dfc85566c7
bf16 halves the matting model's activation memory -- its full-resolution attention is the pipeline's memory peak -- with visually identical alpha (measured: 0 px alpha deviation > 0.25 on samples; cross-check veto behaviour unchanged, region IoU 0.984). Guarded by a hardware check so it never lands on a slow emulation path: CUDA requires torch.cuda.is_bf16_supported(); CPU requires the same oneDNN native-bf16 gate PyTorch uses for matmul routing (AVX512-BF16/ AMX). Without support it warns and falls back to fp32 -- on a Zen2 EPYC the fallback kernels measured 17-370x slower than fp32, so silent bf16 there would be a performance landmine. Segmentation stays fp32: torchvision deform_conv2d (used by BiRefNet) has no bf16 CPU kernel, and the segmenter is not the memory peak. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
92 lines
3.5 KiB
YAML
92 lines
3.5 KiB
YAML
# Background-colour prior. null = auto-detect the flat background colour from the
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# image border (raises if the border is not one clean flat colour). A hex string
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# like "#CFEFFF" sets it explicitly. Also overridable via --screen-color.
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screen_color: null
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model:
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model_name: hustvl/vitmatte-base-composition-1k
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device: cpu
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matting_method: vitmatte
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fallback_to_chroma_alpha: false
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# "bf16" halves ViTMatte activation memory (visually identical alpha); needs
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# bf16-capable hardware (modern GPU / AVX512-BF16 CPU), else falls back to fp32.
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precision: fp32
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segmentation:
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# enabled: true = single-segmenter pipeline (one seg model drives the trimap)
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# enabled: false = no seg model, chroma-only pipeline (Chroma + ViTMatte)
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enabled: true
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backend: birefnet # single trimap segmenter; switchable at runtime: --seg-backend birefnet|anime-seg
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model_name: ZhengPeng7/BiRefNet # matches backend; --seg-backend anime-seg auto-selects skytnt/anime-seg
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device: cpu
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input_size: 1024
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trimap:
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sure_bg_threshold: 0.92
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sure_fg_threshold: 0.12
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unknown_radius_ratio: 0.012
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fg_safe_radius_ratio: 0.006
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seg_core_threshold: 0.60
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seg_loose_threshold: 0.08
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# Trimap mode (segmentation pipeline only; also settable via --trimap-mode):
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# directional = chroma + seg + hue split; background-hued residual
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# (blue between hair) -> unknown, white shirt kept. (default)
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# seg = original fuse_trimap (no hue split).
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# directional-hard-bg = hard-remove background-hued pixels (aggressive; can eat
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# cool/shadowed white cloth).
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mode: directional
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seg_low: 0.15
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bg_hue_proj_min: 4.0
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alpha_post:
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chroma_suppress: true
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chroma_suppress_bg_low: 0.35
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chroma_suppress_bg_high: 0.80
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chroma_suppress_strength: 1.0
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# Matte-confidence gate: suppression fades where ViTMatte's raw alpha is high
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# (ramp lo -> hi), so colour evidence only vetoes the matte where it is unsure.
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# Set suppress_raw_lo: 1.0 to disable.
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suppress_raw_lo: 0.85
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suppress_raw_hi: 0.98
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cross_check:
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# Cross-model veto: a second, trimap-free matting model may only LOWER alpha
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# (min-fusion), only on background-hued bright pixels the primary result is
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# confident about — clears colour-drifted background residue between hair
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# strands that chroma, segmentation and ViTMatte all read as foreground.
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# Costs one extra model (~0.9 GB download) and one inference pass per image.
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# Disable with enabled: false or --no-cross-check.
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enabled: true
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model_name: ZhengPeng7/BiRefNet_HR-matting
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input_size: 2048
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proj_min: 3.0 # bg-hue projection above which a pixel is suspect
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l_min: 45.0 # Lab lightness below which a pixel is exempt (dark hair)
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feather_sigma: 2.0 # zone-boundary feather, px
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gate_lo: 0.70 # primary alpha below this -> fully exempt
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gate_hi: 0.95 # primary alpha above this -> fully vetoable
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foreground:
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enabled: true
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method: ml
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fallback_to_unmix: true
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ml_regularization: 0.00001
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# Legacy "unmix" method params (used only when method: unmix).
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edge_low: 0.005
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edge_high: 0.995
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min_unmix_alpha: 0.08
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unmix_strength: 0.70
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local_strength: 0.45
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local_blur_radius: 11
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local_alpha_threshold: 0.92
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local_bg_confidence_max: 0.20
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green_excess_margin: 0.015
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bg_confidence_weight: 0.70
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despill:
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enabled: true
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edge_low: 0.005
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strength: 0.92
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edge_expand_radius: 2
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alpha_weight_floor: 0.35
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color_margin_lab: 4.0 # Lab chroma margin along the background-colour direction
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