Add directional trimap mode (default); keep seg/hard-bg via trimap.mode
Replace the two experimental bools (directional, bg_hued_to_bg) with a single
TrimapSettings.mode selector for the segmentation pipeline:
- "directional" (new default): chroma magnitude + seg + a Lab hue-direction
split. In the chroma-unknown zone a confidently-segmented pixel stays
foreground unless it is displaced toward the background hue, so a neutral
background-coloured garment (e.g. a white shirt) is kept while a background-
hued residual (blue between hair strands) is left unknown for ViTMatte /
chroma-suppress to clear.
- "seg": original fuse_trimap, unchanged.
- "directional-hard-bg": aggressive variant that hard-removes background-hued
pixels (can eat cool/shadowed white cloth).
Selectable via configs/default.yaml (trimap.mode) or CLI --trimap-mode; unknown
modes raise. Default CLI output verified byte-identical to the reviewed UNK
result on the pastel sample.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -25,6 +25,15 @@ trimap:
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fg_safe_radius_ratio: 0.006
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seg_core_threshold: 0.60
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seg_loose_threshold: 0.08
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# Trimap mode (segmentation pipeline only; also settable via --trimap-mode):
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# directional = chroma + seg + hue split; background-hued residual
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# (blue between hair) -> unknown, white shirt kept. (default)
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# seg = original fuse_trimap (no hue split).
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# directional-hard-bg = hard-remove background-hued pixels (aggressive; can eat
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# cool/shadowed white cloth).
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mode: directional
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seg_low: 0.15
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bg_hue_proj_min: 4.0
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alpha_post:
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chroma_suppress: true
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