07ba02fdde
CPU_WORKERS / GPU_CONCURRENCY were env-only. Add a `server:` config section (server.cpu_workers, server.gpu_concurrency) so a lane's concurrency lives in its yaml alongside device/precision, matching how model.device already works. Precedence mirrors BGFILTER_DEVICE: config is the default, the env var overrides per box. The pool + admission semaphore now build in lifespan (after the config loads) instead of at import, and PipelineManager reads gpu_concurrency from the settings. configs/gpu.yaml ships 8 / 2 (its target is the 32 GB GPU boxes) with an inline VRAM caveat: gpu_concurrency>1 must fit weights + N × forward, so keep it 1 on ≤16 GB cards. Verified on a 4080 SUPER: startup logs cpu_workers=8 gpu_concurrency=2 from gpu.yaml with no env set, request returns a valid RGBA. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
88 lines
2.8 KiB
YAML
88 lines
2.8 KiB
YAML
# GPU lane: CUDA + bf16 across all three models. Full pipeline (BiRefNet seg +
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# ViTMatte + HR-matting cross-check). Foreground estimation auto-uses the CuPy GPU
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# backend when cupy is installed (see foreground.use_gpu, default on). despill is
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# off (it false-positives on subjects sharing the background hue).
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screen_color: null
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chroma:
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# true = flat-colour background (default). false = non-flat/complex background
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# mode: no colour key; segmentation alone drives the trimap (mode forced to
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# "seg") and the colour-keyed stages are bypassed (auto-detect, hue split,
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# chroma suppression, despill). The cross-check veto still runs if enabled,
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# using its hue-free gate (cross_check.second_lo/hi). The service selects this
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# per request via background_mode=flat|complex; this is only the base default.
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enabled: true
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model:
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model_name: hustvl/vitmatte-base-composition-1k
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device: cuda
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matting_method: vitmatte
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fallback_to_chroma_alpha: false
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precision: bf16
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attn_query_chunk: 2048
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segmentation:
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enabled: true
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backend: birefnet
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model_name: ZhengPeng7/BiRefNet
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device: cuda
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input_size: 1024
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precision: bf16
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trimap:
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sure_bg_threshold: 0.92
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sure_fg_threshold: 0.12
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unknown_radius_ratio: 0.012
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fg_safe_radius_ratio: 0.006
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seg_core_threshold: 0.60
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seg_loose_threshold: 0.08
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mode: directional
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seg_low: 0.15
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bg_hue_proj_min: 4.0
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seg_force_fg: 0.98
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alpha_post:
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chroma_suppress: true
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chroma_suppress_bg_low: 0.35
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chroma_suppress_bg_high: 0.80
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chroma_suppress_strength: 1.0
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suppress_raw_lo: 0.85
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suppress_raw_hi: 0.98
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cross_check:
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enabled: true
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model_name: ZhengPeng7/BiRefNet_HR-matting
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input_size: 2048
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reuse_as_seg: false
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precision: bf16
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proj_min: 3.0
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l_min: 45.0
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feather_sigma: 2.0
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gate_lo: 0.70
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gate_hi: 0.95
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# Complex-background (non-flat) mode only: no hue-defined suspect zone, so the
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# veto requires the second opinion itself to be confidently near-empty -- full
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# strength at/below second_lo, fading to none at/above second_hi.
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second_lo: 0.15
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second_hi: 0.40
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foreground:
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enabled: true
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method: ml
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ml_regularization: 0.00001
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despill:
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enabled: false
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server:
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# Request concurrency (HTTP service only). cpu_workers = thread-pool size: >1 runs
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# several requests at once, overlapping their CPU stages while the GPU forwards
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# stay serialized -- keeps the GPU fed. gpu_concurrency = how many forwards may
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# co-schedule on the SMs at once: 2 lifts GPU-bound throughput (batch-1 underfills
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# the SMs) but roughly DOUBLES GPU activation memory.
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# * On a >=24 GB card (e.g. 4080 SUPER 32 GB): gpu_concurrency: 2 peaks ~19 GB.
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# * On a <=16 GB card: keep gpu_concurrency: 1 or it will OOM at 2048 cross-check.
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# Env vars BGFILTER_CPU_WORKERS / BGFILTER_GPU_CONCURRENCY override these per box.
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cpu_workers: 8
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gpu_concurrency: 2
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