWorldProfileFromResultPreview(
|
||||
}
|
||||
|
||||
/**
|
||||
* 统一“从 session 取结果页 profile”的主入口。
|
||||
* Phase 5 后主链没有 preview 就视为服务端未准备完成,而不是继续做前端本地编译。
|
||||
* RPG 运行时直接读取 Agent session 的 draftProfile。
|
||||
* resultPreview 只作为质量/发布信息外壳,不再参与进入游戏 profile 的数据转换。
|
||||
*/
|
||||
export function buildCustomWorldProfileFromAgentSession(
|
||||
session: CustomWorldAgentSessionSnapshot | null | undefined,
|
||||
): CustomWorldProfile | null {
|
||||
return buildCustomWorldProfileFromResultPreview(session?.resultPreview);
|
||||
return normalizeCustomWorldProfileRecord(session?.draftProfile ?? null);
|
||||
}
|
||||
|
||||
/**
|
||||
* 这是工作包 A 提供的新命名兼容层。
|
||||
* Phase 3 后该适配层只负责:
|
||||
* 1. 把服务端 resultPreview 转成前端 view model
|
||||
* 2. 保持前端 session 读模型入口稳定
|
||||
* 主入口保持命名稳定,但数据来源已经收敛为 draftProfile 单一真相源。
|
||||
*/
|
||||
export const rpgCreationPreviewAdapter = {
|
||||
buildPreviewFromSession: buildCustomWorldProfileFromAgentSession,
|
||||
|
||||
@@ -13,7 +13,7 @@ describe('campaignPackCompiler', () => {
|
||||
storyGraph: {
|
||||
visibleThreads: [{ id: 'thread-1', title: '封桥旧案' }],
|
||||
},
|
||||
playableNpcs: [{ id: 'npc-1', templateCharacterId: 'archer-hero' }],
|
||||
playableNpcs: [{ id: 'npc-1' }],
|
||||
} as unknown as CustomWorldProfile;
|
||||
|
||||
const compiled = compileCampaignFromWorldProfile({ profile });
|
||||
|
||||
@@ -48,7 +48,7 @@ export function buildCampaignPack(params: {
|
||||
authoringStyle,
|
||||
campaignStateSeed,
|
||||
actTemplates,
|
||||
requiredCompanionIds: profile.playableNpcs.slice(0, 2).map((npc) => npc.templateCharacterId ?? npc.id),
|
||||
requiredCompanionIds: profile.playableNpcs.slice(0, 2).map((npc) => npc.id),
|
||||
} satisfies CampaignPack;
|
||||
}
|
||||
|
||||
|
||||
@@ -281,9 +281,7 @@ export interface CustomWorldNpcVisual {
|
||||
offHand?: CustomWorldNpcVisualGear | null;
|
||||
}
|
||||
|
||||
export interface CustomWorldPlayableNpc extends CustomWorldRoleProfile {
|
||||
templateCharacterId?: string;
|
||||
}
|
||||
export interface CustomWorldPlayableNpc extends CustomWorldRoleProfile {}
|
||||
|
||||
export interface CustomWorldNpc extends CustomWorldRoleProfile {
|
||||
visual?: CustomWorldNpcVisual;
|
||||
@@ -350,6 +348,10 @@ export interface SceneActBlueprint {
|
||||
backgroundAssetId?: string | null;
|
||||
encounterNpcIds: string[];
|
||||
primaryNpcId: string;
|
||||
/** 当前幕对面的角色,草稿阶段默认与 primaryNpcId 保持一致。 */
|
||||
oppositeNpcId: string;
|
||||
/** 当前幕发生的事件描述,需强绑定对面角色与场景主线压力。 */
|
||||
eventDescription: string;
|
||||
linkedThreadIds: string[];
|
||||
advanceRule: SceneActAdvanceRule;
|
||||
actGoal: string;
|
||||
@@ -361,6 +363,8 @@ export interface SceneChapterBlueprint {
|
||||
sceneId: string;
|
||||
title: string;
|
||||
summary: string;
|
||||
/** 首次进入该场景时生成章节任务所需的核心上下文。 */
|
||||
sceneTaskDescription: string;
|
||||
linkedThreadIds: string[];
|
||||
linkedLandmarkIds: string[];
|
||||
acts: SceneActBlueprint[];
|
||||
|
||||
Reference in New Issue
Block a user