9a9084b3d6
Three optimizations from profiling the cross-check-dominated pipeline (9700X CPU, all pilot-validated on TestImage3/FixImage1): - Reuse the cross-check HR-matting@2048 forward as the segmentation mask (cross_check.reuse_as_seg, default ON; --no-cross-check-as-seg to opt out). Skips the BiRefNet@1024 load+forward entirely: ~66s -> ~45s, one less 0.9GB model. Trimap 99.8% identical, no structural change. - --precision bf16 now fans out to all three models: ViTMatte keeps its weight cast; both BiRefNets run their forward under autocast with a dispatcher-level AutocastCPU fp32 shim for torchvision::deform_conv2d (no bf16 CPU kernel, no autocast wrapper upstream). Shared hardware gate in bgfilter/precision.py falls back to fp32 off native-bf16 hardware. TestImage3: 51.9s -> 33.1s; alpha diff max 0.15, none >0.25. - MIMALLOC_PURGE_DELAY=0 (bgfilter/__init__.py, before torch loads): Windows torch's bundled mimalloc lazily retains ~10GB of freed BiRefNet activations, stacking under ViTMatte's attention peak. 2048x2048 bf16: peak 25.2 -> 21.4GB and slightly faster (73 -> 63s). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
166 lines
7.6 KiB
Python
166 lines
7.6 KiB
Python
from __future__ import annotations
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from dataclasses import dataclass
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@dataclass(frozen=True)
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class ChromaSettings:
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border_ratio: float = 0.04
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min_samples: int = 2048
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lab_sigma_min: float = 10.0
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rgb_sigma_min: float = 0.08
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# Background-colour auto-detection (used when screen_color is None): find the
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# flat colour that dominates the image border; raise if none is clean enough.
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detect_cluster_radius: float = 12.0 # Lab radius grouping border pixels into the background cluster
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detect_min_border_share: float = 0.55 # min fraction of the border that must be this one colour
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detect_corner_tol: float = 20.0 # max Lab distance a corner may sit from the cluster centre
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@dataclass(frozen=True)
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class TrimapSettings:
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sure_bg_threshold: float = 0.92
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sure_fg_threshold: float = 0.12
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unknown_radius_ratio: float = 0.012
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fg_safe_radius_ratio: float = 0.006
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min_unknown_radius: int = 4
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min_fg_safe_radius: int = 2
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# Semantic fusion thresholds (used by fuse_trimap when segmentation is on).
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seg_core_threshold: float = 0.60
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seg_loose_threshold: float = 0.08
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# Trimap mode for the segmentation pipeline (the chroma-only pipeline ignores it):
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# "directional" (default) -- chroma magnitude + seg + a hue-direction split. In
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# the chroma-unknown zone a confidently-segmented pixel stays foreground
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# unless it is displaced toward the background hue: a neutral background-
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# coloured garment (e.g. a white shirt) is kept, while a background-hued
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# residual (e.g. blue trapped between hair strands) is left UNKNOWN for
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# ViTMatte / chroma-suppress to clear.
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# "seg" -- original fuse_trimap: seg topology + chroma veto, no hue split.
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# "directional-hard-bg" -- like "directional" but hard-marks background-hued
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# pixels as background; more aggressive, can eat cool/shadowed white cloth.
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mode: str = "directional"
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seg_low: float = 0.15 # seg below this -> background-eligible; at/above -> foreground-eligible
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bg_hue_proj_min: float = 4.0 # Lab a*/b* projection onto bg direction above which a pixel is background-hued
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@dataclass(frozen=True)
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class AlphaPostSettings:
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min_component_area_ratio: float = 0.00001
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fill_hole_area_ratio: float = 0.00002
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alpha_floor: float = 0.002
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alpha_ceil: float = 0.998
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# Chroma-guided alpha suppression: in the unknown band, pull alpha toward 0
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# where background-colour confidence is high, clearing spill in gaps/holes.
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chroma_suppress: bool = True
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chroma_suppress_bg_low: float = 0.35
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chroma_suppress_bg_high: float = 0.80
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chroma_suppress_strength: float = 1.0
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# Matte-confidence gate: fade the suppression where ViTMatte itself is confident
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# the pixel is opaque (raw alpha ramps lo -> hi), so colour evidence only vetoes
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# the matte where the matte is unsure. Protects background-coloured subjects
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# (white shirt on pastel blue, blush on pink) that chroma alone cannot tell from
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# background residue. Set suppress_raw_lo >= 1.0 to disable the gate.
