# Background-colour prior. null = auto-detect the flat background colour from the # image border (raises if the border is not one clean flat colour). A hex string # like "#CFEFFF" sets it explicitly. Also overridable via --screen-color. screen_color: null chroma: # false = non-flat background mode (--no-chroma): no colour key; segmentation # alone drives the trimap (mode forced to "seg") and the colour-keyed stages # are bypassed (auto-detect, hue split, chroma suppression, despill). The # cross-check veto still runs if enabled, using its hue-free gate (see # cross_check.second_lo/hi). Needs segmentation.enabled + matting vitmatte. enabled: true model: model_name: hustvl/vitmatte-base-composition-1k device: cpu matting_method: vitmatte fallback_to_chroma_alpha: false # "bf16" halves ViTMatte activation memory and is ~3x faster on native-bf16 # CPUs (visually identical alpha); needs bf16-capable hardware (modern GPU / # AVX512-BF16 CPU), else falls back to fp32. --precision bf16 sets bf16 here # AND on the BiRefNet models below in one go. precision: fp32 # Query-chunked global attention (exact, bitwise-identical output): caps the # VitDet global blocks' N^2 attention transient at O(N * chunk) — 19.8 -> 4.0 # GB at 2048x2048 for ~15% more ViTMatte time. 0 = stock one-shot attention. attn_query_chunk: 2048 segmentation: # enabled: true = single-segmenter pipeline (one seg model drives the trimap) # enabled: false = no seg model, chroma-only pipeline (Chroma + ViTMatte) enabled: true backend: birefnet # single trimap segmenter; switchable at runtime: --seg-backend birefnet|anime-seg model_name: ZhengPeng7/BiRefNet # matches backend; --seg-backend anime-seg auto-selects skytnt/anime-seg device: cpu input_size: 1024 # BiRefNet forward precision: "bf16" runs via autocast (~1.4x on native-bf16 # CPUs, visually identical), else falls back to fp32. anime-seg ignores this. precision: fp32 trimap: sure_bg_threshold: 0.92 sure_fg_threshold: 0.12 unknown_radius_ratio: 0.012 fg_safe_radius_ratio: 0.006 seg_core_threshold: 0.60 seg_loose_threshold: 0.08 # Trimap mode (segmentation pipeline only; also settable via --trimap-mode): # directional = chroma + seg + hue split; background-hued residual # (blue between hair) -> unknown, white shirt kept. (default) # seg = original fuse_trimap (no hue split). # directional-hard-bg = hard-remove background-hued pixels (aggressive; can eat # cool/shadowed white cloth). mode: directional seg_low: 0.15 bg_hue_proj_min: 4.0 # Semantic override (directional mode): chroma-unknown pixels with seg confidence # at/above this stay sure-FG even when background-hued — rescues bright skin on a # warm (same-hue-family) background that the hue split would otherwise hand to # ViTMatte/suppression, which misfire exactly there. Never overrides chroma # sure-background. Set > 1.0 to disable. seg_force_fg: 0.98 alpha_post: chroma_suppress: true chroma_suppress_bg_low: 0.35 chroma_suppress_bg_high: 0.80 chroma_suppress_strength: 1.0 # Matte-confidence gate: suppression fades where ViTMatte's raw alpha is high # (ramp lo -> hi), so colour evidence only vetoes the matte where it is unsure. # Set suppress_raw_lo: 1.0 to disable. suppress_raw_lo: 0.85 suppress_raw_hi: 0.98 cross_check: # Cross-model veto: a second, trimap-free matting model may only LOWER alpha # (min-fusion), only on background-hued bright pixels the primary result is # confident about — clears colour-drifted background residue between hair # strands that chroma, segmentation and ViTMatte all read as foreground. # Costs one extra model (~0.9 GB download) and one inference pass per image. # Disable with enabled: false or --no-cross-check. enabled: true model_name: ZhengPeng7/BiRefNet_HR-matting input_size: 2048 # Reuse the cross-check forward as the seg mask: one HR-matting inference # drives both trimap topology and the veto, skipping the primary seg model # (saves its ~9s forward + ~0.9 GB load; CPU pipeline ~66s -> ~45s). Pilot: # trimap 99.8% identical, no structural change (fingers/wisps/bowstring OK). # Only applies to the birefnet backend (same-family swap); anime-seg keeps # its own forward, with the cross-check running independently on top. # Default OFF (server-edition): the dedicated segmenter keeps its own forward # and the veto stays independent; enable with --cross-check-as-seg. reuse_as_seg: false # Cross-check forward precision, same semantics as segmentation.precision # (bf16 via autocast: 2048 pass ~35s -> ~26s on a native-bf16 CPU). precision: fp32 proj_min: 3.0 # bg-hue projection above which a pixel is suspect l_min: 45.0 # Lab lightness below which a pixel is exempt (dark hair) feather_sigma: 2.0 # zone-boundary feather, px gate_lo: 0.70 # primary alpha below this -> fully exempt gate_hi: 0.95 # primary alpha above this -> fully vetoable # Complex-background (no-chroma) mode only: no hue-defined suspect zone, so # the veto requires the second opinion itself to be confidently near-empty -- # full strength at/below second_lo, fading to none at/above second_hi. Thin # strands the 2048-input second model merely blurs stay untouched. second_lo: 0.15 second_hi: 0.40 foreground: enabled: true method: ml fallback_to_unmix: true ml_regularization: 0.00001 # Legacy "unmix" method params (used only when method: unmix). edge_low: 0.005 edge_high: 0.995 min_unmix_alpha: 0.08 unmix_strength: 0.70 local_strength: 0.45 local_blur_radius: 11 local_alpha_threshold: 0.92 local_bg_confidence_max: 0.20 green_excess_margin: 0.015 bg_confidence_weight: 0.70 despill: # Off: despill has no positional/semantic guard, so a subject sharing the # background's hue (blue suit on a blue backdrop) gets desaturated/hue-shifted # (~ΔE 35, blue -> purple). Re-enable per-job only when edge spill matters. enabled: false edge_low: 0.005 strength: 0.92 edge_expand_radius: 2 alpha_weight_floor: 0.35 color_margin_lab: 4.0 # Lab chroma margin along the background-colour direction