Default to BiRefNet + CPU; add --seg-backend to pick the segmenter
- Segmentation backend now defaults to birefnet (ZhengPeng7/BiRefNet); anime-seg is selected at runtime with --seg-backend anime-seg, which also swaps in the matching weights (unknown backends raise). Config files stay for detailed tuning, not backend selection. - Default device is now cpu everywhere (dataclass defaults, default.yaml, birefnet.yaml); pass --device cuda for GPU. Avoids a hard CUDA-required failure on machines without a CUDA-enabled PyTorch build. - Docs: README + workflow status note updated (backend via --seg-backend, CPU default, examples no longer force --device cuda). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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本文档是**第一阶段的绿幕方案原始规格**,仍准确描述 “Chroma + ViTMatte” 这条管线。实现此后已泛化,**当前架构以 [README](../README.md) 为准**,主要变化:
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- **两条管线**(`segmentation.enabled` 切换):无分割模型的 Chroma + ViTMatte;或单个语义分割模型(默认 anime-seg,可切 birefnet)定 trimap 拓扑,ViTMatte 细化。
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- **背景色泛化**:`screen_color` 先验(如 `#CFEFFF`),chroma / despill 不再写死绿色;`null` 时才走本文档的绿幕自动探测。
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- **两条管线**(`segmentation.enabled` 切换):无分割模型的 Chroma + ViTMatte;或单个语义分割模型(默认 birefnet,可切 anime-seg,用 `--seg-backend`)定 trimap 拓扑,ViTMatte 细化。
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- **背景色泛化**:`screen_color` 先验(如 `#CFEFFF`);`null` 时自动从图像边框探测平背景色(探测不到干净平背景会报错),不再写死绿幕。
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- **已移除**:染绿修复(recolor)、发丝补救(dropout-fill)、BiRefNet+anime-seg 结合方案——它们只是给“生图即染色/断裂”的坏素材擦屁股;源头改用干净背景生图后不再需要。
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下文其余章节描述绿幕基线流程,仍然有效。
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