7555321cfc
Strategic pivot: the dropout-fill rescue, the anime-seg fill backend, the
BiRefNet+anime-seg intersection, and the recolor pass all existed to repair
source images whose hair was already green-contaminated or broken at generation
time. Fixing the source instead (clean pastel-background generation) makes the
matte high-contrast, so that whole compensation layer is unnecessary. Remove it.
- Two pipelines via segmentation.enabled:
false -> chroma-only (Chroma + ViTMatte)
true -> single segmenter (default anime-seg, switchable birefnet) -> trimap
then ViTMatte refines, pymatting estimates foreground, despill cleans spill.
- Generalise the green-hardcoded colour logic to a screen_color prior (hex, e.g.
"#CFEFFF"; default null = green auto-detect, byte-identical). chroma keys off
Lab/RGB distance to the colour; despill removes chroma along its Lab direction.
Added --screen-color CLI flag.
- Removed dead code: fill_seg_dropouts + seg_fill*/intersection params,
SegmentationSettings.fill_backend/fill_model_name/sharpen, unsharp_mask,
recolor.py + RecolorSettings.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
110 lines
3.6 KiB
Python
110 lines
3.6 KiB
Python
from __future__ import annotations
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from dataclasses import dataclass
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@dataclass(frozen=True)
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class ChromaSettings:
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green_margin: float = 0.08
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min_green_value: float = 0.22
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min_saturation: float = 0.20
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hue_low: float = 35.0
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hue_high: float = 95.0
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border_ratio: float = 0.04
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min_samples: int = 2048
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hue_sigma_min: float = 7.0
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lab_sigma_min: float = 10.0
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rgb_sigma_min: float = 0.08
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@dataclass(frozen=True)
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class TrimapSettings:
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sure_bg_threshold: float = 0.92
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sure_fg_threshold: float = 0.12
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unknown_radius_ratio: float = 0.012
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fg_safe_radius_ratio: float = 0.006
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min_unknown_radius: int = 4
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min_fg_safe_radius: int = 2
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# Semantic fusion thresholds (used by fuse_trimap when segmentation is on).
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seg_core_threshold: float = 0.60
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seg_loose_threshold: float = 0.08
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@dataclass(frozen=True)
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class AlphaPostSettings:
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min_component_area_ratio: float = 0.00001
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fill_hole_area_ratio: float = 0.00002
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alpha_floor: float = 0.002
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alpha_ceil: float = 0.998
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# Chroma-guided alpha suppression: in the unknown band, pull alpha toward 0
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# where background (green) confidence is high, clearing spill in gaps/holes.
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chroma_suppress: bool = True
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chroma_suppress_bg_low: float = 0.35
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chroma_suppress_bg_high: float = 0.80
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chroma_suppress_strength: float = 1.0
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@dataclass(frozen=True)
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class ForegroundSettings:
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enabled: bool = True
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method: str = "ml" # "ml" (pymatting) or "unmix" (legacy heuristic)
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fallback_to_unmix: bool = True
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ml_regularization: float = 1e-5
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# Legacy "unmix" method parameters (used only when method == "unmix").
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edge_low: float = 0.005
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edge_high: float = 0.995
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min_unmix_alpha: float = 0.08
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unmix_strength: float = 0.70
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local_strength: float = 0.45
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local_blur_radius: int = 11
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local_alpha_threshold: float = 0.92
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local_bg_confidence_max: float = 0.20
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green_excess_margin: float = 0.015
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bg_confidence_weight: float = 0.70
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@dataclass(frozen=True)
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class DespillSettings:
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enabled: bool = True
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edge_low: float = 0.005
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strength: float = 0.92
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green_excess_margin: float = 0.015
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edge_expand_radius: int = 2
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alpha_weight_floor: float = 0.35
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# Custom-screen despill (when screen_color is set): margin, in Lab a*/b*
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# units, of chroma allowed along the background colour direction before it is
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# treated as spill. Larger keeps more of the subject's own colour.
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color_margin_lab: float = 4.0
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@dataclass(frozen=True)
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class ModelSettings:
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model_name: str = "hustvl/vitmatte-small-composition-1k"
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device: str = "cuda"
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matting_method: str = "vitmatte"
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fallback_to_chroma_alpha: bool = False
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@dataclass(frozen=True)
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class SegmentationSettings:
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enabled: bool = True # False = chroma-only pipeline (no seg model)
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backend: str = "anime-seg" # "anime-seg" or "birefnet"
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model_name: str = "skytnt/anime-seg"
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device: str = "cuda"
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input_size: int = 1024
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@dataclass(frozen=True)
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class PipelineSettings:
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chroma: ChromaSettings = ChromaSettings()
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trimap: TrimapSettings = TrimapSettings()
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alpha_post: AlphaPostSettings = AlphaPostSettings()
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foreground: ForegroundSettings = ForegroundSettings()
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despill: DespillSettings = DespillSettings()
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model: ModelSettings = ModelSettings()
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segmentation: SegmentationSettings = SegmentationSettings()
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# Background-colour prior. None = auto-detect a green screen (current default,
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# unchanged). A hex string like "#CFEFFF" keys chroma + despill off that colour
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# instead, for arbitrary (e.g. pastel) flat backgrounds.
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screen_color: str | None = None
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