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suppress_raw_lo: float = 0.85
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suppress_raw_hi: float = 0.98
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@dataclass(frozen=True)
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class CrossCheckSettings:
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# Cross-model veto: a trimap-free matting model gives a second opinion that
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# may only LOWER alpha (min-fusion), only on background-hued, non-dark pixels
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# (the suspect zone) where the primary result is confident (gate_lo->gate_hi
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# alpha ramp). Clears colour-drifted background residue between hair strands
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# that chroma, segmentation and the primary matte all read as foreground;
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# already-soft wisps and dark hair are exempt by construction.
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enabled: bool = True
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model_name: str = "ZhengPeng7/BiRefNet_HR-matting"
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input_size: int = 2048
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# Reuse the cross-check forward as the segmentation mask: one HR-matting
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# inference serves both trimap topology and the second opinion, skipping the
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# primary seg model entirely (saves its load + forward). Pilot-validated on
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# TestImage3/FixImage1: trimap 99.8% identical, no structural change. Only
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# takes effect when both cross_check and segmentation are enabled.
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reuse_as_seg: bool = True
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# Compute precision of the cross-check forward: "fp32" or "bf16" (autocast;
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# needs bf16-capable hardware, else falls back to fp32 with a warning).
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precision: str = "fp32"
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proj_min: float = 3.0 # bg-hue projection above which a pixel is suspect
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l_min: float = 45.0 # Lab lightness below which a pixel is exempt (dark hair)
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feather_sigma: float = 2.0 # Gaussian feather of the zone boundary, in px
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gate_lo: float = 0.70 # primary alpha below this -> fully exempt
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gate_hi: float = 0.95 # primary alpha above this -> fully vetoable
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@dataclass(frozen=True)
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class ForegroundSettings:
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enabled: bool = True
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method: str = "ml" # "ml" (pymatting) or "unmix" (legacy heuristic)
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fallback_to_unmix: bool = True
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ml_regularization: float = 1e-5
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# Legacy "unmix" method parameters (used only when method == "unmix").
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edge_low: float = 0.005
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edge_high: float = 0.995
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min_unmix_alpha: float = 0.08
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unmix_strength: float = 0.70
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local_strength: float = 0.45
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local_blur_radius: int = 11
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local_alpha_threshold: float = 0.92
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local_bg_confidence_max: float = 0.20
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green_excess_margin: float = 0.015
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bg_confidence_weight: float = 0.70
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@dataclass(frozen=True)
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class DespillSettings:
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enabled: bool = True
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edge_low: float = 0.005
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strength: float = 0.92
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edge_expand_radius: int = 2
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alpha_weight_floor: float = 0.35
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# Margin, in Lab a*/b* units, of chroma allowed along the background-colour
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# direction before it counts as spill. Larger keeps more of the subject's own
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# colour.
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color_margin_lab: float = 4.0
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@dataclass(frozen=True)
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class ModelSettings:
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model_name: str = "hustvl/vitmatte-base-composition-1k"
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device: str = "cpu"
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matting_method: str = "vitmatte"
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fallback_to_chroma_alpha: bool = False
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# ViTMatte compute precision: "fp32" or "bf16". bf16 halves the matting
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# model's activation memory (its full-resolution attention is the pipeline's
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# memory peak) with visually identical alpha, but needs bf16-capable
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# hardware (any modern GPU, or a CPU with AVX512-BF16/AMX) — otherwise it
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# falls back to fp32 with a warning. Segmentation always stays fp32.
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precision: str = "fp32"
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@dataclass(frozen=True)
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class SegmentationSettings:
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enabled: bool = True # False = chroma-only pipeline (no seg model)
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backend: str = "birefnet" # "birefnet" (general) or "anime-seg" (anime characters)
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model_name: str = "ZhengPeng7/BiRefNet"
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device: str = "cpu"
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input_size: int = 1024
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# Compute precision of the BiRefNet forward: "fp32" or "bf16" (autocast; needs
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# bf16-capable hardware, else falls back to fp32 with a warning). The ONNX
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# anime-seg backend ignores this.
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precision: str = "fp32"
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@dataclass(frozen=True)
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class PipelineSettings:
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chroma: ChromaSettings = ChromaSettings()
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trimap: TrimapSettings = TrimapSettings()
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alpha_post: AlphaPostSettings = AlphaPostSettings()
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cross_check: CrossCheckSettings = CrossCheckSettings()
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foreground: ForegroundSettings = ForegroundSettings()
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despill: DespillSettings = DespillSettings()
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model: ModelSettings = ModelSettings()
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segmentation: SegmentationSettings = SegmentationSettings()
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# Background-colour prior. None = auto-detect the flat background colour from the
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# image border (raises if there is no clean flat background). A hex string like
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# "#CFEFFF" sets it explicitly.
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screen_color: str | None = None
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