Files
BGfilter/bgfilter/settings.py
T
lhk229 7555321cfc Simplify to single-segmenter pipelines; add screen_color prior; drop rescue + recolor
Strategic pivot: the dropout-fill rescue, the anime-seg fill backend, the
BiRefNet+anime-seg intersection, and the recolor pass all existed to repair
source images whose hair was already green-contaminated or broken at generation
time. Fixing the source instead (clean pastel-background generation) makes the
matte high-contrast, so that whole compensation layer is unnecessary. Remove it.

- Two pipelines via segmentation.enabled:
    false -> chroma-only (Chroma + ViTMatte)
    true  -> single segmenter (default anime-seg, switchable birefnet) -> trimap
  then ViTMatte refines, pymatting estimates foreground, despill cleans spill.

- Generalise the green-hardcoded colour logic to a screen_color prior (hex, e.g.
  "#CFEFFF"; default null = green auto-detect, byte-identical). chroma keys off
  Lab/RGB distance to the colour; despill removes chroma along its Lab direction.
  Added --screen-color CLI flag.

- Removed dead code: fill_seg_dropouts + seg_fill*/intersection params,
  SegmentationSettings.fill_backend/fill_model_name/sharpen, unsharp_mask,
  recolor.py + RecolorSettings.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-01 15:33:58 +08:00

110 lines
3.6 KiB
Python

from __future__ import annotations
from dataclasses import dataclass
@dataclass(frozen=True)
class ChromaSettings:
green_margin: float = 0.08
min_green_value: float = 0.22
min_saturation: float = 0.20
hue_low: float = 35.0
hue_high: float = 95.0
border_ratio: float = 0.04
min_samples: int = 2048
hue_sigma_min: float = 7.0
lab_sigma_min: float = 10.0
rgb_sigma_min: float = 0.08
@dataclass(frozen=True)
class TrimapSettings:
sure_bg_threshold: float = 0.92
sure_fg_threshold: float = 0.12
unknown_radius_ratio: float = 0.012
fg_safe_radius_ratio: float = 0.006
min_unknown_radius: int = 4
min_fg_safe_radius: int = 2
# Semantic fusion thresholds (used by fuse_trimap when segmentation is on).
seg_core_threshold: float = 0.60
seg_loose_threshold: float = 0.08
@dataclass(frozen=True)
class AlphaPostSettings:
min_component_area_ratio: float = 0.00001
fill_hole_area_ratio: float = 0.00002
alpha_floor: float = 0.002
alpha_ceil: float = 0.998
# Chroma-guided alpha suppression: in the unknown band, pull alpha toward 0
# where background (green) confidence is high, clearing spill in gaps/holes.
chroma_suppress: bool = True
chroma_suppress_bg_low: float = 0.35
chroma_suppress_bg_high: float = 0.80
chroma_suppress_strength: float = 1.0
@dataclass(frozen=True)
class ForegroundSettings:
enabled: bool = True
method: str = "ml" # "ml" (pymatting) or "unmix" (legacy heuristic)
fallback_to_unmix: bool = True
ml_regularization: float = 1e-5
# Legacy "unmix" method parameters (used only when method == "unmix").
edge_low: float = 0.005
edge_high: float = 0.995
min_unmix_alpha: float = 0.08
unmix_strength: float = 0.70
local_strength: float = 0.45
local_blur_radius: int = 11
local_alpha_threshold: float = 0.92
local_bg_confidence_max: float = 0.20
green_excess_margin: float = 0.015
bg_confidence_weight: float = 0.70
@dataclass(frozen=True)
class DespillSettings:
enabled: bool = True
edge_low: float = 0.005
strength: float = 0.92
green_excess_margin: float = 0.015
edge_expand_radius: int = 2
alpha_weight_floor: float = 0.35
# Custom-screen despill (when screen_color is set): margin, in Lab a*/b*
# units, of chroma allowed along the background colour direction before it is
# treated as spill. Larger keeps more of the subject's own colour.
color_margin_lab: float = 4.0
@dataclass(frozen=True)
class ModelSettings:
model_name: str = "hustvl/vitmatte-small-composition-1k"
device: str = "cuda"
matting_method: str = "vitmatte"
fallback_to_chroma_alpha: bool = False
@dataclass(frozen=True)
class SegmentationSettings:
enabled: bool = True # False = chroma-only pipeline (no seg model)
backend: str = "anime-seg" # "anime-seg" or "birefnet"
model_name: str = "skytnt/anime-seg"
device: str = "cuda"
input_size: int = 1024
@dataclass(frozen=True)
class PipelineSettings:
chroma: ChromaSettings = ChromaSettings()
trimap: TrimapSettings = TrimapSettings()
alpha_post: AlphaPostSettings = AlphaPostSettings()
foreground: ForegroundSettings = ForegroundSettings()
despill: DespillSettings = DespillSettings()
model: ModelSettings = ModelSettings()
segmentation: SegmentationSettings = SegmentationSettings()
# Background-colour prior. None = auto-detect a green screen (current default,
# unchanged). A hex string like "#CFEFFF" keys chroma + despill off that colour
# instead, for arbitrary (e.g. pastel) flat backgrounds.
screen_color: str | None = None