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BGfilter/bgfilter/settings.py
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lhk229 18c6918e45 Add seg_force_fg: saturated seg confidence overrides the hue-split demotion
New rule 4 in fuse_trimap_directional: a chroma-unknown pixel whose seg
confidence is >= trimap.seg_force_fg (default 0.98) stays sure-FG even when
background-hued. Bright skin on a warm same-hue-family background (peach,
pale yellow) was being demoted to unknown by the hue split and then lost --
either ViTMatte itself misfires there (raw 0.07-0.13 measured) or the
chroma suppressor does (raw 0.89 halved to 0.45 via the RGB-proximity
confidence path). The segmenter meanwhile rates those pixels a saturated
1.0; that semantic certainty now outranks same-hue colour suspicion.

Safety: chroma_unknown excludes sure background, so a real flat backdrop
can never be forced foreground; the silhouette band still re-opens the
boundary; the cross-check veto still overrides trimap-FG. Set > 1.0 to
disable.

Verified (GPU bf16): yellow-bg frame face 0.84->1.00, peach-bg thigh
0.87->1.00 (residual softness only where chroma is near-sure-bg, by
design). Pastel-blue TestImage3 regression: 0.047% of pixels differ with
cross-check on, 0.058% without it (hair-gap suppression path), both
visually negligible.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-09 13:49:31 +08:00

