5ddf0cd392
Green spill bleeds into pixels ViTMatte marks as solid foreground (alpha~1), but despill was gated to the soft edge band (0.005<alpha<0.995) and weakened exactly there: the alpha tent peaked at 0.5 and bg_confidence (low on the character edge) further suppressed the correction. - (1) Apply despill to the whole foreground (alpha > edge_low) instead of the soft band only; neutral pixels stay untouched via the green-excess term. - (2) Weight by alpha at full strength across the opaque range (alpha>=0.5), easing off only where mostly transparent, instead of a tent peaking at 0.5. - (3) Drop bg_confidence as a despill gate; localise purely by green excess. Controlled comparison (same alpha, only despill changed), edge_green_excess: ViTMatte TestImage p95 0.239->0.176, mean 0.131->0.061 ViTMatte TestImage2 p95 0.231->0.165, mean 0.115->0.052 Removes now-unused DespillSettings fields edge_high and bg_confidence_weight. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
33 lines
675 B
YAML
33 lines
675 B
YAML
model:
|
|
model_name: hustvl/vitmatte-base-composition-1k
|
|
device: cuda
|
|
matting_method: vitmatte
|
|
fallback_to_chroma_alpha: false
|
|
|
|
trimap:
|
|
sure_bg_threshold: 0.92
|
|
sure_fg_threshold: 0.12
|
|
unknown_radius_ratio: 0.012
|
|
fg_safe_radius_ratio: 0.006
|
|
|
|
foreground:
|
|
enabled: true
|
|
edge_low: 0.005
|
|
edge_high: 0.995
|
|
min_unmix_alpha: 0.08
|
|
unmix_strength: 0.70
|
|
local_strength: 0.45
|
|
local_blur_radius: 11
|
|
local_alpha_threshold: 0.92
|
|
local_bg_confidence_max: 0.20
|
|
green_excess_margin: 0.015
|
|
bg_confidence_weight: 0.70
|
|
|
|
despill:
|
|
enabled: true
|
|
edge_low: 0.005
|
|
strength: 0.92
|
|
green_excess_margin: 0.015
|
|
edge_expand_radius: 2
|
|
alpha_weight_floor: 0.35
|