Three optimizations from profiling the cross-check-dominated pipeline (9700X CPU, all pilot-validated on TestImage3/FixImage1): - Reuse the cross-check HR-matting@2048 forward as the segmentation mask (cross_check.reuse_as_seg, default ON; --no-cross-check-as-seg to opt out). Skips the BiRefNet@1024 load+forward entirely: ~66s -> ~45s, one less 0.9GB model. Trimap 99.8% identical, no structural change. - --precision bf16 now fans out to all three models: ViTMatte keeps its weight cast; both BiRefNets run their forward under autocast with a dispatcher-level AutocastCPU fp32 shim for torchvision::deform_conv2d (no bf16 CPU kernel, no autocast wrapper upstream). Shared hardware gate in bgfilter/precision.py falls back to fp32 off native-bf16 hardware. TestImage3: 51.9s -> 33.1s; alpha diff max 0.15, none >0.25. - MIMALLOC_PURGE_DELAY=0 (bgfilter/__init__.py, before torch loads): Windows torch's bundled mimalloc lazily retains ~10GB of freed BiRefNet activations, stacking under ViTMatte's attention peak. 2048x2048 bf16: peak 25.2 -> 21.4GB and slightly faster (73 -> 63s). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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BgFilter
Offline character matting for AI-generated images on a flat-colour background.
The background colour is auto-detected from the image border (green, pastel, any
flat colour); pass --screen-color to set it explicitly.
RGB input
-> chroma bg-confidence (keyed to the auto-detected or given colour)
-> [optional] semantic segmentation mask
-> trimap -> ViTMatte -> alpha cleanup
-> cross-model veto (second matting opinion on bg-hued residue)
-> pymatting foreground -> despill -> RGBA PNG -> QA previews
Pipelines
Two pipelines, selected by segmentation.enabled in the config:
- Chroma-only (
enabled: false) — Chroma + ViTMatte, no segmentation model. Lightest / fastest; leans entirely on the colour key for topology. - Single segmenter (
enabled: true, default) — one segmentation model drives the trimap topology (holes, hair), ViTMatte then refines the soft edges. Backend is switchable:birefnet(default, general salient objects — text, logos, photos; needstrust_remote_code) oranime-seg(ONNX, tuned for anime characters). Switch at runtime with--seg-backend anime-seg(it also selects the matching weights).
Both share pymatting foreground estimation and a colour de-spill. There is no green-contamination rescue / recolour layer — with clean source images it is unnecessary, so it was removed.
Both also run a cross-model veto by default: a second, trimap-free matting
model (ZhengPeng7/BiRefNet_HR-matting) may only lower alpha, only on
background-hued bright pixels the primary result is confident about — this clears
colour-drifted background residue trapped between hair strands that the chroma
key, the segmenter and ViTMatte all read as foreground. Costs one extra model
download (~0.9 GB) and one inference pass per image; disable with
--no-cross-check (see the cross_check config section, and
docs/hair_gap_artifacts.md for the analysis behind it).
When the cross-check is on, that same HR-matting forward is reused as the
segmentation mask by default, skipping the primary seg model entirely (one
less model to load, ~20 s faster per image on CPU). Pilot-validated
(TestImage3 / FixImage1): trimap 99.8% identical, no structural change to
fingers, hair wisps or thin lines. Disable with --no-cross-check-as-seg to
run the dedicated seg model instead.
The segmentation trimap defaults to directional mode (chroma + seg + a hue-direction
split: it keeps a background-coloured garment such as a white shirt while dropping a
background-hued residual such as blue trapped between hair strands). Switch with
--trimap-mode seg (topology only, no hue split) or directional-hard-bg (aggressive
— hard-removes background-hued pixels; can eat cool/shadowed white cloth).
Background colour
By default (screen_color: null) the background colour is auto-detected from the
image border: the dominant flat colour of the border strip becomes the key colour. If
the border is not one clean flat colour — a gradient, texture, or a subject filling the
frame — detection fails with an error; pass --screen-color explicitly in that case.