182 lines
8.7 KiB
Python

from __future__ import annotations
from dataclasses import dataclass
@dataclass(frozen=True)
class ChromaSettings:
border_ratio: float = 0.04
min_samples: int = 2048
lab_sigma_min: float = 10.0
rgb_sigma_min: float = 0.08
# Background-colour auto-detection (used when screen_color is None): find the
# flat colour that dominates the image border; raise if none is clean enough.
detect_cluster_radius: float = 12.0 # Lab radius grouping border pixels into the background cluster
detect_min_border_share: float = 0.55 # min fraction of the border that must be this one colour
detect_corner_tol: float = 20.0 # max Lab distance a corner may sit from the cluster centre
@dataclass(frozen=True)
class TrimapSettings:
sure_bg_threshold: float = 0.92
sure_fg_threshold: float = 0.12
unknown_radius_ratio: float = 0.012
fg_safe_radius_ratio: float = 0.006
min_unknown_radius: int = 4
min_fg_safe_radius: int = 2
# Semantic fusion thresholds (used by fuse_trimap when segmentation is on).
seg_core_threshold: float = 0.60
seg_loose_threshold: float = 0.08
# Trimap mode for the segmentation pipeline (the chroma-only pipeline ignores it):
# "directional" (default) -- chroma magnitude + seg + a hue-direction split. In
# the chroma-unknown zone a confidently-segmented pixel stays foreground
# unless it is displaced toward the background hue: a neutral background-
# coloured garment (e.g. a white shirt) is kept, while a background-hued
# residual (e.g. blue trapped between hair strands) is left UNKNOWN for
# ViTMatte / chroma-suppress to clear.
# "seg" -- original fuse_trimap: seg topology + chroma veto, no hue split.
# "directional-hard-bg" -- like "directional" but hard-marks background-hued
# pixels as background; more aggressive, can eat cool/shadowed white cloth.
mode: str = "directional"
seg_low: float = 0.15 # seg below this -> background-eligible; at/above -> foreground-eligible
bg_hue_proj_min: float = 4.0 # Lab a*/b* projection onto bg direction above which a pixel is background-hued
# Semantic override for the directional hue split: a chroma-unknown pixel whose
# seg confidence is at/above this is kept sure-FG even when background-hued.
# A saturated seg signal outranks colour evidence that only says "same hue
# family as the background" (bright skin on a warm background, measured raw
# ViTMatte failures at proj ~7-10). Chroma sure-background is never overridden,
# and the silhouette band still re-opens the boundary for anti-aliasing.
# Set > 1.0 to disable. (seg masks are uint8-quantised: 0.98 = 250/255.)
seg_force_fg: float = 0.98
@dataclass(frozen=True)
class AlphaPostSettings:
min_component_area_ratio: float = 0.00001
fill_hole_area_ratio: float = 0.00002
alpha_floor: float = 0.002
alpha_ceil: float = 0.998
# Chroma-guided alpha suppression: in the unknown band, pull alpha toward 0
# where background-colour confidence is high, clearing spill in gaps/holes.
chroma_suppress: bool = True
chroma_suppress_bg_low: float = 0.35
chroma_suppress_bg_high: float = 0.80
chroma_suppress_strength: float = 1.0
# Matte-confidence gate: fade the suppression where ViTMatte itself is confident
# the pixel is opaque (raw alpha ramps lo -> hi), so colour evidence only vetoes
# the matte where the matte is unsure. Protects background-coloured subjects
# (white shirt on pastel blue, blush on pink) that chroma alone cannot tell from
# background residue. Set suppress_raw_lo >= 1.0 to disable the gate.
suppress_raw_lo: float = 0.85
suppress_raw_hi: float = 0.98
@dataclass(frozen=True)
class CrossCheckSettings:
# Cross-model veto: a trimap-free matting model gives a second opinion that
# may only LOWER alpha (min-fusion), only on background-hued, non-dark pixels
# (the suspect zone) where the primary result is confident (gate_lo->gate_hi
# alpha ramp). Clears colour-drifted background residue between hair strands
# that chroma, segmentation and the primary matte all read as foreground;
# already-soft wisps and dark hair are exempt by construction.
enabled: bool = True
model_name: str = "ZhengPeng7/BiRefNet_HR-matting"
input_size: int = 2048
# Reuse the cross-check forward as the segmentation mask: one HR-matting
# inference serves both trimap topology and the second opinion, skipping the
# primary seg model entirely (saves its load + forward). Pilot-validated on
# TestImage3/FixImage1: trimap 99.8% identical, no structural change. Only
# applies to the birefnet segmentation backend (a same-family swap); with
# anime-seg the chosen segmenter keeps its own forward and the cross-check
# runs independently. Needs cross_check and segmentation both enabled.
reuse_as_seg: bool = True
# Compute precision of the cross-check forward: "fp32" or "bf16" (autocast;
# needs bf16-capable hardware, else falls back to fp32 with a warning).
precision: str = "fp32"
proj_min: float = 3.0 # bg-hue projection above which a pixel is suspect
l_min: float = 45.0 # Lab lightness below which a pixel is exempt (dark hair)
feather_sigma: float = 2.0 # Gaussian feather of the zone boundary, in px
gate_lo: float = 0.70 # primary alpha below this -> fully exempt
gate_hi: float = 0.95 # primary alpha above this -> fully vetoable
@dataclass(frozen=True)
class ForegroundSettings:
enabled: bool = True
method: str = "ml" # "ml" (pymatting) or "unmix" (legacy heuristic)
fallback_to_unmix: bool = True
ml_regularization: float = 1e-5
# Legacy "unmix" method parameters (used only when method == "unmix").
edge_low: float = 0.005
edge_high: float = 0.995
min_unmix_alpha: float = 0.08
unmix_strength: float = 0.70
local_strength: float = 0.45
local_blur_radius: int = 11
local_alpha_threshold: float = 0.92
local_bg_confidence_max: float = 0.20
green_excess_margin: float = 0.015
bg_confidence_weight: float = 0.70
@dataclass(frozen=True)
class DespillSettings:
enabled: bool = True
edge_low: float = 0.005
strength: float = 0.92
edge_expand_radius: int = 2
alpha_weight_floor: float = 0.35
# Margin, in Lab a*/b* units, of chroma allowed along the background-colour
# direction before it counts as spill. Larger keeps more of the subject's own
# colour.
color_margin_lab: float = 4.0
@dataclass(frozen=True)
class ModelSettings:
model_name: str = "hustvl/vitmatte-base-composition-1k"
device: str = "cpu"
matting_method: str = "vitmatte"
fallback_to_chroma_alpha: bool = False
# ViTMatte compute precision: "fp32" or "bf16". bf16 halves the matting
# model's activation memory with visually identical alpha, but needs
# bf16-capable hardware (any modern GPU, or a CPU with AVX512-BF16/AMX) —
# otherwise it falls back to fp32 with a warning. The BiRefNet models have
# their own precision fields; --precision sets all of them at once.
precision: str = "fp32"
# Query-chunked global attention (exact math, bitwise-identical output):
# the VitDet backbone's 4 global blocks materialize an N^2 attention map —
# ~19 GB at 2048x2048. Blocks seeing more than this many tokens compute it
# in query chunks of this size instead, capping the transient at
# O(N * chunk): 19.8 -> 4.0 GB for ~15% more ViTMatte time. 0 disables.
attn_query_chunk: int = 2048
@dataclass(frozen=True)
class SegmentationSettings:
enabled: bool = True # False = chroma-only pipeline (no seg model)
backend: str = "birefnet" # "birefnet" (general) or "anime-seg" (anime characters)
model_name: str = "ZhengPeng7/BiRefNet"
device: str = "cpu"
input_size: int = 1024
# Compute precision of the BiRefNet forward: "fp32" or "bf16" (autocast; needs
# bf16-capable hardware, else falls back to fp32 with a warning). The ONNX
# anime-seg backend ignores this.
precision: str = "fp32"
@dataclass(frozen=True)
class PipelineSettings:
chroma: ChromaSettings = ChromaSettings()
trimap: TrimapSettings = TrimapSettings()
alpha_post: AlphaPostSettings = AlphaPostSettings()
cross_check: CrossCheckSettings = CrossCheckSettings()
foreground: ForegroundSettings = ForegroundSettings()
despill: DespillSettings = DespillSettings()
model: ModelSettings = ModelSettings()
segmentation: SegmentationSettings = SegmentationSettings()
# Background-colour prior. None = auto-detect the flat background colour from the
# image border (raises if there is no clean flat background). A hex string like
# "#CFEFFF" sets it explicitly.
screen_color: str | None = None