2b3b62ed3f
The veto's suspect zone was defined by background-hue projection, so --no-chroma silently skipped it. Without a key colour there is no hue test to lean on, so in complex mode the gate instead requires the second opinion itself to be confidently near-empty (second_lo -> second_hi ramp, default 0.15 -> 0.40): regions the HR-matting model decisively rejects can be cleared, while thin strands it merely blurs to mid-alpha are untouched -- protecting exactly the crisp-strand advantage the pipeline has over a raw BiRefNet mask. Flat mode's gate is unchanged. Validation (BG_IMAGE01-04, cuda fp32): flat default path bit-identical; complex-mode veto touches 0.007-0.025% of pixels, visibly clearing blurred residue near strands and milky specks in hair gaps with no strand erosion. Costs the HR-matting forward in --no-chroma runs (0.61 -> 1.6 s/image warm GPU); disable with --no-cross-check. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
203 lines
10 KiB
Python
203 lines
10 KiB
Python
from __future__ import annotations
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from dataclasses import dataclass
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@dataclass(frozen=True)
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class ChromaSettings:
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# False = non-flat-background mode (--no-chroma): no colour key at all.
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# Segmentation alone drives the trimap (mode forced to "seg"), and the
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# colour-keyed stages are bypassed: background auto-detect, the directional
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# hue split, chroma alpha suppression, despill, and the unmix foreground
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# fallback. The cross-check veto still runs (if enabled) with a hue-free
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# gate -- see CrossCheckSettings.second_lo/hi. Requires
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# segmentation.enabled and matting_method 'vitmatte'.
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enabled: bool = True
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border_ratio: float = 0.04
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min_samples: int = 2048
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lab_sigma_min: float = 10.0
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rgb_sigma_min: float = 0.08
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# Background-colour auto-detection (used when screen_color is None): find the
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# flat colour that dominates the image border; raise if none is clean enough.
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detect_cluster_radius: float = 12.0 # Lab radius grouping border pixels into the background cluster
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detect_min_border_share: float = 0.55 # min fraction of the border that must be this one colour
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detect_corner_tol: float = 20.0 # max Lab distance a corner may sit from the cluster centre
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@dataclass(frozen=True)
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class TrimapSettings:
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sure_bg_threshold: float = 0.92
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sure_fg_threshold: float = 0.12
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unknown_radius_ratio: float = 0.012
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fg_safe_radius_ratio: float = 0.006
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min_unknown_radius: int = 4
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min_fg_safe_radius: int = 2
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# Semantic fusion thresholds (used by fuse_trimap when segmentation is on).
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seg_core_threshold: float = 0.60
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seg_loose_threshold: float = 0.08
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# Trimap mode for the segmentation pipeline (the chroma-only pipeline ignores it):
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# "directional" (default) -- chroma magnitude + seg + a hue-direction split. In
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# the chroma-unknown zone a confidently-segmented pixel stays foreground
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# unless it is displaced toward the background hue: a neutral background-
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# coloured garment (e.g. a white shirt) is kept, while a background-hued
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# residual (e.g. blue trapped between hair strands) is left UNKNOWN for
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# ViTMatte / chroma-suppress to clear.
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# "seg" -- original fuse_trimap: seg topology + chroma veto, no hue split.
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# "directional-hard-bg" -- like "directional" but hard-marks background-hued
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# pixels as background; more aggressive, can eat cool/shadowed white cloth.
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mode: str = "directional"
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seg_low: float = 0.15 # seg below this -> background-eligible; at/above -> foreground-eligible
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bg_hue_proj_min: float = 4.0 # Lab a*/b* projection onto bg direction above which a pixel is background-hued
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# Semantic override for the directional hue split: a chroma-unknown pixel whose
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# seg confidence is at/above this is kept sure-FG even when background-hued.
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# A saturated seg signal outranks colour evidence that only says "same hue
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# family as the background" (bright skin on a warm background, measured raw
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# ViTMatte failures at proj ~7-10). Chroma sure-background is never overridden,
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# and the silhouette band still re-opens the boundary for anti-aliasing.
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# Set > 1.0 to disable. (seg masks are uint8-quantised: 0.98 = 250/255.)
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seg_force_fg: float = 0.98
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@dataclass(frozen=True)
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class AlphaPostSettings:
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min_component_area_ratio: float = 0.00001
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fill_hole_area_ratio: float = 0.00002
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alpha_floor: float = 0.002
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alpha_ceil: float = 0.998
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# Chroma-guided alpha suppression: in the unknown band, pull alpha toward 0
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# where background-colour confidence is high, clearing spill in gaps/holes.
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chroma_suppress: bool = True
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chroma_suppress_bg_low: float = 0.35
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chroma_suppress_bg_high: float = 0.80
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chroma_suppress_strength: float = 1.0
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# Matte-confidence gate: fade the suppression where ViTMatte itself is confident
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# the pixel is opaque (raw alpha ramps lo -> hi), so colour evidence only vetoes
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# the matte where the matte is unsure. Protects background-coloured subjects
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# (white shirt on pastel blue, blush on pink) that chroma alone cannot tell from
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# background residue. Set suppress_raw_lo >= 1.0 to disable the gate.
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suppress_raw_lo: float = 0.85
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suppress_raw_hi: float = 0.98
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@dataclass(frozen=True)
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class CrossCheckSettings:
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# Cross-model veto: a trimap-free matting model gives a second opinion that
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# may only LOWER alpha (min-fusion), only on background-hued, non-dark pixels
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# (the suspect zone) where the primary result is confident (gate_lo->gate_hi
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# alpha ramp). Clears colour-drifted background residue between hair strands
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# that chroma, segmentation and the primary matte all read as foreground;
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# already-soft wisps and dark hair are exempt by construction.
