Remove dead colour-model/despill code; simplify despill; refresh stale docs

- chroma: drop BackgroundModel.hsv_center/hue_sigma (unused since the green gating
  went away), their estimation, _hue_distance, and the now-unused hsv channel from
  convert_color_spaces (one fewer cvtColor per image).
- despill: delete the dead green-channel-algebra path (the pipeline always passes a
  colour) and fold the remaining Lab-direction despill into a single despill() with
  no screen_color arg (127 -> 60 lines). Renamed despill_green -> despill.
- settings: remove the now-dead ChromaSettings.hue_sigma_min and
  DespillSettings.green_excess_margin (plus the matching config lines).
- docs/comments: generalise stale "green" wording to "background colour" (module
  docstring, alpha_post/trimap/foreground/settings) and rename the trimap variable
  green_bg -> screen_bg.

Kept: the unmix foreground fallback, --matting-method chroma, and green/blue as
illustrative examples. Verified: package compiles, both configs parse, and an
auto-detect end-to-end run is unchanged.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
2026-07-02 17:49:20 +08:00
parent a6d84845c6
commit fe97d692a7
10 changed files with 50 additions and 140 deletions
+20 -86
View File
@@ -3,106 +3,43 @@ from __future__ import annotations
import numpy as np
from .chroma import BackgroundModel
from .deps import require_cv2
from .settings import DespillSettings
def despill_green(
def despill(
rgb: np.ndarray,
alpha: np.ndarray,
model: BackgroundModel,
settings: DespillSettings,
screen_color: tuple[float, float, float] | None = None,
) -> tuple[np.ndarray, np.ndarray]:
rgb_f = rgb.astype(np.float32) / 255.0
"""Remove background-colour spill from the foreground.
The background's Lab a*/b* vector gives a chroma direction; foreground chroma
projecting along it beyond a margin is treated as spill and pulled back toward
neutral, keeping luminance so hair texture and shading survive. This works for
any flat background: a saturated primary (green/blue screen) reduces to classic
channel suppression, while low-chroma pastels -- where no single RGB channel
dominates -- are handled by the same projection.
Returns the corrected RGB (uint8) and the per-pixel despill weight (float32).
"""
if not settings.enabled:
return rgb.copy(), np.zeros(alpha.shape, dtype=np.float32)
if screen_color is not None:
# Arbitrary background colour: despill along its Lab chroma direction.
return _despill_color(rgb, alpha, model, settings)
# (1) Despill across the whole foreground, not only the soft edge band.
# Green frequently bleeds into pixels ViTMatte marks as solid foreground
# (alpha ~ 1); the old upper bound left those uncorrected. Neutral pixels
# stay untouched because the green-excess term below is zero for them.
foreground = alpha > settings.edge_low
if settings.edge_expand_radius > 0:
from .deps import require_cv2
cv2 = require_cv2()
radius = settings.edge_expand_radius
kernel = cv2.getStructuringElement(
cv2.MORPH_ELLIPSE, (radius * 2 + 1, radius * 2 + 1)
)
foreground = cv2.dilate(foreground.astype(np.uint8), kernel).astype(bool)
r = rgb_f[..., 0]
g = rgb_f[..., 1]
b = rgb_f[..., 2]
neutral_green = np.maximum(r, b) + settings.green_excess_margin
excess = np.maximum(g - neutral_green, 0.0)
# (2) Keep full strength across the whole opaque range (alpha >= 0.5) and
# ease off only where the pixel is mostly transparent. The previous tent
# peaked at alpha 0.5 and starved exactly the solid hair that needs despill.
alpha_weight = np.maximum(
np.clip(alpha * 2.0, 0.0, 1.0), settings.alpha_weight_floor
)
# (3) Localise purely by green excess. bg_confidence is intentionally not a
# gate: it is low on the character edge where the spill lives, so using it
# suppressed the very correction we want.
green_weight = np.clip(excess / max(settings.green_excess_margin * 8.0, 1e-6), 0.0, 1.0)
mask = foreground.astype(np.float32) * alpha_weight * green_weight
out = rgb_f.copy()
target_green = np.minimum(g, neutral_green)
out[..., 1] = g * (1.0 - mask * settings.strength) + target_green * (
mask * settings.strength
)
# Light foreground color approximation: green spill usually removed too much
# luminance from thin hair edges, so redistribute part of the removed green
# into red/blue without changing fully opaque pixels.
bg_green = float(model.rgb_center[1])
compensation = excess * mask * settings.strength * min(0.25, bg_green * 0.15)
out[..., 0] = np.clip(out[..., 0] + compensation * 0.5, 0.0, 1.0)
out[..., 2] = np.clip(out[..., 2] + compensation * 0.5, 0.0, 1.0)
return np.clip(out * 255.0, 0, 255).astype(np.uint8), mask.astype(np.float32)
def _despill_color(
rgb: np.ndarray,
alpha: np.ndarray,
model: BackgroundModel,
settings: DespillSettings,
) -> tuple[np.ndarray, np.ndarray]:
"""Despill toward an arbitrary background colour.
Generalises the green channel algebra: the background's Lab a*/b* vector gives
a chroma direction; foreground chroma projecting along it beyond a margin is
treated as spill and pulled back, keeping luminance so texture survives. Reduces
to a green-style suppression when the background is a saturated primary, but also
handles low-chroma pastels where no single RGB channel dominates.
"""
from .deps import require_cv2
cv2 = require_cv2()
rgb_f = rgb.astype(np.float32) / 255.0
bg_lab = np.asarray(model.lab_center, dtype=np.float32)
va, vb = float(bg_lab[1]), float(bg_lab[2])
mag = float(np.hypot(va, vb))
if mag < 1e-3:
if mag < 1e-3: # near-neutral background: no chroma direction, nothing to despill
return rgb.copy(), np.zeros(alpha.shape, dtype=np.float32)
da, db = va / mag, vb / mag
cv2 = require_cv2()
rgb_f = rgb.astype(np.float32) / 255.0
foreground = alpha > settings.edge_low
if settings.edge_expand_radius > 0:
radius = settings.edge_expand_radius
kernel = cv2.getStructuringElement(
cv2.MORPH_ELLIPSE, (radius * 2 + 1, radius * 2 + 1)
)
kernel = cv2.getStructuringElement(cv2.MORPH_ELLIPSE, (radius * 2 + 1, radius * 2 + 1))
foreground = cv2.dilate(foreground.astype(np.uint8), kernel).astype(bool)
lab = cv2.cvtColor(rgb_f, cv2.COLOR_RGB2LAB)
@@ -110,12 +47,9 @@ def _despill_color(
proj = A * da + B * db # chroma toward the background hue
excess = np.maximum(proj - settings.color_margin_lab, 0.0)
alpha_weight = np.maximum(
np.clip(alpha * 2.0, 0.0, 1.0), settings.alpha_weight_floor
)
color_weight = np.clip(
excess / max(settings.color_margin_lab * 8.0, 1e-6), 0.0, 1.0
)
# Full strength across the opaque range; ease off only where mostly transparent.
alpha_weight = np.maximum(np.clip(alpha * 2.0, 0.0, 1.0), settings.alpha_weight_floor)
color_weight = np.clip(excess / max(settings.color_margin_lab * 8.0, 1e-6), 0.0, 1.0)
mask = foreground.astype(np.float32) * alpha_weight * color_weight
reduce = excess * mask * settings.strength # pull chroma back along the bg axis