To set it yourself, give a hex prior:
... --screen-color "#CFEFFF"
or screen_color: "#CFEFFF" in the config. Either way the chroma key scores pixels by
perceptual (Lab/RGB) distance to the colour, and de-spill removes chroma along that
colour's direction. (A supplied hex is refined against nearby border pixels; an
auto-detected colour is used directly.)
Environment
Use the conda environment lightML.
conda activate lightML
pip install -r requirements.txt
If the shell is not activated, call the environment Python directly:
D:\MiniConda\envs\lightML\python.exe -m bgfilter.cli --help
Single Image
D:\MiniConda\envs\lightML\python.exe -m bgfilter.cli `
--input Samples\TestImage.png `
--output Outputs\TestImage_rgba.png `
--debug-dir Outputs\TestImage_debug
No --config is needed — the built-in defaults are identical to
configs/default.yaml. Pass --config configs\default.yaml only after you edit that
file to tune the detailed parameters. Runtime choices stay on the command line:
--device (default CPU; use --device cuda for GPU), --precision (default
fp32; bf16 speeds up all three models and halves the matting model's activation
memory with visually identical alpha — needs bf16-capable hardware, falls back to
fp32 elsewhere), --seg-backend
(default birefnet; anime-seg for anime characters), --screen-color (default:
auto-detect the flat background), and --trimap-mode.
Batch
D:\MiniConda\envs\lightML\python.exe -m bgfilter.cli `
--input-dir Samples `
--output-dir Outputs `
--debug-dir Outputs\debug
Chroma-alpha debug mode
--matting-method chroma skips ViTMatte and uses chroma confidence directly as the
alpha seed. Useful for fast inspection of chroma confidence, trimap, and despill.
(Distinct from the chroma-only pipeline above, which still runs ViTMatte.)
D:\MiniConda\envs\lightML\python.exe -m bgfilter.cli `
--input-dir Samples `
--output-dir Outputs\chroma `
--debug-dir Outputs\chroma_debug `
--matting-method chroma `
--device cpu
Outputs
For each processed image, the CLI writes an RGBA PNG and optional debug files:
bg_confidence.png
trimap.png
seg_mask.png # segmentation pipeline only
alpha.png
foreground_rgb.png # despilled foreground colour
color_mask.png # per-pixel despill weight
preview_black.png
preview_white.png
preview_gray.png
preview_red.png
preview_blue.png
qa_grid.png
metadata.json
Quality Check
The quality checker measures alpha validity and edge spill on semi-transparent edge pixels.
D:\MiniConda\envs\lightML\python.exe -m bgfilter.quality_cli `
Outputs\TestImage_rgba.png `
--max-edge-green-excess-p95 0.30
Run the bundled sample smoke check:
D:\MiniConda\envs\lightML\python.exe scripts\smoke_samples.py `
--samples-dir Samples `
--output-dir Outputs\smoke_samples `
--config configs\default.yaml `
--device cpu `
--fallback-to-chroma-alpha `
--max-edge-green-excess-p95 0.30
Notes
Samples/andOutputs/are ignored by Git.- ViTMatte and segmentation weights load from Hugging Face on first use. Behind a
firewall set
HF_ENDPOINT=https://hf-mirror.com(and bypass a flaky local proxy).anime-seg(skytnt/anime-seg) is a plain ONNX download;birefnet(ZhengPeng7/BiRefNet) ships custom modelling code so it needstrust_remote_code=Trueplustimm/einops/kornia. - Foreground colour estimation uses pymatting's
estimate_foreground_mlto propagate clean foreground colour into semi-transparent edges before de-spill. Setforeground.method: unmixto fall back to the legacy heuristic. docs/green_screen_matting_workflow.mdis the original phase-1 green-screen spec; this README reflects the current, generalised architecture.