# Same as default.yaml but with the BiRefNet segmentation backend instead of # anime-seg. BiRefNet is a general salient-object segmenter (not anime-specific), # so it can find subjects anime-seg misses. It ships custom modelling code, so it # needs trust_remote_code (handled in code) plus timm / einops / kornia, and the # first run downloads weights from HuggingFace (set HF_ENDPOINT behind a firewall). screen_color: null model: model_name: hustvl/vitmatte-base-composition-1k device: cuda matting_method: vitmatte fallback_to_chroma_alpha: false segmentation: enabled: true backend: birefnet model_name: ZhengPeng7/BiRefNet device: cuda input_size: 1024 trimap: sure_bg_threshold: 0.92 sure_fg_threshold: 0.12 unknown_radius_ratio: 0.012 fg_safe_radius_ratio: 0.006 seg_core_threshold: 0.60 seg_loose_threshold: 0.08 mode: directional seg_low: 0.15 bg_hue_proj_min: 4.0 alpha_post: chroma_suppress: true chroma_suppress_bg_low: 0.35 chroma_suppress_bg_high: 0.80 chroma_suppress_strength: 1.0 foreground: enabled: true method: ml fallback_to_unmix: true ml_regularization: 0.00001 edge_low: 0.005 edge_high: 0.995 min_unmix_alpha: 0.08 unmix_strength: 0.70 local_strength: 0.45 local_blur_radius: 11 local_alpha_threshold: 0.92 local_bg_confidence_max: 0.20 green_excess_margin: 0.015 bg_confidence_weight: 0.70 despill: enabled: true edge_low: 0.005 strength: 0.92 green_excess_margin: 0.015 edge_expand_radius: 2 alpha_weight_floor: 0.35 color_margin_lab: 4.0