Files
BGfilter/configs/default.yaml
T
lhk229 9b9d71cf82 Default reuse-as-seg OFF; default expandable_segments on Linux/WSL
Two default flips for server-edition:

1. cross_check.reuse_as_seg now defaults to false (settings + default.yaml + CLI help): the dedicated segmenter keeps its own forward and the cross-check veto stays an independent second signal. The reuse remains available via --cross-check-as-seg / config; measured cost of off vs on: ~20 s/image on CPU, +0.1-0.25 s and +0.9-1.3 GB VRAM on GPU (13.3 vs 12.0 GB reserved under expandable segments -- still fits a 16 GB card).

2. bgfilter/__init__.py defaults PYTORCH_CUDA_ALLOC_CONF=expandable_segments:True on non-Windows platforms, before torch loads (setdefault: an explicit env value wins; native Windows is excluded because torch warns and ignores it there). Measured: reserved 15.3 -> 12.0 GB and ~10% faster on the RTX 5070 Ti; no effect on CPU-only runs.

README/DEPLOY(_ZH) synced: reuse documented as opt-in, GPU profile numbers updated for both reuse states, perf table labeled with the config it was measured under.

Verified: defaults resolve off/set as intended on Windows and WSL; explicit PYTORCH_CUDA_ALLOC_CONF override wins.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-07 20:40:19 +08:00

113 lines
4.8 KiB
YAML

# Background-colour prior. null = auto-detect the flat background colour from the
# image border (raises if the border is not one clean flat colour). A hex string
# like "#CFEFFF" sets it explicitly. Also overridable via --screen-color.
screen_color: null
model:
model_name: hustvl/vitmatte-base-composition-1k
device: cpu
matting_method: vitmatte
fallback_to_chroma_alpha: false
# "bf16" halves ViTMatte activation memory and is ~3x faster on native-bf16
# CPUs (visually identical alpha); needs bf16-capable hardware (modern GPU /
# AVX512-BF16 CPU), else falls back to fp32. --precision bf16 sets bf16 here
# AND on the BiRefNet models below in one go.
precision: fp32
# Query-chunked global attention (exact, bitwise-identical output): caps the
# VitDet global blocks' N^2 attention transient at O(N * chunk) — 19.8 -> 4.0
# GB at 2048x2048 for ~15% more ViTMatte time. 0 = stock one-shot attention.
attn_query_chunk: 2048
segmentation:
# enabled: true = single-segmenter pipeline (one seg model drives the trimap)
# enabled: false = no seg model, chroma-only pipeline (Chroma + ViTMatte)
enabled: true
backend: birefnet # single trimap segmenter; switchable at runtime: --seg-backend birefnet|anime-seg
model_name: ZhengPeng7/BiRefNet # matches backend; --seg-backend anime-seg auto-selects skytnt/anime-seg
device: cpu
input_size: 1024
# BiRefNet forward precision: "bf16" runs via autocast (~1.4x on native-bf16
# CPUs, visually identical), else falls back to fp32. anime-seg ignores this.
precision: fp32
trimap:
sure_bg_threshold: 0.92
sure_fg_threshold: 0.12
unknown_radius_ratio: 0.012
fg_safe_radius_ratio: 0.006
seg_core_threshold: 0.60
seg_loose_threshold: 0.08
# Trimap mode (segmentation pipeline only; also settable via --trimap-mode):
# directional = chroma + seg + hue split; background-hued residual
# (blue between hair) -> unknown, white shirt kept. (default)
# seg = original fuse_trimap (no hue split).
# directional-hard-bg = hard-remove background-hued pixels (aggressive; can eat
# cool/shadowed white cloth).
mode: directional
seg_low: 0.15
bg_hue_proj_min: 4.0
alpha_post:
chroma_suppress: true
chroma_suppress_bg_low: 0.35
chroma_suppress_bg_high: 0.80
chroma_suppress_strength: 1.0
# Matte-confidence gate: suppression fades where ViTMatte's raw alpha is high
# (ramp lo -> hi), so colour evidence only vetoes the matte where it is unsure.
# Set suppress_raw_lo: 1.0 to disable.
suppress_raw_lo: 0.85
suppress_raw_hi: 0.98
cross_check:
# Cross-model veto: a second, trimap-free matting model may only LOWER alpha
# (min-fusion), only on background-hued bright pixels the primary result is
# confident about — clears colour-drifted background residue between hair
# strands that chroma, segmentation and ViTMatte all read as foreground.
# Costs one extra model (~0.9 GB download) and one inference pass per image.
# Disable with enabled: false or --no-cross-check.
enabled: true
model_name: ZhengPeng7/BiRefNet_HR-matting
input_size: 2048
# Reuse the cross-check forward as the seg mask: one HR-matting inference
# drives both trimap topology and the veto, skipping the primary seg model
# (saves its ~9s forward + ~0.9 GB load; CPU pipeline ~66s -> ~45s). Pilot:
# trimap 99.8% identical, no structural change (fingers/wisps/bowstring OK).
# Only applies to the birefnet backend (same-family swap); anime-seg keeps
# its own forward, with the cross-check running independently on top.
# Default OFF (server-edition): the dedicated segmenter keeps its own forward
# and the veto stays independent; enable with --cross-check-as-seg.
reuse_as_seg: false
# Cross-check forward precision, same semantics as segmentation.precision
# (bf16 via autocast: 2048 pass ~35s -> ~26s on a native-bf16 CPU).
precision: fp32
proj_min: 3.0 # bg-hue projection above which a pixel is suspect
l_min: 45.0 # Lab lightness below which a pixel is exempt (dark hair)
feather_sigma: 2.0 # zone-boundary feather, px
gate_lo: 0.70 # primary alpha below this -> fully exempt
gate_hi: 0.95 # primary alpha above this -> fully vetoable
foreground:
enabled: true
method: ml
fallback_to_unmix: true
ml_regularization: 0.00001
# Legacy "unmix" method params (used only when method: unmix).
edge_low: 0.005
edge_high: 0.995
min_unmix_alpha: 0.08
unmix_strength: 0.70
local_strength: 0.45
local_blur_radius: 11
local_alpha_threshold: 0.92
local_bg_confidence_max: 0.20
green_excess_margin: 0.015
bg_confidence_weight: 0.70
despill:
enabled: true
edge_low: 0.005
strength: 0.92
edge_expand_radius: 2
alpha_weight_floor: 0.35
color_margin_lab: 4.0 # Lab chroma margin along the background-colour direction