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enabled: bool = True
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model_name: str = "ZhengPeng7/BiRefNet_HR-matting"
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input_size: int = 2048
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# Reuse the cross-check forward as the segmentation mask: one HR-matting
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# inference serves both trimap topology and the second opinion, skipping the
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# primary seg model entirely (saves its load + forward; measured ~20 s/image
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# on CPU, ~0.9-1.3 GB VRAM on GPU). Pilot-validated on TestImage3/FixImage1:
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# trimap 99.8% identical. Default OFF on server-edition: the dedicated
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# segmenter keeps its own forward and the veto stays an independent signal;
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# opt in with --cross-check-as-seg. Only applies to the birefnet backend
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# (a same-family swap); needs cross_check and segmentation both enabled.
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reuse_as_seg: bool = False
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# Compute precision of the cross-check forward: "fp32" or "bf16" (autocast;
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# needs bf16-capable hardware, else falls back to fp32 with a warning).
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precision: str = "fp32"
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proj_min: float = 3.0 # bg-hue projection above which a pixel is suspect
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l_min: float = 45.0 # Lab lightness below which a pixel is exempt (dark hair)
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feather_sigma: float = 2.0 # Gaussian feather of the zone boundary, in px
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gate_lo: float = 0.70 # primary alpha below this -> fully exempt
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gate_hi: float = 0.95 # primary alpha above this -> fully vetoable
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# Complex-background mode only (chroma disabled -> no hue-defined suspect
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# zone): the veto instead requires the second opinion itself to be
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# confidently near-empty -- full strength at/below second_lo, none at/above
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# second_hi. Thin structures the downsampled second model merely blurs to
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# mid-alpha stay untouched; only decisively-rejected regions can be cleared.
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second_lo: float = 0.15
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second_hi: float = 0.40
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@dataclass(frozen=True)
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class ForegroundSettings:
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enabled: bool = True
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method: str = "ml" # "ml" (pymatting) or "unmix" (legacy heuristic)
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fallback_to_unmix: bool = True
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ml_regularization: float = 1e-5
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# Legacy "unmix" method parameters (used only when method == "unmix").
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edge_low: float = 0.005
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edge_high: float = 0.995
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min_unmix_alpha: float = 0.08
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unmix_strength: float = 0.70
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local_strength: float = 0.45
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local_blur_radius: int = 11
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local_alpha_threshold: float = 0.92
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local_bg_confidence_max: float = 0.20
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green_excess_margin: float = 0.015
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bg_confidence_weight: float = 0.70
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@dataclass(frozen=True)
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class DespillSettings:
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# Off by default: despill pulls foreground chroma along the background-hue axis
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# with no positional or semantic guard, so a subject sharing the background's hue
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# (e.g. a blue suit on a blue backdrop) is desaturated/hue-shifted (~ΔE 35, blue
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# -> purple). This is the root default the cpu-fast lane inherits. Re-enable
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# per-config or with --despill only when edge spill genuinely matters.
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enabled: bool = False
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edge_low: float = 0.005
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strength: float = 0.92
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edge_expand_radius: int = 2
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alpha_weight_floor: float = 0.35
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# Margin, in Lab a*/b* units, of chroma allowed along the background-colour
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# direction before it counts as spill. Larger keeps more of the subject's own
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# colour.
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color_margin_lab: float = 4.0
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@dataclass(frozen=True)
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class ModelSettings:
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model_name: str = "hustvl/vitmatte-base-composition-1k"
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device: str = "cpu"
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matting_method: str = "vitmatte"
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fallback_to_chroma_alpha: bool = False
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# ViTMatte compute precision: "fp32" or "bf16". bf16 halves the matting
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# model's activation memory with visually identical alpha, but needs
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# bf16-capable hardware (any modern GPU, or a CPU with AVX512-BF16/AMX) —
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# otherwise it falls back to fp32 with a warning. The BiRefNet models have
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# their own precision fields; --precision sets all of them at once.
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precision: str = "fp32"
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# Query-chunked global attention (exact math, bitwise-identical output):
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# the VitDet backbone's 4 global blocks materialize an N^2 attention map —
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# ~19 GB at 2048x2048. Blocks seeing more than this many tokens compute it
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# in query chunks of this size instead, capping the transient at
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# O(N * chunk): 19.8 -> 4.0 GB for ~15% more ViTMatte time. 0 disables.
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attn_query_chunk: int = 2048
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@dataclass(frozen=True)
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class SegmentationSettings:
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enabled: bool = True # False = chroma-only pipeline (no seg model)
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backend: str = "birefnet" # "birefnet" (general) or "anime-seg" (anime characters)
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model_name: str = "ZhengPeng7/BiRefNet"
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device: str = "cpu"
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input_size: int = 1024
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# Compute precision of the BiRefNet forward: "fp32" or "bf16" (autocast; needs
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# bf16-capable hardware, else falls back to fp32 with a warning). The ONNX
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# anime-seg backend ignores this.
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precision: str = "fp32"
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@dataclass(frozen=True)
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class PipelineSettings:
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chroma: ChromaSettings = ChromaSettings()
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trimap: TrimapSettings = TrimapSettings()
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alpha_post: AlphaPostSettings = AlphaPostSettings()
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cross_check: CrossCheckSettings = CrossCheckSettings()
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foreground: ForegroundSettings = ForegroundSettings()
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despill: DespillSettings = DespillSettings()
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model: ModelSettings = ModelSettings()
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segmentation: SegmentationSettings = SegmentationSettings()
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# Background-colour prior. None = auto-detect the flat background colour from the
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# image border (raises if there is no clean flat background). A hex string like
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# "#CFEFFF" sets it explicitly.
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screen_color: str | None = None
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