Files
BGfilter/configs/default.yaml
T
lhk229 a6d84845c6 Default to BiRefNet + CPU; add --seg-backend to pick the segmenter
- Segmentation backend now defaults to birefnet (ZhengPeng7/BiRefNet); anime-seg is
  selected at runtime with --seg-backend anime-seg, which also swaps in the matching
  weights (unknown backends raise). Config files stay for detailed tuning, not
  backend selection.
- Default device is now cpu everywhere (dataclass defaults, default.yaml,
  birefnet.yaml); pass --device cuda for GPU. Avoids a hard CUDA-required failure on
  machines without a CUDA-enabled PyTorch build.
- Docs: README + workflow status note updated (backend via --seg-backend, CPU
  default, examples no longer force --device cuda).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-02 16:32:13 +08:00

69 lines
2.2 KiB
YAML

# Background-colour prior. null = auto-detect the flat background colour from the
# image border (raises if the border is not one clean flat colour). A hex string
# like "#CFEFFF" sets it explicitly. Also overridable via --screen-color.
screen_color: null
model:
model_name: hustvl/vitmatte-base-composition-1k
device: cpu
matting_method: vitmatte
fallback_to_chroma_alpha: false
segmentation:
# enabled: true = single-segmenter pipeline (one seg model drives the trimap)
# enabled: false = no seg model, chroma-only pipeline (Chroma + ViTMatte)
enabled: true
backend: birefnet # single trimap segmenter; switchable at runtime: --seg-backend birefnet|anime-seg
model_name: ZhengPeng7/BiRefNet # matches backend; --seg-backend anime-seg auto-selects skytnt/anime-seg
device: cpu
input_size: 1024
trimap:
sure_bg_threshold: 0.92
sure_fg_threshold: 0.12
unknown_radius_ratio: 0.012
fg_safe_radius_ratio: 0.006
seg_core_threshold: 0.60
seg_loose_threshold: 0.08
# Trimap mode (segmentation pipeline only; also settable via --trimap-mode):
# directional = chroma + seg + hue split; background-hued residual
# (blue between hair) -> unknown, white shirt kept. (default)
# seg = original fuse_trimap (no hue split).
# directional-hard-bg = hard-remove background-hued pixels (aggressive; can eat
# cool/shadowed white cloth).
mode: directional
seg_low: 0.15
bg_hue_proj_min: 4.0
alpha_post:
chroma_suppress: true
chroma_suppress_bg_low: 0.35
chroma_suppress_bg_high: 0.80
chroma_suppress_strength: 1.0
foreground:
enabled: true
method: ml
fallback_to_unmix: true
ml_regularization: 0.00001
# Legacy "unmix" method params (used only when method: unmix).
edge_low: 0.005
edge_high: 0.995
min_unmix_alpha: 0.08
unmix_strength: 0.70
local_strength: 0.45
local_blur_radius: 11
local_alpha_threshold: 0.92
local_bg_confidence_max: 0.20
green_excess_margin: 0.015
bg_confidence_weight: 0.70
despill:
enabled: true
edge_low: 0.005
strength: 0.92
green_excess_margin: 0.015
edge_expand_radius: 2
alpha_weight_floor: 0.35
color_margin_lab: 4.0 # custom-screen despill: Lab chroma margin (screen_color set)